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Matar Pk Tambem Ganha Frag


MonsterOt

Pergunta

entao no meu ot, quando mata um pk nao ganha "frag"

 

oque eu quero é ao matar um player pk ganhe frag tb!!

:

agora nao sei onde mecher:

 

 

nesse script:

 

 

 

local config = {

affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?

 

killStorageValue = 3943,

deathStorageValue = 3944,

 

-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME

rewardItem = {

use = true,

itemid = 2296,

minLevel = false, -- false if you don't want any level req

minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).

},

 

killMessage = {

use = true,

text = "",

messageClass = MESSAGE_STATUS_CONSOLE_BLUE

},

 

broadcastMessage = {

use = true,

minLevel = false, -- false if you don't want any level req

minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).

text = "|KILLERNAME| [|KILLERLEVEL|] Matou |TARGETNAME| [|TARGETLEVEL|]!",

messageClass = MESSAGE_STATUS_WARNING

},

 

killerAnimation = {

use = true,

text = "Frag!", -- Only 9 letters! No "commands" here.

color = 144

},

 

targetAnimation = {

use = true,

text = "Owned!", -- Only 9 letters! No "commands" here.

color = 180

}

}

 

function onDeath(cid, corpse, deathList)

for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do

local killer = deathList

if(isPlayer(killer) == TRUE) then

local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1

local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1

 

local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1

local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1

 

setPlayerStorageValue(killer, config.killStorageValue, targetKills)

setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)

 

local killerLevel = getPlayerLevel(killer)

local targetLevel = getPlayerLevel(cid)

local levelDiff = targetLevel - killerLevel

 

local values = {

["KILLERKILLS"] = killerKills,

["KILLERDEATHS"] = killerDeaths,

["KILLERNAME"] = getCreatureName(killer),

["KILLERLEVEL"] = killerLevel,

 

["TARGETKILLS"] = targetKills,

["TARGETDEATHS"] = targetDeaths,

["TARGETNAME"] = getCreatureName(cid),

["TARGETLEVEL"] = targetLevel

}

 

function formateString(str)

return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))

end

 

if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then

local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)

end

if(config.killMessage.use) then

doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))

end

if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then

broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)

end

if(config.killerAnimation.use) then

doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)

end

if(config.targetAnimation.use) then

doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)

end

end

end

 

return true

end

 

ou em outro que nao sei, alguem pode ajudar?

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OTS/data/lib/function.lua (or 050-function.lua)

function addPlayerFrag(cid, amount)
db.executeQuery("UPDATE `players` SET `frags_all` = `frags_all` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
end

data/creaturescripts/scripts/ frags.lua

function onKill(cid, target, lastHit)
if(isPlayer(target) ~= true) then
return true
end[/size][/font][/color]
[color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][size=3]if (isPlayer(cid) == true) and (isPlayer(target) == true) then
if getPlayerSkullType(target) == SKULL_WHITE then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_YELLOW then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_RED then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_BLACK then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_NONE then
addPlayerFrag(cid, 1)
end
return TRUE
end
end

creaturescripts.xml

<event type="kill" name="Frags" event="script" value="frags.lua"/>

se ter erro vc tem que adiciona

ALTER TABLE players ADD frags_all INTEGER(11) NOT NULL DEFAULT 0;

Editado por notle2012
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