CraudiinJr 0 Postado Março 2, 2014 Share Postado Março 2, 2014 (editado) Olá , sou dono de um server de pokemon chamado Blood Moonz , ou como dizem por ai , BMZ.Estou com um erro no newstatussyst , tem a ver com o move "Toxic" dos pokemons venenosos , sou novo aqui , se eu fiz algo de errado , me avisem .Erro no log : [02/03/2014 00:24:32] [Error - TalkAction Interface] [02/03/2014 00:24:32] In a timer event called from: [02/03/2014 00:24:32] data/talkactions/scripts/move1.lua:onSay [02/03/2014 00:24:32] Description: [02/03/2014 00:24:32] data/lib/032-position.lua:158: bad argument #1 to 'getn' (table expected, got nil) [02/03/2014 00:24:32] stack traceback: [02/03/2014 00:24:32] [C]: in function 'getn' [02/03/2014 00:24:32] data/lib/032-position.lua:158: in function 'getPosfromArea' [02/03/2014 00:24:32] data/lib/newStatusSyst.lua:830: in function <data/lib/newStatusSyst.lua:827> Script NewStatusSyst (é bem grandinha) conds = { ["Slow"] = 3890, ["Confusion"] = 3891, ["Burn"] = 3892, ["Poison"] = 3893, ["Fear"] = 3894, ["Stun"] = 3895, ["Paralyze"] = 3896, --alterado v1.6 \/ peguem o script todo! ["Leech"] = 3897, ["Buff1"] = 3898, ["Buff2"] = 3899, ["Buff3"] = 3900, ["Miss"] = 32659, ["Silence"] = 32698, ["Sleep"] = 98271, } injuries2 = { [1] = {n = "slow", m = 3890}, [2] = {n = "confuse", m = 3891}, [3] = {n = "burn", m = 3892}, [4] = {n = "poison", m = 3893}, [5] = {n = "fear", m = 3894}, [6] = {n = "stun", m = 3895}, [7] = {n = "paralyze", m = 3896}, [8] = {n = "leech", m = 3897}, [9] = {n = "Buff1", m = 3898}, [10] = {n = "Buff2", m = 3899}, [11] = {n = "Buff3", m = 3900}, [12] = {n = "miss", m = 32659}, [13] = {n = "silence", m = 32698}, [14] = {n = "sleep", m = 98271}, } Buffs = { [1] = {"Buff1", 3898}, [2] = {"Buff2", 3899}, [3] = {"Buff3", 3900}, } paralizeArea2 = createConditionObject(CONDITION_PARALYZE) setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000) setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63) local roardirections = { [NORTH] = {SOUTH}, [sOUTH] = {NORTH}, [WEST] = {EAST}, --edited sistema de roar [EAST] = {WEST}} function doSendSleepEffect(cid) if not isCreature(cid) or not isSleeping(cid) then return true end doSendMagicEffect(getThingPos(cid), 32) addEvent(doSendSleepEffect, 1500, cid) end local outFurys = { ["Shiny Charizard"] = {outFury = 1073}, ["Elder Charizard"] = {outFury = 1073}, ["Shiny Blastoise"] = {outFury = 1074}, ["Ancient Blastoise"] = {outFury = 1074}, ["Ditto"] = {outFury = null}, } local outImune = { ["Camouflage"] = 1445, ["Acid Armor"] = 1453, ["Iron Defense"] = 1401, ["Minimize"] = 1455, ["Future Sight"] = 1446, ["Psychic Sight"] = 1536, ["Heal Bell"] = 946, } local function transBack(cid) if isCreature(cid) then if getPlayerStorageValue(cid, 974848) >= 1 then setPlayerStorageValue(cid, 974848, 0) doRemoveCondition(cid, CONDITION_OUTFIT) end end end function doCondition2(ret) -- function doMiss2(cid, cd, eff, check, spell) local stg = conds["Miss"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6 reflect if not canDoMiss(cid, spell) then return true end if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "miss", a) doItemSetAttribute(item.uid, "missEff", eff) doItemSetAttribute(item.uid, "missSpell", spell) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) addEvent(doMiss2, 1000, cid, -1, eff, a, spell) end function doSilence2(cid, cd, eff, check) local stg = conds["Silence"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "silence", a) doItemSetAttribute(item.uid, "silenceEff", eff) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) addEvent(doSilence2, 1000, cid, -1, eff, a) end function doSlow2(cid, cd, eff, check, first) local stg = conds["Slow"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "slow", a) doItemSetAttribute(item.uid, "slowEff", eff) end if a <= -1 then doRemoveCondition(cid, CONDITION_PARALYZE) if not isSleeping(cid) and not isParalyze(cid) then addEvent(doRegainSpeed, 50, cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if first then doAddCondition(cid, paralizeArea2) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doSlow2, 1000, cid, -1, eff, a) end function doConfusion2(cid, cd, check) local stg = conds["Confusion"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "confuse", a) end if a <= -1 then if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) and not isParalyze(cid) then doRegainSpeed(cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if math.random(1, 6) >= 4 then doSendMagicEffect(getThingPos(cid), 31) end local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid) if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6 doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, 100) doPushCreature(cid, math.random(0, 3), 1, 0) --alterado v1.6 doChangeSpeed(cid, -100) end local pos = getThingPos(cid) addEvent(doSendMagicEffect, math.random(0, 450), pos, 31) addEvent(doConfusion2, 1000, cid, -1, a) end function doBurn2(cid, cd, check, damage) local stg = conds["Burn"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "burn", a) doItemSetAttribute(item.uid, "burndmg", damage) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doCreatureAddHealth(cid, -damage, 15, COLOR_BURN) addEvent(doBurn2, 3500, cid, -1, a, damage) end function doPoison2(cid, cd, check, damage) local stg = conds["Poison"] if not isCreature(cid) then return true end --is creature? ---------- if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6 local type = pokes[getCreatureName(cid)].type local type2 = pokes[getCreatureName(cid)].type2 if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then return true end end --------- if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "poison", a) doItemSetAttribute(item.uid, "poisondmg", damage) end if a <= -1 or getCreatureHealth(cid) == 1 then setPlayerStorageValue(cid, stg, -1) return true end local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS) addEvent(doPoison2, 1500, cid, -1, a, damage) end function doFear2(cid, cd, check, skill) local stg = conds["Fear"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "fear", a) doItemSetAttribute(item.uid, "fearSkill", skill) end if a <= -1 then if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) and not isParalyze(cid) then doRegainSpeed(cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if skill == "Roar" then eff = 244 else --edited Roar eff = 139 end if math.random(1, 6) >= 4 then doSendMagicEffect(getThingPos(cid), eff) end local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid) if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6 local dir = getCreatureDirectionToTarget(cid, isTarget) doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, 250) doPushCreature(cid, roardirections[dir][1], 1, 0) --alterado v1.6 doChangeSpeed(cid, -250) end local pos = getThingPos(cid) addEvent(doSendMagicEffect, math.random(0, 450), pos, eff) addEvent(doFear2, 400, cid, -1, a, skill) end function doStun2(cid, cd, eff, check, spell) local stg = conds["Stun"] if not isCreature(cid) then return true end --is creature? if not canDoMiss(cid, spell) then return true end if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "stun", a) doItemSetAttribute(item.uid, "stunEff", eff) doItemSetAttribute(item.uid, "stunSpell", spell) end if a <= -1 then doRemoveCondition(cid, CONDITION_PARALYZE) if not isSleeping(cid) and not isParalyze(cid) then addEvent(doRegainSpeed, 50, cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if getCreatureCondition(cid, CONDITION_PARALYZE) == false then doAddCondition(cid, paralizeArea2) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doStun2, 1000, cid, -1, eff, a, spell) end function doParalyze2(cid, cd, eff, check, first) local stg = conds["Paralyze"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "paralyze", a) doItemSetAttribute(item.uid, "paralyzeEff", eff) end if a <= -1 then if isPlayer(cid) then if not isSleeping(cid) then --alterado mayNotMove(cid, false) end else if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) then doRegainSpeed(cid) --alterado end end setPlayerStorageValue(cid, stg, -1) return true end if isPlayer(cid) then mayNotMove(cid, true) else --alterado v1.6 doChangeSpeed(cid, -2000) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doParalyze2, 1000, cid, -1, eff, a, false) end function doSleep2(cid, cd, check, first) local stg = conds["Sleep"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not isSleeping(cid) then addEvent(doSendSleepEffect, 500, cid) end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "sleep", a) end if a <= -1 then if not isPlayer(cid) then local dittoStg = getPlayerStorageValue(cid, 1010) if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end if getPlayerStorageValue(cid, 625877) ~= -1 then doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1) --alterado v1.6 end end if isPlayer(cid) then if not isParalyze(cid) then mayNotMove(cid, false) --alterado end else if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isParalyze(cid) then doRegainSpeed(cid) --alterado end end setPlayerStorageValue(cid, stg, -1) return true end if first then if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then elseif not isPlayer(cid) then if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then Info = 0 --alterado v1.6 else Info = getMonsterInfo(getCreatureName(cid)).lookCorpse end local look = getCreatureOutfit(cid) --------- local dittoStg = getPlayerStorageValue(cid, 1010) if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse if InfoDitto ~= 0 and look.lookType ~= 0 then --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1) end else if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then doRemoveCondition(cid, CONDITION_OUTFIT) elseif Info ~= 0 and look.lookType ~= 0 then --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) end end end end --alterado v1.6 if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end addEvent(doSleep2, 1000, cid, -1, a, false) end function doLeech2(cid, attacker, cd, check, damage) local stg = conds["Leech"] if not isCreature(cid) then return true end --is creature? if attacker ~= 0 and not isCreature(attacker) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "leech", a) doItemSetAttribute(item.uid, "leechdmg", damage) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end local life = getCreatureHealth(cid) ------ doCreatureAddHealth(cid, -damage) doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144) doSendMagicEffect(getThingPos(cid), 45) ------ local newlife = life - getCreatureHealth(cid) if newlife >= 1 and attacker ~= 0 then doSendMagicEffect(getThingPos(attacker), 14) doCreatureAddHealth(attacker, newlife) doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32) end addEvent(doLeech2, 2000, cid, attacker, -1, a, damage) end function doBuff2(cid, cd, eff, check, buff, first, attr) if not isCreature(cid) then return true end --is creature? --------------------- local atributo = attr and attr or "" if first and atributo == "" then for i = 1, 3 do if getPlayerStorageValue(cid, Buffs[2]) <= 0 then atributo = Buffs[1] break end end end if atributo == "" then return true end if ehMonstro(cid) then atributo = "Buff1" end ---------------------- local stg = conds[atributo] if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, atributo, a) doItemSetAttribute(item.uid, atributo.."eff", eff) doItemSetAttribute(item.uid, atributo.."skill", buff) end if a <= -1 then --alterado v1.6 if isInArray({"Psychic Sight", "Heal Bell", "Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then if not isSleeping(cid) then doRemoveCondition(cid, CONDITION_OUTFIT) end setPlayerStorageValue(cid, 9658783, -1) setPlayerStorageValue(cid, 625877, -1) --alterado v1.6 end if isInArray({"Eruption", "Elecball", "Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then setPlayerStorageValue(cid, 374896, -1) --alterado v1.6 end setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) if first then if buff == "Strafe" or buff == "Agility" then setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6 doRaiseStatus(cid, 0, 0, 100, a) elseif buff == "Eruption" or buff == "Elecball" then setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6 doRaiseStatus(cid, 2, 0, 150, a) elseif buff == "Tailwind" then doRaiseStatus(cid, 0, 0, 200, a) elseif buff == "Rage" then doRaiseStatus(cid, 2, 0, 0, a) elseif buff == "Harden" then doRaiseStatus(cid, 0, 2, 0, a) elseif buff == "Calm Mind" then doRaiseStatus(cid, 0, 2, 0, a) elseif buff == "Ancient Fury" then doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000) setPlayerStorageValue(cid, 374896, 1) --velo atk if getCreatureName(cid) == "Shiny Charizard" or getCreatureName(cid) == "Elder Charizard" then doRaiseStatus(cid, 2, 0, 0, a) --atk melee --alterado v1.6 else doRaiseStatus(cid, 0, 2, 0, a) --def end setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury) --alterado v1.6 elseif buff == "War Dog" then doRaiseStatus(cid, 1.5, 1.5, 0, a) setPlayerStorageValue(cid, 374896, 1) --velo atk elseif buff == "Rest" then doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then doRaiseStatus(cid, 1.5, 0, 0, a) --atk melee --alterado v1.6 setPlayerStorageValue(cid, 374896, 1) --velo atk addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1) elseif isInArray({"Psychic Sight", "Heal Bell", "Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1) setPlayerStorageValue(cid, 9658783, 1) setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6 elseif buff == "Bug Fighter" then setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6 doRaiseStatus(cid, 1.5, 1.5, 100, a) doSetCreatureOutfit(cid, {lookType = 1448}, a*1000) setPlayerStorageValue(cid, 625877, 1448) --alterado v1.6 end end addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo) end if ret.buff and ret.buff ~= "" then doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false)) end if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then --sistema "pegou no boost" if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then doSendMagicEffect(getThingPosWithDebug(ret.id), 114) doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215) --alterado v1.8 return true end end if ret.cond and ret.cond == "Miss" then doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell) elseif ret.cond and ret.cond == "Silence" then doSilence2(ret.id, ret.cd, ret.eff, ret.check) elseif ret.cond and ret.cond == "Slow" then doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first) elseif ret.cond and ret.cond == "Confusion" then doConfusion2(ret.id, ret.cd, ret.check) elseif ret.cond and ret.cond == "Burn" then doBurn2(ret.id, ret.cd, ret.check, ret.damage) elseif ret.cond and ret.cond == "Poison" then doPoison2(ret.id, ret.cd, ret.check, ret.damage) elseif ret.cond and ret.cond == "Fear" then doFear2(ret.id, ret.cd, ret.check, ret.skill) elseif ret.cond and ret.cond == "Stun" then doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell) elseif ret.cond and ret.cond == "Paralyze" then doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first) elseif ret.cond and ret.cond == "Sleep" then doSleep2(ret.id, ret.cd, ret.check, ret.first) elseif ret.cond and ret.cond == "Leech" then doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage) end end -------------------------------- function cleanBuffs2(item) if item ~= 0 then for i = 1, 3 do doItemEraseAttribute(item, Buffs[1]) doItemEraseAttribute(item, Buffs[1].."eff") doItemEraseAttribute(item, Buffs[1].."skill") end end end -------------------------------- function doCureStatus(cid, type, playerballs) if not isCreature(cid) then return true end if playerballs and isPlayer(cid) then local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) local mb = getPlayerSlotItem(cid, 8) if isPokeball(mb.itemid) then if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1) end else doItemSetAttribute(mb.uid, ""..type.."", -1) end end for bname, balls in pairs (pokeballs) do for times = 1,3 do local items = getItemsInContainerById(bp.uid, balls.all[times]) for _, uid in pairs(items) do if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(uid, ""..injuries2.n.."", -1) end else doItemSetAttribute(uid, ""..type.."", -1) end end end end end if type == "all" then for a = 1, #injuries2 do setPlayerStorageValue(cid, injuries2[a].m, -1) end return true end for a, b in pairs (injuries2) do if b.n == type then setPlayerStorageValue(cid, b.m, -1) end end end --------------------------------- function isWithCondition(cid) for i = 1, #injuries2 do if getPlayerStorageValue(cid, injuries2.m) >= 1 then return true end end return false end --------------------------------- function doCureBallStatus(item, type) if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(item, ""..injuries2.n.."", -1) end else doItemSetAttribute(item, ""..type.."", -1) end end --------------------------------- function isBurning(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end return false end function isPoisoned(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end return false end function isSilence(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end return false end function isParalyze(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end return false end function isSleeping(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end return false end function isWithFear(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end return false end ----------------------------------- function doMoveInArea2(cid, eff, area, element, min, max, spell, ret) if not isCreature(cid) then return true end local pos = getPosfromArea(cid, area) --alterado v1.8 setPlayerStorageValue(cid, 21101, -1) local skills = {"Skull Bash", "Gust", "Water Pulse", "Last Resort", "Ground Crusher", "Overheat", "Take Down", "Gyro Ball"} --alterado v1.7 local n = 0 local l = 0 while n < #pos do if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) ---- if pid ~= cid then if spell and isInArray(skills, spell) then if spell == "Stick Throw" then addEvent(sendEffWithProtect, l*300, cid, pos[n], eff) addEvent(sendMoveBack, 1200, cid, pos, eff, min, max) addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Gyro Ball" then --alterado v1.7 pos[n].x = pos[n].x+1 addEvent(sendEffWithProtect, l*200, cid, pos[n], eff) addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) else addEvent(sendEffWithProtect, l*200, cid, pos[n], eff) addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 end elseif spell and spell == "Epicenter" then local random = math.random(50, 500) addEvent(sendEffWithProtect, random, cid, pos[n], eff) addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255) elseif spell and spell == "Shadowave" then posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z} sendEffWithProtect(cid, posi, eff) doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Surf" then addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff) addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Sand Attack" then addEvent(sendEffWithProtect, n*200, cid, pos[n], eff) addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then local arr = { [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600, [12] = 600, [13] = 800, [14] = 800, [15] = 800 } local time = {0, 200, 400, 600, 800} addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff) addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell) elseif spell and (spell == "Inferno" or spell == "Fissure") then addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff) addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell) elseif spell == "Last Resort" then local pos = getThingPosWithDebug(cid) local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1} for i = 0, 9 do addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell) addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell) end else sendEffWithProtect(cid, pos[n], eff) doMoveDano2(cid, pid, element, min, max, ret, spell) end end l = l+1 end end ------------------------------------------- function doMoveDano2(cid, pid, element, min, max, ret, spell) if isCreature(pid) and isCreature(cid) and cid ~= pid then if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then return true --alterado v1.6 end if ehNPC(pid) then return true end --- local canAtk = true --alterado v1.6 if getPlayerStorageValue(pid, 21099) >= 1 then doSendMagicEffect(getThingPosWithDebug(pid), 135) doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, pid, spell) if getCreatureName(pid) == "Wobbuffet" or getCreatureName(pid) == "Reflector Wobbuffet" or getCreatureName(pid) == "Wowofet" then doRemoveCondition(pid, CONDITION_OUTFIT) end canAtk = false setPlayerStorageValue(pid, 21099, -1) setPlayerStorageValue(pid, 21100, 1) setPlayerStorageValue(pid, 21101, cid) setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f) end --- if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end end end end -------------------------------------------------------------------------------- function sendEffWithProtect(cid, pos, eff) --Manda algum magic effect com proteçoes if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local checkpos = pos checkpos.stackpos = 0 if not hasTile(checkpos) then return true end if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6 return true end doSendMagicEffect(pos, eff) end --------------------------------------------------------------------------------- function getThingPosWithDebug(what) if not isCreature(what) or getCreatureHealth(what) <= 0 then return {x = 1, y = 1, z = 10} end return getThingPos(what) end --------------------------------------------------------------------------------- function doDanoWithProtect(cid, element, pos, area, min, max, eff) --Da dano com proteçoes if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff) end --------------------------------------------------------------------------------- function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area) const_distance_delay = 56 if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if target ~= 0 and isCreature(target) and not area then delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff) return true end addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff) end -------------------------------------------------------------------------------- function sendDistanceShootWithProtect(cid, frompos, topos, eff) --Manda um efeito de distancia com proteçoes if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(frompos, topos, eff) end --------------------------------------------------------------------------------- function sendMoveBack(cid, pos, eff, min, max) --Manda o Atk do farfetchd de volta... local m = #pos+1 for i = 1, #pos do if not isCreature(cid) then return true end --- m = m-1 thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4) addEvent(sendEffWithProtect, i*200, cid, pos[m], eff) --alterado v1.3 -- end end --------------------------------------------------------------------------------- function upEffect(cid, effDis) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end pos = getThingPos(cid) frompos = {x = pos.x+1, y = pos.y, z = pos.z} frompos.x = pos.x - math.random(4, 7) frompos.y = pos.y - math.random(5, 8) doSendDistanceShoot(getThingPos(cid), frompos, effDis) end --------------------------------------------------------------------------------- function fall(cid, master, element, effDis, effArea) --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard if isCreature(cid) then if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end pos = getThingPos(cid) pos.x = pos.x + math.random(-4,4) pos.y = pos.y + math.random(-4,4) if isMonster(cid) or isPlayer(cid) then frompos = {x = pos.x+1, y = pos.y, z = pos.z} elseif isSummon(cid) then frompos = getThingPos(master) end frompos.x = pos.x - 7 frompos.y = pos.y - 6 if effDis ~= -1 then --alterado! doSendDistanceShoot(frompos, pos, effDis) end doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea) end end --------------------------------------------------------------------------------- function canDoMiss(cid, nameAtk) --alterado v1.5 local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7 local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"} --alterado v1.7 if not isCreature(cid) then return false end if isPlayer(cid) then return true end if not pokes[getCreatureName(cid)] then return true end if isInArray(atkTerra, nameAtk) then if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid)) then return false end elseif isInArray(atkElectric, nameAtk) then if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then return false end end return true end --------------------------------------------------------------------------------- function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret) --alterado v1.7 if not isCreature(cid) then return true end local pos = getPosfromArea(cid, areaEff) local pos2 = getPosfromArea(cid, areaDano) local n = 0 while n < #pos2 do if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end n = n+1 thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253} if n < #pos then addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39 addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic) -- 112 --- --alterado v1.6.1 if math.random(1, 2) == 2 then addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550 addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic) -- 650 end end local pid = getThingFromPosWithProtect(thing) if isCreature(pid) then if ret and ret.id == 0 then --alterado v1.8 ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) end if not ret then ret = {} end --alterado v1.7 doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102)) end end end --------------------------------------------------------------------------------------- function doDoubleHit(cid, pid, valor, races) --alterado v1.6 if isCreature(cid) and isCreature(pid) then if getPlayerStorageValue(cid, 374896) >= 1 then if getMasterTarget(cid) == pid then if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39) end if isSummon(cid) then doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255) else doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor) end end end end end --------------------------------------------------------------------------------------- function doDanoInTarget(cid, target, combat, min, max, eff) --alterado v1.7 if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff) end ----------------------------------------------------------------------------------------- function doDanoInTargetWithDelay(cid, target, combat, min, max, eff) --alterado v1.7 const_distance_delay = 56 if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff) end Por favor , preciso muito da correção desse bug , muito obrigado a todos que vieram aqui me ajudar . Atenciosamente , Cobble. Editado Março 3, 2014 por CraudiinJr Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/ Compartilhar em outros sites More sharing options...
FlamesAdmin 262 Postado Março 2, 2014 Share Postado Março 2, 2014 Spoiler: Sem os Pontos " .] " [spoiler.] Script aqui [/spoiler.] Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618405 Compartilhar em outros sites More sharing options...
CraudiinJr 0 Postado Março 3, 2014 Autor Share Postado Março 3, 2014 Spoiler: Sem os Pontos " .] " [spoiler.] Script aqui [/spoiler.] Muito obrigado . Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618407 Compartilhar em outros sites More sharing options...
zipter98 1102 Postado Março 3, 2014 Share Postado Março 3, 2014 Posso ver seu código da spell Toxic? Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618411 Compartilhar em outros sites More sharing options...
CraudiinJr 0 Postado Março 3, 2014 Autor Share Postado Março 3, 2014 (editado) Posso ver seu código da spell Toxic? function onCastSpell(cid, var) if isSummon(cid) then return true end docastspell(cid, "Toxic") return true end Editado Março 3, 2014 por CraudiinJr Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618421 Compartilhar em outros sites More sharing options...
FlamesAdmin 262 Postado Março 3, 2014 Share Postado Março 3, 2014 Posso ver seu código da spell Toxic? function onCastSpell(cid, var) if isSummon(cid) then return true end docastspell(cid, "Toxic") return true end Pokemon moves.lua procure por Toxic Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618423 Compartilhar em outros sites More sharing options...
CraudiinJr 0 Postado Março 3, 2014 Autor Share Postado Março 3, 2014 (editado) Seria isso aqui? elseif spell == "Toxic" then local area = {gale1, gale2} for i = 0, 6 do addEvent(doMoveInArea2, i*400, cid, 114, area[i+1], POISONDAMAGE, min, max, spell) end Editado Março 3, 2014 por CraudiinJr Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618424 Compartilhar em outros sites More sharing options...
FlamesAdmin 262 Postado Março 3, 2014 Share Postado Março 3, 2014 Seria isso aqui? elseif spell == "Toxic" then local area = {gale1, gale2} for i = 0, 6 do addEvent(doMoveInArea2, i*400, cid, 114, area[i+1], POISONDAMAGE, min, max, spell) end Isso msm, agora é com vc Zipter.. xD Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618427 Compartilhar em outros sites More sharing options...
zipter98 1102 Postado Março 3, 2014 Share Postado Março 3, 2014 (editado) elseif spell == "Toxic" then local area = {gale1, gale2} for i = 1, 2 do addEvent(doMoveInArea2, i*400, cid, 114, area, POISONDAMAGE, min, max, spell) end Editado Março 3, 2014 por zipter98 Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618429 Compartilhar em outros sites More sharing options...
CraudiinJr 0 Postado Março 3, 2014 Autor Share Postado Março 3, 2014 Obrigado , vou testar aqui pra ver se deu certo . Não deu certo , deu esse erro aqui : [02/03/2014 21:55:19] [Error - TalkAction Interface] [02/03/2014 21:55:19] In a timer event called from: [02/03/2014 21:55:19] data/talkactions/scripts/move1.lua:onSay [02/03/2014 21:55:19] Description: [02/03/2014 21:55:19] data/lib/032-position.lua:158: bad argument #1 to 'getn' (table expected, got nil) [02/03/2014 21:55:19] stack traceback: [02/03/2014 21:55:19] [C]: in function 'getn' [02/03/2014 21:55:19] data/lib/032-position.lua:158: in function 'getPosfromArea' [02/03/2014 21:55:19] data/lib/newStatusSyst.lua:830: in function <data/lib/newStatusSyst.lua:827> Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618430 Compartilhar em outros sites More sharing options...
FlamesAdmin 262 Postado Março 3, 2014 Share Postado Março 3, 2014 O erro agora, ta na area da spell, mande as areas gale1 e gale2 do script areas.lua na pasta lib. Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618431 Compartilhar em outros sites More sharing options...
CraudiinJr 0 Postado Março 3, 2014 Autor Share Postado Março 3, 2014 (editado) Gale 1 e gale 2 gale1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 2, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } gale2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 2, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } Ta certo o que eu mandei? Editado Março 3, 2014 por CraudiinJr Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618432 Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Março 3, 2014 Share Postado Março 3, 2014 (editado) elseif spell == "Toxic" then doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell) Editado Março 3, 2014 por StyloMaldoso Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618500 Compartilhar em outros sites More sharing options...
CraudiinJr 0 Postado Março 3, 2014 Autor Share Postado Março 3, 2014 (editado) Obrigado Stylo. Funcionou direitinho e parou de dar erro . Erro resolvido Editado Março 3, 2014 por CraudiinJr Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618507 Compartilhar em outros sites More sharing options...
zipter98 1102 Postado Março 3, 2014 Share Postado Março 3, 2014 Tópico movido para a seção de dúvidas e pedidos resolvidos. Link para o comentário https://xtibia.com/forum/topic/229436-encerrado-move-toxic-dando-erro-no-servidor/#findComment-1618617 Compartilhar em outros sites More sharing options...
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