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[Talkaction]System Moves [15/151]


meubk

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Cara sinceramente, esse sistema ficou muito SHOW, nunca vi nada igual, so falta adicionar os outros pokes, mas ficou muito bom,

rep + pra tu ai!

(to acompanhando e esperando as novas edições :D)

:thumbsupsmiley:

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Man ja fiz 130 pokemons do m1 a m8 e estou precisando das seguintes skills =X

 

 

Sand attack(system de miss)

Healarea e selfheal(system de cura)

War dog,focus,ultimate champion(system de "buffs" para aumentar a velocidade de ataque,dano e dano das magias)

Rollout(igualzinho da svk para golem,sandshrew,sandslash,voltorb e electrode)

Selfdestruct

 

=X vc podia fazer esses sistemas e deixar,ai o povo poderia fazer todas skills por si mesmos e nao ti daria trabalho de fazer os 151.

Editado por clordleo
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Clordleo

O Cara fez o scripter para todos, não seja espertinho de pega-los e ficar so para você....

Então quer dizer , pegar um scripter do cara , fazer bom uso e dps pedir para os caras que não sabem nada em scripter se virar, é sacanagem neh.

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ele disponibilizou o script para todos configurar de modo que cada um gostar,ele disse que iria fazer os 151,a intençao dele era para o pessoal fazer um bom proveito do exelente script dele. eu fiquei dias fazendo as spells,cds,danos,equilibrando,as vezes dava erro que sem querer apagava umas virgulas,deixava um end.

de qualquer modo ñ sou obrigado a disponibilizar as 135 que fiz,eu tive um grande trabalho de fazer as 135 e aposto que tem gente aqui ja fez as 151 e se mandou,pq eu teria q disponibilizar os moves do meu server? ainda mais depois de me chamarem de "espertinho" ¬¬"

Editado por clordleo
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Bom, estou colocando aqui pra galera o Script configurado com 80/151 Pokemons

Só que, eu apenas Adicionei + 65 Pokemons,

Não configurei, St, Level, CoolDown, Atkmin e Atkmax e Só não adicionei as magias restantes porque não sei.

Intão quem quiser ter o trabalho de terminar de configurar fique avontade.

 

 

function getTime(s)

local n = math.floor(s / 600)

s = s - (600 * n)

return n, s

end

 

function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers)

local creaturesList = {}

for x = -radiusx, radiusx do

for y = -radiusy, radiusy do

if not (x == 0 and y == 0) then

creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = STACKPOS_TOP_CREATURE})

if (creature.type == 1 and showPlayers == 1) or (creature.type == 2 and showMonsters == 1) then

table.insert(creaturesList, creature.uid)

end

end

end

end

return creaturesList

end

 

-- CONDITIONS

 

function Confused(inconfuse, rounds)

if rounds == 0 then return false end

if not inconfuse then return false end

local c = {[1] = {x = 1, y = 0}, [2] = {x = 0, y = 1}, [3] = {x = -1, y = 0}, [4] = {x = 0, y = -1}}

local p = getCreaturePosition(inconfuse)

doSendMagicEffect(p, 31)

local s = math.random(4)

doTeleportThing(inconfuse, {x = p.x + c.x, y = p.y + c.y, z = p.z})

return addEvent(Confused, 400, inconfuse, rounds-1)

end

 

local paralize = createConditionObject(CONDITION_PARALYZE)

setConditionParam(paralize, CONDITION_PARAM_TICKS, 5*1000)

setConditionFormula(paralize, -0.7, 0, -0.8, 0)

function Paralize(inparalize)

doSendAnimatedText(getCreaturePosition(inparalize), "PAZ", 210)

doAddCondition(inparalize , paralize)

return true

end

 

local sleep = createConditionObject(CONDITION_PARALYZE)

setConditionParam(sleep, CONDITION_PARAM_TICKS, 5*1000)

setConditionFormula(sleep, -1.7, 0, -1.8, 0)

function Sleep(insleep)

doAddCondition(insleep , sleep)

p = getCreaturePosition(insleep)

doSendAnimatedText(p, "SLEEP", 154)

for i = 1, 5 do

if i == 1 then

doSendMagicEffect(p, 32)

else

addEvent(doSendMagicEffect, i * 1000, p, 32)

end

end

return true

end

 

function Poison(inpoison, ef, rounds)

if rounds == 0 then return false end

if not inpoison then return false end

local p = getCreaturePosition(inpoison)

doAreaCombatHealth(pet, COMBAT_EARTHDAMAGE, p, 0, -5, -10, ef)

return addEvent(Poison, 800, inpoison, ef, rounds-1)

end

 

-- END CONDITIONS

 

function getPosToStorm(posdecay)

b = {x = posdecay.x-20, y = posdecay.y-20, z = posdecay.z}

return b

end

 

local area1 = createCombatArea{

{0, 1, 1, 1, 0},

{1, 1, 1, 1, 1},

{1, 1, 2, 1, 1},

{1, 1, 1, 1, 1},

{0, 1, 1, 1, 0}

}

 

local area2 = createCombatArea{

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local area3 = createCombatArea{

{0, 0, 1, 0, 0},

{0, 1, 1, 1, 0},

{1, 1, 2, 1, 1},

{0, 1, 1, 1, 0},

{0, 0, 1, 0, 0}

}

 

 

local areadirecion1 = {

[2] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

 

[3] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{2, 1, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

 

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

 

[1] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 1, 2},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

}

}

 

local areadirecion2 = {

[2] = createCombatArea{

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

 

[3] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{2, 1, 1, 1, 1},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

 

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0}

},

 

[1] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{1, 1, 1, 1, 2},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

}

}

 

local areadirecion3 = {

[2] = createCombatArea{

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

 

[3] = createCombatArea{

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{2, 1, 1, 1, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0}

},

 

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0}

},

 

[1] = createCombatArea{

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 1, 1, 1, 2},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0}

}

}

 

local areadirecion4 = {

[2] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

 

[3] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 1, 0, 0},

{2, 1, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 0, 0, 0}

},

 

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

 

[1] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 1, 2},

{0, 0, 1, 0, 0},

{0, 0, 0, 0, 0}

}

}

 

local d = {

["Bulbasaur"] = {

["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2000, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Razor Leaf", minlvl = 20, st = 2001, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m3"] = {atk = "Vine Whip", minlvl = 20, st = 2002, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m4"] = {atk = "Headbutt", minlvl = 20, st = 2003, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Leech Seed", minlvl = 20, st = 2004, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m6"] = {atk = "Solar Beam", minlvl = 20, st = 2005, cd = 3, min = 200, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Stun Spore", minlvl = 20, st = 2006, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 20, st = 2007, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2008, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

},

["Ivysaur"] = {

["m1"] = {atk = "Quick Attack", minlvl = 40, st = 2009, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Razor Leaf", minlvl = 40, st = 2010, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m3"] = {atk = "Vine Whip", minlvl = 40, st = 2011, cd = 3, min = 300, max = 440, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m4"] = {atk = "Headbutt", minlvl = 40, st = 2012, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Leech Seed", minlvl = 40, st = 2013, cd = 3, min =300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m6"] = {atk = "Solar Beam", minlvl = 40, st = 2014, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2015, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2016, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2017, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

},

["Venusaur"] = {

["m1"] = {atk = "Quick Attack", minlvl = 80, st = 2018, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Razor Leaf", minlvl = 80, st = 2019, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m3"] = {atk = "Vine Whip", minlvl = 80, st = 2020, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m4"] = {atk = "Headbutt", minlvl = 80, st = 2021, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Leech Seed", minlvl = 80, st = 2022, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m6"] = {atk = "Solar Beam", minlvl = 80, st = 2023, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Stun Spore", minlvl = 80, st = 2024, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 80, st = 2025, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2026, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m10"] = {atk = "Leaf Storm", minlvl = 80, st = 2027, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

},

["Charmander"] = {

["m1"] = {atk = "Scratch", minlvl = 20, st = 2028, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 20, st = 2029, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 20, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m4"] = {atk = "Fire Ball", minlvl = 20, st = 2031, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fire Blast", minlvl = 20, st = 2032, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m6"] = {atk = "Rage", minlvl = 20, st = 2033, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fire Fang", minlvl = 20, st = 2034, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

},

["Charmeleon"] = {

["m1"] = {atk = "Scratch", minlvl = 40, st = 2035, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 40, st = 2036, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 40, st = 2037, cd = 3, min = 400, max = 500, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m4"] = {atk = "Fire Ball", minlvl = 40, st = 2038, cd = 3, min = 300, max =400, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fire Blast", minlvl = 40, st = 2039, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m6"] = {atk = "Rage", minlvl = 40, st = 2040, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2041, cd = 3, min = 400, max = 800, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

},

["Charizard"] = {

["m1"] = {atk = "Dragon Claw", minlvl = 80, st = 2042, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 80, st = 2043, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 80, st = 2044, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m4"] = {atk = "Fire Ball", minlvl = 80, st = 2045, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fire Blast", minlvl = 80, st = 2046, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m6"] = {atk = "Rage", minlvl = 80, st = 2047, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Magma Storm", minlvl = 80, st = 2048, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m8"] = {atk = "Wing Attack", minlvl = 80, st = 2049, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

},

["Squirtle"] = {

["m1"] = {atk = "Headbutt", minlvl = 20, st = 2050, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 20, st = 2051, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m3"] = {atk = "Water Gun", minlvl = 20, st = 2052, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m4"] = {atk = "Waterball", minlvl = 20, st = 2053, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m5"] = {atk = "Aqua Tail", minlvl = 20, st = 2054, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m6"] = {atk = "Hydro Cannon", minlvl = 20, st = 2055, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m7"] = {atk = "Harden", minlvl = 20, st = 2056, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

["m8"] = {atk = "Surf", minlvl = 20, st = 2057, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

},

["Wartortle"] = {

["m1"] = {atk = "Headbutt", minlvl = 40, st = 2058, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 40, st = 2059, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m3"] = {atk = "Water Gun", minlvl = 40, st = 2060, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m4"] = {atk = "Waterball", minlvl = 40, st = 2061, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2062, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2063, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m7"] = {atk = "Harden", minlvl = 40, st = 2064, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

["m8"] = {atk = "Surf", minlvl = 40, st = 2065, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

},

["Blastoise"] = {

["m1"] = {atk = "Headbutt", minlvl = 40, st = 2066, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 40, st = 2067, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m3"] = {atk = "Water Gun", minlvl = 40, st = 2068, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m4"] = {atk = "Waterball", minlvl = 40, st = 2069, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2070, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2071, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m7"] = {atk = "Harden", minlvl = 40, st = 2072, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

["m8"] = {atk = "Surf", minlvl = 40, st = 2073, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m9"] = {atk = "Hydropump", minlvl = 40, st = 2074, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

},

["Caterpie"] = {

["m1"] = {atk = "Headbutt", minlvl = 1, st = 2075, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 1, st = 2076, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bug Bite", minlvl = 1, st = 2077, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Metapod"] = {

["m1"] = {atk = "Headbutt", minlvl = 10, st = 2078, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 10, st = 2079, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bug Bite", minlvl = 10, st = 2080, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Harden", minlvl = 10, st = 2081, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

},

["Butterfree"] = {

["m1"] = {atk = "Headbutt", minlvl = 30, st = 2082, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Whirlwind", minlvl = 30, st = 2083, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m3"] = {atk = "Super Sonic", minlvl = 30, st = 2084, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Stun Spore", minlvl = 30, st = 2085, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m5"] = {atk = "Poison Powder", minlvl = 30, st = 2086, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m6"] = {atk = "Sleep Powder", minlvl = 30, st = 2087, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Psybeam", minlvl = 30, st = 2088, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m8"] = {atk = "Confusion", minlvl = 30, st = 2089, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

},

["Weedle"] = {

["m1"] = {atk = "Horn Attack", minlvl = 1, st = 2090, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 1, st = 2091, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 1, st = 2092, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Kakuna"] = {

["m1"] = {atk = "Bug Bite", minlvl = 10, st = 2093, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 10, st = 2094, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2095, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Harden", minlvl = 10, st = 2096, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = true},

},

["Beedrill"] = {

["m1"] = {atk = "Fury Cutter", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Pin Missile", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Rage", minlvl = 10, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Strafe", minlvl = 10, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Pidgey"] = {

["m1"] = {atk = "Quick Attack", minlvl = 10, st = 2103, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Sand Attack", minlvl = 10, st = 2104, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Gust", minlvl = 10, st = 2105, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Drill Peck", minlvl = 10, st = 2106, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Pidgeotto"] = {

["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Sand Attack", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Whirlwind", minlvl = 20, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Drill Peck", minlvl = 20, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Wing Attack", minlvl = 25, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Tornado", minlvl = 40, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Pidgeot"] = {

["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2103, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Sand Attack", minlvl = 65, st = 2104, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Whirlwind", minlvl = 65, st = 2105, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Drill Peck", minlvl = 65, st = 2106, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Wing Attack", minlvl = 67, st = 2107, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Tornado", minlvl = 69, st = 2108, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Strafe", minlvl = 65, st = 2109, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Rattata"] = {

["m1"] = {atk = "Quick Attack", minlvl = 1, st = 2110, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 1, st = 2111, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Scratch", minlvl = 1, st = 2112, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Super Fang", minlvl = 12, st = 2113, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Raticate"] = {

["m1"] = {atk = "Quick Attack", minlvl = 25, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 25, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Scratch", minlvl = 25, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Super Fang", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fury", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Spearow"] = {

["m1"] = {atk = "Quick Attack", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Sand Attack", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Gust", minlvl = 12, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Drill Peck", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Rage", minlvl = 15, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Fearow"] = {

["m1"] = {atk = "Quick Attack", minlvl = 50, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Sand Attack", minlvl = 50, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Drill Peck", minlvl = 50, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Gust", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Whirlwind", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Wing Attack", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Tornado", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Rage", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Ekans"] = {

["m1"] = {atk = "Bite", minlvl = 15, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Poison Fang", minlvl = 17, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Sting Gun", minlvl = 21, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Acid", minlvl = 23, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fear", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Arbok"] = {

["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Poison Fang", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Sting Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Pin Missile", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Acid", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Iron Tail", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fear", minlvl = 42, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Pikachu"] = {

["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Thunder Shock", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Thunder Bolt", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Thunder Wave", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Iron Tail", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Thunder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Agility", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Electric Charge", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Raichu"] = {

["m1"] = {atk = "Mega Kick", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Thunder Shock", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Thunder Bolt", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Thunder Wave", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Thunder Punch", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Iron Tail", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Thunder", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Electric Storm", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Agility", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Electric Charge", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Sandshrew"] = {

["m1"] = {atk = "Sand Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Mud Shot", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Scratch", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Rollout", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Shockwave", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Sandslash"] = {

["m1"] = {atk = "Sand Attack", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Mud Shot", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Scratch", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Rollout", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Shockwave", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Fury Cutter", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Earthshock", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Earthquake", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Nidorina"] = {

["m1"] = {atk = "Quick Attack", minlvl = 30, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 30, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Horn Attack", minlvl = 30, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison Sting", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Fang", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Nidoqueen"] = {

["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Mega Punch", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Toxic Spikes", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Stomp", minlvl = 69, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Earthshock", minlvl = 71, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Strafe", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Nidorino"] = {

["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Stomp", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Rage", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Nidoking"] = {

["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Mega Punch", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Horn Drill", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Stomp", minlvl = 69, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Shockwave", minlvl = 71, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Rage", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m11"] = {atk = "Fear", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Clefairy"] = {

["m1"] = {atk = "Doubleslap", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Lovely Kiss", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Sing", minlvl = 30, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Selfheal", minlvl = 28, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Multi-Slap", minlvl = 22, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Metronome", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Nidoking"] = {

["m1"] = {atk = "Doubleslap", minlvl = 45, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Lovely Kiss", minlvl = 45, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Sing", minlvl = 45, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Multi-Slap", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Great Love", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Selfheal", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Healarea", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Focus", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Metronome", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Vulpix"] = {

["m1"] = {atk = "Quick Attack", minlvl = 15, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Iron Tail", minlvl = 18, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Ember", minlvl = 15, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Flamethrower", minlvl = 22, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Flame Wheel", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Ninetales"] = {

["m1"] = {atk = "Quick Attack", minlvl = 70, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Iron Tail", minlvl = 70, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Ember", minlvl = 70, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Flamethrower", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Flame Wheel", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Fireball", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fire Blast", minlvl = 77, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Magma Storm", minlvl = 85, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Jigglypuff"] = {

["m1"] = {atk = "Doubleslap", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Lovely Kiss", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Sing", minlvl = 20, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Selfheal", minlvl = 28, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Hyper Voice", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Metronome", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Wigglytuff"] = {

["m1"] = {atk = "Doubleslap", minlvl = 45, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Lovely Kiss", minlvl = 45, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Sing", minlvl = 45, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Hyper Voice", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Selfheal", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Healarea", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Focus", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Metronome", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Melody", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Zubat"] = {

["m1"] = {atk = "Super Sonic", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Fang", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Absorb", minlvl = 12, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Toxic", minlvl = 15, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Golbat"] = {

["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Fang", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Absorb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Toxic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Whirlwind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Wing Attack", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Oddish"] = {

["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Leech Seed", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Sleep Powder", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Stun Spore", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Poison Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Spores Reaction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Gloom"] = {

["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Gas", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Sleep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Vileplume"] = {

["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Gas", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Petal Dance", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Solar Beam", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m11"] = {atk = "Spores Reaction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m12"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Paras"] = {

["m1"] = {atk = "Scratch", minlvl = 5, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Poison Sting", minlvl = 5, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Slash", minlvl = 5, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Stun Spore", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Powder", minlvl = 8, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Sleep Powder", minlvl = 12, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Parasect"] = {

["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Fury Cutter", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "X-Scissor", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m11"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Venonat"] = {

["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Super Sonic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Poison Fang", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "SLeep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Venomoth"] = {

["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Super Sonic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Poison Fang", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

 

},

["Diglett"] = {

["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Mud Slap", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Earhshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Dugtrio"] = {

["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Mud Slap", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Shockwave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Earthquake", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Meowth"] = {

["m1"] = {atk = "Slash", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Pay Day", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fury", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Persian"] = {

["m1"] = {atk = "Slash", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Pay Day", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fury", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Psyduck"] = {

["m1"] = {atk = "Water gun", minlvl = 24, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Aqua Tail", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Confusion", minlvl = 28, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Headbutt", minlvl = 20, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Stunning Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Golduck"] = {

["m1"] = {atk = "Doubleslap", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Water Gun", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Aqua Tail", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Waterball", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Confusion", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Psybeam", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Psywave", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Mega Kick", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Strafe", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Stunning Confusion", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Mankey"] = {

["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Triple Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Cross Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Primeape"] = {

["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Triple Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Cross Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Mega Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Mega Kick", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Fear", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Growlithe"] = {

["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Ember", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Fireball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Arcanine"] = {

["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Ember", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Fireball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Fire Blast", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Tri Flames", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "War Dog", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Poliwag"] = {

["m1"] = {atk = "Doubleslap", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Aqua Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Hypnosis", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Poliwhirl", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Poliwrath"] = {

["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Doubleslap", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Dizzy Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Mega Punch", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Ice Punch", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Ice Beam", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Abra"] = {

["m1"] = {atk = "Restore", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Psy Pulse", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Psychic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Calm Mind", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Kadabra"] = {

["m1"] = {atk = "Psybeam", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Psy Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Calm Mind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Reflect", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Restore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Alakazam"] = {

["m1"] = {atk = "Psybeam", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Psy Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Psyusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Calm Mind", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Reflect", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Restore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Machop"] = {

["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Machoke"] = {

["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Mega Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Karate Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Fist Machine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Strafe", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Machamp"] = {

["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Mega Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Karate Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Fist Machine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Destroyer Hand", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Strafe", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Bellsprout"] = {

["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Weepinbell"] = {

["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Victreebel"] = {

["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Leaf Storm", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Tentacool"] = {

["m1"] = {atk = "Acid", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Psy Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Tentacruel"] = {

["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Mud Shot", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Acid", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Poison Sting", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Poison Bomb", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Psywave", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m9"] = {atk = "Psy Pulse", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m10"] = {atk = "Hydropump", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Geodude"] = {

["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Harden", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Graveler"] = {

["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Falling Rocks", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Selfdestruction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Golem"] = {

["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Falling Rocks", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Rollout", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m8"] = {atk = "Selfdestruction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Ponyta"] = {

["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Stomp", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Rapidash"] = {

["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Horn Attack", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Crusher Stomp", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Slowpoke"] = {

["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Iron Tail", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Confusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

 

 

 

 

 

}

 

function onSay(cid, words, param)

 

if #getCreatureSummons(cid) == 0 then

return doPlayerSendCancel(cid, "You do not have any pokemon.")

end

 

local poke = d[getCreatureName(getCreatureSummons(cid)[1])][words]

if not poke then

return true

end

local storage = poke.st

local exst = 16265

local cdexst = 0.5

local cd = math.ceil(poke.cd/2)

local pet = getCreatureSummons(cid)[1]

local target = getCreatureTarget(cid)

local look = getCreatureLookDir(pet)

local position = getThingPos(pet)

 

if getTilePzInfo(getCreaturePosition(pet)) and poke.pz == false then

return doPlayerSendCancel(cid, "Not Attack in protection zone.")

end

 

if getPlayerLevel(cid) < poke.minlvl then

return doPlayerSendTextMessage(cid, 19, "Your need level "..poke.minlvl.." to use " ..poke.atk..".")

end

 

if os.time()-getPlayerStorageValue(cid, storage) <= cd then

minutes,seconds = getTime(cd-(os.time()-getPlayerStorageValue(cid, storage)))

return doPlayerSendTextMessage(cid, 27, "Wait "..seconds.." seconds to use "..poke.atk..".")

end

 

if target == 0 and poke.target then

return doPlayerSendTextMessage(cid, 19, "This Pokemon Attack need any target.")

end

 

if os.time()-getPlayerStorageValue(cid, exst) <= cdexst then

minutes,seconds = getTime(cdexst-(os.time()-getPlayerStorageValue(cid, exst)))

return doPlayerSendCancel(cid, "Poke exhausted")

end

 

local critico = math.random(100) < 10 and 2 or 1

 

--ATTACKS

 

if poke.atk == "Quick Attack" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 148)

 

elseif poke.atk == "Razor Leaf" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 4)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 79)

 

elseif poke.atk == "Vine Whip" then

local effects = {

[0] = 80,

[1] = 83,

[2] = 81,

[3] = 82

}

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look])

 

elseif poke.atk == "Headbutt" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111)

 

elseif poke.atk == "Leech Seed" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 6)

doSendAnimatedText(getCreaturePosition(target), "POISON", 66)

addEvent(Poison, 500, target, 45, 5)

 

elseif poke.atk == "Solar Beam" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=94,[2]=93,[3]=93,[4]=95}},

[1] = {x = 1, y = 0, effect={[1]=86,[2]=88,[3]=88,[4]=87}},

[2] = {x = 0, y = 1, effect={[1]=91,[2]=93,[3]=93,[4]=92}},

[3] = {x = -1, y = 0, effect={[1]=89,[2]=88,[3]=88,[4]=90}}

}

for i = 1,4 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)

 

elseif poke.atk == "Stun Spore" then

local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)

for _,pid in pairs(d) do

Paralize(pid)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 85)

 

elseif poke.atk == "Poison Powder" then

local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)

for _,pid in pairs(d) do

doSendAnimatedText(getCreaturePosition(pid), "POISON", 66)

Poison(pid, 8, 5)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 84)

 

elseif poke.atk == "Sleep Powder" then

local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)

for _,pid in pairs(d) do

Sleep(pid)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 27)

 

elseif poke.atk == "Leaf Storm" then

local d = getCreaturesInRange(getThingPos(pet), 3, 3, 1, 0)

for _,pid in pairs(d) do

for i = 1, 4 do

if i == 1 then

addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79)

doSendDistanceShoot(getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4)

else

addEvent(doAreaCombatHealth, i*800 ,pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79)

addEvent(doSendDistanceShoot, i*600, getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4)

end

end

end

 

elseif poke.atk == "Scratch" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)

 

elseif poke.atk == "Ember" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 15)

 

elseif poke.atk == "Flamethrower" then

local effects = {

[0] = 55,

[1] = 58,

[2] = 56,

[3] = 57

}

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look])

 

elseif poke.atk == "Fire Ball" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 3)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 5)

 

elseif poke.atk == "Fire Blast" then

local a = {

[0] = {x = 0, y = -1, effect= 60},

[1] = {x = 1, y = 0, effect= 61},

[2] = {x = 0, y = 1, effect= 62},

[3] = {x = -1, y = 0, effect= 63}

}

for i = 1,8 do

if i == 1 then

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15)

else

addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15)

end

end

 

elseif poke.atk == "Rage" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

for i = 1,4 do

if i == 1 then

doSendMagicEffect(position, 168)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)

else

addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)

end

end

 

elseif poke.atk == "Fire Fang" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146)

addEvent(doAreaCombatHealth, 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15)

addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15)

 

elseif poke.atk == "Dragon Claw" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 141)

 

elseif poke.atk == "Magma Storm" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 36)

addEvent(doAreaCombatHealth, 800, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 6)

 

elseif poke.atk == "Wing Attack" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 115)

addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 42)

 

elseif poke.atk == "Bubbles" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 2)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)

 

elseif poke.atk == "Water Gun" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=76}},

[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=71}},

[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=78}},

[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=73}}

}

for i = 1,4 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)

 

elseif poke.atk == "Waterball" then

for i = 1,5 do

if i == 1 then

addEvent(doAreaCombatHealth, 200 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)

doSendDistanceShoot(getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2)

else

addEvent(doAreaCombatHealth, i*700 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)

addEvent(doSendDistanceShoot, i*500, getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2)

end

end

 

elseif poke.atk == "Aqua Tail" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 160)

 

elseif poke.atk == "Hydro Cannon" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}},

[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}},

[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}},

[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}}

}

for i = 1,8 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 59)

 

elseif poke.atk == "Harden" then

function Harden(cid, rounds)

if rounds == 0 then return false end

if #getCreatureSummons(cid) == 0 then return false end

doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 144)

return addEvent(Harden, 1000, cid, rounds-1)

end

addEvent(Harden, 500, cid, 40)

 

elseif poke.atk == "Surf" then

local a = {

[0] = {x = 0, y = -1, effect= 66},

[1] = {x = 1, y = 0, effect= 67},

[2] = {x = 0, y = 1, effect= 64},

[3] = {x = -1, y = 0, effect= 65}

}

for i = 1,8 do

if i == 1 then

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)

else

addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)

end

end

 

elseif poke.atk == "Hydropump" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}},

[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}},

[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}},

[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}}

}

for i = 1,8 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)

addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 33)

 

elseif poke.atk == "String Shot" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 23)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)

Paralize(target)

 

elseif poke.atk == "Bug Bite" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146)

 

elseif poke.atk == "Whirlwind" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion4[look], -poke.min, -poke.max * critico, 42)

 

elseif poke.atk == "Super Sonic" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

for i = 1, 3 do

if i == 1 then

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 24)

else

addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 24)

end

end

addEvent(doSendAnimatedText, 500, getCreaturePosition(target), "CONF", 210)

addEvent(Confused, 500, target, 15)

 

elseif poke.atk == "Psybeam" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=108,[2]=109,[3]=109,[4]=108}},

[1] = {x = 1, y = 0, effect={[1]=106,[2]=107,[3]=107,[4]=106}},

[2] = {x = 0, y = 1, effect={[1]=109,[2]=108,[3]=108,[4]=109}},

[3] = {x = -1, y = 0, effect={[1]=107,[2]=106,[3]=106,[4]=107}}

}

for i = 1,4 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)

 

elseif poke.atk == "Confusion" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area3, -poke.min, -poke.max * critico, 136)

 

elseif poke.atk == "Horn Attack" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111)

 

elseif poke.atk == "Poison Sting" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 15)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 9)

 

elseif poke.atk == "Fury Cutter" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110)

addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110)

 

elseif poke.atk == "Pin Missile" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

for i = 1, 3 do

if i == 1 then

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 13)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)

else

addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 13)

addEvent(doAreaCombatHealth, i * 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)

end

end

 

elseif poke.atk == "Strafe" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

local dd = {142, 111, 110, 148}

for i = 1,6 do

af = math.random(4)

if i == 1 then

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af])

else

addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af])

end

end

 

 

end

 

-- END ATTACKS

 

doPlayerSay(cid, getCreatureName(pet)..", use "..poke.atk..".", 1)

setPlayerStorageValue(cid, storage, os.time()+cd)

setPlayerStorageValue(cid, exst, os.time()+cdexst)

local atknotcritic = {"Harden", "Poison Powder", "Sleep Powder", "Super Sonic", "Stun Spore"}

if critico == 2 and not isInArray(atknotcritic, poke.atk) then

doSendAnimatedText(getCreaturePosition(cid), "CRITICAL", 144)

end

 

return true

end

 

 

Eu adicionei os ataques apartir de um Arquivo chamado " AA - svke pokedex " Encontrado na pasta Pokedex do servidor Pokemon Dash

Arquivo Anexado pra quem quiser.

 

Caso achen que seja Inutil simplismente Ignoren ^^

Mas tentei ajudar ^^

Abraço e Boa Sorte a todos com o Script

 

OBS - Esse Script é o mesmo desse topico, intão caso tenha duvidas quanto a instalação pergunte para o criador do mesmo.

AA - svke pokedex.txt

Editado por ItaloMFR
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  • 3 weeks later...
  • 2 months later...
  • 2 weeks later...

Olha,sei que nao é a area certa para postar mais ja que estou aki...

Eu estou criando um Servidor de Poketibia e qualquer pessoa que puder ou quiser ajudar

me adicione no msn por favor

 

 

 

Msn : Sasuke-rdg@hotmail.com

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