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[Encerrado] Duvida Respawn Shiny's


arkadioos

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Eu preciso muito saber como eu vou fazer aparecer shiny's no jogo , porque não está dando certo , eu vou no spawn.lua e já tentei de tudo alguem sabe o script correto para que tenho 100% de chances de vim shiny's ? Dou rep. pra quem me ajudar



 

Meu spawn.lua e não vem shiny

local function doShiny(cid)

if isCreature(cid) then

if isSummon(cid) then return true end

if getPlayerStorageValue(cid, 74469) >= 1 then return true end

if isNpcSummon(cid) then return true end

if isInArray(shinys, getCreatureName(cid)) then

transform = math.random(100, 100) --100% chance

elseif isInArray(raros, getCreatureName(cid)) then

transform = math.random(100, 100) --100% chance

elseif not isInArray(raros, getCreatureName(cid)) and not isInArray(shinys, getCreatureName(cid)) then

return true

end

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posta a script toda

eu não estou com ela aqui, mas o seu problema é o seguinte:

 

local random = math.random(100, 100), vai gerar um número aleatório entre 100 e 100 (vai ser sempre 100) e depois um pouco abaixo na script, é verificado se random é igual a 10, se sim, vai fazer aparecer shiny... o problema é que nunca vai ser 10, já que sempre é 100

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a script toda :



 

 

local shinys = {

"Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect",

"Venonat", "Venomoth", "Growlithe", "Arcanine", "Abra", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Onix", "Krabby",

"Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir",

"Magikarp", "Gyarados", "Snorlax", "Dragonair", "Dratini"}

local raros = {"Dragonite"} --alterado v1.5

 

local function ShinyName(cid)

if isCreature(cid) then

if string.find(tostring(getCreatureName(cid)), "Shiny") then

local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")

doCreatureSetNick(cid, newName)

if isMonster(cid) then

doSetCreatureDropLoot(cid, false)

end

end

end

end

 

local function doSetRandomGender(cid)

if not isCreature(cid) then return true end

if isSummon(cid) then return true end

local gender = 0

local name = getCreatureName(cid)

if not newpokedex[name] then return true end

local rate = newpokedex[name].gender

if rate == 0 then

gender = 3

elseif rate == 1000 then

gender = 4

elseif rate == -1 then

gender = 0

elseif math.random(1, 1000) <= rate then

gender = 4

else

gender = 3

end

doCreatureSetSkullType(cid, gender)

end

 

local function doShiny(cid)

if isCreature(cid) then

if isSummon(cid) then return true end

if getPlayerStorageValue(cid, 74469) >= 1 then return true end

if getPlayerStorageValue(cid, 22546) >= 1 then return true end --alterado v1.7 -golden-

if isNpcSummon(cid) then return true end

 

if isInArray(shinys, getCreatureName(cid)) then

transform = math.random(100, 100) --100% chance

elseif isInArray(raros, getCreatureName(cid)) then

transform = math.random(100, 100) --100% chance

else

return true

end

if transform == 10 then

doSendMagicEffect(getThingPos(cid), 18)

local shi = doCreateMonster("Shiny ".. getCreatureName(cid) .."", getThingPos(cid))

setPlayerStorageValue(shi, 74469, 1)

setPlayerStorageValue(cid, 74469, 1)

doRemoveCreature(cid)

else

setPlayerStorageValue(cid, 74469, 1)

end

else

return true

end

end

 

function onSpawn(cid)

 

registerCreatureEvent(cid, "Experience")

registerCreatureEvent(cid, "GeneralConfiguration")

registerCreatureEvent(cid, "DirectionSystem")

registerCreatureEvent(cid, "CastSystem")

 

if isSummon(cid) then

registerCreatureEvent(cid, "SummonDeath")

return true

end

 

addEvent(doSetRandomGender, 5, cid)

addEvent(doShiny, 10, cid)

addEvent(ShinyName, 15, cid)

addEvent(adjustWildPoke, 5, cid)

 

return true

end

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local shinys = {
"Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect",
"Venonat", "Venomoth", "Growlithe", "Arcanine", "Abra", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Onix", "Krabby",
"Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir",
"Magikarp", "Gyarados", "Snorlax", "Dragonair", "Dratini"}
local raros = {"Dragonite"} --alterado v1.5
local function ShinyName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function doSetRandomGender(cid)
if not isCreature(cid) then return true end
if isSummon(cid) then return true end
local gender = 0
local name = getCreatureName(cid)
if not newpokedex[name] then return true end
local rate = newpokedex[name].gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
doCreatureSetSkullType(cid, gender)
end
local function doShiny(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 74469) >= 1 then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end --alterado v1.7 -golden-
if isNpcSummon(cid) then return true end
if isInArray(shinys, getCreatureName(cid)) then
transform = math.random(100, 100) --100% chance
elseif isInArray(raros, getCreatureName(cid)) then
transform = math.random(100, 100) --100% chance
else
return true
end
if transform == 10 then
doSendMagicEffect(getThingPos(cid), 18)
local shi = doCreateMonster("Shiny ".. getCreatureName(cid) .."", getThingPos(cid))
setPlayerStorageValue(shi, 74469, 1)
setPlayerStorageValue(cid, 74469, 1)
doRemoveCreature(cid)
else
setPlayerStorageValue(cid, 74469, 1)
end
else
return true
end
end
function onSpawn(cid)
registerCreatureEvent(cid, "Experience")
registerCreatureEvent(cid, "GeneralConfiguration")
registerCreatureEvent(cid, "DirectionSystem")
registerCreatureEvent(cid, "CastSystem")
if isSummon(cid) then
registerCreatureEvent(cid, "SummonDeath")
return true
end
addEvent(doSetRandomGender, 5, cid)
addEvent(doShiny, 10, cid)
addEvent(ShinyName, 15, cid)
addEvent(adjustWildPoke, 5, cid)
return true
end

 

transform = math.random(100, 100) --100% chance

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Aqui:

 

 

local shinys = {"Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot",
               "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect",
               "Venonat", "Venomoth", "Growlithe", "Arcanine", "Abra", "Alakazam", "Tentacool",
               "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Onix", "Krabby",
               "Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan",
               "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir",
               "Magikarp", "Gyarados", "Snorlax", "Dragonair", "Dratini"}
local raros = {"Dragonite"} --alterado v1.5

local function ShinyName(cid)
   if isCreature(cid) then
       if string.find(tostring(getCreatureName(cid)), "Shiny") then
           local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") 
           doCreatureSetNick(cid, newName)
           if isMonster(cid) then
               doSetCreatureDropLoot(cid, false) 
           end
       end
   end
end

local function doSetRandomGender(cid)
   if not isCreature(cid) then return true end
   if isSummon(cid) then return true end
   local gender = 0
   local name = getCreatureName(cid)
   if not newpokedex[name] then return true end
   local rate = newpokedex[name].gender
   if rate == 0 then
       gender = 3
   elseif rate == 1000 then
       gender = 4
   elseif rate == -1 then
       gender = 0
   elseif math.random(1, 1000) <= rate then
       gender = 4
   else
       gender = 3
   end
doCreatureSetSkullType(cid, gender)
end

local function doShiny(cid)
   if isCreature(cid) then
       if isSummon(cid) then return true end
       if getPlayerStorageValue(cid, 74469) >= 1 then return true end
       if getPlayerStorageValue(cid, 22546) >= 1 then return true end --alterado v1.7 -golden-
       if isNpcSummon(cid) then return true end

       local chance = 100 -- 100% chance
       local transform = false

       if isInArray(shinys, getCreatureName(cid)) or isInArray(raros, getCreatureName(cid)) then
           transform = math.random(1, math.ceil(100/chance)) == math.ceil(chance/100)
       else
           return true
       end 

       if transform then
           doSendMagicEffect(getThingPos(cid), 18)
           local shi = doCreateMonster("Shiny ".. getCreatureName(cid) .."", getThingPos(cid))
           setPlayerStorageValue(shi, 74469, 1)
           setPlayerStorageValue(cid, 74469, 1)
           doRemoveCreature(cid)
       else
           setPlayerStorageValue(cid, 74469, 1)
       end
   else 
       return true
   end
end

function onSpawn(cid)

   registerCreatureEvent(cid, "Experience")
   registerCreatureEvent(cid, "GeneralConfiguration")
   registerCreatureEvent(cid, "DirectionSystem")
   registerCreatureEvent(cid, "CastSystem")

   if isSummon(cid) then
       registerCreatureEvent(cid, "SummonDeath")
   return true
   end

   addEvent(doSetRandomGender, 5, cid)
   addEvent(doShiny, 10, cid)
   addEvent(ShinyName, 15, cid)
   addEvent(adjustWildPoke, 5, cid)

return true
end

 

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local function doShiny(cid)

if isCreature(cid) then

if isSummon(cid) then return true end

if getPlayerStorageValue(cid, 74469) >= 1 then return true end

if isNpcSummon(cid) then return true end

if isInArray(shinys, getCreatureName(cid)) then

transform = math.random(1, 100) -- <<<<<<<<<

elseif isInArray(raros, getCreatureName(cid)) then

transform = math.random(1, 100) --<<<<<<<<<

elseif not isInArray(raros, getCreatureName(cid)) and not isInArray(shinys, getCreatureName(cid)) then

return true

end

 

 

so deixar assim!

 

Bye ¬¬

Editado por Diigo
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