Uma dica para voce:
1 - Faça cada monstros em uma spoiler [.spoiler] [./spoiler] (sem os pontos)
2 - Faça as tag de cada monstro e faça um spoiler Tags
Ficara mais ou menos assim
Dwarven Axe Warrior:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dwarven Axe Warrior" nameDescription="a Dwarven Axe Warrior" race="blood" experience="7050" speed="1000" manacost="0">
<health now="92000" max="92000"/>
<look type="71" corpse="6014"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="5" chance="80" range="7" min="-400" max="-600">
<attribute key="shootEffect" value="whirlwindaxe"/>
</attack>
<attack name="melee" interval="10" chance="30" radius="5" target="0" max="-1000">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="melee" interval="10" chance="10" radius="3" target="0" max="-1700">
<attribute key="areaEffect" value="blackspark"/>
</attack>
</attacks>
<defenses armor="17" defense="23"/>
<elements>
<element energyPercent="10"/>
<element earthPercent="80"/>
<element icePercent="15"/>
<element firePercent="-10"/>
<element holyPercent="-25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="4000" chance="100">
<voice sentence="Kneel before your Mistress!"/>
<voice sentence="Dead is the new alive."/>
<voice sentence="Come, let me kiss you, darling. Oh wait, I meant kill."/>
<voice sentence="Enjoy the pain - I know you love it."/>
</voices>
<loot>
<item id="2148" countmax="84" chance1="100000" chancemax="0"/> <!-- gps -->
<item id="7588" chance="7000"/> <!-- strong health potion -->
<item id="7589" chance="8500"/> <!-- strong mana potion -->
<item id="2145" countmax="1" chance1="4000"/> <!-- small diamond -->
<item id="2127" chance="5000"/> <!-- esmerald blange -->
<item id="1987" chance="100000">
<inside>
<item id="2186" chance="2000"/> <!-- moonlight rod -->
<item id="9837" chance="2000"/> <!-- velvet tapestry -->
<item id="5670" chance="1200"/> <!-- voodo skull -->
<item id="9808" chance="1200"/> <!-- rusty armor -->
<item id="2195" chance="300"/> <!-- boots of haste -->
</inside>
</item>
</loot>
</monster>
E depois no final do topico:
Tag:
Bote aki as tags do monster.xml



info
Grupo: Campones
Registrado: 05/01/07
Posts: 61
Reputação: +3
Char no Tibia: Gaby Slayer
Dwarven axe Warrior
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dwarven Axe Warrior" nameDescription="a Dwarven Axe Warriot" race="blood" experience="7050" speed="1000" manacost="0">
<health now="92000" max="92000"/>
<look type="71" corpse="6014"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="5" chance="80" range="7" min="-400" max="-600">
<attribute key="shootEffect" value="whirlwindaxe"/>
</attack>
<attack name="melee" interval="10" chance="30" radius="5" target="0" max="-1000">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="melee" interval="10" chance="10" radius="3" target="0" max="-1700">
<attribute key="areaEffect" value="blackspark"/>
</attack>
</attacks>
<defenses armor="17" defense="23"/>
<elements>
<element energyPercent="10"/>
<element earthPercent="80"/>
<element icePercent="15"/>
<element firePercent="-10"/>
<element holyPercent="-25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="4000" chance="100">
<voice sentence="You Are Dead MUHAHAHAHHA!"/>
</voices>
<loot>
<item id="2148" countmax="84" chance1="100000" chancemax="0"/> <!-- gps -->
<item id="7588" chance="7000"/> <!-- strong health potion -->
<item id="7589" chance="8500"/> <!-- strong mana potion -->
<item id="2145" countmax="1" chance1="4000"/> <!-- small diamond -->
<item id="2127" chance="5000"/> <!-- esmerald blange -->
<item id="1987" chance="100000">
<inside>
<item id="2186" chance="2000"/> <!-- moonlight rod -->
<item id="9837" chance="2000"/> <!-- velvet tapestry -->
<item id="5670" chance="1200"/> <!-- voodo skull -->
<item id="9808" chance="1200"/> <!-- rusty armor -->
<item id="2195" chance="300"/> <!-- boots of haste -->
</inside>
</item>
</loot>
</monster>
aquademon
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Aquademon" nameDescription="a Aquademon" race="blood" experience="15000" speed="2000" manacost="390">
<health now="10000" max="10000"/>
<look type="12" head="19" body="104" legs="96" feet="96" corpse="6068"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="0"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="75" attack="300"/>
<attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-400" max="-560">
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-800" max="-1000">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
</attacks>
<defenses armor="7" defense="5">
<defense name="healing" interval="1000" chance="25" min="200" max="500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity ice="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<elements>
<element firePercent="100"/>
<element energyPercent="-30"/>
<element physicalPercent="-20"/>
<element deathPercent="-15"/>
</elements>
<loot>
<item id="2148" countmax="71" chance="40000"/> <!-- gold coin -->
<item id="2146" countmax="2" chance="10000"/> <!-- small saphire -->
<item id="2666" countmax="4" chance="20000"/> <!-- meat -->
<item id="2214" chance="10000"/> <!-- ring of healing -->
<item id="7888" chance="10000"/> <!-- glacier amulet -->
<item id="1987" chance="100000">
<inside>
<item id="2672" countmax="5" chance="20000"/> <!-- dragon ham -->
<item id="2148" countmax="80" chance="40000"/> <!-- gold coin -->
<item id="8866" chance="4500"/> <!-- serpent coat -->
<item id="8887" chance="4500"/> <!-- frozen plate -->
<item id="2158" chance="5000"/> <!-- blue gem -->
<item id="5741" chance="7000"/> <!-- skull helmet -->
</inside>
</item>
</loot>
</monster>
Fish
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fish" nameDescription="a Fish" race="undead" experience="6000" speed="1000" manacost="0">
<health now="90000" max="90000"/>
<look typeex="2667" />
<targetchange interval="5000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="100"/>
</flags>
<attacks>
<attack name="melee" interval="20" min="500" max="-800"/>
<attack name="drown" interval="50" chance="11" radius="4" target ="1" min ="-800" max="-1000">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
</attacks>
<defenses armor="1" defense="1"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
</loot>
</monster>
Demon Archer
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon Archer" nameDescription="a Demon Archer" race="fire" experience="10000" speed="700" manacost="390">
<health now="60000" max="60000"/>
<look type="35" head="20" body="30" legs="40" feet="50" corpse="0"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="10"/>
</flags>
<attacks>
<attack name="melee" interval="500" skill="20" attack="15"/>
<attack name="physical" interval="1000" chance="34" range="7" min="-500" max="-800">
<attribute key="shootEffect" value="infernalbolt"/>
</attack>
<attack name="melee" interval="1000" skill="20" attack="15"/>
<attack name="physical" interval="1000" chance="34" range="7" min="-700" max="-1000">
<attribute key="shootEffect" value="EtherealSpear"/>
</attack>
<attack name="death" interval="1500" chance="17" range="7" target="1" min="-500" max="-1500">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="7" defense="8"/>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="1"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="1">
<summon name="Massive Fire Elemental" interval="1000" chance="8"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="MUHAHAHAHA!" yell="1"/>
<voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
<voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
<voice sentence="Your resistance is futile!"/>
<voice sentence="Your soul will be mine!" yell="0"/>
</voices>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>
Minotaur Dark Wizard
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Minotaur Dark Wizard" nameDescription="a Minotaur Dark Wizard" race="blood" experience="9000" speed="600" manacost="0">
<health now="95000" max="95000"/>
<look type="23" head="20" body="30" legs="40" feet="50" corpse="5981"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="3"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="fire" interval="50" chance="70" range="7" min="-500" max="-700">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="5" chance="100" range="7" radius="1" target="1" min="-400" max="-600">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="200" chance="10" range="7" radius="1" target="1" min="1000" max="1000">
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="18" defense="20"/>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="#W Learrn tha secrret uf deathhh!"/>
<voice sentence="Kaplar!"/>
</voices>
<loot>
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="2050" chance="10000"/>
<item id="2461" chance="8000"/>
<item id="2649" chance="8000"/>
<item id="5878" countmax="1" chance1="5000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2189" chance="1333" /> -- wand of cosmic energy
<item id="2404" chance="10000"/>
<item id="2362" countmax="5" chance1="20000" chancemax="0"/>
<item id="2817" chance="10000"/>
<item id="2311" chance="2857"/>
<item id="2465" chance="4000"/>
<item id="2648" chance="4000"/>
<item id="7425" chance="1000"/>
</inside>
</item>
</loot>
</monster>
Speedy Deer
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Speedy Deer" nameDescription="a Speedy Deer" race="blood" experience="3000" speed="1000" manacost="0">
<health now="40000" max="40000"/>
<look type="31" head="20" body="30" legs="40" feet="50" corpse="5970"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="20" min="500" max="-900"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="100" chance="100" min="999" max="240"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>
Minotaur Heard Hunter
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Minotaur Heard Hunter" nameDescription="a Minotaur Heard Hunter" race="blood" experience="120000" speed="1000" manacost="390">
<health now="95999" max="95999"/>
<look type="24" head="20" body="30" legs="40" feet="50" corpse="5982"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="holy" interval="5" chance="40" range="7" min="-500" max="-700">
<attribute key="shootEffect" value="cake"/>
<attribute key="areaEffect" value="cake"/>
</attack>
<attack name="holy" interval="10" chance="10" radius="4" target="0" max="-1425">
<attribute key="areaEffect" value="holydamage"/>
</attack>
<attack name="holy" interval="10" chance="20" radius="3" target="1" max="-700">
<attribute key="areaEffect" value="cake"/>
</attack>
</attacks>
<defenses armor="7" defense="8"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Ruan Wihmpy!"/>
<voice sentence="Kaplar!"/>
</voices>
<loot>
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="2148" countmax="28" chance1="100000" chancemax="0"/>
<item id="2543" countmax="18" chance1="70000" chancemax="0"/>
<item id="2666" countmax="3" chance1="50000" chancemax="0"/>
<item id="2483" chance="10000"/>
<item id="2481" chance="6666"/>
<item id="5878" countmax="1" chance1="5000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2455" chance="6666"/>
<item id="7363" countmax="8" chance1="6000" chancemax="0"/>
<item id="2465" chance="5000"/>
<item id="2464" chance="10000"/>
<item id="2648" chance="4000"/>
<item id="2458" chance="10000"/>
</inside>
</item>
</loot>
</monster>
Boom esses Monstros Forao feitos 100% Por Min Obrigado Galera XD
Editado Março 31 por Antiemoxlr