Ir para conteúdo

Posts Recomendados

e uma tecnica simples criada por mim baseada

numa tecnica de guerreiro em metin2 ;x

 

abra a pasta do seu ot em data/spells/script crie um novo documento do bloco de notas

depois coloque isto:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

function onGetFormulaValues(cid, level, maglevel)

min = -(level * 22) / 6

max = -(level * 38.5) / 6

 

return min, max

end

 

setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

 

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

function onGetFormulaValues(cid, level, maglevel)

min = -(level * 22) / 5

max = -(level * 38.5) / 5

 

return min, max

end

 

setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

 

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

function onGetFormulaValues(cid, level, maglevel)

min = -(level * 22) / 4

max = -(level * 38.5) / 4

 

return min, max

end

 

setCombatCallback(combat3, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

 

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

function onGetFormulaValues(cid, level, maglevel)

min = -(level * 22) / 3

max = -(level * 38.5) / 3

 

return min, max

end

 

setCombatCallback(combat4, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

 

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

function onGetFormulaValues(cid, level, maglevel)

min = -(level * 22) / 2

max = -(level * 38.5) / 2

 

return min, max

end

 

setCombatCallback(combat5, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

 

local arr1 = {

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 0, 0},

{0, 1, 2, 1, 0, 0},

}

 

 

local arr2 = {

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 2, 0, 0, 0},

}

 

 

local arr3 = {

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 0, 0},

{0, 1, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 2, 0, 0, 0},

}

 

 

local arr4 = {

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 2, 0, 0, 0},

}

 

 

local arr5 = {

{0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 0, 0},

{0, 1, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0},

{0, 0, 2, 0, 0, 0},

}

 

 

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

 

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

 

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 300, parameters)

addEvent(onCastSpell3, 500, parameters)

addEvent(onCastSpell4, 700, parameters)

addEvent(onCastSpell5, 900, parameters)

 

end

 

 

depois salve o documento com o nome de cortante.lua

 

depois abra a pasta spells/spells.xml

e coloque assim:

 

 

<instant name="Corte" words="tecnica cortante" aggressive="1" direction="1" lvl="50" maglv="3" mana="100" soul="0" exhaustion="1" prem="1" enabled="1" script="cortante.lua"><vocation id="4"/><vocation id="8"/></instant>

Editado por car464
Link para o comentário
https://xtibia.com/forum/topic/83689-tecnica-cortante/
Compartilhar em outros sites

×
×
  • Criar Novo...