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[new Rune] By Xxxlordxxx


xXxLordxXx

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Primeiro Va em data, spells, scripts, e fassa um arquivo .lua com um nome Great Bomb Damager, Clique Duas Vezes Nele E Apague Tudo Que Tem La e Bote:

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)

setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -100, -0.8, -100)

 

local arr = {

{0, 0, 0, 0, 1, 0, 0, 0, 0}

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 3, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0}

{0, 0, 0, 0, 1, 0, 0, 0, 0}

}

 

setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_FIRE)

setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition, 1, 3000, -1000)

addDamageCondition(condition, 2, 3000, -500)

addDamageCondition(condition, 3, 3000, -500)

addDamageCondition(condition, 4, 3000, -1000)

addDamageCondition(condition, 5, 3000, -60)

addDamageCondition(condition, 6, 3000, -60)

addDamageCondition(condition, 7, 3000, -100)

addDamageCondition(condition, 8, 3000, -100)

addDamageCondition(condition, 9, 3000, -100)

addDamageCondition(condition, 10, 3000, -100)

addDamageCondition(condition, 11, 3000, -100)

addDamageCondition(condition, 12, 3000, -100)

addDamageCondition(condition, 13, 3000, -100)

addDamageCondition(condition, 14, 3000, -100)

addDamageCondition(condition, 15, 3000, -100)

addDamageCondition(condition, 16, 3000, -100)

addDamageCondition(condition, 17, 3000, -100)

addDamageCondition(condition, 18, 3000, -100)

addDamageCondition(condition, 19, 3000, -100)

addDamageCondition(condition, 20, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -100)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99)

addDamageCondition(condition, 1, 3000, -99

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