Gabrieltxu 739 Postado Dezembro 20, 2012 Share Postado Dezembro 20, 2012 Fala aew galera Hj venho Postar como colocar Shiny Stone No seu Server sem erros xD Sem mais delongas vamos para o Script! 1° Crie um Arquivo .lua dentro de data/actions/scripts chamado shinystone E coloque isso dentro dela! local evo = { ["Abra"] = "Shiny Abra", ["Alakazam"] = "Shiny Alakazam", ["Arcanine"] = "Shiny Arcanine", ["Beedrill"] = "Shiny Beedrill", ["Blastoise"] = "Shiny Blastoise", ["Bulbasaur"] = "Shiny Bulbasaur", ["Butterfree"] = "Shiny Butterfree", ["Charizard"] = "Shiny Charizard", ["Charmander"] = "Shiny Charmander", ["Charmeleon"] = "Shiny Charmeleon", ["Cubone"] = "Shiny Cubone", ["Dragonair"] = "Shiny Dragonair", ["Dragonite"] = "Shiny Dragonite", ["Dratini"] = "Shiny Dratini", ["Electabuzz"] = "Shiny Electabuzz", ["Electrode"] = "Shiny Electrode", ["Farfetchd"] = "Shiny Farfetchd", ["Elekid"] = "Shiny Elekid", ["Farfetch'd"] = "Shiny Farfetch'd", ["Fearow"] = "Shiny Fearow", ["Flareon"] = "Shiny Flareon", ["Gastly"] = "Shiny Gastly, ["Gengar"] = "Shiny Gengar", ["Gloom"] = "Shiny Gloom", ["Golbat"] = "Shiny Golbat", ["Golem"] = "Shiny Golem", ["Grimer"] = "Shiny Grimer", ["Growlithe"] = "Shiny Growlithe", ["Gyarados"] = "Shiny Gyarados", ["Haunter"] = "Shiny Haunter", ["Hitmonchan"] = "Shiny Hitmonchan", ["Hitmonlee"] = "Shiny Hitmonlee", ["Horsea"] = "Shiny Horsea", ["Hypno"] = "Shiny Hypno", ["Ivysaur"] = "Shiny Ivysaur", ["Jolteon"] = "Shiny Jolteon", ["Jynx"] = "Shiny Jynx", ["Kingler"] = "Shiny Kingler", ["Krabby"] = "Shiny Krabby", ["Magby"] = "Shiny Magby", ["Magikarp"] = "Shiny Magikarp", ["Marowak"] = "Shiny Marowak", ["Muk"] = "Shiny Muk", ["Nidoking"] = "Shiny Nidoking", ["Nidoran Female"] = "Shiny Nidoran Female", ["Nidoran Male"] = "Shiny Nidoran Male", ["Nidorina"] = "Shiny Nidorina", ["Nidorino"] = "Shiny Nidorino", ["Oddish"] = "Shiny Oddish", ["Onix"] = "Shiny Onix", ["Paras"] = "Shiny Paras", ["Parasect"] = "Shiny Parasect", ["Pidgeot"] = "Shiny Pidgeot", ["Pidgeotto"] = "Shiny Pidgeotto", ["Pidgey"] = "Shiny Pidgey", ["Pikachu"] = "Shiny Pikachu", ["Pinsir"] = "Shiny Pinsir", ["porygon2"] = "Shiny porygon2", ["Raichu"] = "Shiny Raichu", ["Raticate"] = "Shiny Raticate", ["Rattata"] = "Shiny Rattata", ["Scyther"] = "Shiny Scyther", ["Seadra"] = "Shiny Seadra", ["Snorlax"] = "Shiny Snorlax", ["Squirtle"] = "Shiny Squirtle", ["Tangela"] = "Shiny Tangela", ["Tentacool"] = "Shiny Tentacool", ["Tentacruel"] = "Shiny Tentacruel", ["Vaporeon"] = "Shiny Vaporeon", ["Venomoth"] = "Shiny Venomoth", ["Venonat"] = "Shiny Venonat", ["Venusaur"] = "Shiny Venusaur", ["Vileplume"] = "Shiny Vileplume", ["Voltorb"] = "Shiny Voltorb", ["Wartortle"] = "Shiny Wartortle", ["Wigglytuff"] = "Shiny Wigglytuff", ["wingull"] = "Shiny wingull", ["Zubat"] = "Shiny Zubat", } local pokeballs = { [2531] = {"Pokeball"}, [2557] = {"Superball"}, [2524] = {"Greatball"}, [2525] = {"Ultraball"}, [2523] = {"Masterball"}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doRemoveCreature(itemEx.uid) doRemoveItem(item.uid) local summon = doCreateMonster(evo[monster], toPosition) doConvinceCreature(cid, summon) local balls = pokeballs[getPlayerSlotItem(cid,8).itemid] doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "name", ""..evo[monster].." "..balls[1]) doCreatureAddHealth(summon, health-maxHealth) doSendMagicEffect(getThingPos(summon), 18) return TRUE end end return FALSE end E depois vam em actions.xml e add essa seguinte tag <action itemid="xxx" event="script" value="shinystone.lua" allowfaruse="1"/> Em xxx vc coloca o ID da Sua Stone e Pronto xD system facil de colocar né? xD Se Gostou rep++ Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/ Compartilhar em outros sites More sharing options...
DinoAdmin 57 Postado Dezembro 20, 2012 Share Postado Dezembro 20, 2012 Fala aew galera Hj venho Postar como colocar Shiny Stone No seu Server sem erros xD Sem mais delongas vamos para o Script! 1° Crie um Arquivo .lua dentro de data/actions/scripts chamado shinystone E coloque isso dentro dela! local evo = { ["Abra"] = "Shiny Abra", ["Alakazam"] = "Shiny Alakazam", ["Arcanine"] = "Shiny Arcanine", ["Beedrill"] = "Shiny Beedrill", ["Blastoise"] = "Shiny Blastoise", ["Bulbasaur"] = "Shiny Bulbasaur", ["Butterfree"] = "Shiny Butterfree", ["Charizard"] = "Shiny Charizard", ["Charmander"] = "Shiny Charmander", ["Charmeleon"] = "Shiny Charmeleon", ["Cubone"] = "Shiny Cubone", ["Dragonair"] = "Shiny Dragonair", ["Dragonite"] = "Shiny Dragonite", ["Dratini"] = "Shiny Dratini", ["Electabuzz"] = "Shiny Electabuzz", ["Electrode"] = "Shiny Electrode", ["Farfetchd"] = "Shiny Farfetchd", ["Elekid"] = "Shiny Elekid", ["Farfetch'd"] = "Shiny Farfetch'd", ["Fearow"] = "Shiny Fearow", ["Flareon"] = "Shiny Flareon", ["Gastly"] = "Shiny Gastly, ["Gengar"] = "Shiny Gengar", ["Gloom"] = "Shiny Gloom", ["Golbat"] = "Shiny Golbat", ["Golem"] = "Shiny Golem", ["Grimer"] = "Shiny Grimer", ["Growlithe"] = "Shiny Growlithe", ["Gyarados"] = "Shiny Gyarados", ["Haunter"] = "Shiny Haunter", ["Hitmonchan"] = "Shiny Hitmonchan", ["Hitmonlee"] = "Shiny Hitmonlee", ["Horsea"] = "Shiny Horsea", ["Hypno"] = "Shiny Hypno", ["Ivysaur"] = "Shiny Ivysaur", ["Jolteon"] = "Shiny Jolteon", ["Jynx"] = "Shiny Jynx", ["Kingler"] = "Shiny Kingler", ["Krabby"] = "Shiny Krabby", ["Magby"] = "Shiny Magby", ["Magikarp"] = "Shiny Magikarp", ["Marowak"] = "Shiny Marowak", ["Muk"] = "Shiny Muk", ["Nidoking"] = "Shiny Nidoking", ["Nidoran Female"] = "Shiny Nidoran Female", ["Nidoran Male"] = "Shiny Nidoran Male", ["Nidorina"] = "Shiny Nidorina", ["Nidorino"] = "Shiny Nidorino", ["Oddish"] = "Shiny Oddish", ["Onix"] = "Shiny Onix", ["Paras"] = "Shiny Paras", ["Parasect"] = "Shiny Parasect", ["Pidgeot"] = "Shiny Pidgeot", ["Pidgeotto"] = "Shiny Pidgeotto", ["Pidgey"] = "Shiny Pidgey", ["Pikachu"] = "Shiny Pikachu", ["Pinsir"] = "Shiny Pinsir", ["porygon2"] = "Shiny porygon2", ["Raichu"] = "Shiny Raichu", ["Raticate"] = "Shiny Raticate", ["Rattata"] = "Shiny Rattata", ["Scyther"] = "Shiny Scyther", ["Seadra"] = "Shiny Seadra", ["Snorlax"] = "Shiny Snorlax", ["Squirtle"] = "Shiny Squirtle", ["Tangela"] = "Shiny Tangela", ["Tentacool"] = "Shiny Tentacool", ["Tentacruel"] = "Shiny Tentacruel", ["Vaporeon"] = "Shiny Vaporeon", ["Venomoth"] = "Shiny Venomoth", ["Venonat"] = "Shiny Venonat", ["Venusaur"] = "Shiny Venusaur", ["Vileplume"] = "Shiny Vileplume", ["Voltorb"] = "Shiny Voltorb", ["Wartortle"] = "Shiny Wartortle", ["Wigglytuff"] = "Shiny Wigglytuff", ["wingull"] = "Shiny wingull", ["Zubat"] = "Shiny Zubat", } local pokeballs = { [2531] = {"Pokeball"}, [2557] = {"Superball"}, [2524] = {"Greatball"}, [2525] = {"Ultraball"}, [2523] = {"Masterball"}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doRemoveCreature(itemEx.uid) doRemoveItem(item.uid) local summon = doCreateMonster(evo[monster], toPosition) doConvinceCreature(cid, summon) local balls = pokeballs[getPlayerSlotItem(cid,8).itemid] doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "name", ""..evo[monster].." "..balls[1]) doCreatureAddHealth(summon, health-maxHealth) doSendMagicEffect(getThingPos(summon), 18) return TRUE end end return FALSE end E depois vam em actions.xml e add essa seguinte tag <action itemid="xxx" event="script" value="shinystone.lua" allowfaruse="1"/> Em xxx vc coloca o ID da Sua Stone e Pronto xD system facil de colocar né? xD Se Gostou rep++ Funciona No Server do slicer? mais eu acho que já vi esse sistema em algum lugar!! Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1418026 Compartilhar em outros sites More sharing options...
Roksas 846 Postado Dezembro 20, 2012 Share Postado Dezembro 20, 2012 Creio que não foi criado por você, irei averiguar. Caso eu esteje certo coloque os devidos créditos! Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1418033 Compartilhar em outros sites More sharing options...
Gabrieltxu 739 Postado Dezembro 20, 2012 Autor Share Postado Dezembro 20, 2012 ¬¬' Foi meu Scripter que crio!! Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1418036 Compartilhar em outros sites More sharing options...
Pmcd 1 Postado Dezembro 20, 2012 Share Postado Dezembro 20, 2012 É para a base flash né? Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1418179 Compartilhar em outros sites More sharing options...
Gabrieltxu 739 Postado Dezembro 20, 2012 Autor Share Postado Dezembro 20, 2012 qual quer um Manow testei em PDA de certo ! Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1418208 Compartilhar em outros sites More sharing options...
pobredobrega 4 Postado Dezembro 26, 2012 Share Postado Dezembro 26, 2012 gabriel tem como aumentar o numero de stone que precisa pra colocar shiny? Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1423283 Compartilhar em outros sites More sharing options...
josegremista 2 Postado Dezembro 27, 2012 Share Postado Dezembro 27, 2012 (editado) Gabriel aki ta dando algum error sla tipo eu uso a shiny e ele vira shiny eu fiz um teste com o shiny electabuzz ai eu uso a shiny stone e ele vira shiny mais quando eu chamo ele de volta pra ball, e chamo novamente ele volta a um electabuzz normal sem ser shiny, poderia me ajudar? Vejam o error que deu aki : [27/12/2012 09:49:29] [Error - Action Interface] [27/12/2012 09:49:29] data/actions/scripts/stones/shinystone.lua:onUse [27/12/2012 09:49:29] Description: [27/12/2012 09:49:29] data/actions/scripts/stones/shiny.stonelua:66: attempt to index local 'balls' (a nil value) [27/12/2012 09:49:29] stack traceback: [27/12/2012 09:49:29] data/actions/scripts/stones/shinystone.lua:66: in function <data/actions/scripts/stones/shiny.lua:56> Editado Dezembro 27, 2012 por josegremista Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1423786 Compartilhar em outros sites More sharing options...
Chuckles 4 Postado Dezembro 27, 2012 Share Postado Dezembro 27, 2012 Corrigi, poem esse no lugar e vai funcionar normalmente: local evo = { ["Abra"] = "Shiny Abra", ["Alakazam"] = "Shiny Alakazam", ["Arcanine"] = "Shiny Arcanine", ["Beedrill"] = "Shiny Beedrill", ["Blastoise"] = "Shiny Blastoise", ["Bulbasaur"] = "Shiny Bulbasaur", ["Butterfree"] = "Shiny Butterfree", ["Charizard"] = "Shiny Charizard", ["Charmander"] = "Shiny Charmander", ["Charmeleon"] = "Shiny Charmeleon", ["Cubone"] = "Shiny Cubone", ["Dragonair"] = "Shiny Dragonair", ["Dragonite"] = "Shiny Dragonite", ["Dratini"] = "Shiny Dratini", ["Electabuzz"] = "Shiny Electabuzz", ["Electrode"] = "Shiny Electrode", ["Farfetchd"] = "Shiny Farfetchd", ["Elekid"] = "Shiny Elekid", ["Farfetch'd"] = "Shiny Farfetch'd", ["Fearow"] = "Shiny Fearow", ["Flareon"] = "Shiny Flareon", ["Gastly"] = "Shiny Gastly, ["Gengar"] = "Shiny Gengar", ["Gloom"] = "Shiny Gloom", ["Golbat"] = "Shiny Golbat", ["Golem"] = "Shiny Golem", ["Grimer"] = "Shiny Grimer", ["Growlithe"] = "Shiny Growlithe", ["Gyarados"] = "Shiny Gyarados", ["Haunter"] = "Shiny Haunter", ["Hitmonchan"] = "Shiny Hitmonchan", ["Hitmonlee"] = "Shiny Hitmonlee", ["Horsea"] = "Shiny Horsea", ["Hypno"] = "Shiny Hypno", ["Ivysaur"] = "Shiny Ivysaur", ["Jolteon"] = "Shiny Jolteon", ["Jynx"] = "Shiny Jynx", ["Kingler"] = "Shiny Kingler", ["Krabby"] = "Shiny Krabby", ["Magby"] = "Shiny Magby", ["Magikarp"] = "Shiny Magikarp", ["Marowak"] = "Shiny Marowak", ["Muk"] = "Shiny Muk", ["Nidoking"] = "Shiny Nidoking", ["Nidoran Female"] = "Shiny Nidoran Female", ["Nidoran Male"] = "Shiny Nidoran Male", ["Nidorina"] = "Shiny Nidorina", ["Nidorino"] = "Shiny Nidorino", ["Oddish"] = "Shiny Oddish", ["Onix"] = "Shiny Onix", ["Paras"] = "Shiny Paras", ["Parasect"] = "Shiny Parasect", ["Pidgeot"] = "Shiny Pidgeot", ["Pidgeotto"] = "Shiny Pidgeotto", ["Pidgey"] = "Shiny Pidgey", ["Pikachu"] = "Shiny Pikachu", ["Pinsir"] = "Shiny Pinsir", ["porygon2"] = "Shiny porygon2", ["Raichu"] = "Shiny Raichu", ["Raticate"] = "Shiny Raticate", ["Rattata"] = "Shiny Rattata", ["Scyther"] = "Shiny Scyther", ["Seadra"] = "Shiny Seadra", ["Snorlax"] = "Shiny Snorlax", ["Squirtle"] = "Shiny Squirtle", ["Tangela"] = "Shiny Tangela", ["Tentacool"] = "Shiny Tentacool", ["Tentacruel"] = "Shiny Tentacruel", ["Vaporeon"] = "Shiny Vaporeon", ["Venomoth"] = "Shiny Venomoth", ["Venonat"] = "Shiny Venonat", ["Venusaur"] = "Shiny Venusaur", ["Vileplume"] = "Shiny Vileplume", ["Voltorb"] = "Shiny Voltorb", ["Wartortle"] = "Shiny Wartortle", ["Wigglytuff"] = "Shiny Wigglytuff", ["wingull"] = "Shiny wingull", ["Zubat"] = "Shiny Zubat", } local pokeballs = { [2531] = {"Pokeball"}, [2557] = {"Superball"}, [2524] = {"Greatball"}, [2525] = {"Ultraball"}, [2523] = {"Masterball"}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doRemoveCreature(itemEx.uid) doRemoveItem(item.uid) local summon = doCreateMonster(evo[monster], toPosition) doConvinceCreature(cid, summon) local balls = pokeballs[getPlayerSlotItem(cid,8).itemid] doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "poke", ""..evo[monster].." "..balls[1]) doCreatureAddHealth(summon, health-maxHealth) doSendMagicEffect(getThingPos(summon), 18) return TRUE end end return FALSE end Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1423790 Compartilhar em outros sites More sharing options...
Gabrielphilippi 1 Postado Dezembro 27, 2012 Share Postado Dezembro 27, 2012 Tem como fazer um client pra server slicer ? Se fazer vai se rep + Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1423957 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Dezembro 27, 2012 Share Postado Dezembro 27, 2012 Tem como fazer um client pra server slicer ? Se fazer vai se rep + Pedidos de Clientes, na area Clientes de OTservers, ou fale com Prezyoso ele está fazendo clientes. Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1423963 Compartilhar em outros sites More sharing options...
pobredobrega 4 Postado Dezembro 27, 2012 Share Postado Dezembro 27, 2012 Corrigi, poem esse no lugar e vai funcionar normalmente: local evo = { ["Abra"] = "Shiny Abra", ["Alakazam"] = "Shiny Alakazam", ["Arcanine"] = "Shiny Arcanine", ["Beedrill"] = "Shiny Beedrill", ["Blastoise"] = "Shiny Blastoise", ["Bulbasaur"] = "Shiny Bulbasaur", ["Butterfree"] = "Shiny Butterfree", ["Charizard"] = "Shiny Charizard", ["Charmander"] = "Shiny Charmander", ["Charmeleon"] = "Shiny Charmeleon", ["Cubone"] = "Shiny Cubone", ["Dragonair"] = "Shiny Dragonair", ["Dragonite"] = "Shiny Dragonite", ["Dratini"] = "Shiny Dratini", ["Electabuzz"] = "Shiny Electabuzz", ["Electrode"] = "Shiny Electrode", ["Farfetchd"] = "Shiny Farfetchd", ["Elekid"] = "Shiny Elekid", ["Farfetch'd"] = "Shiny Farfetch'd", ["Fearow"] = "Shiny Fearow", ["Flareon"] = "Shiny Flareon", ["Gastly"] = "Shiny Gastly, ["Gengar"] = "Shiny Gengar", ["Gloom"] = "Shiny Gloom", ["Golbat"] = "Shiny Golbat", ["Golem"] = "Shiny Golem", ["Grimer"] = "Shiny Grimer", ["Growlithe"] = "Shiny Growlithe", ["Gyarados"] = "Shiny Gyarados", ["Haunter"] = "Shiny Haunter", ["Hitmonchan"] = "Shiny Hitmonchan", ["Hitmonlee"] = "Shiny Hitmonlee", ["Horsea"] = "Shiny Horsea", ["Hypno"] = "Shiny Hypno", ["Ivysaur"] = "Shiny Ivysaur", ["Jolteon"] = "Shiny Jolteon", ["Jynx"] = "Shiny Jynx", ["Kingler"] = "Shiny Kingler", ["Krabby"] = "Shiny Krabby", ["Magby"] = "Shiny Magby", ["Magikarp"] = "Shiny Magikarp", ["Marowak"] = "Shiny Marowak", ["Muk"] = "Shiny Muk", ["Nidoking"] = "Shiny Nidoking", ["Nidoran Female"] = "Shiny Nidoran Female", ["Nidoran Male"] = "Shiny Nidoran Male", ["Nidorina"] = "Shiny Nidorina", ["Nidorino"] = "Shiny Nidorino", ["Oddish"] = "Shiny Oddish", ["Onix"] = "Shiny Onix", ["Paras"] = "Shiny Paras", ["Parasect"] = "Shiny Parasect", ["Pidgeot"] = "Shiny Pidgeot", ["Pidgeotto"] = "Shiny Pidgeotto", ["Pidgey"] = "Shiny Pidgey", ["Pikachu"] = "Shiny Pikachu", ["Pinsir"] = "Shiny Pinsir", ["porygon2"] = "Shiny porygon2", ["Raichu"] = "Shiny Raichu", ["Raticate"] = "Shiny Raticate", ["Rattata"] = "Shiny Rattata", ["Scyther"] = "Shiny Scyther", ["Seadra"] = "Shiny Seadra", ["Snorlax"] = "Shiny Snorlax", ["Squirtle"] = "Shiny Squirtle", ["Tangela"] = "Shiny Tangela", ["Tentacool"] = "Shiny Tentacool", ["Tentacruel"] = "Shiny Tentacruel", ["Vaporeon"] = "Shiny Vaporeon", ["Venomoth"] = "Shiny Venomoth", ["Venonat"] = "Shiny Venonat", ["Venusaur"] = "Shiny Venusaur", ["Vileplume"] = "Shiny Vileplume", ["Voltorb"] = "Shiny Voltorb", ["Wartortle"] = "Shiny Wartortle", ["Wigglytuff"] = "Shiny Wigglytuff", ["wingull"] = "Shiny wingull", ["Zubat"] = "Shiny Zubat", } local pokeballs = { [2531] = {"Pokeball"}, [2557] = {"Superball"}, [2524] = {"Greatball"}, [2525] = {"Ultraball"}, [2523] = {"Masterball"}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doRemoveCreature(itemEx.uid) doRemoveItem(item.uid) local summon = doCreateMonster(evo[monster], toPosition) doConvinceCreature(cid, summon) local balls = pokeballs[getPlayerSlotItem(cid,8).itemid] doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "poke", ""..evo[monster].." "..balls[1]) doCreatureAddHealth(summon, health-maxHealth) doSendMagicEffect(getThingPos(summon), 18) return TRUE end end return FALSE end para funcionar no pda troque o id das balls pois estao diferentes Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1423969 Compartilhar em outros sites More sharing options...
LookMe 22 Postado Dezembro 27, 2012 Share Postado Dezembro 27, 2012 estava procurando isso a muito tempo. vlw manow. Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1423984 Compartilhar em outros sites More sharing options...
Gabrieltxu 739 Postado Dezembro 27, 2012 Autor Share Postado Dezembro 27, 2012 estava procurando isso a muito tempo. vlw manow. Yooo vlw e vlw a todos que Implementarão ai como arrumar etc... esse aki era do meu Server ! vlw ai Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1424114 Compartilhar em outros sites More sharing options...
josegremista 2 Postado Dezembro 28, 2012 Share Postado Dezembro 28, 2012 @chuckles Deu esse error aki quando eu usei a shiny stone no poke ele virou shiny mais quando eu chamei de volta pra ball e chamei de volta pra foda da ball ele não era mais shiny e voltou ah um poke normal e nakele negocio que liga o server aparece esse error veja : [28/12/2012 14:06:08] [Error - Action Interface] [28/12/2012 14:06:08] data/actions/scripts/shiny stone.lua:onUse [28/12/2012 14:06:08] Description: [28/12/2012 14:06:08] data/actions/scripts/shiny stone.lua:98: attempt to index local 'balls' (a nil value) [28/12/2012 14:06:08] stack traceback: [28/12/2012 14:06:08] data/actions/scripts/shiny stone.lua:98: in function <data/actions/scripts/shiny stone.lua:88> Teria como me ajudar nesse error não sei o que significa Link para o comentário https://xtibia.com/forum/topic/201972-shiny-stone-por-action/#findComment-1425018 Compartilhar em outros sites More sharing options...
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