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Erro ao upar de level


Neymar Jr

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quando meu pokemon upa aparece esse erro na distro

[13/06/2015 11:11:39] [Error - CreatureScript Interface]
[13/06/2015 11:11:39] data/creaturescripts/scripts/pokeexp.lua:onDeath
[13/06/2015 11:11:39] Description:
[13/06/2015 11:11:39] data/lib/level system.lua:324: bad argument #1 to 'floor' (number expected, got nil)
[13/06/2015 11:11:39] stack traceback:
[13/06/2015 11:11:39]     [C]: in function 'floor'
[13/06/2015 11:11:39]     data/lib/level system.lua:324: in function 'doMathDecimal'
[13/06/2015 11:11:39]     data/lib/level system.lua:393: in function 'adjustPokemonLevel'
[13/06/2015 11:11:39]     data/lib/level system.lua:285: in function 'givePokemonExp'
[13/06/2015 11:11:39]     data/creaturescripts/scripts/pokeexp.lua:47: in function <data/creaturescripts/scripts/pokeexp.lua:10>

script

local balls = {11826, 11828, 11829, 11831, 11832, 11834, 11835, 11837,

11737, 11739, 11740, 11742, 11743, 11745, 11746, 11748}

local function playerAddExp(cid, exp)
doPlayerAddExp(cid, exp)
doSendAnimatedText(getThingPos(cid), exp, 215)
end


function onDeath(cid, corpse, deathList)

--if not isCreature(cid) then return true end
if isSummon(cid) or not deathList or corpse.itemid == 0 or getCreatureName(cid) == "Evolution" then return true end

-------------Edited Golden Arena-------------------------
if getPlayerStorageValue(cid, 22546) == 1 then
setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1)
doItemSetAttribute(corpse.uid, "golden", 1) --alterado v2.6
end --alterado v2.4
if getPlayerStorageValue(cid, 22546) == 1 and (getGlobalStorageValue(22547) == -1 or getGlobalStorageValue(22547) == #wavesGolden+1) and getGlobalStorageValue(22548) <= 0 then
for _, sid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(sid, 22545) == 1 then
doPlayerSendTextMessage(sid, 20, "You have win the golden arena! Take your reward!")
doPlayerAddItem(sid, 2152, 100) --premio
setPlayerStorageValue(sid, 22545, -1)
doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false) --alterado v2.4
end --nao esqueçam de fazer as alteraçoes no lib/configuration.lua!!
end
end
---------------------------------------------------

local givenexp = getWildPokemonExp(cid)
local expstring = ""..cid.."expEx"
local killer = getItemAttribute(corpse.uid, "corpseowner")

if givenexp > 0 then
for a = 1, #deathList do
local pk = deathList[a]
if isCreature(pk) then
playerAddExp(pk, math.floor(playerExperienceRate * givenexp))
local firstball = getPlayerSlotItem(pk, 8)

if firstball and getItemAttribute(firstball.uid, expstring) and getItemAttribute(firstball.uid, expstring) > 0 then
local percent = getItemAttribute(firstball.uid, expstring) <= 1 and getItemAttribute(firstball.uid, expstring) or 1
local gainexp = math.ceil(percent * givenexp)
doItemSetAttribute(firstball.uid, expstring, 0)
givePokemonExp(pk, firstball, gainexp)
end

for b = 1, #balls do
local pokes = getItemsInContainerById(getPlayerSlotItem(pk, 3).uid, balls)
if #pokes >= 1 then
for _, uid in pairs (pokes) do
if getItemAttribute(uid, expstring) and getItemAttribute(uid, expstring) > 0 then
local percent = getItemAttribute(uid, expstring) <= 1 and getItemAttribute(uid, expstring) or 1
local gainexp = math.ceil(percent * givenexp)
doItemSetAttribute(uid, expstring, 0)
givePokemonExpInBp(pk, uid, gainexp, balls)
end
end
end
end
end
end
end

if isNpcSummon(cid) then
local master = getCreatureMaster(cid)
doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000))
doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1)
doRemoveCreature(cid)
return false
end


doItemSetAttribute(corpse.uid, "offense", getPlayerStorageValue(cid, 1011))
doItemSetAttribute(corpse.uid, "defense", getPlayerStorageValue(cid, 1012))
doItemSetAttribute(corpse.uid, "speed", getPlayerStorageValue(cid, 1013))
doItemSetAttribute(corpse.uid, "vitality", getPlayerStorageValue(cid, 1014))
doItemSetAttribute(corpse.uid, "spattack", getPlayerStorageValue(cid, 1015))
doItemSetAttribute(corpse.uid, "level", getLevel(cid))
doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
return true

end


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Amigo, o erro está vindo do seguinte arquivo:

data/lib/level system.lua

 

ai o arquivo

 

 

 

function getPokemonBaseStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off

    ret.def = a.defense * m
    ret.defense = ret.def

    ret.agi = a.agility * m
    ret.agility = ret.agi

    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk

    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end

function getPokemonStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off

    ret.def = a.defense * m
    ret.defense = ret.def

    ret.agi = a.agility * m
    ret.agility = ret.agi

    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk

    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end

function getPokeballStatus(owner,pokeball)
    local a = getItemAttribute(owner,pokeball.uid,"poke")
    if not a then return false end
    local ret = {}
    ret.off = getItemAttribute(owner,pokeball.uid,"offense")
    ret.offense = getItemAttribute(owner,pokeball.uid,"offense")

    ret.def = getItemAttribute(owner,pokeball.uid,"defense")
    ret.defense = getItemAttribute(owner,pokeball.uid,"defense")

    ret.agi = getItemAttribute(owner,pokeball.uid,"speed")
    ret.agility = getItemAttribute(owner,pokeball.uid,"speed")

    ret.spatk = getItemAttribute(owner,pokeball.uid,"specialattack")
    ret.specialattack = getItemAttribute(owner,pokeball.uid,"specialattack")

    ret.vit = getItemAttribute(owner,pokeball.uid,"vitality")
    ret.vitality = getItemAttribute(owner,pokeball.uid,"vitality")
return ret
end

function getPokemonXMLOutfit(name)
local johto = false
for i = 209, 308 do       --alterado v2.6
  if oldpokedex[i][1] and oldpokedex[i][1] == name then
     johto = true
  end
end
    if isShinyName(name) then
       a = "data/monster/pokes/Shiny/"..name..".xml"
    elseif johto then
       a = "data/monster/pokes/geracao 2/"..name..".xml"    --edited pra melhorar a pasta monster
    else
       a = "data/monster/pokes/geracao 1/"..name..".xml"
    end
    local b = io.open(a, "a+")
    local c = b:read("*all")
    b:close()
    local d, e = c:find('look type="(.-)"')
    c = string.sub(c, d + 11, e - 1)
return tonumber(c)
end

function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end

function doStartEvolution(cid, evolution, seconds)
    if not isCreature(cid) then return true end
    local a = getPlayerStorageValue(cid, 1007)
    local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
    local d = getThingPos(cid)
    local e = getCreatureMaster(cid)
    if getHappinessRate(cid) < 1 then return true end
    local f = getCreatureOutfit(cid).lookType
    local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
    local h = getPokemonXMLOutfit(evolution)
    doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
    doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
    doSummonMonster(e, "Evolution")
    doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
    local evo = getCreatureSummons(e)[1]
    doEvolutionOutfit(evo, h, f)
    doCreatureSetHideHealth(evo, true)
    doCreatureSetLookDir(evo, 2)
    setPlayerStorageValue(evo, 1007, g)
    doTeleportThing(evo, d, false)
    addEvent(sendSSJEffect, 250, evo)
    doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
    doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
    return true end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)

    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

    if not isCreature(cid) then return true end

    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end

    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, 8)
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

        doItemSetAttribute(pokeball.uid, "hp", pct)

        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        

        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)

        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        local oldlvl = getPokemonLevel(item2.uid)
        doRemoveCreature(item2.uid)

        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]

        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)

        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)

        doAddPokemonInOwnList(cid, theevo)
        local happy = getItemAttribute(pokeball.uid, "happy")

        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end

        adjustStatus(pk, pokeball.uid, true, false)

        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end





function givePokemonExp(cid, item, expe, pct, rarecandy)

    if expe <= 0 or not isCreature(cid) then return true end

    local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true))

        if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then
            givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))
        return true
        end

    doItemSetAttribute(item.uid, "exp", tonumber(getItemAttribute(item.uid, "exp")) + expe)
    doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1)
    doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe)


    if pct then
        doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).")
    else
        if getItemAttribute(item.uid, "nextlevelexp") > 0 then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).")
        else
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!")
        end
    end

    if isBeingUsed(item.itemid) then
    doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215)
    end

    if getItemAttribute(item.uid, "nextlevelexp") <= 0 then
        local summon = getCreatureSummons(cid)[1]
    
        if not isCreature(summon) then return true end

        doSendFlareEffect(getThingPos(summon))
        doSendAnimatedText(getThingPos(summon), "Level up!", 215)

        adjustPokemonLevel(item.uid, cid, item.itemid)
        doCreatureAddHealth(summon, getCreatureMaxHealth(summon))
    end
end


function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)

    if expe <= 0 or not isCreature(cid) then return true end

    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))

    if getItemAttribute(item, "exp") + expe > leveltable[100] then
        givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)
    return true
    end

    doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe)
    doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1)
    doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe)

    if not hidemessage then
        if pct then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).")
        else
            if getItemAttribute(item, "nextlevelexp") > 0 then
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).")
            else
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.")
                adjustPokemonLevel(item, cid, ballid)
            end
        end
    end
end



function doMathDecimal(number, casas)

    if math.floor(number) == number then return number end

    local c = casas and casas + 1 or 3

    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end

return number
end



function adjustPokemonLevel(item, cid, id, rarecandy)

    if not isCreature(cid) then return true end

    local exp = getItemAttribute(item, "exp")
    local level = getItemAttribute(item, "level")
    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
    local newlevel = 1

    for x = 1, 100 do
        if exp >= leveltable[x] and exp < leveltable[x+1] then
            newlevel = x
        end
    end

    if newlevel <= 1 then return true end

    local levelsup = (newlevel - level)
    local pokemon = getItemAttribute(item, "poke")
    local happy = getItemAttribute(item, "happy")
    local rate = happy / 100
    local newhappiness = happy

    if happy >= 250 then
        newhappiness = 255
    elseif happy >= 230 then
        newhappiness = happy + 4
    elseif happy >= 210 then
        newhappiness = happy + 6
    elseif happy >= 180 then
        newhappiness = happy + 8
    elseif happy >= 140 then
        newhappiness = happy + 10
    elseif happy >= 110 then
        newhappiness = happy + 12
    else
        newhappiness = happy + 15
    end
    doItemSetAttribute(item, "level", newlevel)

    if not rarecandy then
        doItemSetAttribute(item, "happy", newhappiness)
    end

    local nextexp = leveltable[newlevel + 1] - exp
    doItemSetAttribute(item, "nextlevelexp", nextexp)

    if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then
        addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.")
    end

    if isCreature(cid) and id >= 1 and isBeingUsed(id) then
        adjustStatus(getCreatureSummons(cid)[1], item, false, true)
        doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")

        if happy < minHappyToEvolve then return true end

        if pokemonsCanEvolveByLevel then

            local summon = getCreatureSummons(cid)[1]

            local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1
            local level = getItemAttribute(item, "level")
            local evolution = "none"
            local name = getCreatureName(summon)

            if name == "Tyrogue" and level >= 20 then
                if getOffense(summon) == getDefense(summon) then
                    evolution = "Hitmontop"
                elseif getOffense(summon) > getDefense(summon) then
                    evolution = "Hitmonlee"
                else
                    evolution = "Hitmonchan"
                end
            elseif name == "Eevee" then
                if happy >= maxHappyToEvolve then
                    if isDay() then
                        evolution = "Espeon"
                    else
                        evolution = "Umbreon"
                    end
                end
            elseif name == "Slowpoke" and level >= 28 then
                evolution = "Slowbro"
            elseif name == "Poliwhirl" and level >= 36 then
                evolution = "Poliwrath"
            elseif reqlevel > 4 and level >= reqlevel then
                evolution = poevo[getCreatureName(summon)].evolution
            elseif reqlevel == 2 and happy >= maxHappyToEvolve then
                evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none"
            end

            if evolution ~= "none" then
                doStartEvolution(summon, evolution, 4)
            end
        end
    end
end

function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   --alterado v2.5
   if not isCreature(cid) then return true end
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end

function adjustStatus(pk, item, health, vite, conditions)

    if not isCreature(pk) then return true end

    local bonusoffense = getItemAttribute(item, boffense) or 0
    local bonusdefense = getItemAttribute(item, bdefense) or 0
    local bonusagility = getItemAttribute(item, bagility) or 0
    local bonussattack = getItemAttribute(item, bsattack) or 0

    setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
    setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense)
    setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense)
    setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility)
    setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack)

    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    doCreatureSetSkullType(pk, gender)

    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
        setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
        doCreatureAddHealth(pk, pct * vit * HPperVIT)
    end

    setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))

    doRegainSpeed(pk)

    local nick = getItemAttribute(item, "poke")
    
    if string.find(tostring(nick), "Shiny") then
       nick = tostring(nick):match("Shiny (.*)")
    end

    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end

    setPlayerStorageValue(pk, 1007, nick)

    local boostlevel = getItemAttribute(item, "boost") or 0
    local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
    local lvlstr = ""

    if showBoostSeparated then
        boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
    end

    if hideSummonsLevel then
        if not hideBoost then
            nick = nick.." [+"..boostlevel.."]"
        end
    else
        nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow..""
    end

    --doCreatureSetNick(pk, nick)

    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end

    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end

    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)

    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)

    if health == true then
        local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end

    if isSummon(pk) and conditions then                        --alterado v2.5 daki pra baixo!!
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end

        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end

        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                --alterado v2.5
        end

        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
    
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") == 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        --edited aura system
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               --edited pvp system
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end

return true
end

function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)

    if not isCreature(cid) then return true end
    if not pokes[getCreatureName(cid)] then return true end  --alterado v2.6

    local levelRange = 0
    local off = 0
    local def = 0
    local agi = 0
    local spatk = 0
    local vit = 0
    local this = getCreatureName(cid)
    local ee = 1

    if optionalExtraExp then
        ee = optionalExtraExp
    end


    if optionalLevel and tonumber(optionalLevel) >= 1 then
            if optionalLevel <= 100 then
                levelRange = optionalLevel
            else
                levelRange = 100
            end
    elseif getCreatureOutfit(cid).lookHead and getCreatureOutfit(cid).lookBody and getCreatureOutfit(cid).lookHead <= getCreatureOutfit(cid).lookBody then
        levelRange = math.random(getCreatureOutfit(cid).lookHead, getCreatureOutfit(cid).lookBody)
    else
        levelRange = math.random(20, 30)
    end

    local status = getPokemonBaseStatus(this)
        if status then
            off = status.off
            def = status.def
            agi = status.agi
            vit = status.vit
            spatk = status.spatk
        end

    setPlayerStorageValue(cid, 1000, levelRange)

    if optionalStatus and optionalStatus.off then
        setPlayerStorageValue(cid, 1001, optionalStatus.offense)
        setPlayerStorageValue(cid, 1002, optionalStatus.defense)
        setPlayerStorageValue(cid, 1003, optionalStatus.agility)
        setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
        setPlayerStorageValue(cid, 1011, optionalStatus.offense)
        setPlayerStorageValue(cid, 1012, optionalStatus.defense)
        setPlayerStorageValue(cid, 1013, optionalStatus.agility)
        setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
    else
        setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.2))
        setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.2))
        setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.2))
        setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.2))
        setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.2))
        setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
        setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
        setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
        setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
        setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
    end

    doRegainSpeed(cid)

    setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
    doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    
    if pokes[getCreatureName(cid)].exp then
        --getMonsterInfo(getCreatureName(cid)).experience
        local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
        setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
        if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)         --edited golden arena
       end  
    end

    local wildshow = wildBeforeNames and "Wild " or ""
    if optionalNick then
        if hideWildsLevel then
            --doCreatureSetNick(cid, optionalNick)
        else
            --doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
        end
    else
        if hideWildsLevel then
            --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
        else
            --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
        end
    end
end

function getOffense(cid)
    if not isCreature(cid) then return 0 end

    --[[if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1001)) / 2
    end ]]

return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
    if not isCreature(cid) then return 0 end

--[[    if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1002)) / 2
    end  ]]

return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end

function getLevel(cid)
    if isSummon(cid) then
    return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
    end
return getPlayerStorageValue(cid, 1000)
end

function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
    if getItemAttribute(item.uid, "nick") then
    return getItemAttribute(item.uid, "nick")
    end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getPokemonName(cid)
return getCreatureName(cid)
end

function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5
end

function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end       --alterado v2.5
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end

function getPokemonLevelByName(name)
if tostring(name) then                       --alterado v2.5
   return pokes[name].level
end
return 0
end

function getPokemonLevel(cid)
    if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end

function getPokemonGender(cid)
return getCreatureSkullType(cid)
end

 

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function getPokemonBaseStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off

    ret.def = a.defense * m
    ret.defense = ret.def

    ret.agi = a.agility * m
    ret.agility = ret.agi

    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk

    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end

function getPokemonStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off

    ret.def = a.defense * m
    ret.defense = ret.def

    ret.agi = a.agility * m
    ret.agility = ret.agi

    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk

    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end

function getPokeballStatus(owner,pokeball)
    local a = getItemAttribute(owner,pokeball.uid,"poke")
    if not a then return false end
    local ret = {}
    ret.off = getItemAttribute(owner,pokeball.uid,"offense")
    ret.offense = getItemAttribute(owner,pokeball.uid,"offense")

    ret.def = getItemAttribute(owner,pokeball.uid,"defense")
    ret.defense = getItemAttribute(owner,pokeball.uid,"defense")

    ret.agi = getItemAttribute(owner,pokeball.uid,"speed")
    ret.agility = getItemAttribute(owner,pokeball.uid,"speed")

    ret.spatk = getItemAttribute(owner,pokeball.uid,"specialattack")
    ret.specialattack = getItemAttribute(owner,pokeball.uid,"specialattack")

    ret.vit = getItemAttribute(owner,pokeball.uid,"vitality")
    ret.vitality = getItemAttribute(owner,pokeball.uid,"vitality")
return ret
end

function getPokemonXMLOutfit(name)
local johto = false
for i = 209, 308 do       --alterado v2.6
  if oldpokedex[i][1] and oldpokedex[i][1] == name then
     johto = true
  end
end
    if isShinyName(name) then
       a = "data/monster/pokes/Shiny/"..name..".xml"
    elseif johto then
       a = "data/monster/pokes/geracao 2/"..name..".xml"    --edited pra melhorar a pasta monster
    else
       a = "data/monster/pokes/geracao 1/"..name..".xml"
    end
    local b = io.open(a, "a+")
    local c = b:read("*all")
    b:close()
    local d, e = c:find('look type="(.-)"')
    c = string.sub(c, d + 11, e - 1)
return tonumber(c)
end

function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end

function doStartEvolution(cid, evolution, seconds)
    if not isCreature(cid) then return true end
    local a = getPlayerStorageValue(cid, 1007)
    local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
    local d = getThingPos(cid)
    local e = getCreatureMaster(cid)
    if getHappinessRate(cid) < 1 then return true end
    local f = getCreatureOutfit(cid).lookType
    local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
    local h = getPokemonXMLOutfit(evolution)
    doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
    doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
    doSummonMonster(e, "Evolution")
    doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
    local evo = getCreatureSummons(e)[1]
    doEvolutionOutfit(evo, h, f)
    doCreatureSetHideHealth(evo, true)
    doCreatureSetLookDir(evo, 2)
    setPlayerStorageValue(evo, 1007, g)
    doTeleportThing(evo, d, false)
    addEvent(sendSSJEffect, 250, evo)
    doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
    doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
    return true end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)

    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

    if not isCreature(cid) then return true end

    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end

    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, 8)
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

        doItemSetAttribute(pokeball.uid, "hp", pct)

        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        

        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)

        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        local oldlvl = getPokemonLevel(item2.uid)
        doRemoveCreature(item2.uid)

        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]

        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)

        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)

        doAddPokemonInOwnList(cid, theevo)
        local happy = getItemAttribute(pokeball.uid, "happy")

        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end

        adjustStatus(pk, pokeball.uid, true, false)

        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end





function givePokemonExp(cid, item, expe, pct, rarecandy)

    if expe <= 0 or not isCreature(cid) then return true end

    local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true))

        if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then
            givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))
        return true
        end

    doItemSetAttribute(item.uid, "exp", tonumber(getItemAttribute(item.uid, "exp")) + expe)
    doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1)
    doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe)


    if pct then
        doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).")
    else
        if getItemAttribute(item.uid, "nextlevelexp") > 0 then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).")
        else
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!")
        end
    end

    if isBeingUsed(item.itemid) then
    doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215)
    end

    if getItemAttribute(item.uid, "nextlevelexp") <= 0 then
        local summon = getCreatureSummons(cid)[1]
    
        if not isCreature(summon) then return true end

        doSendFlareEffect(getThingPos(summon))
        doSendAnimatedText(getThingPos(summon), "Level up!", 215)

        adjustPokemonLevel(item.uid, cid, item.itemid)
        doCreatureAddHealth(summon, getCreatureMaxHealth(summon))
    end
end


function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)

    if expe <= 0 or not isCreature(cid) then return true end

    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))

    if getItemAttribute(item, "exp") + expe > leveltable[100] then
        givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)
    return true
    end

    doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe)
    doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1)
    doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe)

    if not hidemessage then
        if pct then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).")
        else
            if getItemAttribute(item, "nextlevelexp") > 0 then
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).")
            else
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.")
                adjustPokemonLevel(item, cid, ballid)
            end
        end
    end
end



function doMathDecimal(number, casas)

    if math.floor(number) =393
 number then return number end

    local c = casas and casas + 1 or 3

    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end

return number
end



function adjustPokemonLevel(item, cid, id, rarecandy)

    if not isCreature(cid) then return true end

    local exp = getItemAttribute(item, "exp")
    local level = getItemAttribute(item, "level")
    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
    local newlevel = 1

    for x = 1, 100 do
        if exp >= leveltable[x] and exp < leveltable[x+1] then
            newlevel = x
        end
    end

    if newlevel <= 1 then return true end

    local levelsup = (newlevel - level)
    local pokemon = getItemAttribute(item, "poke")
    local happy = getItemAttribute(item, "happy")
    local rate = happy / 100
    local newhappiness = happy

    if happy >= 250 then
        newhappiness = 255
    elseif happy >= 230 then
        newhappiness = happy + 4
    elseif happy >= 210 then
        newhappiness = happy + 6
    elseif happy >= 180 then
        newhappiness = happy + 8
    elseif happy >= 140 then
        newhappiness = happy + 10
    elseif happy >= 110 then
        newhappiness = happy + 12
    else
        newhappiness = happy + 15
    end
    doItemSetAttribute(item, "level", newlevel)

    if not rarecandy then
        doItemSetAttribute(item, "happy", newhappiness)
    end

    local nextexp = leveltable[newlevel + 1] - exp
    doItemSetAttribute(item, "nextlevelexp", nextexp)

    if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then
        addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.")
    end

    if isCreature(cid) and id >= 1 and isBeingUsed(id) then
        adjustStatus(getCreatureSummons(cid)[1], item, false)
        doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")

        if happy < minHappyToEvolve then return true end

        if pokemonsCanEvolveByLevel then

            local summon = getCreatureSummons(cid)[1]

            local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1
            local level = getItemAttribute(item, "level")
            local evolution = "none"
            local name = getCreatureName(summon)

            if name == "Tyrogue" and level >= 20 then
                if getOffense(summon) == getDefense(summon) then
                    evolution = "Hitmontop"
                elseif getOffense(summon) > getDefense(summon) then
                    evolution = "Hitmonlee"
                else
                    evolution = "Hitmonchan"
                end
            elseif name == "Eevee" then
                if happy >= maxHappyToEvolve then
                    if isDay() then
                        evolution = "Espeon"
                    else
                        evolution = "Umbreon"
                    end
                end
            elseif name == "Slowpoke" and level >= 28 then
                evolution = "Slowbro"
            elseif name == "Poliwhirl" and level >= 36 then
                evolution = "Poliwrath"
            elseif reqlevel > 4 and level >= reqlevel then
                evolution = poevo[getCreatureName(summon)].evolution
            elseif reqlevel == 2 and happy >= maxHappyToEvolve then
                evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none"
            end

            if evolution ~= "none" then
                doStartEvolution(summon, evolution, 4)
            end
        end
    end
end

function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   --alterado v2.5
   if not isCreature(cid) then return true end
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end

function adjustStatus(pk, item, health, vite, conditions)

    if not isCreature(pk) then return true end

    local bonusoffense = getItemAttribute(item, boffense) or 0
    local bonusdefense = getItemAttribute(item, bdefense) or 0
    local bonusagility = getItemAttribute(item, bagility) or 0
    local bonussattack = getItemAttribute(item, bsattack) or 0

    setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
    setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense)
    setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense)
    setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility)
    setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack)

    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    doCreatureSetSkullType(pk, gender)

    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
        setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
        doCreatureAddHealth(pk, pct * vit * HPperVIT)
    end

    setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))

    doRegainSpeed(pk)

    local nick = getItemAttribute(item, "poke")
    
    if string.find(tostring(nick), "Shiny") then
       nick = tostring(nick):match("Shiny (.*)")
    end

    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end

    setPlayerStorageValue(pk, 1007, nick)

    local boostlevel = getItemAttribute(item, "boost") or 0
    local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
    local lvlstr = ""

    if showBoostSeparated then
        boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
    end

    if hideSummonsLevel then
        if not hideBoost then
            nick = nick.." [+"..boostlevel.."]"
        end
    else
        nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow..""
    end

    --doCreatureSetNick(pk, nick)

    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end

    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end

    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)

    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)

    if health == true then
        local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end

    if isSummon(pk) and conditions then                        --alterado v2.5 daki pra baixo!!
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end

        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end

        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                --alterado v2.5
        end

        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
    
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") == 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        --edited aura system
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               --edited pvp system
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end

return true
end

function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)

    if not isCreature(cid) then return true end
    if not pokes[getCreatureName(cid)] then return true end  --alterado v2.6

    local levelRange = 0
    local off = 0
    local def = 0
    local agi = 0
    local spatk = 0
    local vit = 0
    local this = getCreatureName(cid)
    local ee = 1

    if optionalExtraExp then
        ee = optionalExtraExp
    end


    if optionalLevel and tonumber(optionalLevel) >= 1 then
            if optionalLevel <= 100 then
                levelRange = optionalLevel
            else
                levelRange = 100
            end
    elseif getCreatureOutfit(cid).lookHead and getCreatureOutfit(cid).lookBody and getCreatureOutfit(cid).lookHead <= getCreatureOutfit(cid).lookBody then
        levelRange = math.random(getCreatureOutfit(cid).lookHead, getCreatureOutfit(cid).lookBody)
    else
        levelRange = math.random(20, 30)
    end

    local status = getPokemonBaseStatus(this)
        if status then
            off = status.off
            def = status.def
            agi = status.agi
            vit = status.vit
            spatk = status.spatk
        end

    setPlayerStorageValue(cid, 1000, levelRange)

    if optionalStatus and optionalStatus.off then
        setPlayerStorageValue(cid, 1001, optionalStatus.offense)
        setPlayerStorageValue(cid, 1002, optionalStatus.defense)
        setPlayerStorageValue(cid, 1003, optionalStatus.agility)
        setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
        setPlayerStorageValue(cid, 1011, optionalStatus.offense)
        setPlayerStorageValue(cid, 1012, optionalStatus.defense)
        setPlayerStorageValue(cid, 1013, optionalStatus.agility)
        setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
    else
        setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.2))
        setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.2))
        setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.2))
        setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.2))
        setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.2))
        setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
        setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
        setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
        setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
        setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
    end

    doRegainSpeed(cid)

    setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
    doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    
    if pokes[getCreatureName(cid)].exp then
        --getMonsterInfo(getCreatureName(cid)).experience
        local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
        setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
        if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)         --edited golden arena
       end  
    end

    local wildshow = wildBeforeNames and "Wild " or ""
    if optionalNick then
        if hideWildsLevel then
            --doCreatureSetNick(cid, optionalNick)
        else
            --doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
        end
    else
        if hideWildsLevel then
            --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
        else
            --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
        end
    end
end

function getOffense(cid)
    if not isCreature(cid) then return 0 end

    --[[if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1001)) / 2
    end ]]

return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
    if not isCreature(cid) then return 0 end

--[[    if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1002)) / 2
    end  ]]

return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end

function getLevel(cid)
    if isSummon(cid) then
    return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
    end
return getPlayerStorageValue(cid, 1000)
end

function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
    if getItemAttribute(item.uid, "nick") then
    return getItemAttribute(item.uid, "nick")
    end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getPokemonName(cid)
return getCreatureName(cid)
end

function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5
end

function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end       --alterado v2.5
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end

function getPokemonLevelByName(name)
if tostring(name) then                       --alterado v2.5
   return pokes[name].level
end
return 0
end

function getPokemonLevel(cid)
    if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end

function getPokemonGender(cid)
return getCreatureSkullType(cid)
end 

 

 

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olha ai os erros

 

[22/06/2015 16:56:21] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '='
[22/06/2015 16:56:21] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[22/06/2015 16:56:21] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '='
[22/06/2015 16:56:21] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[22/06/2015 16:56:22] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '='
[22/06/2015 16:56:22] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[22/06/2015 16:56:23] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '='
[22/06/2015 16:56:23] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[22/06/2015 16:56:24] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '='
[22/06/2015 16:56:24] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[22/06/2015 16:56:25] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '='
[22/06/2015 16:56:25] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[22/06/2015 16:56:25] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '='
[22/06/2015 16:56:25] [Warning - LuaScriptInterface::initState] Cannot load data/lib/

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function getPokemonBaseStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off

    ret.def = a.defense * m
    ret.defense = ret.def

    ret.agi = a.agility * m
    ret.agility = ret.agi

    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk

    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end

function getPokemonStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off

    ret.def = a.defense * m
    ret.defense = ret.def

    ret.agi = a.agility * m
    ret.agility = ret.agi

    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk

    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end

function getPokeballStatus(owner,pokeball)
    local a = getItemAttribute(owner,pokeball.uid,"poke")
    if not a then return false end
    local ret = {}
    ret.off = getItemAttribute(owner,pokeball.uid,"offense")
    ret.offense = getItemAttribute(owner,pokeball.uid,"offense")

    ret.def = getItemAttribute(owner,pokeball.uid,"defense")
    ret.defense = getItemAttribute(owner,pokeball.uid,"defense")

    ret.agi = getItemAttribute(owner,pokeball.uid,"speed")
    ret.agility = getItemAttribute(owner,pokeball.uid,"speed")

    ret.spatk = getItemAttribute(owner,pokeball.uid,"specialattack")
    ret.specialattack = getItemAttribute(owner,pokeball.uid,"specialattack")

    ret.vit = getItemAttribute(owner,pokeball.uid,"vitality")
    ret.vitality = getItemAttribute(owner,pokeball.uid,"vitality")
return ret
end

function getPokemonXMLOutfit(name)
local johto = false
for i = 209, 308 do       --alterado v2.6
  if oldpokedex[i][1] and oldpokedex[i][1] == name then
     johto = true
  end
end
    if isShinyName(name) then
       a = "data/monster/pokes/Shiny/"..name..".xml"
    elseif johto then
       a = "data/monster/pokes/geracao 2/"..name..".xml"    --edited pra melhorar a pasta monster
    else
       a = "data/monster/pokes/geracao 1/"..name..".xml"
    end
    local b = io.open(a, "a+")
    local c = b:read("*all")
    b:close()
    local d, e = c:find('look type="(.-)"')
    c = string.sub(c, d + 11, e - 1)
return tonumber(c)
end

function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end

function doStartEvolution(cid, evolution, seconds)
    if not isCreature(cid) then return true end
    local a = getPlayerStorageValue(cid, 1007)
    local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
    local d = getThingPos(cid)
    local e = getCreatureMaster(cid)
    if getHappinessRate(cid) < 1 then return true end
    local f = getCreatureOutfit(cid).lookType
    local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
    local h = getPokemonXMLOutfit(evolution)
    doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
    doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
    doSummonMonster(e, "Evolution")
    doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
    local evo = getCreatureSummons(e)[1]
    doEvolutionOutfit(evo, h, f)
    doCreatureSetHideHealth(evo, true)
    doCreatureSetLookDir(evo, 2)
    setPlayerStorageValue(evo, 1007, g)
    doTeleportThing(evo, d, false)
    addEvent(sendSSJEffect, 250, evo)
    doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
    doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
    return true end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)

    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

    if not isCreature(cid) then return true end

    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end

    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, 8)
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

        doItemSetAttribute(pokeball.uid, "hp", pct)

        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        

        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)

        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        local oldlvl = getPokemonLevel(item2.uid)
        doRemoveCreature(item2.uid)

        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]

        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)

        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)

        doAddPokemonInOwnList(cid, theevo)
        local happy = getItemAttribute(pokeball.uid, "happy")

        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end

        adjustStatus(pk, pokeball.uid, true, false)

        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end





function givePokemonExp(cid, item, expe, pct, rarecandy)

    if expe <= 0 or not isCreature(cid) then return true end

    local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true))

        if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then
            givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))
        return true
        end

    doItemSetAttribute(item.uid, "exp", tonumber(getItemAttribute(item.uid, "exp")) + expe)
    doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1)
    doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe)


    if pct then
        doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).")
    else
        if getItemAttribute(item.uid, "nextlevelexp") > 0 then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).")
        else
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!")
        end
    end

    if isBeingUsed(item.itemid) then
    doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215)
    end

    if getItemAttribute(item.uid, "nextlevelexp") <= 0 then
        local summon = getCreatureSummons(cid)[1]
    
        if not isCreature(summon) then return true end

        doSendFlareEffect(getThingPos(summon))
        doSendAnimatedText(getThingPos(summon), "Level up!", 215)

        adjustPokemonLevel(item.uid, cid, item.itemid)
        doCreatureAddHealth(summon, getCreatureMaxHealth(summon))
    end
end


function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)

    if expe <= 0 or not isCreature(cid) then return true end

    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))

    if getItemAttribute(item, "exp") + expe > leveltable[100] then
        givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)
    return true
    end

    doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe)
    doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1)
    doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe)

    if not hidemessage then
        if pct then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).")
        else
            if getItemAttribute(item, "nextlevelexp") > 0 then
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).")
            else
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.")
                adjustPokemonLevel(item, cid, ballid)
            end
        end
    end
end



function doMathDecimal(number, casas)

    if math.floor(number) 
 number then return number end

    local c = casas and casas + 1 or 3

    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end

return number
end



function adjustPokemonLevel(item, cid, id, rarecandy)

    if not isCreature(cid) then return true end

    local exp = getItemAttribute(item, "exp")
    local level = getItemAttribute(item, "level")
    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
    local newlevel = 1

    for x = 1, 100 do
        if exp >= leveltable[x] and exp < leveltable[x+1] then
            newlevel = x
        end
    end

    if newlevel <= 1 then return true end

    local levelsup = (newlevel - level)
    local pokemon = getItemAttribute(item, "poke")
    local happy = getItemAttribute(item, "happy")
    local rate = happy / 100
    local newhappiness = happy

    if happy >= 250 then
        newhappiness = 255
    elseif happy >= 230 then
        newhappiness = happy + 4
    elseif happy >= 210 then
        newhappiness = happy + 6
    elseif happy >= 180 then
        newhappiness = happy + 8
    elseif happy >= 140 then
        newhappiness = happy + 10
    elseif happy >= 110 then
        newhappiness = happy + 12
    else
        newhappiness = happy + 15
    end
    doItemSetAttribute(item, "level", newlevel)

    if not rarecandy then
        doItemSetAttribute(item, "happy", newhappiness)
    end

    local nextexp = leveltable[newlevel + 1] - exp
    doItemSetAttribute(item, "nextlevelexp", nextexp)

    if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then
        addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.")
    end

    if isCreature(cid) and id >= 1 and isBeingUsed(id) then
        adjustStatus(getCreatureSummons(cid)[1], item, false)
        doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")

        if happy < minHappyToEvolve then return true end

        if pokemonsCanEvolveByLevel then

            local summon = getCreatureSummons(cid)[1]

            local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1
            local level = getItemAttribute(item, "level")
            local evolution = "none"
            local name = getCreatureName(summon)

            if name == "Tyrogue" and level >= 20 then
                if getOffense(summon) == getDefense(summon) then
                    evolution = "Hitmontop"
                elseif getOffense(summon) > getDefense(summon) then
                    evolution = "Hitmonlee"
                else
                    evolution = "Hitmonchan"
                end
            elseif name == "Eevee" then
                if happy >= maxHappyToEvolve then
                    if isDay() then
                        evolution = "Espeon"
                    else
                        evolution = "Umbreon"
                    end
                end
            elseif name == "Slowpoke" and level >= 28 then
                evolution = "Slowbro"
            elseif name == "Poliwhirl" and level >= 36 then
                evolution = "Poliwrath"
            elseif reqlevel > 4 and level >= reqlevel then
                evolution = poevo[getCreatureName(summon)].evolution
            elseif reqlevel == 2 and happy >= maxHappyToEvolve then
                evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none"
            end

            if evolution ~= "none" then
                doStartEvolution(summon, evolution, 4)
            end
        end
    end
end

function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   --alterado v2.5
   if not isCreature(cid) then return true end
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end

function adjustStatus(pk, item, health, vite, conditions)

    if not isCreature(pk) then return true end

    local bonusoffense = getItemAttribute(item, boffense) or 0
    local bonusdefense = getItemAttribute(item, bdefense) or 0
    local bonusagility = getItemAttribute(item, bagility) or 0
    local bonussattack = getItemAttribute(item, bsattack) or 0

    setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
    setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense)
    setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense)
    setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility)
    setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack)

    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    doCreatureSetSkullType(pk, gender)

    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
        setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
        doCreatureAddHealth(pk, pct * vit * HPperVIT)
    end

    setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))

    doRegainSpeed(pk)

    local nick = getItemAttribute(item, "poke")
    
    if string.find(tostring(nick), "Shiny") then
       nick = tostring(nick):match("Shiny (.*)")
    end

    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end

    setPlayerStorageValue(pk, 1007, nick)

    local boostlevel = getItemAttribute(item, "boost") or 0
    local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
    local lvlstr = ""

    if showBoostSeparated then
        boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
    end

    if hideSummonsLevel then
        if not hideBoost then
            nick = nick.." [+"..boostlevel.."]"
        end
    else
        nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow..""
    end

    --doCreatureSetNick(pk, nick)

    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end

    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end

    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)

    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)

    if health == true then
        local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end

    if isSummon(pk) and conditions then                        --alterado v2.5 daki pra baixo!!
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end

        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end

        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                --alterado v2.5
        end

        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
    
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") == 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        --edited aura system
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               --edited pvp system
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end

return true
end

function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)

    if not isCreature(cid) then return true end
    if not pokes[getCreatureName(cid)] then return true end  --alterado v2.6

    local levelRange = 0
    local off = 0
    local def = 0
    local agi = 0
    local spatk = 0
    local vit = 0
    local this = getCreatureName(cid)
    local ee = 1

    if optionalExtraExp then
        ee = optionalExtraExp
    end


    if optionalLevel and tonumber(optionalLevel) >= 1 then
            if optionalLevel <= 100 then
                levelRange = optionalLevel
            else
                levelRange = 100
            end
    elseif getCreatureOutfit(cid).lookHead and getCreatureOutfit(cid).lookBody and getCreatureOutfit(cid).lookHead <= getCreatureOutfit(cid).lookBody then
        levelRange = math.random(getCreatureOutfit(cid).lookHead, getCreatureOutfit(cid).lookBody)
    else
        levelRange = math.random(20, 30)
    end

    local status = getPokemonBaseStatus(this)
        if status then
            off = status.off
            def = status.def
            agi = status.agi
            vit = status.vit
            spatk = status.spatk
        end

    setPlayerStorageValue(cid, 1000, levelRange)

    if optionalStatus and optionalStatus.off then
        setPlayerStorageValue(cid, 1001, optionalStatus.offense)
        setPlayerStorageValue(cid, 1002, optionalStatus.defense)
        setPlayerStorageValue(cid, 1003, optionalStatus.agility)
        setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
        setPlayerStorageValue(cid, 1011, optionalStatus.offense)
        setPlayerStorageValue(cid, 1012, optionalStatus.defense)
        setPlayerStorageValue(cid, 1013, optionalStatus.agility)
        setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
    else
        setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.2))
        setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.2))
        setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.2))
        setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.2))
        setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.2))
        setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
        setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
        setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
        setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
        setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
    end

    doRegainSpeed(cid)

    setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
    doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    
    if pokes[getCreatureName(cid)].exp then
        --getMonsterInfo(getCreatureName(cid)).experience
        local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
        setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
        if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)         --edited golden arena
       end  
    end

    local wildshow = wildBeforeNames and "Wild " or ""
    if optionalNick then
        if hideWildsLevel then
            --doCreatureSetNick(cid, optionalNick)
        else
            --doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
        end
    else
        if hideWildsLevel then
            --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
        else
            --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
        end
    end
end

function getOffense(cid)
    if not isCreature(cid) then return 0 end

    --[[if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1001)) / 2
    end ]]

return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
    if not isCreature(cid) then return 0 end

--[[    if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1002)) / 2
    end  ]]

return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end

function getLevel(cid)
    if isSummon(cid) then
    return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
    end
return getPlayerStorageValue(cid, 1000)
end

function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
    if getItemAttribute(item.uid, "nick") then
    return getItemAttribute(item.uid, "nick")
    end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getPokemonName(cid)
return getCreatureName(cid)
end

function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5
end

function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end       --alterado v2.5
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end

function getPokemonLevelByName(name)
if tostring(name) then                       --alterado v2.5
   return pokes[name].level
end
return 0
end

function getPokemonLevel(cid)
    if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end

function getPokemonGender(cid)
return getCreatureSkullType(cid)
end  

 

 

 

teste agora

Link para o comentário
Compartilhar em outros sites

esse erro agora e depois da vários erros com outros arquivos :(

 

[23/06/2015 19:22:55] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number'
[23/06/2015 19:22:55] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[23/06/2015 19:22:55] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number'
[23/06/2015 19:22:55] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[23/06/2015 19:22:56] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number'
[23/06/2015 19:22:56] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[23/06/2015 19:22:57] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number'
[23/06/2015 19:22:57] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[23/06/2015 19:22:58] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number'
[23/06/2015 19:22:58] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[23/06/2015 19:22:58] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number'
[23/06/2015 19:22:58] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
[23/06/2015 19:22:59] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number'
[23/06/2015 19:22:59] [Warning - LuaScriptInterface::initState] Cannot load data/lib/

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  • 3 weeks later...

O tópico foi fechado e movido para lixeira por estar inativo a mais de 10 dias. Caso seja preciso reabrir o mesmo, favor entrar em contato com a equipe.

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