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[Ajuda] - Deathcast Do Vorkart


Bocoh

Pergunta

Queria que ele desse 500k ao matar um personagem, mais 500k em crystal nao em monte de platinum.

 

 

local config = {
affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
killStorageValue = 3943,
deathStorageValue = 3944,
-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
rewardItem = {
 use = true,
 itemid = 2152,
 minLevel = false, -- false if you don't want any level req
 minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
},
killMessage = {
 use = true,
 text = "You owned |TARGETNAME|!",
 messageClass = MESSAGE_STATUS_CONSOLE_RED
},
broadcastMessage = {
 use = true,
 minLevel = false, -- false if you don't want any level req
 minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
 text = "|KILLERNAME| [|KILLERLEVEL|] matou |TARGETNAME| [|TARGETLEVEL|]",
 messageClass = MESSAGE_STATUS_CONSOLE_BLUE
},
killerAnimation = {
 use = true,
 text = "Frag!", -- Only 9 letters! No "commands" here.
 color = 144
},
targetAnimation = {
 use = true,
 text = "Owned!", -- Only 9 letters! No "commands" here.
 color = 180
}
}
function onDeath(cid, corpse, deathList)
for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
 local killer = deathList[i]
 if(isPlayer(killer) == TRUE) then
  local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
  local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1

  local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
  local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1

  setPlayerStorageValue(killer, config.killStorageValue, targetKills)
  setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
  local killerLevel = getPlayerLevel(killer)
  local targetLevel = getPlayerLevel(cid)
  local levelDiff = targetLevel - killerLevel
  local values = {
["KILLERKILLS"]			  = killerKills,
["KILLERDEATHS"]		= killerDeaths,
["KILLERNAME"]				= getCreatureName(killer),
["KILLERLEVEL"]			  = killerLevel,

["TARGETKILLS"]			  = targetKills,
["TARGETDEATHS"]		= targetDeaths,
["TARGETNAME"]				= getCreatureName(cid),
["TARGETLEVEL"]			  = targetLevel
  }
  function formateString(str)
return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
  end

  if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 2160)
  end
  if(config.killMessage.use) then
doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
  end
  if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
  end
  if(config.killerAnimation.use) then
doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
  end
  if(config.targetAnimation.use) then
doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
  end
 end
end
return true
end

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local config = {
affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
killStorageValue = 3943,
deathStorageValue = 3944,
-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
killMessage = {
 use = true,
 text = "You owned |TARGETNAME|!",
 messageClass = MESSAGE_STATUS_CONSOLE_RED
},
broadcastMessage = {
 use = true,
 minLevel = false, -- false if you don't want any level req
 minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
 text = "|KILLERNAME| [|KILLERLEVEL|] matou |TARGETNAME| [|TARGETLEVEL|]",
 messageClass = MESSAGE_STATUS_CONSOLE_BLUE
},
killerAnimation = {
 use = true,
 text = "Frag!", -- Only 9 letters! No "commands" here.
 color = 144
},
targetAnimation = {
 use = true,
 text = "Owned!", -- Only 9 letters! No "commands" here.
 color = 180
}
}
function onDeath(cid, corpse, deathList)
for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
 local killer = deathList[i]
 if(isPlayer(killer) == TRUE) then
  local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
  local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1

  local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
  local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1

  setPlayerStorageValue(killer, config.killStorageValue, targetKills)
  setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
  local killerLevel = getPlayerLevel(killer)
  local targetLevel = getPlayerLevel(cid)
  local levelDiff = targetLevel - killerLevel
  local values = {
	["KILLERKILLS"]				   = killerKills,
	["KILLERDEATHS"]				= killerDeaths,
	["KILLERNAME"]						  = getCreatureName(killer),
	["KILLERLEVEL"]				   = killerLevel,

	["TARGETKILLS"]				   = targetKills,
	["TARGETDEATHS"]				= targetDeaths,
	["TARGETNAME"]						  = getCreatureName(cid),
	["TARGETLEVEL"]				   = targetLevel
  }
  function formateString(str)
	return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
  end

  doPlayerAddMoney(killer, 500000)
  if(config.killMessage.use) then
	doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
  end
  if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
	broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
  end
  if(config.killerAnimation.use) then
	doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
  end
  if(config.targetAnimation.use) then
	doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
  end
 end
end
return true
end

Editado por Oneshot
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