Bem pessoal eu to com esse script aqui a um tempinho já mais ele meio que dispara spam na distro:
local hunter = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hunter, CONDITION_PARAM_TICKS, -1)
setConditionParam(hunter, CONDITION_PARAM_SKILL_DISTANCE, 3)
local knight = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(knight, CONDITION_PARAM_TICKS, -1)
setConditionParam(knight, CONDITION_PARAM_SKILL_SWORD, 3)
local mage = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mage, CONDITION_PARAM_TICKS, -1)
setConditionParam(mage, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
local barbarian = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(barbarian, CONDITION_PARAM_TICKS, -1)
setConditionParam(barbarian, CONDITION_PARAM_SKILL_AXE, 3)
local norse = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(norse, CONDITION_PARAM_TICKS, -1)
setConditionParam(norse, CONDITION_PARAM_SKILL_SHIELD, 2)
setConditionParam(norse, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
local nightmare = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(nightmare, CONDITION_PARAM_TICKS, -1)
setConditionParam(nightmare, CONDITION_PARAM_SKILL_SHIELD, 3)
setConditionParam(nightmare, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
local yalaharian = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(yalaharian, CONDITION_PARAM_TICKS, -1)
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
local demonhunter = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(demonhunter, CONDITION_PARAM_TICKS, -1)
setConditionParam(demonhunter, CONDITION_PARAM_STAT_MAXHEALTH, 500) --- hp
setConditionParam(demonhunter, CONDITION_PARAM_STAT_MAXMANA, 500) -- mana
local brotherhood = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(brotherhood, CONDITION_PARAM_TICKS, -1)
setConditionParam(brotherhood, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
local hpmana100 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hpmana100, CONDITION_PARAM_TICKS, -1)
setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
local hpmana200 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hpmana200, CONDITION_PARAM_TICKS, -1)
setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
local mana100 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mana100, CONDITION_PARAM_TICKS, -1)
setConditionParam(mana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
local mana200 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mana200, CONDITION_PARAM_TICKS, -1)
setConditionParam(mana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
local hp100 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hp100, CONDITION_PARAM_TICKS, -1)
setConditionParam(hp100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
local speed1 = createConditionObject(CONDITION_HASTE)
setConditionParam(speed1, CONDITION_PARAM_TICKS, -1)
setConditionParam(speed1, CONDITION_PARAM_SPEED, 10)
local speed2 = createConditionObject(CONDITION_HASTE)
setConditionParam(speed2, CONDITION_PARAM_TICKS, -1)
setConditionParam(speed2, CONDITION_PARAM_SPEED, 20)
--- CONDITION_PARAM_STAT_MAXHEALTH, CONDITION_PARAM_STAT_MAXMANA
--- CONDITION_PARAM_BUFF
outfitBonusTable = { --- [] = {condition = , typ = }
[128] = {condition = {speed1, hp100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [136] = {condition = {speed1, hp100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Citizen --[maxHealth = 100]
[129] = {condition = hunter}, [137] = {condition = hunter}, --Hunter
[130] = {condition = mana200, typ = CONDITION_ATTRIBUTES}, [138] = {condition = mana200, typ = CONDITION_ATTRIBUTES}, --Mage
[131] = {condition = knight, typ = CONDITION_ATTRIBUTES}, [139] = {condition = knight, typ = CONDITION_ATTRIBUTES}, --Knight
[133] = {condition = mana100, typ = CONDITION_ATTRIBUTES}, [141] = {condition = mana100, typ = CONDITION_ATTRIBUTES}, --Summoner -- [maxMana = 100]
[134] = {condition = knight, typ = CONDITION_ATTRIBUTES}, [142] = {condition = knight, typ = CONDITION_ATTRIBUTES}, --Warrior
[143] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, [147] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, --Barbarian
[144] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [148] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Druid
[145] = {condition = {hpmana100}, typ = CONDITION_ATTRIBUTES}, [149] = {condition = {hpmana100}, typ = CONDITION_ATTRIBUTES}, --Wizard --[maxHealth = 100, maxMana = 100]
[146] = {condition = {speed1, hpmana200}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [150] = {condition = {speed1, hpmana200}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Oriental --[maxHealth = 200, maxMana = 200]
[152] = {condition = speed2, typ = CONDITION_HASTE}, [156] = {condition = speed2, typ = CONDITION_HASTE}, --Assassin
[154] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [158] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Shaman
[251] = {condition = norse, typ = CONDITION_ATTRIBUTES}, [252] = {condition = norse, typ = CONDITION_ATTRIBUTES}, --Norse [maxHealth = 200]
[268] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, [269] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, --Nightmare --[maxHealth = 100]
[270] = {condition = {speed1, hpmana100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [273] = {condition = {speed1, hpmana100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Jester --[maxHealth = 100, maxMana = 100]
[278] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, [279] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, --Brotherhood -- [maxHealth = 200]
[288] = {condition = speed2, typ = CONDITION_HASTE}, [289] = {condition = speed2, typ = CONDITION_HASTE}, --Demonhunter --[maxHealth = 500, maxMana = 500]
[324] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES}, [325] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES} --Yalaharian -- [maxHealth = 200, maxMana = 200]
}
function onLogin(cid)
registerCreatureEvent(cid, "Addons")
--- local current = getCreatureOutfit(cid)
return onOutfit(cid, {lookAddons = 1}, getCreatureOutfit(cid)) and true
end
function onOutfit(cid, old, current)
if getPlayerAccess(cid) >= 3 then
return print("Staff/supporte não ganha bonus com addon!") and true
end
if old.lookAddons == 3 and outfitBonusTable[old.lookType] then --Bonus off
if (outfitBonusTable[old.lookType]).typ ~= nil then
if type((outfitBonusTable[old.lookType]).typ) == "table" then
for _, value in pairs((outfitBonusTable[old.lookType]).typ) do
doRemoveCondition(cid, value)
end
else
doRemoveCondition(cid, (outfitBonusTable[old.lookType]).typ)
end
end
end
if current.lookAddons == 3 and outfitBonusTable[current.lookType] then --Bonus on
if (outfitBonusTable[current.lookType]).condition ~= nil then
if type((outfitBonusTable[current.lookType]).condition) == "table" then
for _, value in pairs((outfitBonusTable[current.lookType]).condition) do
doAddCondition(cid, value)
end
else
doAddCondition(cid, (outfitBonusTable[current.lookType]).condition)
end
end
end
return true
end
e tipo toda hora que um player ou um gm entra ele manda uma mansagem chatinha na distro e isso atrapalha muito na visualização de muitas coisas embora não seje tão grande a parte que me em comoda é essa:
function onOutfit(cid, old, current)
if getPlayerAccess(cid) >= 3 then
return print("Staff/supporte não ganha bonus com addon!") and true
end
Embora já tentei varias maneiras de tirar sempre da um erro ou diz faltar alguma coisa, cheguei até deixar em branco mais não adianta como sei que é algo simples espero que me ajudem, muito obrigado e +Rep pra quem arrumar é claro!
Pergunta
Kimbly 1
Bem pessoal eu to com esse script aqui a um tempinho já mais ele meio que dispara spam na distro:
local hunter = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(hunter, CONDITION_PARAM_TICKS, -1) setConditionParam(hunter, CONDITION_PARAM_SKILL_DISTANCE, 3) local knight = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(knight, CONDITION_PARAM_TICKS, -1) setConditionParam(knight, CONDITION_PARAM_SKILL_SWORD, 3) local mage = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(mage, CONDITION_PARAM_TICKS, -1) setConditionParam(mage, CONDITION_PARAM_STAT_MAGICLEVEL, 2) local barbarian = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(barbarian, CONDITION_PARAM_TICKS, -1) setConditionParam(barbarian, CONDITION_PARAM_SKILL_AXE, 3) local norse = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(norse, CONDITION_PARAM_TICKS, -1) setConditionParam(norse, CONDITION_PARAM_SKILL_SHIELD, 2) setConditionParam(norse, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp local nightmare = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(nightmare, CONDITION_PARAM_TICKS, -1) setConditionParam(nightmare, CONDITION_PARAM_SKILL_SHIELD, 3) setConditionParam(nightmare, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp local yalaharian = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(yalaharian, CONDITION_PARAM_TICKS, -1) setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAGICLEVEL, 2) setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana local demonhunter = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(demonhunter, CONDITION_PARAM_TICKS, -1) setConditionParam(demonhunter, CONDITION_PARAM_STAT_MAXHEALTH, 500) --- hp setConditionParam(demonhunter, CONDITION_PARAM_STAT_MAXMANA, 500) -- mana local brotherhood = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(brotherhood, CONDITION_PARAM_TICKS, -1) setConditionParam(brotherhood, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp local hpmana100 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(hpmana100, CONDITION_PARAM_TICKS, -1) setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana local hpmana200 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(hpmana200, CONDITION_PARAM_TICKS, -1) setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana local mana100 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(mana100, CONDITION_PARAM_TICKS, -1) setConditionParam(mana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana local mana200 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(mana200, CONDITION_PARAM_TICKS, -1) setConditionParam(mana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana local hp100 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(hp100, CONDITION_PARAM_TICKS, -1) setConditionParam(hp100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp local speed1 = createConditionObject(CONDITION_HASTE) setConditionParam(speed1, CONDITION_PARAM_TICKS, -1) setConditionParam(speed1, CONDITION_PARAM_SPEED, 10) local speed2 = createConditionObject(CONDITION_HASTE) setConditionParam(speed2, CONDITION_PARAM_TICKS, -1) setConditionParam(speed2, CONDITION_PARAM_SPEED, 20) --- CONDITION_PARAM_STAT_MAXHEALTH, CONDITION_PARAM_STAT_MAXMANA --- CONDITION_PARAM_BUFF outfitBonusTable = { --- [] = {condition = , typ = } [128] = {condition = {speed1, hp100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [136] = {condition = {speed1, hp100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Citizen --[maxHealth = 100] [129] = {condition = hunter}, [137] = {condition = hunter}, --Hunter [130] = {condition = mana200, typ = CONDITION_ATTRIBUTES}, [138] = {condition = mana200, typ = CONDITION_ATTRIBUTES}, --Mage [131] = {condition = knight, typ = CONDITION_ATTRIBUTES}, [139] = {condition = knight, typ = CONDITION_ATTRIBUTES}, --Knight [133] = {condition = mana100, typ = CONDITION_ATTRIBUTES}, [141] = {condition = mana100, typ = CONDITION_ATTRIBUTES}, --Summoner -- [maxMana = 100] [134] = {condition = knight, typ = CONDITION_ATTRIBUTES}, [142] = {condition = knight, typ = CONDITION_ATTRIBUTES}, --Warrior [143] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, [147] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, --Barbarian [144] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [148] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Druid [145] = {condition = {hpmana100}, typ = CONDITION_ATTRIBUTES}, [149] = {condition = {hpmana100}, typ = CONDITION_ATTRIBUTES}, --Wizard --[maxHealth = 100, maxMana = 100] [146] = {condition = {speed1, hpmana200}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [150] = {condition = {speed1, hpmana200}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Oriental --[maxHealth = 200, maxMana = 200] [152] = {condition = speed2, typ = CONDITION_HASTE}, [156] = {condition = speed2, typ = CONDITION_HASTE}, --Assassin [154] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [158] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Shaman [251] = {condition = norse, typ = CONDITION_ATTRIBUTES}, [252] = {condition = norse, typ = CONDITION_ATTRIBUTES}, --Norse [maxHealth = 200] [268] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, [269] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, --Nightmare --[maxHealth = 100] [270] = {condition = {speed1, hpmana100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [273] = {condition = {speed1, hpmana100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Jester --[maxHealth = 100, maxMana = 100] [278] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, [279] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, --Brotherhood -- [maxHealth = 200] [288] = {condition = speed2, typ = CONDITION_HASTE}, [289] = {condition = speed2, typ = CONDITION_HASTE}, --Demonhunter --[maxHealth = 500, maxMana = 500] [324] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES}, [325] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES} --Yalaharian -- [maxHealth = 200, maxMana = 200] } function onLogin(cid) registerCreatureEvent(cid, "Addons") --- local current = getCreatureOutfit(cid) return onOutfit(cid, {lookAddons = 1}, getCreatureOutfit(cid)) and true end function onOutfit(cid, old, current) if getPlayerAccess(cid) >= 3 then return print("Staff/supporte não ganha bonus com addon!") and true end if old.lookAddons == 3 and outfitBonusTable[old.lookType] then --Bonus off if (outfitBonusTable[old.lookType]).typ ~= nil then if type((outfitBonusTable[old.lookType]).typ) == "table" then for _, value in pairs((outfitBonusTable[old.lookType]).typ) do doRemoveCondition(cid, value) end else doRemoveCondition(cid, (outfitBonusTable[old.lookType]).typ) end end end if current.lookAddons == 3 and outfitBonusTable[current.lookType] then --Bonus on if (outfitBonusTable[current.lookType]).condition ~= nil then if type((outfitBonusTable[current.lookType]).condition) == "table" then for _, value in pairs((outfitBonusTable[current.lookType]).condition) do doAddCondition(cid, value) end else doAddCondition(cid, (outfitBonusTable[current.lookType]).condition) end end end return true ende tipo toda hora que um player ou um gm entra ele manda uma mansagem chatinha na distro e isso atrapalha muito na visualização de muitas coisas embora não seje tão grande a parte que me em comoda é essa:
function onOutfit(cid, old, current) if getPlayerAccess(cid) >= 3 then return print("Staff/supporte não ganha bonus com addon!") and true endEmbora já tentei varias maneiras de tirar sempre da um erro ou diz faltar alguma coisa, cheguei até deixar em branco mais não adianta como sei que é algo simples espero que me ajudem, muito obrigado e +Rep pra quem arrumar é claro!
Link para o comentário
https://xtibia.com/forum/topic/215712-outfit-atributos/Compartilhar em outros sites
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