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[Monster] Turncoat Shaman - 8.4x


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Ae Galera!

Vou postar agora, um monstro que fiz.

Esse monstro não é do tipo de tirar muito dano.

 

Então oque ele faz?

Simples, ele deixa o alvo com conditions negativas.

(ex: exhausted, fired, drunked, retira utamo vita, e assim vai).

 

Bom, vamos a script.

 

========

 

Va na pasta: Data/Monsters/Voodoo Cultists ( se não tiver, crie uma), e crie um arquivo chamado: Turncoat Shaman.xml e adicione o seguinte:

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Turncoat Shaman" nameDescription="an turncoat shaman" race="blood" experience="2300" speed="280" manacost="3280">

<health now="2050" max="2050"/>

<look type="194" head="114" body="114" legs="37" feet="94" corpse="6080"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="0"/>

<flag staticattack="80"/>

<flag targetdistance="4"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" min="-0" max="-100"/>

<attack name="lifedrain" interval="2000" chance="12" range="4" target="1" min="-100" max="-180">

<attribute key="areaEffect" value="redshimmer"/>

</attack>

<attack name="drunk" interval="2000" chance="12" range="6" target="1" duration="10000">

<attribute key="areaEffect" value="redshimmer"/>

</attack>

<attack name="paralyze" interval="2000" chance="12" range="6" target="1" speedchange="-150" duration="10000">

<attribute key="areaEffect" value="redshimmer"/>

</attack>

<attack name="manadrain" interval="2000" chance="12" range="4" target="1" min="-120" max="-200">

<attribute key="areaEffect" value="blueshimmer"/>

</attack>

<attack name="fire" interval="2000" chance="12" range="4" target="1" min="-60" max="-140">

<attribute key="areaEffect" value="fireattack"/>

</attack>

<attack name="Curse" interval="2000" chance="11" range="4"/>

<attack name="Drowning" interval="2000" chance="11" range="4"/>

<attack name="Exhaust Combat" interval="2000" chance="12" range="4" duration="2000"/>

<attack name="Exhaust Heal" interval="2000" chance="12" range="4" duration="2000"/>

<attack name="Force Revoker" interval="2000" chance="11" range="4" duration="10000"/>

<attack name="Health Revoker" interval="2000" chance="11" range="4" duration="10000"/>

<attack name="Mana Revoker" interval="2000" chance="11" range="4" duration="10000"/>

<attack name="Mana Shield Revoker" interval="2000" chance="11" range="4"/>

<attack name="Power Drain" interval="2000" chance="11" range="4" duration="10000"/>

<attack name="Freezing" interval="2000" chance="11" range="4"/>

<attack name="Soul Drain" interval="2000" chance="11" range="4"/>

<attack name="Soul Mute" interval="2000" chance="11" range="4" duration="2000"/>

<attack name="Weakness" interval="2000" chance="11" range="4" duration="10000"/>

<attack name="Energy Shock" interval="2000" chance="11" range="4"/>

<attack name="Acuracy Revoker" interval="2000" chance="11" range="4" duration="10000"/>

</attacks>

<defenses armor="26" defense="22">

<defense name="healing" interval="2000" chance="13" min="80" max="140">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="invisible" interval="2000" chance="13" duration="4000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

</defenses>

<elements>

<element holyPercent="-26"/>

<element earthPercent="38"/>

<element icePercent="33"/>

<element energyPercent="35"/>

<element firePercent="25"/>

<element deathPercent="25"/>

<element physicalPercent="-15"/>

</elements>

<immunities>

<immunity drunk="1"/>

<immunity invisible="1"/>

<immunity paralyze="1"/>

</immunities>

<voices interval="5000" chance="10">

<voice sentence="Feel the power of the cult!"/>

<voice sentence="Praise the voodoo!"/>

<voice sentence="Power to the cult"/>

</voices>

</monster>

 

Feito isso, va na pasta: Data/Monsters e abra um arquivo chamado: monsters.xml, e adicione a seguinte linha:

<monster name="Turncoat Shaman" file="Voodoo Cultists/Turncoat Shaman.xml" />

 

Agora é a hora das spells do nosso bixinho.

Como é bastante coisa, vou botar aqui pra vocês baxarem pra ser mais facil.

 

Clique: Aqui!

Scan: Aqui!

 

Agora vá na pasta: Data/Spells e abra o arquivo: spells.xml e adicione as seguintes linhas:

<!-- Monster Spells -->

<instant name="Curse" words="Monster1" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Curse.lua">

<vocation name="None"/>

</instant>

<instant name="Drowning" words="Monster2" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Drown.lua">

<vocation name="None"/>

</instant>

<instant name="Exhaust Combat" words="Monster3" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Exhaust Combat.lua">

<vocation name="None"/>

</instant>

<instant name="Exhaust Heal" words="Monster4" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Exhaust Heal.lua">

<vocation name="None"/>

</instant>

<instant name="Force Revoker" words="Monster5" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Force Revoker.lua">

<vocation name="None"/>

</instant>

<instant name="Health Revoker" words="Monster6" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Health Revoker.lua">

<vocation name="None"/>

</instant>

<instant name="Mana Revoker" words="Monster7" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Mana Revoker.lua">

<vocation name="None"/>

</instant>

<instant name="Mana Shield Revoker" words="Monster8" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Mana Shield Revoker.lua">

<vocation name="None"/>

</instant>

<instant name="Power Drain" words="Monster9" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Power Drain.lua">

<vocation name="None"/>

</instant>

<instant name="Freezing" words="Monster10" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Freezing.lua">

<vocation name="None"/>

</instant>

<instant name="Soul Drain" words="Monster11" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Soul Drain.lua">

<vocation name="None"/>

</instant>

<instant name="Soul Mute" words="Monster12" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Soul Mute.lua">

<vocation name="None"/>

</instant>

<instant name="Weakness" words="Monster13" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Weakness.lua">

<vocation name="None"/>

</instant>

<instant name="Energy Shock" words="Monster14" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Energy Shock.lua">

<vocation name="None"/>

</instant>

<instant name="Acuracy Revoker" words="Monster15" allowfaruse="1" needtarget="1" exhaustion="2000" script="Monsters/Acuracy Revoker.lua">

<vocation name="None"/>

</instant>

 

Acho que é isso.

Bom, façam bom proveito ^^

 

Sugestões, duvidas ou elogios, Comentem

 

No More~

Xina~

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  • 2 years later...

Queria saber se tem como me ajudar a fazer um Monster que use UTAMO VITA. Pois no script tem a quantidade de mana que ele tem. Então queria saber se tem essa possibilidade ou não!

 

 

ótimo post, Testado e Aprovado! :button_ok:

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@up

olha a data o topico é de 2009, e o autor n acessa o xtibia a + 1 ano

 

@victortasquin

sim tem como é so por no bixo na parte de deffenses

<defense name="Magic Shield" interval="2000" chance="13" duration="4000">

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  • 3 months later...

Obrigado Lordbug99.

 

Rep+ Pra voce!

 

Mas teria uma que o Monster, curaria sua mana também ? Quero fazer um monster o mais semelhante possivel com player.

Editado por VictorTasquin
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