Ir para conteúdo

Dark Light, Dark Bats, Death Knives, Combustion


Skymagnum

Posts Recomendados

Tipo: Magia(uma para cada vocação).

Testado:Sim, TFS 0.3.6(8.6).


 

Hoje trago-lhes 4 magias uma para cada vocação:

 

primeiramente abra a pasta do seu servidor depois vá em data agora vá em spells e entre na pasta scripts duplique um arquivo da extensão .lua renomeie para

 

dark light.lua adicione o seguinte conteúdo:

 

local scom1 = createCombatObject()
local scom2 = createCombatObject()

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 49)
setAttackFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 55, 75, 5, 610)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 17)
setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 15, 25, 35, 110)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(scom1, area1)
setCombatArea(scom2, area2)

function onTargetTile(cid, pos)
local p = getThingPos(cid)
local basep = {x = p.x - 7, y = p.y, z = p.z}
 doSendDistanceShoot(basep, pos, 30)
doCombat(cid,combat1,positionToVariant(pos))
end

function onTargetTile2(cid, pos)
 local p1 = getThingPos(cid)
local basep1 = {x = p1.x + 7, y = p1.y , z = p1.z}
 doSendDistanceShoot(basep1, pos, 31)
doCombat(cid,combat2,positionToVariant(pos))
end

setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")

local function onCastSpell1(parameters)
doCombat(parameters.cid, scom1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, scom2, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)

return TRUE
end

 

 

tag do spells.xml:

 

 

<instant name="Darkness Light" words="Dark Light" lvl="600" mana="12000" prem="1" exhaustion="2000" selftarget="1" needlearn="0" event="script" value="attack/dark light.lua">
<vocation id="1"/>
<vocation id="5"/>
</instant>

 

 

imagem da spell:

darklight.png


dark bats.lua

 

local scom1 = createCombatObject()
local scom2 = createCombatObject()

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 66)
setAttackFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 55, 75, 5, 610)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 17)
setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 15, 25, 35, 110)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(scom1, area1)
setCombatArea(scom2, area2)

function onTargetTile(cid, pos)
local p = getThingPos(cid)
local basep = {x = p.x - 7, y = p.y, z = p.z}
 doSendDistanceShoot(basep, pos, 4)
doCombat(cid,combat1,positionToVariant(pos))
end

function onTargetTile2(cid, pos)
 local p1 = getThingPos(cid)
local basep1 = {x = p1.x + 7, y = p1.y , z = p1.z}
 doSendDistanceShoot(basep1, pos, 31)
doCombat(cid,combat2,positionToVariant(pos))
end

setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")

local function onCastSpell1(parameters)
doCombat(parameters.cid, scom1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, scom2, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)

return TRUE
end

 

 

tag no spells.xml:

 

<instant name="Batman" words="Dark Bats" lvl="600" mana="12000" prem="1" selftarget="1" exhaustion="2000" needlearn="0" event="script" value="attack/dark bats.lua">
<vocation id="2"/>
<vocation id="6"/>
</instant>

 

 

imagem da magia:

darkbats.png


combustion.lua

 

local scom1 = createCombatObject()
local scom2 = createCombatObject()

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 10, 15, 10, 50)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 10, 15, 10, 50)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(scom1, area1)
setCombatArea(scom2, area2)

function onTargetTile(cid, pos)
local p = getThingPos(cid)
local basep = {x = p.x - 7, y = p.y, z = p.z}
 doSendDistanceShoot(basep, pos, 3)
doCombat(cid,combat1,positionToVariant(pos))
end

function onTargetTile2(cid, pos)
 local p1 = getThingPos(cid)
local basep1 = {x = p1.x + 7, y = p1.y , z = p1.z}
 doSendDistanceShoot(basep1, pos, 3)
doCombat(cid,combat2,positionToVariant(pos))
end

setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")

local function onCastSpell1(parameters)
doCombat(parameters.cid, scom1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, scom2, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)

return TRUE
end 

 

 

tag no spells.xml

 

<instant name="Fire Destroyer" words="Combustion" lvl="600" mana="1200" prem="1" selftarget="1" exhaustion="2000" needlearn="0" event="script" value="attack/combustion.lua">
<vocation id="4"/>
<vocation id="8"/>
</instant>

 

 

imagen da magia:

combustionf.png


death knives.lua

 

local scom1 = createCombatObject()
local scom2 = createCombatObject()

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 10, 15, 10, 50)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 10, 15, 10, 50)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(scom1, area1)
setCombatArea(scom2, area2)

function onTargetTile(cid, pos)
local p = getThingPos(cid)
local basep = {x = p.x - 7, y = p.y, z = p.z}
 doSendDistanceShoot(basep, pos, 8)
doCombat(cid,combat1,positionToVariant(pos))
end

function onTargetTile2(cid, pos)
 local p1 = getThingPos(cid)
local basep1 = {x = p1.x + 7, y = p1.y , z = p1.z}
 doSendDistanceShoot(basep1, pos, 7)
doCombat(cid,combat2,positionToVariant(pos))
end

setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")

local function onCastSpell1(parameters)
doCombat(parameters.cid, scom1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, scom2, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)

return TRUE
end  

 

 

tag no spells.xml

 

<instant name="Knives" words="Death Knives" lvl="600" mana="6500" selftarget="1" prem="1" exhaustion="2000" needlearn="0" event="script" value="attack/death knives.lua">
<vocation id="3"/>
<vocation id="7"/>
</instant>

 

 

imagem da magia:

deathknives.png

 

 

LEGENDA:

Combustion(Knight e Elite Knight),

Dark Light(Sorcerer e Master Sorcerer),

Dark Bats(Druid e Elder Druid),

Death Knives(Paladin e Royal Paladin).

Editado por Skymagnum
Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...
×
×
  • Criar Novo...