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[Monster] Archangel Hattom


Luckmaxi

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Tava jogando Pokemon Dungeon e ví o Hattom, então fiz este Monstro inspirado nele, más com uma aparência diferente...

 

Vamos lá - Pasta do OT/data/Monster/Copie um arquivo e renomei para "Archangel Hattom"...

Apague tudo dentro do arquivo e coloque isto..

 

<?xml version="1.0" encoding="UTF-8"?>
 <monster name="Archangel Hattom" tp="1" nameDescription="a Archangel Hattom" species="magic" race="blood" experience="3950090" speed="400" manacost="0">
   <health now="2800000" max="2800000"/>
   <look type="63" head="20" body="30" legs="40" feet="50" corpse="2979"/>
   <targetchange interval="60000" chance="15"/>
   <strategy attack="100" defense="0"/>
   <flags>
     <flag summonable="0"/>
     <flag attackable="1"/>
     <flag hostile="1"/>
     <flag illusionable="1"/>
     <flag convinceable="0"/>
     <flag pushable="0"/>
     <flag canpushitems="1"/>
     <flag staticattack="50"/>
     <flag lightlevel="0"/>
     <flag lightcolor="0"/>
     <flag targetdistance="1"/>
     <flag runonhealth="0"/>
   </flags>
   <attacks>
     <attack name="melee" interval="2000" min="-24600" max="-26125"/>
     <attack name="sudden death" interval="2000" chance="80" min="-35870" max="-37095"/>
     <attack name="heavy magic missile" interval="1000" chance="80" min="-25050" max="-26890"/>
     <attack name="mas mort" interval="4000" chance="90" min="-32470" max="-35995"/>
   </attacks>
   <defenses armor="25" defense="30"/>
   <immunities>
     <immunity physical="0"/>
     <immunity energy="1"/>
     <immunity fire="1"/>
     <immunity poison="1"/>
     <immunity lifedrain="0"/>
     <immunity paralyze="1"/>
     <immunity outfit="0"/>
     <immunity drunk="1"/>
     <immunity invisible="1"/>
   </immunities>
   <loot>
     <item id="2148" countmax="20" chance1="100000" chancemax="0"/>
     <item id="2684" countmax="5" chance1="50000" chancemax="0"/>
     <item id="2146" countmax="4" chance1="6666" chancemax="0"/>
     <item id="1971" chance="10000"/>
     <item id="2044" chance="20000"/>
   </loot>
 </monster>

Agora vá em monsters.xml, Localizado na pasta monster e coloque isto...

 

        <monster name="Archangel Hattom" file="Archangel Hattom.xml" />

 

OBS: Testado em OT 8.54/8.57

OBS²: Não tem a aparência do Hottom -.-'

OBS³:Créditos para mim...

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