deivx 0 Postado Agosto 23, 2011 Share Postado Agosto 23, 2011 (editado) Ola Deivx. Procure a linha 91 e em baixo dela coloque end se não der certo vai na linha 91 e retire o end e se não der certo denovo mude seu order pra esse eu testei em um monte de serve e agora ta 100%. vai na pasta data/lib crie um aquivo e add isso aqui function doPushCreature(uid,direction,distance,time) if isCreature(uid) == TRUE then local rand = (2*math.random(0,1))-1 local rand2 = math.random(-1,0) if direction == 0 then signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0} elseif direction == 1 then signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 2 then signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0} elseif direction == 3 then signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 4 then signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0} elseif direction == 5 then signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0} elseif direction == 6 then signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0} else signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0} end local pos = getThingPos(uid) nsig = #signal nvar = 0 repeat nvar = nvar+1 newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z} newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0} until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2) if distance == nil or distance == 1 then doTeleportThing(uid,newpos,TRUE) else distance = distance-1 doTeleportThing(uid,newpos,TRUE) if time ~= nil then addEvent(doPushCreature,time,uid,direction,distance,time) else addEvent(doPushCreature,500,uid,direction,distance,500) end end end end function doPushCreature(uid,direction,distance,time) if isCreature(uid) == TRUE then local rand = (2*math.random(0,1))-1 local rand2 = math.random(-1,0) if direction == 0 then signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0} elseif direction == 1 then signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 2 then signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0} elseif direction == 3 then signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 4 then signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0} elseif direction == 5 then signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0} elseif direction == 6 then signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0} else signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0} end local pos = getThingPos(uid) nsig = #signal nvar = 0 repeat nvar = nvar+1 newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z} newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0} until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2) if distance == nil or distance == 1 then doTeleportThing(uid,newpos,TRUE) else distance = distance-1 doTeleportThing(uid,newpos,TRUE) if time ~= nil then addEvent(doPushCreature,time,uid,direction,distance,time) else addEvent(doPushCreature,500,uid,direction,distance,500) end end end end function walkTo(cid, direction, finalpos, skill) if not isCreature(cid) then return false end --if getDistanceBetween(getThingPos(cid), finalpos) <= 1 and getDirectionTo(getThingPos(cid), finalpos) <= 3 and getThingPos(getCreatureMaster(cid)).x == finalpos.x and getThingPos(getCreatureMaster(cid)).y == finalpos.y and (skill == "ride" or skill == "fly") then --doTeleportThing(cid, finalpos, true) --return true --end if isWalkable(getPosByDir(getThingPos(cid), direction), 0, 0, 0) and direction <= 3 then doPushCreature(cid, direction, 1, 0) return true end if direction >= 4 then if direction == 4 then if math.random(1,2) == 1 then if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then newdir = 3 else newdir = 2 end else if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then newdir = 2 else newdir = 3 end end elseif direction == 5 then if math.random(1,2) == 1 then if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then newdir = 2 else newdir = 1 end else if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then newdir = 1 else newdir = 2 end end elseif direction == 6 then if math.random(1,2) == 1 then if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then newdir = 0 else newdir = 3 end else if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then newdir = 3 else newdir = 0 end end elseif direction == 7 then if math.random(1,2) == 1 then if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then newdir = 1 else newdir = 0 end else if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then newdir = 0 else newdir = 1 end end end doPushCreature(cid, newdir, 1, 0) return true end if direction <= 3 and not isWalkable(getPosByDir(getThingPos(cid), direction), 0, 0, 0) then if direction == 0 then if getDirectionTo(getThingPos(cid), finalpos) == 6 then if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then newdir = 3 else newdir = 6 end elseif getDirectionTo(getThingPos(cid), finalpos) == 7 then if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then newdir = 1 else newdir = 7 end end elseif direction == 1 then if getDirectionTo(getThingPos(cid), finalpos) == 7 then if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then newdir = 0 else newdir = 7 end elseif getDirectionTo(getThingPos(cid), finalpos) == 5 then if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then newdir = 2 else newdir = 5 end end elseif direction == 2 then if getDirectionTo(getThingPos(cid), finalpos) == 4 then if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then newdir = 3 else newdir = 4 end elseif getDirectionTo(getThingPos(cid), finalpos) == 5 then if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then newdir = 1 else newdir = 5 end end elseif direction == 3 then if getDirectionTo(getThingPos(cid), finalpos) == 4 then if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then newdir = 2 else newdir = 4 end elseif getDirectionTo(getThingPos(cid), finalpos) == 6 then if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then newdir = 0 else newdir = 6 end end end doPushCreature(cid, newdir, 1, 0) return true end doPushCreature(cid, direction, 1, 0) end function markPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 145, pos.x) setPlayerStorageValue(sid, 146, pos.y) setPlayerStorageValue(sid, 147, pos.z) end function getMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 145) local yy = getPlayerStorageValue(sid, 146) local zz = getPlayerStorageValue(sid, 147) return {x = xx, y = yy, z = zz} end function getOwnerPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 148) local yy = getPlayerStorageValue(sid, 149) local zz = getPlayerStorageValue(sid, 150) return {x = xx, y = yy, z = zz} end function markOwnerPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 148, pos.x) setPlayerStorageValue(sid, 149, pos.y) setPlayerStorageValue(sid, 150, pos.z) end function doFaceCreature(sid, pos) if getDirectionTo(getThingPos(sid), pos) == 4 then return doCreatureSetLookDir(sid, math.random(2, 3)) elseif getDirectionTo(getThingPos(sid), pos) == 5 then return doCreatureSetLookDir(sid, math.random(1, 2)) elseif getDirectionTo(getThingPos(sid), pos) == 6 then local dirs = {0, 3} return doCreatureSetLookDir(sid, dirs[math.random(1, 2)]) elseif getDirectionTo(getThingPos(sid), pos) == 7 then return doCreatureSetLookDir(sid, math.random(0, 1)) end return doCreatureSetLookDir(sid, getDirectionTo(getThingPos(sid), pos)) end function recheck(sid, skill, pos) if not isCreature(sid) then return end local cid = getCreatureMaster(sid) if skill == "cut" then local item = getTileItemById(pos, 2767) doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 141) doTransformItem(item.uid, 6216) local function growBush() doTransformItem(getTileItemById(pos, 6216).uid, 2767) end addEvent(growBush, 5000) elseif skill == "rock smash" then local item = getTileItemById(pos, 1285) doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 3610) local function growRock() doTransformItem(getTileItemById(pos, 3610).uid, 1285) end addEvent(growRock, 5000) elseif skill == "dig" then local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}) doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 3) doTransformItem(item.uid, item.itemid+1) local function closeHole() doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid) end addEvent(closeHole, 5000) elseif skill == "fly" or skill == "ride" then if skill == "fly" then local pokemon = flys[getCreatureName(getCreatureSummons(cid)[1])] doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower.") doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, pokemon[2]) doSetCreatureOutfit(cid, {lookType = pokemon[1]}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) return true end if skill == "ride" then local pokemon = rides[getCreatureName(getCreatureSummons(cid)[1])] doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, pokemon[2]) doSetCreatureOutfit(cid, {lookType = pokemon[1]}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) return true end end if not isCreature(sid) then return end if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then doChangeSpeed(sid, -getCreatureSpeed(sid)) doChangeSpeed(sid, getCreatureBaseSpeed(sid)) markPos(sid, {x=1,y=1,z=7}) return true end addEvent(recheck, 120, sid) end function goThere(sid, thepos, skill, target) if not isCreature(sid) then return true end if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false then doChangeSpeed(sid, -getCreatureSpeed(sid)) doChangeSpeed(sid, getCreatureBaseSpeed(sid)) markPos(sid, {x=1,y=1,z=7}) return true end if skill ~= "move" then if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then if skill == "ride" or skill == "fly" then if getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y then recheck(sid, skill, thepos) return true end if getThingPos(getCreatureMaster(sid)).x == thepos.x and getThingPos(getCreatureMaster(sid)).y == thepos.y then if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then doChangeSpeed(sid, getCreatureBaseSpeed(sid)) doTeleportThing(sid, thepos, true) doChangeSpeed(sid, -getCreatureSpeed(sid)) markPos(sid, getThingPos(getCreatureMaster(sid))) addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target) else doChangeSpeed(sid, - getCreatureSpeed(sid)) doChangeSpeed(sid, getCreatureBaseSpeed(sid)) markPos(sid, getThingPos(getCreatureMaster(sid))) walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid)) doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target) end else markPos(sid, getThingPos(getCreatureMaster(sid))) doChangeSpeed(sid, - getCreatureSpeed(sid)) doChangeSpeed(sid, getCreatureBaseSpeed(sid)) if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid)) else doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid)))) end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target) end return true end addEvent(recheck, 350, sid, skill, thepos) return true end end if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then addEvent(recheck, 350, sid, skill, thepos) return true end if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then doChangeSpeed(sid, -getCreatureSpeed(sid)) doChangeSpeed(sid, getCreatureBaseSpeed(sid)) markPos(sid, {x=1,y=1,z=7}) return true end doChangeSpeed(sid, - getCreatureSpeed(sid)) doChangeSpeed(sid, getCreatureBaseSpeed(sid)) if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), 1, 0, 0) then if isInArray({"Misdreavus", "Gengar", "Gastly", "Haunter"}, getCreatureName(sid)) then doTeleportThing(sid, getMarkedPos(sid), true) end addEvent(recheck, 350, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid)) doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target) end dps em data/actions/script mude seu order por este -- feito por brun123, editado por glugluguga local nao = {'4820', '4821', '4822', '4823', '4824', '4825', '1395', '1389', '1391', '1393', '460'} local direction = {'4', '5', '6', '7'} -- ridefly local ridefly = {'Elder Charizard', 'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Moltres', 'Zapdos', 'Articuno', 'Mew', 'Mewtwo', 'Lugia', 'Ho-Oh', 'Entei', 'Raikou', 'Suicune'} local ride = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Entei', 'Suicune', 'Raikou'} local fly = {'Elder Charizard', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Zapdos', 'Moltres', 'Articuno', 'Mew', 'Mewtwo', 'Lugia', 'Ho-Oh'} local flys = { [294] = {295, 2200, 525}, -- Elder Charizard [265] = {229, 2300, 350}, -- moltres [283] = {230, 2100, 350}, -- artic [199] = {224, 2600, 350}, -- zapdos [9] = {232, 2200, 525}, -- 1000 [34] = {233, 2200, 525},-- two [210] = {221, 1300, 410},-- nite [80] = {222, 900, 375}, -- geot [17] = {226, 800, 400}, -- fearow [10] = {227, 1100, 410}, -- aero [67] = {216, 1000, 410}, -- chari [97] = {316, 600, 440}, -- porygon [535] = {535, 2300, 350}, -- lugia [533] = {533, 2300, 350}, -- ho-oh } local rides = { [93] = {128, 780, 400}, -- tauros [114] = {129, 800, 375}, -- kyuubi [220] = {130, 800, 395}, -- rapid [16] = {131, 410, 500}, -- ponyta [77] = {132, 400, 510}, -- rhyhorn [88] = {12, 900, 390}, -- arcan [493] = {492, 1000, 360}, -- shiny arca [496] = {494, 420, 420}, -- shiny vneu [292] = {293, 480, 430}, -- cristal onix [248] = {126, 450, 450}, -- onix [22] = {134, 390, 450}, -- venu [120] = {133, 750, 380}, -- dodrio [26] = {135, 420, 500}, -- doduo [536] = {536, 750, 380}, -- entei [537] = {537, 420, 500}, -- raikou [538] = {538, 420, 500}, -- suicune } local bolas = {'2222', '2223', '2224'} local ultra = {'2220', '2221', '2227'} local etudao = 9506 local mind = 9507 -- LIGHT local light = {"Abra", "Kadabra", "Alakazam", "Magnemite", "Magneton", "Drowzee", "Hypno", "Voltorb", "Electrode", "Mrmime", "Electabuzz", "Jolteon", "Porygon", "Pikachu", "Raichu"} local exhautStorage = 9500 local time = 600 local cd = 17 -- LIGHT -- BLINK local blink = {"Abra", "Kadabra", "Alakazam", "Porygon", "Mew", "Mewtwo", "MrMime"} local exhaustblink = 9501 local cdblink = 50 -- BLINK local systems = { ["rock smash"] = {"Sandshrew", "Sandslash", "Diglett", "Dugtrio", "Primeape", "Machop", "Machoke", "Machamp", "Geodude", "Graveler", "Golem" , "Onix", "Cubone", "Marowak", "Rhyhorn", "Rhydon", "Kangaskhan", "Tauros", "Snorlax", "Poliwrath", "Hitmonlee", "Hitmonchan", "Aerodactyl", "Charizard", "Blastoise", "Typhlosion", "Feraligatr", "Furret", "Ledian", "Ampharos", "Politoed", "Quagsire", "Forretress", "Steelix", "Snubbull", "Granbull", "Sudowoodo", "Gligar", "Scizor", "Heracross", "Sneasel", "Ursaring", "Teddiursa", "Slugma", "Magcargo", "Piloswine", "Swinub", "Corsola", "Phanpy", "Donphan", "Tyrogue", "Hitmontop", "Miltank", "Blissey", "Tyranitar", "Pupitar"}, ["cut"] = {"Charmander", "Raticate", "Bulbasaur", "Ivysaur", "Venusaur", "Charmeleon", "Sandshrew", "Sandslash", "Gloom", "Vileplume", "Paras", "Parasect", "Meowth", "Persian", "Bellsprout", "Weepinbell", "Victreebel", "Farfetchd", "Krabby", "Kingler", "Exeggutor", "Cubone", "Marowak", "Tangela", "Scyther", "Pinsir", "Chikorita", "Bayleef", "Meganium", "Croconow", "Feraligatr", "Furret", "Bellossom", "Hoppip", "Skiploom", "Jumpluff", "Sunkern", "Sunflora", "Scizor", "Heracross", "Sneasel", "Teddiursa", "Ursaring", "Gligar", "Skarmory"}, ["digholes"] = {"468", "481", "483"}, ["dig"] = {"Raticate", "Sandshrew", "Sandslash", "Diglett", "Dugtrio", "Primeape", "Machop", "Machoke", "Machamp", "Geodude", "Graveler", "Golem" , "Onix", "Cubone", "Marowak", "Rhyhorn", "Rhydon", "Kangaskhan", "Tauros", "Snorlax", "Eevee", "Dunsparce", "Flareon", "Jolteon", "Vaporeon", "Espeon", "Umbreon", "Vulpix", "Ninetales", "Nidorina", "Nidoqueen", "Nidorino", "Nidoking", "Persian", "Arcanine"}, ["blink"] = {"Abra", "Kadabra", "Alakazam", "Porygon", "Porygon2", "Mew", "Mewtwo", "MrMime"} } -------- DITTO E CONTROL MIND --------- function onUse(cid, item, frompos, item2, topos, item3) if getPlayerItemCount(cid, item2.itemid) >= 1 then return false end if isMonster(item2.uid) and item2.uid ~= getCreatureSummons(cid)[1] and item2.uid ~= cid then if #getCreatureSummons(cid) == 0 then doPlayerSendCancel(cid, "Você precisa de um pokemon para usar order.") return true end if exhaustion.get(cid, mind) then doPlayerSendCancel(cid, "Seu pokemon está exausto para usar Control MIND, Espere 2 minutos para usar esse move denovo.") return true end if isPlayer(getCreatureMaster(item2.uid)) then doPlayerSendCancel(cid, "Você só pode usar esse move em pokemons.") return true end if not isInArray({"Alakazam", "Tentacruel", "Gengar", "Ditto"}, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "Este pokemon não tem esse move.") return true end if getCreatureName(item2.uid) == "Ditto" and isMonster(item2.uid) == TRUE and getCreatureName(getCreatureSummons(cid)[1]) == "Ditto" then doCreatureSay(cid, "Ditto, reverse transformation!", 1) xd = doSummonCreature(getCreatureName(item2.uid), topos) doCreatureAddHealth(xd, -getCreatureHealth(xd)+getCreatureHealth(getCreatureSummons(cid)[1])) doTeleportThing(xd, getCreaturePosition(getCreatureSummons(cid)[1]), false) doRemoveCreature(item2.uid) doConvinceCreature(cid, xd) return TRUE end if isMonster(item2.uid) == TRUE and getCreatureName(getCreatureSummons(cid)[1]) == "Ditto" then doCreatureSay(cid, "Ditto, Transformação ".. getCreatureName(item2.uid) .."!", 1) doCreatureSay(cid, "Transform!", TALKTYPE_MONSTER) doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 184) doSetCreatureOutfit(getCreatureSummons(cid)[1], getCreatureOutfit(item2.uid), 18000) return TRUE end exhaustion.set(cid, mind, 240) doCreatureSay(getCreatureSummons(cid)[1], "CONTROL MIND!", TALKTYPE_MONSTER) doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(item2.uid), 39) registerCreatureEvent(item2.uid, "Controled") doSendMagicEffect(getThingPos(item2.uid), 136) doSendMagicEffect(getThingPos(item2.uid), 134) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 133) setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1])) doConvinceCreature(cid, item2.uid) if getCreatureSpeed(item2.uid) == 0 then doChangeSpeed(item2.uid, 180) end doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", control "..string.lower(getCreatureName(item2.uid)).."'s mind!", 1) local cmed = item2.uid local cmname = getCreatureName(getCreatureSummons(cid)[1]) local cmpos = getThingPos(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) local cmzao = doSummonCreature(""..cmname.." cm", cmpos) doConvinceCreature(cid, cmzao) setPlayerStorageValue(cid, 888, 1) local function check(params) if isCreature(params.cid) then if getPlayerStorageValue(params.cid, 888) <= 0 then return true end if not isCreature(cmed) then local pkcmpos = getThingPos(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) local item = getPlayerSlotItem(cid, 8) local pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), pkcmpos) doConvinceCreature(cid, pk) doCreatureSetLookDir(getCreatureSummons(cid)[1], 2) registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") registerCreatureEvent(cid, "PlayerPokeDeath") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) setPlayerStorageValue(cid, 888, 0) end if params.rod == 20 then local lifecmed = getCreatureMaxHealth(cmed) - getCreatureHealth(cmed) local poscmed = getThingPos(cmed) local cmeddir = getCreatureLookDir(cmed) local namecmed = getCreatureName(cmed) doRemoveCreature(getCreatureSummons(cid)[1]) local back = doSummonCreature(""..namecmed.." s", poscmed) if getCreatureSpeed(back) == 0 then doChangeSpeed(back, 180) end doCreatureSetLookDir(back, cmeddir) doCreatureAddHealth(back, -lifecmed) local item = getPlayerSlotItem(cid, 8) local mynewpos = getThingPos(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), mynewpos) doConvinceCreature(cid, pk) doCreatureSetLookDir(getCreatureSummons(cid)[1], 2) registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") registerCreatureEvent(cid, "PlayerPokeDeath") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) setPlayerStorageValue(cid, 888, 0) else doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220) end end end for rod = 1, 20 do addEvent(check, rod*500, {cid = cid, rod = rod}) end return true end if item2.uid == cid then if getPlayerStorageValue(cid, 888) >= 1 then doPlayerSendCancel(cid, "You cant fly neither ride pokemons being controled.") return true end if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 then doPlayerSendCancel(cid, "You need a pokemon to use order.") return true end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and not isInArray(ridefly, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "You can't ride this pokemon nor fly with it.") return true end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then return true end ----------------------------- -------- RIDE --------- if getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and isInArray(ride, getCreatureName(getCreatureSummons(cid)[1])) then local pokemon = rides[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType] if getCreatureSpeed(getCreatureSummons(cid)[1]) >= 1 then doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) end local function ride(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.d then doChangeSpeed(cid, -250) doChangeSpeed(cid, pokemon[2]) exhaustion.set(cid, etudao, 4) setPlayerStorageValue(cid, 17001, 1) doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1) setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) else dirh = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid)) if dirh == NORTHWEST then if math.random(1,100) >= 51 then dirh = NORTH else dirh = WEST end elseif dirh == SOUTHWEST then if math.random(1,100) >= 51 then dirh = SOUTH else dirh = WEST end elseif dirh == SOUTHEAST then if math.random(1,100) >= 51 then dirh = SOUTH else dirh = EAST end elseif dirh == NORTHEAST then if math.random(1,100) >= 51 then dirh = NORTH else dirh = EAST end end local dirh = dirh if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) end end end end end local function speed(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) end end end end doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", let me ride you!", 1) exhaustion.set(cid, etudao, 4) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then distanc = 1 else distanc = 0 end local distance = distanc for i=1,12 do addEvent(ride, pokemon[3]*i, {cid = cid, d = distance}) addEvent(speed, ((pokemon[3]*12)+100), {cid = cid}) end return true end ----------------------------- -------- FLY --------- if getPlayerStorageValue(cid, 17001) >= 1 then setPlayerStorageValue(cid, 17001, 0) if getPlayerGroupId(cid) ~= 6 then setPlayerGroupId(cid, 8) end doCreatureSetLookDir(cid, 2) doChangeSpeed(cid, -(getCreatureSpeed(cid))) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then doChangeSpeed(cid, 400*getPlayerGroupId(cid)) else doChangeSpeed(cid, 250) end doRemoveCondition(cid, CONDITION_OUTFIT) local item = getPlayerSlotItem(cid, 8) doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1) doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")) local pk = getCreatureSummons(cid)[1] registerCreatureEvent(cid, "PlayerPokeDeath") registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) return true end if getPlayerStorageValue(cid, 17000) >= 1 then if isInArray({460, 1022, 1023}, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t stop flying at this height!") return true end if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then doPlayerSendCancel(cid, "Você não pode parar de voar na água!") return true end if getPlayerGroupId(cid) ~= 6 then setPlayerGroupId(cid, 8) end doCreatureSetLookDir(cid, 2) setPlayerStorageValue(cid, 17000, 0) doChangeSpeed(cid, -(getCreatureSpeed(cid))) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then doChangeSpeed(cid, 200*getPlayerGroupId(cid)) else doChangeSpeed(cid, 250) end doRemoveCondition(cid, CONDITION_OUTFIT) local item = getPlayerSlotItem(cid, 8) doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1) doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")) local pk = getCreatureSummons(cid)[1] registerCreatureEvent(cid, "PlayerPokeDeath") registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) return true end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and isInArray(fly, getCreatureName(getCreatureSummons(cid)[1])) then if getPlayerStorageValue(cid, 17000) <= 0 then local pokemon = flys[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType] local function fly(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.dd then doPlayerSendTextMessage(cid,27, "Tipo \"up\" ou \"h1\" para voar para cima e \"down\" ou \"h2\" para voar pra baixo." ) setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 17000, 1) registerCreatureEvent(cid, "Flying") doChangeSpeed(cid, -250) doChangeSpeed(cid, pokemon[2]) exhaustion.set(cid, etudao, 4) doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1) doRemoveCreature(getCreatureSummons(cid)[1]) else dir = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid)) if dir == NORTHWEST then if math.random(1,100) >= 51 then dir = NORTH else dir = WEST end elseif dir == SOUTHWEST then if math.random(1,100) >= 51 then dir = SOUTH else dir = WEST end elseif dir == SOUTHEAST then if math.random(1,100) >= 51 then dir = SOUTH else dir = EAST end elseif dir == NORTHEAST then if math.random(1,100) >= 51 then dir = NORTH else dir = EAST end end local dir = dir if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) end end end end end local function speed(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) end end end end doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", Vamo voar!", 1) exhaustion.set(cid, etudao, 4) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then distancc = 1 else distancc = 0 end local distancee = distancc for i=1,12 do addEvent(fly, pokemon[3]*i, {cid = cid, dd = distancee}) addEvent(speed, ((pokemon[3]*12)+100), {cid = cid}) end return true end return true end end ----------------------------- -------- ROCK SMASH --------- if item2.itemid == 1285 and isInArray(systems["rock smash"], getCreatureName(getCreatureSummons(cid)[1])) then if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then return true end markPos(getCreatureSummons(cid)[1], topos) markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid)) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", rock smash!", 1) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "rock smash", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- CUT ---------------- if item2.itemid == 2767 and isInArray(systems["cut"], getCreatureName(getCreatureSummons(cid)[1])) then if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then return true end markPos(getCreatureSummons(cid)[1], topos) markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid)) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", cut this!", 1) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "cut", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- DIG ---------------- if isInArray(systems["digholes"], item2.itemid) and isInArray(systems["dig"], getCreatureName(getCreatureSummons(cid)[1])) then if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then return true end markPos(getCreatureSummons(cid)[1], topos) markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid)) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", open that hole!", 1) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "dig", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- BLINK ---------------- if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then doPlayerSendCancel(cid, "You need a pokemon to use order.") return true end if not isMonster(item2.uid) and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then if isInArray(blink, getCreatureName(getCreatureSummons(cid)[1])) then if exhaustion.get(cid, exhaustblink) then doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1) doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid))) if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then return true end markPos(getCreatureSummons(cid)[1], topos) markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid)) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos) else if not isWalkable(topos, cid, 0, 0) then doPlayerSendCancel(cid, "Your pokemon cannot teleport there.") return true end if getItemName(item2.uid) == "shallow water" then doPlayerSendCancel(cid, "Your pokemon cannot teleport there.") return true end addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid))) doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), topos, 39) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 211) doTeleportThing(getCreatureSummons(cid)[1], topos, false) doSendMagicEffect(topos, 134) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", teleport there!", 1) doCreatureSay(getCreatureSummons(cid)[1], "BLINK!", TALKTYPE_MONSTER) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid))) exhaustion.set(cid, exhaustblink, cdblink) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid))) return true end return true end end ----------------------------- -------- LIGHT ---------------- if isCreature(item2.uid) and getCreatureMaster(item2.uid) == cid and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and item2.uid ~= cid then if not isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "Esse pokemon não tem LIGHT.") return true end if isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then if not isMonster(item2.uid) and getCreatureMaster(item2.uid) ~= cid then return doPlayerSendCancel(cid,"Por Favor usar LIGHT em seu pokemon.") end if exhaustion.get(cid, exhautStorage) then doPlayerSendCancel(cid,"Por Favor espere alguns segundos para usar LIGHT denovo!") return true end exhaustion.set(cid, exhautStorage, cd) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use light!", 1) doCreatureSay(getCreatureSummons(cid)[1], "LIGHT!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 28) doSetCreatureLight(getCreatureSummons(cid)[1], 8, 215, time*1000) return true end end ----------------------------- -------- MOVE --------- if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then return true end markPos(getCreatureSummons(cid)[1], topos) markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid)) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1) addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid))) return true end ----------------------------- ---------------------------------------- Gente to arrumando o system de m1 a m12 melhorado e queria a ajuda de você para me ajudar. o m1 a m12 é em 2 scrips só funcionando 100 % a ajuda que eu quero é só adicionar os pokes da priguiça. e um script pra ajudar a fazer o comando !cd ta facil de fazer agora só que to com preguiça kkkk. uhm vlw cara vou testar aqui , e me responde uma coisa , como eu adiciono outros pokes no ride e fly ,tipo elite e outros que eu fiz ? vlw cara eu testei aqui , e nao da erro , so que n acontece nada contina o order antigo, nao tem que remorer nada ? Elite ou shihny você fais o seguinte. na parte local ridefly = {'Elder Charizard', 'Crystal Onix' .....} local ride = {'Crystal Onix', 'Venusaur', 'Ninetales'.....} local fly = {'Elder Charizard', 'Porygon', 'Aerodactyl' .....} Você poe os nomes dos pokemons local flys = { [294] = {295, 2200, 525}, -- Elder Charizard } Nessa parte é onde tem o looktype a velocidade etc... [294] = LookType do Elder Charizard 295 = LookType do ELder Charizard Voando 2200 = sinceramente não sei pra que serve acho que server pra nada 525 = é a velocidade do pokemon local rides = { [93] = {128, 780, 400}, -- tauros } È a mesma coisa que o fly só isso. cara eu testei aqui , e nao da erro , so que n acontece nada contina o order antigo, nao tem que remorer nada ? Não itendi hoje to meio burro. se quis dizer q não tem nada de diferente do order antigo? como disse to meio burro hoje. sim , nao ha nada de difirente com o order , continua o velho , fly da peninha etc. Editado Agosto 23, 2011 por deivx Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1090382 Compartilhar em outros sites More sharing options...
OverCross 1 Postado Agosto 23, 2011 Autor Share Postado Agosto 23, 2011 Mais é o velho order eu só arrumei os bug do cut dig rock smash move blink se não leu o post? Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1090388 Compartilhar em outros sites More sharing options...
deivx 0 Postado Agosto 23, 2011 Share Postado Agosto 23, 2011 (editado) Mais é o velho order eu só arrumei os bug do cut dig rock smash move blink se não leu o post? meu quirido com o velho nao da pra usa , rock smash , cut , dig muit menos blink , vc n deve ter entendido minha pergunta , continua o velho do pokemon flash , entende ? Editado Agosto 23, 2011 por deivx Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1090391 Compartilhar em outros sites More sharing options...
Subwat 405 Postado Agosto 23, 2011 Share Postado Agosto 23, 2011 bom script hein manolo REPzinho Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1090393 Compartilhar em outros sites More sharing options...
LukaszG 32 Postado Agosto 23, 2011 Share Postado Agosto 23, 2011 Parabens otimo script ja to usando ele. VlW Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1090398 Compartilhar em outros sites More sharing options...
deivx 0 Postado Agosto 23, 2011 Share Postado Agosto 23, 2011 Vlw man , vo procurar em outro lugar :hi: Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1090409 Compartilhar em outros sites More sharing options...
iRyu 27 Postado Agosto 25, 2011 Share Postado Agosto 25, 2011 Esse ORDER esta muito Bom, obrigado por compartilhar conosco. Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1091642 Compartilhar em outros sites More sharing options...
caraiomaluko 0 Postado Setembro 2, 2011 Share Postado Setembro 2, 2011 (editado) AMIGO TEM BUG SIM NO TRANSFORM, QUANDO UM PLAYER USA TRANSFORM NE OUTRO DITTO BUGA, PODE TESTAR manow quem vai ser o troxa que vai quere transformar em outro ditto Mano Muito Bom Seu Order Obrigado Por Compartilhar Se eu subesse dar Rep + se ja ganhava Mais é o velho order eu só arrumei os bug do cut dig rock smash move blink se não leu o post? meu quirido com o velho nao da pra usa , rock smash , cut , dig muit menos blink , vc n deve ter entendido minha pergunta , continua o velho do pokemon flash , entende ? Faiz o seguinte em vez de você colocar ditto no mapa cria uma quest que da ele dentro da ball simples cara! :XTibia_smile: Editado Setembro 2, 2011 por SubHumano Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1095021 Compartilhar em outros sites More sharing options...
Nuzzy 0 Postado Junho 6, 2012 Share Postado Junho 6, 2012 Funcionou perfeitamente, porém gostaria de saber se você consegue fazer assim, eu dou move e o pokemon ficar parado e nao voltar para 2 sqm perto de min. Saca? REP+ Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1272603 Compartilhar em outros sites More sharing options...
firewere 0 Postado Fevereiro 16, 2013 Share Postado Fevereiro 16, 2013 nossa parabens, Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1470664 Compartilhar em outros sites More sharing options...
DinoAdmin 57 Postado Fevereiro 16, 2013 Share Postado Fevereiro 16, 2013 nossa parabens, Usuario Reportado por reviver um topico morto a mais de 30 dias. mais atenção e leia as regras Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1470666 Compartilhar em outros sites More sharing options...
Stigal 585 Postado Fevereiro 16, 2013 Share Postado Fevereiro 16, 2013 nossa parabens, Chega... usuario alertado em 10% e negativado novamente. Proximo desrespeito as regras irei suspender por 7 dias. Ultimo Aviso Amigavel! Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1470690 Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Fevereiro 17, 2013 Share Postado Fevereiro 17, 2013 q eu saiba, comentarios de agradecimento podem mas neh... esse cara tava pedindo ja... Link para o comentário https://xtibia.com/forum/topic/165689-order-sytem-sem-bugs/page/2/#findComment-1471234 Compartilhar em outros sites More sharing options...
Posts Recomendados