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Script pketbia Quest iniciante


valakas

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Ola gente eu baixei o Servidor Centurion v6 para usa como Base

só que eu estou com 2 Erro

Quest inicial que da um pokemon,

a script.lua Starter não esta funcionando eu olhei varios Tutorial por ai mais nenhum deu certo

Eu coloquei todas as coodernadas aonde fica localizado os baús também.

eu clico nos bau e não acontece nada mais ta as Tag ea Starter.lua do geito correto, então provavelmente a script ta errada

Veja

 

 

local starterpokes = {

["Totodile"] = {x = 53, y = 70, z = 7},
["Chikorita"] = {x = 51, y = 70, z = 7},
["Cyndaquil"] = {x = 49, y = 70, z = 7},
["Charmander"] = {x = 1152, y = 979, z = 8},
["Bulbasaur"] = {x = 45, y = 70, z = 7},
["Squirtle"] = {x = 1156, y = 979, z = 8},
}
local btype = "normal"function onUse(cid, item, frompos, item2, topos)
if getPlayerLevel(cid) > 7 then
return true
end local pokemon = ""
for a, b in pairs (starterpokes) do
if isPosEqualPos(topos, b) then
pokemon = a
end
end
if pokemon == "" then return true end
doPlayerSendTextMessage(cid, 27, "You got your first pokemon! You also received some pokeballs to help you in your way.")
doPlayerSendTextMessage(cid, 27, "Don't forget to use your pokedex on every undiscovered pokemon!")
addPokeToPlayer(cid, pokemon, 0, nil, btype, true)
doPlayerAddItem(cid, 2394, 10)
doPlayerAddItem(cid, 12347, 5)
doPlayerAddLevel(cid, 20) doSendMagicEffect(getThingPos(cid), 29)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getThingPos(cid), 27)
doSendMagicEffect(getThingPos(cid), 29)
return TRUE
end

O Segundo erro fica em cratures/creaturescript Exp.lua
isso mesmo vejoo muita gente falando Sobre o bug do Exp.lua localizada em Creatures
acontece o seguinte quando eu vou ataca um gloom ele fica toda hora usando Absorv ea vida dele não desce
e meu char toma dano em area do pokemon mesmo eu com o pokemon invocado
Gloom Odish entre outros que tem a magia absorv só não sei a magia que esta dando dano no boneco em area.
minha script Exp.lua

local combats = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[MORTALGASDAMAGE] = {cor = COLOR_POISON},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
}
local function doHeal(cid, amount)
doCreatureAddHealth(cid, amount)
doSendMagicEffect(getThingPos(cid), 12)
doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)
end
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end
local spcevo = {
["Poliwhirl"] = {"Poliwrath", "Politoed"},
["Gloom"] = {"Bellossom", "Vileplume"},
["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}
local function doEvolveWild(cid)
if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end
local name = getCreatureName(cid)
local evolution = "none"
if spcevo[name] then
evolution = spcevo[name][math.random(1, #spcevo[name])]
elseif poevo[name] then
evolution = poevo[name].evolution
end
local a = getPokemonStatus(name)
if not a or evolution == "none" then return true end
local pk = {}
local players = getSpectators(getThingPos(cid), 7, 7)
if players then
for pp = 1, #players do
local this = players[pp]
if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then
doSendMagicEffect(getThingPos(this), 173)
local expstring = cid.."expEx"
pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)
doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)
end
end
end
local level = getPokemonLevel(cid)
local pos = getThingPos(cid)
local gender = getCreatureSkull(cid)
local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))
local lookdir = getCreatureLookDir(cid)
local status = {}
status.offense = getOffense(cid) + a.off * 8
status.defense = getDefense(cid) + a.def * 8
status.agi = getSpeed(cid) + a.agi * 8
status.spatk = getSpecialAttack(cid) + a.spatk * 8
status.vit = getVitality(cid) + a.vit * 4
doRemoveCreature(cid)
local evo = doCreateMonster(evolution, pos)
setWildPokemonLevel(evo, level, status)
doCreatureSetLookDir(evo, lookdir)
doCreatureSetSkullType(evo, gender)
doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)
doSendMagicEffect(getThingPos(evo), 18)
for attacker, experience in pairs (pk) do
doWildAttackPlayer(evo, attacker)
local expstring = evo.."expEx"
local exp = experience or 0
doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)
end
sendFinishEvolutionEffect(evo, true)
addEvent(sendFinishEvolutionEffect, 550, evo, true)
addEvent(sendFinishEvolutionEffect, 1050, evo)
end
local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}
local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}
local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}
local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
function onStatsChange(cid, attacker, type, combat, value)
if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
local damageCombat = combat
if damageCombat == THUNDERWAVEDAMAGE then
damageCombat = ELECTRICDAMAGE
elseif damageCombat == PSYCHOSHIFTDAMAGE then
damageCombat = PSYCHICDAMAGE
end
if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction
if isCreature(attacker) then
return false
end
return true
end
if not isCreature(attacker) or cid == attacker then
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end
if isMonster(cid) then
local valor = value
if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker) * playerDamageReduction
doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v2.6 dano nos npcs
return false
elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
return false
end
end
if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v2.6
local ret = {}
ret.id = cid
ret.cd = 9
ret.check = getPlayerStorageValue(cid, conds["Silence"])
ret.eff = 39
ret.cond = "Silence"
doCondition2(ret)
end
--------------------------------------------------
if combat == SLEEP_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isPlayer(cid) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
doSleep(cid, value, true)
return false
end
--------------------------------------------------
if combat == HEALINGDAMAGE then
local healing = math.abs(value)
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
doHeal(cid, healing)
return false
end
if isSummon(cid) and isSummon(attacker) then
if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then
return false
end
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
end
return false
end
--------------------------------------------------
if combat == POISON_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
local master = attacker
if isSummon(attacker) then master = getCreatureMaster(attacker) end
addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))
return false
end
--------------------------------------------------
if isPlayer(attacker) then
local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
if combat == COMBAT_PHYSICALDAMAGE then
return false
end
if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end
if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
end
return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false --muda isso
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then
local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end
valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100
if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
valor = math.floor(valor)
if valor >= getCreatureHealth(cid) then
if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, 0)
setPlayerStorageValue(cid, 17001, 0)
setPlayerStorageValue(cid, 63215, -1)
doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
end
end
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if not isSummon(cid) and isSummon(attacker) then
return false
end
if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
return true
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
if isPlayer(cid) then
return false
end
if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
--------------------------------------------------
local multiplier = 1
local miss = (getSpeed(cid) - getSpeed(attacker)) * 0.26
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
multiplier = multiplier * 0
end
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) and not isGhostPokemon(attacker) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then
if not isInArray({"Clefable", "Wigglytuff"}, getCreatureName(attacker)) then
return false
end
end
if miss > 0 and math.random(1, 100) <= miss and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
return false
end
end
--------------------------------------------------
local valor = value
if multiplier > 2 then
multiplier = 2
elseif multiplier == 0.25 then
multiplier = 0.5
end
--------------------------------------------------
local function resetMiss(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 88726, -1)
end
if getPlayerStorageValue(cid, 88726) ~= 1 and miss > 0 and math.random(1, 100) <= miss and damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignoremiss, combat) and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(cid)), false)
doSendMagicEffect(getThingPos(cid), 211)
doFaceCreature(cid, getThingPos(attacker))
setPlayerStorageValue(cid, 88726, 1)
addEvent(resetMiss, 2200, cid)
return false
end
if not isSummon(attacker) and not isSummon(cid) then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end --party system
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
if isSleeping(attacker) then
return false
end
local randomRange = math.random(83, 117) / 100
local block = 0
if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
if getPokemonGender(attacker) == SEX_MALE then
block = block + 0.2
end
if getPokemonGender(cid) == SEX_FEMALE then
block = block - 0.2
end
valor = getOffense(attacker) * block
else
block = 1 - (getSpecialDefense(cid) / (getSpecialAttack(attacker) + getSpecialDefense(cid)))
valor = valor * block * generalSpecialAttackReduction
if isSummon(cid) then
valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2
end
end
valor = valor * multiplier
valor = valor * randomRange
if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end
valor = math.floor(valor)
if combat == NIGHTMAREDAMAGE then
local div = 8
if isSummon(attacker) and not isSummon(cid) then
div = 4
end
valor = math.floor(getCreatureMaxHealth(cid)/div)
elseif combat == GUILLOTINEDAMAGE then
if isGhostPokemon(cid) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
local gDmg = 0.5
if isSummon(attacker) and not isSummon(cid) then
gDmg = 0.7
end
valor = getCreatureMaxHealth(cid) * gDmg
elseif combat == SEISMICTOSSDAMAGE then
valor = getPokemonLevel(attacker) * 10
elseif combat == BURNEDDAMAGE then
valor = value * getResistance(cid, FIREDAMAGE)
elseif combat == POISONEDDAMAGE then
valor = value * getResistance(cid, POISONDAMAGE)
end
if valor <= 0 then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
return false
end
if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then
doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)
valor = valor * 2
end
if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then
if not isPlayer(cid) then
local pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
for a = 1, 6 do
if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then
pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
end
end
if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getClosestFreeTile(cid, getThingPos(cid))
end
if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getThingPos(cid)
end
doTeleportThing(cid, pos, false)
end
doSendMagicEffect(getThingPos(cid), math.random(12, 14))
end
if combat == THUNDERWAVEDAMAGE then
doCreatureAddCondition(cid, thunderwavecondition)
end
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
--- REFLECT --------------------------------
if not isPlayer(cid) and getPlayerStorageValue(cid, 34) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 135)
doSendAnimatedText(getThingPos(cid), "REFLECT", COLOR_GRASS)
setPlayerStorageValue(cid, 34, -1)
return false
end
--------------------------------------------
if hasMimicWall(cid) then
doSendMagicEffect(getThingPos(cid), 135)
local dmgText = ""..valor..""
local a = getPlayerStorageValue(cid, 878)
setPlayerStorageValue(cid, 878, a - valor)
local k = getPlayerStorageValue(cid, 878)
if k <= 0 then
local b = getTileItemById(getThingPos(cid), 11440)
if b.uid > 1 then doRemoveItem(b.uid, 1) end
local c = getTileItemById(getThingPos(cid), 11439)
if c.uid > 1 then doRemoveItem(c.uid, 1) end
dmgText = ""..a..""
doSendMagicEffect(getThingPos(cid), 3)
end
doSendAnimatedText(getThingPos(cid), dmgText, 215)
return false
end
if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then
local expstring = cid.."expEx"
if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then
doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)
end
local exp = valor / getCreatureMaxHealth(cid)
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid
doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)
if getItemAttribute(ball, expstring) > 1 then
doItemSetAttribute(ball, expstring, 1)
end
end
if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.08) and not exhaustion.get(getCreatureMaster(cid), 88726) then
exhaustion.set(getCreatureMaster(cid), 88726, 11)
doSendMagicEffect(getThingPos(cid), 178)
end
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then
addEvent(doEvolveWild, math.random(1, 2500), cid)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if isSummon(cid) then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
end
local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)
if getCreatureHealth(cid) == 0 or percent <= 0 then return false end
local runCond = false
if math.random(100) <= percent then
runCond = true
end
if runCond then
local condPos = getThingPos(cid)
local color = 215
local text = ""
local effect = 2
if damageCombat == FIREDAMAGE and not isBurning(cid) then
doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))
color = COLOR_FIRE2
text = "BURNING"
effect = 15
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then
doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))
color = COLOR_GRASS
text = "POISONED"
effect = 8
end
doSendMagicEffect(getThingPos(cid), effect)
addEvent(doSendAnimatedText, 5, condPos, text, color)
end
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
if getPlayerStorageValue(cid, 173) >= 1 then
if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
setPlayerStorageValue(cid, 174, 1)
doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)
end
end
end
----------------------------------------PASSIVAS-----------------------------------------
------------------------------"Counter Helix" - "Giro Ball"------------------------------
-- [outfit normal] = {out = outfit girando, efeitos}
local OutFit = {
[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther
[912] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor
[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther
[952] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop
[909] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco
[910] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress
}
--acima do efeito 255 n aparece -pelo menos aki- entao fica esse por enquanto... ;x
--efeito vermelho => {cima = 261, direita = 263, esquerda = 264, baixo = 262}
if isSummon(cid) then
if OutFit[getCreatureOutfit(cid).lookType] then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local outfitt = OutFit[getCreatureOutfit(cid).lookType]
local function doWingAttack(cid, a, damage, min, max)
local damagearea = {}
local effectpos = getThingPosWithDebug(cid)
local effect = 255
if a == 0 then
effect = outfitt.cima
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1
damagearea = wingdn
elseif a == 1 then
effect = outfitt.direita
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
damagearea = wingde
elseif a == 2 then
effect = outfitt.baixo
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
damagearea = wingds
elseif a == 3 then
effect = outfitt.esquerda
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
damagearea = wingdw
end
doSendMagicEffect(effectpos, effect)
if damage then
local look = getCreatureOutfit(cid).lookType
if look == 366 or look == 1317 then --scyther e shiny scyther
doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
elseif look == 952 then --hitmontop
doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
else --resto
doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
end
end
end
local dire = getCreatureLookDir(cid)
local cpos = getThingPosWithDebug(cid)
local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSetCreatureOutfit(cid, {lookType = OutFit[getCreatureOutfit(cid).lookType].out}, -1)
local function doDance(cid, dir, damage, min, max)
if not isCreature(cid) then return true end
doCreatureSetLookDir(cid, dir)
doWingAttack(cid, dir, damage, min, max)
end
for times = 0, 2 do
for directions = 0, 3 do
addEvent(doDance, times * 300, cid, directions, true, min, max)
end
end
local function doChangeO(cid, dir, pos)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
doRemoveCondition(cid, CONDITION_OUTFIT)
if getThingPosWithDebug(cid).x == pos.x and getThingPosWithDebug(cid).y == pos.y then
doCreatureSetLookDir(cid, dir)
end
end
addEvent(doChangeO, 2 * 300 + 10, cid, dire, cpos)
end
end
end
-------------------------------------------Lava Counter / Electricity-------------------------------------
local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz"}
--["Nome"] = {effeito, damage}
local eff = {
["Magmar"] = {15, FIREDAMAGE},
["Shiny Magmar"] = {15, FIREDAMAGE},
["Electabuzz"] = {207, ELECTRICDAMAGE},
["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},
}
if isSummon(cid) then
local e = getCreatureMaster(cid)
if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
local function sendFireEff(cid, dir, eff, damage)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)
end
local function doSpinFire(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 17 do
if not t[a] then
addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
else
addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
end
end
setPlayerStorageValue(cid, 32623, 0) --proteçao
end
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSpinFire(cid, false, cid)
end
end
end
---------------------------------------------Demon Kicker----------------------------------
--[outfit] = outfit chutando,
local hitmonlees = {
[371] = 652, --hitmonlee
[1300] = 652, --shiny hitmonlee
[877] = 878, --elite hitmonlee PxG
}
--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..
--entao deixei a sprite do hitmonlee normal atacando...
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Shiny Hitmonlee" or name == "Hitmonlee" then
if isCreature(getCreatureTarget(getCreatureMaster(cid))) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if isSleeping(cid) then return true end
if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then
return false
end
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local function doChangeHitmon(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
doRemoveCondition(cid, CONDITION_OUTFIT)
end
local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)
doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)
addEvent(doChangeHitmon, 700, cid)
end
end
end
end
-------------------------------------------Demon Puncher-------------------------------------
local hitmonchans = {
["Hitmonchan"] = {
[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal
[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo
[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio
[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo
[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost
},
["Shiny Hitmonchan"] = {
--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...
[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal
[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo
[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio
[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo
[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost
}
}
local monchanOUT = {837, 1080, 1081, 1082, 1079}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Shiny Hitmonchan" or name == "Hitmonchan" then
if isCreature(getCreatureTarget(getCreatureMaster(cid))) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if isSleeping(cid) then return true end
if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then
return false
end
if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then
return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...
end --script soh funciona com outfit do elite hirmonchan do PO...
local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")
doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)
doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)
local target = getThingPos(getMasterTarget(cid))
target.x = target.x + 1
if hands == 4 then
doSendMagicEffect(target, hitmonchans[name][hands].eff)
else
doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)
end
end
end
end
end
---------------------------------------Stunning Confusion------------------------------------------
local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if isInArray(ducks, name) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...
local function damage(cid)
if isCreature(cid) then
setPlayerStorageValue(cid, 32623, 1) --proteçao
doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)
end
end
for i = 1, 7 do
addEvent(damage, i*500, cid)
end
setPlayerStorageValue(cid, 32623, 0) --proteçao
end
end
end
-----------------------------------------Groundshock-----------------------------------
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Kangaskhan" or name == "Shiny Kangaskhan" then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), eshock, -min, -max, 255)
local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, 127)
end
end
end
--------------------------------------Electric Charge---------------------------------------------------
arr = {
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1}
}
local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
local target = 0
if isInArray(charge, name) then
if getPlayerStorageValue(cid, 253) >= 0 then
return true
end
local uid = checkAreaUid(getCreaturePosition(cid), arr, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then
if getCreatureTarget(pid) == cid then
target = target+1
end
end
end
if target == 0 then
return true
end
if target == (1 or 2) then
chance = 15 --15%
elseif target == (3 or 4) then
chance = 20 --20%
elseif target == (5 or 6) then
chance = 30 --30%
end
if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
setPlayerStorageValue(cid, 253, 1)
doSendAnimatedText(getThingPos(cid), "FOCUS", 144)
end
end
end
-------------------------------------Melody------------------------------------
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Wigglytuff" or name == "Shiny Wigglytuff" then
if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)
end
end
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if isInArray(DracoFury, name) then
if math.random(1, 100) <= 10 then --Chance 4 = 4% Acho, Mais Fica A Sua Escolha
if getPlayerStorageValue(cid, 32623) == 1 then
return false
end
local function effect(params)
if isCreature(params.cid) then
doSendMagicEffect(getThingPos(params.cid), 12)
end
end
setPlayerStorageValue(cid, 32623, 1)
local function doReduceOffenseDefense(cid, qnt)
if not isCreature(cid) then return true end
local a = getDefense(cid)
local A = getOffense(cid)
if getCreatureName(cid) ~= "Persian" then
setPlayerStorageValue(cid, 1002, a - qnt)
end
setPlayerStorageValue(cid, 1001, A - qnt)
end
local function doDoubleOffenseDefense(cid)
if not isCreature(cid) then return true end
local a = getDefense(cid)
local A = getOffense(cid)
if getCreatureName(cid) ~= "Persian" then
setPlayerStorageValue(cid, 1002, a * 2)
end
setPlayerStorageValue(cid, 1001, A * 1.5)
local b = getDefense(cid)
local c = b - a
local B = getOffense(cid)
local C = B - A
if getCreatureName(cid) ~= "Persian" then
addEvent(doReduceOffenseDefense, 15 * 1500 + 40, cid, c)
end
addEvent(doReduceOffenseDefense, 15 * 1500 + 40, cid, C)
end
setPlayerStorageValue(cid, 32623, 0)
doDoubleOffenseDefense(cid)
for times = 0, 15 do
addEvent(effect, 1500 * times + 40, {cid = cid})
end
setPlayerStorageValue(cid, 32623, 1)
end
end
end
------------------------------------- Mega Drain ---------------------------------------
arr = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}
local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",
"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}
local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if isInArray(mega, name) then
if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%
local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then
if getCreatureTarget(pid) == cid then
local hp = getCreatureHealth(pid)
local drain = choose(min, max)
if hp-drain >= 1 then
doCreatureAddHealth(pid, -drain)
doCreatureAddHealth(cid, drain)
doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)
doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)
end
end
end
end
end
end
end
------------------------------------- Spores Reaction ---------------------------------------
arr = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}
local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if isInArray(spores, name) then
if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-
doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)
end
end
end
return false
end

Esse bug não é apenas no Centurion v6
é encontrado no PK Dash
MAIS UMA COISA EU PRECISO TRANSFORMA O NP SAFFARI SOMENTE PARA PREMIUM ACCOUNT
SCRIPT DO MEU NPC SAFFARI

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {20}
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local pos = {x=1145, y=1411, z=7} --onde vai se teelportado p começa o safari
local price = 10000 --preço p entra no saffari
local qntsafa = 0 --quantidade de safari ball q ganha
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onThingMove(creature, thing, oldpos, oldstackpos, item, itemEx)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.',cid)
focus = 0
talk_start = 0
talkState[talkUser] = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if getDistanceToCreature(cid) > 4 then
return false
end
if talkState[talkUser] ~= 3 then
msg = string.lower(msg)
end
if (msgcontains(msg, 'hi')) then
if #getCreatureSummons(cid) >= 1 then
selfSay('Please back your Pokemon to the pokeball...', cid)
focus = 0
talkState[talkUser] = 1
return false
end
if getPlayerStorageValue(cid, 17001) == 1 then
focus = 0
talkState[talkUser] = 1
selfSay('You Are riding .', cid)
return false
end
if getPlayerStorageValue(cid, 7778) >= 1 then
focus = 0
talkState[talkUser] = 1
selfSay('You are using ability.', cid)
return false
end
fala = "Então vc quer entrar na zona de safari por 1 HD?"
selfSay(fala,cid)
talkState[talkUser] = 1
elseif ( ( msgcontains(msg,"yes") or (msgcontains(msg,"safari") ) ) and talkState[talkUser] == 1 ) then
if(doPlayerRemoveMoney(cid, price)) then
doPlayerAddItem(cid,2644,qntsafa)
doTeleportThing(cid,pos)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
else
selfSay('Você não tem todo dinheiro.', cid)
end
elseif(msgcontains(msg, 'no')) then
talkState[talkUser] = 0
selfSay('Ok Bye Then.', cid)
elseif(msgcontains(msg, 'bye')) then
selfSay('Ok Bye Then.', cid)
talkState[talkUser] = 0
end
end
function onCreatureChangeOutfit(creature)
end

Editado por valakas
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Por se tratarem de pedidos e dúvidas relacionados à pokémon, vou mover para pedidos e dúvidas de derivados. Em casos como este, opte por postar nesta área que mencionei.

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