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[Globalevents] Entregando Itens Do Site Automaticamente


walefxavier

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Pessual aki tbm nao para de enviar os itens

 

o erro é esse:

 

[Error - GlobalEvent Interface]

[15/11/2012 01:49:42] data/globalevents/scripts/shop.lua:onThink

[15/11/2012 01:49:42] Description:

[15/11/2012 01:49:42] data/globalevents/scripts/shop.lua:56: attempt to call field 'executeQuery' (a nil value)

[15/11/2012 01:49:42] stack traceback:

[15/11/2012 01:49:42] data/globalevents/scripts/shop.lua:56: in function <data/globalevents/scripts/shop.lua:7>

[15/11/2012 01:49:42] [Error - GlobalEvents::think] Couldn't execute event: shop

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  • 3 weeks later...
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  • 4 weeks later...

Quem ta dando esse problema

[Error - GlobalEvent Interface]

[15/11/2012 01:49:42] data/globalevents/scripts/shop.lua:onThink

[15/11/2012 01:49:42] Description:

[15/11/2012 01:49:42] data/globalevents/scripts/shop.lua:56: attempt to call field 'executeQuery' (a nil value)

[15/11/2012 01:49:42] stack traceback:

[15/11/2012 01:49:42] data/globalevents/scripts/shop.lua:56: in function <data/globalevents/scripts/shop.lua:7>

[15/11/2012 01:49:42] [Error - GlobalEvents::think] Couldn't execute event: shop

Basta ir no script shop.lua , procurar por db.executequerry e mudar por db.querry (em todos que tiver)

 

e sobre itens indo a toda hora, é porque tfs 0.4 conta tempo diferente, no lugar de time 30 bota time 30000 em globalevents.xml

 

Ajudei ? Rep +

Editado por ElitonOtserv
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  • 3 months later...

pra quem ta com problema que n para de entrega usa esse shop.lua

 

 

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por voce. Por favor faça o local para este
item em sua mochila e aguarde '.. SQL_interval ..' segundos para obte-lo.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por voce. O peso do item e '.. full_weight ..'
oz., Vc tem no momento '.. free_cap ..' oz. de capacidade livre. Coloque alguns itens no deposito e espere cerca de '.. SQL_interval ..' segundos
para obte-lo.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return TRUE
end

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