tonynamoral 27 Postado Janeiro 25, 2013 Share Postado Janeiro 25, 2013 Error : [24/01/2013 22:33:23] [Error - Action Interface] [24/01/2013 22:33:23] data/actions/scripts/upgrade.lua:onUse [24/01/2013 22:33:23] Description: [24/01/2013 22:33:23] data/actions/scripts/upgrade.lua:87: attempt to call global 'getItemAttack' (a nil value) [24/01/2013 22:33:23] stack traceback: [24/01/2013 22:33:23] data/actions/scripts/upgrade.lua:87: in function 'doTransform' [24/01/2013 22:33:23] data/actions/scripts/upgrade.lua:109: in function <data/actions/scripts/upgrade.lua:95> Script ; --- Perfect refine system by Mock the bear (MTB). --- Email: <a href="mailto:mock_#####@hotmail.com">mock_#####@hotmail.com</a> -- &a = weapon attack -- &d = weapon defense -- &s = shield defense -- &p = armor defense -- # = nivel do item -- @ = max level local gain = { gainArmor='&p+(1)',loseArmor='&p-(1)', gainShield='&s+#',loseShield='&s-(#+1)', gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))', gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))', chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))', maxlvl = 5, blocked_ids = {8881} } local it = { --[itemid] = [percent] [8306] = 0, -- 0% additional [8305] = 100, -- 50% } if not setItemName then function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end function getItemAttack(uid) return getItemAttribute(uid,'attack') end function getItemDefense(uid) return getItemAttribute(uid,'defense') end function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end end end local function isArmor(uid) -- Function by Mock the bear. if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then return true end return false end local function isWeapon(uid) -- Function by Mock the bear. uid = uid or 0 local f = getItemWeaponType(uid) if f == 1 or f == 2 or f == 3 then return true end return false end local function isShield(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 4 then return true end return false end local function isBow(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 5 then return true end return false end local function getWeaponLevel(uid) -- Function by Mock the bear. uid = uid or 0 local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or '' local lvl = string.match(name,'%s%+(%d+)%s*') return tonumber(lvl) or 0 end local function doTransform(s,i) -- Function by Mock the bear. local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack)) local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor)) local c = string.gsub(c,'#',getWeaponLevel(i)) local q = assert(loadstring('return '..c)) return math.floor(assert(q())) end function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 0 or item.itemid == 0 then return false end toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5) or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx)) or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then doPlayerSendTextMessage(cid,22,"You cant refine this item.") return TRUE end if isCreature(itemEx.uid) == TRUE then return FALSE end local level = getWeaponLevel(itemEx) local chance = doTransform(gain.chance,itemEx) if level == gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid,22,"Your item is on max level, you can't upgrade it.") end doPlayerSendTextMessage(cid, 22,"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!") if chance+it[item.itemid] >= math.random(0,100) then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot) addEvent(doPlayerSendTextMessage,500,cid,22,"Your item has been upgrated to +"..(level+1)..slot..".") doSendMagicEffect(toPosition, 12) if isArmor(itemEx) then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end else if level == 0 then addEvent(doPlayerSendTextMessage,500,cid,22,"No effect.") doSendMagicEffect(toPosition, 2) elseif level > 0 then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot) addEvent(doPlayerSendTextMessage,500,cid,22,"Your item back to normal.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)..slot) addEvent(doPlayerSendTextMessage,500,cid,22,"Your item back to +"..(level-1)..slot..".") end if isArmor(itemEx) then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendMagicEffect(toPosition, 9) end doRemoveItem(item.uid,1) return true end Link para o comentário https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/ Compartilhar em outros sites More sharing options...
0 Slicer 1070 Postado Janeiro 25, 2013 Share Postado Janeiro 25, 2013 ta faltando a funçao ae mano... ;x tente isso.. vai em lib/ e crie um arquivo .lua la com o nome 035-item.lua e cole isso dentro.. function getItemAttack(item) return getItemAttribute(item.uid, "attack") or getItemInfo(item.itemid).attack end function getItemDefense(item) return getItemAttribute(item.uid, "defense") or getItemInfo(item.itemid).defense end function getItemArmor(item) return getItemAttribute(item.uid, "armor") or getItemInfo(item.itemid).armor end function getItemExtraAttack(item) return getItemAttribute(item.uid, "extraattack") or getItemInfo(item.itemid).extraattack end function getItemExtraDefense(item) return getItemAttribute(item.uid, "extradefense") or getItemInfo(item.itemid).extradefense end function setItemAttack(item, value) return doItemSetAttribute(item.uid, "attack", value) end function setItemDefense(item, value) return doItemSetAttribute(item.uid, "defense", value) end function setItemArmor(item, value) return doItemSetAttribute(item.uid, "armor", value) end function setItemExtraAttack(item, value) return doItemSetAttribute(item.uid, "extraattack", value) end function setItemExtraDefense(item, value) return doItemSetAttribute(item.uid, "extradefense", value) end function isWeapon(item) return isInArray({1, 2, 3}, getItemWeaponType(item.uid)) end function isShield(item) return (getItemWeaponType(item.uid) == 5 and true or false) end function isArmor(item) return (getItemWeaponType(item.uid) == 0 and true or false) end Link para o comentário https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/#findComment-1448681 Compartilhar em outros sites More sharing options...
0 tonynamoral 27 Postado Janeiro 25, 2013 Autor Share Postado Janeiro 25, 2013 Deu esse error aqui ó : [24/01/2013 23:38:32] [Error - Action Interface] [24/01/2013 23:38:32] data/actions/scripts/upgrade.lua:onUse [24/01/2013 23:38:32] Description: [24/01/2013 23:38:32] data/lib/items.lua:2: attempt to index local 'item' (a number value) [24/01/2013 23:38:32] stack traceback: [24/01/2013 23:38:32] data/lib/items.lua:2: in function 'getItemAttack' [24/01/2013 23:38:32] data/actions/scripts/upgrade.lua:87: in function 'doTransform' [24/01/2013 23:38:32] data/actions/scripts/upgrade.lua:109: in function <data/actions/scripts/upgrade.lua:95> Link para o comentário https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/#findComment-1448708 Compartilhar em outros sites More sharing options...
0 Slicer 1070 Postado Janeiro 25, 2013 Share Postado Janeiro 25, 2013 na real n faz muito sentido ja tem essas funcoes ae no script do mock... tira o arquivo q eu mandei tu por.. tenta trocar esse teu upgrade ae por esse aki.. --- Perfect refine system by Mock the bear (MTB). --- Email: <a href="mailto:mock_#####@hotmail.com">mock_#####@hotmail.com</a> -- &a = weapon attack -- &d = weapon defense -- &s = shield defense -- &p = armor defense -- # = nivel do item -- @ = max level local gain = { gainArmor='&p+(1)',loseArmor='&p-(1)', gainShield='&s+#',loseShield='&s-(#+1)', gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))', gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))', chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))', maxlvl = 5, blocked_ids = {8881} } local it = { --[itemid] = [percent] [8306] = 0, -- 0% additional [8305] = 100, -- 50% } local function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end local function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end local function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end local function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end local function getItemAttack(uid) return getItemAttribute(uid,'attack') end local function getItemDefense(uid) return getItemAttribute(uid,'defense') end local function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end end local function isArmor(uid) -- Function by Mock the bear. if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then return true end return false end local function isWeapon(uid) -- Function by Mock the bear. uid = uid or 0 local f = getItemWeaponType(uid) if f == 1 or f == 2 or f == 3 then return true end return false end local function isShield(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 4 then return true end return false end local function isBow(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 5 then return true end return false end local function getWeaponLevel(uid) -- Function by Mock the bear. uid = uid or 0 local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or '' local lvl = string.match(name,'%s%+(%d+)%s*') return tonumber(lvl) or 0 end local function doTransform(s,i) -- Function by Mock the bear. local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack)) local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor)) local c = string.gsub(c,'#',getWeaponLevel(i)) local q = assert(loadstring('return '..c)) return math.floor(assert(q())) end function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 0 or item.itemid == 0 then return false end toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5) or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx)) or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then doPlayerSendTextMessage(cid,22,"You cant refine this item.") return TRUE end if isCreature(itemEx.uid) == TRUE then return FALSE end local level = getWeaponLevel(itemEx) local chance = doTransform(gain.chance,itemEx) if level == gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid,22,"Your item is on max level, you can't upgrade it.") end doPlayerSendTextMessage(cid, 22,"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!") if chance+it[item.itemid] >= math.random(0,100) then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot) addEvent(doPlayerSendTextMessage,500,cid,22,"Your item has been upgrated to +"..(level+1)..slot..".") doSendMagicEffect(toPosition, 12) if isArmor(itemEx) then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end else if level == 0 then addEvent(doPlayerSendTextMessage,500,cid,22,"No effect.") doSendMagicEffect(toPosition, 2) elseif level > 0 then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot) addEvent(doPlayerSendTextMessage,500,cid,22,"Your item back to normal.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)..slot) addEvent(doPlayerSendTextMessage,500,cid,22,"Your item back to +"..(level-1)..slot..".") end if isArmor(itemEx) then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendMagicEffect(toPosition, 9) end doRemoveItem(item.uid,1) return true end Link para o comentário https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/#findComment-1448719 Compartilhar em outros sites More sharing options...
0 tonynamoral 27 Postado Janeiro 25, 2013 Autor Share Postado Janeiro 25, 2013 Sem comentarios , voce é simplismente explendido. Link para o comentário https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/#findComment-1448730 Compartilhar em outros sites More sharing options...
0 LuckOake 400 Postado Janeiro 25, 2013 Share Postado Janeiro 25, 2013 @tonynamoral Favor reportar quando a dúvida tiver sido resolvida. Link para o comentário https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/#findComment-1448732 Compartilhar em outros sites More sharing options...
0 LuckOake 400 Postado Janeiro 25, 2013 Share Postado Janeiro 25, 2013 Tópico movido para a seção de dúvidas e pedidos resolvidos. Link para o comentário https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/#findComment-1448733 Compartilhar em outros sites More sharing options...
Pergunta
tonynamoral 27
Error :
Script ;
--- Perfect refine system by Mock the bear (MTB).
--- Email: <a href="mailto:mock_#####@hotmail.com">mock_#####@hotmail.com</a>
-- &a = weapon attack
-- &d = weapon defense
-- &s = shield defense
-- &p = armor defense
-- # = nivel do item
-- @ = max level
local gain = {
gainArmor='&p+(1)',loseArmor='&p-(1)',
gainShield='&s+#',loseShield='&s-(#+1)',
gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))',
gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))',
chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))',
maxlvl = 5,
blocked_ids = {8881}
}
local it = {
--[itemid] = [percent]
[8306] = 0, -- 0% additional
[8305] = 100, -- 50%
}
if not setItemName then
function setItemName(uid,name)
return doItemSetAttribute(uid,'name',name)
end
function setItemArmor(uid,name)
return doItemSetAttribute(uid,'armor',name)
end
function setItemDefense(uid,name)
return doItemSetAttribute(uid,'defense',name)
end
function setItemAttack(uid,name)
return doItemSetAttribute(uid,'attack',name)
end
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
end
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
end
function getItemArmor(uid)
if type(uid) == 'number' then
return getItemAttribute(uid,'armor')
else
return getItemInfo(uid.itemid).armor
end
end
end
local function isArmor(uid) -- Function by Mock the bear.
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
return true
end
return false
end
local function isWeapon(uid) -- Function by Mock the bear.
uid = uid or 0
local f = getItemWeaponType(uid)
if f == 1 or f == 2 or f == 3 then
return true
end
return false
end
local function isShield(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 4 then
return true
end
return false
end
local function isBow(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 5 then
return true
end
return false
end
local function getWeaponLevel(uid) -- Function by Mock the bear.
uid = uid or 0
local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
local lvl = string.match(name,'%s%+(%d+)%s*')
return tonumber(lvl) or 0
end
local function doTransform(s,i) -- Function by Mock the bear.
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
local c = string.gsub(c,'#',getWeaponLevel(i))
local q = assert(loadstring('return '..c))
return math.floor(assert(q()))
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if isInArray(gain.blocked_ids, itemEx.itemid)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
doPlayerSendTextMessage(cid,22,"You cant refine this item.")
return TRUE
end
if isCreature(itemEx.uid) == TRUE then
return FALSE
end
local level = getWeaponLevel(itemEx)
local chance = doTransform(gain.chance,itemEx)
if level == gain.maxlvl then
doSendMagicEffect(toPosition, 2)
return doPlayerSendTextMessage(cid,22,"Your item is on max level, you can't upgrade it.")
end
doPlayerSendTextMessage(cid, 22,"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!")
if chance+it[item.itemid] >= math.random(0,100) then
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^
slot = slot~='' and ' '..slot or slot
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
addEvent(doPlayerSendTextMessage,500,cid,22,"Your item has been upgrated to +"..(level+1)..slot..".")
doSendMagicEffect(toPosition, 12)
if isArmor(itemEx) then
local get = doTransform(gain.gainArmor,itemEx)
setItemArmor(itemEx.uid,get)
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
end
else
if level == 0 then
addEvent(doPlayerSendTextMessage,500,cid,22,"No effect.")
doSendMagicEffect(toPosition, 2)
elseif level > 0 then
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^
slot = slot~='' and ' '..slot or slot
if level == 1 then
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
addEvent(doPlayerSendTextMessage,500,cid,22,"Your item back to normal.")
else
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)..slot)
addEvent(doPlayerSendTextMessage,500,cid,22,"Your item back to +"..(level-1)..slot..".")
end
if isArmor(itemEx) then
setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx))
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
end
end
doSendMagicEffect(toPosition, 9)
end
doRemoveItem(item.uid,1)
return true
end
Link para o comentário
https://xtibia.com/forum/topic/205456-error-no-script-de-upgrade/Compartilhar em outros sites
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