Mano vc copio e colo ai que so renomear outfit para outfitpoke ?
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Grupo: Conde
Registrado: 06/07/13
Posts: 634
Reputação: +142
Gênero: Masculino
Char no Tibia: Kayinsz

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Grupo: Visconde
Registrado: 04/11/12
Posts: 464
Reputação: +90
Gênero: Masculino
Char no Tibia: Lysty Of Death

nao entedir oque se quiz pergutar
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Grupo: Conde
Registrado: 06/07/13
Posts: 634
Reputação: +142
Gênero: Masculino
Char no Tibia: Kayinsz

Mano vc copio outfits pra playrs e que por pra fica pra pokes ne ou seja ficara 2 opçoes?
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Grupo: Conde
Registrado: 27/04/13
Posts: 531
Reputação: +38

kkkk vou rir vei depois dessa eu paro de jogar pokemon
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Grupo: Visconde
Registrado: 04/11/12
Posts: 464
Reputação: +90
Gênero: Masculino
Char no Tibia: Lysty Of Death

Mano vc copio outfits pra playrs e que por pra fica pra pokes ne ou seja ficara 2 opçoes?
sim mais so basta eu saber como colocar pra ficar as duas opçoes o resto eu tento fazer pois nao to conseguindo colocar pra ficar as duas opçoes que no caso ai como ainda nao fiz pra ser a do pokemon iria as duas opçoes abrir a outfit do player mais ai depois irei tenta colocar pra se a do poke em umas das opcoes
kkkk vou rir vei depois dessa eu paro de jogar pokemon
nao entedir mais pra mi vc so veio aki pra fazer flood
Editado Julho 12 por gristony


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Grupo: Visconde
Registrado: 04/11/12
Posts: 464
Reputação: +90
Gênero: Masculino
Char no Tibia: Lysty Of Death
bom galera, eu queria fazer uma outra opção de addon, de quando click no proprio character
tipo a do pxg, uma do poke ai retirei o mounts, e agora eu queria trocar o nome de outfit pra outfitpoke, só que não to conseguindo aqui, para o script poder fucionar o que eu devo mudar.
aki o .lua
ADDON_SETS = { [1] = { 1 }, [2] = { 2 }, [3] = { 1, 2 }, [4] = { 3 }, [5] = { 1, 3 }, [6] = { 2, 3 }, [7] = { 1, 2, 3 } } outfitWindow = nil outfit = nil outfits = nil outfitCreature = nil currentOutfit = 1 addons = nil currentColorBox = nil currentClotheButtonBox = nil colorBoxes = {} function init() connect(g_game, { onOpenOutfitWindow = create, onGameEnd = destroy }) end function terminate() disconnect(g_game, { onOpenOutfitWindow = create, onGameEnd = destroy }) destroy() end function create(creatureOutfit, outfitList, creatureMount) if outfitWindow and not outfitWindow:isHidden() then return end outfitCreature = creatureOutfit outfits = outfitList destroy() outfitWindow = g_ui.displayUI('outfitwindow') local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel') -- setup outfit/mount display boxs local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox') if outfitCreature then outfit = outfitCreature:getOutfit() outfitCreatureBox:setCreature(outfitCreature) else outfitCreatureBox:hide() outfitWindow:getChildById('outfitName'):hide() outfitWindow:getChildById('outfitNextButton'):hide() outfitWindow:getChildById('outfitPrevButton'):hide() end -- set addons addons = { [1] = {widget = outfitWindow:getChildById('addon1'), value = 1}, [2] = {widget = outfitWindow:getChildById('addon2'), value = 2}, [3] = {widget = outfitWindow:getChildById('addon3'), value = 4} } for _, addon in pairs(addons) do addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end end if outfit.addons > 0 then for _, i in pairs(ADDON_SETS[outfit.addons]) do addons[i].widget:setChecked(true) end end -- hook outfit sections currentClotheButtonBox = outfitWindow:getChildById('head') outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange -- populate color panel for j=0,6 do for i=0,18 do local colorBox = g_ui.createWidget('ColorBox', colorBoxPanel) local outfitColor = getOufitColor(j*19 + i) colorBox:setImageColor(outfitColor) colorBox:setId('colorBox' .. j*19+i) colorBox.colorId = j*19 + i if j*19 + i == outfit.head then currentColorBox = colorBox colorBox:setChecked(true) end colorBox.onCheckChange = onColorCheckChange colorBoxes[#colorBoxes+1] = colorBox end end currentOutfit = 1 for i=1,#outfitList do if outfit and outfitList[i][1] == outfit.type then currentOutfit = i break end end updateOutfit() end function destroy() if outfitWindow then outfitWindow:destroy() outfitWindow = nil outfitCreature = nil mountCreature = nil currentColorBox = nil currentClotheButtonBox = nil colorBoxes = {} addons = {} end end function randomize() local outfitTemplate = { outfitWindow:getChildById('head'), outfitWindow:getChildById('primary'), outfitWindow:getChildById('secondary'), outfitWindow:getChildById('detail') } for i = 1, #outfitTemplate do outfitTemplate[i]:setChecked(true) colorBoxes[math.random(1, #colorBoxes)]:setChecked(true) outfitTemplate[i]:setChecked(false) end outfitTemplate[1]:setChecked(true) end function accept() if mount then outfit.mount = mount.type end g_game.changeOutfit(outfit) destroy() end function nextOutfitType() if not outfits then return end currentOutfit = currentOutfit + 1 if currentOutfit > #outfits then currentOutfit = 1 end updateOutfit() end function previousOutfitType() if not outfits then return end currentOutfit = currentOutfit - 1 if currentOutfit <= 0 then currentOutfit = #outfits end updateOutfit() end function onAddonCheckChange(addon, value) if addon:isChecked() then outfit.addons = outfit.addons + value else outfit.addons = outfit.addons - value end outfitCreature:setOutfit(outfit) end function onColorCheckChange(colorBox) if colorBox == currentColorBox then colorBox.onCheckChange = nil colorBox:setChecked(true) colorBox.onCheckChange = onColorCheckChange else currentColorBox.onCheckChange = nil currentColorBox:setChecked(false) currentColorBox.onCheckChange = onColorCheckChange currentColorBox = colorBox if currentClotheButtonBox:getId() == 'head' then outfit.head = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'primary' then outfit.body = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'secondary' then outfit.legs = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'detail' then outfit.feet = currentColorBox.colorId end outfitCreature:setOutfit(outfit) end end function onClotheCheckChange(clotheButtonBox) if clotheButtonBox == currentClotheButtonBox then clotheButtonBox.onCheckChange = nil clotheButtonBox:setChecked(true) clotheButtonBox.onCheckChange = onClotheCheckChange else currentClotheButtonBox.onCheckChange = nil currentClotheButtonBox:setChecked(false) currentClotheButtonBox.onCheckChange = onClotheCheckChange currentClotheButtonBox = clotheButtonBox local colorId = 0 if currentClotheButtonBox:getId() == 'head' then colorId = outfit.head elseif currentClotheButtonBox:getId() == 'primary' then colorId = outfit.body elseif currentClotheButtonBox:getId() == 'secondary' then colorId = outfit.legs elseif currentClotheButtonBox:getId() == 'detail' then colorId = outfit.feet end outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true) end end function updateOutfit() if table.empty(outfits) or not outfit then return end local nameWidget = outfitWindow:getChildById('outfitName') nameWidget:setText(outfits[currentOutfit][2]) local availableAddons = outfits[currentOutfit][3] local prevAddons = {} for k, addon in pairs(addons) do prevAddons[k] = addon.widget:isChecked() addon.widget:setChecked(false) addon.widget:setEnabled(false) end if availableAddons > 0 then for _, i in pairs(ADDON_SETS[availableAddons]) do addons[i].widget:setEnabled(true) end end outfit.addons = 0 for i = 1, #prevAddons do local addon = prevAddons[i] if addon and addons[i].widget:isEnabled() then addons[i].widget:setChecked(true) end end outfit.type = outfits[currentOutfit][1] outfitCreature:setOutfit(outfit) endaki o .otui
NextOutfitButton < NextButton PrevOutfitButton < PreviousButton MainWindow !text: tr('Select Outfit') size: 338 375 @onEnter: modules.game_outfit.accept() @onEscape: modules.game_outfit.destroy() // Creature Boxes Creature id: outfitCreatureBox anchors.top: parent.top anchors.left: parent.left margin-top: 15 margin-left: 22 padding: 4 4 4 4 fixed-creature-size: true Label id: outfitName !text: tr('No Outfit') width: 115 anchors.bottom: prev.top anchors.left: prev.left margin-bottom: 2 NextOutfitButton id: outfitNextButton anchors.left: outfitCreatureBox.right anchors.verticalCenter: outfitCreatureBox.verticalCenter margin-left: 3 enabled: true @onClick: modules.game_outfit.nextOutfitType() PrevOutfitButton id: outfitPrevButton anchors.right: outfitCreatureBox.left anchors.verticalCenter: outfitCreatureBox.verticalCenter margin-right: 3 enabled: true @onClick: modules.game_outfit.previousOutfitType() // Addon Check Boxes CheckBox id: addon1 !text: tr('Addon 1') width: 80 anchors.top: outfitCreatureBox.bottom anchors.left: parent.left margin-top: 6 margin-left: 2 enabled: false CheckBox id: addon2 !text: tr('Addon 2') width: 80 anchors.top: prev.top anchors.left: prev.right enabled: false CheckBox id: addon3 !text: tr('Addon 3') width: 80 anchors.top: prev.top anchors.left: prev.right enabled: false // Body Selection Buttons ButtonBox id: head !text: tr('Head') anchors.top: addon1.bottom anchors.left: addon1.left margin-top: 5 checked: true width: 76 ButtonBox id: primary !text: tr('Primary') anchors.top: prev.top anchors.left: prev.right width: 76 ButtonBox id: secondary !text: tr('Secondary') anchors.top: prev.top anchors.left: prev.right width: 76 ButtonBox id: detail !text: tr('Detail') anchors.top: prev.top anchors.left: prev.right width: 76 // Color Panel Panel id: colorBoxPanel anchors.top: head.bottom anchors.left: head.left margin-top: 3 margin-right: 20 width: 302 height: 119 layout: type: grid cell-size: 14 14 cell-spacing: 2 num-columns: 19 num-lines: 7 // Action Button Section Button id: randomizeButton !text: tr('Randomize') !tooltip: tr('Randomize characters outfit') width: 75 anchors.left: prev.left anchors.top: prev.bottom margin-right: 16 @onClick: modules.game_outfit.randomize() HorizontalSeparator anchors.left: parent.left anchors.right: parent.right anchors.bottom: next.top margin-bottom: 10 margin-top: 5 Button id: outfitOkButton !text: tr('Ok') width: 64 anchors.right: next.left anchors.bottom: parent.bottom margin-right: 16 @onClick: modules.game_outfit.accept() Button id: outfitCancelButton !text: tr('Cancel') width: 64 anchors.right: parent.right anchors.bottom: parent.bottom @onClick: modules.game_outfit.destroy()aki o .otmod
o .lua ta com o nome de outfitpoke.lua e o .otui ta com o nome de outfitpokewindow.otui e o .otmod ta com o nome de outfitpoke.otmod
Editado Julho 8 por gristony