Ir para conteúdo
  • 0

Colocar Nome Do Comprador Ao Receber Item Do Shop Gesior


edmolla

Pergunta

Tipo: GLOBALEVENT

Versão: 8.6

Nivel: Intermediário

 

Olá pessoal.Eu estou querendo um script em globalevent onde editamos o arquivo SHOP.LUA onde o player compra qualquer item no shop do gesior e quando recebe ao dar look aparece toda a description do item e mais um description "pertence a "nome do player" [iD: xxx]

 

vou dar um exemplo com a arcane staff:

 

01:02 You see an arcane staff (Atk:69, Def:40).

It can only be wielded properly by players of level 75 or higher.

It weighs 40.00 oz.

Pertence a Edmolla [iD: 1]

 

Explicando:

 

Verde: ID normal do item ou seja não precisa mecher em nada no item

Laranja: O que eu quero que apareça,pois é uma maneira de achar quem clona items no ot.esse [id:1] significa que se eu pesquisar na database sobre id na tabela items é obrigatorio aparecer id's diferentes por exemplo: 10 players compraram 10 items no ot CADA ITEM tera seu id por ordem de compra.

 

abaixo segue o meu script de shop não gostaria que fosse mudado porém so acrecentado o comando:

-- ### CONFIG ###

-- message send to player by script "type" (types you can check in "global.lua")

SHOP_MSG_TYPE = 19

-- time (in seconds) between connections to SQL database by shop script

SQL_interval = 30

-- ### END OF CONFIG ###

function onThink(interval, lastExecution)

local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")

if(result_plr:getID() ~= -1) then

while(true) do

id = tonumber(result_plr:getDataInt("id"))

action = tostring(result_plr:getDataString("action"))

delete = tonumber(result_plr:getDataInt("delete_it"))

cid = getCreatureByName(tostring(result_plr:getDataString("name")))

if isPlayer(cid) == TRUE then

local itemtogive_id = tonumber(result_plr:getDataInt("param1"))

local itemtogive_count = tonumber(result_plr:getDataInt("param2"))

local container_id = tonumber(result_plr:getDataInt("param3"))

local container_count = tonumber(result_plr:getDataInt("param4"))

local add_item_type = tostring(result_plr:getDataString("param5"))

local add_item_name = tostring(result_plr:getDataString("param6"))

local received_item = 0

local full_weight = 0

if add_item_type == 'container' then

container_weight = getItemWeightById(container_id, 1)

if isItemRune(itemtogive_id) == TRUE then

items_weight = container_count * getItemWeightById(itemtogive_id, 1)

else

items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)

end

full_weight = items_weight + container_weight

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

if isItemRune(itemtogive_id) == TRUE then

full_weight = getItemWeightById(itemtogive_id, 1)

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

end

end

local free_cap = getPlayerFreeCap(cid)

if full_weight <= free_cap then

if add_item_type == 'container' then

local new_container = doCreateItemEx(container_id, 1)

doItemSetAttribute(new_container, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')

local iter = 0

while iter ~= container_count do

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

doItemSetAttribute(new_item, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')

doAddContainerItemEx(new_container, new_item)

iter = iter + 1

end

received_item = doPlayerAddItemEx(cid, new_container)

else

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

doItemSetAttribute(new_item, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')

received_item = doPlayerAddItemEx(cid, new_item)

end

if received_item == RETURNVALUE_NOERROR then

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'ACABOU DE CHEGAR >> '.. add_item_name ..' << DO SHOP DO OT.VERIFIQUE SUA BACKPACK OU DEPOT')

doPlayerSave(cid)

db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")

db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')

end

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')

end

end

if not(result_plr:next()) then

break

end

end

result_plr:free()

end

return TRUE

end

 

em um outro forum eu encontrei a linha que da pra por no script:

 

doItemSetAttribute(new_container, "description", 'Pertence a ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')

 

Eu tentei colocar mais dava erro no script...se puderem me ajudar ficarei eternamente grato.

 

 

OBS: FIZ UM TÓPICO ENORME NA ESPERANÇA DE QUE PUDESSEM ENTENDER.

Editado por edmolla
Link para o comentário
Compartilhar em outros sites

12 respostass a esta questão

Posts Recomendados

  • 0

beleza man mais onde eu coloco este comando?? poderia adiciona-lo nesse meu script aee creio que para vc sera facil apenas ler e interpretar mentalmente o script e em uma determinada linha colar o comando...eu quero que tanto para backpacks como para items venham com o nome de quem comprou

Link para o comentário
Compartilhar em outros sites

  • 0

claro vo mandar siim olha aee

 

-- ### CONFIG ###

-- message send to player by script "type" (types you can check in "global.lua")

SHOP_MSG_TYPE = 19

-- time (in seconds) between connections to SQL database by shop script

SQL_interval = 30

-- ### END OF CONFIG ###

function onThink(interval, lastExecution)

local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")

if(result_plr:getID() ~= -1) then

while(true) do

id = tonumber(result_plr:getDataInt("id"))

action = tostring(result_plr:getDataString("action"))

delete = tonumber(result_plr:getDataInt("delete_it"))

cid = getCreatureByName(tostring(result_plr:getDataString("name")))

if isPlayer(cid) == TRUE then

local itemtogive_id = tonumber(result_plr:getDataInt("param1"))

local itemtogive_count = tonumber(result_plr:getDataInt("param2"))

local container_id = tonumber(result_plr:getDataInt("param3"))

local container_count = tonumber(result_plr:getDataInt("param4"))

local add_item_type = tostring(result_plr:getDataString("param5"))

local add_item_name = tostring(result_plr:getDataString("param6"))

local received_item = 0

local full_weight = 0

if add_item_type == 'container' then

container_weight = getItemWeightById(container_id, 1)

if isItemRune(itemtogive_id) == TRUE then

items_weight = container_count * getItemWeightById(itemtogive_id, 1)

else

items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)

end

full_weight = items_weight + container_weight

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

if isItemRune(itemtogive_id) == TRUE then

full_weight = getItemWeightById(itemtogive_id, 1)

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

end

end

local free_cap = getPlayerFreeCap(cid)

if full_weight <= free_cap then

if add_item_type == 'container' then

local new_container = doCreateItemEx(container_id, 1)

doItemSetAttribute(new_container, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')

local iter = 0

while iter ~= container_count do

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

doItemSetAttribute(new_item, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')

doAddContainerItemEx(new_container, new_item)

iter = iter + 1

end

received_item = doPlayerAddItemEx(cid, new_container)

else

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

doItemSetAttribute(new_item, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')

received_item = doPlayerAddItemEx(cid, new_item)

end

if received_item == RETURNVALUE_NOERROR then

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'ACABOU DE CHEGAR >> '.. add_item_name ..' << DO SHOP DO OT.VERIFIQUE SUA BACKPACK OU DEPOT')

doPlayerSave(cid)

db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")

db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')

end

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')

end

end

if not(result_plr:next()) then

break

end

end

result_plr:free()

end

return TRUE

end

Link para o comentário
Compartilhar em outros sites

  • 0

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
doItemSetAttribute(new_container.uid, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')
local iter = 0
while iter ~= container_count do
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
doItemSetAttribute(new_item.uid, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')
doAddContainerItemEx(new_container, new_item)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
doItemSetAttribute(new_item, "description", 'PERTENCE A ' .. getCreatureName(cid) .. ' [iD:' .. id .. '].')
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'ACABOU DE CHEGAR >> '.. add_item_name ..' << DO SHOP DO OT.VERIFIQUE SUA BACKPACK OU DEPOT')
doPlayerSave(cid)
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return TRUE
end

 

Acho que é isso que voce quer.

Link para o comentário
Compartilhar em outros sites

  • 0

Byerne deu o seguinte erro akii

 

[error - GlobalEvent Interface]

data/globalevents/script/shop.lua:onThink

Description:

data/globalevents/scripts/shop.lua:44: attempt to index loval 'new_container' (a stack traceback:

data/globalevents/scripts/shop.lua:44: in function <datal/globalevents/scripts/shop.lua:7>

[Error - GlobalEvents::think] couldn't execut event: shop

 

quando eu compro ITEM funciona normal mais quando eu compro bp de items ja da esse erro aeeee

 

======================================================================================================================

AnneMota se eu usar esse script aee as backpacks nao funfam =/ pq eu quero vender items normais e backpack's

Link para o comentário
Compartilhar em outros sites

  • 0

desculpa pelo flood é que eu não estou conseguindo fazer este sistema gostaria muito dele

 

PERDAO AO MODERADORES....EH QUE ESTOU MUITO NECESSITADO DESTE SCRIPT.

 

AOS ##### QUEM VEM FALA DE REPORTA JA ESTA EXPLICADO AI O PQ EU FIZ O FLOOD :x

Link para o comentário
Compartilhar em outros sites

  • 0

nao consigo usar o modern...porém o gesior pra mim ta mais fácil...preciso apenas deste script não ligo de ter que monitorar constantemente os items pra ver se tem clone.

 

nao consigo usar o modern...porém o gesior pra mim ta mais fácil...preciso apenas deste script não ligo de ter que monitorar constantemente os items pra ver se tem clone.

Link para o comentário
Compartilhar em outros sites

  • 0

JA vi mas de 50 sit para aruma o erro e ate agora nada

[16/07/2013 10:46:04] [Error - GlobalEvent Interface]
[16/07/2013 10:46:04] data/globalevents/scripts/shop.lua:onThink
[16/07/2013 10:46:04] Description:
[16/07/2013 10:46:04] data/globalevents/scripts/shop.lua:61: attempt to call field 'executeQuery' (a nil value)
[16/07/2013 10:46:04] stack traceback:
[16/07/2013 10:46:04] data/globalevents/scripts/shop.lua:61: in function <data/globalevents/scripts/shop.lua:7>
[16/07/2013 10:46:04] [Error - GlobalEvents::think] Couldn't execute event: shop
Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...