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Armas Encantadas Funfando "8.1"


alemao1533

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Primeiro vá na pasta weapons

 

abra o weapons.xml e coloque assim:

 

<?xml version="1.0"?>

<weapons>

<!-- Rods -->

<wand id="2182" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="snakebite rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2186" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="moonlight rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2185" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="necrotic rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2181" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="terra rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2183" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="Hailstorm Rod.lua"><vocation id="2"/><vocation id="6"/></wand>

 

<!-- Wands -->

<wand id="2190" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="wand of vortex.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2191" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="wand of dragonbreath.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2188" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="wand of decay.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2189" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="wand of cosmic energy.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2187" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="wand of inferno.lua"><vocation id="1"/><vocation id="5"/></wand>

 

<!-- Distance weapons -->

<distance id="2389" range="6" enabled="1" exhaustion="0" ammo="hand" script="spear.lua"></distance>

<distance id="2545" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="poison arrow.lua"></distance>

<distance id="2546" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="explosive arrow.lua"></distance>

<distance id="7367" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="enchanted spear.lua"></distance>

<distance id="7364" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="sniper arrow.lua"></distance>

<distance id="7363" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="piercing bolt.lua"></distance>

<distance id="7365" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="onyx arrow.lua"></distance>

<distance id="7378" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="royal spear.lua"></distance>

<distance id="3965" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="hunting spear.lua"></distance>

<distance id="7368" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="assassin star.lua"></distance>

<distance id="7366" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="viper star.lua"></distance>

 

<!-- Enchanted Weapons -->

<!-- Terra Weapons -->

<melee id="7854" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7855" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7856" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7857" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7858" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7859" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7860" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7861" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7862" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7863" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7864" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7865" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7866" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7867" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7868" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<!-- Energy Weapons -->

<melee id="7869" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7870" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7871" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7872" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7873" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7874" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7875" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7876" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7877" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7878" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7879" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7880" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7881" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7882" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7883" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<!-- Fire Weapons -->

<melee id="7744" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7745" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7746" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7747" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7748" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7749" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7750" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7751" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7752" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7753" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7754" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7755" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7756" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7757" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7758" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<!-- Ice Weapons -->

<melee id="7763" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7764" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7765" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7766" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7767" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7768" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7769" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7770" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7771" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7772" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7773" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7774" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7775" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7776" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7777" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

 

 

<!-- New Weapons -->

<melee id="2409" enabled="1" exhaustion="0" script="serpent sword.lua"></melee>

 

</weapons>

 

agora abra a pasta scripts

 

e crie uma arquivo chamado:

energy weapons

 

dentro dele digite:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)

setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ENERGY)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local function onUseWeapon1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onUseWeapon2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onUseWeapon(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

 

addEvent(onUseWeapon1, 0, parameters)

addEvent(onUseWeapon2, 0, parameters)

 

 

end

 

salve e feche...

 

crie uma arquivo chamado:

fire weapons

 

dentro dele digite:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)

setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_FIRE)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local function onUseWeapon1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onUseWeapon2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onUseWeapon(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

 

addEvent(onUseWeapon1, 0, parameters)

addEvent(onUseWeapon2, 0, parameters)

 

 

end

 

salve e feche...

 

crie uma arquivo chamado:

ice weapons

 

dentro dele digite:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)

setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ICE)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local function onUseWeapon1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onUseWeapon2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onUseWeapon(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

 

addEvent(onUseWeapon1, 0, parameters)

addEvent(onUseWeapon2, 0, parameters)

 

 

end

 

salve e feche...

 

crie uma arquivo chamado:

terra weapons

 

dentro dele digite:

 

local combat = createCombatObject()

local combat2 = createCombatObject()

 

setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)

setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

 

 

setCombatParam(combat2, COMBAT_PARAM_TYPE, 4)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

 

function onUseWeapon(cid, var)

doCombat(cid, combat2, var)

return doCombat(cid, combat, var)

end

 

salve e feche...

 

bom vou colocar fotos de exemplo depois aqui no tópico espero que gostem!!!!!!!!!!

 

By Alemão

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Parece que funciona certinho e também parece ser os scripts do aries 0.4.5... se for do aries, coloque os créditos, se for realmente você quem fez eu peço desculpas.

Tente os codigos em QUOTE para ficar melhor, sem quote fica estranho e mais dificil para copiar para o server :)

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