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Problema Com A Great Mana.


cyraxe

Pergunta

Estou com um problema na Great Mana Potion, Knight e Paladin está conseguindo usar a Great Mana Potion nos mages, e isso tá desequilibrando a war, aqui abaixo está a script de 'potions' que eu uso, já tentei de tudo e nada. Caso alguém já teve o problema ou sabe como resolver, me ajude! ;-)

 

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "no",

range = -1,

realAnimation = "no", -- make text effect visible only for players in range 1x1

multiplier = {

health = 1.0,

mana = 1.0

}

}

 

config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)

 

local POTIONS = {

[8704] = {splash = 42, health = {50, 100}}, -- small health potion

[7618] = {splash = 42, health = {100, 200}}, -- health potion

[7588] = {splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

 

[7620] = {splash = 47, mana = {70, 130}}, -- mana potion

[7589] = {splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

 

[8472] = {splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

 

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then

if(not config.splashable) then

return false

end

 

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPosition(item.uid)

end

 

doDecayItem(doCreateItem(POOL, potion.splash, toPosition))

doRemoveItem(item.uid, 1)

if(not potion.empty or config.removeOnUse) then

return true

end

 

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

 

return true

end

 

if(hasCondition(cid, CONDITION_EXHAUST)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return true

end

 

if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER)

return true

end

 

if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > config.range) then

return false

end

 

local health = potion.health

if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then

return false

end

 

local mana = potion.mana

if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then

return false

end

 

doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not config.realAnimation) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER)

else

for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)

end

end

end

 

doAddCondition(cid, exhaust)

doRemoveItem(item.uid, 1)

if(not potion.empty or config.removeOnUse) then

return true

end

 

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

 

return true

end

 

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Olá Amigo tente usar isto no lugar de sua potion :

 

 

local MIN = 500

local MAX = 700

local EMPTY_POTION = 7635

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

if isPlayer(itemEx.uid) == FALSE then

return FALSE

end

 

if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return TRUE

end

 

if((not(isKnight(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 80) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then

doCreatureSay(itemEx.uid, "Only knights of level 80 or above may drink this fluid.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if doCreatureAddHealth(itemEx.uid, math.random(MIN, MAX)) == LUA_ERROR then

return FALSE

end

 

doAddCondition(cid, exhaust)

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

doRemoveItem(item.uid, 1)

doPlayerAddItem(cid, EMPTY_POTION, 1)

return TRUE

end

 

 

 

 

Se Precisar de edição pode mandar PM que eu edito :D

Editado por Krhiegen
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