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3 Duvidas Em 1 Script... (Fishing)


othereality

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eu tenho o seguinte script:

 

 

local config = {

[1] = {item = {1294, 1}, chance = 25000, fishing = 0, quest = {enable = false, storage = nil}}, -- Small Stones 2,5%

[2] = {item = {2237, 1}, chance = 135000, fishing = 0, quest = {enable = false, storage = nil}}, -- Dirty Capes 13,5%

[3] = {item = {2759, 1}, chance = 30000, fishing = 0, quest = {enable = false, storage = nil}}, -- Orange Stars 3%

[4] = {item = {4839, 1}, chance = 30000, fishing = 0, quest = {enable = false, storage = nil}}, -- Bottle 3%

[5] = {item = {1947, 1}, chance = 5000, fishing = 0, quest = {enable = false, storage = nil}}, -- Blank Papers 0,5%

[6] = {item = {2226, 1}, chance = 150000, fishing = 0, quest = {enable = false, storage = nil}}, -- Fish Bones 15%

[7] = {item = {2333, 1}, chance = 40000, fishing = 0, quest = {enable = false, storage = nil}}, -- Stamped Letters 4%

[8] = {item = {5951, 1}, chance = 50000, fishing = 0, quest = {enable = false, storage = nil}}, -- Fish Tails 5%

 

[9] = {item = {6096, 1}, chance = 500, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate hat 0,05%

[10] = {item = {5917, 1}, chance = 3500, fishing = 0, quest = {enable = true, storage = 14900}}, -- bandana 0,35%

[11] = {item = {5918, 1}, chance = 1000, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate knee breeches 0,1%

[12] = {item = {5462, 1}, chance = 1000, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate boots 0,1%

[13] = {item = {2009, 1}, chance = 450, fishing = 0, quest = {enable = true, storage = 14900}}, -- green flask 0,045%

 

[14] = {item = {2798, 1}, chance = 2000, fishing = 20, quest = {enable = false, storage = nil}}, -- Blood Herb 0,2%

[15] = {item = {5899, 1}, chance = 18000, fishing = 20, quest = {enable = false, storage = nil}}, -- Turtle Shells 1,8%

[16] = {item = {2346, 1}, chance = 500, fishing = 20, quest = {enable = false, storage = nil}}, -- tear of daraman 0,05%

[17] = {item = {2663, 1}, chance = 425, fishing = 20, quest = {enable = false, storage = nil}}, -- mystic turban 0,0425%

[18] = {item = {2185, 1}, chance = 1500, fishing = 20, quest = {enable = false, storage = nil}}, -- necrotic rod 0,15%

[19] = {item = {2670, 1}, chance = 10000, fishing = 20, quest = {enable = false, storage = nil}}, -- shrimp 1%

 

[20] = {item = {7159, 1}, chance = 100000, fishing = 30, quest = {enable = false, storage = nil}}, -- # FISH GREEN PERCHES 10%

[21] = {item = {8872, 1}, chance = 1950, fishing = 30, quest = {enable = false, storage = nil}}, -- belted cape 0,195%

[22] = {item = {8865, 1}, chance = 250, fishing = 30, quest = {enable = false, storage = nil}}, -- dark lord's cape 0,025%

[23] = {item = {2185, 1}, chance = 500, fishing = 30, quest = {enable = false, storage = nil}}, -- necrotic rod 0,05%

 

[24] = {item = {8910, 1}, chance = 50, fishing = 40, quest = {enable = false, storage = nil}}, -- underworld rod 0,005%

[25] = {item = {8849, 1}, chance = 100, fishing = 40, quest = {enable = false, storage = nil}}, -- modified crossbow 0,01%

[26] = {item = {2662, 1}, chance = 50, fishing = 40, quest = {enable = false, storage = nil}}, -- magician hat 0,005%

 

[27] = {item = {7158, 1}, chance = 100000, fishing = 50, quest = {enable = false, storage = nil}}, -- # FISH RAINBOW RTOUTS 10%

[28] = {item = {8911, 1}, chance = 50, fishing = 50, quest = {enable = false, storage = nil}}, -- northwind rod 0,005%

[29] = {item = {2185, 1}, chance = 500, fishing = 50, quest = {enable = false, storage = nil}}, -- Fish Fin 0,05%

 

[30] = {item = {8850, 1}, chance = 100, fishing = 60, quest = {enable = false, storage = nil}}, -- chain bolter 0,01%

[31] = {item = {2644, 1}, chance = 15, fishing = 60, quest = {enable = false, storage = nil}}, -- bunny slippers 0,0015%

[32] = {item = {2196, 1}, chance = 5, fishing = 60, quest = {enable = false, storage = nil}}, -- broken amulet 0,0005%

[33] = {item = {2508, 1}, chance = 5, fishing = 60, quest = {enable = false, storage = nil}}, -- native armor 0,0005%

[34] = {item = {8853, 1}, chance = 65, fishing = 60, quest = {enable = false, storage = nil}}, -- ironworker 0,0065%

 

[35] = {item = {2669, 1}, chance = 100000, fishing = 70, quest = {enable = false, storage = nil}}, -- Northern Pikes 10%

[36] = {item = {2183, 1}, chance = 15, fishing = 70, quest = {enable = false, storage = nil}}, -- hailstorm rod 0,0015%

[37] = {item = {8912, 1}, chance = 15, fishing = 70, quest = {enable = false, storage = nil}}, -- springsprout rod 0,0015%

[38] = {item = {8856, 1}, chance = 50, fishing = 70, quest = {enable = false, storage = nil}}, -- yol's bow 0,005%

 

[39] = {item = {7963, 1}, chance = 100000, fishing = 80, quest = {enable = false, storage = nil}}, -- # FISH SHARK FISH 10%

[40] = {item = {8858, 1}, chance = 10, fishing = 80, quest = {enable = false, storage = nil}}, -- elethriel's elemental bow 0,001%

 

[41] = {item = {8888, 1}, chance = 1, fishing = 90, quest = {enable = false, storage = nil}}, -- master archer's armor 0,0001%

 

[42] = {item = {2130, 1}, chance = 1, fishing = 100, quest = {enable = false, storage = nil}}, -- golden amulet 0,0001%

[43] = {item = {2646, 1}, chance = 1, fishing = 100, quest = {enable = false, storage = nil}}, -- golden boots 0,0001%

 

[44] = {item = {ITEM_WORM, 1}, chance = 92392, fishing = 0, quest = {enable = false, storage = nil}}

}

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local playerFishing = getPlayerSkill(cid, SKILL_FISHING)

 

local now = nil

for i = 1, #config do

if (config.chance > math.random(1, 1000000)) then

now = config

break

end

end

 

if(itemEx.itemid >= 4608 and itemEx.itemid <= 4625 or itemEx.itemid == 493) then

if(math.random(1, (100 + (playerFishing / 10))) <= playerFishing) then

if getPlayerItemCount(cid, ITEM_WORM) > 0 then

if(playerFishing >= now.fishing) then

if(now.quest.enable) then

if(getPlayerStorageValue(cid, now.quest.storage) < 0) then

doPlayerAddItem(cid, now.item[1], now.item[2])

doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a "..getItemNameById(now.item[1]).."!")

else

doPlayerAddItem(cid, ITEM_FISH, 1)

doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a fish!")

end

else

doPlayerAddItem(cid, now.item[1], now.item[2])

doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught "..getItemNameById(now.item[1]).."!")

end

else

doPlayerAddItem(cid, ITEM_FISH, 1)

doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a fish!")

end

end

doPlayerAddSkillTry(cid, SKILL_FISHING, 1)

end

doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)

doPlayerRemoveItem(cid, ITEM_WORM, 1)

return TRUE

end

return FALSE

end

 

 

Nesse script,

quanto maior seu skill maior é a chance que tem de dropar as cosias.

 

Eu queria que a chance de dropar as coisas, fosse a mesma...

não importando o seu skill.

Então o skill determinaria apenas as coisas que podem ou não ser dropadas.

 

rep+

-----------------------------

 

Outra coisinha...

se possivel que desse para dropar duas coisas de uma unica fez.

por exemplo:

se eu botar dois itens 100% os dois dropariam.

 

rep+

-----------------------------

 

E pra finalizar tem um erro que ele está mostrado no console:

 

[15/06/2011 23:41:27] [Error - Action Interface] 
[15/06/2011 23:41:27] data/actions/scripts/tools/fishing.lua:onUse
[15/06/2011 23:41:27] Description: 
[15/06/2011 23:41:27] data/actions/scripts/tools/fishing.lua:73: attempt to index local 'now' (a nil value)
[15/06/2011 23:41:27] stack traceback:
[15/06/2011 23:41:27] 	data/actions/scripts/tools/fishing.lua:73: in function <data/actions/scripts/tools/fishing.lua:59>

 

rep+

-----------------------------

 

 

 

 

é isso espero por ajuda,

vlw =D

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