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Adicionando novos pokemons no PDA


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Olá Tudo bom... Então galera, varias pessoas já me perguntaram como que eu adiciono Pokemons no PDA Slicer, ou no Meu e etc, se for PDA eu vou ensinar kkk. eo seguinte eu vi o tutorial do Yan18, o dele está certo, só que falta algumas explicações, acho que foi por isso que alguns nao conseguiram '-'. já vou falando e muito simples adicionar um pokemon kkk. vou tentar explicar passo a passo.

 

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Primeiro antes de tudo, iremos criar nosso pokémon no Monsters, vou pegar um pokémon como exemplo, tipo o Shiny magmar (eu gosto dele ele e fodão).

eu vou usar o esquema do Shiny magmar:


<?xml version="1.0" encoding="UTF-8"?>

<monster name="Shiny Magmar" nameDescription="a Shiny magmar" race="fire" experience="1072" speed="117" manacost="0">

    <health now="160" max="160"/>

    <look type="XXXX" head="55" body="80" legs="95" feet="113" corpse="XXXX"/>

    <targetchange interval="10000" chance="0"/>

    <strategy attack="100" defense="0"/>

    <flags>

        <flag summonable="1"/>

        <flag attackable="1"/>

        <flag hostile="1"/>

        <flag illusionable="1"/>

        <flag convinceable="1"/>

        <flag pushable="1"/>

        <flag canpushitems="0"/>

        <flag canpushcreatures="0"/>

        <flag targetdistance="1"/>

        <flag staticattack="97"/>

        <flag runonhealth="0"/>

        <flag hungerdelay="18"/>

    </flags>

    <attacks>

        <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"/>

        <attack name="Scratch" interval="2852" chance="29" range="1"/>

        <attack name="Fire Punch" interval="2946" chance="28" range="1"/>

        <attack name="Ember" interval="2758" chance="30" range="3"/>

        <attack name="Flamethrower" interval="3040" chance="28" range="6"/>

        <attack name="Fireball" interval="2993" chance="28" range="4"/>

        <attack name="Fire Blast" interval="4027" chance="22" range="6"/>

        <attack name="Magma Storm" interval="4121" chance="21" range="6"/>

        <attack name="Sunny Day" interval="4121" chance="21" range="3"/>

    </attacks>

    <defenses armor="0" defense="0">

    </defenses>

    <voices interval="5000" chance="10">

        <voice sentence="MAGMAR!"/>

    </voices>

    <loot>

        <item id="12152" chance="4000" count="1" countmax="1"/>

        <item id="12162" chance="5000" countmax="50"/>

        <item id="11447" chance="100" count="1" countmax="1"/>

    </loot>

    <script>

        <event name="Spawn"/>

    </script>

</monster>

salvei como .lua, coloquei no monster.xml.

agora vá em configuration e vamos começar a mecher nos treco ai kkk. Primeiro de tudo, em uma das primeiras linhas vai estar assim:


passivepokemons = {

esse é o local aonde nos colocamos o pokemons passivos, ou seja se queremos ou não deixa-los passivos, se o nome do pokemon tipo o magmar não estiver ali ele será agressivo.

 

 

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agora procure por:


movestable = {

em baixo disso irá aparecer a renca de moves dos pokemons '-', vá no ultimo pokemon da lista que no meu caso é o:


["Elder Venusaur"] =  {move1 = {name = "Body Slam", level = 56, cd = 12, dist = 1, target = 1, f = 50, t = "normal"},  

         move2 = {name = "Razor Leaf", level = 12, cd = 7, dist = 4, target = 1, f = 50, t = "grass"},

         move3 = {name = "Vine Whip", level = 19, cd = 16, dist = 1, target = 0, f = 55, t = "grass"},

         move4 = {name = "Headbutt", level = 16, cd = 12, dist = 1, target = 1, f = 55, t = "normal"},

         move5 = {name = "Leech Seed", level = 16, cd = 16, dist = 3, target = 1, f = 1, t = "grass"},

         move6 = {name = "Bullet Seed", level = 28, cd = 20, dist = 1, target = 0, f = 75, t = "grass"},

         move7 = {name = "Solar Beam", level = 31, cd = 35, dist = 1, target = 0, f = 135, t = "grass"},

         move8 = {name = "Sleep Powder", level = 20, cd = 60, dist = 1, target = 0, f = 0, t = "normal"},

         move9 = {name = "Stun Spore", level = 18, cd = 35, dist = 1, target = 0, f = 0, t = "normal"},

         move10 = {name = "Poison Powder", level = 17, cd = 25, dist = 1, target = 0, f = 0, t = "normal"},

         move11 = {name = "Leaf Storm", level = 60, cd = 50, dist = 1, target = 0, f = 100, t = "grass"},

         },

}

no de vocês concerteza vai estar outro pokemon, mais mesmo assim adicionar outra /\ em baixo do ultimo pokemon, ficando assim:


["Elder Venusaur"] =  {move1 = {name = "Body Slam", level = 56, cd = 12, dist = 1, target = 1, f = 50, t = "normal"},  

         move2 = {name = "Razor Leaf", level = 12, cd = 7, dist = 4, target = 1, f = 50, t = "grass"},

         move3 = {name = "Vine Whip", level = 19, cd = 16, dist = 1, target = 0, f = 55, t = "grass"},

         move4 = {name = "Headbutt", level = 16, cd = 12, dist = 1, target = 1, f = 55, t = "normal"},

         move5 = {name = "Leech Seed", level = 16, cd = 16, dist = 3, target = 1, f = 1, t = "grass"},

         move6 = {name = "Bullet Seed", level = 28, cd = 20, dist = 1, target = 0, f = 75, t = "grass"},

         move7 = {name = "Solar Beam", level = 31, cd = 35, dist = 1, target = 0, f = 135, t = "grass"},

         move8 = {name = "Sleep Powder", level = 20, cd = 60, dist = 1, target = 0, f = 0, t = "normal"},

         move9 = {name = "Stun Spore", level = 18, cd = 35, dist = 1, target = 0, f = 0, t = "normal"},

         move10 = {name = "Poison Powder", level = 17, cd = 25, dist = 1, target = 0, f = 0, t = "normal"},

         move11 = {name = "Leaf Storm", level = 60, cd = 50, dist = 1, target = 0, f = 100, t = "grass"},

         },

["Shiny Magmar"] = {move1 = {name = "Scratch", level = 35, cd = 10, dist = 1, target = 1, f = 40, t = "normal"},

          move2 = {name = "Fire Punch", level = 36, cd = 30, dist = 1, target = 1, f = 75, t = "fire"},

          move3 = {name = "Ember", level = 32, cd = 10, dist = 4, target = 1, f = 40, t = "fire"},

          move4 = {name = "Flamethrower", level = 37, cd = 15, dist = 1, target = 0, f = 80, t = "fire"},

          move5 = {name = "Fireball", level = 38, cd = 20, dist = 4, target = 1, f = 65, t = "fire"},

          move6 = {name = "Fire Blast", level = 43, cd = 40, dist = 1, target = 0, f = 120, t = "fire"},

          move7 = {name = "Magma Storm", level = 46, cd = 90, dist = 1, target = 0, f = 150, t = "fire"},

          move8 = {name = "Sunny Day", level = 46, cd = 60, dist = 1, target = 0, f = 0, t = "fire"},

          passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "fire"},

            },

}

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em baixo do movestable tem. os fly, ride, e surf, o meu está assim:


["Moltres"] = {229, 2300}, -- moltres

["Articuno"] = {230, 2100}, -- artic

["Zapdos"] = {224, 2600}, -- zapdos

["Mew"] = {232, 2200}, -- 1000

["Mewtwo"] = {233, 2200},-- two

["Dragonite"] = {221, 1300},-- nite

["Pidgeot"] = {222, 900}, -- geot

["Fearow"] = {226, 800}, -- fearow

["Aerodactyl"] = {227, 1100}, -- aero

["Charizard"] = {216, 1000}, -- chari

["Porygon"] = {316, 600}, -- porygon

["Shiny Dragonite"] = {1020, 1300},-- Shiny nite

["Shiny Pidgeot"] = {996, 900}, -- Shiny geot

["Shiny Fearow"] = {997, 800}, -- Shiny fearow          --alterado v1.5

["Shiny Charizard"] = {295, 1000}, -- Shiny chari

["Porygon2"] = {648, 890}, -- 2

["Skarmory"] = {649, 1000}, -- skarmory

["Crobat"] = {652, 1190}, -- crobat



["Dragonair"] = {1112, 1150},

["Shiny Dragonair"] = {1113, 1400},

["Noctowl"] = {994, 1000},



["Farfetch'd"] = {1120, 1000},  --alterado v1.8 \/

["Shiny Farfetch'd"] = {1121, 1000},

["Gengar"] = {1123, 1000},

["Shiny Gengar"] = {1124, 1000},

["Heracross"] = {1125, 1000},

["Xatu"] = {1122, 1000},

["Togekiss"] = {1231, 1000},

["Staraptor"] = {1234, 1000},

["Drifblim"] = {1187, 1000},

["Honchkrow"] = {1203, 1000},

["Salamence"] = {1415, 1000},

["Tropius"] = {1398, 1000},

["Swellow"] = {1397, 1000},

["Pelipper"] = {1394, 1000},

["Flygon"] = {1391, 1000},

["Altaria"] = {1389, 1000},

}





rides = {

["Tauros"] = {128, 580}, -- tauros

["Ninetales"] = {129, 800}, -- kyuubi

["Rapidash"] = {130, 800}, -- rapid

["Ponyta"] = {131, 410}, -- ponyta

["Rhyhorn"] = {132, 400}, -- rhyhorn

["Arcanine"] = {12, 900}, -- arcan

["Onix"] = {126, 450}, -- onix

["Venusaur"] = {134, 390}, -- venu

["Dodrio"] = {133, 750}, -- dodrio

["Doduo"] = {135, 420}, -- doduo

["Shiny Tauros"] = {1024, 580}, -- tauros

["Shiny Arcanine"] = {1003, 900}, -- arcan

["Shiny Onix"] = {126, 450}, -- onix             --alterado v1.5

["Shiny Venusaur"] = {1040, 390}, -- venu

["Shiny Onix"] = {293, 480}, -- cristal onix

["Steelix"] = {646, 750}, -- steelix

["Meganium"] = {685, 720}, -- meganium

["Bayleef"] = {686, 555}, -- bayleef

["Stantler"] = {687, 595}, -- stantler

["Houndoom"] = {647, 820}, -- houndoom

["Piloswine"] = {689, 450}, -- piloswine

["Mareep"] = {688, 400}, -- marip



["Shiny Ninetales"] = {1136, 1000}, -- Shiny Ninetales  --alterado v1.9 \/

["Shiny Dodrio"] = {1145, 750}, -- shiny dodrio

["Luxray"] = {1228, 1000},

["Rampardos"] = {1180, 1000},

["Bastiodon"] = {1255, 1000},

["Torkoal"] = {1404, 1000},

["Mightyena"] = {1393, 1000},

["Camerupt"] = {1390, 1000},

["Shelgon"] = {1387, 1000},

["Metagross"] = {1386, 1000},

["Manectric"] = {1385, 1000},

["Aggron"] = {1381, 1000},

["Absol"] = {1380, 1000},

}



surfs = {

["Poliwag"] = {lookType=278, speed = 320},

["Poliwhirl"] = {lookType=137, speed = 480},

["Seaking"] = {lookType=269, speed = 520},

["Dewgong"] = {lookType=183, speed = 700},

["Blastoise"] = {lookType=184, speed = 850},

["Tentacruel"] = {lookType=185, speed = 750},

["Lapras"] = {lookType=186, speed = 960},

["Gyarados"] = {lookType=187, speed = 1050},

["Omastar"] = {lookType=188, speed = 680},

["Kabutops"] = {lookType=189, speed = 840},

["Poliwrath"] = {lookType=190, speed = 680},

["Vaporeon"] = {lookType=191, speed = 800},

["Staryu"] = {lookType=266, speed = 385},

["Starmie"] = {lookType=267, speed = 685},

["Goldeen"] = {lookType=268, speed = 355},

["Seadra"] = {lookType=270, speed = 655},

["Golduck"] = {lookType=271, speed = 760},

["Squirtle"] = {lookType=273, speed = 365},

["Wartortle"] = {lookType=275, speed = 605},

["Tentacool"] = {lookType=277, speed = 340},

["Snorlax"] = {lookType=300, speed = 500},

----------------Shiny----------------------

["Shiny Blastoise"] = {lookType=658, speed = 935},

["Shiny Tentacruel"] = {lookType=1014, speed = 825},

["Shiny Gyarados"] = {lookType=1030, speed = 1155},

["Shiny Vaporeon"] = {lookType=1032, speed = 880},        --alterado v1.6

["Shiny Seadra"] = {lookType=1025, speed = 720.5},

["Shiny Tentacool"] = {lookType=1013, speed = 374},

["Shiny Snorlax"] = {lookType=1035, speed = 550},

----------------Johto----------------------

["Mantine"] = {lookType=636, speed = 820},

["Totodile"] = {lookType=637, speed = 360},

["Croconow"] = {lookType=638, speed = 590},

["Feraligatr"] = {lookType=645, speed = 900},

["Marill"] = {lookType=639, speed = 340},

["Azumarill"] = {lookType=642, speed = 680},

["Quagsire"] = {lookType=643, speed = 740},

["Kingdra"] = {lookType=644, speed = 1020},

["Octillery"] = {lookType=641, speed = 600},

["Wooper"] = {lookType=640, speed = 315},

--------------- Novos --------------------

["Buizel"] = {lookType=1160, speed = 315},

["Floatzel"] = {lookType=1158, speed = 350},

["Gastrodon east"] = {lookType=1222, speed = 200},

["Gastrodon"] = {lookType=1221, speed = 200},

["Finneon"] = {lookType=1193, speed = 120},

["Lumineon"] = {lookType=1192, speed = 120},

-----------hoen-------------------------

["Walrein"] = {lookType=1406, speed = 120},

["Wingull"] = {lookType=1400, speed = 120},

["Wailmer"] = {lookType=1399, speed = 120},

["Swampert"] = {lookType=1395, speed = 120},

["Ludicolo"] = {lookType=1392, speed = 120},

["Sharpedo"] = {lookType=1388, speed = 120},

["Gorebys"] = {lookType=1383, speed = 120},

["Huntail"] = {lookType=1382, speed = 120},

["Relicanth"] = {lookType=1402, speed = 120},

["Linoone"] = {lookType=1379, speed = 120},

["Spheal"] = {lookType=1378, speed = 120},

["Mudkip"] = {lookType=1377, speed = 120},

["Whiscash"] = {lookType=1376, speed = 120},

["Marshtomp"] = {lookType=1375, speed = 120},

["Luvdisc"] = {lookType=1374, speed = 120},

["Lombre"] = {lookType=1373, speed = 120},

["Barboach"] = {lookType=1372, speed = 120},

["Finneon"] = {lookType=1193, speed = 120},

["Piplup"] = {lookType=1211, speed = 350},

["Prinplup"] = {lookType=1210, speed = 400},

["Empoleon"] = {lookType=1213, speed = 550},

é o seguinte, para você adicionar um fly para seu pokemon você terá que pegar o numero de looktype dele, um exemplo: 1000, entao você subtrai por 351: 1000-351=649.. em todo os fly surf, e ride, tem que fazer isso se nao nao irá aparecer

o looktype correto.

 

 

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Continuando.. agorá procure por:


pokes = {

em baixo disso irá aparecer isso:


["Bulbasaur"] = {offense = 4.9, defense = 4.9, specialattack = 6.5, vitality = 4.5, agility = 106, exp = 64, level = 20, wildLvl = 20, type = "grass", type2 = "poison"},


Offense: é o quanto ele irá bater corpo a corpo.

Defense: é o tanto de defesa que ele irá ter.

SpeciealAttack: o tanto que ele irá hitar com seus poderes ou M1.. Etc.

Vitality: o tanto de life que ele terá.

Exp: o quanto de exp que ele dará ao morrer (algo do tipo kk)

Level: o level que precisa-ra ter para usa-lo.

Wildlevel: o level dele quando ele for selvagem:

Type 1 e 2: o tipo do elemento dele.

OBS: Lembrando que isso e por cada level que seu character upar. e nao o quanto ele vai ter para sempre. entao quer dizer que quanto mais você upar mais forte seu pokemon fica, e com mais life tambem.

agorá va no final dessa tabela e adicione mais uma dessas:


["Shiny magmar"] = {offense = 15.9, defense = 19.9, specialattack = 16.5, vitality = 22.5, agility = 351, exp = 602, level = 150, wildLvl = 150, type = "fire", type2 = "no type"},

Nunca tirem o Type2, se tirarem irá dar erro. entao deixem "no type".

 

 

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agora em:


fotos = {

em baixo vai aparecer:


["Bulbasaur"] = 11989,

entao e so ir no final dessa tabelinha, e adicionar mais um:


["Shiny Magmar"] = ID DO PORTFOIL,

agora procure por:


pokecatches = {

em baixo disso:


["Bulbasaur"] = {chance = 500, corpse = 5969},

agora so ir no final da tabela e adicionar mais um:


["Shiny Magmar"] = {chance = CHANCE DE CATH, corpse = ID DO CORPSE},

Lembrando quanto maior o numero do cauth, mais dificil ele ficar de ser capiturado. entao se deixar 100 e muito facil, se deixar 1500, já fica dificil.

 

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continuando, procure por:


newpokedes - {

em baixo disso aparece:


["Bulbasaur"] = {gender = 875, level = 18, storage = 1001, stoCatch = 666001},





no final adicionar mais um, lembrando que no storage e stocath, os numeros devem continuar apartir do ultimo adicionado na tabela que no meu caso eo





["Heatran"] = {gender = 500, level = 100, storage = 11757, stoCatch = 666635},





entao pegamos uma copia do magmar e modificamos ela:




["Magmar"] = {gender = 750, level = 150, storage = 11758, stoCatch = 666636},







.. agora procuremos:




oldpokedex = {





em baixo:




{"Bulbasaur", 18, 1001},





bem já adicionado a portfoil do pokemon desejado e so ir no final da tabela e colocar um igual, ficando assim:




{"Shiny magmar", 150, 11737},





lembrando que o numero 11737 ea continuação da ultima storage que estava na tabela que seria a 11736, do heatran.




agora em:





poevo = {





em baixo disso tem:




["Bulbasaur"] = {level = 40, evolution = "Ivysaur", count = 1, stoneid = 11441, stoneid2 = 0},








Level: o level que precisa estar para evoluir seu pokemon.



Evolution: para qual pokemon ele irá evoluir



Count: quantas stones precisa para evoluir



Stoneid: o id da stone que precisa ter para evoluilo, se quiser deixar 1 stone so, deixe o stoneid2, com um 0.





vamos até o final da tabela e adicionamos mais uma, bem ja que o shiny magmar nao tem evolução eu irei criar um shiny magmortar kkk:




["Shiny Magmar"] = {level = 200, evolution = "Shiny magmortar", count = 3, stoneid = XXXXX, stoneid2 = XXXXX},





Lembrete:



em baixo dessa tabela /\, vai ter isso:





spcevo = {





e em baixo disso:





["Poliwhirl"] = {[1] = {level = 1, evolution = "Poliwrath", count = 1, stoneid = 11442, stoneid2 = 11446},



                 [2] = {level = 1, evolution = "Politoed", count = 1, stoneid = 11442, stoneid2 = 12244}},



["Gloom"] =     {[1] = {level = 1, evolution = "Vileplume", count = 2, stoneid = 11441, stoneid2 = 0},



                 [2] = {level = 1, evolution = "Bellossom", count = 1, stoneid = 11441, stoneid2 = 12242}},



["Burmy"] =     {[1] = {level = 25, evolution = "Wormadam Grass", count = 2, stoneid = 11441, stoneid2 = 0},



                 [2] = {level = 25, evolution = "Wormadam Ground", count = 1, stoneid = 11441, stoneid2 = 11451},



                 [3] = {level = 25, evolution = "Wormadam Steel", count = 1, stoneid = 11441, stoneid2 = 12232}},



}





se você quiser que o pokemon tenha duas evoluções diferentes. e so adicionar o nome dele ali.







agora procure por:




specialabilities = {





e em baixo:




["rock smash"] = {"Shiny Rhydon", "Nidoking", "Nidoqueen", "Dragonite", "Sandshrew", "Sandslash", "Diglett", "Dugtrio", "Primeape", "Machop", "Machoke", "Machamp", "Geodude", "Graveler", "Golem" , "Onix", "Cubone", "Marowak", "Rhyhorn",







"Rhydon", "Kangaskhan", "Tauros", "Snorlax", "Poliwrath", "Hitmonlee", "Hitmonchan", "Aerodactyl", "Blastoise","Shiny Nidoking", "Shiny Dragonite", "Shiny Golem", "Shiny Onix", "Shiny Cubone", "Shiny Marowak", "Shiny Snorlax", "Shiny







Hitmonlee", "Shiny Hitmontop", "Shiny Hitmonchan", "Shiny Blastoise", "Typhlosion", "Feraligatr", "Furret", "Ledian", "Ampharos", "Politoed", "Quagsire", "Forretress", "Steelix", "Snubbull", "Granbull", "Sudowoodo", "Gligar", "Scizor",







"Heracross", "Sneasel", "Ursaring", "Teddiursa", "Slugma", "Magcargo", "Piloswine", "Swinub", "Corsola", "Phanpy", "Donphan", "Tyrogue", "Hitmontop", "Miltank", "Blissey", "Tyranitar", "Pupitar", "Magmortar", "Torterra", "Monferno",







"Gible", "Gabite", "Garchomp", "Electivire", "Mamoswine", "Ambipom", "Cranidos"},



["cut"] = {"Kabutops", "Raticate", "Bulbasaur", "Ivysaur", "Venusaur", "Charmeleon", "Charizard", "Sandshrew", "Sandslash", "Gloom", "Vileplume", "Paras", "Parasect", "Meowth", "Persian", "Bellsprout", "Weepinbell", "Victreebel",







"Farfetch'd", "Krabby", "Kingler", "Exeggutor", "Cubone", "Marowak", "Tangela", "Scyther", "Pinsir", "Shiny Raticate", "Shiny Venusaur", "Shiny Charizard", "Shiny Vileplume", "Shiny Paras", "Shiny Parasect", "Shiny Farfetch'd", "Shiny







Krabby", "Shiny Kingler", "Shiny Cubone", "Shiny Marowak", "Shiny Tangela", "Shiny Scyther", "Shiny Pinsir", "Chikorita", "Bayleef", "Meganium", "Croconow", "Feraligatr", "Furret", "Bellossom", "Hoppip", "Skiploom", "Jumpluff",







"Sunkern", "Sunflora", "Scizor", "Heracross", "Sneasel", "Teddiursa", "Ursaring", "Gligar", "Skarmory", "Turtwig", "Grotle", "Torterra", "Monferno", "Gabite", "Kricketot", "Kricketune", "Mothim"},



["light"] = {"Shiny Espeon", "Shiny Electrode", "Abra", "Kadabra", "Alakazam", "Magnemite", "Magneton", "Drowzee", "Hypno", "Voltorb", "Electrode", "Mrmime", "Electabuzz", "Jolteon", "Porygon", "Pikachu", "Raichu", "Shiny Abra", "Shiny







Alakazam", "Shiny Hypno", "Shiny Voltorb", "Shiny Electrode", "Shiny Electabuzz", "Shiny Jolteon", "Shiny Raichu", "Chinchou", "Lanturn", "Pichu", "Natu", "Xatu", "Mareep", "Flaaffy", "Ampharos", "Espeon", "Porygon2", "Elekid",







"Electivire", "Shinx", "Luxio", "Luxray", "Pachirisu"},



["digholes"] = {"468", "481", "483"},



["ghostwalk"] = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Darkrai", "Mismagius", "Drifblim"},



["dig"] = {"Shiny Dodrio", "Shiny Umbreon", "Shiny Espeon", "Shiny Ninetales", "Shiny Rhydon", "Raticate", "Sandshrew", "Sandslash", "Diglett", "Dugtrio", "Primeape", "Machop", "Machoke", "Machamp", "Geodude", "Graveler", "Golem" ,







"Onix", "Cubone", "Marowak", "Rhyhorn", "Rhydon", "Kangaskhan", "Tauros", "Snorlax", "Eevee", "Flareon", "Jolteon", "Vaporeon", "Vulpix", "Ninetales", "Nidorina", "Nidoqueen", "Nidorino", "Nidoking", "Persian", "Arcanine", "Shiny







Raticate", "Shiny Golem" , "Shiny Onix", "Shiny Cubone", "Shiny Marowak", "Shiny Snorlax", "Shiny Flareon", "Shiny Jolteon", "Shiny Vaporeon", "Shiny Nidoking", "Shiny Arcanine", "Typhlosion", "Feraligatr", "Furret", "Espeon", "Umbreon",







"Ledian", "Sudowoodo", "Politoed", "Quagsire", "Gligar", "Steelix", "Snubbull", "Granbull", "Heracross", "Dunsparce", "Sneasel", "Teddiursa", "Ursaring", "Piloswine", "Hitmontop", "Larvitar", "Pupitar", "Tyranitar", "Chinchar", "Gible",







"Riolu", "Cranidos"},



["blink"] = {"Shiny Abra", "Shiny Espeon", "Shiny Mr. Mime", "Jynx", "Shiny Jynx", "Hypno", "Shiny Hypno", "Slowking", "Natu", "Xatu", "Espeon", "Mew", "Mewtwo", "Abra", "Kadabra", "Alakazam", "Porygon", "Shiny Abra", "Shiny Alakazam",







"Porygon2", "Mr. Mime", "Bronzor"},



["teleport"] = {"Shiny Mr. Mime", 'Mew', 'Mewtwo', 'Abra', 'Kadabra', 'Alakazam', 'Drowzee', 'Hypno', 'Mr. Mime', 'Porygon', 'Shiny Abra', 'Shiny Alakazam', 'Shiny Hypno', 'Porygon2'},



["fly"] = {"Xatu", "Heracross", "Farfetch'd", "Shiny Farfetch'd", "Noctowl", "Dragonair", "Shiny Dragonair", "Porygon", "Aerodactyl", "Dragonite", "Charizard", "Pidgeot", "Fearow", "Zapdos", "Moltres", "Articuno", "Mew", "Mewtwo", "Shiny







Dragonite", "Shiny Charizard", "Shiny Pidgeot", "Shiny Fearow", "Porygon2", "Skarmory", "Crobat", "Togekiss", "Staraptor", "Drifblim", "Honchkrow", "Salamence", "Tropius", "Flygon", "Altaria", "Pelipper", "Swellow"},



["ride"] = {"Shiny Dodrio", "Shiny Ninetales", "Shiny Onix", "Venusaur", "Ninetales", "Arcanine", "Ponyta", "Rapidash", "Doduo", "Dodrio", "Onix", "Rhyhorn", "Tauros", "Shiny Venusaur", "Shiny Arcanine", "Steelix", "Houndoom",







"Meganium", "Bayleef", "Stantler", "Mareep", "Piloswine", "Luxray", "Rampardos", "Bastiodon", "Torkoal", "Shelgon", "Metagross", "Manectric", "Mightyena", "Camerupt", "Absol"},



["surf"] = {"Poliwag", "Poliwhirl", "Seaking", "Dewgong", "Blastoise", "Tentacruel", "Lapras", "Gyarados", "Omastar", "Kabutops", "Vaporeon", "Staryu", "Starmie", "Goldeen", "Seadra", "Golduck", "Squirtle", "Wartortle", "Tentacool",







"Snorlax", "Poliwrath", "Shiny Blastoise", "Shiny Tentacruel", "Shiny Gyarados", "Shiny Vaporeon", "Shiny Seadra", "Shiny Tentacool", "Shiny Snorlax", "Mantine", "Totodile", "Croconow", "Feraligatr", "Marill", "Azumarill", "Quagsire",







"Wooper", "Octillery", "Kingdra", "Piplup", "Prinplup", "Empoleon", "Buizel", "Floatzel", "Gastrodon east", "Gastrodon", "Finneon", "Lumineon", "Wailmer", "Ludicolo", "Mudkip", "Luvdisc", "Lombre", "Sharpedo", "Swampert", "Wingull",







"Walrein", "Gorebys", "Huntail", "Linoone", "Spheal", "Barboach", "Marshtomp", "Whiscash"},



["foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", "Chinchar"},



["counter"] = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny







Electabuzz", "Hitmontop", "Shiny Hitmontop", "Magmortar", "Gible", "Gabite"},



["levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar"},



["evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel"},



["control mind"] = {'Haunter', 'Gengar', 'Tentacruel', 'Alakazam', 'Shiny Tentacruel', 'Shiny Gengar', 'Shiny Alakazam', 'Slowking'},



["transform"] = {"Ditto"},



["levitate_fly"] = {"Gengar", "Shiny Gengar"},

se quiser que o pokemon tenha alguma dessas abilidades e so adicionar o nome dele ali, e cuidado para nao errar nos sinais kkk.

 

separadorblog.jpg

Bem galera e isso, espero ter explicado bem kkk. eu usei meu servidor como base desse tutorial, entao seis vao estranhar os pokemons da 3 e 4 geração kk. abraçs e até. deixe seu comentario do que achou.

 

Creditos:

 

Eu (Por criar o topico)

Slicer (Pelo servidor que eu peguei as informações)

Brun123 (Por criar os sistemas dessa tabela, pelo menos eu acho que foi ele kk nao sei).




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nada contra, mas e foda que em pleno 2014 tenha gente que ainda não sabe Add Pokémon no server.

Mas fora isso, o tutorial ta bom e vai ajudar muitos que ainda não sabem isso.

 

Pessoas que procuram parar de jogar servidores para montar um ;) e não sabem isso,

 

@Topic

 

Ótimo tutorial bolz parabéns

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