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[Encerrado] Creaturescripts Erro Pda Slicer 1.9 Semlvl


Brolly01

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Galera é o seguinte nao faço ideia do que seja esse erro estou usando a versão pda slicer 1.9 sem lvl

 

[01/10/2013 06:27:20] [Error - CreatureScript Interface]
[01/10/2013 06:27:20] data/creaturescripts/scripts/exp2.0.lua:onStatsChange
[01/10/2013 06:27:21] Description:
[01/10/2013 06:27:21] data/lib/pokemon moves.lua:121: attempt to index local 'table' (a nil value)
[01/10/2013 06:27:21] stack traceback:
[01/10/2013 06:27:21] data/lib/pokemon moves.lua:121: in function 'docastspell'
[01/10/2013 06:27:21] data/creaturescripts/scripts/exp2.0.lua:542: in function <data/creaturescripts/scripts/exp2.0.lua:63>

MEU EXP2.O

 

local combats = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[sEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[sACREDDAMAGE] = {cor = COLOR_FIRE2},
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND}, --alterado v1.9
}

local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end

local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}

local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE}
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

if not isCreature(attacker) then
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end

local damageCombat = combat
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
return false
end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker) * playerDamageReduction
doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)
return false
elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
return false
end
end
--------------------------------------------------
if isPlayer(attacker) then

local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end

if combat == COMBAT_PHYSICALDAMAGE then
return false
end

if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
end

return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

if isSummon(attacker) or isPlayer(attacker) then
if canAttackOther(cid, attacker) == "Cant" then return false end
end

local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end

valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100

if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end

valor = math.floor(valor)

if valor >= getCreatureHealth(cid) then
if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
setPlayerStorageValue(cid, 6598754, -1)
setPlayerStorageValue(cid, 6598755, -1)
doRemoveCondition(cid, CONDITION_OUTFIT)
doTeleportThing(cid, posBackPVP, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false --alterado v1.8
end

if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, 0)
setPlayerStorageValue(cid, 17001, 0)
setPlayerStorageValue(cid, 63215, -1)
doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
end
end

if getPlayerStorageValue(cid, 22545) == 1 then
if getGlobalStorageValue(22550) == 1 then
doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!")
doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*2)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
setPlayerRecordWaves(cid)
endGoldenArena()
return false --alterado v1.8
else
setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
setPlayerRecordWaves(cid)
return true
end
end

if getPlayerStorageValue(cid, 98796) >= 1 then
setPlayerStorageValue(cid, 98796, -1)
setPlayerStorageValue(cid, 98797, -1) --alterado v1.8
doTeleportThing(cid, SafariOut, false)
doSendMagicEffect(getThingPos(cid), 21)
doPlayerSendTextMessage(cid, 27, "You die in the saffari... Best luck in the next time!")
return false --alterado v1.8
end

local corpse = doCreateItem(3058, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "pName", getCreatureName(cid)) --alterado v1.7 coloca corpse quando o player morre!
doItemSetAttribute(corpse, "attacker", getCreatureName(attacker))
doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He")

if getPlayerStorageValue(cid, Agatha.stoIni) >= 1 and getPlayerStorageValue(cid, Agatha.stoIni) <= 10 then
setPlayerStorageValue(cid, Agatha.stoIni, -1)
setPlayerStorageValue(cid, Agatha.stoRec, -1)
setPlayerStorageValue(cid, Agatha.stoPer, -1)
setPlayerStorageValue(cid, Agatha.stoEni, -1) --alterado v1.9 agatha quest
setPlayerStorageValue(cid, Agatha.stoRes, -1)
end
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
if isPlayer(cid) then
return false
end
if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) and not isSummon(cid) and not isSummon(attacker) then
return false --alterado v1.9 /\
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
doSendMagicEffect(getThingPosWithDebug(cid), 135)
doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
if getCreatureName(cid) == "Wobbuffet" then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 21099, -1)
setPlayerStorageValue(cid, 21100, 1)
setPlayerStorageValue(cid, 21101, attacker)
setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
return false
end
end
-------------------------------------------------

local multiplier = 1

if isCreature(cid) then
poketype1 = pokes[getCreatureName(cid)].type
poketype2 = pokes[getCreatureName(cid)].type2
end
if not poketype1 or not poketype2 then return false end

if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then
multiplier = 0.5
end --alterado v1.6
end
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) then
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!!
doSendMagicEffect(getThingPos(cid), 3)
return false
end
end
local cd = getPlayerStorageValue(attacker, conds["Miss"])
local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])
local cd3 = getPlayerStorageValue(attacker, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
if math.random(1, 100) > 50 then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(attacker), "MISS", 215)
return false
end
end
end
--------------------------------------------------
local valor = value

if multiplier == 1.5 and poketype2 == "no type" then
multiplier = 2
elseif multiplier == 1.5 and poketype2 ~= "no type" then
multiplier = 1.75
elseif multiplier == 1.25 then
multiplier = 1
end

--------------------------------------------------
if isSummon(cid) and isSummon(attacker) then
if getCreatureMaster(cid) == getCreatureMaster(attacker) then
return false
end
if canAttackOther(cid, attacker) == "Cant" then
return false
end
end

valor = valor * multiplier

if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end

valor = math.floor(valor)

if combat == COMBAT_PHYSICALDAMAGE then

local value = getOffense(attacker) > 1000 and 3 or 2
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) --alterado v1.9 testem essa nova formula plzzz '--'
valor = (getOffense(attacker)/value) * block

if valor <= 0 then
valor = math.random(5, 10) --alterado v1.9
end

if isInArray(specialabilities["counter"], getCreatureName(cid)) then
if math.random(1, 100) <= 10 then
doCreatureAddHealth(attacker, -valor, 3, 180)
valor = 0
doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
end
end
else
valor = valor / getDefense(cid)
end

-------------------------Edited CLAN SYSTEM-----------------------------------
if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")
elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
end
-----------------------------------------------------------------------
---------------------- FEAR / ROAR ------------------------------------
if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then
return true
end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then
valor = valor * 0
end
end
end

if damageCombat == GROUNDDAMAGE then
if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
valor = 0
end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)
if p.x == 1 and p.y == 1 and p.z == 10 then
return false
end

if getPlayerStorageValue(cid, 9658783) == 1 then
return false --imune
end
-----------------------------------------------------------------------------

--------------- FIGHT MODE -----------------------
if useOTClient then
if isSummon(cid) then
local master = getCreatureMaster(cid)
if getPlayerStorageValue(master, 248759) == 1 then
valor = valor * 1.1
elseif getPlayerStorageValue(master, 248759) == 3 then
valor = valor * 0.9
end
end
if isSummon(attacker) then
local master = getCreatureMaster(attacker)
if getPlayerStorageValue(master, 248759) == 1 then
valor = valor * 1.1
elseif getPlayerStorageValue(master, 248759) == 3 then
valor = valor * 0.9
end
end
end
-----------------------------------------------------------------------------
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
valor = math.floor(valor)

------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end

if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
if getPlayerStorageValue(attacker, 95487) >= 1 then
doHeal(attacker, valor)
setPlayerStorageValue(attacker, 95487, -1)
end
elseif damageCombat == SEED_BOMBDAMAGE then
doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then
local ret = {}
ret.id = cid
ret.cd = 9
ret.check = getPlayerStorageValue(cid, conds["Silence"])
ret.eff = 39
ret.cond = "Silence"

doCondition2(ret)
elseif combat == MUDBOMBDAMAGE and not ehNPC(cid) then
local ret = {}
ret.id = cid
ret.cd = 9
ret.eff = 34
ret.check = getPlayerStorageValue(cid, conds["Miss"])
ret.spell = "Mud Bomb" --alterado v1.9
ret.cond = "Miss"

doCondition2(ret)
end
---------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Crobat" then
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
valor = math.abs(valor) --alterado v1.9
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -valor, 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -valor, 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races)
end

if isSummon(cid) and valor ~= 0 then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end

end

if damageCombat == FIREDAMAGE and not isBurning(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(5, 12)
ret.check = getPlayerStorageValue(cid, conds["Burn"])
ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
ret.cond = "Burn"

doCondition2(ret)
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(6, 15)
ret.check = getPlayerStorageValue(cid, conds["Poison"])
local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
ret.cond = "Poison"

doCondition2(ret)
end
--[[---------------CD BAR-----------------------
if isSummon(cid) then
doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end ]]
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
if getPlayerStorageValue(cid, 173) >= 1 then
if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
setPlayerStorageValue(cid, 173, -1)
doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)
end
end
end
----------------------------------------PASSIVAS-------------------------------------
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava Counter/Electricity----------------------------
if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then
docastspell(cid, "Lava-Electricity")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then
docastspell(cid, "Stunning Confusion")
end
-----------------------------------------Groundshock-----------------------------------
if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then
docastspell(cid, "Groundshock")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then
docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then
docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Mirror Coat ---------------------------------------
if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then
docastspell(cid, "Mirror Coat", 0, 0)
end
--------------------------------- Illusion -----------------------------------------
return false
end

 

 

MEU POKEMON MOVES

 

const_distance_delay = 56

RollOuts = {
["Voltorb"] = {lookType = 638},
["Electrode"] = {lookType = 637},
["Sandshrew"] = {lookType = 635},
["Sandslash"] = {lookType = 636},
["Phanpy"] = {lookType = 1005},
["Donphan"] = {lookType = 1456},
["Miltank"] = {lookType = 1006},
["Golem"] = {lookType = 639},
["Shiny Electrode"] = {lookType = 1387},
["Shiny Golem"] = {lookType = 1403},
["Shiny Voltorb"] = {lookType = 1388}
}

--//////////////////////////////////////////////////////////////////////////////////////////////////////////--
local function getSubName(cid, target)
if not isCreature(cid) then return "" end
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
return getPlayerStorageValue(cid, 1010)
elseif pokeHaveReflect(cid) and isCreature(target) then
return getCreatureName(target)
else --alterado v1.6.1
return getCreatureName(cid)
end
end

local function getThingName(cid)
if not isCreature(cid) then return "" end --alterado v1.6
return getCreatureName(cid)
end

function getTableMove(cid, move) --alterado v1.6
local backup = {f = 0, t = ""}
if getThingName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
name = getPlayerStorageValue(cid, 1010)
else
name = getThingName(cid)
end
if not isCreature(cid) or name == "" or not move then return backup end
local x = movestable[name]
if not x then return "" end
local z = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.passive1, x.passive2, x.passive3}
if getPlayerStorageValue(cid, 21103) ~= -1 then
local sto = getPlayerStorageValue(cid, 21103)
setPlayerStorageValue(cid, 21103, -1)
return {f = sto, t = ""}
end
for j = 1, 15 do
if z[j] and z[j].name == move then
return z[j]
end
end
return movesinfo[move]
end

function getMasterTarget(cid)
if isCreature(cid) and getPlayerStorageValue(cid, 21101) ~= -1 then
return getPlayerStorageValue(cid, 21101) --alterado v1.6
end
if isSummon(cid) then
return getCreatureTarget(getCreatureMaster(cid))
else
return getCreatureTarget(cid)
end
end
--////////////////////////////////////////////////////////////////////////////////////////////////////////--

function docastspell(cid, spell, mina, maxa)

local target = 0
local getDistDelay = 0
if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return false end --alterado v1.6
if isSleeping(cid) and getPlayerStorageValue(cid, 21100) <= -1 then return true end --alterado v1.6

if isCreature(getMasterTarget(cid)) then
target = getMasterTarget(cid)
getDistDelay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
end

if isMonster(cid) and not isSummon(cid) then
if getCreatureCondition(cid, CONDITION_EXHAUST) then
return true
end
doCreatureAddCondition(cid, wildexhaust)
end

local mydir = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local table = getTableMove(cid, spell) --alterado v1.6

local min = 0
local max = 0
--alterado v1.7 \/\/
if ehMonstro(cid) and isCreature(getMasterTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getMasterTarget(cid))) then
local target = getMasterTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPosWithDebug(target), 211)
doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(cid)), false)
doSendMagicEffect(getThingPosWithDebug(target), 211)
doFaceCreature(target, getThingPosWithDebug(cid))
return false --alterado v1.8
end
end
end

--- FEAR / ROAR / SILENCE ---
if (isWithFear(cid) or isSilence(cid)) and getPlayerStorageValue(cid, 21100) <= -1 then
return true --alterado v1.6!!
end
----------------------------

if mina and maxa then
min = math.abs(mina)
max = math.abs(maxa)
elseif not isPlayer(cid) then
if table ~= "" then --alterado v1.6

min = getSpecialAttack(cid) * table.f * 0.1 --alterado v1.6
max = min + (isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid))

if spell == "Selfdestruct" then
min = getCreatureHealth(cid) --alterado v1.6
max = getCreatureHealth(cid)
end

if not isSummon(cid) and not isInArray({"Demon Puncher", "Demon Kicker"}, spell) then --alterado v1.7
doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
end
if isNpcSummon(cid) then
local mnn = {" use ", " "}
local use = mnn[math.random(#mnn)]
doCreatureSay(getCreatureMaster(cid), getPlayerStorageValue(cid, 1007)..","..use..""..doCorrectString(spell).."!", 1)
end
else
print("Error trying to use move "..spell..", move not specified in the pokemon table.")
end
end
--- FOCUS ----------------------------------
if getPlayerStorageValue(cid, 253) >= 0 and table ~= "" and table.f ~= 0 then --alterado v1.6
min = min * 2
max = max * 2
setPlayerStorageValue(cid, 253, -1)
end
--- Shredder Team -------------------------------
if getPlayerStorageValue(cid, 637501) >= 1 then
if #getCreatureSummons(cid) == 1 then
docastspell(getCreatureSummons(cid)[1], spell)
elseif #getCreatureSummons(cid) == 2 then
docastspell(getCreatureSummons(cid)[1], spell)
docastspell(getCreatureSummons(cid)[2], spell)
end

elseif getPlayerStorageValue(cid, 637500) >= 1 then
min = 0
max = 0
end
------------------Miss System--------------------------
local cd = getPlayerStorageValue(cid, conds["Miss"])
local cd2 = getPlayerStorageValue(cid, conds["Confusion"]) --alterado v1.5
local cd3 = getPlayerStorageValue(cid, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then --alterado v1.7
if not isInArray({"Aromateraphy", "Emergency Call", "Magical Leaf", "Sunny Day", "Safeguard", "Rain Dance"}, spell) and getPlayerStorageValue(cid, 21100) <= -1 then
if math.random(1, 100) > 30 then --alterado v1.6
doSendAnimatedText(getThingPosWithDebug(cid), "MISS", 215)
return false
end
end
end
---------------GHOST DAMAGE-----------------------
ghostDmg = GHOSTDAMAGE
psyDmg = PSYCHICDAMAGE

if getPlayerStorageValue(cid, 999457) >= 1 and table ~= "" and table.f ~= 0 then --alterado v1.6
psyDmg = MIRACLEDAMAGE
ghostDmg = DARK_EYEDAMAGE
addEvent(setPlayerStorageValue, 50, cid, 999457, -1)
end
--------------------REFLECT----------------------
setPlayerStorageValue(cid, 21100, -1) --alterado v1.6
if not isInArray({"Psybeam", "Sand Attack", "Flamethrower"}, spell) then --alterado v1.8
setPlayerStorageValue(cid, 21101, -1)
end
setPlayerStorageValue(cid, 21102, spell)
---------------------------------------------------



if spell == "Reflect" or spell == "Magic Coat" then

if spell == "Magic Coat" then
eff = 11
else
eff = 135
end

doSendMagicEffect(getThingPosWithDebug(cid), eff)
setPlayerStorageValue(cid, 21099, 1)

elseif spell == "Quick Attack" then

doSendMagicEffect(getThingPosWithDebug(cid), 211)
local x = getClosestFreeTile(cid, getThingPosWithDebug(target))
doTeleportThing(cid, x, false)
doFaceCreature(cid, getThingPosWithDebug(target))
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3)

elseif spell == "Razor Leaf" or spell == "Magical Leaf" then

local eff = spell == "Razor Leaf" and 8 or 21

local function throw(cid, target)
if not isCreature(cid) or not isCreature(target) then return false end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), eff)
doDanoInTargetWithDelay(cid, target, GRASSDAMAGE, min, max, 245) --alterado v1.7
end

addEvent(throw, 0, cid, target)
addEvent(throw, 100, cid, target) --alterado v1.7

elseif spell == "Vine Whip" then

local area = getThingPosWithDebug(cid)
local dano = {}
local effect = 255

if mydir == 0 then
area.x = area.x + 1
area.y = area.y - 1
dano = whipn
effect = 80
elseif mydir == 1 then
area.x = area.x + 2
area.y = area.y + 1
dano = whipe
effect = 83
elseif mydir == 2 then
area.x = area.x + 1
area.y = area.y + 2
dano = whips
effect = 81
elseif mydir == 3 then
area.x = area.x - 1
area.y = area.y + 1
dano = whipw
effect = 82
end

doSendMagicEffect(area, effect)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), dano, -min, -max, 255)

elseif spell == "Headbutt" then

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118)

elseif spell == "Leech Seed" then

local ret = {}
ret.id = target
ret.attacker = cid
ret.cd = 5
ret.check = getPlayerStorageValue(target, conds["Leech"])
ret.damage = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)
ret.cond = "Leech"

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 1)
addEvent(doMoveDano2, 1000, cid, target, GRASSDAMAGE, 0, 0, ret, spell)

elseif spell == "Solar Beam" then

local function useSolarBeam(cid)
if not isCreature(cid) then
return true
end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
local effect1 = 255
local effect2 = 255
local effect3 = 255
local effect4 = 255
local effect5 = 255
local area = {}
local pos1 = getThingPosWithDebug(cid)
local pos2 = getThingPosWithDebug(cid)
local pos3 = getThingPosWithDebug(cid)
local pos4 = getThingPosWithDebug(cid)
local pos5 = getThingPosWithDebug(cid)
if getCreatureLookDir(cid) == 1 then
effect1 = 4
effect2 = 10
effect3 = 10
effect4 = 10
effect5 = 26
pos1.x = pos1.x + 2
pos1.y = pos1.y + 1
pos2.x = pos2.x + 3
pos2.y = pos2.y + 1
pos3.x = pos3.x + 4
pos3.y = pos3.y + 1
pos4.x = pos4.x + 5
pos4.y = pos4.y + 1
pos5.x = pos5.x + 6
pos5.y = pos5.y + 1
area = solare
elseif getCreatureLookDir(cid) == 0 then
effect1 = 36
effect2 = 37
effect3 = 37
effect4 = 38
pos1.x = pos1.x + 1
pos1.y = pos1.y - 1
pos2.x = pos2.x + 1
pos2.y = pos2.y - 3
pos3.x = pos3.x + 1
pos3.y = pos3.y - 4
pos4.x = pos4.x + 1
pos4.y = pos4.y - 5
area = solarn
elseif getCreatureLookDir(cid) == 2 then
effect1 = 46
effect2 = 50
effect3 = 50
effect4 = 59
pos1.x = pos1.x + 1
pos1.y = pos1.y + 2
pos2.x = pos2.x + 1
pos2.y = pos2.y + 3
pos3.x = pos3.x + 1
pos3.y = pos3.y + 4
pos4.x = pos4.x + 1
pos4.y = pos4.y + 5
area = solars
elseif getCreatureLookDir(cid) == 3 then
effect1 = 115
effect2 = 162
effect3 = 162
effect4 = 162
effect5 = 163
pos1.x = pos1.x - 1
pos1.y = pos1.y + 1
pos2.x = pos2.x - 3
pos2.y = pos2.y + 1
pos3.x = pos3.x - 4
pos3.y = pos3.y + 1
pos4.x = pos4.x - 5
pos4.y = pos4.y + 1
pos5.x = pos5.x - 6
pos5.y = pos5.y + 1
area = solarw
end

if effect1 ~= 255 then
doSendMagicEffect(pos1, effect1)
end
if effect2 ~= 255 then
doSendMagicEffect(pos2, effect2)
end
if effect3 ~= 255 then
doSendMagicEffect(pos3, effect3)
end
if effect4 ~= 255 then
doSendMagicEffect(pos4, effect4)
end
if effect5 ~= 255 then
doSendMagicEffect(pos5, effect5)
end

doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), area, -min, -max, 255)
doRegainSpeed(cid)
setPlayerStorageValue(cid, 3644587, -1)
end

local function ChargingBeam(cid)
if not isCreature(cid) then
return true
end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
local tab = {}

for x = -2, 2 do
for y = -2, 2 do
local pos = getThingPosWithDebug(cid)
pos.x = pos.x + x
pos.y = pos.y + y
if pos.x ~= getThingPosWithDebug(cid).x and pos.y ~= getThingPosWithDebug(cid).y then
table.insert(tab, pos)
end
end
end
doSendDistanceShoot(tab[math.random(#tab)], getThingPosWithDebug(cid), 37)
end

doChangeSpeed(cid, -getCreatureSpeed(cid))
setPlayerStorageValue(cid, 3644587, 1) --alterado v1.6 n sei pq mas tava dando debug o.O

doSendMagicEffect(getThingPosWithDebug(cid), 132)
addEvent(useSolarBeam, 650, cid)

elseif spell == "Sleep Powder" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, 9)
ret.check = 0
ret.first = true --alterado v1.6
ret.cond = "Sleep"

doMoveInArea2(cid, 27, confusion, NORMALDAMAGE, 0, 0, spell, ret)

elseif spell == "Stun Spore" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)

elseif spell == "Poison Powder" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, 15) --alterado v1.6
ret.check = 0
local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid)
ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2)
ret.cond = "Poison"

doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, spell, ret)

elseif spell == "Bullet Seed" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 1, 45, bullet, bulletDano, GRASSDAMAGE, min, max)

elseif spell == "Body Slam" then

doBodyPush(cid, target, true)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3)

elseif spell == "Leaf Storm" or tonumber(spell) == 73 then

addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0)

local pos = getThingPosWithDebug(cid)

local function doSendLeafStorm(cid, pos) --alterado!!
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 8)
end

for a = 1, 100 do
local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z}
addEvent(doSendLeafStorm, a * 2, cid, lugar)
end

elseif spell == "Scratch" then

doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 142)

elseif spell == "Ember" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v1.7

elseif spell == "Flamethrower" then

local flamepos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

if a == 0 then
flamepos.x = flamepos.x+1
flamepos.y = flamepos.y-1
effect = 106
elseif a == 1 then
flamepos.x = flamepos.x+3
flamepos.y = flamepos.y+1
effect = 109
elseif a == 2 then
flamepos.x = flamepos.x+1
flamepos.y = flamepos.y+3
effect = 107
elseif a == 3 then
flamepos.x = flamepos.x-1
flamepos.y = flamepos.y+1
effect = 108
end

doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell)
doSendMagicEffect(flamepos, effect)


elseif spell == "Fireball" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
addEvent(doDanoWithProtect, 200, cid, FIREDAMAGE, getThingPosWithDebug(target), waba, min, max, 5)

elseif spell == "Fire Fang" then

doSendMagicEffect(getThingPosWithDebug(target), 138)
doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v1.7

elseif spell == "Fire Blast" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FIREDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, FIREDAMAGE, area, whirl3, -min, -max, 35)
end
end

for a = 0, 4 do

local t = {
[0] = {60, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {61, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {62, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {63, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end

elseif spell == "Rage" then

local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 13
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Raging Blast" then

--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 3, 6, bullet, bulletDano, FIREDAMAGE, min, max)

elseif spell == "Dragon Claw" then

doDanoWithProtect(cid, DRAGONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 141)

elseif spell == "Wing Attack" or spell == "Steel Wing" then

local effectpos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

if a == 0 then
effect = spell == "Steel Wing" and 251 or 128
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1 --alterado v1.4
elseif a == 1 then
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
effect = spell == "Steel Wing" and 253 or 129
elseif a == 2 then
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
effect = spell == "Steel Wing" and 252 or 131
elseif a == 3 then
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
effect = spell == "Steel Wing" and 254 or 130
end

doSendMagicEffect(effectpos, effect)
doMoveInArea2(cid, 0, wingatk, FLYINGDAMAGE, min, max, spell)

elseif spell == "Magma Storm" then

local eff = {6, 35, 35, 6}
local area = {flames1, flames2, flames3, flames4}

addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)
for i = 0, 3 do
addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)
end

elseif spell == "Bubbles" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 25) --alterado v1.7

elseif spell == "Clamp" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 53) --alterado v1.7

elseif spell == "Water Gun" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {69, {x=p.x, y=p.y-1, z=p.z}},
[1] = {70, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8
[2] = {71, {x=p.x, y=p.y+6, z=p.z}},
[3] = {72, {x=p.x-1, y=p.y, z=p.z}},
}

doMoveInArea2(cid, 0, triplo6, WATERDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])

elseif spell == "Waterball" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 68, waba)

elseif spell == "Aqua Tail" then

local function rebackSpd(cid, sss)
if not isCreature(cid) then return true end
doChangeSpeed(cid, sss)
setPlayerStorageValue(cid, 446, -1)
end

local x = getCreatureSpeed(cid)
doFaceOpposite(cid)
doChangeSpeed(cid, -x)
addEvent(rebackSpd, 400, cid, x)
setPlayerStorageValue(cid, 446, 1)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 68)

elseif spell == "Hydro Cannon" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, WATERDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, WATERDAMAGE, area, whirl3, -min, -max, 68)
end
end

for a = 0, 4 do

local t = { --alterado v1.4
[0] = {64, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {65, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {66, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {67, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end

elseif spell == "Harden" or spell == "Calm Mind" or spell == "Defense Curl" or spell == "Charm" then
--alterado v1.4
if spell == "Calm Mind" then
eff = 133
elseif spell == "Charm" then
eff = 147 --efeito n eh esse.. e n sei se eh soh bonus de def, ou sp.def tb.. ;x
else
eff = 144
end

local ret = {}
ret.id = cid
ret.cd = 8
ret.eff = eff
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Bubble Blast" then

--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 2, 68, bullet, bulletDano, WATERDAMAGE, min, max)

elseif spell == "Skull Bash" then
local ret = {}
ret.id = 0
ret.cd = 9 --alterado v1.6
ret.eff = 118
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

doMoveInArea2(cid, 118, reto5, NORMALDAMAGE, min, max, spell, ret)

elseif spell == "Hydropump" then

local pos = getThingPosWithDebug(cid)

local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2)
doSendMagicEffect(pos, 53)
end
--alterado!!
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0)

elseif spell == "String Shot" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)

local ret = {}
ret.id = target
ret.cd = 6
ret.eff = 137
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.spell = spell
ret.cond = "Stun"

addEvent(doMoveDano2, 100, cid, target, BUGDAMAGE, 0, 0, ret, spell)

elseif spell == "Bug Bite" then

doSendMagicEffect(getThingPosWithDebug(target), 244)
doDanoInTargetWithDelay(cid, target, BUGDAMAGE, min, max, 8) --alterado v1.7

elseif spell == "Super Sonic" then

local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
local ret = {}
ret.id = target
ret.cd = rounds
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cond = "Confusion"

addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Whirlwind" then

area = {SL1, SL2, SL3, SL4}

for i = 0, 3 do
addEvent(doMoveInArea2, i*300, cid, 42, area[i+1], FLYINGDAMAGE, min, max, spell)
end

elseif spell == "Psybeam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 58, --alterado v1.6
[1] = 234,
[2] = 58,
[3] = 209,
}

doMoveInArea2(cid, t[a], reto4, psyDmg, min, max, spell) --alterado v1.4

elseif spell == "Sand Attack" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 120,
[1] = 121,
[2] = 122,
[3] = 119,
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

doCreatureSetLookDir(cid, a) --sera? '-'
stopNow(cid, 1000)
doMoveInArea2(cid, t[a], reto5, GROUNDDAMAGE, 0, 0, spell, ret)

elseif spell == "Confusion" or spell == "Night Shade" then

local rounds = math.random(4, 7) --rever area...
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)

if spell == "Confusion" then
dano = psyDmg --alterado v1.4
else
dano = ghostDmg
end

local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"

doMoveInArea2(cid, 136, selfArea1, dano, min, max, spell, ret)

elseif spell == "Horn Attack" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7

elseif spell == "Poison Sting" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v1.7

elseif spell == "Fury Cutter" or spell == "Red Fury" then

local effectpos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

if a == 0 then
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 236
else
effect = 128
end
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1
elseif a == 1 then
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 232
else
effect = 129
end
elseif a == 2 then
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 233
else
effect = 131
end
elseif a == 3 then
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 224
else
effect = 130
end
end
local function doFury(cid, effect)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendMagicEffect(effectpos, effect)
doMoveInArea2(cid, 2, wingatk, BUGDAMAGE, min, max, spell)
end

addEvent(doFury, 0, cid, effect)
addEvent(doFury, 350, cid, effect)

elseif spell == "Pin Missile" then

doMoveInAreaMulti(cid, 13, 7, bullet, bulletDano, BUGDAMAGE, min, max)

elseif spell == "Strafe" or spell == "Agility" then

local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 14
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Gust" then

doMoveInArea2(cid, 42, reto5, FLYINGDAMAGE, min, max, spell)

elseif spell == "Drill Peck" then

doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)

elseif spell == "Tornado" then

local pos = getThingPosWithDebug(cid)

local function doSendTornado(cid, pos)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 22)
doSendMagicEffect(pos, 42)
end

for b = 1, 3 do
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendTornado, a * 75, cid, lugar)
end
end
doDanoWithProtect(cid, FLYINGDAMAGE, pos, waterarea, -min, -max, 0)

elseif spell == "Bite" or tonumber(spell) == 5 then

doDanoWithProtect(cid, DARKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)

elseif spell == "Super Fang" then

doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 244)

elseif spell == "Poison Fang" then

doSendMagicEffect(getThingPosWithDebug(target), 244)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v1.7

elseif spell == "Sting Gun" then

local function doGun(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 13)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v1.7
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 200, cid, 3644587, 1)
for i = 0, 2 do
addEvent(doGun, i*100, cid, target)
end

elseif spell == "Acid" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 20) --alterado v1.7

elseif spell == "Fear" or spell == "Roar" then

local ret = {}
ret.id = 0
ret.cd = 5
ret.check = 0
ret.skill = spell
ret.cond = "Fear"

doMoveInArea2(cid, 0, confusion, DARKDAMAGE, 0, 0, spell, ret)

elseif spell == "Iron Tail" then

local function rebackSpd(cid, sss)
if not isCreature(cid) then return true end
doChangeSpeed(cid, sss)
setPlayerStorageValue(cid, 446, -1)
end

local x = getCreatureSpeed(cid)
doFaceOpposite(cid)
doChangeSpeed(cid, -x)
addEvent(rebackSpd, 400, cid, x)
setPlayerStorageValue(cid, 446, 1)
doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)

elseif spell == "Thunder Shock" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 40)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7

elseif spell == "Thunder Bolt" then

--alterado v1.7
local function doThunderFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 41)
addEvent(doDanoInTarget, ry * 11, cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7
end

local function doThunderUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 41)
addEvent(doThunderFall, rd * 49, cid, topos, target)
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doThunderUp, thnds * 155, cid, target)
end

elseif spell == "Thunder Wave" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 48, db1, ELECTRICDAMAGE, min, max, spell, ret) --alterado v1.8

elseif spell == "Thunder" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 48, thunderr, ELECTRICDAMAGE, min, max, spell, ret)

elseif spell == "Mega Kick" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v1.7

elseif spell == "Thunder Punch" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7

elseif spell == "Electric Storm" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, ELECTRICDAMAGE, 41, 48)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, 41)
end
addEvent(doFall, 450, cid)

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"

addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ELECTRICDAMAGE, min, max, spell, ret)

elseif spell == "Mud Shot" or spell == "Mud Slap" then

if isCreature(target) then --alterado v1.8
local contudion = spell == "Mud Shot" and "Miss" or "Stun"
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 34
ret.check = getPlayerStorageValue(target, conds[contudion])
ret.spell = spell
ret.cond = contudion

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6)
addEvent(doMoveDano2, 100, cid, target, GROUNDDAMAGE, -min, -max, ret, spell)
end

elseif spell == "Rollout" then

local function setOutfit(cid, outfit)
if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
if getCreatureOutfit(cid).lookType == outfit then
doRemoveCondition(cid, CONDITION_OUTFIT)
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
if isSummon(cid) then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.8
end
end
end
end
end

if RollOuts[getSubName(cid, target)] then
doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v1.6.1
end

local outfit = getCreatureOutfit(cid).lookType

local function roll(cid, outfit)
if not isCreature(cid) then return true end
if isSleeping(cid) then return true end
if RollOuts[getSubName(cid, target)] then
doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v1.6.1
end
doDanoWithProtect(cid, ROCKDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 9000, cid, 3644587, -1)
for r = 1, 11 do --8
addEvent(roll, 750 * r, cid, outfit)
end
addEvent(setOutfit, 9050, cid, outfit)

elseif spell == "Shockwave" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, areaEff, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end --testar o atk!!
doAreaCombatHealth(cid, GROUNDDAMAGE, areaEff, 0, 0, 0, eff)
doAreaCombatHealth(cid, GROUNDDAMAGE, area, whirl3, -min, -max, 255)
end
end

for a = 0, 5 do

local t = {
[0] = {126, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},
[1] = {124, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+1), y=p.y+1, z=p.z}},
[2] = {125, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+1), z=p.z}},
[3] = {123, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}
addEvent(sendAtk, 325*a, cid, t[d][2], t[d][3], t[d][1])
end

elseif spell == "Earthshock" then

local eff = getSubName(cid, target) == "Shiny Onix" and 179 or 127 --alterado v1.6.1

doAreaCombatHealth(cid, GROUNDDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)

local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, eff)

elseif spell == "Earthquake" then

local eff = getSubName(cid, target) == "Shiny Onix" and 175 or 118 --alterado v1.6.1

local function doQuake(cid)
if not isCreature(cid) then return false end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, eff, confusion, GROUNDDAMAGE, min, max, spell)
end

times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)
for i = 1, #times do --alterado v1.4
addEvent(doQuake, times, cid)
end


elseif spell == "Stomp" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)

elseif spell == "Toxic Spikes" then

local function doToxic(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v1.7
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
addEvent(doToxic, 0, cid, target)
addEvent(doToxic, 300, cid, target)

elseif spell == "Horn Drill" then

local function doHorn(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 25)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
addEvent(doHorn, 0, cid, target)
addEvent(doHorn, 300, cid, target)

elseif spell == "Doubleslap" then

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)

elseif spell == "Lovely Kiss" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 16)

local ret = {}
ret.id = target
ret.cd = 9
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.eff = 147
ret.spell = spell
ret.cond = "Stun"

addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Sing" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, 10)
ret.check = 0
ret.first = true
ret.cond = "Sleep" --alterado v1.6

doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, spell, ret)

elseif spell == "Multislap" then

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 3)

elseif spell == "Metronome" then

local spells = {"Shadow Storm", "Electric Storm", "Magma Storm", "Blizzard", "Leaf Storm", "Hydropump", "Falling Rocks"}

local random = math.random(1, #spells)

local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1

doSendMagicEffect(pos, 161)

local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end

addEvent(doMetronome, 200, cid, randommove)

elseif spell == "Focus" or spell == "Charge" or spell == "Swords Dance" then
--alterado v1.4
if spell == "Charge" then
doSendAnimatedText(getThingPosWithDebug(cid), "CHARGE", 168)
doSendMagicEffect(getThingPosWithDebug(cid), 177)
elseif spell == "Swords Dance" then
doSendMagicEffect(getThingPosWithDebug(cid), 132)
else
doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)
doSendMagicEffect(getThingPosWithDebug(cid), 132)
end
setPlayerStorageValue(cid, 253, 1)

--[[elseif spell == "Flame Wheel" then
--alterado v1.8 o atk ta la pra baixo agora...
local function sendFireEff(cid, dir)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doDanoWithProtect(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 15)
end

local function doWheel(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTH,
[2] = SOUTHEAST,
[3] = EAST,
[4] = NORTHEAST,
[5] = NORTH, --alterado!
[6] = NORTHWEST,
[7] = WEST,
[8] = SOUTHWEST,
}
for a = 1, 8 do
addEvent(sendFireEff, a * 140, cid, t[a])
end
end

doWheel(cid, false, cid) ]]

elseif spell == "Hyper Voice" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 22
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 22, tw1, NORMALDAMAGE, min, max, spell, ret)

elseif spell == "Restore" or spell == "Selfheal" then

local min = (getCreatureMaxHealth(cid) * 75) / 100
local max = (getCreatureMaxHealth(cid) * 85) / 100

local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end

doSendMagicEffect(getThingPosWithDebug(cid), 132)
doHealArea(cid, min, max)


elseif spell == "Healarea" then

local min = (getCreatureMaxHealth(cid) * 50) / 100
local max = (getCreatureMaxHealth(cid) * 60) / 100

local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end

local pos = getPosfromArea(cid, heal)
local n = 0
doHealArea(cid, min, max)

while n < #pos do
n = n+1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)

doSendMagicEffect(pos[n], 12)
if isCreature(pid) then
if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then
if canAttackOther(cid, pid) == "Cant" then
doHealArea(pid, min, max)
end
elseif ehMonstro(cid) and ehMonstro(pid) then
doHealArea(pid, min, max)
end
end
end

elseif spell == "Toxic" then

doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell)

elseif spell == "Absorb" then

local life = getCreatureHealth(target)

doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)

local newlife = life - getCreatureHealth(target)

doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end

elseif spell == "Poison Bomb" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20, bombWee2)

elseif spell == "Poison Gas" then

local dmg = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)

local ret = {id = 0, cd = 13, eff = 34, check = 0, spell = spell, cond = "Miss"}
local ret2 = {id = 0, cd = 13, check = 0, damage = dmg, cond = "Poison"} --rever isso ainda!!

local function gas(cid)
doMoveInArea2(cid, 114, confusion, POISONDAMAGE, 0, 0, spell, ret)
doMoveInArea2(cid, 0, confusion, POISONDAMAGE, min, max, spell)
end

times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}

for i = 1, #times do
addEvent(gas, times, cid)
end

elseif spell == "Petal Dance" then

doMoveInAreaMulti(cid, 21, 245, bullet, bulletDano, GRASSDAMAGE, min, max)

elseif spell == "Slash" then

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 159)

elseif spell == "X-Scissor" then

local a = getThingPosWithDebug(cid)

local X = {
{{x = a.x+1, y = a.y, z = a.z}, 16}, --norte
{{x = a.x+2, y = a.y+1, z = a.z}, 221}, --leste
{{x = a.x+1, y = a.y+2, z = a.z}, 223}, --sul
{{x = a.x, y = a.y+1, z = a.z}, 243}, --oeste
}

local pos = X[mydir+1]

for b = 1, 3 do
addEvent(doSendMagicEffect, b * 70, pos[1], pos[2])
end

doMoveInArea2(cid, 2, xScissor, BUGDAMAGE, min, max, spell)

elseif spell == "Psychic" then

doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 133)

elseif spell == "Pay Day" then

--alterado v1.7
local function doThunderFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 39)
addEvent(doDanoInTarget, ry * 11, cid, target, NORMALDAMAGE, min, max, 28) --alterado v1.7
end

local function doThunderUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)
addEvent(doThunderFall, rd * 49, cid, topos, target)
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doThunderUp, thnds * 155, cid, target)
end

elseif spell == "Psywave" then

doMoveInArea2(cid, 133, db1, psyDmg, min, max, spell)

elseif spell == "Triple Kick" or spell == "Triple Kick Lee" then

doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)

elseif spell == "Karate Chop" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 113) --alterado v1.7

elseif spell == "Ground Chop" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, area2, eff) --alterado v1.6
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, FIGHTINGDAMAGE, area2, whirl3, -min, -max, 255) --alterado v1.6
end
end

for a = 0, 4 do

local t = {
[0] = {99, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.6
[1] = {99, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {99, {x=p.x+1, y=p.y+(a+2), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {99, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 270*a, cid, t[d][2], t[d][3], t[d][1]) --alterado v1.6
end

elseif spell == "Mega Punch" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 112) --alterado v1.7

elseif spell == "Tri Flames" then

doMoveInArea2(cid, 6, triflames, FIREDAMAGE, min, max, spell)

elseif spell == "War Dog" then

local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 28
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Hypnosis" then

local ret = {}
ret.id = target
ret.cd = math.random(6, 9)
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.first = true --alterado v1.6
ret.cond = "Sleep"

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)
addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell)

elseif spell == "Dizzy Punch" then

local rounds = getPokemonLevel(cid) / 12
rounds = rounds + 2

local ret = {}
ret.id = target
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cd = rounds
ret.cond = "Confusion"

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26)
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112)
addEvent(doMoveDano2, 50, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Ice Punch" then

local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 43
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43)
addEvent(doMoveDano2, 50, cid, target, ICEDAMAGE, 0, 0, ret, spell)

elseif spell == "Ice Beam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {97, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {96, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {97, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {96, {x=p.x-1, y=p.y+1, z=p.z}},
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"

doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])


elseif spell == "Psy Pulse" or spell == "Cyber Pulse" or spell == "Dark Pulse" then

damage = skill == "Dark Pulse" and DARKDAMAGE or psyDmg

local function doPulse(cid, eff)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoInTargetWithDelay(cid, target, damage, min, max, eff) --alterado v1.7
end

if spell == "Cyber Pulse" then
eff = 11
elseif spell == "Dark Pulse" then
eff = 47 --efeito n eh esse mas... ;p
else
eff = 133
end

addEvent(doPulse, 0, cid, eff)
addEvent(doPulse, 250, cid, eff)

elseif spell == "Psyusion" then

local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
local eff = {136, 133, 136, 133, 137}
local area = {psy1, psy2, psy3, psy4, psy5}

local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret)
end

elseif spell == "Triple Punch" then

doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)

elseif spell == "Fist Machine" then

local mpos = getThingPosWithDebug(cid)
local b = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local effect = 0
local xvar = 0
local yvar = 0

if b == SOUTH then
effect = 218
yvar = 2
elseif b == NORTH then
effect = 217
elseif b == WEST then
effect = 216
elseif b == EAST then
effect = 215
xvar = 2
end

mpos.x = mpos.x + xvar
mpos.y = mpos.y + yvar

doSendMagicEffect(mpos, effect)
doMoveInArea2(cid, 0, machine, FIGHTINGDAMAGE, min, max, spell)

elseif spell == "Destroyer Hand" then

doMoveInAreaMulti(cid, 26, 111, bullet, bulletDano, FIGHTINGDAMAGE, min, max)

elseif spell == "Rock Throw" then

local effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11
local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v1.6.1

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), effD)
doDanoInTargetWithDelay(cid, target, ROCKDAMAGE, min, max, eff) --alterado v1.7

elseif spell == "Rock Slide" or spell == "Stone Edge" then

atk = {
["Rock Slide"] = {11, 44, 0, 176},
["Stone Edge"] = {11, 239}
}

local effD = getSubName(cid, target) == "Shiny Onix" and atk[spell][3] or atk[spell][1]
local eff = getSubName(cid, target) == "Shiny Onix" and atk[spell][4] or atk[spell][2] --alterado v1.6.1

--alterado v1.7
local function doRockFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), effD)
addEvent(doDanoInTarget, ry * 11, cid, target, ROCKDAMAGE, min, max, eff) --alterado v1.7
end

local function doRockUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, effD)
addEvent(doRockFall, rd * 49, cid, topos, target)
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doRockUp, thnds * 155, cid, target)
end

elseif spell == "Falling Rocks" then

local effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11
local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v1.6.1

local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------

local function doFall(cid)
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, ROCKDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)

elseif spell == "Selfdestruct" then

local function death(cid)
if isCreature(cid) then
if pokeHaveReflect(cid) then return true end --alterado v1.6
doCreatureAddHealth(cid, -getCreatureMaxHealth(cid))
end
end

doMoveInArea2(cid, 5, selfArea1, NORMALDAMAGE, min, max, spell) --alterado v1.6
addEvent(death, 300, cid)

elseif spell == "Crusher Stomp" then

local pL = getThingPosWithDebug(cid)
pL.x = pL.x+5
pL.y = pL.y+1
-----------------
local pO = getThingPosWithDebug(cid)
pO.x = pO.x-3
pO.y = pO.y+1
------------------
local pN = getThingPosWithDebug(cid)
pN.x = pN.x+1
pN.y = pN.y+5
-----------------
local pS = getThingPosWithDebug(cid)
pS.x = pS.x+1
pS.y = pS.y-3

local po = {pL, pO, pN, pS}
local po2 = {
{x = pL.x, y = pL.y-1, z = pL.z},
{x = pO.x, y = pO.y-1, z = pO.z},
{x = pN.x-1, y = pN.y, z = pN.z},
{x = pS.x-1, y = pS.y, z = pS.z},
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.spell = spell
ret.cond = "Stun"

for i = 1, 4 do
doSendMagicEffect(po, 127)
doAreaCombatHealth(cid, GROUNDDAMAGE, po2, crusher, -min, -max, 255)
end
doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)

elseif spell == "Water Pulse" then

doMoveInArea2(cid, 68, reto5, WATERDAMAGE, min, max, spell)

elseif spell == "Sonicboom" then

local function doBoom(cid)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 33)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7
end

addEvent(doBoom, 0, cid)
addEvent(doBoom, 250, cid)

elseif spell == "Stickmerang" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 34)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 212) --alterado v1.7

elseif spell == "Stickslash" then

local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, FLYINGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 212)
end

local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end

doStick(cid, false, cid)

elseif spell == "Stick Throw" then

stopNow(cid, 2000)
doMoveInArea2(cid, 212, reto4, FLYINGDAMAGE, min, max, spell)

elseif spell == "Pluck" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 111) --alterado v1.7

elseif spell == "Tri-Attack" then

--alterado v1.7
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 42) --alterado v1.6
for i = 0, 2 do
addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 238) --alterado v1.7
end

elseif spell == "Fury Attack" then

--alterado v1.7
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)
for i = 0, 2 do
addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 110) --alterado v1.7
end

elseif spell == "Ice Shards" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
doDanoInTargetWithDelay(cid, target, ICEDAMAGE, min, max, 43) --alterado v1.7

elseif spell == "Icy Wind" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"

doMoveInArea2(cid, 17, tw1, ICEDAMAGE, min, max, spell, ret)

elseif spell == "Aurora Beam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {186, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {57, {x=p.x+6, y=p.y+1, z=p.z}}, --alterado v1.6
[2] = {186, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {57, {x=p.x-1, y=p.y+1, z=p.z}}, --alterado v1.6
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"

doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])

elseif spell == "Rest" then

local ret = {}
ret.id = cid
ret.cd = 6
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Sludge" then

--alterado v1.7
local function doSludgeFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 6)
addEvent(doDanoInTargetWithDelay, ry * 11, cid, target, POISONDAMAGE, min, max, 116) --alterado v1.7
end

local function doSludgeUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 6)
addEvent(doSludgeFall, rd * 49, cid, topos, target)
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doSludgeUp, thnds * 155, cid, target)
end --alterado v1.5

elseif spell == "Mud Bomb" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6) --alterado v1.8
doDanoWithProtectWithDelay(cid, target, MUDBOMBDAMAGE, min, max, 116, bombWee2)

elseif spell == "Mortal Gas" then

local pos = getThingPosWithDebug(cid)

local function doSendAcid(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 14)
doSendMagicEffect(pos, 114)
end

for b = 1, 3 do
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendAcid, a * 75, cid, lugar)
end
end
doDanoWithProtect(cid, POISONDAMAGE, pos, waterarea, -min, -max, 0)

elseif spell == "Rock Drill" or spell == "Megahorn" or spell == "Rock Blast" then

local damage = spell == "Megahorn" and BUGDAMAGE or ROCKDAMAGE
local eff = spell == "Megahorn" and 8 or 44
local effD = spell == "Rock Blast" and 11 or 25
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, effD, eff, bullet, bulletDano, damage, min, max)

elseif spell == "Egg Bomb" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 12)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)

elseif spell == "Super Vines" then

stopNow(cid, 200) --alterado v1.6
doCreatureSetLookDir(cid, 2)

local effect = 0
local pos = getThingPosWithDebug(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1

local effect = getSubName(cid, target) == "Tangela" and 213 or 229 --alterado v1.6.1

doSendMagicEffect(pos, effect)
doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)

elseif spell == "Epicenter" then

doMoveInArea2(cid, 127, epicenter, GROUNDDAMAGE, min, max, spell)

elseif spell == "Bubblebeam" then

local function sendBubbles(cid)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 25) --alterado v1.7
end

sendBubbles(cid)
addEvent(sendBubbles, 250, cid)

elseif spell == "Swift" then

local function sendSwift(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7
end

addEvent(sendSwift, 100, cid, target)
addEvent(sendSwift, 200, cid, target)

elseif spell == "Spark" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7


elseif spell == "Mimic Wall" then

local p = getThingPosWithDebug(cid)
local dirr = getCreatureLookDir(cid)

if dirr == 0 or dirr == 2 then
item = 11439
else
item = 11440
end

local wall = {
[0] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
[2] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}},
[1] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}},
[3] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
}

function removeAllActionIDs(pos, onlyOne)
if onlyOne then
local thing1 = {x=pos.x,y=pos.y,z=pos.z,stackpos=0}
local tile1 = getTileThingWithProtect(thing1).uid
doSetItemActionId(tile1, 0)
end
n = 0
for i = 1, #pos do
n = n + 1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}
local tile = getTileThingWithProtect(thing).uid
doSetItemActionId(tile, 0)
end
end


for i = 1, 3 do
if wall[dirr] then
local t = wall[dirr]
if hasTile(t) and canWalkOnPos2(t, true, true, true, true, false) then --alterado v1.6
doCreateItem(item, 1, t)
--
local Tile = getTileThingWithProtect({x=t.x,y=t.y,z=t.z,stackpos=0})
doSetItemActionId(Tile.uid, 88072)
addEvent(removeAllActionIDs, 15000, t, true)
--
addEvent(doRemoveItemFromPos, 15000, t, item, 1)
end
end
end

local pos = getPosfromArea(cid, wall_1)
local pos2 = getPosfromArea(cid, wall_2)

if hasTile({x=p.x,y=p.y,z=p.z,stackpos=0}) then
tile0 = getTileThingWithProtect({x=p.x,y=p.y,z=p.z,stackpos=0}).uid
end
doSetItemActionId(tile0, 88070)
addEvent(removeAllActionIDs, 15000, p, true)

n = 0

while n < #pos do
if not isCreature(cid) then return true end
n = n+1
local tile1 = getTileThingWithProtect({x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}).uid
---
local tile2 = getTileThingWithProtect({x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=0}).uid

doSetItemActionId(tile1, 88071)
doSetItemActionId(tile2, 88070)
end
addEvent(removeAllActionIDs, 15000, pos)
addEvent(removeAllActionIDs, 15000, pos2)

elseif spell == "Shredder Team" then --alterado v1.8 \/

local team = {
["Scyther"] = "ScytherTeam",
["Shiny Scyther"] = "Shiny ScytherTeam",
["Scizor"] = "ScizorTeam",
}

local function RemoveTeam(cid)
if isCreature(cid) then
doSendMagicEffect(getThingPosWithDebug(cid), 211)
doRemoveCreature(cid)
end
end

local function sendEff(cid, master, t)
if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then
doSendMagicEffect(getThingPosWithDebug(cid), 86, master)
addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9
end
end

if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end

local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, 8)
local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)
local name = getItemAttribute(item.uid, "poke")
local pos = getThingPosWithDebug(cid)
local time = 21

doItemSetAttribute(item.uid, "hp", (life/maxLife))

local num = getSubName(cid, target) == "Scizor" and 4 or 3
local pk = {}

doTeleportThing(cid, {x=4, y=3, z=10}, false)

if team[name] then
pk[1] = cid
for b = 2, num do
pk = doSummonCreature(team[name], pos)
doConvinceCreature(master, pk)
end

for a = 1, num do
addEvent(doTeleportThing, math.random(0, 5), pk[a], getClosestFreeTile(pk[a], pos), false)
addEvent(doAdjustWithDelay, 5, master, pk[a], true, true, true)
doSendMagicEffect(getThingPosWithDebug(pk[a]), 211)
end
sendEff(cid, master, time) --alterado v1.9
setPlayerStorageValue(master, 637501, 1)
addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2)
-----
setPlayerStorageValue(pk[2], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[2])
-----
setPlayerStorageValue(pk[3], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[3])
----
if getSubName(cid, target) == "Scizor" then
setPlayerStorageValue(pk[4], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[4])
end
end


elseif spell == "Team Slice" or spell == "Team Claw" then

local master = getCreatureMaster(cid)
if #getCreatureSummons(master) < 2 or not isCreature(target) then return true end

local summons = getCreatureSummons(master)
local posis = {[1] = pos1, [2] = pos2, [3] = pos3, [4] = pos4}

if getSubName(cid, target) == "Scyther" then --alterado v1.6.1
eff = 27
elseif getSubName(cid, target) == "Shiny Scyther" then --alterado v1.6.1
eff = 29
else
eff = 42 --alterado v1.5
end

if #getCreatureSummons(master) >= 2 and isCreature(target) then
if isCreature(cid) then
addEvent(doDanoInTarget, 500, cid, target, BUGDAMAGE, -min, -max, 0) --alterado v1.7
for i = 1, #summons do
posis = getThingPosWithDebug(summons)
doDisapear(summons)
stopNow(summons, 670)
addEvent(doSendMagicEffect, 300, posis, 211)
addEvent(doSendDistanceShoot, 350, posis, getThingPosWithDebug(target), eff)
addEvent(doSendDistanceShoot, 450, getThingPosWithDebug(target), posis, eff)
addEvent(doSendDistanceShoot, 600, posis, getThingPosWithDebug(target), eff)
addEvent(doSendDistanceShoot, 650, getThingPosWithDebug(target), posis, eff)
addEvent(doAppear, 670, summons)
end
end
end

elseif spell == "Blizzard" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"

local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, ICEDAMAGE, 28, 52)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, 28)
end --alterado v1.4
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ICEDAMAGE, min, max, spell, ret)

elseif spell == "Great Love" then

local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 147
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 147)
end

addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)

elseif spell == "Fire Punch" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 35) --alterado v1.7

elseif spell == "Guillotine" then

doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)

elseif spell == "Hyper Beam" then --alterado v1.7 \/

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {149, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {150, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {149, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {150, {x=p.x-1, y=p.y+1, z=p.z}},
}

doMoveInArea2(cid, 0, triplo6, NORMALDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])

elseif spell == "Thrash" then

--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 10, 111, bullet, bulletDano, NORMALDAMAGE, min, max)

elseif spell == "Splash" or tonumber(spell) == 7 then

doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)
doSendMagicEffect(getThingPosWithDebug(cid), 53)

elseif spell == "Dragon Breath" then

doMoveInArea2(cid, 143, db1, DRAGONDAMAGE, min, max, spell)

elseif spell == "Muddy Water" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

doMoveInArea2(cid, 116, muddy, WATERDAMAGE, min, max, spell, ret)


elseif spell == "Venom Motion" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

doMoveInArea2(cid, 114, muddy, POISONDAMAGE, min, max, spell, ret)

elseif spell == "Thunder Fang" then

doSendMagicEffect(getThingPosWithDebug(target), 146)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7

elseif spell == "Zap Cannon" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {73, {x=p.x, y=p.y-1, z=p.z}},
[1] = {74, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8
[2] = {75, {x=p.x, y=p.y+6, z=p.z}},
[3] = {76, {x=p.x-1, y=p.y, z=p.z}},
}

doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)
doMoveInArea2(cid, 177, reto6, ELECTRICDAMAGE, 0, 0, "Zap Cannon Eff")
doSendMagicEffect(t[a][2], t[a][1])

elseif spell == "Charge Beam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {73, {x=p.x, y=p.y-1, z=p.z}},
[1] = {74, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8
[2] = {75, {x=p.x, y=p.y+6, z=p.z}},
[3] = {76, {x=p.x-1, y=p.y, z=p.z}},
}

doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])

elseif spell == "Sacred Fire" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoWithProtectWithDelay(cid, target, SACREDDAMAGE, min, max, 143, sacred) --alterado v1.6

elseif spell == "Blaze Kick" then

doMoveInArea2(cid, 6, blaze, FIREDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 200, cid, 6, kick, FIREDAMAGE, min, max, spell)

elseif spell == "Cross Chop" then

doMoveInArea2(cid, 118, blaze, FIGHTINGDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 200, cid, 118, kick, FIGHTINGDAMAGE, min, max, spell)

elseif spell == "Overheat" then

doMoveInArea2(cid, 5, reto5, FIREDAMAGE, min, max, spell)

elseif spell == "Ancient Power" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, ROCKDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, ROCKDAMAGE, area, whirl3, -min, -max, 137)
end
end

for a = 0, 4 do

local t = {
[0] = {18, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {18, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {18, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {18, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end

elseif spell == "Twister" then

doMoveInAreaMulti(cid, 28, 41, bullet, bulletDano, DRAGONDAMAGE, min, max)

elseif spell == "Multi-Kick" then

doMoveInAreaMulti(cid, 39, 113, multi, multiDano, FIGHTINGDAMAGE, min, max)

elseif spell == "Multi-Punch" then

doMoveInAreaMulti(cid, 39, 112, multi, multiDano, FIGHTINGDAMAGE, min, max)

elseif spell == "Squisky Licking" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"

local areas = {SL1, SL2, SL3, SL4}

for i = 0, 3 do
addEvent(doMoveInArea2, i*200, cid, 145, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
end

elseif spell == "Lick" then

local ret = {}
ret.id = target
ret.cd = 9
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"

doSendMagicEffect(getThingPosWithDebug(target), 145) --alterado v1.4!
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Bonemerang" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 227) --alterado v1.7
addEvent(doSendDistanceShoot, 250, getThingPosWithDebug(target), getThingPosWithDebug(cid), 7)

elseif spell == "Bone Club" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 118) --alterado v1.7

elseif spell == "Bone Slash" then

local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227)
end

local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end

doStick(cid, false, cid)
--alterado v1.4
elseif spell == "Furious Legs" or spell == "Ultimate Champion" or spell == "Fighter Spirit" then

local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 13
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Sludge Rain" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, POISONDAMAGE, 6, 116)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, 6)
end

addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, POISONDAMAGE, min, max, spell, ret)

elseif spell == "Shadow Ball" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 18)

local function doDamageWithDelay(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) then return false end
if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end
doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
local pos = getThingPosWithDebug(target)
pos.x = pos.x + 1
doSendMagicEffect(pos, 140)
end

addEvent(doDamageWithDelay, 100, cid, target)

elseif spell == "Shadow Punch" then

local pos = getThingPosWithDebug(target)
doSendMagicEffect(pos, 112)

local function doPunch(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
pos.x = pos.x + 1
doSendMagicEffect(pos, 140)
end

addEvent(doPunch, 200, cid, target)


elseif spell == "Shadow Storm" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, ghostDmg, 18, 140)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, 18)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, ghostDmg, min, max, spell)

elseif spell == "Invisible" then

doDisapear(cid)
doSendMagicEffect(getThingPosWithDebug(cid), 134)
if isMonster(cid) then
local pos = getThingPosWithDebug(cid) --alterei!
doTeleportThing(cid, {x=4, y=3, z=10}, false)
doTeleportThing(cid, pos, false)
end
addEvent(doAppear, 4000, cid)

elseif spell == "Nightmare" then

if not isSleeping(target) then
doSendMagicEffect(getThingPosWithDebug(target), 3)
doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
return true
end

doDanoWithProtectWithDelay(cid, target, ghostDmg, -min, -max, 138)

elseif spell == "Dream Eater" then

if not isSleeping(target) then
doSendMagicEffect(getThingPosWithDebug(target), 3)
doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
return true
end
--alterado v1.6
setPlayerStorageValue(cid, 95487, 1)
doSendMagicEffect(getThingPosWithDebug(cid), 132)
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, psyDmg, -min, -max, 138)

elseif spell == "Dark Eye" or spell == "Miracle Eye" then

doSendMagicEffect(getThingPosWithDebug(cid), 47)
setPlayerStorageValue(cid, 999457, 1)

elseif spell == "Elemental Hands" then

if getCreatureOutfit(cid).lookType == 1301 then
print("Error occurred with move 'Elemental Hands', outfit of hitmonchan is wrong")
doPlayerSendTextMessage(getCreatureMaster(cid), MESSAGE_STATUS_CONSOLE_BLUE, "A error are ocurred... A msg is sent to gamemasters!")
return true
end --proteçao pra n usar o move com o shiny hitmonchan com outfit diferente da do elite monchan do PO...

local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

if hands == 4 then
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", 0)
doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][0].eff)
doSetCreatureOutfit(cid, {lookType = hitmonchans[name][0].out}, -1)
else
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", hands+1)
doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][hands+1].eff)
doSetCreatureOutfit(cid, {lookType = hitmonchans[name][hands+1].out}, -1)
end

elseif spell == "Crabhammer" then

doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 225)

elseif spell == "Ancient Fury" then

local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Divine Punishment" then

local roardirections = {
[NORTH] = {SOUTH},
[sOUTH] = {NORTH},
[WEST] = {EAST},
[EAST] = {WEST}}

local function divineBack(cid)
if not isCreature(cid) then return true end
local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
for _,pid in pairs(uid) do
dirrr = getCreatureDirectionToTarget(pid, cid)
delay = getNextStepDelay(pid, 0)
if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
setPlayerStorageValue(pid, 654878, 1)
doChangeSpeed(pid, -getCreatureSpeed(pid))
doChangeSpeed(pid, 100)
doPushCreature(pid, roardirections[dirrr][1], 1, 0)
doChangeSpeed(pid, -getCreatureSpeed(pid))
addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
addEvent(doRegainSpeed, 6450, pid)
elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
setPlayerStorageValue(pid, 654878, 1)
doChangeSpeed(pid, -getCreatureSpeed(pid))
doChangeSpeed(pid, 100)
doPushCreature(pid, roardirections[dirrr][1], 1, 0)
doChangeSpeed(pid, -getCreatureSpeed(pid))
addEvent(doRegainSpeed, 6450, pid)
addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
end
end
end

local function doDivine(cid, min, max, spell, rounds, area)
if not isCreature(cid) then return true end
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"

for i = 1, 9 do
addEvent(doMoveInArea2, i*500, cid, 137, area, psyDmg, min, max, spell, ret)
end
end

local rounds = math.random(9, 12)
local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3}

local posi = getThingPosWithDebug(cid)
posi.x = posi.x+1
posi.y = posi.y+1

setPlayerStorageValue(cid, 2365487, 1)
addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4
doDisapear(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
doSendMagicEffect(posi, 247)
addEvent(doAppear, 6450, cid)
addEvent(doRegainSpeed, 6450, cid)

local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
for _,pid in pairs(uid) do
if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
doChangeSpeed(pid, -getCreatureSpeed(pid))
elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
doChangeSpeed(pid, -getCreatureSpeed(pid))
end
end

addEvent(divineBack, 2100, cid)
addEvent(doDivine, 2200, cid, min, max, spell, rounds, area)

elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Underground"}, spell) then

local ret = {}
ret.id = cid
ret.cd = 5
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Shadowave" then

doMoveInArea2(cid, 222, db1, DARKDAMAGE, min, max, spell)

elseif spell == "Confuse Ray" then

local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)

local ret = {}
ret.id = target
ret.cd = rounds
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cond = "Confusion"

posi = getThingPosWithDebug(target)
posi.y = posi.y+1
---
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doSendMagicEffect, 100, posi, 222)
addEvent(doMoveDano2, 100, cid, target, GHOSTDAMAGE, -min, -max, ret, spell)

elseif spell == "Leaf Blade" then

local a = getThingPosWithDebug(target)
posi = {x = a.x+1, y = a.y+1, z = a.z}

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doSendMagicEffect, 200, posi, 240)
doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, -min, -max, 0, LeafBlade)

elseif spell == "Eruption" or spell == "Elecball" then

pos = getThingPosWithDebug(cid)
pos.x = pos.x+1
pos.y = pos.y+1

atk = {
["Eruption"] = {241, FIREDAMAGE},
["Elecball"] = {171, ELECTRICDAMAGE}
}

stopNow(cid, 1000)
doSendMagicEffect(pos, atk[spell][1])
doMoveInArea2(cid, 0, bombWee1, atk[spell][2], min, max, spell)

elseif spell == "Meteor Smash" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 20)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, -min, -max, 242) --alterado v1.7

elseif spell == "Draco Meteor" then

local effD = 5
local eff = 248
local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 5, 42 do
addEvent(fall, rocks*35, cid, master, DRAGONDAMAGE, effD, eff)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, DRAGONDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)


elseif spell == "Dragon Pulse" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 255)
end
end

for a = 0, 3 do

local t = {
[0] = {249, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {249, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {249, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {249, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2])
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 177)
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end

elseif spell == "Psy Ball" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoInTargetWithDelay(cid, target, psyDmg, min, max, 250) --alterado v1.7

elseif spell == "SmokeScreen" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

local function smoke(cid)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, 34, confusion, NORMALDAMAGE, 0, 0, spell, ret)
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1)
for i = 0, 2 do
addEvent(smoke, i*500, cid)
end

elseif spell == "Faint Attack" or spell == "Sucker Punch" then --alterado v1.5

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, DARKDAMAGE, min, max, 237) --alterado v1.7

elseif spell == "Assurance" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area1, area2, eff)
if isCreature(cid) then
if not isSightClear(p, area1, false) then return true end
if not isSightClear(p, area2, false) then return true end
doAreaCombatHealth(cid, DARKDAMAGE, area1, 0, 0, 0, eff)
doAreaCombatHealth(cid, DARKDAMAGE, area2, whirl3, -min, -max, 0)
end
end

for a = 0, 3 do

local t = {
[0] = {230, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {226, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {235, {x=p.x+1, y=p.y+(a+1), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {231, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][3], t[d][1])
end

elseif spell == "Scary Face" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"


local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y+1, z=p.z}, 228)
doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)

elseif spell == "Surf" then

local pos = getThingPosWithDebug(cid)

doMoveInArea2(cid, 246, doSurf1, WATERDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, WATERDAMAGE, pos, doSurf2, -min, -max, 0)

elseif spell == "Sunny Day" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 39
ret.cond = "Silence"
----
local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 181)
---
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
setPlayerStorageValue(cid, 253, 1) --focus
doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)

elseif isInArray({"Pursuit", "ExtremeSpeed", "U-Turn", "Shell Attack"}, spell) then

local atk = {
["Pursuit"] = {17, DARKDAMAGE},
["ExtremeSpeed"] = {50, NORMALDAMAGE, 51},
["U-Turn"] = {19, BUGDAMAGE},
["Shell Attack"] = {45, BUGDAMAGE} --alterado v1.5
}

local pos = getThingPosWithDebug(cid)
local p = getThingPosWithDebug(target)
local newPos = getClosestFreeTile(target, p)

local eff = getSubName(cid, target) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1] --alterado v1.6.1

local damage = atk[spell][2]
-----------
doDisapear(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
-----------
addEvent(doSendMagicEffect, 300, pos, 211)
addEvent(doSendDistanceShoot, 400, pos, p, eff)
addEvent(doSendDistanceShoot, 400, newPos, p, eff)
addEvent(doDanoInTarget, 400, cid, target, damage, -min, -max, 0) --alterado v1.7
addEvent(doSendDistanceShoot, 800, p, pos, eff)
addEvent(doSendMagicEffect, 850, pos, 211)
addEvent(doRegainSpeed, 1000, cid)
addEvent(doAppear, 1000, cid)

elseif spell == "Egg Rain" then

local effD = 12
local eff = 5
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------

local function doFall(cid)
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, NORMALDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)


elseif spell == "Air Cutter" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FLYINGDAMAGE, area, whirl3, -min, -max, 255)
end
end

for a = 0, 5 do

local t = {
[0] = {128, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},
[1] = {129, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+2), y=p.y+1, z=p.z}},
[2] = {131, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+2), z=p.z}},
[3] = {130, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}
addEvent(doSendMagicEffect, 300*a, t[d][3], t[d][1])
addEvent(sendAtk, 300*a, cid, t[d][2])
end

elseif spell == "Venom Gale" then

local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}

for i = 0, 6 do
addEvent(doMoveInArea2, i*400, cid, 138, area[i+1], POISONDAMAGE, min, max, spell)
end

elseif spell == "Crunch" then

doMoveInArea2(cid, 146, Crunch1, DARKDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 300, cid, 146, Crunch2, DARKDAMAGE, min, max, spell)

elseif spell == "Ice Fang" then

doTargetCombatHealth(cid, target, ICEDAMAGE, 0, 0, 146)
addEvent(doDanoWithProtect, 250, cid, ICEDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 17)

elseif spell == "Psyshock" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, psyDmg, area, 0, 0, 0, eff) --alterado v1.4
doAreaCombatHealth(cid, psyDmg, area, whirl3, -min, -max, 255) --alterado v1.4
end
end

for a = 0, 4 do

local t = {
[0] = {250, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {250, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {250, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {250, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 370*a, cid, t[d][2], t[d][1])
end


elseif spell == "Hurricane" then

local function hurricane(cid)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, 42, bombWee1, FLYINGDAMAGE, min, max, spell)
end

doSetCreatureOutfit(cid, {lookType = 1398}, 10000)

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1)
for i = 1, 17 do
addEvent(hurricane, i*600, cid) --alterado v1.4
end

elseif spell == "Aromateraphy" or spell == "Emergency Call" then

eff = spell == "Aromateraphy" and 14 or 13

doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), bombWee3, 0, 0, eff)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")

local uid = checkAreaUid(getThingPosWithDebug(cid), confusion, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then
if ehMonstro(cid) and ehMonstro(pid) and pid ~= cid then
doCureStatus(pid, "all")
elseif isSummon(cid) and ((isSummon(pid) and canAttackOther(cid, pid) == "Cant") or (isPlayer(pid) and canAttackOther(cid, pid) == "Cant")) and pid ~= cid then
if isSummon(pid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(pid), 8).uid, "all")
end
doCureStatus(pid, "all")
end
end
end

elseif spell == "Synthesis" or spell == "Roost" then

local min = (getCreatureMaxHealth(cid) * 45) / 100
local max = (getCreatureMaxHealth(cid) * 60) / 100

local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end

doSendMagicEffect(getThingPosWithDebug(cid), 39)
doHealArea(cid, min, max)

elseif spell == "Cotton Spore" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)

elseif spell == "Peck" then

sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 3) --alterado v1.7

elseif spell == "Rolling Kick" or spell == "Night Daze" then

local pos = getThingPosWithDebug(cid)
local eff = spell == "Night Daze" and 222 or 113
local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE

local out = getSubName(cid, target) == "Hitmontop" and 1193 or 1451 --alterado v1.6.1

local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)
doSendMagicEffect(pos, eff)
end
--alterado!!
for a = 1, 20 do
local r1 = math.random(-4, 4)
local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
--
local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
if isInArray({"Hitmontop", "Shiny Hitmontop"}, getSubName(cid, target)) then --alterado v1.6.1
doSetCreatureOutfit(cid, {lookType = out}, 400)
end
addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0)

elseif spell == "Safeguard" then

doSendMagicEffect(getThingPosWithDebug(cid), 133)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")

elseif spell == "Air Slash" then

local p = getThingPosWithDebug(cid)

local t = {
{{128, {x = p.x+1, y = p.y-1, z = p.z}}, {16, {x = p.x+1, y = p.y-1, z = p.z}}},
{{129, {x = p.x+2, y = p.y+1, z = p.z}}, {221, {x = p.x+3, y = p.y+1, z = p.z}}},
{{131, {x = p.x+1, y = p.y+2, z = p.z}}, {223, {x = p.x+1, y = p.y+3, z = p.z}}},
{{130, {x = p.x-1, y = p.y+1, z = p.z}}, {243, {x = p.x-1, y = p.y+1, z = p.z}}},
}

for i = 1, 4 do
doSendMagicEffect(t[2][2], t[2][1])
end
doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), airSlash, -min, -max, 0)

for i = 1, 4 do
addEvent(doSendMagicEffect, 400, t[1][2], t[1][1])
end
addEvent(doDanoWithProtect, 400, cid, FLYINGDAMAGE, getThingPosWithDebug(cid), bombWee2, -min, -max, 0)

elseif spell == "Feather Dance" then

local function doPulse(cid, eff)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 9)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, -min, -max, eff) --alterado v1.7
end

addEvent(doPulse, 0, cid, 137)
addEvent(doPulse, 100, cid, 137)


elseif spell == "Tailwind" then

local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 137
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "The Flash" then

local ret = {}
ret.id = cid
ret.cd = 5
ret.eff = 134
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)


elseif spell == "Double Team" then

local function RemoveTeam(cid, master)
if isCreature(cid) then
local p = getThingPosWithDebug(cid)
doSendMagicEffect(p, 211)
doRemoveCreature(cid)
end
end

local function sendEff(cid, master, t)
if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then
doSendMagicEffect(getThingPosWithDebug(cid), 86, master)
addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9
end
end

if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end

local s = {
["Xatu"] = "XatuTeam",
["Yanma"] = "YanmaTeam",
}

local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, 8)
local pos = getThingPosWithDebug(cid)
local time = 20
local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))
local random = math.random(5, 10)
local dir = getCreatureLookDir(cid)
---------
doItemSetAttribute(item.uid, "hp", pokelife)
---------
doDisapear(cid)
doTeleportThing(cid, {x=4, y=3, z=10}, false)
doAppear(cid)
---------
doSummonMonster(master, s[getSubName(cid, target)]) --alterado v1.6.1
local pk = getCreatureSummons(master)[2]
adjustStatus(pk, item.uid, true, true, true)
---------
doTeleportThing(pk, getClosestFreeTile(pk, pos), false)
doTeleportThing(cid, getClosestFreeTile(cid, pos), false)
doCreatureSetLookDir(pk, dir)
doCreatureSetLookDir(cid, dir)
doSendMagicEffect(getThingPosWithDebug(pk), 211)
doSendMagicEffect(getThingPosWithDebug(cid), 211)
if getPlayerStorageValue(cid, 9658783) >= 1 then --gambiarra
doSetCreatureOutfit(cid, {lookType = 1446}, -1)
end
sendEff(cid, master, time) --alterado v1.9
--------
setPlayerStorageValue(pk, 637500, 1)
setPlayerStorageValue(master, 637501, 1)
addEvent(RemoveTeam, time*1000, pk, master)
addEvent(setPlayerStorageValue, time*1000, master, 637501, -2) --alterado v1.6

elseif spell == "Tackle" then

doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)

elseif spell == "Giga Drain" then

local life = getCreatureHealth(target)

doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)

local newlife = life - getCreatureHealth(target)

doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end

elseif spell == "Bug Fighter" then

local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true

doCondition2(ret)

elseif spell == "Metal Claw" then

doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)

elseif spell == "Power Gem" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, ROCKDAMAGE, area, pulse2, -min, -max, 255)
end
end

for a = 0, 3 do

local t = {
[0] = {29, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {29, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {29, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {29, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, 103)
end

elseif spell == "Octazooka" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.cond = "Silence"

doMoveInAreaMulti(cid, 6, 116, multi, multiDano, WATERDAMAGE, min, max)
doMoveInArea2(cid, 0, multiDano, WATERDAMAGE, 0, 0, spell, ret)


elseif spell == "Take Down" then

doMoveInArea2(cid, 111, reto5, NORMALDAMAGE, min, max, spell)

elseif spell == "Yawn" then

local ret = {}
ret.id = target
ret.cd = math.random(6, 9)
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.first = true
ret.cond = "Sleep"

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 11)
addEvent(doMoveDano2, 1500, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Tongue Hook" then

sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doTeleportThing, 200, target, getClosestFreeTile(cid, getThingPosWithDebug(cid)), true)
addEvent(sendDistanceShootWithProtect, 200, cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)


elseif spell == "Tongue Grap" then

local function distEff(cid, target)
if not isCreature(cid) or not isCreature(target) or not isSilence(target) then return true end --alterado v1.6
sendDistanceShootWithProtect(cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)
end

local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 185
ret.cond = "Silence"

sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

for i = 1, 10 do
addEvent(distEff, i*930, cid, target)
end

elseif spell == "Struggle Bug" then

local function sendFireEff(cid, dir)
if not isCreature(cid) then return true end
doDanoWithProtect(cid, BUGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 105)
end

local function doWheel(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTH,
[2] = SOUTHEAST,
[3] = EAST,
[4] = NORTHEAST,
[5] = NORTH, --alterado v1.5
[6] = NORTHWEST,
[7] = WEST,
[8] = SOUTHWEST,
}
for a = 1, 8 do
addEvent(sendFireEff, a * 200, cid, t[a])
end
end

doWheel(cid, false, cid)

elseif spell == "Low Kick" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v1.7

elseif spell == "Present" then

local function sendHeal(cid)
if isCreature(cid) and isCreature(target) then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), crusher, min, max, 5)
doSendAnimatedText(getThingPosWithDebug(target), "HEALTH!", 65)
end
end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 31)
if math.random(1, 100) >= 10 then
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)
else
addEvent(sendHeal, 100, cid)
end

elseif spell == "Inferno" or spell == "Fissure" then

local pos = getThingPosWithDebug(cid)

atk = {
["Inferno"] = {101, FIREDAMAGE},
["Fissure"] = {102, GROUNDDAMAGE}
}

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)


elseif spell == "Wrap" then

local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 104
ret.cond = "Silence"

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Rock n'Roll" then

local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5, rock4, rock3, rock2, rock1}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 1
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

for i = 0, 8 do
addEvent(doMoveInArea2, i*400, cid, 1, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*410, cid, 1, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end

elseif spell == "Power Wave" then

local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 103
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

local function sendAtk(cid)
if isCreature(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 9658783, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret)
addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)
end
end
end

doSetCreatureOutfit(cid, {lookType = 1001}, -1)
setPlayerStorageValue(cid, 9658783, 1)
addEvent(sendAtk, 2000, cid)


elseif spell == "Ground Crusher" then

local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = 0
ret.cd = 12
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

local function endMove(cid)
if isCreature(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end

doSetCreatureOutfit(cid, {lookType = 1449}, -1)
stopNow(cid, 16*360)
addEvent(endMove, 16*360, cid)
----
for i = 0, 4 do
addEvent(doMoveInArea2, i*350, cid, 100, areas[i+1], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[i+1], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 4, 8 do
local a = i-3
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 8, 12 do
local a = i-7
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 12, 16 do
local a = i-11
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 16, 20 do
local a = i-15
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end

elseif spell == "Last Resort" then

local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}

for i = 0, 9 do
addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)
addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end

elseif spell == "Psy Impact" then

local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, psyDmg, -1, 98)
end

addEvent(doMoveInArea2, 500, cid, 0, BigArea2, psyDmg, min, max, spell, ret)

elseif spell == "Two Face Shock" then

local atk = {
[1] = {179, ICEDAMAGE},
[2] = {127, GROUNDDAMAGE}
}

local rand = math.random(1, 2)

doAreaCombatHealth(cid, atk[rand][2], getThingPosWithDebug(cid), splash, -min, -max, 255)

local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, atk[rand][1])


elseif spell == "Aerial Ace" then

local eff = {16, 221, 223, 243}

for rocks = 1, 32 do
addEvent(fall, rocks*22, cid, master, FLYINGDAMAGE, -1, eff[math.random(1, 4)])
end

addEvent(doMoveInArea2, 500, cid, 0, BigArea2, FLYINGDAMAGE, min, max, spell)

elseif spell == "Echoed Voice" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, NORMALDAMAGE, area, pulse2, -min, -max, 255)
end
end

for a = 0, 5 do

local t = {
[0] = {39, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {39, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {39, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {39, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end

elseif spell == "Electro Field" or spell == "Petal Tornado" or spell == "Flame Wheel" then --alterado v1.8

local p = getThingPos(cid)
local pos1 = {
[1] = {{x = p.x, y = p.y+4, z = p.z}, {x = p.x+1, y = p.y+4, z = p.z}, {x = p.x+2, y = p.y+3, z = p.z}, {x = p.x+3, y = p.y+2, z = p.z}, {x = p.x+4, y = p.y+1, z = p.z}, {x = p.x+4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y+3, z = p.z}, {x = p.x+1, y = p.y+3, z = p.z}, {x = p.x+2, y = p.y+2, z = p.z}, {x = p.x+3, y = p.y+1, z = p.z}, {x = p.x+3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y+2, z = p.z}, {x = p.x+1, y = p.y+2, z = p.z}, {x = p.x+2, y = p.y+1, z = p.z}, {x = p.x+2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y, z = p.z}},
}

local pos2 = {
[1] = {{x = p.x, y = p.y-4, z = p.z}, {x = p.x-1, y = p.y-4, z = p.z}, {x = p.x-2, y = p.y-3, z = p.z}, {x = p.x-3, y = p.y-2, z = p.z}, {x = p.x-4, y = p.y-1, z = p.z}, {x = p.x-4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y-3, z = p.z}, {x = p.x-1, y = p.y-3, z = p.z}, {x = p.x-2, y = p.y-2, z = p.z}, {x = p.x-3, y = p.y-1, z = p.z}, {x = p.x-3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y-2, z = p.z}, {x = p.x-1, y = p.y-2, z = p.z}, {x = p.x-2, y = p.y-1, z = p.z}, {x = p.x-2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y, z = p.z}},
}

local pos3 = {
[1] = {{x = p.x+4, y = p.y, z = p.z}, {x = p.x+4, y = p.y-1, z = p.z}, {x = p.x+3, y = p.y-2, z = p.z}, {x = p.x+2, y = p.y-3, z = p.z}, {x = p.x+1, y = p.y-4, z = p.z}, {x = p.x, y = p.y-4, z = p.z}},
[2] = {{x = p.x+3, y = p.y, z = p.z}, {x = p.x+3, y = p.y-1, z = p.z}, {x = p.x+2, y = p.y-2, z = p.z}, {x = p.x+1, y = p.y-3, z = p.z}, {x = p.x, y = p.y-3, z = p.z}},
[3] = {{x = p.x+2, y = p.y, z = p.z}, {x = p.x+2, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-2, z = p.z}, {x = p.x, y = p.y-2, z = p.z}},
[4] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x, y = p.y-1, z = p.z}},
}

local pos4 = {
[1] = {{x = p.x-4, y = p.y, z = p.z}, {x = p.x-4, y = p.y+1, z = p.z}, {x = p.x-3, y = p.y+2, z = p.z}, {x = p.x-2, y = p.y+3, z = p.z}, {x = p.x-1, y = p.y+4, z = p.z}, {x = p.x, y = p.y+4, z = p.z}},
[2] = {{x = p.x-3, y = p.y, z = p.z}, {x = p.x-3, y = p.y+1, z = p.z}, {x = p.x-2, y = p.y+2, z = p.z}, {x = p.x-1, y = p.y+3, z = p.z}, {x = p.x, y = p.y+3, z = p.z}},
[3] = {{x = p.x-2, y = p.y, z = p.z}, {x = p.x-2, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+2, z = p.z}, {x = p.x, y = p.y+2, z = p.z}},
[4] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x, y = p.y+1, z = p.z}},
}

local atk = {
--[atk] = {distance, eff, damage}
["Electro Field"] = {41, 207, ELECTRICDAMAGE},
["Petal Tornado"] = {14, 54, GRASSDAMAGE},

["Flame Wheel"] = {-1, 6, FIREDAMAGE}, --alterado v1.9
}
local ret = {}
ret.id = 0
ret.cd = 12
ret.eff = 48
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

local function sendDist(cid, posi1, posi2, eff, delay)
if posi1 and posi2 and isCreature(cid) then
addEvent(sendDistanceShootWithProtect, delay, cid, posi1, posi2, eff) --alterado v1.6
end
end

local function sendDano(cid, pos, eff, delay, min, max)
if pos and isCreature(cid) then
addEvent(doDanoWithProtect, delay, cid, atk[spell][3], pos, 0, -min, -max, eff) --alterado v1.6
end
end

local function doTornado(cid)
if isCreature(cid) then
for j = 1, 4 do
for i = 1, 6 do --41/207 -- 14/54
addEvent(sendDist, 350, cid, pos1[j], pos1[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 350, cid, pos1[j], atk[spell][2], i*300, min, max)
addEvent(sendDano, 350, cid, pos1[j], atk[spell][2], i*310, 0, 0)
---
addEvent(sendDist, 350, cid, pos2[j], pos2[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 350, cid, pos2[j], atk[spell][2], i*300, min, max)
addEvent(sendDano, 350, cid, pos2[j], atk[spell][2], i*310, 0, 0)
----
addEvent(sendDist, 800, cid, pos3[j], pos3[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 800, cid, pos3[j], atk[spell][2], i*300, min, max)
addEvent(sendDano, 800, cid, pos3[j], atk[spell][2], i*310, 0, 0)
---
addEvent(sendDist, 800, cid, pos4[j], pos4[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 800, cid, pos4[j], atk[spell][2], i*300, min, max)
addEvent(sendDano, 800, cid, pos4[j], atk[spell][2], i*310, 0, 0)
end
end
end
end

if spell == "Electro Field" then
addEvent(doMoveInArea2, 1000, cid, 0, electro, ELECTRICDAMAGE, 0, 0, spell, ret)
end

if spell == "Flame Wheel" then --alterado v1.8
doTornado(cid)
else
for b = 0, 2 do
addEvent(doTornado, b*1500, cid)
end
end

elseif spell == "Seed Bomb" then --alterado v1.6

local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, SEED_BOMBDAMAGE, 1, 54)
end
end

for up = 1, 10 do
addEvent(upEffect, up*75, cid, 1)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, SEED_BOMBDAMAGE, min, max, spell)


elseif spell == "Reverse Earthshock" then

local p = getThingPosWithDebug(cid)
p.x = p.x+1
p.y = p.y+1

sendEffWithProtect(cid, p, 151) --send eff

local function doDano(cid)
local pos = getThingPosWithDebug(cid)

local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)
doSendMagicEffect(pos, 239)
end
--alterado!!
for a = 1, 20 do
local r1 = math.random(-4, 4)
local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
--
local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end

addEvent(doDanoWithProtect, 150, cid, ROCKDAMAGE, pos, waterarea, -min, -max, 0)
end

addEvent(doDano, 1250, cid)


elseif spell == "Fury Swipes" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 152)


elseif spell == "Poison Jab" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 153)


elseif spell == "Cross Poison" then

doMoveInArea2(cid, 153, cross, POISONDAMAGE, -min, -max, spell)


elseif spell == "Hydro Dance" then

local eff = {155, 154, 53, 155, 53}
local area = {psy1, psy2, psy3, psy4, psy5}

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], WATERDAMAGE, min, max, spell)
end

elseif spell == "Waterfall" then

local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, WATERDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 155)
end

local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 200, cid, t[a])
end
end

stopNow(cid, 1800)
doStick(cid, false, cid)

elseif spell == "Gyro Ball" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"

stopNow(cid, 2000)
doMoveInArea2(cid, 156, reto5, STEELDAMAGE, min, max, spell, ret)

elseif spell == "Rock Tomb" then

local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 0
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"

local function doRockFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, pos, 39)
addEvent(doMoveDano2, ry * 11, cid, target, ROCKDAMAGE, min, max, ret, spell)
addEvent(sendEffWithProtect, ry*11, cid, pos, 157)
end

local function doRockUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)
addEvent(doRockFall, rd * 49, cid, topos, target)
end
addEvent(doRockUp, 155, cid, target)

elseif spell == "Sand Tomb" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

doMoveInAreaMulti(cid, 22, 158, bullet, bulletDano, GROUNDDAMAGE, min, max, ret)

elseif spell == "Rain Dance" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 1
ret.cond = "Silence"
---
local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, WATERDAMAGE, 52, 1)
end
end
---
local function doRain(cid)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end --cura status
doCureStatus(cid, "all")
---
setPlayerStorageValue(cid, 253, 1) --focus
doSendMagicEffect(getThingPosWithDebug(cid), 132)
---
doMoveInArea2(cid, 0, confusion, WATERDAMAGE, 0, 0, spell, ret)
end
---
addEvent(doFall, 200, cid)
addEvent(doRain, 1000, cid)


elseif spell == "Night Slash" then

local p = getThingPosWithDebug(cid)

local t = {
{251, {x = p.x+1, y = p.y-1, z = p.z}},
{253, {x = p.x+2, y = p.y+1, z = p.z}},
{252, {x = p.x+1, y = p.y+2, z = p.z}},
{254, {x = p.x-1, y = p.y+1, z = p.z}},
}

doAreaCombatHealth(cid, DARKDAMAGE, p, scyther5, -min, -max, 165)
for a = 0, 1 do
for i = 1, 4 do
addEvent(doSendMagicEffect, a*400, t[2], t[1]) --alterado v1.8
end
end
addEvent(doAreaCombatHealth, 400, cid, DARKDAMAGE, p, scyther5, -min, -max, 165)

elseif spell == "Wild Charge" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 48
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}

for i = 0, 14 do
addEvent(doMoveInArea2, i*320, cid, 48, areas[i+1], ELECTRICDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*330, cid, 48, areas[i+1], ELECTRICDAMAGE, 0, 0, spell)
end

elseif spell == "Jump Kick" then --ver essa

doMoveInAreaMulti(cid, 42, 113, bullet, bulletDano, FIGHTINGDAMAGE, min, max)

elseif spell == "Lava Plume" then --alterado v1.8 \/\/\/

doMoveInArea2(cid, 5, cross, FIREDAMAGE, -min, -max, spell)
doMoveInArea2(cid, 87, cross, FIREDAMAGE, 0, 0, spell)

elseif spell == "Silver Wind" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, BUGDAMAGE, min, max, 78, SilverWing)

elseif spell == "Bug Buzz" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 86, db1, BUGDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, 250, cid, 86, db1, BUGDAMAGE, 0, 0, spell)

elseif spell == "Whirlpool" then

local function setSto(cid)
if isCreature(cid) then
setPlayerStorageValue(cid, 3644587, -1)
end
end

local function doDano(cid)
if isSleeping(cid) then return true end
doDanoWithProtect(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, min, max, 89)
end

setPlayerStorageValue(cid, 3644587, 1)
for r = 0, 10 do
addEvent(doDano, 600 * r, cid)
end
addEvent(setSto, 600*10, cid)

elseif spell == "Iron Head" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, STEELDAMAGE, -min, -max, 77)

elseif spell == "Brick Beak" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {90, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {90, {x=p.x+2, y=p.y+1, z=p.z}},
[2] = {90, {x=p.x+1, y=p.y+2, z=p.z}},
[3] = {90, {x=p.x-1, y=p.y+1, z=p.z}},
}

doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])


elseif spell == "Volcano Burst" then

local pos = getThingPosWithDebug(cid)

doMoveInArea2(cid, 91, inferno1, FIREDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, FIREDAMAGE, pos, inferno2, -min, -max, 0)

elseif spell == "Hammer Arm" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {92, {x=p.x, y=p.y-1, z=p.z}},
[1] = {94, {x=p.x+2, y=p.y, z=p.z}},
[2] = {95, {x=p.x+1, y=p.y+2, z=p.z}},
[3] = {93, {x=p.x-1, y=p.y, z=p.z}},
}

doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])


--/////////////////////// PASSIVAS /////////////////////////--

elseif spell == "Counter Helix" then
-- [nome] = {out = outfit girando, efeitos}
local OutFit = {
["Scyther"] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther
["Scizor"] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor
["Shiny Scyther"] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther
["Hitmontop"] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop
["Shiny Hitmontop"] = {out = 1451, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Shiny Hitmontop
["Pineco"] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco
["Forretress"] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress
}

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas...
return true
end

local nome1 = getSubName(cid, target) --alterado v1.6.1
local outfitt = OutFit[nome1] --alterado v1.6.1

local function damage(cid, min, max)
if isCreature(cid) then
if isInArray({"Scyther", "Shiny Scyther", "Pineco"}, nome1) then --alterado v1.6
damage = BUGDAMAGE
elseif isInArray({"Hitmontop", "Shiny Hitmontop"}, nome1) then
damage = FIGHTINGDAMAGE --alterado v1.6.1
else
damage = STEELDAMAGE
end
doAreaCombatHealth(cid, damage, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) --alterado v1.6.1
---
doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima
doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo
doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita
doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda
end
end

local function sendEff(cid)
if isCreature(cid) then
doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima
doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo
doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita --alterado v1.6
doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda
end
end

local function doChangeO(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0)
if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
else
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end

local delay = 200 -- não mexe
local master = isSummon(cid) and getCreatureMaster(cid) or cid --alterado v1.6
local summons = getCreatureSummons(master)

if (isPlayer(master) and #summons >= 2) or (ehMonstro(master) and #summons >= 1) then
for j = 1, #summons do
setPlayerStorageValue(summons[j], 32623, 1)
doSetCreatureOutfit(summons[j], {lookType = outfitt.out}, -1)

for i = 1, 2 do --alterado v1.6
addEvent(sendEff, delay*i, summons[j])
end
addEvent(doChangeO, 2 * 300 + 10, summons[j])
end
for i = 1, 2 do
addEvent(damage, delay*i, (isPlayer(master) and summons[1] or master), min, max)
end
else
setPlayerStorageValue(cid, 32623, 1)
doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

for i = 1, 2 do --alterado v1.6
addEvent(damage, delay*i, cid, min, max)
end
addEvent(doChangeO, 2 * 300 + 10, cid)
end

elseif spell == "Lava-Electricity" then

--["Nome"] = {effeito, damage}
local eff = {
["Magmar"] = {5, FIREDAMAGE, 1461},
["Magby"] = {5, FIREDAMAGE}, --alterado v1.5
["Electabuzz"] = {207, ELECTRICDAMAGE, 1462},
["Shiny Electabuzz"] = {207, ELECTRICDAMAGE, 1460},
["Elekid"] = {207, ELECTRICDAMAGE},
}

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas...
return true
end

local tabela = eff[getSubName(cid, target)] --alterado v1.6.1

local canDoStun = false
if math.random(1, 100) <= 30 then --alterado v1.6
canDoStun = true
end

local function sendFireEff(cid, dir, eff, damage)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, damage, getPosByDir(getThingPos(cid), dir), 0, -min, -max, eff)

local pid = getThingFromPosWithProtect(getPosByDir(getThingPos(cid), dir)) --alterado v1.6

if isCreature(pid) and not isNpc(pid) and tabela[2] == ELECTRICDAMAGE and canDoStun then
local ret = {}
ret.id = pid
ret.cd = 9
ret.eff = 48
ret.check = getPlayerStorageValue(pid, conds["Stun"])
ret.spell = "Electricity" --alterado v1.6
ret.cond = "Stun"

doMoveDano2(cid, pid, ELECTRICDAMAGE, 0, 0, ret, "Electricity")
end
end

local function doSpinFire(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTH,
[2] = SOUTHEAST,
[3] = EAST,
[4] = NORTHEAST,
[5] = NORTH,
[6] = NORTHWEST,
[7] = WEST,
[8] = SOUTHWEST,
}
for a = 1, 8 do
addEvent(sendFireEff, a * 140, cid, t[a], tabela[1], tabela[2])
end
addEvent(setPlayerStorageValue, 8*140, cid, 32623, 0) --proteçao
end

local out = tabela[3]
if out then
doSetCreatureOutfit(cid, {lookType = out}, 8*140)
end
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSpinFire(cid)

elseif spell == "Mega Drain" then

local uid = checkAreaUid(getThingPos(cid), check, 1, 1)
for _,pid in pairs(uid) do
if isCreature(cid) and isCreature(pid) and pid ~= cid then
if isPlayer(pid) and #getCreatureSummons(pid) >= 1 then return false end

local life = getCreatureHealth(pid)

doAreaCombatHealth(cid, GRASSDAMAGE, getThingPos(pid), 0, -min, -max, 14)

local newlife = life - getCreatureHealth(pid)

doSendMagicEffect(getThingPos(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPos(cid), "+"..newlife.."", 32)
end
end
end

elseif spell == "Melody" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, 8)
ret.check = 0
ret.first = true --alterado v1.6
ret.cond = "Sleep"

doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, "Melody", ret)

elseif spell == "Spores Reaction" then

local random = math.random(1, 3)

if random == 1 then
local ret = {}
ret.id = 0
ret.cd = math.random(2, 3)
ret.check = 0 --alterado v1.6
ret.first = true
ret.cond = "Sleep"

doMoveInArea2(cid, 27, selfArea1, NORMALDAMAGE, 0, 0, "Spores Reaction", ret)
elseif random == 2 then
local ret = {}
ret.id = 0
ret.cd = 6
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 85, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret)
else
local ret = {}
ret.id = 0
ret.cd = math.random(6, 10)
ret.check = 0
local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid) --alterado v1.6
ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2)
ret.cond = "Poison"

doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret)
end

elseif spell == "Stunning Confusion" then

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return true
end

local function damage(cid)
if isCreature(cid) then
doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), bombWee3, -min, -max, 136)
end
end

setPlayerStorageValue(cid, 32623, 1) --proteçao
for i = 1, 7 do
addEvent(damage, i*500, cid)
end
addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

elseif spell == "Amnesia" then

if getPlayerStorageValue(cid, 253) >= 1 then return true end

doCreatureSay(cid, "????", 20)
doSendMagicEffect(getThingPosWithDebug(cid), 132)
setPlayerStorageValue(cid, 253, 1)

elseif spell == "Dragon Fury" then

if getPlayerStorageValue(cid, 32623) == 1 then
return true
end

setPlayerStorageValue(cid, 32623, 1)

if isInArray({"Persian", "Raticate", "Shiny Raticate"}, getSubName(cid, target)) then --alterado v1.6.1
doRaiseStatus(cid, 1.5, 0, 0, 10)
else --alterado v1.5
doRaiseStatus(cid, 1.5, 1.5, 0, 10) --ver isso
end

for t = 1, 7 do --alterado v1.5
addEvent(sendMoveEffect, t*1500, cid, 12)
end
addEvent(setPlayerStorageValue, 10500, cid, 32623, 0) --alterado v1.8

elseif spell == "Electric Charge" then

if getPlayerStorageValue(cid, 253) >= 1 then
return true
end

setPlayerStorageValue(cid, 253, 1)
doSendMagicEffect(getThingPosWithDebug(cid), 207)
doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)

elseif spell == "Groundshock" then

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, 127)

elseif spell == "Mirror Coat" then

if getPlayerStorageValue(cid, 21099) <= 0 then
setPlayerStorageValue(cid, 21099, 1)
doSetCreatureOutfit(cid, {lookType = 1447}, -1)
end

elseif spell == "Zen Mind" then

function doCure(cid)
if not isCreature(cid) then return true end
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
end

addEvent(doCure, 1000, cid)
doSetCreatureOutfit(cid, {lookType = 1001}, 2000)

elseif spell == "Demon Kicker" then

--[outfit] = outfit chutando,
local hitmonlees = {
["Hitmonlee"] = 652, --hitmonlee
["Shiny Hitmonlee"] = 878, --shiny hitmonlee
}

local nome = getCreatureName(cid)
--alterado v1.6 --alterado v1.7
if (not hitmonlees[nome] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Kicker"][nome]) then

if getDistanceBetween(getThingPos(cid), getThingPos(target)) > 1 then
return true
end
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas...
return true
end

if not isSummon(cid) then --alterado v1.7
doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
end

local function doChangeHitmon(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
else
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end

setPlayerStorageValue(cid, 32623, 1) --proteçao

local look = hitmonlees[nome] or getPlayerStorageValue(cid, 21104) --alterado v1.6

doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, target))
doSetCreatureOutfit(cid, {lookType = look}, -1) --alterado v1.6
doTargetCombatHealth(cid, target, FIGHTINGDAMAGE, -min, -max, 255)

addEvent(doChangeHitmon, 700, cid)
end

elseif spell == "Demon Puncher" then

local name = getCreatureName(cid)
--alterado v1.7
if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then

if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then
return true
end

if not isSummon(cid) then --alterado v1.7
doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
end

if ehMonstro(cid) or not hitmonchans[name] then
hands = 0
else
hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands")
end

if not hitmonchans[name] then
tabela = hitmonchans[getCreatureName(target)][hands]
else
tabela = hitmonchans[name][hands]
end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255)

local alvo = getThingPosWithDebug(target)
alvo.x = alvo.x + 1 ---alterado v1.7

if hands == 4 then
doSendMagicEffect(alvo, tabela.eff)
else
doSendMagicEffect(getThingPosWithDebug(target), tabela.eff)
end

if hands == 3 then
local ret = {}
ret.id = target
ret.cd = 9 --alterado v1.6
ret.eff = 43
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"

doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell)
end
end


end
return true
end

 

 

As unicas alteraçoes que eu fiz, foram no Pokemon Moves que eu criei a spell "The Flash" e "Underground"

 

Obrigado.


Alguem sabe? nao consigo parar esse erro de jeito nenhum :S

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Se não estou enganado, tem que adcionar as magias no moves.lua, na pasta lib (a mesma em que o pokemon moves está).

 

no formato:

 

 

["magia"] = {f = força, t = "tipo"},

exemplo:

 

["The Flash"] = {f = 80, t = "normal"},

 

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Tente ver quando está ocorrendo esse erro.

Normalmente, será quando algum pokémon usar alguma magia especifica. Tente sempre ficar de olho nos jogadores (se não forem muitos), e no console ao mesmo tempo, para ver qual magia está causando o erro.

Uma dica é sempre que o erro começar a ser mostrado muito, dar goto em todos os players pra ver onde eles estão caçando, e ver se são os pokémons que causam o erro.

Se conseguir achar quando ocorre, será bem mais fácil de resolver.

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