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[AJUDA/PEDIDO] Erro Zombie Event


jvcasarin

Pergunta

Bom gente, vou ser rapido e direto:

 

Eu baixei um Zombie Event na net, e está aparecendo um erro no distro além das mensagens de "boa sorte, quantos players entraram no TP e quanto tempo falta pro tp fechar".

Erro:

 

[19:48:00.695] [Error - GlobalEvents::timer] Couldn't execute event: zombieevent

 

Está configurado para os zombies serem spawnados a cada 20 segundos, mas após os primeiros 20 segundos, nenhum zombie spawna, e não aparece nenhum erro no distro.

 

Aqui vão os scripts:

 

globalevents/scripts/zombievent.lua

 

 

local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2008, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 995, y = 1019, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 988, y = 955, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
zombieName = "Event Zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 1, -- Players needed before the zombies can spawn.
fromPosition = {x = 974, y = 943, z = 7}, -- top left cornor of the playground
toPosition = {x = 1002, y = 967, z = 7}, -- bottom right cornor of the playground
}
function onTime()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end
function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end

tag globalevents.xml

 

<globalevent name="zombieevent" time="22:50" event="script" value="zombievent.lua"/>

 

 

creaturescripts/scripts/zombievent.lua

 

 

local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
rewards = {2195, 2152, 2160}, -- You will get this + a gold goblet with your name on.
-- {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
moneyReward = {2160, 10, 1}, -- second collumn(count) 0 if you don't want money to be used. or a stackable item you want more than 1 of.
-- Should be same as in the globalevent!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 974, y = 943, z = 7}, -- top left cornor of the playground
toPosition = {x = 1002, y = 967, z = 7}, -- bottom right cornor of the playground
}
function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(cid) and isMonster(attacker) then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
if getGlobalStorageValue(config.playerCount) >= 2 then
doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
elseif getGlobalStorageValue(config.playerCount) == 1 then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
end
for x = config.fromPosition.x, config.toPosition.x do
for y = config.fromPosition.y, config.toPosition.y do
for z = config.fromPosition.z, config.toPosition.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getMonsters = getThingfromPos(areapos)
if isMonster(getMonsters.uid) then
doRemoveCreature(getMonsters.uid)
end
end
end
end
end
return false
end
end
return true
end

tag creaturescripts.xml

 

<event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/>

 

monsters/Zombie Event/Event zombie.xml

 

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Event Zombie" nameDescription="an event zombie" race="undead" experience="280" speed="100" manacost="0">
<health now="500" max="500"/>
<look type="311" corpse="9875"/>
<targetchange interval="5000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="0"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-350" max="-350"/>
</attacks>
<defenses armor="15" defense="10"/>
<immunities>
<immunity paralyze="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You wont last long!"/>
<voice sentence="Mmmmh.. braains!"/>
</voices>
<loot>
<item id="2148" countmax="1" chance="100000"/><!-- gold coin -->
</loot>
</monster>

tag monsters.xml

 

<monster name="Event Zombie" file="ZombieEvent/Event Zombie.xml"/>

 

movements/scripts/zombievent.lua

 

 

local config = {
playerCount = 2001, -- Global storage for counting the players in the event
maxPlayers = 25, -- Max players who can participate
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
else
doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
end
else
addEvent(tpBack, 1000, cid, fromPosition)
doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the quest.")
return false
end
print(getStorage(config.playerCount) .. " Players in the zombie event.")
return true
end
function tpBack(cid, fromPosition)
doTeleportThing(cid, fromPosition, true)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end

tag movements.xml

 

<movevent type="StepIn" actionid="2008" event="script" value="zombievent.lua"/>

 

 

 

 

Por favor me ajudem!


up

Editado por jvcasarin
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8 respostass a esta questão

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  • 0

Troque function onTime() por function onTimer() lá no arquivo do globalevents.

 

 

 

Apareceu isso aqui no distro enquanto carregava os scripts:

 

[19:30:53.739] [Warning - Event::loadScript] Event onTime not found (data/globalevents/scripts/zombievent.lua)

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Vou tentar dá uma dica, pq só tu pode fazer isso..

 

Lá em globalevents/scripts/zombieevent.lua, configura as posições.

Configura onde tá pedindo o action id do teleport, põe a action id do teleport que você criou (lembrando q action id se cria pelo reme "esse é o melhor método pra deixar implantado no game").

 

Tbm configura o número de players, o número de tempo que o teleport vai ficar aberto e toda "function" tem que ser fechada, então, mas nem sempre precisa ser com "end" .. É bom por um "return true" antes do end...

 

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  • 0

Amanhã vou tentar fazer isso.

 

Uma dúvida importante kkk

 

Pro zombie event, eu tenho q deixar o tp criado com a ActionID já pelo RME? Eu achava q o próprio evento criasse o tp...

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  • 0

Entao nao teve sentido o nosso amigo ai em cima pedir pra criar o to no rme?

Entao nao teve sentido o nosso amigo ai em cima pedir pra criar o to no rme?

Ajudem nesse tópico aqui - http://www.xtibia.com/forum/topic/236402-pedidoajuda-monster-zombie-event/

 

Ao invés desse!

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