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Anihilator 8.52 Não Pega


LagoaAzul

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minha Anihilator 8.52 não pega, não sei se é por causa da versão do ot, mas ja tentei uns 4 script diferente, ai ta o meu:

 

 

function onUse(cid, item, frompos, item2, topos)

if item.uid == 20739 then

if item.itemid == 1946 then

 

player1pos = {x=1006, y=1018, z=8, stackpos=253}

player1 = getThingfromPos(player1pos)

 

player1pos = {x=1007, y=1018, z=8, stackpos=253}

player1 = getThingfromPos(player1pos)

 

player1pos = {x=1008, y=1018, z=8, stackpos=253}

player1 = getThingfromPos(player1pos)

 

player1pos = {x=1009, y=1018, z=8, stackpos=253}

player1 = getThingfromPos(player1pos)

 

 

if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

 

player1level = getPlayerLevel(player1.uid)

player2level = getPlayerLevel(player2.uid)

player3level = getPlayerLevel(player3.uid)

player4level = getPlayerLevel(player4.uid)

 

questlevel = 88

 

if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

 

queststatus1 = getPlayerStorageValue(player1.uid,91)

queststatus2 = getPlayerStorageValue(player2.uid,91)

queststatus3 = getPlayerStorageValue(player3.uid,91)

queststatus4 = getPlayerStorageValue(player4.uid,91)

 

if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then

--if 1==1 then

demon1pos = {x=1036, y=58, z=8}

demon1pos = {x=1038, y=58, z=8}

demon1pos = {x=1037, y=62, z=8}

demon1pos = {x=1039, y=62, z=8}

demon1pos = {x=1041, y=60, z=8}

demon1pos = {x=1040, y=60, z=8}

 

doSummonCreature("Demon", demon1pos)

doSummonCreature("Demon", demon2pos)

doSummonCreature("Demon", demon3pos)

doSummonCreature("Demon", demon4pos)

doSummonCreature("Demon", demon5pos)

doSummonCreature("Demon", demon6pos)

 

nplayer1pos = {x=1039, y=60, z=8}

nplayer1pos = {x=1038, y=60, z=8}

nplayer1pos = {x=1037, y=60, z=8}

nplayer1pos = {x=1036, y=60, z=8}

 

doSendMagicEffect(player1pos,2)

doSendMagicEffect(player2pos,2)

doSendMagicEffect(player3pos,2)

doSendMagicEffect(player4pos,2)

 

doTeleportThing(player1.uid,nplayer1pos)

doTeleportThing(player2.uid,nplayer2pos)

doTeleportThing(player3.uid,nplayer3pos)

doTeleportThing(player4.uid,nplayer4pos)

 

doSendMagicEffect(nplayer1pos,10)

doSendMagicEffect(nplayer2pos,10)

doSendMagicEffect(nplayer3pos,10)

doSendMagicEffect(nplayer4pos,10)

 

doTransformItem(item.uid,1945)

 

else

doPlayerSendCancel(cid,"Sorry, not possible.")

end

else

doPlayerSendCancel(cid,"Sorry, not possible.")

end

else

doPlayerSendCancel(cid,"Sorry, not possible.")

end

end

if item.itemid == 1945 then

-- Here is the code start:

starting={x=736, y=902, z=13, stackpos=253}

checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}

ending={x=742, y=907, z=13, stackpos=253}

players=0

totalmonsters=0

monster = {}

repeat

creature= getThingfromPos(checking)

if creature.itemid > 0 then

if getPlayerAccess(creature.uid) == 0 then

players=players+1

end

if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then

totalmonsters=totalmonsters+1

monster[totalmonsters]=creature.uid

end

end

checking.x=checking.x+1

if checking.x>ending.x then

checking.x=starting.x

checking.y=checking.y+1

end

until checking.y>ending.y

if players==0 then

trash= {x=547, y=407, z=10}

current=0

repeat

current=current+1

doTeleportThing(monster[current],trash)

until current>=totalmonsters

doTransformItem(item.uid,1946)

end

-- Here is the end of it

 

end

end

if item.uid == 2304 then

queststatus = getPlayerStorageValue(cid,100)

if queststatus == -1 then

doPlayerSendTextMessage(cid,22,"You have found a demon armor.")

doPlayerAddItem(cid,2494,1)

setPlayerStorageValue(cid,100,1)

else

doPlayerSendTextMessage(cid,22,"It is empty.")

end

end

if item.uid == 2305 then

queststatus = getPlayerStorageValue(cid,100)

if queststatus ~= 1 then

doPlayerSendTextMessage(cid,22,"You have found a magic sword.")

doPlayerAddItem(cid,2400,1)

setPlayerStorageValue(cid,100,1)

else

doPlayerSendTextMessage(cid,22,"It is empty.")

end

end

if item.uid == 2306 then

queststatus = getPlayerStorageValue(cid,100)

if queststatus ~= 1 then

doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")

doPlayerAddItem(cid,2431,1)

setPlayerStorageValue(cid,100,1)

else

doPlayerSendTextMessage(cid,22,"It is empty.")

end

end

if item.uid == 2303 then

queststatus = getPlayerStorageValue(cid,100)

if queststatus ~= 1 then

doPlayerSendTextMessage(cid,22,"You have found a present.")

doPlayerAddItem(cid,1990,1)

setPlayerStorageValue(cid,100,1)

else

doPlayerSendTextMessage(cid,22,"It is empty.")

end

end

return 1

end

 

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