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auguem pode me ajudar aki
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Pergunta
Strogman 89
bom galera, eu queria fazer uma outra opção de addon, de quando click no proprio character
tipo a do pxg, uma do poke ai retirei o mounts, e agora eu queria trocar o nome de outfit pra outfitpoke, só que não to conseguindo aqui, para o script poder fucionar o que eu devo mudar.
aki o .lua
ADDON_SETS = { [1] = { 1 }, [2] = { 2 }, [3] = { 1, 2 }, [4] = { 3 }, [5] = { 1, 3 }, [6] = { 2, 3 }, [7] = { 1, 2, 3 } } outfitWindow = nil outfit = nil outfits = nil outfitCreature = nil currentOutfit = 1 addons = nil currentColorBox = nil currentClotheButtonBox = nil colorBoxes = {} function init() connect(g_game, { onOpenOutfitWindow = create, onGameEnd = destroy }) end function terminate() disconnect(g_game, { onOpenOutfitWindow = create, onGameEnd = destroy }) destroy() end function create(creatureOutfit, outfitList, creatureMount) if outfitWindow and not outfitWindow:isHidden() then return end outfitCreature = creatureOutfit outfits = outfitList destroy() outfitWindow = g_ui.displayUI('outfitwindow') local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel') -- setup outfit/mount display boxs local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox') if outfitCreature then outfit = outfitCreature:getOutfit() outfitCreatureBox:setCreature(outfitCreature) else outfitCreatureBox:hide() outfitWindow:getChildById('outfitName'):hide() outfitWindow:getChildById('outfitNextButton'):hide() outfitWindow:getChildById('outfitPrevButton'):hide() end -- set addons addons = { [1] = {widget = outfitWindow:getChildById('addon1'), value = 1}, [2] = {widget = outfitWindow:getChildById('addon2'), value = 2}, [3] = {widget = outfitWindow:getChildById('addon3'), value = 4} } for _, addon in pairs(addons) do addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end end if outfit.addons > 0 then for _, i in pairs(ADDON_SETS[outfit.addons]) do addons[i].widget:setChecked(true) end end -- hook outfit sections currentClotheButtonBox = outfitWindow:getChildById('head') outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange -- populate color panel for j=0,6 do for i=0,18 do local colorBox = g_ui.createWidget('ColorBox', colorBoxPanel) local outfitColor = getOufitColor(j*19 + i) colorBox:setImageColor(outfitColor) colorBox:setId('colorBox' .. j*19+i) colorBox.colorId = j*19 + i if j*19 + i == outfit.head then currentColorBox = colorBox colorBox:setChecked(true) end colorBox.onCheckChange = onColorCheckChange colorBoxes[#colorBoxes+1] = colorBox end end currentOutfit = 1 for i=1,#outfitList do if outfit and outfitList[i][1] == outfit.type then currentOutfit = i break end end updateOutfit() end function destroy() if outfitWindow then outfitWindow:destroy() outfitWindow = nil outfitCreature = nil mountCreature = nil currentColorBox = nil currentClotheButtonBox = nil colorBoxes = {} addons = {} end end function randomize() local outfitTemplate = { outfitWindow:getChildById('head'), outfitWindow:getChildById('primary'), outfitWindow:getChildById('secondary'), outfitWindow:getChildById('detail') } for i = 1, #outfitTemplate do outfitTemplate[i]:setChecked(true) colorBoxes[math.random(1, #colorBoxes)]:setChecked(true) outfitTemplate[i]:setChecked(false) end outfitTemplate[1]:setChecked(true) end function accept() if mount then outfit.mount = mount.type end g_game.changeOutfit(outfit) destroy() end function nextOutfitType() if not outfits then return end currentOutfit = currentOutfit + 1 if currentOutfit > #outfits then currentOutfit = 1 end updateOutfit() end function previousOutfitType() if not outfits then return end currentOutfit = currentOutfit - 1 if currentOutfit <= 0 then currentOutfit = #outfits end updateOutfit() end function onAddonCheckChange(addon, value) if addon:isChecked() then outfit.addons = outfit.addons + value else outfit.addons = outfit.addons - value end outfitCreature:setOutfit(outfit) end function onColorCheckChange(colorBox) if colorBox == currentColorBox then colorBox.onCheckChange = nil colorBox:setChecked(true) colorBox.onCheckChange = onColorCheckChange else currentColorBox.onCheckChange = nil currentColorBox:setChecked(false) currentColorBox.onCheckChange = onColorCheckChange currentColorBox = colorBox if currentClotheButtonBox:getId() == 'head' then outfit.head = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'primary' then outfit.body = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'secondary' then outfit.legs = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'detail' then outfit.feet = currentColorBox.colorId end outfitCreature:setOutfit(outfit) end end function onClotheCheckChange(clotheButtonBox) if clotheButtonBox == currentClotheButtonBox then clotheButtonBox.onCheckChange = nil clotheButtonBox:setChecked(true) clotheButtonBox.onCheckChange = onClotheCheckChange else currentClotheButtonBox.onCheckChange = nil currentClotheButtonBox:setChecked(false) currentClotheButtonBox.onCheckChange = onClotheCheckChange currentClotheButtonBox = clotheButtonBox local colorId = 0 if currentClotheButtonBox:getId() == 'head' then colorId = outfit.head elseif currentClotheButtonBox:getId() == 'primary' then colorId = outfit.body elseif currentClotheButtonBox:getId() == 'secondary' then colorId = outfit.legs elseif currentClotheButtonBox:getId() == 'detail' then colorId = outfit.feet end outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true) end end function updateOutfit() if table.empty(outfits) or not outfit then return end local nameWidget = outfitWindow:getChildById('outfitName') nameWidget:setText(outfits[currentOutfit][2]) local availableAddons = outfits[currentOutfit][3] local prevAddons = {} for k, addon in pairs(addons) do prevAddons[k] = addon.widget:isChecked() addon.widget:setChecked(false) addon.widget:setEnabled(false) end if availableAddons > 0 then for _, i in pairs(ADDON_SETS[availableAddons]) do addons[i].widget:setEnabled(true) end end outfit.addons = 0 for i = 1, #prevAddons do local addon = prevAddons[i] if addon and addons[i].widget:isEnabled() then addons[i].widget:setChecked(true) end end outfit.type = outfits[currentOutfit][1] outfitCreature:setOutfit(outfit) endaki o .otui
NextOutfitButton < NextButton PrevOutfitButton < PreviousButton MainWindow !text: tr('Select Outfit') size: 338 375 @onEnter: modules.game_outfit.accept() @onEscape: modules.game_outfit.destroy() // Creature Boxes Creature id: outfitCreatureBox anchors.top: parent.top anchors.left: parent.left margin-top: 15 margin-left: 22 padding: 4 4 4 4 fixed-creature-size: true Label id: outfitName !text: tr('No Outfit') width: 115 anchors.bottom: prev.top anchors.left: prev.left margin-bottom: 2 NextOutfitButton id: outfitNextButton anchors.left: outfitCreatureBox.right anchors.verticalCenter: outfitCreatureBox.verticalCenter margin-left: 3 enabled: true @onClick: modules.game_outfit.nextOutfitType() PrevOutfitButton id: outfitPrevButton anchors.right: outfitCreatureBox.left anchors.verticalCenter: outfitCreatureBox.verticalCenter margin-right: 3 enabled: true @onClick: modules.game_outfit.previousOutfitType() // Addon Check Boxes CheckBox id: addon1 !text: tr('Addon 1') width: 80 anchors.top: outfitCreatureBox.bottom anchors.left: parent.left margin-top: 6 margin-left: 2 enabled: false CheckBox id: addon2 !text: tr('Addon 2') width: 80 anchors.top: prev.top anchors.left: prev.right enabled: false CheckBox id: addon3 !text: tr('Addon 3') width: 80 anchors.top: prev.top anchors.left: prev.right enabled: false // Body Selection Buttons ButtonBox id: head !text: tr('Head') anchors.top: addon1.bottom anchors.left: addon1.left margin-top: 5 checked: true width: 76 ButtonBox id: primary !text: tr('Primary') anchors.top: prev.top anchors.left: prev.right width: 76 ButtonBox id: secondary !text: tr('Secondary') anchors.top: prev.top anchors.left: prev.right width: 76 ButtonBox id: detail !text: tr('Detail') anchors.top: prev.top anchors.left: prev.right width: 76 // Color Panel Panel id: colorBoxPanel anchors.top: head.bottom anchors.left: head.left margin-top: 3 margin-right: 20 width: 302 height: 119 layout: type: grid cell-size: 14 14 cell-spacing: 2 num-columns: 19 num-lines: 7 // Action Button Section Button id: randomizeButton !text: tr('Randomize') !tooltip: tr('Randomize characters outfit') width: 75 anchors.left: prev.left anchors.top: prev.bottom margin-right: 16 @onClick: modules.game_outfit.randomize() HorizontalSeparator anchors.left: parent.left anchors.right: parent.right anchors.bottom: next.top margin-bottom: 10 margin-top: 5 Button id: outfitOkButton !text: tr('Ok') width: 64 anchors.right: next.left anchors.bottom: parent.bottom margin-right: 16 @onClick: modules.game_outfit.accept() Button id: outfitCancelButton !text: tr('Cancel') width: 64 anchors.right: parent.right anchors.bottom: parent.bottom @onClick: modules.game_outfit.destroy()aki o .otmod
o .lua ta com o nome de outfitpoke.lua e o .otui ta com o nome de outfitpokewindow.otui e o .otmod ta com o nome de outfitpoke.otmod
Editado por gristonyLink para o comentário
https://xtibia.com/forum/topic/217238-auguem-pode-me-ajudar-aki/Compartilhar em outros sites
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