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Spells -> Exevo Gran Mas San - Exevo Frigo Mas


Cheenz

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Vamos LA Bota a mão na Massa, Ops Que Dizer A Mão No Teclado e No Mouse 2 Spells Muito Boas Druid E Pally

 

Pally

 

Data/Spells/Scripts~~> Copie Uma Arquivo lua Qualquer E Renomeie Para <>Exevo Gran Mas San<> Depois Abra Ela E Apague Tudo E Cole Isto

 

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -3.0, -1, -2.5, -10)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -2.7, -2, -2.3, -10)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -2.4, -3, -2.1, -10)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC , -2.1, -4, -1.9, -10)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC , -1.6, -5, -1.7, -10)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC , -1.6, -6, -1.5, -10)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC , -1.6, -7, -1.3, -10)

 

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC , -1.6, -8, -1.3, -10)

 

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat11 = createCombatObject()

setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat11, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat12 = createCombatObject()

setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat12, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat13 = createCombatObject()

setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat13, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat14 = createCombatObject()

setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat14, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat15 = createCombatObject()

setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat15, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat16 = createCombatObject()

setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat16, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat17 = createCombatObject()

setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat17, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat18 = createCombatObject()

setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat18, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat19 = createCombatObject()

setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat19, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat20 = createCombatObject()

setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat20, COMBAT_PARAM_EFFECT, 28)

setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr4 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr5 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr7 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0},

{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr8 = {

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr9 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr10 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

}

 

arr11 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr12 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr13 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr14 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr15 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr16 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr17 = {

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

}

 

arr18 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr19 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr20 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

local area11 = createCombatArea(arr11)

local area12 = createCombatArea(arr12)

local area13 = createCombatArea(arr13)

local area14 = createCombatArea(arr14)

local area15 = createCombatArea(arr15)

local area16 = createCombatArea(arr16)

local area17 = createCombatArea(arr17)

local area18 = createCombatArea(arr18)

local area19 = createCombatArea(arr19)

local area20 = createCombatArea(arr20)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

setCombatArea(combat11, area11)

setCombatArea(combat12, area12)

setCombatArea(combat13, area13)

setCombatArea(combat14, area14)

setCombatArea(combat15, area15)

setCombatArea(combat16, area16)

setCombatArea(combat17, area17)

setCombatArea(combat18, area18)

setCombatArea(combat19, area19)

setCombatArea(combat20, area20)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

 

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

 

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

 

local function onCastSpell11(parameters)

doCombat(parameters.cid, parameters.combat11, parameters.var)

end

 

local function onCastSpell12(parameters)

doCombat(parameters.cid, parameters.combat12, parameters.var)

end

 

local function onCastSpell13(parameters)

doCombat(parameters.cid, parameters.combat13, parameters.var)

end

 

local function onCastSpell14(parameters)

doCombat(parameters.cid, parameters.combat14, parameters.var)

end

 

local function onCastSpell15(parameters)

doCombat(parameters.cid, parameters.combat15, parameters.var)

end

 

local function onCastSpell16(parameters)

doCombat(parameters.cid, parameters.combat16, parameters.var)

end

 

local function onCastSpell17(parameters)

doCombat(parameters.cid, parameters.combat17, parameters.var)

end

 

local function onCastSpell18(parameters)

doCombat(parameters.cid, parameters.combat18, parameters.var)

end

 

local function onCastSpell19(parameters)

doCombat(parameters.cid, parameters.combat19, parameters.var)

end

 

local function onCastSpell20(parameters)

doCombat(parameters.cid, parameters.combat20, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 300, parameters)

addEvent(onCastSpell3, 500, parameters)

addEvent(onCastSpell4, 700, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1100, parameters)

addEvent(onCastSpell7, 1300, parameters)

addEvent(onCastSpell8, 1500, parameters)

addEvent(onCastSpell9, 1700, parameters)

addEvent(onCastSpell10, 1900, parameters)

addEvent(onCastSpell11, 2100, parameters)

addEvent(onCastSpell12, 2300, parameters)

addEvent(onCastSpell13, 2500, parameters)

addEvent(onCastSpell14, 2700, parameters)

addEvent(onCastSpell15, 2900, parameters)

addEvent(onCastSpell16, 3100, parameters)

addEvent(onCastSpell17, 3300, parameters)

addEvent(onCastSpell18, 3500, parameters)

addEvent(onCastSpell19, 3700, parameters)

addEvent(onCastSpell20, 3900, parameters)

 

end

 

 

 

Depois Va Em Data/Spells/Spells.xml E Cole Isto

 

 

<instant name="Exevo Gran Mas San" words="Exevo Gran Mas San" lvl="100" maglv="90" mana="2000" soul="0" exhaustion="0" prem="1" enabled="1" script="Exevo Gran Mas San.lua">

<vocation name="Paladin"/>

<vocation name="Royal Paladin"/>

</instant>

 

 

 

 

Agora Vamos Para Spell Para Druid

 

Data/Spells/Scripts Copie um Arquivo Lua Depois Cole Depois Abra E Apague Tudo Que Tem Dentro E Cole Isto

 

 

local acombat = createCombatObject()

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -20, -2.0, 20)

 

local arr = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

local area = createCombatArea(arr)

setCombatArea(acombat, area)

 

function onTargetTile(cid, pos)

doCombat(cid,combat,positionToVariant(pos))

end

 

setCombatCallback(acombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

 

function onCastSpell(cid, var)

return doCombat(cid, acombat, var)

end

 

 

Pronto Agora Va Em Data/Spells/Spells.xml E Cole Isto

 

 

<instant name="Exevo Frigo Mas" words="Exevo Frigo Mas" lvl="120" maglv="40" mana="1500" soul="0" exhaustion="1" prem="0" enabled="1" script="Exevo Frigo Mas.lua">

<vocation name="Druid"/>

<vocation name="Elder Druid"/>

</instant>

 

 

Pronto espero Que Gostem ;D

 

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