Ir para conteúdo

[Encerrado] GOD Não precisa de level para usar o pokémon


Benny

Posts Recomendados

Hello =)

Depois de tanto tempo sem pedir nada no ékz, cá estou eu ;-;


Então, tô montando um servidor de pokémon aqui, porque nessas ferias imundas não tenho porra alguma pra fazer e tlz.

Então. vários servidores tem isso, o god pode usar qlqr pokémon sem precisar ter o level certo.

Eu queria isso, para não ficar atrapalhando no ranking :D

Quem puder me ajudar, ficarei agradecido.

Abraços, Flinkton

Link para o comentário
Compartilhar em outros sites

 

 

local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35,   
["Jynx"] = 17,          --alterado v1.5
["Shiny Jynx"] = 17, 
    ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205,   
}


function onUse(cid, item, frompos, item2, topos)


if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end


if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1  then    --alterado v1.9 <<
   return true                                                                                                                        
end


local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use


local effect = pokeballs[btype].effect
if not effect then
effect = 21
end


unLock(item.uid) --alterado v1.8


if item.itemid == usando then                           


if getPlayerStorageValue(cid, 990) == 1 then -- GYM
doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end   
    if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
       doPlayerSendCancel(cid, "You can't do that while is controling a mind")
       return true     --alterado v1.5
    end
    if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
   return true
end
end


    local cd = getCD(item.uid, "blink", 30)
    if cd > 0 then
       setCD(item.uid, "blink", 0)
    end
    
local z = getCreatureSummons(cid)[1]


if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
  return true
end
doReturnPokemon(cid, z, item, effect)


elseif item.itemid == pokeballs[btype].on then


if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end


local thishp = getItemAttribute(item.uid, "hp")


if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
   return true
end
end


local pokemon = getItemAttribute(item.uid, "poke")


if not pokes[pokemon] then
return true
end


----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
   local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
   local low = {}
   local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
   if #balls >= 1 then
      for _, uid in ipairs(balls) do
          local nome = getItemAttribute(uid, "poke")
          if not isInArray(lowPokes, pokemon) and nome == pokemon then
             return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
          else
             if nome == pokemon then
                table.insert(low, nome)
             end
          end
      end
   end
if #low >= 3 then
   return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end   
end
---------------------------------------------------------------------------------------------------------------------------------------------------


local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0


if getPlayerLevel(cid) < (x.level+boost) then
  doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")
  return true
end


---------------------------- Sistema pokes de clan --------------------------------------
local shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"}, 
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},           
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"},   --alterado v1.4
}


if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then  --alterado v1.9 \/
  if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then
     doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
     return true   
       elseif getPlayerClanRank(cid) ~= 5 then
          doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
     return true
       end
    end
    --------------------------------------------------------------------------------------


doSummonMonster(cid, pokemon)


local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end


------------------------passiva hitmonchan------------------------------
if isSummon(pk) then                                                  --alterado v1.8 \/
       if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
          if not getItemAttribute(item.uid, "hands") then
             doSetItemAttribute(item.uid, "hands", 0)
          end
          local hands = getItemAttribute(item.uid, "hands")
          doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
       end
    end
-------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then             
       markPosEff(pk, getThingPos(pk))
       sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))  
    end
    --------------------------------------------------------------------------      


if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited


local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")


if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto")     --edited
end
end


if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end


doCreatureSetLookDir(pk, 2)


adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)


doTransformItem(item.uid, item.itemid+1)


local pokename = getPokeName(pk) --alterado v1.7 


local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
    
doSendMagicEffect(getCreaturePosition(pk), effect)


if useOTClient then
  doPlayerSendCancel(cid, '12//,show') --alterado v1.7
    end
    
else


    doPlayerSendCancel(cid, "This pokemon is fainted.")


end


if useKpdoDlls then
doUpdateMoves(cid)
end
return true
end

 

 

Editado por Bennyyw
Link para o comentário
Compartilhar em outros sites

Área incorreta, tópico movido. Mais cuidado da próxima vez.

OBS: Para pedidos relacionados à servidores derivados (como Pokémon, no seu caso), opte por postar na área de Pedidos e dúvidas - Servidores derivados.

 

Sobre o seu pedido, deixe-me ver se entendi direito: você quer que o GOD possa usar qualquer pokémon, em qualquer level? Se sim, substitua seu goback por este:

 

 

local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35,   
["Jynx"] = 17,          --alterado v1.5
["Shiny Jynx"] = 17, 
    ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205,   
}
 
 
function onUse(cid, item, frompos, item2, topos)
 
 
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
 
 
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1  then    --alterado v1.9 <<
   return true                                                                                                                        
end
 
 
local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use
 
 
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
 
 
unLock(item.uid) --alterado v1.8
 
 
if item.itemid == usando then                           
 
 
if getPlayerStorageValue(cid, 990) == 1 then -- GYM
doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end   
    if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
       doPlayerSendCancel(cid, "You can't do that while is controling a mind")
       return true     --alterado v1.5
    end
    if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
   return true
end
end
 
 
    local cd = getCD(item.uid, "blink", 30)
    if cd > 0 then
       setCD(item.uid, "blink", 0)
    end
    
local z = getCreatureSummons(cid)[1]
 
 
if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
  return true
end
doReturnPokemon(cid, z, item, effect)
 
 
elseif item.itemid == pokeballs[btype].on then
 
 
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
 
 
local thishp = getItemAttribute(item.uid, "hp")
 
 
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
   return true
end
end
 
 
local pokemon = getItemAttribute(item.uid, "poke")
 
 
if not pokes[pokemon] then
return true
end
 
 
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
   local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
   local low = {}
   local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
   if #balls >= 1 then
      for _, uid in ipairs(balls) do
          local nome = getItemAttribute(uid, "poke")
          if not isInArray(lowPokes, pokemon) and nome == pokemon then
             return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
          else
             if nome == pokemon then
                table.insert(low, nome)
             end
          end
      end
   end
if #low >= 3 then
   return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end   
end
---------------------------------------------------------------------------------------------------------------------------------------------------
 
 
local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0
 
 
    if getPlayerLevel(cid) < (x.level+boost) and getPlayerGroupId(cid) < 6 then
        doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")
        return true
    end
 
 
---------------------------- Sistema pokes de clan --------------------------------------
local shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"}, 
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},           
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"},   --alterado v1.4
}
 
 
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then  --alterado v1.9 \/
  if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then
     doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
     return true   
       elseif getPlayerClanRank(cid) ~= 5 then
          doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
     return true
       end
    end
    --------------------------------------------------------------------------------------
 
 
doSummonMonster(cid, pokemon)
 
 
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
 
 
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then                                                  --alterado v1.8 \/
       if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
          if not getItemAttribute(item.uid, "hands") then
             doSetItemAttribute(item.uid, "hands", 0)
          end
          local hands = getItemAttribute(item.uid, "hands")
          doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
       end
    end
-------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then             
       markPosEff(pk, getThingPos(pk))
       sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))  
    end
    --------------------------------------------------------------------------      
 
 
if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited
 
 
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
 
 
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto")     --edited
end
end
 
 
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
 
 
doCreatureSetLookDir(pk, 2)
 
 
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
 
 
doTransformItem(item.uid, item.itemid+1)
 
 
local pokename = getPokeName(pk) --alterado v1.7 
 
 
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
    
doSendMagicEffect(getCreaturePosition(pk), effect)
 
 
if useOTClient then
  doPlayerSendCancel(cid, '12//,show') --alterado v1.7
    end
    
else
 
 
    doPlayerSendCancel(cid, "This pokemon is fainted.")
 
 
end
 
 
if useKpdoDlls then
doUpdateMoves(cid)
end
return true
end

Editado por zipter98
Link para o comentário
Compartilhar em outros sites

  • 4 years later...
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.
×
×
  • Criar Novo...