AL

Armas Encantadas Funfando "8.1"

Por alemao1533, 17 de jun. de 2008 em Actions e Talkactions

script
6
2.3k
alemao1533A
17 de junho de 2008 às 22:52

Primeiro vá na pasta weapons

 

abra o weapons.xml e coloque assim:

 

<?xml version="1.0"?>

<weapons>

<!-- Rods -->

<wand id="2182" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="snakebite rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2186" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="moonlight rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2185" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="necrotic rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2181" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="terra rod.lua"><vocation id="2"/><vocation id="6"/></wand>

<wand id="2183" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="Hailstorm Rod.lua"><vocation id="2"/><vocation id="6"/></wand>

 

<!-- Wands -->

<wand id="2190" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="wand of vortex.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2191" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="wand of dragonbreath.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2188" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="wand of decay.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2189" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="wand of cosmic energy.lua"><vocation id="1"/><vocation id="5"/></wand>

<wand id="2187" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="wand of inferno.lua"><vocation id="1"/><vocation id="5"/></wand>

 

<!-- Distance weapons -->

<distance id="2389" range="6" enabled="1" exhaustion="0" ammo="hand" script="spear.lua"></distance>

<distance id="2545" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="poison arrow.lua"></distance>

<distance id="2546" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="explosive arrow.lua"></distance>

<distance id="7367" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="enchanted spear.lua"></distance>

<distance id="7364" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="sniper arrow.lua"></distance>

<distance id="7363" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="piercing bolt.lua"></distance>

<distance id="7365" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="onyx arrow.lua"></distance>

<distance id="7378" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="royal spear.lua"></distance>

<distance id="3965" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="hunting spear.lua"></distance>

<distance id="7368" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="assassin star.lua"></distance>

<distance id="7366" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="viper star.lua"></distance>

 

<!-- Enchanted Weapons -->

<!-- Terra Weapons -->

<melee id="7854" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7855" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7856" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7857" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7858" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7859" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7860" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7861" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7862" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7863" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7864" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7865" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7866" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7867" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<melee id="7868" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>

<!-- Energy Weapons -->

<melee id="7869" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7870" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7871" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7872" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7873" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7874" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7875" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7876" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7877" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7878" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7879" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7880" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7881" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7882" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<melee id="7883" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>

<!-- Fire Weapons -->

<melee id="7744" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7745" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7746" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7747" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7748" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7749" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7750" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7751" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7752" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7753" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7754" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7755" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7756" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7757" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<melee id="7758" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>

<!-- Ice Weapons -->

<melee id="7763" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7764" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7765" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7766" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7767" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7768" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7769" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7770" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7771" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7772" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7773" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7774" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7775" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7776" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

<melee id="7777" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>

 

 

<!-- New Weapons -->

<melee id="2409" enabled="1" exhaustion="0" script="serpent sword.lua"></melee>

 

</weapons>

 

agora abra a pasta scripts

 

e crie uma arquivo chamado:

energy weapons

 

dentro dele digite:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)

setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ENERGY)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local function onUseWeapon1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onUseWeapon2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onUseWeapon(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

 

addEvent(onUseWeapon1, 0, parameters)

addEvent(onUseWeapon2, 0, parameters)

 

 

end

 

salve e feche...

 

crie uma arquivo chamado:

fire weapons

 

dentro dele digite:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)

setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_FIRE)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local function onUseWeapon1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onUseWeapon2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onUseWeapon(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

 

addEvent(onUseWeapon1, 0, parameters)

addEvent(onUseWeapon2, 0, parameters)

 

 

end

 

salve e feche...

 

crie uma arquivo chamado:

ice weapons

 

dentro dele digite:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)

setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ICE)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)

 

local function onUseWeapon1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onUseWeapon2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onUseWeapon(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

 

addEvent(onUseWeapon1, 0, parameters)

addEvent(onUseWeapon2, 0, parameters)

 

 

end

 

salve e feche...

 

crie uma arquivo chamado:

terra weapons

 

dentro dele digite:

 

local combat = createCombatObject()

local combat2 = createCombatObject()

 

setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)

setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

 

 

setCombatParam(combat2, COMBAT_PARAM_TYPE, 4)

setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

 

function onUseWeapon(cid, var)

doCombat(cid, combat2, var)

return doCombat(cid, combat, var)

end

 

salve e feche...

 

bom vou colocar fotos de exemplo depois aqui no tópico espero que gostem!!!!!!!!!!

 

By Alemão

IrookinhoI
17 de junho de 2008 às 22:54

Criei o arquivo Terra Weapons mais aquí fala que não é possível criar esse arquívo.

 

Oque será que acontece?

DaNDaNrOxXD
17 de junho de 2008 às 22:57

Parece que funciona certinho e também parece ser os scripts do aries 0.4.5... se for do aries, coloque os créditos, se for realmente você quem fez eu peço desculpas.

Tente os codigos em QUOTE para ficar melhor, sem quote fica estranho e mais dificil para copiar para o server :)

RoiSkR
18 de junho de 2008 às 13:35

Mais como eu coloca aquela parada pra ti pega a pedra encantada e usa?

 

Obrigado.

2 semanas depois...
jlm1306J
26 de junho de 2008 às 19:55

Vlws alemao tava precisando pro mew ot

7 anos depois...
Naldinho APN
13 de setembro de 2015 às 04:32

Poderia me mandar o Script novamente eu não estou conseguindo ver preciso desse script Enchanted Spear