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lfelipebsilva05

Pergunta

galera eo seguinte no monster editor. fiz um pa de monster.

mais eles nao batem na vida. eles envez de rankar life do player ele heala ;s

uq fazer?

 

Monster aqui.

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="GameMaster" nameDescription="a GameMaster" race="undead" experience="10000" speed="220" manacost="0">

<health now="25000" max="25000"/>

<look type="264" corpse="3058"/>

<targetchange interval="60000" chance="0"/>

<strategy attack="85" defense="10"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="0"/>

<flag staticattack="50"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" min="9000" max="12420"/>

<attack name="energy" interval="2000" chance="30" range="7" radius="7" target="0" min="12000" max="14000">

<attribute key="areaEffect" value="energy"/>

</attack>

</attacks>

<defenses armor="15" defense="12">

<defense name="invisible" interval="4000" chance="20" duration="4000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="speed" interval="4000" chance="80" speedchange="200" duration="5000">

<attribute key="areaEffect" value="redshimmer"/>

</defense>

</defenses>

<elements>

<element firePercent="5"/>

<element earthPercent="10"/>

<element holyPercent="10"/>

<element energyPercent="15"/>

<element deathPercent="20"/>

<element physicalPercent="10"/>

<element icePercent="60"/>

</elements>

<immunities>

<immunity physical="0"/>

<immunity energy="1"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity paralyze="0"/>

<immunity lifedrain="0"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="1"/>

</immunities>

<summons maxSummons="3">

<summon name="War Wolf" interval="2000" chance="100"/>

</summons>

<voices interval="4000" chance="200">

<voice sentence="Ta Fudido!!" yell="1"/>

</voices>

<loot>

<item id="6107" countmax="" chance="100000"/>

<item id="2152" countmax="28" chance="10000"/>

<item id="" countmax="" chance=""/>

<item id="2148" countmax="48" chance="900000"/>

<item id="2195" countmax="1" chance="90000"/>

<item id="6087" countmax="1" chance="999999"/>

<item id="2148" countmax="10" chance="1">

<inside>

<item id="2148" countmax="290" chance="100000"/>

<item id="" countmax="" chance=""/>

</inside>

</item>

</loot>

</monster>

Editado por lfelipebsilva05
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<attack name="melee" interval="2000" skill="X" attack="Y"/>

 

Você pode trocar a linha por essa também, trocando apenas o valor de X e Y.

Caso você prefira fazer assim, deixe os valores positivos, e não negativo como o exemplo do ibne.

 

Exemplo:

<attack name="melee" interval="2000" skill="50" attack="75"/>

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lfelipebsilva05 Nas Tags

 

 

<attack name="melee" interval="2000" min="9000" max="12420"/>

<attack name="energy" interval="2000" chance="30" range="7" radius="7" target="0" min="12000" max="14000">

 

Os Hits De Melee 9000/12420 E Na De Energy 12000/14000

Sempre Coloque - Antes De Colocar Os Valores Se Nao Inves De atakar Ele Vai Curar

 

Tente Assim

 

 

<attack name="melee" interval="2000" min="-9000" max="-12420"/>

<attack name="energy" interval="2000" chance="30" range="7" radius="7" target="0" min="-12000" max="-14000">

 

 

Ajudei ? Rep+ ^^

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