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Bom, como um individuo(Vudi) não sabe cumprir o que fala, vou postar o sistema aqui.(não cabe ao post explicar aqui)
Bom, aqui está o smeargle system, igual o da PxG. Vamos lá.

1 - Vá na pasta Lib, substitua seu cooldown bar.lua por isso:

function getPlayerPokeballs(cid)                                   --alterado v1.9 \/
local ret = {}
local container = 0

if isCreature(cid) then
   container = getPlayerSlotItem(cid, 3).uid
   local myball = getPlayerSlotItem(cid, 8)
   if myball.uid > 0 then
      table.insert(ret, myball)
   end
else
   container = cid
end

if isContainer(container) and getContainerSize(container) > 0 then
   for slot = 0, (getContainerSize(container) - 1) do
       local item = getContainerItem(container, slot)
       if isContainer(item.uid) then
          local itemsbag = getPlayerPokeballs(item.uid)
          if itemsbag and #itemsbag > 0 then
             for i = 0, #itemsbag do
                 table.insert(ret, itemsbag[i])
             end
          end
       elseif isPokeball(item.itemid) then
          table.insert(ret, item)
       end
   end
end
return ret
end

function doUpdatePokemonsBar(cid)
if not isCreature(cid) then return true end
if getPlayerStorageValue(cid, 656494) > 0 then
return true
end
setPlayerStorageValue(cid, 656494, 1000)
addEvent(setPlayerStorageValue, 100, cid, 656494, -1)

local ret = {}
table.insert(ret, "p#,")
local balls = getPlayerPokeballs(cid)
local times = 0
for a = 1, #balls do
    local item = balls[a]
    local hp = math.ceil(getItemAttribute(item.uid, "hp") * 100)
    local name = getItemAttribute(item.uid, "poke")
    local port = getPlayerSlotItem(cid, CONST_SLOT_LEGS) 
    if fotos[name] >= 11137 and fotos[name] <= 11387 then
       times = times + 1
       local foto = fotos[name] - 911
       doItemSetAttribute(item.uid, "ballorder", times)
       table.insert(ret, foto..","..name..""..times..","..hp..",")                
    elseif fotos[name] >= 12605 then                                           
       times = times + 1                                                      
       local foto = fotos[name] - 1178  --alterado v1.9 
       doItemSetAttribute(item.uid, "ballorder", times)
       table.insert(ret, foto..","..name..""..times..","..hp..",")
    else
       times = times + 1
       local foto = fotos[name] - 928
       doItemSetAttribute(item.uid, "ballorder", times)
       table.insert(ret, foto..","..name..""..times..","..hp..",")
    end
end
doPlayerSendCancel(cid, table.concat(ret))
end

function getNewMoveTable(table, n)
if table == nil or not n then return false end
local moves = {table.move1, table.move2, table.move3, table.move4, table.move5, table.move6, table.move7, table.move8, table.move9,
table.move10, table.move11, table.move12}

return moves[n] or false
end


function doUpdateMoves(cid)
if not isCreature(cid) then return true end
local summon = getCreatureSummons(cid)[1]
local ret = {}
table.insert(ret, "12&,")
if not summon then
   for a = 1, 12 do
       table.insert(ret, "n/n,")
   end
   doPlayerSendCancel(cid, table.concat(ret))
   addEvent(doUpdateCooldowns, 100, cid)
return true
end
if isTransformed(summon) then  --alterado v1.9
   moves = movestable[getPlayerStorageValue(summon, 1010)]
else                                                       
   moves = getCreatureName(summon) == "Smeargle" and getSmeargleMoveTable(cid) or movestable[getCreatureName(summon)]
end
for a = 1, 12 do
    local b = getNewMoveTable(moves, a)
    if b then
       table.insert(ret, (b.name:find("Sketch") and "Sketch" or b.name)..",")
    else
       table.insert(ret, "n/n,")
    end
end
doPlayerSendCancel(cid, table.concat(ret))
addEvent(doUpdateCooldowns, 100, cid)
end

function doUpdateCooldowns(cid)
if not isCreature(cid) then return true end
local a = getPlayerSlotItem(cid, 8)
local ret = {}
table.insert(ret, "12|,")
if a.uid <= 0 or #getCreatureSummons(cid) <= 0 then
   for cds = 1, 12 do
       if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end  
   end
   doPlayerSendCancel(cid, table.concat(ret))
return true
end
for cds = 1, 12 do                                                         
    ----
    local summon = getCreatureSummons(cid)[1]
    if summon and getPlayerStorageValue(summon, 212123) >= 1 then
       cdzin = "cm_move"..cds
    else                       
       cdzin = "move"..cds
    end
    ----
    if isTransformed(summon) then  --alterado v1.9
       moves = movestable[getPlayerStorageValue(summon, 1010)]
    else                                                       
       moves = movestable[getCreatureName(summon)]
    end
    local b = getNewMoveTable(moves, cds)
    if not b then
       for cds = 1, 12 do
           if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end   --alterado v1.9
       end
       doPlayerSendCancel(cid, table.concat(ret))
    return true
    end
    ----
    if getCD(a.uid, cdzin) > 0 then
       if (useOTClient and b) then table.insert(ret, (getCD(a.uid, cdzin)).."|"..(1)..",") else table.insert(ret, (getCD(a.uid, cdzin))..",") end
    else
       if (useOTClient and b) then table.insert(ret, "0|"..(1)..",") else table.insert(ret, "0,") end  
    end
end
doPlayerSendCancel(cid, table.concat(ret))                                             
end

function getBallsAttributes(item)
local t = {"poke", "gender", "nick", "boost", "happy", "hp", "description", "transBegin", "hunger", "transLeft", "transTurn", "transOutfit", "transName", 
"trans", "light", "blink", "move1", "move2", "move3", "move4", "move5", "move6", "move7", "move8", "move9", "move10", "move11", "move12", "ballorder", 
"hands", "aura", "burn", "burndmg", "poison", "poisondmg", "confuse", "sleep", "miss", "missSpell", "missEff", "fear", "fearSkill", "silence", 
"silenceEff", "stun", "stunEff", "stunSpell", "paralyze", "paralyzeEff", "slow", "slowEff", "leech", "leechdmg", "Buff1", "Buff2", "Buff3", "Buff1skill",
"Buff2skill", "Buff3skill", "control", "unique", "task", "lock"} 
local ret = {}
for a = 1, #t do
if getItemAttribute(item, t[a]) == "hands" then
return
end
ret[t[a]] = getItemAttribute(item, t[a]) or false
end
return ret
end

function doChangeBalls(cid, item1, item2)
if not isCreature(cid) then return true end
if item1.uid == item2.uid then
   if #getCreatureSummons(cid) <= 0 then
      doGoPokemon(cid, getPlayerSlotItem(cid, 8))
   else
      doReturnPokemon(cid, getCreatureSummons(cid)[1], getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect)
   end
return true
end

if item1.uid > 0 and item2.uid > 0 then
   local io = getBallsAttributes(item1.uid)
   local it = getBallsAttributes(item2.uid)
   for a, b in pairs (io) do
       if b then
          doItemSetAttribute(item2.uid, a, b)
       else
          doItemEraseAttribute(item2.uid, a)
       end
   end
   for a, b in pairs (it) do
       if b then
          doItemSetAttribute(item1.uid, a, b)
       else
          doItemEraseAttribute(item1.uid, a)
       end
   end
   local id = item2.itemid
   doTransformItem(item2.uid, item1.itemid)
   doTransformItem(item1.uid, id)
   doGoPokemon(cid, getPlayerSlotItem(cid, 8))
else
   local id = item2.itemid
   local b = getBallsAttributes(item2.uid)
   local a = doPlayerAddItem(cid, 2643, false)
   for c, d in pairs (b) do
       if d then
          doItemSetAttribute(a, c, d)
       else
          doItemEraseAttribute(a, c)
       end
   end
   doRemoveItem(item2.uid, 1)
   doTransformItem(a, id)
   doGoPokemon(cid, getPlayerSlotItem(cid, 8))
end
end 

2 - Ainda no Lib, no fim(depois do ultimo end) do Some Functions.lua, adicione isso:

function getSmeargleMoveTable(master)
  local ball = getPlayerSlotItem(master, 8).uid
  local moves = {}
  local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"}
  for x=1, #skts do
    moves["move"..x] = getItemAttribute(ball, skts[x]) and movestable[getItemAttribute(ball, skts[x])]["move"..x] and movestable[getItemAttribute(ball, skts[x])]["move"..x] ~= -1 and movestable[getItemAttribute(ball, skts[x])]["move"..x] or movestable["Smeargle"]["move"..x]
  end
  return moves
  end

function smeargleHaveSpell(cid, spellname)
local has = false
local moves = getSmeargleMoveTable(cid)
 local ball = getPlayerSlotItem(cid, 8).uid
local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"}
for x=1, #skts do
if getItemAttribute(ball, skts[x]) and moves["move"..x].name == spellname then
has = true
break
end
end
return has
end 

3 - Agora no order.lua, do Actions, em baixo de:

 

 

if getTileThingByPos(checkpos).uid <= 0 then return true end

 

 

Adicione:

 


--------SKETCH---------------
local lockedpokes = {"Mew", "Mewtwo", "Unown Legion", "Entei", "Raikou", "Suicune", "Zapdos", "Moltres", "Articuno", "Rocket Team", "Unown", "Lugia", "Celebi", "Ho-oh", "Mew_", "Mewtwo_"}
if isPlayer(cid) and #getCreatureSummons(cid) > 0 and getCreatureName(getCreatureSummons(cid)[1]) == "Smeargle" and getPlayerStorageValue(getCreatureSummons(cid)[1], 18554) > 0 then
if isMonster(item2.uid) and isInArray(lockedpokes, getCreatureName(item2.uid)) then
doPlayerSendTextMessage(cid, 20, "You can't copy this move.")
return true
end
local lockedcds = {"Divine Punishment", "Unown Rush", "Unown Help", "Mysterious Power", "Power Wave", "Shredder Team", "Double Team", "Team Slice", "Ancient Fury", "Camouflage", "Future Sight", "Acid Armor", "Rollout", "Flame Wheel", "Elemental Hands", "Super Vines", "ExplodeAll", "Aerial Ace", "Stampage", "Iron Defense", "Minimize", "Team Claw", ""}
for x=1, 8 do
table.insert(lockedcds, "Sketch "..x)
end
local canShiny = true
local smeargle = getCreatureSummons(cid)[1]
local tocopy = item2.uid
local selfball = getPlayerSlotItem(cid, 8).uid
if (isShinyName(getCreatureName(item2.uid)) and canShiny) or not isShinyName(getCreatureName(item2.uid)) then
if getPlayerStorageValue(smeargle, 18554) then
for x=1, 8 do
if getPlayerStorageValue(smeargle, 18554) == x and movestable[getCreatureName(tocopy)] and movestable[getCreatureName(tocopy)]["move"..(x)] and not isInArray(lockedcds, movestable[getCreatureName(tocopy)]["move"..(x)].name) then
if not smeargleHaveSpell(cid, movestable[getCreatureName(tocopy)]["move"..(x)].name) then
doItemSetAttribute(selfball, "skt"..(x), getCreatureName(tocopy))
else
doPlayerSendTextMessage(cid, 20, "You smeargle already have this move.")
end
end
end
setPlayerStorageValue(smeargle, 18554, -1)
end
doUpdateMoves(cid)
return true
else
doPlayerSendTextMessage(cid, 20, "You can't copy moves of shinyes pokemons.")
end
end

 



4 - Se seu servidor ja tiver os spells, sketch 1, sketch 2... Substitua por esses(data/lib/pokemon moves.lua):

elseif spell == "Sketch 1" then
  if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 1)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Psy Pulse", "Shadow Ball", "Thunder Bolt", "Ember", "Rock Throw", "Razor Leaf", "Bubbles", "Ice Shards", "Egg Bomb", "Poison Bomb"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)

   end
elseif spell == "Sketch 2" then
    if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 2)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Mud Bomb", "Cyber Pulse", "Dark Pulse", "Rock Slide", "Magical Leaf", "Fireball", "Waterball", "Feather Dance"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
end
elseif spell == "Sketch 3" then
  if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 3)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Poison Gas", "Earthquake", "Petal Tornado", "Electro Field", "Flame Circle"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
end
elseif spell == "Sketch 4" then
  if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 4)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Thunder", "Night Slash", "Confusion", "Air Slash", "Confusion", "Night Shade"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
end
elseif spell == "Sketch 5" then
  if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 5)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Solar Beam", "Bullet Seed", "Raging Blast", "Fire Blast", "Bubble Blast", "Hydro Cannon", "Pin Missile"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
end
	elseif spell == "Sketch 6" then
  if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 6)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Shockwave", "Petal Dance", "Hyper Beam", "Zap Cannon", "Aurora Beam", "Ice Beam", "Ground Chop"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
end
elseif spell == "Sketch 7" then
  if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 7)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Fear", "Sunny Day", "Scary Face", "Skull Bash", "Cotton Spore", "Sleep Powder"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
end
elseif spell == "Sketch 8" then
  if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
    setPlayerStorageValue(cid, 18554, 8)
    addEvent(function() if isCreature(cid) then setPlayerStorageValue(cid, 18554, -1) end end, 3000)
    else
local spells = {"Reflect", "Charm", "Agility", "Safeguard", "Synthesis", "Emergency Call", "Healarea", "Sing"}

    local random = math.random(1, #spells)

	local randommove = spells[random]
	local pos = getThingPosWithDebug(cid)
	pos.y = pos.y - 1

	doSendMagicEffect(pos, 0)
	
	local function doMetronome(cid, skill)
	if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
end 

Se não, use os mesmos acima, não esqueça de adicionar no spells.xml.


5 - Agora, vá em talkactions/scripst, abra o move1.lua e substitua:

local move = movestable[name].move1

Por

 

 

local idd = getPlayerSlotItem(cid, 8).uid
local move = getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1

 

 

Depois:

 

 

if it == "2" then
		move = movestable[name].move2
	elseif it == "3" then
		move = movestable[name].move3
	elseif it == "4" then
		move = movestable[name].move4
	elseif it == "5" then
		move = movestable[name].move5
	elseif it == "6" then
		move = movestable[name].move6
	elseif it == "7" then
		move = movestable[name].move7
	elseif it == "8" then
		move = movestable[name].move8
	elseif it == "9" then
		move = movestable[name].move9
	elseif it == "10" then
		move = movestable[name].move10
	elseif it == "11" then
		move = movestable[name].move11
	elseif it == "12" then
		move = movestable[name].move12
	elseif it == "13" then
		move = movestable[name].move13
	end 

 

 

Por:

 

 

if it == "2" then
    if getItemAttribute(idd, "skt2") then  
  move = movestable[getItemAttribute(idd, "skt2")].move2
  else
        move = movestable[name].move2
        end
 elseif it == "3" then
    if getItemAttribute(idd, "skt3") then  
  move = movestable[getItemAttribute(idd, "skt3")].move3
  else
        move = movestable[name].move3
        end  
 elseif it == "4" then
    if getItemAttribute(idd, "skt4") then  
  move = movestable[getItemAttribute(idd, "skt4")].move4
  else
        move = movestable[name].move4
        end 
 elseif it == "4" then
    if getItemAttribute(idd, "skt4") then  
  move = movestable[getItemAttribute(idd, "skt4")].move4
  else
        move = movestable[name].move4
        end 
 elseif it == "5" then
    if getItemAttribute(idd, "skt5") then  
  move = movestable[getItemAttribute(idd, "skt5")].move5
  else
        move = movestable[name].move5
        end 
 elseif it == "6" then
    if getItemAttribute(idd, "skt6") then  
  move = movestable[getItemAttribute(idd, "skt6")].move6
  else
        move = movestable[name].move6
        end 
 elseif it == "7" then
    if getItemAttribute(idd, "skt7") then  
  move = movestable[getItemAttribute(idd, "skt7")].move7
  else
        move = movestable[name].move7
        end 
 elseif it == "8" then
    if getItemAttribute(idd, "skt8") then  
  move = movestable[getItemAttribute(idd, "skt8")].move8
  else
        move = movestable[name].move8
        end 
 elseif it == "9" then
  move = movestable[name].move9
 elseif it == "10" then
  move = movestable[name].move10
 elseif it == "11" then
  move = movestable[name].move11
 elseif it == "12" then
  move = movestable[name].move12
 elseif it == "13" then
  move = movestable[name].move13
 end 

 

 

Pronto, se tiver feito tudo certo, funcionará.
Como ficará:


xocwS2Z.png
IW7P57G.png


Como usar:



Créditos: Eu(Todo o script)

Edited by Featzen
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  • 2 months later...

sabe cumprir o que fala, vou postar o sistema aqui.(não cabe ao post explicar aqui)aq funciono legauzin.. so que ao invocar o smeargle as fotos das magias antes de copialas nao aparece . aquelas fotos dos skat depois que copia fica legau. se puder ajudar pra arruma isso agradeço. vlww

Edited by clebao666
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  • 2 weeks later...

Manow poderia me dizer qual parte vc editou no colwdown bar.lua?? pqp eu editei o meu e foi umas coisas interessantes! int gostaria que me fala-se oque vc mudou :p

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Meu Spells.xml não tem a magia Sketch , poderia me explicar como adiciono ?

Posta o seu spells.xml em spoiler ae pra eu ver

 

obs: alguem tem o icon da magia do sketch para a cooldown bar no otclient???

Edited by Zet0N0Murmurouu
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<?xml version="1.0" encoding="UTF-8"?>
<spells>

	<instant name="Quick Attack" words="spell000" lvl="1000" mana="0" event="script" value="ps/Quick Attack.lua"></instant>
	<instant name="Razor Leaf" words="spell001" lvl="1000" mana="0" event="script" value="ps/Razor Leaf.lua"></instant>
	<instant name="Vine Whip" words="spell002" lvl="1000" mana="0" event="script" value="ps/Vine Whip.lua"></instant>
	<instant name="Headbutt" words="spell003" lvl="1000" mana="0" event="script" value="ps/Headbutt.lua"></instant>
	<instant name="Leech Seed" words="spell004" lvl="1000" mana="0" event="script" value="ps/Leech Seed.lua"></instant>
	<instant name="Solar Beam" words="spell005" lvl="1000" mana="0" event="script" value="ps/Solar Beam.lua"></instant>
	<instant name="Sleep Powder" words="spell006" lvl="1000" mana="0" event="script" value="ps/Sleep Powder.lua"></instant>
	<instant name="Stun Spore" words="spell007" lvl="1000" mana="0" event="script" value="ps/Stun Spore.lua"></instant>
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	<instant name="Crunch" words="spell204" lvl="1000" mana="0" event="script" value="ps/Crunch.lua"></instant>
	<instant name="Defense Curl" words="spell205" lvl="1000" mana="0" event="script" value="ps/Defense Curl.lua"></instant>
	<instant name="Double Team" words="spell206" lvl="1000" mana="0" event="script" value="ps/Double Team.lua"></instant>
	<instant name="Draco Meteor" words="spell207" lvl="1000" mana="0" event="script" value="ps/Draco Meteor.lua"></instant>
	<instant name="Dragon Pulse" words="spell208" lvl="1000" mana="0" event="script" value="ps/Dragon Pulse.lua"></instant>
	<instant name="Egg Rain" words="spell209" lvl="1000" mana="0" event="script" value="ps/Egg Rain.lua"></instant>
	<instant name="Elecball" words="spell210" lvl="1000" mana="0" event="script" value="ps/Elecball.lua"></instant>
	<instant name="Emergency Call" words="spell211" lvl="1000" mana="0" event="script" value="ps/Emergency Call.lua"></instant>
	<instant name="Eruption" words="spell212" lvl="1000" mana="0" event="script" value="ps/Eruption.lua"></instant>
	<instant name="ExtremeSpeed" words="spell213" lvl="1000" mana="0" event="script" value="ps/ExtremeSpeed.lua"></instant>
	<instant name="Faint Attack" words="spell214" lvl="1000" mana="0" event="script" value="ps/Faint Attack.lua"></instant>
	<instant name="Feather Dance" words="spell215" lvl="1000" mana="0" event="script" value="ps/Feather Dance.lua"></instant>
	<instant name="Fighter Spirit" words="spell216" lvl="1000" mana="0" event="script" value="ps/Fighter Spirit.lua"></instant>
	<instant name="Future Sight" words="spell217" lvl="1000" mana="0" event="script" value="ps/Future Sight.lua"></instant>
	<instant name="Giga Drain" words="spell218" lvl="1000" mana="0" event="script" value="ps/Giga Drain.lua"></instant>
	<instant name="Hurricane" words="spell219" lvl="1000" mana="0" event="script" value="ps/Hurricane.lua"></instant>
	<instant name="Ice Fang" words="spell220" lvl="1000" mana="0" event="script" value="ps/Ice Fang.lua"></instant>
	<instant name="Iron Defense" words="spell221" lvl="1000" mana="0" event="script" value="ps/Iron Defense.lua"></instant>
	<instant name="Leaf Blade" words="spell222" lvl="1000" mana="0" event="script" value="ps/Leaf Blade.lua"></instant>
	<instant name="Magical Leaf" words="spell223" lvl="1000" mana="0" event="script" value="ps/Magical Leaf.lua"></instant>
	<instant name="Megahorn" words="spell224" lvl="1000" mana="0" event="script" value="ps/Megahorn.lua"></instant>
	<instant name="Metal Claw" words="spell225" lvl="1000" mana="0" event="script" value="ps/Metal Claw.lua"></instant>
	<instant name="Meteor Smash" words="spell226" lvl="1000" mana="0" event="script" value="ps/Meteor Smash.lua"></instant>
	<instant name="Minimize" words="spell227" lvl="1000" mana="0" event="script" value="ps/Minimize.lua"></instant>
	<instant name="Miracle Eye" words="spell228" lvl="1000" mana="0" event="script" value="ps/Miracle Eye.lua"></instant>
	<instant name="Night Daze" words="spell229" lvl="1000" mana="0" event="script" value="ps/Night Daze.lua"></instant>
	<instant name="Octazooka" words="spell230" lvl="1000" mana="0" event="script" value="ps/Octazooka.lua"></instant>
	<instant name="Peck" words="spell231" lvl="1000" mana="0" event="script" value="ps/Peck.lua"></instant>
	<instant name="Power Gem" words="spell232" lvl="1000" mana="0" event="script" value="ps/Power Gem.lua"></instant>
	<instant name="Psy Ball" words="spell233" lvl="1000" mana="0" event="script" value="ps/Psy Ball.lua"></instant>
	<instant name="Psyshock" words="spell234" lvl="1000" mana="0" event="script" value="ps/Psyshock.lua"></instant>
	<instant name="Pursuit" words="spell235" lvl="1000" mana="0" event="script" value="ps/Pursuit.lua"></instant>
	<instant name="Red Fury" words="spell236" lvl="1000" mana="0" event="script" value="ps/Red Fury.lua"></instant>
	<instant name="Rock Blast" words="spell237" lvl="1000" mana="0" event="script" value="ps/Rock Blast.lua"></instant>
	<instant name="Roost" words="spell238" lvl="1000" mana="0" event="script" value="ps/Roost.lua"></instant>
	<instant name="Safeguard" words="spell239" lvl="1000" mana="0" event="script" value="ps/Safeguard.lua"></instant>
	<instant name="Scary Face" words="spell240" lvl="1000" mana="0" event="script" value="ps/Scary Face.lua"></instant>
	<instant name="Shadowave" words="spell241" lvl="1000" mana="0" event="script" value="ps/Shadowave.lua"></instant>
	<instant name="SmokeScreen" words="spell242" lvl="1000" mana="0" event="script" value="ps/SmokeScreen.lua"></instant>
	<instant name="Steel Wing" words="spell243" lvl="1000" mana="0" event="script" value="ps/Steel Wing.lua"></instant>
	<instant name="Stone Edge" words="spell244" lvl="1000" mana="0" event="script" value="ps/Stone Edge.lua"></instant>
	<instant name="Sunny Day" words="spell245" lvl="1000" mana="0" event="script" value="ps/Sunny Day.lua"></instant>
	<instant name="Surf" words="spell246" lvl="1000" mana="0" event="script" value="ps/Surf.lua"></instant>
	<instant name="Swords Dance" words="spell247" lvl="1000" mana="0" event="script" value="ps/Swords Dance.lua"></instant>
	<instant name="Synthesis" words="spell248" lvl="1000" mana="0" event="script" value="ps/Synthesis.lua"></instant>
	<instant name="Tackle" words="spell249" lvl="1000" mana="0" event="script" value="ps/Tackle.lua"></instant>
	<instant name="Tailwind" words="spell250" lvl="1000" mana="0" event="script" value="ps/Tailwind.lua"></instant>
	<instant name="Take Down" words="spell251" lvl="1000" mana="0" event="script" value="ps/Take Down.lua"></instant>
	<instant name="Team Claw" words="spell252" lvl="1000" mana="0" event="script" value="ps/Team Claw.lua"></instant>
	<instant name="Tongue Grap" words="spell253" lvl="1000" mana="0" event="script" value="ps/Tongue Grap.lua"></instant>
	<instant name="Tongue Hook" words="spell254" lvl="1000" mana="0" event="script" value="ps/Tongue Hook.lua"></instant>
	<instant name="U-Turn" words="spell255" lvl="1000" mana="0" event="script" value="ps/U-Turn.lua"></instant>
	<instant name="Venom Gale" words="spell256" lvl="1000" mana="0" event="script" value="ps/Venom Gale.lua"></instant>
	<instant name="Yawn" words="spell257" lvl="1000" mana="0" event="script" value="ps/Yawn.lua"></instant>
	<instant name="Rock Drill" words="spell258" lvl="1000" mana="0" event="script" value="ps/Rock Drill.lua"></instant>

	<instant name="Sucker Punch" words="spell259" lvl="1000" mana="0" event="script" value="ps/Sucker Punch.lua"></instant>
	<instant name="Present" words="spell260" lvl="1000" mana="0" event="script" value="ps/Present.lua"></instant>
	<instant name="Low Kick" words="spell261" lvl="1000" mana="0" event="script" value="ps/Low Kick.lua"></instant>
	<instant name="Struggle Bug" words="spell262" lvl="1000" mana="0" event="script" value="ps/Struggle Bug.lua"></instant>
	<instant name="Shell Attack" words="spell263" lvl="1000" mana="0" event="script" value="ps/Shell Attack.lua"></instant>
	<instant name="Inferno" words="spell264" lvl="1000" mana="0" event="script" value="ps/Inferno.lua"></instant>
	<instant name="Fissure" words="spell265" lvl="1000" mana="0" event="script" value="ps/Fissure.lua"></instant>
	<instant name="Wrap" words="spell266" lvl="1000" mana="0" event="script" value="ps/Wrap.lua"></instant>
	<instant name="Rock n'Roll" words="spell267" lvl="1000" mana="0" event="script" value="ps/Rock n'Roll.lua"></instant>
	<instant name="Power Wave" words="spell268" lvl="1000" mana="0" event="script" value="ps/Power Wave.lua"></instant>
	<instant name="Psy Impact" words="spell269" lvl="1000" mana="0" event="script" value="ps/Psy Impact.lua"></instant>
	<instant name="Ground Crusher" words="spell270" lvl="1000" mana="0" event="script" value="ps/Ground Crusher.lua"></instant>
	<instant name="Last Resort" words="spell271" lvl="1000" mana="0" event="script" value="ps/Last Resort.lua"></instant>
	<instant name="Two Face Shock" words="spell272" lvl="1000" mana="0" event="script" value="ps/Two Face Shock.lua"></instant>
	<instant name="Aerial Ace" words="spell273" lvl="1000" mana="0" event="script" value="ps/Aerial Ace.lua"></instant>
	<instant name="Echoed Voice" words="spell274" lvl="1000" mana="0" event="script" value="ps/Echoed Voice.lua"></instant>
	<instant name="Electro Field" words="spell275" lvl="1000" mana="0" event="script" value="ps/Electro Field.lua"></instant>
	<instant name="Petal Tornado" words="spell276" lvl="1000" mana="0" event="script" value="ps/Petal Tornado.lua"></instant>
	<instant name="Seed Bomb" words="spell277" lvl="1000" mana="0" event="script" value="ps/Seed Bomb.lua"></instant>
	<instant name="Demon Kicker" words="spell278" lvl="1000" mana="0" event="script" value="passivas/Demon Kicker.lua"></instant>
	<instant name="Demon Puncher" words="spell279" lvl="1000" mana="0" event="script" value="passivas/Demon Puncher.lua"></instant>

	<instant name="Cross Poison" words="spell280" lvl="1000" mana="0" event="script" value="ps/Cross Poison.lua"></instant>
	<instant name="Fury Swipes" words="spell281" lvl="1000" mana="0" event="script" value="ps/Fury Swipes.lua"></instant>
	<instant name="Gyro Ball" words="spell282" lvl="1000" mana="0" event="script" value="ps/Gyro Ball.lua"></instant>
	<instant name="Hydro Dance" words="spell283" lvl="1000" mana="0" event="script" value="ps/Hydro Dance.lua"></instant>
	<instant name="Jump Kick" words="spell284" lvl="1000" mana="0" event="script" value="ps/Jump Kick.lua"></instant>
	<instant name="Night Slash" words="spell285" lvl="1000" mana="0" event="script" value="ps/Night Slash.lua"></instant>
	<instant name="Poison Jab" words="spell286" lvl="1000" mana="0" event="script" value="ps/Poison Jab.lua"></instant>
	<instant name="Rain Dance" words="spell287" lvl="1000" mana="0" event="script" value="ps/Rain Dance.lua"></instant>
	<instant name="Reverse Earthshock" words="spell288" lvl="1000" mana="0" event="script" value="ps/Reverse Earthshock.lua"></instant>
	<instant name="Rock Tomb" words="spell289" lvl="1000" mana="0" event="script" value="ps/Rock Tomb.lua"></instant>
	<instant name="Sand Tomb" words="spell290" lvl="1000" mana="0" event="script" value="ps/Sand Tomb.lua"></instant>
	<instant name="Waterfall" words="spell291" lvl="1000" mana="0" event="script" value="ps/Waterfall.lua"></instant>
	<instant name="Wild Charge" words="spell292" lvl="1000" mana="0" event="script" value="ps/Wild Charge.lua"></instant>
	<instant name="Icefall" words="spell293" lvl="1000" mana="0" event="script" value="ps/Icefall.lua"></instant>
	<instant name="Sonic Dance" words="spell294" lvl="1000" mana="0" event="script" value="ps/Sonic Dance.lua"></instant>
	<instant name="Outrage" words="spell295" lvl="1000" mana="0" event="script" value="ps/outrage.lua"></instant>
	<instant name="Lava Plume" words="spell296" lvl="1000" mana="0" event="script" value="ps/Lava Plume.lua"></instant>
	<instant name="Magnitude" words="spell297" lvl="1000" mana="0" event="script" value="ps/Magnitude.lua"></instant>
	<instant name="Sketch 1" words="spell301" lvl="1000" mana="0" event="script" value="ps/Sketch 1.lua"></instant>
	<instant name="Sketch 2" words="spell302" lvl="1000" mana="0" event="script" value="ps/Sketch 2.lua"></instant>
	<instant name="Sketch 3" words="spell303" lvl="1000" mana="0" event="script" value="ps/Sketch 3.lua"></instant>
	<instant name="Sketch 4" words="spell304" lvl="1000" mana="0" event="script" value="ps/Sketch 4.lua"></instant>
	<instant name="Sketch 5" words="spell305" lvl="1000" mana="0" event="script" value="ps/Sketch 5.lua"></instant>
	<instant name="Sketch 6" words="spell306" lvl="1000" mana="0" event="script" value="ps/Sketch 6.lua"></instant>
	<instant name="Sketch 7" words="spell307" lvl="1000" mana="0" event="script" value="ps/Sketch 7.lua"></instant>
	<instant name="Sketch 8" words="spell308" lvl="1000" mana="0" event="script" value="ps/Sketch 8.lua"></instant>
</spells>

 

Posta o seu spells.xml em spoiler ae pra eu ver

 

obs: alguem tem o icon da magia do sketch para a cooldown bar no otclient???

0UuTTYY.png

 

 

Falta oque para dar certo ? No cliente não aparece o Icone da magica Sketch , ele usa os seguintes ataques :

 

Headbutt
Body Slam
Quick Attack
Hyper Beam
Rage

 

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o cara disse que tem que por apenas o nome Sketch_on.png e Sketch_off.png


a assim poderia postar pra min os icones da magia sketch on e off?? que está na imagem

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  • 3 weeks later...
  • 1 month later...

Funcionou bem! mais deu 1 erro no move1 .

[16/09/2015 19:19:22] [Error - TalkAction Interface]
[16/09/2015 19:19:22] data/talkactions/scripts/move1.lua:onSay
[16/09/2015 19:19:22] Description:
[16/09/2015 19:19:22] (luaAddEvent) Callback parameter should be a function.

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  • 3 weeks later...
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