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bom vo mostrar a Ss

 

susxb6.png

 

 

bom vamos começar

primeiro va na data/spells/scripts

pegue qualqer arquivo apague tudo e coloke

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.4, -30, -1.5, 0)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat2, CCOMBAT_PARAM_EFFECT, 13)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.4, -30, -1.5, 0)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 16)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.4, -30, -1.5, 0)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.4, -30, -1.5, 0)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 46)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.4, -30, -1.5, 0)

 

 

 

local arr1 = {

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 1, 0, 0},

{0, 1, 3, 1, 0},

}

 

local arr2 = {

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 0, 1, 0},

{0, 0, 3, 0, 0},

}

 

local arr3 = {

{0, 0, 0, 0, 0},

{1, 1, 1, 1, 1},

{0, 1, 0, 1, 0},

{0, 1, 0, 1, 0},

{0, 0, 3, 0, 0},

}

 

local arr4 = {

{1, 1, 1, 1, 1},

{1, 0, 0, 0, 1},

{0, 1, 0, 1, 0},

{0, 0, 1, 0, 0},

{0, 0, 3, 0, 0},

}

 

local arr5 = {

{1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0 ,1},

{0, 1, 0, 1, 0, 1 ,0},

{0, 0, 1, 0, 1, 0 ,0},

{0, 0, 0, 1, 0, 0 ,0},

{0, 0, 0, 3, 0, 0 ,0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

 

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

 

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 250, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 450, parameters)

addEvent(onCastSpell5, 500, parameters)

 

end

 

 

salve e va na spell.xml

 

e bote

 

 

<instant name="Sus Rox" words="sus" direction="1" lvl="20" maglv="10" mana="100" soul="0" exhaustion="1" prem="0" enabled="1" script="sus.lua"><vocation id="2"/><vocation id="1"/><vocation id="4"/><vocation id="3"/></instant>

 

 

 

comentem plx

:icon1: :icon1: :icon3:

Editado por RINOXX
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