Ir para conteúdo

[Monster] Lista De Monstr By Antiemoxlr


Antiemoxlr

Gostarao?  

5 votos

  1. 1. VocÊs Gostarao?

    • sim?
      0
    • nao?
      0
    • otimo?
      0
    • orivel?
      1
    • maginifico?
      1
    • você e foda
      0
    • pessimo
      1
    • sem ideias
      0
    • boom
      0
    • ridiculo
      0
    • d +
      0
    • muito foda
      0
    • fodao
      2


Posts Recomendados

Dwarven axe Warrior

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Dwarven Axe Warrior" nameDescription="a Dwarven Axe Warriot" race="blood" experience="7050" speed="1000" manacost="0">

<health now="92000" max="92000"/>

<look type="71" corpse="6014"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="5" chance="80" range="7" min="-400" max="-600">

<attribute key="shootEffect" value="whirlwindaxe"/>

</attack>

<attack name="melee" interval="10" chance="30" radius="5" target="0" max="-1000">

<attribute key="areaEffect" value="groundshaker"/>

</attack>

<attack name="melee" interval="10" chance="10" radius="3" target="0" max="-1700">

<attribute key="areaEffect" value="blackspark"/>

</attack>

</attacks>

<defenses armor="17" defense="23"/>

<elements>

<element energyPercent="10"/>

<element earthPercent="80"/>

<element icePercent="15"/>

<element firePercent="-10"/>

<element holyPercent="-25"/>

</elements>

<immunities>

<immunity death="1"/>

<immunity invisible="1"/>

</immunities>

<voices interval="4000" chance="100">

<voice sentence="You Are Dead MUHAHAHAHHA!"/>

</voices>

<loot>

<item id="2148" countmax="84" chance1="100000" chancemax="0"/> <!-- gps -->

<item id="7588" chance="7000"/> <!-- strong health potion -->

<item id="7589" chance="8500"/> <!-- strong mana potion -->

<item id="2145" countmax="1" chance1="4000"/> <!-- small diamond -->

<item id="2127" chance="5000"/> <!-- esmerald blange -->

<item id="1987" chance="100000">

<inside>

<item id="2186" chance="2000"/> <!-- moonlight rod -->

<item id="9837" chance="2000"/> <!-- velvet tapestry -->

<item id="5670" chance="1200"/> <!-- voodo skull -->

<item id="9808" chance="1200"/> <!-- rusty armor -->

<item id="2195" chance="300"/> <!-- boots of haste -->

</inside>

</item>

</loot>

</monster>

 

 

 

 

aquademon

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Aquademon" nameDescription="a Aquademon" race="blood" experience="15000" speed="2000" manacost="390">

<health now="10000" max="10000"/>

<look type="12" head="19" body="104" legs="96" feet="96" corpse="6068"/>

<targetchange interval="2000" chance="50"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="0"/>

<flag runonhealth="300"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="75" attack="300"/>

<attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-300" max="-700">

<attribute key="areaEffect" value="bigplants"/>

</attack>

<attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-400" max="-560">

<attribute key="areaEffect" value="icearea"/>

</attack>

<attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-800" max="-1000">

<attribute key="areaEffect" value="bluebubble"/>

</attack>

</attacks>

<defenses armor="7" defense="5">

<defense name="healing" interval="1000" chance="25" min="200" max="500">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

</defenses>

<immunities>

<immunity ice="1"/>

<immunity paralyze="1"/>

<immunity invisible="1"/>

</immunities>

<elements>

<element firePercent="100"/>

<element energyPercent="-30"/>

<element physicalPercent="-20"/>

<element deathPercent="-15"/>

</elements>

<loot>

<item id="2148" countmax="71" chance="40000"/> <!-- gold coin -->

<item id="2146" countmax="2" chance="10000"/> <!-- small saphire -->

<item id="2666" countmax="4" chance="20000"/> <!-- meat -->

<item id="2214" chance="10000"/> <!-- ring of healing -->

<item id="7888" chance="10000"/> <!-- glacier amulet -->

<item id="1987" chance="100000">

<inside>

<item id="2672" countmax="5" chance="20000"/> <!-- dragon ham -->

<item id="2148" countmax="80" chance="40000"/> <!-- gold coin -->

<item id="8866" chance="4500"/> <!-- serpent coat -->

<item id="8887" chance="4500"/> <!-- frozen plate -->

<item id="2158" chance="5000"/> <!-- blue gem -->

<item id="5741" chance="7000"/> <!-- skull helmet -->

</inside>

</item>

</loot>

</monster>

 

 

 

Fish

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Fish" nameDescription="a Fish" race="undead" experience="6000" speed="1000" manacost="0">

<health now="90000" max="90000"/>

<look typeex="2667" />

<targetchange interval="5000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

</flags>

<attacks>

<attack name="melee" interval="20" min="500" max="-800"/>

<attack name="drown" interval="50" chance="11" radius="4" target ="1" min ="-800" max="-1000">

<attribute key="areaEffect" value="bluebubble"/>

</attack>

</attacks>

<defenses armor="1" defense="1"/>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="1"/>

<immunity lifedrain="0"/>

<immunity paralyze="1"/>

<immunity outfit="0"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

<loot>

<item id="2148" countmax="20" chance1="100000" chancemax="0"/>

</loot>

</monster>

 

 

 

Demon Archer

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Demon Archer" nameDescription="a Demon Archer" race="fire" experience="10000" speed="700" manacost="390">

<health now="60000" max="60000"/>

<look type="35" head="20" body="30" legs="40" feet="50" corpse="0"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="1"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="0"/>

<flag targetdistance="4"/>

<flag staticattack="90"/>

<flag runonhealth="10"/>

</flags>

<attacks>

<attack name="melee" interval="500" skill="20" attack="15"/>

<attack name="physical" interval="1000" chance="34" range="7" min="-500" max="-800">

<attribute key="shootEffect" value="infernalbolt"/>

</attack>

<attack name="melee" interval="1000" skill="20" attack="15"/>

<attack name="physical" interval="1000" chance="34" range="7" min="-700" max="-1000">

<attribute key="shootEffect" value="EtherealSpear"/>

</attack>

<attack name="death" interval="1500" chance="17" range="7" target="1" min="-500" max="-1500">

<attribute key="shootEffect" value="suddendeath"/>

<attribute key="areaEffect" value="mortarea"/>

</attack>

</attacks>

<defenses armor="7" defense="8"/>

<immunities>

<immunity physical="0"/>

<immunity energy="1"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="1"/>

<immunity drunk="0"/>

<immunity invisible="1"/>

</immunities>

<summons maxSummons="1">

<summon name="Massive Fire Elemental" interval="1000" chance="8"/>

</summons>

<voices interval="5000" chance="10">

<voice sentence="MUHAHAHAHA!" yell="1"/>

<voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>

<voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>

<voice sentence="Your resistance is futile!"/>

<voice sentence="Your soul will be mine!" yell="0"/>

</voices>

<loot>

<item id="2148" countmax="20" chance1="100000" chancemax="0"/>

<item id="1949" chance="10000"/>

<item id="2467" chance="10000"/>

<item id="2642" chance="6666"/>

<item id="1987" chance="100000">

<inside>

<item id="2044" chance="6666"/>

<item id="2689" countmax="3" chance1="20000" chancemax="0"/>

<item id="2401" chance="3333"/>

<item id="2166" chance="1428"/>

</inside>

</item>

</loot>

</monster>

 

 

 

Minotaur Dark Wizard

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Minotaur Dark Wizard" nameDescription="a Minotaur Dark Wizard" race="blood" experience="9000" speed="600" manacost="0">

<health now="95000" max="95000"/>

<look type="23" head="20" body="30" legs="40" feet="50" corpse="5981"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="3"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="fire" interval="50" chance="70" range="7" min="-500" max="-700">

<attribute key="shootEffect" value="fire"/>

<attribute key="areaEffect" value="firearea"/>

</attack>

<attack name="fire" interval="5" chance="100" range="7" radius="1" target="1" min="-400" max="-600">

<attribute key="shootEffect" value="fire"/>

<attribute key="areaEffect" value="firearea"/>

</attack>

<attack name="firefield" interval="200" chance="10" range="7" radius="1" target="1" min="1000" max="1000">

<attribute key="shootEffect" value="fire"/>

</attack>

</attacks>

<defenses armor="18" defense="20"/>

<immunities>

<immunity physical="0"/>

<immunity energy="1"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

<voices interval="5000" chance="10">

<voice sentence="#W Learrn tha secrret uf deathhh!"/>

<voice sentence="Kaplar!"/>

</voices>

<loot>

<item id="3976" countmax="10" chance1="50000" chancemax="0"/>

<item id="2148" countmax="20" chance1="100000" chancemax="0"/>

<item id="2050" chance="10000"/>

<item id="2461" chance="8000"/>

<item id="2649" chance="8000"/>

<item id="5878" countmax="1" chance1="5000" chancemax="0"/>

<item id="1987" chance="100000">

<inside>

<item id="2189" chance="1333" /> -- wand of cosmic energy

<item id="2404" chance="10000"/>

<item id="2362" countmax="5" chance1="20000" chancemax="0"/>

<item id="2817" chance="10000"/>

<item id="2311" chance="2857"/>

<item id="2465" chance="4000"/>

<item id="2648" chance="4000"/>

<item id="7425" chance="1000"/>

</inside>

</item>

</loot>

</monster>

 

 

 

 

Speedy Deer

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Speedy Deer" nameDescription="a Speedy Deer" race="blood" experience="3000" speed="1000" manacost="0">

<health now="40000" max="40000"/>

<look type="31" head="20" body="30" legs="40" feet="50" corpse="5970"/>

<targetchange interval="60000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag staticattack="50"/>

<flag lightlevel="0"/>

<flag lightcolor="0"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="20" min="500" max="-900"/>

</attacks>

<defenses armor="0" defense="0">

<defense name="healing" interval="100" chance="100" min="999" max="240"/>

</defenses>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="1"/>

</immunities>

<loot>

<item id="2148" countmax="20" chance1="100000" chancemax="0"/>

<item id="1949" chance="10000"/>

<item id="2467" chance="10000"/>

<item id="2642" chance="6666"/>

<item id="1987" chance="100000">

<inside>

<item id="2044" chance="6666"/>

<item id="2689" countmax="3" chance1="20000" chancemax="0"/>

<item id="2401" chance="3333"/>

<item id="2166" chance="1428"/>

</inside>

</item>

</loot>

</monster>

 

 

 

 

Minotaur Heard Hunter

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Minotaur Heard Hunter" nameDescription="a Minotaur Heard Hunter" race="blood" experience="120000" speed="1000" manacost="390">

<health now="95999" max="95999"/>

<look type="24" head="20" body="30" legs="40" feet="50" corpse="5982"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="4"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="holy" interval="5" chance="40" range="7" min="-500" max="-700">

<attribute key="shootEffect" value="cake"/>

<attribute key="areaEffect" value="cake"/>

</attack>

<attack name="holy" interval="10" chance="10" radius="4" target="0" max="-1425">

<attribute key="areaEffect" value="holydamage"/>

</attack>

<attack name="holy" interval="10" chance="20" radius="3" target="1" max="-700">

<attribute key="areaEffect" value="cake"/>

</attack>

</attacks>

<defenses armor="7" defense="8"/>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="0"/>

</immunities>

<voices interval="5000" chance="10">

<voice sentence="Ruan Wihmpy!"/>

<voice sentence="Kaplar!"/>

</voices>

<loot>

<item id="3976" countmax="10" chance1="50000" chancemax="0"/>

<item id="2148" countmax="28" chance1="100000" chancemax="0"/>

<item id="2543" countmax="18" chance1="70000" chancemax="0"/>

<item id="2666" countmax="3" chance1="50000" chancemax="0"/>

<item id="2483" chance="10000"/>

<item id="2481" chance="6666"/>

<item id="5878" countmax="1" chance1="5000" chancemax="0"/>

<item id="1987" chance="100000">

<inside>

<item id="2455" chance="6666"/>

<item id="7363" countmax="8" chance1="6000" chancemax="0"/>

<item id="2465" chance="5000"/>

<item id="2464" chance="10000"/>

<item id="2648" chance="4000"/>

<item id="2458" chance="10000"/>

</inside>

</item>

</loot>

</monster>

 

 

 

 

 

 

Boom esses Monstros Forao feitos 100% Por Min Obrigado Galera XD

Editado por Antiemoxlr
Link para o comentário
Compartilhar em outros sites

Uma dica para voce:

1 - Faça cada monstros em uma spoiler [.spoiler] [./spoiler] (sem os pontos)

2 - Faça as tag de cada monstro e faça um spoiler Tags

 

Ficara mais ou menos assim

 

Dwarven Axe Warrior:

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Dwarven Axe Warrior" nameDescription="a Dwarven Axe Warrior" race="blood" experience="7050" speed="1000" manacost="0">

<health now="92000" max="92000"/>

<look type="71" corpse="6014"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="5" chance="80" range="7" min="-400" max="-600">

<attribute key="shootEffect" value="whirlwindaxe"/>

</attack>

<attack name="melee" interval="10" chance="30" radius="5" target="0" max="-1000">

<attribute key="areaEffect" value="groundshaker"/>

</attack>

<attack name="melee" interval="10" chance="10" radius="3" target="0" max="-1700">

<attribute key="areaEffect" value="blackspark"/>

</attack>

</attacks>

<defenses armor="17" defense="23"/>

<elements>

<element energyPercent="10"/>

<element earthPercent="80"/>

<element icePercent="15"/>

<element firePercent="-10"/>

<element holyPercent="-25"/>

</elements>

<immunities>

<immunity death="1"/>

<immunity invisible="1"/>

</immunities>

<voices interval="4000" chance="100">

<voice sentence="Kneel before your Mistress!"/>

<voice sentence="Dead is the new alive."/>

<voice sentence="Come, let me kiss you, darling. Oh wait, I meant kill."/>

<voice sentence="Enjoy the pain - I know you love it."/>

</voices>

<loot>

<item id="2148" countmax="84" chance1="100000" chancemax="0"/> <!-- gps -->

<item id="7588" chance="7000"/> <!-- strong health potion -->

<item id="7589" chance="8500"/> <!-- strong mana potion -->

<item id="2145" countmax="1" chance1="4000"/> <!-- small diamond -->

<item id="2127" chance="5000"/> <!-- esmerald blange -->

<item id="1987" chance="100000">

<inside>

<item id="2186" chance="2000"/> <!-- moonlight rod -->

<item id="9837" chance="2000"/> <!-- velvet tapestry -->

<item id="5670" chance="1200"/> <!-- voodo skull -->

<item id="9808" chance="1200"/> <!-- rusty armor -->

<item id="2195" chance="300"/> <!-- boots of haste -->

</inside>

</item>

</loot>

</monster>

 

 

 

E depois no final do topico:

 

Tag:

 

Bote aki as tags do monster.xml

 

Editado por MatheusMkalo
Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...