DI

Novas Magias Para Ot 8.0

Por diabolico00, 28 de dez. de 2007 em Globalevents e Spells

script
6
2.3k
diabolico00D
28 de dezembro de 2007 às 01:52

Nome das MAgias! Versão 8.0

 

 

Sharingan:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 500)
setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat1, condition)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat2, condition)


local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat3, condition)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition4 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 3000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat4, condition)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition5 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 4000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat5, condition)

arr1 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr2 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr3 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr4 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr5 = {
{ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)


local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,}
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell2, 1000, parameters)
addEvent(onCastSpell3, 2000, parameters)
addEvent(onCastSpell4, 3000, parameters)
addEvent(onCastSpell5, 4000, parameters)

end

 

Sharingan Tag:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 0)
setConditionParam(condition, CONDITION_PARAM_SPEED, -500)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat1, condition)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 500)
setConditionParam(condition, CONDITION_PARAM_SPEED, -500)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat2, condition)


local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -500)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat3, condition)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition4 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -500)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat4, condition)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition5 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 3000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -800)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat5, condition)

arr1 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr2 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr3 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr4 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr5 = {
{ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)


local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 500, parameters)
addEvent(onCastSpell3, 1000, parameters)
addEvent(onCastSpell4, 2000, parameters)
addEvent(onCastSpell5, 3000, parameters)

end

 

Magenkyu Sharingan TAg..

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 0)
setConditionParam(condition, CONDITION_PARAM_SPEED, -800)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat1, condition)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 250)
setConditionParam(condition, CONDITION_PARAM_SPEED, -800)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat2, condition)


local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 500)
setConditionParam(condition, CONDITION_PARAM_SPEED, -800)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat3, condition)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition4 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -800)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat4, condition)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

local condition5 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -800)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat5, condition)

arr1 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr2 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr3 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr4 = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}

arr5 = {
{ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)


local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 1000, parameters)
addEvent(onCastSpell5, 2000, parameters)

end

 

 

Sharin-gan Tag

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PROTECT)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)




local condition = createConditionObject(CONDITION_MANASHIELD)
setConditionParam(condition, CONDITION_PARAM_TICKS, 60000)
setCombatCondition(combat, condition)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

 

 

<instant name="Protect Friend" words="utamo sio" aggressive="0" params="1" needtarget="1" lvl="25" maglv="15" mana="100" soul="0" exhaustion="1" prem="0" enabled="1" script="protectfriend.lua"><vocation id="2"/><vocation id="6"/><vocation id="10"/></instant>

 

comecei a mecher com magias onte ontem =P

 

 

A magia Utamo sio a msma coisa q utamo vita + no seu amigo!!!

 

PS: quem perde mana eh ele nao vc xD

 

Se alguem souber algum jeito de fazer o seu personagem perde mana ao inves do seu amigo

 

me de um toque!!!

 

!

 

OBS: eu num vi nenhuma magia igual a Utamo Sio!!

 

Por isso ah fiz!!

 

 

Creditos: Todos Meu "ADM Razlen"

 

Qualquer Bug Duvidas ou etc... Me avise!!

 

OBS: Essas Sao minhas primeiras magias!

1502961
31 de dezembro de 2007 às 10:51

Bom elas parecem ser boas, jah adicionei no meu ot agora falta testar to sem tempo =(.

CarlicC
02 de janeiro de 2008 às 18:01

Criativas,

Eu aprovo :smile_positivo:

 

Abraços! :winksmiley02:

4 semanas depois...
diabolico00D
24 de janeiro de 2008 às 15:43

Obrigado Pelo coment!!

 

Eu estava viajando e fiquei sem tempo de entrar no forum!!!

 

E ateh na internet! + agora eu voltei e vou criar novas magias depois eu posto aqui!!!

 

Flw e um abraço a todos do forum!!!

 

---------------------------------

Obrigado por lembrar vou atualizar

xD Thx

Editado Janeiro 25 por diabolico00

24 de janeiro de 2008 às 22:29

Eu gostei

por mim APROVADO

agora tem que ver algum moderador pra ve se eles aprova né,mas concerteza vão =D

 

(OBS> so um detalhe sua sing ta desatualizada tah assim

Metas:

[ ] 5 posts

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vc ja tem 12 post é bom atualiza de veis enquando

3 meses depois...
XnijX
22 de abril de 2008 às 09:36

O ot De tibia 8.0 ond tem pra baxar?