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Alguem me ajuda com esse script . [DEATHBROADCAST]


ravely13

Pergunta

Eu to com esse script que mostra tipo Lord'Paulistinha matou fácil o Tomurka , e também nesse script ele dá 500 gp apos matar outro player , e mostra fraguei e morreu , eu queria tirar esse nome que fica aparecendo Player x Matou facil o Player y , so essa parte o resto pode deixar como tá, quem souber como é que tira fala ai.

 

 

local config = {

affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?

 

killStorageValue = 3943,

deathStorageValue = 3944,

 

-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME

rewardItem = {

use = true,

itemid = 2152,

minLevel = false, -- false if you don't want any level req

minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).

},

 

killMessage = {

use = true,

text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",

messageClass = MESSAGE_STATUS_CONSOLE_BLUE

},

 

broadcastMessage = {

use = true,

minLevel = false, -- false if you don't want any level req

minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).

text = "|KILLERNAME| [|KILLERLEVEL|] Matou Facil o |TARGETNAME| [|TARGETLEVEL|]!",

 

messageClass = MESSAGE_STATUS_WARNING

},

 

killerAnimation = {

use = true,

text = "Fraguei!", -- Only 9 letters! No "commands" here.

color = 215

},

 

targetAnimation = {

use = true,

text = "Morreu!", -- Only 9 letters! No "commands" here.

color = 215

}

}

 

function onDeath(cid, corpse, deathList)

for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do

local killer = deathList

if(isPlayer(killer) == TRUE) then

local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1

local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1

 

local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1

local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1

 

setPlayerStorageValue(killer, config.killStorageValue, targetKills)

setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)

 

local killerLevel = getPlayerLevel(killer)

local targetLevel = getPlayerLevel(cid)

local levelDiff = targetLevel - killerLevel

 

local values = {

["KILLERKILLS"] = killerKills,

["KILLERDEATHS"] = killerDeaths,

["KILLERNAME"] = getCreatureName(killer),

["KILLERLEVEL"] = killerLevel,

 

["TARGETKILLS"] = targetKills,

["TARGETDEATHS"] = targetDeaths,

["TARGETNAME"] = getCreatureName(cid),

["TARGETLEVEL"] = targetLevel

}

 

function formateString(str)

return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))

end

 

if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then

local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)

end

if(config.killMessage.use) then

doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))

end

if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then

broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)

end

if(config.killerAnimation.use) then

doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)

end

if(config.targetAnimation.use) then

doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)

end

end

end

 

return true

end

 

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