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dúvida Erro Em Spell
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script alguém pode me ajudar nessa spells aqui, queira que colocassem pro meu personagem ficar inatingível por 6 segundos e podendo atacar livremente
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Pergunta
MrCatra 24
Ai amigos,tipo eu criei umas magias,dai so que quando vo usar no serv,elas nao saiem e saiem no default como fala normal.
10:28 RaiDoUu Sz [676]: super hell granade
spells.xml botei assim
E no super hell granade.lua assim.
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -.5, 0, -1.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -4.8, 0, -1.8, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 46) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -4.8, 0, -1.8, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1200, parameters) addEvent(onCastSpell6, 1500, parameters) addEvent(onCastSpell7, 1800, parameters) addEvent(onCastSpell8, 2100, parameters) addEvent(onCastSpell9, 2400, parameters) addEvent(onCastSpell10, 2700, parameters) endObrigado pela ajuda ai aos que puderem.
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