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[zombie event] Duvida


luanmax21

Pergunta

to com uma duvida no meu systema zoimbie event o evento abre teleport normalmente inicia manda os player pra cordenada serta, o evento comesa nace os event zombie mais quando eles ataka os player os player nao sao teleportado pro Templo os bixo comesa a hita ate matar. minha area ta com no pvp tile.

 

e tambem en relação minha global events so inicia se eu mudar uma coisa no script nao sei se isso tem aver se estiver assim function onTimer()

nao funciona eu tenho que mudar pra function onTime() pra poder funciona.. vo postar meu sistema
Creaturescripts

local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event

goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
rewards = {2195, 2152, 2160}, -- You will get this + a gold goblet with your name on.
-- {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
moneyReward = {2160, 10, 1},

-- Should be same as in the globalevent!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 1186, y = 1072, z = 7}, -- top left cornor of the playground
toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
}

function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(cid) and isMonster(attacker) then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
if getGlobalStorageValue(config.playerCount) >= 2 then
doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
elseif getGlobalStorageValue(config.playerCount) == 1 then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
end

for x = config.fromPosition.x, config.toPosition.x do
for y = config.fromPosition.y, config.toPosition.y do
for z = config.fromPosition.z, config.toPosition.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getMonsters = getThingfromPos(areapos)
if isMonster(getMonsters.uid) then
doRemoveCreature(getMonsters.uid)
end
end
end
end
end
return false
end
end
return true
end

Global Events

local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 1135, y = 1077, z = 3, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 1190, y = 1076, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
zombieName = "event zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.

-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 1186, y = 1072, z = 7}, -- top left cornor of the playground
toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
}

function onTime()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end

function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end

local fromp, top = config.fromPosition, config.toPosition

if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)

for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end

function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end

movements

local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 1135, y = 1077, z = 3, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 1190, y = 1076, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
zombieName = "event zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.

-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 1186, y = 1072, z = 7}, -- top left cornor of the playground
toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
}

function onTime()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end

function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end

local fromp, top = config.fromPosition, config.toPosition

if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)

for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end

function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end

Editado por luanmax21
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