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Ancient Nature


ADM Rasec

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# Anciεnt Nαtυrε



 



Uma Arvore Totalmente Poderosa ~

Informações: A Ancient Nature e uma árvore poderosa, que anda devagar mas seu ataque e muito forte, não da loot mas da muita experiência.

Monster:

an.JPG

Ataque:

an2.JPG

Script do Monster:



<?xml version="1.0" encoding="UTF-8"?>

<monster name="Ancient Nature" nameDescription="a Ancient Nature" race="blood" experience="200000" speed="50" manacost="0">

<health now="500000" max="500000"/>

<look typeex="2702" />

<targetchange interval="2000" chance="5"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag staticattack="80"/>

<flag lightlevel="0"/>

<flag lightcolor="0"/>

<flag targetdistance="1"/>

<flag runonhealth="210"/>

</flags>

<attacks>

<attack name="melee" interval="2000" min="-50" max="-200"/>

<attack name="arvore" interval="2000" chance="80" min="-4000" max="-6000"/>

</attacks>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

<voices interval="2000" chance="40">

<voice sentence="The Treers For Hell"/>

</voices>

</monster>

 

Script da Spell:

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, 50)

local condition = createConditionObject(CONDITION_PARALYZE)

setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)

setConditionParam(condition, CONDITION_PARAM_SPEED, -400)

setConditionFormula(condition, 0, 0, 0, 0)

setCombatCondition(combat, condition)

 

local arr = {

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},

{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1},

{0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

}

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

doCombat(cid, combat, var)

end

* Creditos: Meus

.. Comenten !!

Editado por # Rasec
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