LOrDoS 0 Postado Dezembro 20, 2011 Share Postado Dezembro 20, 2011 eu ja tenho a scritp, tudo certinho, só um detalhe importante que eu nao consegui resolver, achei que aki poderia resolver o meu probleminha ;/ Tipo o npc ttroca itens por vocations, mais ele nao remove os itens que declaro, tentei de tudo , nao consegui ;/ vou por a script e ai vcs deem uma olhada ter uma noçao, deem uma ajuda, fale onde tenho que por , onde errei por favor, Deis de aj agradeço local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 10000, requirements = { {itemid = 5879, count = 20}, {itemid = 5878, count = 20}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 20000, requirements = { {itemid = 4852, count = 50}, {itemid = 2337, count = 35}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 30000, requirements = { {itemid = 6500, count = 60}, {itemid = 2328, count = 50}, {itemid = 5880, count = 40}, {itemid = 2338, count = 30}, {itemid = 6546, count = 25}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 40000, requirements = { {itemid = 4852, count = 70}, {itemid = 6500, count = 60}, {itemid = 2328, count = 50}, {itemid = 2336, count = 30}, {itemid = 5883, count = 40}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 20000, requirements = { {itemid = 2157, count = 5}, {itemid = 2158, count = 5}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 20000, requirements = { {itemid = 2157, count = 5}, {itemid = 2158, count = 5}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end local node1 = keywordHandler:addKeyword({'squire elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um Squire Elite Knight, Presisa ser lvl 280.'}) node1:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 280, promotion = 2, text = 'Gz Man You are Promoted'}) node1:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node2 = keywordHandler:addKeyword({'gg elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um fire Elite Knight, Presisa ser lvl 380.'}) node2:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 380, promotion = 3, text = 'Gz Man You are Promoted'}) node2:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node3 = keywordHandler:addKeyword({'gg elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um suprema elite knight, Presisa ser lvl 480 .'}) node3:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 480, promotion = 4, text = 'Gz Man You are Promoted'}) node3:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node4 = keywordHandler:addKeyword({'gg elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um lengendary bronze elite knight, Presisa ser lvl 550.'}) node4:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 550, promotion = 5, text = 'Gz Man You are Promoted'}) node4:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node5 = keywordHandler:addKeyword({'ffd2fds'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um lengendary silver elite knight, Presisa ser lvl 350.'}) node5:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 0, level = 350, promotion = 6, text = 'Gz Man You are Promoted'}) node5:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node6 = keywordHandler:addKeyword({'ds1dsad'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um lengendary gold elite knight, Presisa ser lvl 350.'}) node6:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 20000, level = 350, promotion = 7, text = 'Gz Man You are Promoted'}) node6:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) npcHandler:addModule(FocusModule:new()) Link para o comentário https://xtibia.com/forum/topic/175897-npc-que-troca-iten-por-vocation/ Compartilhar em outros sites More sharing options...
SkyDangerous 395 Postado Dezembro 20, 2011 Share Postado Dezembro 20, 2011 Dois tópicos iguais. Isso não é permitido no forum. Tome cuidado para não ser alertado ou banido. Att. Link para o comentário https://xtibia.com/forum/topic/175897-npc-que-troca-iten-por-vocation/#findComment-1157461 Compartilhar em outros sites More sharing options...
LOrDoS 0 Postado Dezembro 21, 2011 Autor Share Postado Dezembro 21, 2011 agora da uma ajuda ae Link para o comentário https://xtibia.com/forum/topic/175897-npc-que-troca-iten-por-vocation/#findComment-1157478 Compartilhar em outros sites More sharing options...
miguel223 98 Postado Dezembro 21, 2011 Share Postado Dezembro 21, 2011 (editado) Que script complicado em amigo, mas pelo que li nas falas é de promotion e não de vocation, olha, vo te passar o meu já editado com o que você pediu (retirar itens também): local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins and a talon. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, items = {{2151,1}}, level = 20, promotion =11, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) --[[ local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 200000 gold coins and 2 talons. Do you want me to epicize you?'}) node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, items = {{2151,2}}, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) ]]-- npcHandler:addModule(FocusModule:new()) Em vermelho é o que você deve editar pois esse é o meu, ta com valores diferentes e a minha segunda promotion é epic, não sei o nome da sua... No caso os itens pra você por mais de um ficaria assim {{2151,1}, {5876,5}} sempre tendo uma chave a mais no primeiro e no ultimo item como ali, e se não for ter item ficaria assim {}, é o modelo do script... Espero ter ajudado.... Editado Dezembro 21, 2011 por miguel223 Link para o comentário https://xtibia.com/forum/topic/175897-npc-que-troca-iten-por-vocation/#findComment-1157999 Compartilhar em outros sites More sharing options...
LOrDoS 0 Postado Dezembro 23, 2011 Autor Share Postado Dezembro 23, 2011 OPaa amigo vlw mesmo, tipo eu acho que escrevi errado mesmo é promotion mesmo,, Poww mais ja vlw, ja tirei uma base, agora só vou testar muito obrigado *-* posto aki se deu resultado vo etntar usar a minha script pois foi um trabalhao , se nao der pulo pra sua *-* nao deu :S, da a mesma coisa, ele entrega a promotion, mais nao remove os itens ;S Link para o comentário https://xtibia.com/forum/topic/175897-npc-que-troca-iten-por-vocation/#findComment-1158361 Compartilhar em outros sites More sharing options...
jhon992 371 Postado Dezembro 23, 2011 Share Postado Dezembro 23, 2011 (editado) Pelo amor de Deus, que script bem embaralhado sahuda Ta aew resolvido: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 10000, requirements = { {itemid = 5879, count = 20}, {itemid = 5878, count = 20}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) for k, v in pairs (config.requirements) do doPlayerRemoveItem(cid, v.itemid, v.count) end npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 20000, requirements = { {itemid = 4852, count = 50}, {itemid = 2337, count = 35}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) for k, v in pairs (config.requirements) do doPlayerRemoveItem(cid, v.itemid, v.count) end npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 30000, requirements = { {itemid = 6500, count = 60}, {itemid = 2328, count = 50}, {itemid = 5880, count = 40}, {itemid = 2338, count = 30}, {itemid = 6546, count = 25}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) for k, v in pairs (config.requirements) do doPlayerRemoveItem(cid, v.itemid, v.count) end npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 40000, requirements = { {itemid = 4852, count = 70}, {itemid = 6500, count = 60}, {itemid = 2328, count = 50}, {itemid = 2336, count = 30}, {itemid = 5883, count = 40}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) for k, v in pairs (config.requirements) do doPlayerRemoveItem(cid, v.itemid, v.count) end npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 20000, requirements = { {itemid = 2157, count = 5}, {itemid = 2158, count = 5}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) for k, v in pairs (config.requirements) do doPlayerRemoveItem(cid, v.itemid, v.count) end npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end function promotion(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local config = { money = 20000, requirements = { {itemid = 2157, count = 5}, {itemid = 2158, count = 5}, }, } if isPremium(cid) then if(getPlayerPromotionLevel(cid) >= parameters.promotion) then npcHandler:say('You are already promoted!', cid) elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid) elseif getPlayerMoney(cid) < config.money then npcHandler:say('You do not have enough money!', cid) else for k, v in pairs (config.requirements) do if getPlayerItemCount(cid, v.itemid) < v.count then npcHandler:say("You don't have the all of the items I need.", cid) return true end end setPlayerPromotionLevel(cid, parameters.promotion) for k, v in pairs (config.requirements) do doPlayerRemoveItem(cid, v.itemid, v.count) end npcHandler:say(parameters.text, cid) end else npcHandler:say("You need a premium account in order to get promoted.", cid) end npcHandler:resetNpc() return true end local node1 = keywordHandler:addKeyword({'squire elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um Squire Elite Knight, Presisa ser lvl 280.'}) node1:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 280, promotion = 2, text = 'Gz Man You are Promoted'}) node1:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node2 = keywordHandler:addKeyword({'gg elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um fire Elite Knight, Presisa ser lvl 380.'}) node2:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 380, promotion = 3, text = 'Gz Man You are Promoted'}) node2:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node3 = keywordHandler:addKeyword({'gg elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um suprema elite knight, Presisa ser lvl 480.'}) node3:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 480, promotion = 4, text = 'Gz Man You are Promoted'}) node3:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node4 = keywordHandler:addKeyword({'gg elite knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um lengendary bronze elite knight, Presisa ser lvl 550.'}) node4:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 10, level = 550, promotion = 5, text = 'Gz Man You are Promoted'}) node4:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node5 = keywordHandler:addKeyword({'ffd2fds'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um lengendary silver elite knight, Presisa ser lvl 350.'}) node5:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 0, level = 350, promotion = 6, text = 'Gz Man You are Promoted'}) node5:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) local node6 = keywordHandler:addKeyword({'ds1dsad'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja realmente virar um lengendary gold elite knight, Presisa ser lvl 350.'}) node6:addChildKeyword({'yes'}, promotion, {npcHandler = npcHandler, cost = 20000, level = 350, promotion = 7, text = 'Gz Man You are Promoted'}) node6:addChildKeyword({'no'}, promotion, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) npcHandler:addModule(FocusModule:new()) Editado Dezembro 23, 2011 por Jhon992 Link para o comentário https://xtibia.com/forum/topic/175897-npc-que-troca-iten-por-vocation/#findComment-1159953 Compartilhar em outros sites More sharing options...
LOrDoS 0 Postado Dezembro 24, 2011 Autor Share Postado Dezembro 24, 2011 akeopakeopakeopakoep é mto grande e loka , bem loka mais ta funcando askopaskoap, menos remover item, mais vo testar agora, esse teu mano, valee por tentarem me ajuda fico mto grato mesmo, Link para o comentário https://xtibia.com/forum/topic/175897-npc-que-troca-iten-por-vocation/#findComment-1160067 Compartilhar em outros sites More sharing options...
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