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Raios Devastadores Pra Ot 8.1


testot

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Oi gente so novo nesse ramo de magias mais tenho uma magia revolucionaria!!!!

 

 

ai vai espero que gostem =P

 

 

1º passo

Copei qualque arquivo e renomei pra Super Ultimate Storm.lua

Depois apague tudo la dentro e coloque isso:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.9, 0)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 40)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

 

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr5 = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

 

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr7 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr8 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr9 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr10 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

 

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

 

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

 

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 400, parameters)

addEvent(onCastSpell3, 700, parameters)

addEvent(onCastSpell4, 1000, parameters)

addEvent(onCastSpell5, 1300, parameters)

addEvent(onCastSpell6, 1600, parameters)

addEvent(onCastSpell7, 1900, parameters)

addEvent(onCastSpell8, 2200, parameters)

addEvent(onCastSpell9, 2500, parameters)

addEvent(onCastSpell10, 2800, parameters)

 

end

 

 

2º passo

va em data/spells/spells.xml e colok assim:

<instant name="Super Ultimate Storm" words="Raios Devastadores" lvl="60" maglv="60" mana="1000" soul="0" exhaustion="1" prem="1" enabled="1" script="Super Ultimate Storm.lua"><vocation id="1"/><vocation id="5"/></instant>

 

 

 

dai eh soh entra no seu ot e testar!!!

 

 

 

Se der certo comentem plz se n der tb que eu vou tentar arrumar Xauzim

 

 

 

 

 

A pedidos ss Obs:eh uma magia unica por isso tive que tirei varias ss pq eh rapidinha

 

ssdamagiavp3.jpg

Editado por testot
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