diabolico00 0 Postado Dezembro 28, 2007 Share Postado Dezembro 28, 2007 Nome das MAgias! Versão 8.0 Sharingan: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 500) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 1000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 2000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat3, condition) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition4 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 3000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat4, condition) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition5 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat5, condition) arr1 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr2 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr3 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr4 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr5 = { { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 } } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,} addEvent(onCastSpell1, 500, parameters) addEvent(onCastSpell2, 1000, parameters) addEvent(onCastSpell3, 2000, parameters) addEvent(onCastSpell4, 3000, parameters) addEvent(onCastSpell5, 4000, parameters) end Sharingan Tag: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 0) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 500) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 1000) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat3, condition) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition4 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 2000) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat4, condition) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition5 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 3000) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat5, condition) arr1 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr2 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr3 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr4 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr5 = { { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 } } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 1000, parameters) addEvent(onCastSpell4, 2000, parameters) addEvent(onCastSpell5, 3000, parameters) end Magenkyu Sharingan TAg.. local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 0) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 250) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 500) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat3, condition) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition4 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 1000) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat4, condition) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition5 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 2000) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat5, condition) arr1 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr2 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr3 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr4 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr5 = { { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 } } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 250, parameters) addEvent(onCastSpell3, 500, parameters) addEvent(onCastSpell4, 1000, parameters) addEvent(onCastSpell5, 2000, parameters) end Sharin-gan Tag local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PROTECT) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_MANASHIELD) setConditionParam(condition, CONDITION_PARAM_TICKS, 60000) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end <instant name="Protect Friend" words="utamo sio" aggressive="0" params="1" needtarget="1" lvl="25" maglv="15" mana="100" soul="0" exhaustion="1" prem="0" enabled="1" script="protectfriend.lua"><vocation id="2"/><vocation id="6"/><vocation id="10"/></instant> comecei a mecher com magias onte ontem =P A magia Utamo sio a msma coisa q utamo vita + no seu amigo!!! PS: quem perde mana eh ele nao vc xD Se alguem souber algum jeito de fazer o seu personagem perde mana ao inves do seu amigo me de um toque!!! ! OBS: eu num vi nenhuma magia igual a Utamo Sio!! Por isso ah fiz!! Creditos: Todos Meu "ADM Razlen" Qualquer Bug Duvidas ou etc... Me avise!! OBS: Essas Sao minhas primeiras magias! Link para o comentário https://xtibia.com/forum/topic/72721-novas-magias-para-ot-80/ Compartilhar em outros sites More sharing options...
150296 0 Postado Dezembro 31, 2007 Share Postado Dezembro 31, 2007 Bom elas parecem ser boas, jah adicionei no meu ot agora falta testar to sem tempo =(. Link para o comentário https://xtibia.com/forum/topic/72721-novas-magias-para-ot-80/#findComment-453239 Compartilhar em outros sites More sharing options...
Carlic 0 Postado Janeiro 2, 2008 Share Postado Janeiro 2, 2008 Criativas, Eu aprovo :smile_positivo: Abraços! Link para o comentário https://xtibia.com/forum/topic/72721-novas-magias-para-ot-80/#findComment-454369 Compartilhar em outros sites More sharing options...
diabolico00 0 Postado Janeiro 24, 2008 Autor Share Postado Janeiro 24, 2008 (editado) Obrigado Pelo coment!! Eu estava viajando e fiquei sem tempo de entrar no forum!!! E ateh na internet! + agora eu voltei e vou criar novas magias depois eu posto aqui!!! Flw e um abraço a todos do forum!!! --------------------------------- Obrigado por lembrar vou atualizar xD Thx Editado Janeiro 25, 2008 por diabolico00 Link para o comentário https://xtibia.com/forum/topic/72721-novas-magias-para-ot-80/#findComment-467138 Compartilhar em outros sites More sharing options...
maximusot 1 Postado Janeiro 25, 2008 Share Postado Janeiro 25, 2008 Eu gostei por mim APROVADO agora tem que ver algum moderador pra ve se eles aprova né,mas concerteza vão =D (OBS> so um detalhe sua sing ta desatualizada tah assim Metas: [ ] 5 posts [ ] 10 posts [ ] 20 posts [ ] 30 posts [ ] 40 posts [ ] 50 posts [ ] 60 posts [ ] 70 posts [ ] 80 posts [ ] 90 posts [ ] 100 posts vc ja tem 12 post é bom atualiza de veis enquando Link para o comentário https://xtibia.com/forum/topic/72721-novas-magias-para-ot-80/#findComment-467405 Compartilhar em outros sites More sharing options...
Xnij 0 Postado Abril 22, 2008 Share Postado Abril 22, 2008 O ot De tibia 8.0 ond tem pra baxar? Link para o comentário https://xtibia.com/forum/topic/72721-novas-magias-para-ot-80/#findComment-521173 Compartilhar em outros sites More sharing options...
Posts Recomendados