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Sistema De Natação


NewAge

Pergunta

 

function onStepIn(cid, item, position, fromPosition)

swimvalue = 3330 --storagevalue to check

diveroutfit = { lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }

 

standardoutfit = { lookType = getPlayerStorageValue(cid, 3331), lookHead = getPlayerStorageValue(cid, 3332), lookBody =

 

getPlayerStorageValue(cid, 3333), lookLegs = getPlayerStorageValue(cid, 3334), lookFeet = getPlayerStorageValue(cid, 3335), lookAddons =

 

getPlayerStorageValue(cid, 3336) }

isswimming = getPlayerStorageValue(cid, swimvalue)

if isPlayer(cid) then

if (isswimming == -1) or (isswimming == 2) then

pozycja = {x = 124, y = 58, z= 7}

if item.itemid == 4632 then

pos = {x = position.x - 3, y = position.y - 2, z = position.z}

elseif item.itemid == 4633 then

pos = {x = position.x - 3, y = position.y, z = position.z}

elseif item.itemid == 4634 then

pos = {x = position.x + 2, y = position.y + 2, z = position.z}

elseif item.itemid == 4635 then

pos = {x = position.x + 2, y = position.y, z = position.z}

elseif item.itemid == 4636 then

pos = {x = position.x + 2, y = position.y + 2, z = position.z}

elseif item.itemid == 4637 then

pos = {x = position.x - 3, y = position.y + 2, z = position.z}

elseif item.itemid == 4638 then

pos = {x = position.x + 2, y = position.y - 2, z = position.z}

elseif item.itemid == 4639 then

pos = {x = position.x - 3, y = position.y - 2, z = position.z}

elseif item.itemid == 4640 then

pos = {x = position.x + 2, y = position.y + 2, z = position.z}

elseif item.itemid == 4641 then

pos = {x = position.x - 3, y = position.y + 2, z = position.z}

elseif item.itemid == 4642 then

pos = {x = position.x + 2, y = position.y - 2, z = position.z}

elseif item.itemid == 4643 then

pos = {x = position.x - 3, y = position.y - 2, z = position.z}

end

setPlayerStorageValue(cid, 3331, getCreatureOutfit(cid).lookType)

setPlayerStorageValue(cid, 3332, getCreatureOutfit(cid).lookHead)

setPlayerStorageValue(cid, 3333, getCreatureOutfit(cid).lookBody)

setPlayerStorageValue(cid, 3334, getCreatureOutfit(cid).lookLegs)

setPlayerStorageValue(cid, 3335, getCreatureOutfit(cid).lookFeet)

setPlayerStorageValue(cid, 3336, getCreatureOutfit(cid).lookAddons)

setPlayerStorageValue(cid, swimvalue, 1)

doSetCreatureOutfit(cid, diveroutfit, 60000)

 

if item.actionid == 3333 then

player1pos = {x = position.x, y = position.y + 2, z = position.z}

player1 = getThingfromPos(player1pos)

doTeleportThing(cid, player1pos)

doSendMagicEffect(player1pos, CONST_ME_WATERSPLASH)

end

end

if isswimming == 1 then

if item.itemid == 4632 then

dir = 2

elseif item.itemid == 4633 then

dir = 1

elseif item.itemid == 4634 then

dir = 1

elseif item.itemid == 4635 then

dir = 3

elseif item.itemid == 4636 then

dir = 3

elseif item.itemid == 4637 then

dir = 1

elseif item.itemid == 4638 then

dir = 3

elseif item.itemid == 4639 then

dir = 2

elseif item.itemid == 4640 then

dir = 3

elseif item.itemid == 4641 then

dir = 1

elseif item.itemid == 4642 then

dir = 3

elseif item.itemid == 4643 then

dir = 1

end

doSetCreatureOutfit(cid, standardoutfit, 1)

doMoveCreature(cid, dir)

setPlayerStorageValue(cid, swimvalue, 2)

end

end

return TRUE

end

 

movements.xml

Quote

 

<movevent event="StepIn" actionid="3333" script="swimm.lua"/>

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Malz ai, não saiu o texto

 

Eu to usando um sistema de natação, ele funciona certinho, só que na hora do player voltar pra terra ele continua nadando. Alguém sabe como arrumar isso?

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