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Fury Das Vocations


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Bem cada magia é mista e tem 25 partes!!

 

crie um arquivo chamado sorcerer fury.lua, abra-o e coloque:

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
}
local arr2 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr3 = {
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0},
}
local arr4 = {
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
}
local arr5 = {
{1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0},
}
local arr6 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
}
local arr7 = {
{0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr8 = {
{0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr9 = {
{0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}
local arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr13 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr17 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr18 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr19 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr20 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr21 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr22 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr23 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr24 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr25 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end

local function onCastSpell21(parameters)
doCombat(parameters.cid, parameters.combat21, parameters.var)
end

local function onCastSpell22(parameters)
doCombat(parameters.cid, parameters.combat22, parameters.var)
end

local function onCastSpell23(parameters)
doCombat(parameters.cid, parameters.combat23, parameters.var)
end

local function onCastSpell24(parameters)
doCombat(parameters.cid, parameters.combat24, parameters.var)
end

local function onCastSpell25(parameters)
doCombat(parameters.cid, parameters.combat25, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 800, parameters)
addEvent(onCastSpell5, 1000, parameters)
addEvent(onCastSpell6, 1200, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1600, parameters)
addEvent(onCastSpell9, 1800, parameters)
addEvent(onCastSpell10, 2000, parameters)
addEvent(onCastSpell11, 2200, parameters)
addEvent(onCastSpell12, 2400, parameters)
addEvent(onCastSpell13, 2600, parameters)
addEvent(onCastSpell14, 2800, parameters)
addEvent(onCastSpell15, 3000, parameters)
addEvent(onCastSpell16, 3200, parameters)
addEvent(onCastSpell17, 3400, parameters)
addEvent(onCastSpell18, 3600, parameters)
addEvent(onCastSpell19, 3800, parameters)
addEvent(onCastSpell20, 4000, parameters)
addEvent(onCastSpell21, 4200, parameters)
addEvent(onCastSpell22, 4400, parameters)
addEvent(onCastSpell23, 4600, parameters)
addEvent(onCastSpell24, 4800, parameters)
addEvent(onCastSpell25, 5000, parameters)

end

 

agora crie um arquivo chamado paladin fury.lua e coloque:

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat7, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat8, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat9, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat10, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat11, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat12, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat13, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat14, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat15, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat16, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat17, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat18, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat19, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat20, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat21, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat22, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat23, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat24, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat25, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
}
local arr2 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr3 = {
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0},
}
local arr4 = {
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
}
local arr5 = {
{1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0},
}
local arr6 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
}
local arr7 = {
{0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr8 = {
{0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr9 = {
{0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}
local arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr13 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr17 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr18 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr19 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr20 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr21 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr22 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr23 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr24 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local arr25 = {
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end

local function onCastSpell21(parameters)
doCombat(parameters.cid, parameters.combat21, parameters.var)
end

local function onCastSpell22(parameters)
doCombat(parameters.cid, parameters.combat22, parameters.var)
end

local function onCastSpell23(parameters)
doCombat(parameters.cid, parameters.combat23, parameters.var)
end

local function onCastSpell24(parameters)
doCombat(parameters.cid, parameters.combat24, parameters.var)
end

local function onCastSpell25(parameters)
doCombat(parameters.cid, parameters.combat25, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 800, parameters)
addEvent(onCastSpell5, 1000, parameters)
addEvent(onCastSpell6, 1200, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1600, parameters)
addEvent(onCastSpell9, 1800, parameters)
addEvent(onCastSpell10, 2000, parameters)
addEvent(onCastSpell11, 2200, parameters)
addEvent(onCastSpell12, 2400, parameters)
addEvent(onCastSpell13, 2600, parameters)
addEvent(onCastSpell14, 2800, parameters)
addEvent(onCastSpell15, 3000, parameters)
addEvent(onCastSpell16, 3200, parameters)
addEvent(onCastSpell17, 3400, parameters)
addEvent(onCastSpell18, 3600, parameters)
addEvent(onCastSpell19, 3800, parameters)
addEvent(onCastSpell20, 4000, parameters)
addEvent(onCastSpell21, 4200, parameters)
addEvent(onCastSpell22, 4400, parameters)
addEvent(onCastSpell23, 4600, parameters)
addEvent(onCastSpell24, 4800, parameters)
addEvent(onCastSpell25, 5400, parameters)

end

 

muito bem, agora crie um arquivo chamado druid fury.lua e coloque:

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)


local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)

local arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
}
local arr2 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr3 = {
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},
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{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end

local function onCastSpell21(parameters)
doCombat(parameters.cid, parameters.combat21, parameters.var)
end

local function onCastSpell22(parameters)
doCombat(parameters.cid, parameters.combat22, parameters.var)
end

local function onCastSpell23(parameters)
doCombat(parameters.cid, parameters.combat23, parameters.var)
end

local function onCastSpell24(parameters)
doCombat(parameters.cid, parameters.combat24, parameters.var)
end

local function onCastSpell25(parameters)
doCombat(parameters.cid, parameters.combat25, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 800, parameters)
addEvent(onCastSpell5, 1000, parameters)
addEvent(onCastSpell6, 1200, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1600, parameters)
addEvent(onCastSpell9, 1800, parameters)
addEvent(onCastSpell10, 2000, parameters)
addEvent(onCastSpell11, 2200, parameters)
addEvent(onCastSpell12, 2400, parameters)
addEvent(onCastSpell13, 2600, parameters)
addEvent(onCastSpell14, 2800, parameters)
addEvent(onCastSpell15, 3000, parameters)
addEvent(onCastSpell16, 3200, parameters)
addEvent(onCastSpell17, 3400, parameters)
addEvent(onCastSpell18, 3600, parameters)
addEvent(onCastSpell19, 3800, parameters)
addEvent(onCastSpell20, 4000, parameters)
addEvent(onCastSpell21, 4200, parameters)
addEvent(onCastSpell22, 4400, parameters)
addEvent(onCastSpell23, 4600, parameters)
addEvent(onCastSpell24, 4800, parameters)
addEvent(onCastSpell25, 5400, parameters)

end

 

tá quase acabando crie um qrquivo chamado knight fury.lua e coloque

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat7, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat8, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat9, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat10, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat11, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat12, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat13, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat14, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat15, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat16, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat17, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_FFECT, 9)
setCombatFormula(combat18, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat19, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat20, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat21, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat22, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat23, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat24, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat25, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0)

local arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr3 = {
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr6 = {
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr9 = {
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr13 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr17 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr18 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr19 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr20 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr21 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr22 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr23 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr24 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local arr25 = {
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end

local function onCastSpell21(parameters)
doCombat(parameters.cid, parameters.combat21, parameters.var)
end

local function onCastSpell22(parameters)
doCombat(parameters.cid, parameters.combat22, parameters.var)
end

local function onCastSpell23(parameters)
doCombat(parameters.cid, parameters.combat23, parameters.var)
end

local function onCastSpell24(parameters)
doCombat(parameters.cid, parameters.combat24, parameters.var)
end

local function onCastSpell25(parameters)
doCombat(parameters.cid, parameters.combat25, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 800, parameters)
addEvent(onCastSpell5, 1000, parameters)
addEvent(onCastSpell6, 1200, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1600, parameters)
addEvent(onCastSpell9, 1800, parameters)
addEvent(onCastSpell10, 2000, parameters)
addEvent(onCastSpell11, 2000, parameters)
addEvent(onCastSpell12, 2000, parameters)
addEvent(onCastSpell13, 2200, parameters)
addEvent(onCastSpell14, 2200, parameters)
addEvent(onCastSpell15, 2200, parameters)
addEvent(onCastSpell16, 2400, parameters)
addEvent(onCastSpell17, 2400, parameters)
addEvent(onCastSpell18, 2400, parameters)
addEvent(onCastSpell19, 2400, parameters)
addEvent(onCastSpell20, 2400, parameters)
addEvent(onCastSpell21, 2400, parameters)
addEvent(onCastSpell22, 2400, parameters)
addEvent(onCastSpell23, 2400, parameters)
addEvent(onCastSpell24, 2400, parameters)
addEvent(onCastSpell25, 2800, parameters)

end

 

agora vá no spells.xml e adicione na lista de instant

 

<instant name="Fury of weapons" words="exori vita mas hur" lvl="80" maglv="8" manapercent="100" soul="0" exhaustion="1" prem="1" enabled="1" script="knight fury.lua"><vocation id="4"/><vocation id="8"/></instant>
<instant name="Fury of holy" words="exevo vita mas san" lvl="80" maglv="20" mana="1050" soul="0" exhaustion="1" prem="1" enabled="1" script="paladin fury.lua"><vocation id="3"/><vocation id="7"/></instant>
<instant name="Fury of ice" words="exevo vita mas frigo" lvl="80" maglv="60" mana="1650" soul="0" exhaustion="1" prem="1" enabled="1" script="druid fury.lua"><vocation id="2"/><vocation id="6"/></instant>
<instant name="Fury of energy" words="exevo vita mas vis" lvl="80" maglv="60" mana="1650" soul="0" exhaustion="1" prem="1" enabled="1" script="sorcerer fury.lua"><vocation id="1"/><vocation id="5"/></instant>

 

daqui a pouco eu coloco a SS agore não dá

Editado por adriano5000
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