Ir para conteúdo

NewAge

Artesão
  • Total de itens

    114
  • Registro em

  • Última visita

Sobre NewAge

Informações

  • Forma que conheci o xTibia
    Sites de Busca
  • Sou
    Não Informado

Últimos Visitantes

851 visualizações

NewAge's Achievements

  1. O sistema anti-idle que uso para ot 8.6 não ta funcionando, a mensagem nao aparece e o player nao é kikado após o tempo determinado, alguém pode me ajudar? idle Ja coloquei no config. lua o tempo, ja botei pra parar de atacar após exit, ja tentei retirar o script do idle e deixar apenas o anti idle do config.lua mas não funciona nada! uso baiak v5.2
  2. Não funcionou, continua o mesmo erro. Aparece connection refused.
  3. Há dois dias meu servidor 8.6 tava pegando normal, players conseguiam entrar, etc. Hoje fui abrir meu server e aparece um erro: Checking software version... failed checking - malformed file Agora não consigo logar no meu servidor e nem os players, no otserv-list.comu server aparece como offline. Já procurei em outros sites, e nada resolveu. Alguém pode me ajudar? Meu config.lua
  4. NewAge

    Tomorrow Land 8.6

    Bem vindo ao Tomorrow Land OT Server 8.6! • Servidor Baiak v5.2; • Novas Quests(Addon Doll, 2kk, Necromancer Shield,Dwarven Set e Hornede Helmet, e muito mais); • Novos teleports Free e VIPs; • Novos respaws de hunts Free , VIP e Master; • Novas spells; • Loot de bosses iguais à versao 10.30 do global; • Novos monsters (Master Medusa, Sea Serpent Vip , Hellhound Vip, Frost Master , Grim Master, e muito mais); • Novo Caminho Para Poi(mais desafiador); • Nova arena de Team GOD; • Bug das houses corrigido; • City VIP editada E muito mais! Venha já para nosso servidor e confira essas e outras novidades. Nosso servidor conta com atualizações constantes, a cada dia melhorando mais. Enjoy! Rates: XP: 350 Skills/ML: 200 IP: tomorrowland.noip.me ACC: 1/1 Versão: 8.6
  5. Montei um script pra quando o jogador evoluir receber uma mensagem, só que não acontece nada. O player evolui, mas não recebe a mensagem. Alguém pode ajudar? Rep + points.lua function onAdvance(cid, skill, oldLevel, newLevel) if skill == SKILL__LEVEL then if newLevel >= 8 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Você recebeu cinco stat points. Para checar seus pontos, digite !points") end end return true end
  6. Sempre que o player entra em pvp com alguém magias e potes de healar param de funcionar, descobri que o arquivo 101-compat tava bugando, pq substitui os arquivos da pasta lib pelo de outro server, até chegar no arquivo que tava dando problema. Só que quando eu deleto esse arquivo da um monte de erro em vários scripts no console. Alguém consegue resolver ou pode me passar um 101-combat que não esteja bugado? [/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]--[[ * File containing deprecated functions and constants used by alot of scripts and other engines ]]--[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]TRUE = true FALSE = false LUA_ERROR = false LUA_NO_ERROR = true LUA_NULL = nil[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]TALKTYPE_CHANNEL_W = TALKTYPE_CHANNEL TALKTYPE_CHANNEL_Y = TALKTYPE_CHANNEL TALKTYPE_CHANNEL_O = TALKTYPE_CHANNEL_HIGHLIGHT TALKTYPE_BROADCAST = TALKTYPE_GAMEMASTER_BROADCAST TALKTYPE_CHANNEL_RN = TALKTYPE_GAMEMASTER_CHANNEL TALKTYPE_PRIVATE_RED = TALKTYPE_GAMEMASTER_PRIVATE_FROM TALKTYPE_CHANNEL_R1 = TALKTYPE_CHANNEL_RN TALKTYPE_CHANNEL_R2 = TALKTYPE_CHANNEL_RA TALKTYPE_CHANNEL_RA = TALKTYPE_CHANNEL_W TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL TALKTYPE_MONSTER = TALKTYPE_MONSTER_SAY[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]TEXTCOLOR_BLACK = COLOR_BLACK TEXTCOLOR_BLUE = COLOR_BLUE TEXTCOLOR_GREEN = COLOR_GREEN TEXTCOLOR_LIGHTGREEN = COLOR_LIGHTGREEN TEXTCOLOR_DARKBROWN = COLOR_DARKBROWN TEXTCOLOR_LIGHTBLUE = COLOR_LIGHTBLUE TEXTCOLOR_DARKRED = COLOR_DARKRED TEXTCOLOR_DARKPURPLE = COLOR_DARKPURPLE TEXTCOLOR_BROWN = COLOR_BROWN TEXTCOLOR_GREY = COLOR_GREY TEXTCOLOR_TEAL = COLOR_TEAL TEXTCOLOR_DARKPINK = COLOR_DARKPINK TEXTCOLOR_PURPLE = COLOR_PURPLE TEXTCOLOR_DARKORANGE = COLOR_DARKORANGE TEXTCOLOR_RED = COLOR_RED TEXTCOLOR_PINK = COLOR_PINK TEXTCOLOR_ORANGE = COLOR_ORANGE TEXTCOLOR_DARKYELLOW = COLOR_DARKYELLOW TEXTCOLOR_YELLOW = COLOR_YELLOW TEXTCOLOR_WHITE = COLOR_WHITE TEXTCOLOR_NONE = COLOR_NONE[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]CONDITION_PARAM_STAT_MAXHITPOINTS = CONDITION_PARAM_STAT_MAXHEALTH CONDITION_PARAM_STAT_MAXMANAPOINTS = CONDITION_PARAM_STAT_MAXMANA CONDITION_PARAM_STAT_SOULPOINTS = CONDITION_PARAM_STAT_SOUL CONDITION_PARAM_STAT_MAGICPOINTS = CONDITION_PARAM_STAT_MAGICLEVEL CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = CONDITION_PARAM_STAT_MAXHEALTHPERCENT CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = CONDITION_PARAM_STAT_MAXMANAPERCENT CONDITION_PARAM_STAT_SOULPOINTSPERCENT = CONDITION_PARAM_STAT_SOULPERCENT CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = CONDITION_PARAM_STAT_MAGICLEVELPERCENT[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]CONDITION_PHYSICAL = CONDITION_BLEEDING[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1 STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2 STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3 STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4 STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]WORLD_TYPE_NO_PVP = WORLDTYPE_OPTIONAL WORLD_TYPE_PVP = WORLDTYPE_OPEN WORLD_TYPE_PVP_ENFORCED = WORLDTYPE_HARDCORE[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]WORLDTYPE_NO_PVP = WORLDTYPE_OPTIONAL WORLDTYPE_PVP = WORLDTYPE_OPEN WORLDTYPE_PVP_ENFORCED = WORLDTYPE_HARDCORE[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]GUILDLEVEL_MEMBER = GUILD_MEMBER GUILDLEVEL_VICE = GUILD_VICE GUILDLEVEL_LEADER = GUILD_LEADER[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]DATABASE_ENGINE_NONE = DATABASE_NONE DATABASE_ENGINE_MYSQL = DATABASE_MYSQL DATABASE_ENGINE_SQLITE = DATABASE_SQLITE DATABASE_ENGINE_POSTGRESQL = DATABASE_POSTGRESQL DATABASE_ENGINE_ODBC = DATABASE_ODBC[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]CHANNEL_STAFF = 4 CHANNEL_COUNSELOR = 2 CHANNEL_GAMECHAT = 5 CHANNEL_TRADE = 6 CHANNEL_TRADEROOK = 7 CHANNEL_RLCHAT = 8[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]BANTYPE_IP_BANISHMENT = 1 BANTYPE_NAMELOCK = 2 BANTYPE_BANISHMENT = 3 BANTYPE_NOTATION = 4 BANTYPE_DELETION = 3[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]CONST_PROP_MOVEABLE = CONST_PROP_MOVABLE CONST_PROP_BLOCKINGANDNOTMOVEABLE = CONST_PROP_BLOCKINGANDNOTMOVABLE[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]CONDITION_EARTH = CONDITION_POISON[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = STACKPOS_TOP_MOVABLE_ITEM_OR_CREATURE[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]RETURNVALUE_NOTMOVEABLE = RETURNVALUE_NOTMOVABLE[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]SKILLS = SKILL_NAMES[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]doSetCreatureDropLoot = doCreatureSetDropLoot doPlayerSay = doCreatureSay doPlayerAddMana = doCreatureAddMana playerLearnInstantSpell = doPlayerLearnInstantSpell doPlayerRemOutfit = doPlayerRemoveOutfit pay = doPlayerRemoveMoney broadcastMessage = doBroadcastMessage getPlayerName = getCreatureName getCreaturePosition = getThingPosition getPlayerPosition = getCreaturePosition getCreaturePos = getCreaturePosition creatureGetPosition = getCreaturePosition getPlayerMana = getCreatureMana getPlayerMaxMana = getCreatureMaxMana hasCondition = hasCreatureCondition getCreatureCondition = hasCreatureCondition isMoveable = isMovable isItemMoveable = isItemMovable saveData = saveServer savePlayers = saveServer getPlayerSkill = getPlayerSkillLevel getPlayerSkullType = getCreatureSkullType getCreatureSkull = getCreatureSkullType getAccountNumberByName = getAccountIdByName getIPByName = getIpByName getPlayersByIP = getPlayersByIp getThingFromPos = getThingFromPosition getThingfromPos = getThingFromPos getHouseFromPos = getHouseFromPosition getPlayersByAccountNumber = getPlayersByAccountId getIPByPlayerName = getIpByName getPlayersByIPNumber = getPlayersByIp getAccountNumberByPlayerName = getAccountIdByName convertIntToIP = doConvertIntegerToIp convertIPToInt = doConvertIpToInteger queryTileAddThing = doTileQueryAdd getTileHouseInfo = getHouseFromPos executeRaid = doExecuteRaid saveServer = doSaveServer cleanHouse = doCleanHouse cleanMap = doCleanMap shutdown = doShutdown mayNotMove = doCreatureSetNoMove getTileItemsByType = getTileItemByType doPlayerSetNoMove = doCreatureSetNoMove getPlayerNoMove = getCreatureNoMove getConfigInfo = getConfigValue doPlayerAddExp = doPlayerAddExperience isInArea = isInRange doPlayerSetSkillRate = doPlayerSetRate getCreatureLookDir = getCreatureLookDirection getPlayerLookDir = getCreatureLookDirection getPlayerLookDirection = getCreatureLookDirection doCreatureSetLookDir = doCreatureSetLookDirection getPlayerLookPos = getCreatureLookPosition setPlayerStamina = doPlayerSetStamina setPlayerPromotionLevel = doPlayerSetPromotionLevel setPlayerGroupId = doPlayerSetGroupId setPlayerPartner = doPlayerSetPartner doPlayerSetStorageValue = doCreatureSetStorage setPlayerStorageValue = doPlayerSetStorageValue getPlayerStorageValue = getCreatureStorage getGlobalStorageValue = getStorage setGlobalStorageValue = doSetStorage getPlayerMount = canPlayerRideMount setPlayerBalance = doPlayerSetBalance doAddMapMark = doPlayerAddMapMark doSendTutorial = doPlayerSendTutorial getWaypointsList = getWaypointList getPlayerLastLoginSaved = getPlayerLastLogin getThingPos = getThingPosition doAreaCombatHealth = doCombatAreaHealth doAreaCombatMana = doCombatAreaMana doAreaCombatCondition = doCombatAreaCondition doAreaCombatDispel = doCombatAreaDispel getItemDescriptionsById = getItemInfo hasProperty = hasItemProperty hasClient = hasPlayerClient print = std.cout getPosByDir = getPositionByDirection isNumber = isNumeric doSetItemActionId = doItemSetActionId getOnlinePlayers = getPlayersOnlineEx[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]PlayerFlag_CannotUseCombat = 0 PlayerFlag_CannotAttackPlayer = 1 PlayerFlag_CannotAttackMonster = 2 PlayerFlag_CannotBeAttacked = 3 PlayerFlag_CanConvinceAll = 4 PlayerFlag_CanSummonAll = 5 PlayerFlag_CanIllusionAll = 6 PlayerFlag_CanSenseInvisibility = 7 PlayerFlag_IgnoredByMonsters = 8 PlayerFlag_NotGainInFight = 9 PlayerFlag_HasInfiniteMana = 10 PlayerFlag_HasInfiniteSoul = 11 PlayerFlag_HasNoExhaustion = 12 PlayerFlag_CannotUseSpells = 13 PlayerFlag_CannotPickupItem = 14 PlayerFlag_CanAlwaysLogin = 15 PlayerFlag_CanBroadcast = 16 PlayerFlag_CanEditHouses = 17 PlayerFlag_CannotBeBanned = 18 PlayerFlag_CannotBePushed = 19 PlayerFlag_HasInfiniteCapacity = 20 PlayerFlag_CanPushAllCreatures = 21 PlayerFlag_CanTalkRedPrivate = 22 PlayerFlag_CanTalkRedChannel = 23 PlayerFlag_TalkOrangeHelpChannel = 24 PlayerFlag_NotGainExperience = 25 PlayerFlag_NotGainMana = 26 PlayerFlag_NotGainHealth = 27 PlayerFlag_NotGainSkill = 28 PlayerFlag_SetMaxSpeed = 29 PlayerFlag_SpecialVIP = 30 PlayerFlag_NotGenerateLoot = 31 PlayerFlag_CanTalkRedChannelAnonymous = 32 PlayerFlag_IgnoreProtectionZone = 33 PlayerFlag_IgnoreSpellCheck = 34 PlayerFlag_IgnoreWeaponCheck = 35 PlayerFlag_CannotBeMuted = 36 PlayerFlag_IsAlwaysPremium = 37 PlayerFlag_38 = 38 PlayerFlag_39 = 39 -- ignore PlayerFlag_ShowGroupNameInsteadOfVocation = 40 PlayerFlag_HasInfiniteStamina = 41 PlayerFlag_CannotMoveItems = 42 PlayerFlag_CannotMoveCreatures = 43 PlayerFlag_CanReportBugs = 44 PlayerFlag_45 = 45 -- ignore PlayerFlag_CannotBeSeen = 46 PlayerFlag_HideHealth = 47 PlayerFlag_CanPassThroughAllCreatures = 48[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]PlayerCustomFlag_AllowIdle = 0 PlayerCustomFlag_CanSeePosition = 1 PlayerCustomFlag_CanSeeItemDetails = 2 PlayerCustomFlag_CanSeeCreatureDetails = 3 PlayerCustomFlag_NotSearchable = 4 PlayerCustomFlag_GamemasterPrivileges = 5 PlayerCustomFlag_CanThrowAnywhere = 6 PlayerCustomFlag_CanPushAllItems = 7 PlayerCustomFlag_CanMoveAnywhere = 8 PlayerCustomFlag_CanMoveFromFar = 9 PlayerCustomFlag_CanUseFar = 10 PlayerCustomFlag_CanLoginMultipleCharacters = 11 PlayerCustomFlag_CanLogoutAnytime = 12 PlayerCustomFlag_HideLevel = 13 PlayerCustomFlag_IsProtected = 14 PlayerCustomFlag_IsImmune = 15 PlayerCustomFlag_NotGainSkull = 16 PlayerCustomFlag_NotGainUnjustified = 17 PlayerCustomFlag_IgnorePacification = 18 PlayerCustomFlag_IgnoreLoginDelay = 19 PlayerCustomFlag_CanStairhop = 20 PlayerCustomFlag_CanTurnhop = 21 PlayerCustomFlag_IgnoreHouseRent = 22 PlayerCustomFlag_CanWearAllAddons = 23 PlayerCustomFlag_IsWalkable = 24 PlayerCustomFlag_CanUseAllMounts = 25 PlayerCustomFlag_HasFullLight = 26[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
  7. To desesperado, ja troquei lib, substitui a pasta spells, fiz o diabo e mesmo assim após o player entrar em pvp e tirar x1 com alguém magias e potions de healar não funcionam. Tb quando entram em party, da o mesmo problema. Não sei mais o que fazer, ja tentei de tudo e não funciona lib.lua function isInArray(array, value, caseSensitive) if (caseSensitive == nil or caseSensitive == false) and type(value) == "string" then local lowerValue = value:lower() for _, _value in ipairs(array) do if type(_value) == "string" and lowerValue == _value:lower() then return true end end else for _, _value in ipairs(array) do if (value == _value) then return true end end end return false end function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) for i = 1, amount do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, subType) end if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then return false end end return true end function doPlayerTakeItem(cid, itemid, amount) return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount) end function doPlayerSellItem(cid, itemid, count, cost) if(not doPlayerTakeItem(cid, itemid, count)) then return false end if(not doPlayerAddMoney(cid, cost)) then error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).') end return true end function doPlayerWithdrawMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end function doPlayerDepositMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end function doPlayerAddStamina(cid, minutes) return doPlayerSetStamina(cid, getPlayerStamina(cid) + minutes) end function isPremium(cid) return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigValue('freePremium')))) end function getMonthDayEnding(day) if(day == "01" or day == "21" or day == "31") then return "st" elseif(day == "02" or day == "22") then return "nd" elseif(day == "03" or day == "23") then return "rd" end return "th" end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function doNumberFormat(i) local str, found = string.gsub(i, "(%d)(%d%d%d)$", "%1,%2", 1), 0 repeat str, found = string.gsub(str, "(%d)(%d%d%d),", "%1,%2,", 1) until found == 0 return str end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function getTibiaTime(num) local minutes, hours = getWorldTime(), 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end if(num) then return {hours = hours, minutes = minutes} end return {hours = hours < 10 and '0' .. hours or '' .. hours, minutes = minutes < 10 and '0' .. minutes or '' .. minutes} end function doWriteLogFile(file, text) local f = io.open(file, "a+") if(not f) then return false end f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") f:close() return true end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED, (time == -1 and time or time * 1000)) return doAddCondition(cid, condition, false) end function doSummonCreature(name, pos) local cid = doCreateMonster(name, pos, false, false) if(not cid) then cid = doCreateNpc(name, pos) end return cid end function getPlayersOnlineEx() local players = {} for i, cid in ipairs(getPlayersOnline()) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) and cid or nil end function isPlayer(cid) return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS end function isPlayerGhost(cid) return isPlayer(cid) and (getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE, CONDITIONID_DEFAULT) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)) end function isMonster(cid) return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isNpc(cid) -- Npc IDs are over int32_t range (which is default for lua_pushnumber), -- therefore number is always a negative value. return isCreature(cid) and (cid < 0 or cid >= AUTOID_NPCS) end function isUnderWater(cid) return isInArray(underWater, getTileInfo(getCreaturePosition(cid)).itemid) end function doPlayerAddLevel(cid, amount, round) local experience, level, amount = 0, getPlayerLevel(cid), amount or 1 if(amount > 0) then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end return doPlayerAddExperience(cid, experience) end function doPlayerAddMagLevel(cid, amount) local amount = amount or 1 for i = 1, amount do doPlayerAddSpentMana(cid, getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid), false) end return true end function doPlayerAddSkill(cid, skill, amount, round) local amount = amount or 1 if(skill == SKILL__LEVEL) then return doPlayerAddLevel(cid, amount, round) elseif(skill == SKILL__MAGLEVEL) then return doPlayerAddMagLevel(cid, amount) end for i = 1, amount do doPlayerAddSkillTry(cid, skill, getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill), false) end return true end function isPrivateChannel(channelId) return channelId >= CHANNEL_PRIVATE end function doBroadcastMessage(text, class) local class = class or MESSAGE_STATUS_WARNING if(type(class) == 'string') then local className = MESSAGE_TYPES[class] if(className == nil) then return false end class = className elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doPlayerSendTextMessage(pid, class, text) end print("> Broadcasted message: \"" .. text .. "\".") return true end function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then return false end if(type(class) == 'string') then local className = TALKTYPE_TYPES[class] if(className == nil) then return false end class = className elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doCreatureSay(cid, text, class, ghost, pid) end print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".") return true end function doCopyItem(item, attributes) local attributes = ((type(attributes) == 'table') and attributes or { "aid" }) local ret = doCreateItemEx(item.itemid, item.type) for _, key in ipairs(attributes) do local value = getItemAttribute(item.uid, key) if(value ~= nil) then doItemSetAttribute(ret, key, value) end end if(isContainer(item.uid)) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, true).uid) end end end return getThing(ret) end function doSetItemText(uid, text, writer, date) local thing = getThing(uid) if(thing.itemid < 100) then return false end doItemSetAttribute(uid, "text", text) if(writer ~= nil) then doItemSetAttribute(uid, "writer", tostring(writer)) if(date ~= nil) then doItemSetAttribute(uid, "date", tonumber(date)) end end return true end function getItemWeightById(itemid, count, precision) local item, count, precision = getItemInfo(itemid), count or 1, precision or false if(not item) then return false end if(count > 100) then -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!') end local weight = item.weight * count return precission and weight or math.round(weight, 2) end function choose(...) local arg = {...} return arg[math.random(1, table.maxn(arg))] end function doPlayerAddExpEx(cid, amount) if(not doPlayerAddExp(cid, amount)) then return false end local position = getThingPosition(cid) doPlayerSendTextMessage(cid, MESSAGE_EXPERIENCE, "You gained " .. amount .. " experience.", amount, COLOR_WHITE, position) local spectators, name = getSpectators(position, 7, 7), getCreatureName(cid) for _, pid in ipairs(spectators) do if(isPlayer(pid) and cid ~= pid) then doPlayerSendTextMessage(pid, MESSAGE_EXPERIENCE_OTHERS, name .. " gained " .. amount .. " experience.", amount, COLOR_WHITE, position) end end return true end function getItemTopParent(uid) local parent = getItemParent(uid) if(not parent or parent.uid == 0) then return nil end while(true) do local tmp = getItemParent(parent.uid) if(tmp and tmp.uid ~= 0) then parent = tmp else break end end return parent end function getItemHolder(uid) local parent = getItemParent(uid) if(not parent or parent.uid == 0) then return nil end local holder = nil while(true) do local tmp = getItemParent(parent.uid) if(tmp and tmp.uid ~= 0) then if(tmp.itemid == 1) then -- a creature holder = tmp break end parent = tmp else break end end return holder end function valid(f) return function(p, ...) if(isCreature(p)) then return f(p, ...) end end end function addVipAccount(cid, count) --function by Mirto, MiltonHit - ###### db.executeQuery("UPDATE `accounts` SET `premium_points` = premium_points + '"..count.."' WHERE `name` ='"..getPlayerAccount(cid).."'") end function getVipBalance(cid) --function by Mirto, MiltonHit - ###### local skpo = db.getResult("SELECT * FROM `accounts` where `name`='"..getPlayerAccount(cid).."'") return skpo:getDataInt("premium_points") end function getNumber(txt) --return number if its number and is > 0, else return 0 (function maded by Gesior) x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end function getItemsFromList(items) local str = '' if table.maxn(items) > 0 then for i = 1, table.maxn(items) do str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1]) if i ~= table.maxn(items) then str = str .. ', ' end end end return str end function doRemoveItemsFromList(cid,items) -- by vodka local count = 0 if table.maxn(items) > 0 then for i = 1, table.maxn(items) do if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then count = count + 1 end end end if count == table.maxn(items) then for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end else return false end return true end Se ajudar em alguma coisa. E outro erro que ta me deixando maluco é quando o player vai comprar um item no npc da esse maldito erro: Item not found on shopitems list lib/npcsystem/modules.lua -- Advanced NPC System (Created by Jiddo), -- Modified by TheForgottenServer Team. if(Modules == nil) then -- Constants used to separate buying from selling. SHOPMODULE_SELL_ITEM = 1 SHOPMODULE_BUY_ITEM = 2 SHOPMODULE_BUY_ITEM_CONTAINER = 3 -- Constants used for shop mode. Notice: addBuyableItemContainer is working on all modes SHOPMODULE_MODE_TALK = 1 -- Old system used before Tibia 8.2: sell/buy item name SHOPMODULE_MODE_TRADE = 2 -- Trade window system introduced in Tibia 8.2 SHOPMODULE_MODE_BOTH = 3 -- Both working at one time -- Used in shop mode SHOPMODULE_MODE = SHOPMODULE_MODE_BOTH -- Constants used for outfit giving mode OUTFITMODULE_FUNCTION_OLD = { doPlayerAddOutfit, canPlayerWearOutfit } -- lookType usage OUTFITMODULE_FUNCTION_NEW = { doPlayerAddOutfitId, canPlayerWearOutfitId } -- OutfitId usage -- Used in outfit module OUTFITMODULE_FUNCTION = OUTFITMODULE_FUNCTION_NEW if(OUTFITMODULE_FUNCTION[1] == nil or OUTFITMODULE_FUNCTION[2] == nil) then OUTFITMODULE_FUNCTION = OUTFITMODULE_FUNCTION_OLD end Modules = { parseableModules = {} } StdModule = {} -- These callback function must be called with parameters.npcHandler = npcHandler in the parameters table or they will not work correctly. -- Notice: The members of StdModule have not yet been tested. If you find any bugs, please report them to me. -- Usage: -- keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, text = 'I sell many powerful melee weapons.'}) function StdModule.say(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.say - Call without any npcHandler instance.') return false end local onlyFocus = (parameters.onlyFocus == nil or parameters.onlyFocus == true) if(not npcHandler:isFocused(cid) and onlyFocus) then return false end local parseInfo = {[TAG_PLAYERNAME] = getCreatureName(cid)} npcHandler:say(npcHandler:parseMessage(parameters.text or parameters.message, parseInfo), cid, parameters.publicize and true) if(parameters.reset) then npcHandler:resetNpc(cid) elseif(parameters.moveup and type(parameters.moveup) == 'number') then npcHandler.keywordHandler:moveUp(parameters.moveup) end return true end --Usage: -- local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, text = 'I can promote you for 20000 brozne coins. Do you want me to promote you?'}) -- node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, promotion = 1, level = 20}, text = 'Congratulations! You are now promoted.') -- node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'Alright then, come back when you are ready.'}, reset = true) function StdModule.promotePlayer(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.promotePlayer - Call without any npcHandler instance.') return false end if(not npcHandler:isFocused(cid)) then return false end if(isPremium(cid) or not getBooleanFromString(getConfigValue('premiumForPromotion')) or not(parameters.premium)) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif(not doPlayerRemoveMoney(cid, parameters.cost)) then npcHandler:say('You do not have enough money!', cid) else doPlayerSetPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc(cid) return true end function StdModule.learnSpell(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.learnSpell - Call without any npcHandler instance.') return false end if(not npcHandler:isFocused(cid)) then return false end if(isPremium(cid) or not(parameters.premium)) then if(getPlayerLearnedInstantSpell(cid, parameters.spellName)) then npcHandler:say('You already know this spell.', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('You need to obtain a level of ' .. parameters.level .. ' or higher to be able to learn ' .. parameters.spellName .. '.', cid) elseif(not parameters.vocation(cid)) then npcHandler:say('This spell is not for your vocation', cid) elseif(not doPlayerRemoveMoney(cid, parameters.price)) then npcHandler:say('You do not have enough money, this spell costs ' .. parameters.price .. ' gold coins.', cid) else npcHandler:say('You have learned ' .. parameters.spellName .. '.', cid) playerLearnInstantSpell(cid, parameters.spellName) end else npcHandler:say('You need a premium account in order to buy ' .. parameters.spellName .. '.', cid) end npcHandler:resetNpc(cid) return true end function StdModule.bless(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.bless - Call without any npcHandler instance.') return false end if(not getBooleanFromString(getConfigValue('blessings'))) then npcHandler:say("Sorry, but Gods moved back my permission to bless anyone.", cid) return false end if(not npcHandler:isFocused(cid)) then return false end local premium = parameters.premium if(getBooleanFromString(getConfigValue('blessingsOnlyPremium'))) then premium = true end if(isPremium(cid) or not premium) then local price = parameters.baseCost if(getPlayerLevel(cid) > parameters.startLevel) then price = (price + ((math.min(parameters.endLevel, getPlayerLevel(cid)) - parameters.startLevel) * parameters.levelCost)) end if(parameters.number > 0) then if(getPlayerBlessing(cid, parameters.number)) then npcHandler:say("Gods have already blessed you with this blessing!", cid) elseif(not doPlayerRemoveMoney(cid, price)) then npcHandler:say("You don't have enough money for blessing.", cid) else npcHandler:say("You have been blessed by one of the five gods!", cid) doPlayerAddBlessing(cid, parameters.number) end else if(getPlayerPVPBlessing(cid)) then npcHandler:say("Gods have already blessed you with this blessing!", cid) elseif(not doPlayerRemoveMoney(cid, price)) then npcHandler:say("You don't have enough money for blessing.", cid) else local any = false for i = 1, 5 do if(getPlayerBlessing(cid, i)) then any = true break end end if(any) then npcHandler:say("You have been blessed by the god of war!", cid) doPlayerSetPVPBlessing(cid) else npcHandler:say("You need to be blessed by at least one god to get this blessing.", cid) end end end else npcHandler:say('You need a premium account in order to be blessed.', cid) end npcHandler:resetNpc(cid) return true end function StdModule.travel(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'StdModule.travel - Call without any npcHandler instance.') return false end if(not npcHandler:isFocused(cid)) then return false end local storage, pzLocked = parameters.storageValue or (EMPTY_STORAGE + 1), parameters.allowLocked or false if(parameters.premium and not isPremium(cid)) then npcHandler:say('I\'m sorry, but you need a premium account in order to travel onboard our ships.', cid) elseif(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then npcHandler:say('You must reach level ' .. parameters.level .. ' before I can let you go there.', cid) elseif(parameters.storageId ~= nil and getPlayerStorageValue(cid, parameters.storageId) < storage) then npcHandler:say(parameters.storageInfo or 'You may not travel there yet!', cid) elseif(not pzLocked and isPlayerPzLocked(cid)) then npcHandler:say('First get rid of those blood stains! You are not going to ruin my vehicle!', cid) elseif(not doPlayerRemoveMoney(cid, parameters.cost)) then npcHandler:say('You don\'t have enough money.', cid) else npcHandler:say('Set the sails!', cid) npcHandler:releaseFocus(cid) doTeleportThing(cid, parameters.destination, false) doSendMagicEffect(parameters.destination, CONST_ME_TELEPORT) end npcHandler:resetNpc(cid) return true end FocusModule = { npcHandler = nil } -- Creates a new instance of FocusModule without an associated NpcHandler. function FocusModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end -- Inits the module and associates handler to it. function FocusModule:init(handler) self.npcHandler = handler for i, word in pairs(FOCUS_GREETWORDS) do local obj = {} table.insert(obj, word) obj.callback = FOCUS_GREETWORDS.callback or FocusModule.messageMatcher handler.keywordHandler:addKeyword(obj, FocusModule.onGreet, {module = self}) end for i, word in pairs(FOCUS_FAREWELLWORDS) do local obj = {} table.insert(obj, word) obj.callback = FOCUS_FAREWELLWORDS.callback or FocusModule.messageMatcher handler.keywordHandler:addKeyword(obj, FocusModule.onFarewell, {module = self}) end end -- Greeting callback function. function FocusModule.onGreet(cid, message, keywords, parameters) parameters.module.npcHandler:onGreet(cid) return true end -- UnGreeting callback function. function FocusModule.onFarewell(cid, message, keywords, parameters) if(not parameters.module.npcHandler:isFocused(cid)) then return false end parameters.module.npcHandler:onFarewell(cid) parameters.module.npcHandler:resetNpc(cid) return true end -- Custom message matching callback function for greeting messages. function FocusModule.messageMatcher(keywords, message) local spectators = getSpectators(getCreaturePosition(getNpcId()), 7, 7) for i, word in pairs(keywords) do if(type(word) == 'string') then if(string.find(message, word) and not string.find(message, '[%w+]' .. word) and not string.find(message, word .. '[%w+]')) then if(string.find(message, getCreatureName(getNpcId()))) then return true end for i, uid in ipairs(spectators) do if(string.find(message, getCreatureName(uid))) then return false end end return true end end end return false end KeywordModule = { npcHandler = nil } -- Add it to the parseable module list. Modules.parseableModules['module_keywords'] = KeywordModule function KeywordModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end function KeywordModule:init(handler) self.npcHandler = handler end -- Parses all known parameters. function KeywordModule:parseParameters() local ret = NpcSystem.getParameter('keywords') if(ret ~= nil) then self:parseKeywords(ret) end end function KeywordModule:parseKeywords(data) local n = 1 for keys in string.gmatch(data, '[^;]+') do local i = 1 local keywords = {} for temp in string.gmatch(keys, '[^,]+') do table.insert(keywords, temp) i = i + 1 end if(i ~= 1) then local reply = NpcSystem.getParameter('keyword_reply' .. n) if(reply ~= nil) then self:addKeyword(keywords, reply) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter \'' .. 'keyword_reply' .. n .. '\' missing. Skipping...') end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'No keywords found for keyword set #' .. n .. '. Skipping...') end n = n + 1 end end function KeywordModule:addKeyword(keywords, reply) self.npcHandler.keywordHandler:addKeyword(keywords, StdModule.say, {npcHandler = self.npcHandler, onlyFocus = true, text = reply, reset = true}) end TravelModule = { npcHandler = nil, destinations = nil, yesNode = nil, noNode = nil, } -- Add it to the parseable module list. Modules.parseableModules['module_travel'] = TravelModule function TravelModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end function TravelModule:init(handler) self.npcHandler = handler self.yesNode = KeywordNode:new(SHOP_YESWORD, TravelModule.onConfirm, {module = self}) self.noNode = KeywordNode:new(SHOP_NOWORD, TravelModule.onDecline, {module = self}) self.destinations = {} end -- Parses all known parameters. function TravelModule:parseParameters() local ret = NpcSystem.getParameter('travel_destinations') if(ret ~= nil) then self:parseDestinations(ret) for _, word in ipairs({'destination', 'list', 'where', 'travel'}) do self.npcHandler.keywordHandler:addKeyword({word}, TravelModule.listDestinations, {module = self}) end end end function TravelModule:parseDestinations(data) for destination in string.gmatch(data, '[^;]+') do local i, name, pos, cost, premium, level, storage = 1, nil, {x = nil, y = nil, z = nil}, nil, false for tmp in string.gmatch(destination, '[^,]+') do if(i == 1) then name = tmp elseif(i == 2) then pos.x = tonumber(tmp) elseif(i == 3) then pos.y = tonumber(tmp) elseif(i == 4) then pos.z = tonumber(tmp) elseif(i == 5) then cost = tonumber(tmp) elseif(i == 6) then premium = getBooleanFromString(tmp) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in travel destination parameter.', tmp, destination) end i = i + 1 end if(name ~= nil and pos.x ~= nil and pos.y ~= nil and pos.z ~= nil and cost ~= nil) then self:addDestination(name, pos, cost, premium) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for travel destination:', name, pos, cost, premium) end end end function TravelModule:addDestination(name, position, price, premium) table.insert(self.destinations, name) local parameters = { cost = price, destination = position, premium = premium, module = self } local keywords, bringWords = {}, {} table.insert(keywords, name) table.insert(bringWords, 'bring me to ' .. name) self.npcHandler.keywordHandler:addKeyword(bringWords, TravelModule.bring, parameters) local node = self.npcHandler.keywordHandler:addKeyword(keywords, TravelModule.travel, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end function TravelModule.travel(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end module.npcHandler:say('Do you want to travel to ' .. keywords[1] .. ' for ' .. parameters.cost .. ' gold coins?', cid) return true end function TravelModule.onConfirm(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parent = node:getParent():getParameters() if(isPremium(cid) or not parent.premium) then if(not isPlayerPzLocked(cid)) then if(doPlayerRemoveMoney(cid, parent.cost)) then module.npcHandler:say('Set the sails!', cid) module.npcHandler:releaseFocus(cid) doTeleportThing(cid, parent.destination, true) doSendMagicEffect(parent.destination, CONST_ME_TELEPORT) else module.npcHandler:say('You don\'t have enough money.', cid) end else module.npcHandler:say('First get rid of those blood stains! You are not going to ruin my vehicle!', cid) end else module.npcHandler:say('I\'m sorry, but you need a premium account in order to travel onboard our ships.', cid) end module.npcHandler:resetNpc(cid) return true end -- onDecline keyword callback function. Generally called when the player sais 'no' after wanting to buy an item. function TravelModule.onDecline(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end module.npcHandler:say(module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_DECLINE), {[TAG_PLAYERNAME] = getCreatureName(cid)}), cid) module.npcHandler:resetNpc(cid) return true end function TravelModule.bring(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end if((isPremium(cid) or not parameters.premium) and not isPlayerPzLocked(cid) and doPlayerRemoveMoney(cid, parameters.cost)) then module.npcHandler:say('Set the sails!', cid) module.npcHandler:releaseFocus(cid) doTeleportThing(cid, parameters.destination, false) doSendMagicEffect(parameters.destination, CONST_ME_TELEPORT) end module.npcHandler:releaseFocus(cid) return true end function TravelModule.listDestinations(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local msg = nil for _, destination in ipairs(module.destinations) do if(msg ~= nil) then msg = msg .. ", " else msg = "" end msg = msg .. "{" .. destination .. "}" end module.npcHandler:say(msg .. ".", cid) module.npcHandler:resetNpc(cid) return true end OutfitModule = { npcHandler = nil, outfits = nil, yesNode = nil, noNode = nil, } -- Add it to the parseable module list. Modules.parseableModules['module_outfit'] = OutfitModule function OutfitModule:new() if(OUTFITMODULE_FUNCTION[1] == nil or OUTFITMODULE_FUNCTION[2] == nil) then return nil end local obj = {} setmetatable(obj, self) self.__index = self return obj end function OutfitModule:init(handler) self.npcHandler = handler self.yesNode = KeywordNode:new(SHOP_YESWORD, OutfitModule.onConfirm, {module = self}) self.noNode = KeywordNode:new(SHOP_NOWORD, OutfitModule.onDecline, {module = self}) self.outfits = {} end -- Parses all known parameters. function OutfitModule:parseParameters() local ret = NpcSystem.getParameter('outfits') if(ret ~= nil) then self:parseKeywords(ret) for _, word in ipairs({'outfits', 'addons'}) do self.npcHandler.keywordHandler:addKeyword({word}, OutfitModule.listOutfits, {module = self}) end end end function OutfitModule:parseKeywords(data) local n = 1 for outfit in string.gmatch(data, '[^;]+') do local i, keywords = 1, {} for tmp in string.gmatch(outfit, '[^,]+') do table.insert(keywords, tmp) i = i + 1 end if(i > 0) then local ret = NpcSystem.getParameter('outfit' .. n) if(ret ~= nil) then self:parseList(keywords, ret) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Missing \'outfit' .. n .. '\' parameter, skipping...') end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'No keywords found for outfit set #' .. n .. ', skipping...') end n = n + 1 end end function OutfitModule:parseList(keywords, data) local outfit, items = nil, {} for list in string.gmatch(data, '[^;]+') do local a, b, c, d, e = nil, nil, nil, nil, 1 for tmp in string.gmatch(list, '[^,]+') do if(e == 1) then a = tmp elseif(e == 2) then b = tmp elseif(e == 3) then c = tmp elseif(e == 4) then d = tmp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in outfit list while parsing ' .. (outfit == nil and 'outfit' or 'item') .. '.', tmp, list) end e = e + 1 end if(outfit == nil) then outfit = {tonumber(a), tonumber(b), getBooleanFromString(c), d} elseif(a ~= nil) then local tmp = tonumber(a) if((tmp ~= nil or tostring(a) == "money") and b ~= nil and c ~= nil) then a = tmp or 20000 tmp = tonumber(d) if(tmp == nil) then tmp = -1 end items[a] = {b, tmp, c} else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Missing parameter(s) for outfit items.', b, c, d) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Missing base parameter for outfit items.', a) end end if(type(outfit) == 'table') then local tmp = true for i = 1, 2 do if(outfit[i] == nil) then tmp = false break end end if(tmp and table.maxn(items) > 0) then self:addOutfit(keywords, outfit, items) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Invalid outfit, addon or empty items pool.', data) end end end function OutfitModule:addOutfit(keywords, outfit, items) table.insert(self.outfits, keywords[1]) local parameters = { outfit = outfit[1], addon = outfit[2], premium = outfit[3], gender = nil, items = items, module = self } if(outfit[4] ~= nil) then local tmp = string.lower(tostring(outfit[5])) if(tmp == 'male' or tmp == '1') then parameters.gender = 1 elseif(tmp == 'female' or tmp == '0') then parameters.gender = 0 end end for i, name in pairs(keywords) do local words = {} table.insert(words, name) local node = self.npcHandler.keywordHandler:addKeyword(words, OutfitModule.obtain, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end function OutfitModule.obtain(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local i, items, size = 0, nil, table.maxn(parameters.items) for k, v in pairs(parameters.items) do if(v[1] ~= "storageset") then i = i + 1 if(items ~= nil) then if(i == size) then items = items .. " and " else items = items .. ", " end else items = "" end if(tonumber(v[1]) ~= nil and tonumber(v[1]) > 1) then items = items .. v[1] .. " " end items = items .. v[3] end end module.npcHandler:say('Do you want ' .. keywords[1] .. ' ' .. (addon == 0 and "outfit" or "addon") .. ' for ' .. items .. '?', cid) return true end function OutfitModule.onConfirm(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parent = node:getParent():getParameters() if(isPremium(cid) or not parent.premium) then if(not OUTFITMODULE_FUNCTION[2](cid, parent.outfit, parent.addon)) then if(parent.addon == 0 or OUTFITMODULE_FUNCTION[2](cid, parent.outfit)) then if(parent.gender == nil or parent.gender == getPlayerSex(cid)) then local found = true for k, v in pairs(parent.items) do local tmp = tonumber(v[1]) if(tmp == nil) then if(v[1] == "storagecheck") then if(getCreatureStorage(cid, k) < v[2]) then found = false end elseif(v[1] == "outfitid") then if(not canPlayerWearOutfitId(cid, k, v[2])) then found = false end elseif(v[1] == "outfit") then if(not canPlayerWearOutfit(cid, k, v[2])) then found = false end else found = false end elseif(k == 20000) then if(getPlayerMoney(cid) < tmp) then found = false end elseif(getPlayerItemCount(cid, k, v[2]) < tmp) then found = false end if(not found) then break end end if(found) then for k, v in pairs(parent.items) do if(tonumber(v[1]) ~= nil) then if(k == 20000) then doPlayerRemoveMoney(cid, v[1]) else doPlayerRemoveItem(cid, k, v[1], v[2]) end elseif(v[1] == "storageset") then doCreatureSetStorage(cid, k, v[2]) end end module.npcHandler:say('It was a pleasure to dress you.', cid) OUTFITMODULE_FUNCTION[1](cid, parent.outfit, parent.addon) doPlayerSetStorageValue(cid, parent.storageId, storage) else module.npcHandler:say('You don\'t have these items!', cid) end else module.npcHandler:say('Sorry, this ' .. (parent.addon == 0 and 'outfit' or 'addon') .. ' is not for your gender.', cid) end else module.npcHandler:say('I will not dress you with addon of outfit you cannot wear!', cid) end else module.npcHandler:say('You already have this ' .. (parent.addon == 0 and 'outfit' or 'addon') .. '!', cid) end else module.npcHandler:say('Sorry, I dress only premium players.', cid) end module.npcHandler:resetNpc(cid) return true end -- onDecline keyword callback function. Generally called when the player sais 'no' after wanting to buy an item. function OutfitModule.onDecline(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end module.npcHandler:say(module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_DECLINE), {[TAG_PLAYERNAME] = getCreatureName(cid)}), cid) module.npcHandler:resetNpc(cid) return true end function OutfitModule.listOutfits(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local msg, size = nil, table.maxn(module.outfits) if(size > 0) then for i, outfit in ipairs(module.outfits) do if(msg ~= nil) then if(i == size) then msg = msg .. " and " else msg = msg .. ", " end else msg = "I can dress you into " end msg = msg .. "{" .. outfit .. "}" end else msg = "Sorry, I have nothing to offer right now." end module.npcHandler:say(msg .. ".", cid) module.npcHandler:resetNpc(cid) return true end ShopModule = { npcHandler = nil, yesNode = nil, noNode = nil, noText = '', maxCount = 100, amount = 0 } -- Add it to the parseable module list. Modules.parseableModules['module_shop'] = ShopModule -- Creates a new instance of ShopModule function ShopModule:new() local obj = {} setmetatable(obj, self) self.__index = self return obj end -- Parses all known parameters. function ShopModule:parseParameters() local ret = NpcSystem.getParameter('shop_buyable') if(ret ~= nil) then self:parseBuyable(ret) end local ret = NpcSystem.getParameter('shop_sellable') if(ret ~= nil) then self:parseSellable(ret) end local ret = NpcSystem.getParameter('shop_buyable_containers') if(ret ~= nil) then self:parseBuyableContainers(ret) end end -- Parse a string contaning a set of buyable items. function ShopModule:parseBuyable(data) for item in string.gmatch(data, '[^;]+') do local i, name, itemid, cost, subType, realName = 1, nil, nil, nil, nil, nil for tmp in string.gmatch(item, '[^,]+') do if(i == 1) then name = tmp elseif(i == 2) then itemid = tonumber(tmp) elseif(i == 3) then cost = tonumber(tmp) elseif(i == 4) then subType = tonumber(tmp) elseif(i == 5) then realName = tmp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in buyable items parameter.', tmp, item) end i = i + 1 end if(SHOPMODULE_MODE == SHOPMODULE_MODE_TRADE) then if(itemid ~= nil and cost ~= nil) then if(isItemFluidContainer(itemid) and subType == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'SubType missing for parameter item:', item) else self:addBuyableItem(nil, itemid, cost, subType, realName) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', itemid, cost) end elseif(name ~= nil and itemid ~= nil and cost ~= nil) then if(isItemFluidContainer(itemid) and subType == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'SubType missing for parameter item:', item) else local names = {} table.insert(names, name) self:addBuyableItem(names, itemid, cost, subType, realName) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', name, itemid, cost) end end end -- Parse a string contaning a set of sellable items. function ShopModule:parseSellable(data) for item in string.gmatch(data, '[^;]+') do local i, name, itemid, cost, realName = 1, nil, nil, nil, nil for temp in string.gmatch(item, '[^,]+') do if(i == 1) then name = temp elseif(i == 2) then itemid = tonumber(temp) elseif(i == 3) then cost = tonumber(temp) elseif(i == 4) then realName = temp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in sellable items parameter.', temp, item) end i = i + 1 end if(SHOPMODULE_MODE == SHOPMODULE_MODE_TRADE) then if(itemid ~= nil and cost ~= nil) then self:addSellableItem(nil, itemid, cost, realName) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', itemid, cost) end elseif(name ~= nil and itemid ~= nil and cost ~= nil) then local names = {} table.insert(names, name) self:addSellableItem(names, itemid, cost, realName) else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', name, itemid, cost) end end end -- Parse a string contaning a set of buyable items. function ShopModule:parseBuyableContainers(data) for item in string.gmatch(data, '[^;]+') do local i, name, container, itemid, cost, subType, realName = 1, nil, nil, nil, nil, nil, nil for temp in string.gmatch(item, '[^,]+') do if(i == 1) then name = temp elseif(i == 2) then itemid = tonumber(temp) elseif(i == 3) then itemid = tonumber(temp) elseif(i == 4) then cost = tonumber(temp) elseif(i == 5) then subType = tonumber(temp) elseif(i == 6) then realName = temp else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Unknown parameter found in buyable items parameter.', temp, item) end i = i + 1 end if(name ~= nil and container ~= nil and itemid ~= nil and cost ~= nil) then if(isItemFluidContainer(itemid) and subType == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'SubType missing for parameter item:', item) else local names = {} table.insert(names, name) self:addBuyableItemContainer(names, container, itemid, cost, subType, realName) end else print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'Parameter(s) missing for item:', name, container, itemid, cost) end end end -- Initializes the module and associates handler to it. function ShopModule:init(handler) self.npcHandler = handler self.yesNode = KeywordNode:new(SHOP_YESWORD, ShopModule.onConfirm, {module = self}) self.noNode = KeywordNode:new(SHOP_NOWORD, ShopModule.onDecline, {module = self}) self.noText = handler:getMessage(MESSAGE_DECLINE) if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then for i, word in pairs(SHOP_TRADEREQUEST) do local obj = {} table.insert(obj, word) obj.callback = SHOP_TRADEREQUEST.callback or ShopModule.messageMatcher handler.keywordHandler:addKeyword(obj, ShopModule.requestTrade, {module = self}) end end end -- Custom message matching callback function for requesting trade messages. function ShopModule.messageMatcher(keywords, message) for i, word in pairs(keywords) do if(type(word) == 'string' and string.find(message, word) and not string.find(message, '[%w+]' .. word) and not string.find(message, word .. '[%w+]')) then return true end end return false end -- Resets the module-specific variables. function ShopModule:reset() self.amount = 0 end -- Function used to match a number value from a string. function ShopModule:getCount(message) local ret, b, e = 1, string.find(message, PATTERN_COUNT) if(b ~= nil and e ~= nil) then ret = tonumber(string.sub(message, b, e)) end return math.max(1, math.min(self.maxCount, ret)) end -- Adds a new buyable item. -- names = A table containing one or more strings of alternative names to this item. Used only for old buy/sell system. -- itemid = The itemid of the buyable item -- cost = The price of one single item -- subType - The subType of each rune or fluidcontainer item. Can be left out if it is not a rune/fluidcontainer. Default value is 0 and 1 (depending on shop mode) -- realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemNameById will be used) function ShopModule:addBuyableItem(names, itemid, cost, subType, realName) if(type(subType) == 'string' and realName == nil) then realName = subType subType = nil end local v = getItemInfo(itemid) if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then local item = { id = itemid, buy = cost, sell = -1, subType = tonumber(subType) or (v.charges > 0 and v.charges or 0), name = realName or v.name } for i, shopItem in ipairs(self.npcHandler.shopItems) do if(shopItem.id == item.id and (shopItem.subType == item.subType or shopItem.subType == 0)) then if(item.sell ~= shopItem.sell) then item.sell = shopItem.sell end self.npcHandler.shopItems[i] = item item = nil break end end if(item ~= nil) then table.insert(self.npcHandler.shopItems, item) end end if(names ~= nil and SHOPMODULE_MODE ~= SHOPMODULE_MODE_TRADE) then local parameters = { itemid = itemid, cost = cost, eventType = SHOPMODULE_BUY_ITEM, module = self, realName = realName or v.name, subType = tonumber(subType) or (v.charges > 0 and v.charges or 1) } for i, name in pairs(names) do local keywords = {} table.insert(keywords, 'buy') table.insert(keywords, name) local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end end -- Adds a new buyable container of items. -- names = A table containing one or more strings of alternative names to this item. -- container = Backpack, bag or any other itemid of container where bought items will be stored -- itemid = The itemid of the buyable item -- cost = The price of one single item -- subType - The subType of each rune or fluidcontainer item. Can be left out if it is not a rune/fluidcontainer. Default value is 1. -- realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemNameById will be used) function ShopModule:addBuyableItemContainer(names, container, itemid, cost, subType, realName) if(names ~= nil) then local v = getItemInfo(itemid) local parameters = { container = container, itemid = itemid, cost = cost, eventType = SHOPMODULE_BUY_ITEM_CONTAINER, module = self, realName = realName or v.name, subType = tonumber(subType) or (v.charges > 0 and v.charges or 1) } for i, name in pairs(names) do local keywords = {} table.insert(keywords, 'buy') table.insert(keywords, name) local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end end -- Adds a new sellable item. -- names = A table containing one or more strings of alternative names to this item. Used only by old buy/sell system. -- itemid = The itemid of the sellable item -- cost = The price of one single item -- realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemNameById will be used) function ShopModule:addSellableItem(names, itemid, cost, realName) local v = getItemInfo(itemid) if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then local item = { id = itemid, buy = -1, sell = cost, subType = ((v.charges > 0 and v.stackable) and v.charges or 0), name = realName or v.name } for i, shopItem in ipairs(self.npcHandler.shopItems) do if(shopItem.id == item.id and shopItem.subType == item.subType) then if(item.buy ~= shopItem.buy) then item.buy = shopItem.buy end self.npcHandler.shopItems[i] = item item = nil break end end if(item ~= nil) then table.insert(self.npcHandler.shopItems, item) end end if(names ~= nil and SHOPMODULE_MODE ~= SHOPMODULE_MODE_TRADE) then local parameters = { itemid = itemid, cost = cost, eventType = SHOPMODULE_SELL_ITEM, module = self, realName = realName or v.name } for i, name in pairs(names) do local keywords = {} table.insert(keywords, 'sell') table.insert(keywords, name) local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters) node:addChildKeywordNode(self.yesNode) node:addChildKeywordNode(self.noNode) end end end -- onModuleReset callback function. Calls ShopModule:reset() function ShopModule:callbackOnModuleReset() self:reset() return true end -- Callback onBuy() function. If you wish, you can change certain Npc to use your onBuy(). function ShopModule:callbackOnBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks) local shopItem = nil for _, item in ipairs(self.npcHandler.shopItems) do if(item.id == itemid and item.subType == subType) then shopItem = item break end end if(shopItem == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onBuy - Item not found on shopItems list') return false end if(shopItem.buy == -1) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onBuy - Attempt to purchase an item which only sellable') return false end if(amount <= 0) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onBuy - Attempt to purchase ' .. amount .. ' items') return false end local subType, count = shopItem.subType or 0, amount if(inBackpacks and isItemStackable(itemid)) then amount = amount * 100 / math.max(1, subType) end local backpack, backpackPrice, totalCost = 1988, 20, amount * shopItem.buy if(inBackpacks) then totalCost = totalCost + (math.max(1, math.floor(count / getContainerCapById(backpack))) * backpackPrice) end local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = totalCost, [TAG_ITEMNAME] = shopItem.name } if(getPlayerMoney(cid) < totalCost) then local msg = self.npcHandler:getMessage(MESSAGE_NEEDMONEY) doPlayerSendCancel(cid, self.npcHandler:parseMessage(msg, parseInfo)) return false end local a, b = doNpcSellItem(cid, itemid, count, subType, ignoreCap, inBackpacks, backpack) if(a < amount) then local msgId = MESSAGE_NEEDMORESPACE if(a == 0) then msgId = MESSAGE_NEEDSPACE end local msg = self.npcHandler:getMessage(msgId) parseInfo[TAG_ITEMCOUNT] = a doPlayerSendCancel(cid, self.npcHandler:parseMessage(msg, parseInfo)) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end if(a > 0) then doPlayerRemoveMoney(cid, ((a * shopItem.buy) + (b * backpackPrice))) return true end return false end local msg = self.npcHandler:getMessage(MESSAGE_BOUGHT) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, self.npcHandler:parseMessage(msg, parseInfo)) doPlayerRemoveMoney(cid, totalCost) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end return true end -- Callback onSell() function. If you wish, you can change certain Npc to use your onSell(). function ShopModule:callbackOnSell(cid, itemid, subType, amount, ignoreEquipped, dummy) local shopItem = nil for _, item in ipairs(self.npcHandler.shopItems) do if(item.id == itemid and item.subType == subType) then shopItem = item break end end if(shopItem == nil) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onSell - Item not found on shopItems list') return false end if(shopItem.sell == -1) then print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'ShopModule.onSell - Attempt to sell an item which is only buyable') return false end local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = amount * shopItem.sell, [TAG_ITEMNAME] = shopItem.name } if(subType < 1 or getItemInfo(itemid).stackable) then subType = -1 end if(doPlayerRemoveItem(cid, itemid, amount, subType, ignoreEquipped)) then local msg = self.npcHandler:getMessage(MESSAGE_SOLD) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, self.npcHandler:parseMessage(msg, parseInfo)) doPlayerAddMoney(cid, amount * shopItem.sell) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end return true end local msg = self.npcHandler:getMessage(MESSAGE_NEEDITEM) doPlayerSendCancel(cid, self.npcHandler:parseMessage(msg, parseInfo)) if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then self.npcHandler.talkStart[cid] = os.time() else self.npcHandler.talkStart = os.time() end return false end -- Callback for requesting a trade window with the NPC. function ShopModule.requestTrade(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end if(table.maxn(module.npcHandler.shopItems) == 0) then local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) } local msg = module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_NOSHOP), parseInfo) module.npcHandler:say(msg, cid) return true end local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) } local msg = module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_SENDTRADE), parseInfo) addEvent(openShopWindow, 500, cid, module.npcHandler.shopItems, function(cid, itemid, subType, amount, ignoreCap, inBackpacks) module.npcHandler:onBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks) end, function(cid, itemid, subType, amount, ignoreCap, inBackpacks) module.npcHandler:onSell(cid, itemid, subType, amount, ignoreCap, inBackpacks) end ) module.npcHandler:say(msg, cid) return true end -- onConfirm keyword callback function. Sells/buys the actual item. function ShopModule.onConfirm(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parentParameters = node:getParent():getParameters() local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = module.amount, [TAG_TOTALCOST] = parentParameters.cost * module.amount, [TAG_ITEMNAME] = parentParameters.realName } if(parentParameters.eventType == SHOPMODULE_SELL_ITEM) then local ret = doPlayerSellItem(cid, parentParameters.itemid, module.amount, parentParameters.cost * module.amount) if(ret) then local msg = module.npcHandler:getMessage(MESSAGE_ONSELL) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) else local msg = module.npcHandler:getMessage(MESSAGE_MISSINGITEM) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end elseif(parentParameters.eventType == SHOPMODULE_BUY_ITEM) then local ret = doPlayerBuyItem(cid, parentParameters.itemid, module.amount, parentParameters.cost * module.amount, parentParameters.subType) if(ret) then if parentParameters.itemid == ITEM_PARCEL then doPlayerBuyItem(cid, ITEM_LABEL, module.amount, 0, parentParameters.subType) end local msg = module.npcHandler:getMessage(MESSAGE_ONBUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) else local msg = module.npcHandler:getMessage(MESSAGE_MISSINGMONEY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end elseif(parentParameters.eventType == SHOPMODULE_BUY_ITEM_CONTAINER) then local ret = doPlayerBuyItemContainer(cid, parentParameters.container, parentParameters.itemid, module.amount, parentParameters.cost * module.amount, parentParameters.subType) if(ret) then local msg = module.npcHandler:getMessage(MESSAGE_ONBUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) else local msg = module.npcHandler:getMessage(MESSAGE_MISSINGMONEY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end end module.npcHandler:resetNpc(cid) return true end -- onDecliune keyword callback function. Generally called when the player sais 'no' after wanting to buy an item. function ShopModule.onDecline(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local parentParameters = node:getParent():getParameters() local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = module.amount, [TAG_TOTALCOST] = parentParameters.cost * module.amount, [TAG_ITEMNAME] = parentParameters.realName } local msg = module.npcHandler:parseMessage(module.noText, parseInfo) module.npcHandler:say(msg, cid) module.npcHandler:resetNpc(cid) return true end -- tradeItem callback function. Makes the npc say the message defined by MESSAGE_BUY or MESSAGE_SELL function ShopModule.tradeItem(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end local count = module:getCount(message) module.amount = count local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = module.amount, [TAG_TOTALCOST] = parameters.cost * module.amount, [TAG_ITEMNAME] = parameters.realName } if(parameters.eventType == SHOPMODULE_SELL_ITEM) then local msg = module.npcHandler:getMessage(MESSAGE_SELL) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) elseif(parameters.eventType == SHOPMODULE_BUY_ITEM) then local msg = module.npcHandler:getMessage(MESSAGE_BUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) elseif(parameters.eventType == SHOPMODULE_BUY_ITEM_CONTAINER) then local msg = module.npcHandler:getMessage(MESSAGE_BUY) msg = module.npcHandler:parseMessage(msg, parseInfo) module.npcHandler:say(msg, cid) end return true end end Alguem ajuda, não sei o que fazer, dou rep.
  8. Eu queria que fosse enviada uma mensagem quando o jogador evoluisse de nível, ai montei esse script. Só que o problema é que toda vez que o player mata um monstro e recebe exp, a mensagem é enviada. Eu quero que ela seja enviada apenas quando o jogador evoluir, e se tiver vocação. function onAdvance(cid, skill, oldLevel, newLevel) level = getPlayerLevel(cid) vocs = {1,2,3,4,5,6,7,8,9,10,11,12} if isInArray(vocs, getPlayerVocation(cid)) then if level >= 8 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Você recebeu 5 Stats Points! Para checar seus pontos use !Points.") end return TRUE end end
  9. O script funciona certinho, mas se usar o balde com água no trigo, ao invés de usar o trigo no balde, da um erro no console e o trigo não vira massa, e a água do balde some data/actions/scripts/liquids/containers.lua:onUse <luaDoCreateItem> Tile not found data/actions/scripts/liquids/containers.lua:onUse <luaDoDecayItem> Item not found Meu containers.lua local ITEM_RUM_FLASK = 5553 local TYPE_EMPTY = 0 local TYPE_WATER = 1 local TYPE_BLOOD = 2 local TYPE_BEER = 3 local TYPE_SLIME = 4 local TYPE_LEMONADE = 5 local TYPE_MILK = 6 local TYPE_MANA_FLUID = 7 local TYPE_LIFE_FLUID = 10 local TYPE_OIL = 11 local TYPE_URINE = 13 local TYPE_COCONUT_MILK = 14 local TYPE_WINE = 15 local TYPE_MUD = 19 local TYPE_FRUIT_JUICE = 21 local TYPE_LAVA = 26 local TYPE_RUM = 27 local TYPE_SWAMP = 28 local TYPE_TEA = 35 local distillery = {[5513] = 5469, [5514] = 5470} local oilLamps = {[2046] = 2044} local casks = {[1771] = TYPE_WATER, [1772] = TYPE_BEER, [1773] = TYPE_WINE} local alcoholDrinks = {TYPE_BEER, TYPE_WINE, TYPE_RUM} local poisonDrinks = {TYPE_SLIME, TYPE_SWAMP} local drunk = createConditionObject(CONDITION_DRUNK) setConditionParam(drunk, CONDITION_PARAM_TICKS, 60000) local poison = createConditionObject(CONDITION_POISON) setConditionParam(poison, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added setConditionParam(poison, CONDITION_PARAM_MINVALUE, -50) -- Minimum damage the condition can do at total setConditionParam(poison, CONDITION_PARAM_MAXVALUE, -120) -- Maximum damage setConditionParam(poison, CONDITION_PARAM_STARTVALUE, -5) -- The damage the condition will do on the first hit setConditionParam(poison, CONDITION_PARAM_TICKINTERVAL, 4000) -- Delay between damages setConditionParam(poison, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value) local burn = createConditionObject(CONDITION_FIRE) setConditionParam(burn, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added setConditionParam(burn, CONDITION_PARAM_MINVALUE, -70) -- Minimum damage the condition can do at total setConditionParam(burn, CONDITION_PARAM_MAXVALUE, -150) -- Maximum damage setConditionParam(burn, CONDITION_PARAM_STARTVALUE, -10) -- The damage the condition will do on the first hit setConditionParam(burn, CONDITION_PARAM_TICKINTERVAL, 10000) -- Delay between damages setConditionParam(burn, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) if(isPlayer(itemEx.uid)) then if(item.type == TYPE_EMPTY) then doPlayerSendCancel(cid, "It is empty.") return true end if(item.type == TYPE_MANA_FLUID) then if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(not doPlayerAddMana(itemEx.uid, math.random(80, 160))) then return false end doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER) doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) doAddCondition(cid, exhaust) elseif(item.type == TYPE_LIFE_FLUID) then if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(not doCreatureAddHealth(itemEx.uid, math.random(40, 75))) then return false end doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER) doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) doAddCondition(cid, exhaust) elseif(itemEx.uid == cid) then if(isInArray(alcoholDrinks, item.type)) then if(not doTargetCombatCondition(0, cid, drunk, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Aaah...", TALKTYPE_MONSTER) elseif(isInArray(poisonDrinks, item.type)) then if(not doTargetCombatCondition(0, cid, poison, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER) elseif(item.type == TYPE_LAVA) then if(not doTargetCombatCondition(0, cid, burn, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER) else doCreatureSay(cid, "Gulp.", TALKTYPE_MONSTER) end else doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end doChangeTypeItem(item.uid, TYPE_EMPTY) return true end if(not isCreature(itemEx.uid)) then if(item.type == TYPE_EMPTY) then if(item.itemid == ITEM_RUM_FLASK) then local tmp = distillery[itemEx.itemid] if(tmp ~= nil) then doTransformItem(itemEx.uid, tmp) doChangeTypeItem(item.uid, TYPE_RUM) else doPlayerSendCancel(cid, "You have to process the bunch into the distillery to get rum.") end return true end if(isItemFluidContainer(itemEx.itemid) and itemEx.type ~= TYPE_EMPTY) then doChangeTypeItem(item.uid, itemEx.type) doChangeTypeItem(itemEx.uid, TYPE_EMPTY) return true end local tmp = casks[itemEx.itemid] if(tmp == nil) then tmp = getFluidSourceType(itemEx.itemid) end if(tmp) then doChangeTypeItem(item.uid, tmp) return true end doPlayerSendCancel(cid, "Está vazio.") return true end local tmp = oilLamps[itemEx.itemid] if(item.type == TYPE_OIL and tmp ~= nil) then doTransformItem(itemEx.uid, tmp) doChangeTypeItem(item.uid, TYPE_NONE) return true end if(isItemFluidContainer(itemEx.itemid) and itemEx.type == TYPE_EMPTY) then doChangeTypeItem(itemEx.uid, itemEx.type) doChangeTypeItem(item.uid, TYPE_EMPTY) return true end if(hasProperty(itemEx.uid, CONST_PROP_BLOCKSOLID)) then return false end end doDecayItem(doCreateItem(POOL, item.type, toPosition)) doChangeTypeItem(item.uid, TYPE_EMPTY) return true end Bread system makes.lua --Function by Ta4e for Tibia 8.21+-- --Uses grounds of Rikezinho action-- --Halloween,Cake and Bread systems like in tibia function onUse(cid, item, frompos, item2, topos) topos = {x=topos.x,y=topos.y,z=topos.z} --Bread and cakes-- if item.itemid == 2694 then if item2.itemid == 1381 or item2.itemid == 1382 or item2.itemid == 1383 or item2.itemid == 1384 then doRemoveItem(item.uid,1) doPlayerAddItem(cid,2692,1) end elseif item.itemid == 2692 then if item2.itemid == 1775 or item2.itemid == 2005 then if item2.type == 1 then doChangeTypeItem(item2.uid,0) doTransformItem(item.uid,2693) elseif item2.type == 6 then doChangeTypeItem(item2.uid,0) doTransformItem(item.uid,6277) end end elseif item.itemid == 2693 then if item2.itemid == 1786 or item2.itemid == 1788 or item2.itemid == 1790 or item2.itemid == 1792 or item2.itemid == 6356 or item2.itemid == 6538 or item2.itemid == 6360 or item2.itemid == 6362 then doTransformItem(item.uid,2689) end elseif item.itemid == 6277 then if item2.itemid == 1786 or item2.itemid == 1788 or item2.itemid == 1790 or item2.itemid == 1792 or item2.itemid == 6356 or item2.itemid == 6338 or item2.itemid == 6360 or item2.itemid == 6362 then doRemoveItem(item.uid,1) doCreateItem(6278,1,topos) elseif item2.itemid == 6574 then doTransformItem(item.uid,8846) doRemoveItem(item2.uid,1) end elseif item.itemid == 8846 then if item2.itemid == 1786 or item2.itemid == 1788 or item2.itemid == 1790 or item2.itemid == 1792 or item2.itemid == 6356 or item2.itemid == 6538 or item2.itemid == 6360 or item2.itemid == 6362 then doTransformItem(item.uid,8847) end elseif item.itemid == 6280 then doTransformItem(item.uid,6279) doSendMagicEffect(topos,2) name = getPlayerName(cid) doCreatureSay (cid, name ..' blew out the candle.', TALKTYPE_ORANGE_1) --Pumpkins-- elseif item.itemid == 2566 then if item2.itemid == 2683 then doTransformItem(item2.uid,2096) end elseif item.itemid == 2096 then if item2.itemid == 2048 then doTransformItem(item.uid,2097) doRemoveItem(item2.uid,1) end end return 1 end Se alguém conseguir resolver, dou REP, versão 9.60. E se alguém tiver um script de pegar água do poço com o balde, me passem, por favor
  10. Ah ta, é mesmo. Acho que tinha alguma coisa bloqueando a passagem, vlwz. Rep +
  11. Mas ai o tile que tem o ID 460 fica preto
  12. Como fazer um tronco em que dê para andar por cima?
  13. Desculpem, criei 2 tópicos sem querer
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...