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HeelNox

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Tudo que HeelNox postou

  1. Bom o formato ta agradável mais dava pra melhorar enfim, do lado direito embaixo da barricada podia ter mais cestos de frutas, poste as partes do Interior desse mercadinho, para podermos avaliar melhor porque vendo assim, só e um quadrado, oque importa mesmo e o Interior.
  2. O EdiMagri está desenvolvendo um programa de uso livre que iram exportar as sprites, procura o tópico ai.
  3. Ok, Garou, Vlw ai irei procurar. Irei testar.
  4. Como o titulo ja diz, eu uso o servidor do Fireelement 10.10, Sqlite. Quando saio de um personagem o Servidor não salva ele. Tem outro erro não seu se envolve.
  5. Ficou legal mais da pra melhorar xD
  6. Eae galera, fui ligar meu sv deu esse erro: e se: Alguem tem o download do servidor do seguinte topico :http://www.xtibia.com/forum/topic/187912-tfs-04-dev-rev3884/page-2 pode passar. (obs link ta quebrado)
  7. Eu que atualmente não sabia nada de spriting estou meio que melhorando, o Breno e um ótimo professor, mais pra ficar melhorar ainda falta muito praticar, por enquanto deixo uma previa (gif) de um Warrior (Armadura) de ferro.
  8. Te amo cara ;C, Funciona em ambas versões, fica sem limite mesmo ? Muito bom o Obejct Builder ta de parabéns cara.
  9. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'suna'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Suna Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=564, y=1145, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'mist'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Mist Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=1149, y=1218, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'konoha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Konoha Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=1015, y=906, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'amegakure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Amekagure no Sato, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 300, cost = 0, destination = {x=400, y=789, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'valley of the end'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Valley of the End, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 120, cost = 0, destination = {x=965, y=830, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south florest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Souty Florest, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 180, cost = 0, destination = {x=912, y=1179, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'west desert'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to West Desert, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 100, cost = 0, destination = {x=1496, y=1053, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Sounth Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 150, cost = 0, destination = {x=1084, y=1400, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'ice island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=1997, y=1118, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'zetsu island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to zetsu Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=1997, y=1118, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Suna, Mist, Konoha, Amegakure, Valley of the End, South Florest, South Island, West Desert, ice islands and Zetsu island.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())
  10. Projeto realmente tem futuro boa sorte. Ficou bem legal, adorei a sprite ;C
  11. Configurou essa parte? local travelNode = keywordHandler:addKeyword({'ice island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'})
  12. Seria ótimo cara, mas eu sempre tive um problema com esse negocio de Auto-Updater, tem algum site que hospede link direto e que tipo, eu possa dar upload na V1 ai o link é v1-526565 ai eu fazer outro upload ser o mesmo link, mais ai já seria de critério meu, Boa sorte ai .
  13. Adiciona isso. local travelNode = keywordHandler:addKeyword({'ice island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=1997, y=1118, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) Configure aqui: local travelNode = keywordHandler:addKeyword({'ice island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'}) keywordHandler:addKeyword({'ice island'} = Oque o player vai precisar falar, para se teleportar. text = 'Do you wanna go to Ice Island, are you sure?'}) = Oque o NPC ira falar antes de teleportar (ira perguntar se ele quer ira mesmo) É Aqui e facíl. {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=1997, y=1118, z=7} }) Premium = True ou False = True só para premium, False para todos. Level = Level Necessário para dar travel Cost = Dinheiro Necessário Destination = {x=1997, y=1118, z=7} }) = Cordenadas
  14. Ambas ótimas parabéns alex.
  15. HeelNox

    Desculpa

    Uhuehuheuhueu, Valeu galera.
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