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raulcdj

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  1. consegui arruma ele porem agora o erro só no move1 [04/10/2020 09:29:53] [Error - TalkAction Interface] [04/10/2020 09:29:53] data/talkactions/scripts/move1.lua:onSay [04/10/2020 09:29:53] Description: [04/10/2020 09:29:53] (luaAddEvent) Callback parameter should be a function. local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end --alterado v1.5 local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then name = getPlayerStorageValue(mypoke, 1010) --edited else name = getCreatureName(mypoke) end --local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 if getPlayerStorageValue(mypoke, 212123) >= 1 then cdzin = "cm_move"..it.."" else cdzin = "move"..it.."" --alterado v1.5 end if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if getPlayerLevel(cid) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.") return true end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.") return true end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return true end if getPlayerStorageValue(mypoke, 3894) >= 1 then return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3 end --alterado v1.6 if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!") return true end --alterado v1.7 \/\/\/ if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then local target = getCreatureTarget(cid) if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then if isCreature(getMasterTarget(target)) then --alterado v1.6 doSendMagicEffect(getThingPos(target), 211) doSendAnimatedText(getThingPos(target), "TOO BAD", 215) doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false) doSendMagicEffect(getThingPos(target), 211) doFaceCreature(target, getThingPos(mypoke)) return true --alterado v1.6 end end end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end local newid = 0 if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5 doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.") return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local summons = getCreatureSummons(cid) --alterado v1.6 addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) for i = 2, #summons do if isCreature(summons[i]) and getPlayerStorageValue(cid, 637501) >= 1 then docastspell(summons[i], move.name) --alterado v1.6 end end docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end
  2. [03/10/2020 14:41:27] [Error - TalkAction Interface] [03/10/2020 14:41:27] In a timer event called from: [03/10/2020 14:41:27] data/talkactions/scripts/move1.lua:onSay [03/10/2020 14:41:27] Description: [03/10/2020 14:41:27] data/lib/032-position.lua:189: attempt to index global 'I' (a nil value) [03/10/2020 14:41:27] stack traceback: [03/10/2020 14:41:27] data/lib/032-position.lua:189: in function 'getPosfromArea' [03/10/2020 14:41:27] data/lib/newStatusSyst.lua:835: in function <data/lib/newStatusSyst.lua:832> function getPosfromArea(cid,Area) Icenter = math.floor(table.getn(Area)/2)+1 Jcenter = math.floor(table.getn(Area[1])/2)+1 center = Area[Icenter] Ivar = table.getn(Area) J var = table.getn(Area[1]) I = table.getn(Area)^2 J = table.getn(Area[1])^2 local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Take Down", "Gyro Ball"} --alterado v1.7 local n = 0 local l = 0 @FlamesAdmin @Poccnn fiz a troca mesmo assim deu o erro up [03/10/2020 14:57:37] data/lib/032-position.lua:169: in function 'getPosfromArea' [03/10/2020 14:57:37] data/lib/newStatusSyst.lua:835: in function 'doMoveInArea2' [03/10/2020 14:57:38] data/lib/pokemon moves.lua:1416: in function <data/lib/pokemon moves.lua:1415> [03/10/2020 14:57:49] Testinho has logged out.
  3. nao mano qualquer um server não deu certo mano pode ser qualquer toxic so preciso concerta o erro 2/10/2020 20:07:35] [Error - TalkAction Interface] [02/10/2020 20:07:35] In a timer event called from: [02/10/2020 20:07:35] data/talkactions/scripts/move1.lua:onSay [02/10/2020 20:07:35] Description: [02/10/2020 20:07:35] data/lib/032-position.lua:169: attempt to index global 'center' (a nil value) [02/10/2020 20:07:35] stack traceback: [02/10/2020 20:07:36] data/lib/032-position.lua:169: in function 'getPosfromArea' [02/10/2020 20:07:36] data/lib/newStatusSyst.lua:835: in function <data/lib/newStatusSyst.lua:832> up
  4. desculpa mais não deu certo continua o mesmo erro [02/10/2020 06:18:30] [Error - TalkAction Interface] [02/10/2020 06:18:31] data/talkactions/scripts/move1.lua:onSay [02/10/2020 06:18:31] Description: [02/10/2020 06:18:31] (luaAddEvent) Callback parameter should be a function. [02/10/2020 06:18:31] [Error - TalkAction Interface] [02/10/2020 06:18:31] data/talkactions/scripts/move1.lua:onSay [02/10/2020 06:18:31] Description: [02/10/2020 06:18:31] (luaAddEvent) Callback parameter should be a function. up
  5. move1.lua 032-position.lua newStatusSyst.lua pokemon moves.lua exp2.0.lua
  6. raulcdj

    Erro Script Toxic

    Desculpa o revive o topico mais poderia me ajuda com esse erro nao consegui resolver
  7. mano recolori para min a foto dela deixa mais claro a foto dela como do pokemon que estou deixado aqui
  8. table.serialize = function(x, recur) local t = type(x) recur = recur or {} if t == nil then return "nil" elseif t == "string" then return string.format("%q", x) elseif t == "number" then return tostring(x) elseif t == "boolean" then return t and "true" or "false" elseif getmetatable(x) then error("Can not serialize a table that has a metatable associated with it.") elseif t == "table" then if(table.find(recur, x)) then error("Can not serialize recursive tables.") end table.insert(recur, x) local s = "{" for k, v in pairs(x) do s = s .. "[" .. table.serialize(k, recur) .. "]" s = s .. " = " .. table.serialize(v, recur) .. "," end s = s .. "}" return s else error("Can not serialize value of type '" .. t .. "'.") end end table.find = function (table, value) for i, v in pairs(table) do if(v == value) then return i end end return nil end nao tenho table.serialize tenho so o 012-table e o mesmo arquivo ou tenho que cria um table.serialize [01/09/2020 20:23:23] [Error - Npc interface] [01/09/2020 20:23:23] data/npc/scripts/gengo.lua:onCreatureSay [01/09/2020 20:23:23] Description: [01/09/2020 20:23:23] data/lib/npcdialog_lib.lua:11: attempt to call global 'doSendPlayerExtendedOpcode' (a nil value) [01/09/2020 20:23:23] stack traceback: [01/09/2020 20:23:23] data/lib/npcdialog_lib.lua:11: in function 'doSendDialogNpc' [01/09/2020 20:23:23] data/npc/scripts/gengo.lua:11: in function 'callback' [01/09/2020 20:23:23] data/npc/lib/npcsystem/npchandler.lua:339: in function 'greet' [01/09/2020 20:23:23] data/npc/lib/npcsystem/npchandler.lua:512: in function 'onGreet' [01/09/2020 20:23:23] data/npc/lib/npcsystem/modules.lua:222: in function 'callback' [01/09/2020 20:23:23] data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processMessage' [01/09/2020 20:23:23] data/npc/lib/npcsystem/keywordhandler.lua:168: in function 'processNodeMessage' [01/09/2020 20:23:23] data/npc/lib/npcsystem/keywordhandler.lua:122: in function 'processMessage' [01/09/2020 20:23:23] data/npc/lib/npcsystem/npchandler.lua:388: in function 'onCreatureSay' [01/09/2020 20:23:23] data/npc/scripts/gengo.lua:8: in function <data/npc/scripts/gengo.lua:8>
  9. meu servidor e pda e da esse erro quando digo hi [01/09/2020 18:42:24] [Error - Npc interface] [01/09/2020 18:42:24] data/npc/scripts/gengo.lua:onCreatureSay [01/09/2020 18:42:24] Description: [01/09/2020 18:42:24] data/lib/012-table.lua:16: attempt to call field 'find' (a nil value) [01/09/2020 18:42:24] stack traceback: [01/09/2020 18:42:24] data/lib/012-table.lua:16: in function 'serialize' [01/09/2020 18:42:24] data/lib/npcdialog_lib.lua:11: in function 'doSendDialogNpc' [01/09/2020 18:42:24] data/npc/scripts/gengo.lua:11: in function 'callback' [01/09/2020 18:42:24] data/npc/lib/npcsystem/npchandler.lua:339: in function 'greet' [01/09/2020 18:42:24] data/npc/lib/npcsystem/npchandler.lua:512: in function 'onGreet' [01/09/2020 18:42:24] data/npc/lib/npcsystem/modules.lua:222: in function 'callback' [01/09/2020 18:42:24] data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processMessage' [01/09/2020 18:42:24] data/npc/lib/npcsystem/keywordhandler.lua:168: in function 'processNodeMessage' [01/09/2020 18:42:24] data/npc/lib/npcsystem/keywordhandler.lua:122: in function 'processMessage' [01/09/2020 18:42:24] data/npc/lib/npcsystem/npchandler.lua:388: in function 'onCreatureSay' [01/09/2020 18:42:24] data/npc/scripts/gengo.lua:8: in function <data/npc/scripts/gengo.lua:8>
  10. raulcdj

    (Bug) AutoLoot

    você conseguiu arruma esse erro
  11. gostei da criatividade do mapa bem diferente de tudo oque já vi por ai parabéns mesmo inovar e sempre bom.
  12. EnterGameWindow < MainWindow size: 361 356 image-source: enter.png EnterGameButton < Button width: 64 ServerListButton < UIButton size: 17 17 image-source: /images/topbuttons/minimap image-color: #ffffffff $hover !disabled: image-color: #ffffff99 $pressed: image-color: #ffffff44 $disabled: image-color: #ffffff55 EnterGameWindow id: enterGame @onEnter: EnterGame.doLogin() MenuLabel !text: tr('Account name') anchors.left: parent.left anchors.top: parent.top text-auto-resize: true PasswordTextEdit id: accountNameTextEdit anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 90 MenuLabel !text: tr('Password') anchors.left: prev.left anchors.top: prev.bottom margin-top: 8 text-auto-resize: true PasswordTextEdit id: accountPasswordTextEdit anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 2 MenuLabel id: serverLabel !text: tr('Server') anchors.left: prev.left anchors.top: prev.bottom margin-top: 8 text-auto-resize: true ServerListButton id: serverListButton !tooltip: tr('Server list') anchors.right: parent.right anchors.top: serverLabel.bottom margin-top: 8 @onClick: ServerList.show() TextEdit id: serverHostTextEdit !tooltip: tr('Make sure that your client uses\nthe correct game protocol version') anchors.left: parent.left anchors.right: serverListButton.left anchors.top: serverLabel.bottom margin-top: 2 margin-right: 4 MenuLabel id: protocolLabel !text: tr('Protocol') anchors.left: parent.left anchors.top: serverHostTextEdit.bottom text-auto-resize: true margin-right: 10 margin-top: 8 ComboBox id: protocolComboBox anchors.left: parent.left anchors.right: parent.horizontalCenter anchors.top: protocolLabel.bottom margin-top: 2 margin-right: 3 width: 90 @onSetup: | for _, proto in pairs(g_game.getSupportedProtocols()) do self:addOption(proto) end MenuLabel id: portLabel !text: tr('Port') anchors.left: serverPortTextEdit.left anchors.top: serverHostTextEdit.bottom margin-top: 8 text-auto-resize: true TextEdit id: serverPortTextEdit text: 7171 anchors.right: parent.right anchors.left: parent.horizontalCenter anchors.top: protocolComboBox.top margin-left: 3 CheckBox id: rememberPasswordBox !text: tr('Remember password') !tooltip: tr('Remember account and password when starts client') anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 10 @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked()) CheckBox id: autoLoginBox enabled: false !text: tr('Auto login') !tooltip: tr('Open charlist automatically when starting client') anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 2 EnterGameButton !text: tr('Ok') anchors.right: parent.right anchors.bottom: parent.bottom @onClick: EnterGame.doLogin() Label id: serverInfoLabel font: verdana-11px-rounded anchors.bottom: parent.bottom anchors.left: parent.left color: green text-auto-resize: true
  13. EnterGame = { } -- private variables local loadBox local enterGame local motdWindow local motdButton local enterGameButton local protocolBox local protocolLogin local motdEnabled = true -- private functions local function onError(protocol, message, errorCode) if loadBox then loadBox:destroy() loadBox = nil end if not errorCode then EnterGame.clearAccountFields() end local errorBox = displayErrorBox(tr('Login Error'), message) connect(errorBox, { onOk = EnterGame.show }) end local function onMotd(protocol, motd) G.motdNumber = tonumber(motd:sub(0, motd:find("\n"))) G.motdMessage = motd:sub(motd:find("\n") + 1, #motd) if motdEnabled then motdButton:show() end end local function onCharacterList(protocol, characters, account, otui) -- Try add server to the server list ServerList.add(G.host, G.port, g_game.getProtocolVersion()) if enterGame:getChildById('rememberPasswordBox'):isChecked() then local account = g_crypt.encrypt(G.account) local password = g_crypt.encrypt(G.password) g_settings.set('account', account) g_settings.set('password', password) ServerList.setServerAccount(G.host, account) ServerList.setServerPassword(G.host, password) g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked()) else -- reset server list account/password ServerList.setServerAccount(G.host, '') ServerList.setServerPassword(G.host, '') EnterGame.clearAccountFields() end loadBox:destroy() loadBox = nil CharacterList.create(characters, account, otui) CharacterList.show() if motdEnabled then local lastMotdNumber = g_settings.getNumber("motd") if G.motdNumber and G.motdNumber ~= lastMotdNumber then g_settings.set("motd", motdNumber) motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage) connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end }) CharacterList.hide() end end end local function onChangeProtocol(combobox, option) local clients = g_game.getSupportedClients(option) protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients)) end local function onUpdateNeeded(protocol, signature) loadBox:destroy() loadBox = nil if EnterGame.updateFunc then local continueFunc = EnterGame.show local cancelFunc = EnterGame.show EnterGame.updateFunc(signature, continueFunc, cancelFunc) else local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs update, try redownloading it.')) connect(errorBox, { onOk = EnterGame.show }) end end -- public functions function EnterGame.init() enterGame = g_ui.displayUI('entergame') enterGameButton = modules.client_topmenu.addCustomLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/ui/pxg/topMenu_icons/entrar_icon', EnterGame.openWindow, false) motdButton = modules.client_topmenu.addCustomLeftButton('motdButton', tr('Message of the day'), '/images/ui/pxg/topMenu_icons/news_icon', EnterGame.displayMotd, false) motdButton:hide() g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow) if motdEnabled and G.motdNumber then motdButton:show() end local account = g_settings.get('account') local password = g_settings.get('password') local host = g_settings.get('host') local port = g_settings.get('port') local autologin = g_settings.getBoolean('autologin') local protocolVersion = g_settings.getInteger('protocol-version') if port == nil or port == 0 then port = 7171 end EnterGame.setAccountName(account) EnterGame.setPassword(password) enterGame:getChildById('serverHostTextEdit'):setText(host) enterGame:getChildById('serverPortTextEdit'):setText(port) enterGame:getChildById('autoLoginBox'):setChecked(autologin) protocolBox = enterGame:getChildById('protocolComboBox') protocolBox.onOptionChange = onChangeProtocol if protocolVersion then protocolBox:setCurrentOption(protocolVersion) end enterGame:hide() if g_app.isRunning() and not g_game.isOnline() then enterGame:show() end server = "pokemonh.servegame.com" EnterGame.setUniqueServer('127.0.0.1', 7171, 854, 361, 356) -- 25.98.48.114 -- end function EnterGame.firstShow() EnterGame.show() local account = g_crypt.decrypt(g_settings.get('account')) local password = g_crypt.decrypt(g_settings.get('password')) local host = g_settings.get('host') local autologin = g_settings.getBoolean('autologin') if #host > 0 and #password > 0 and #account > 0 and autologin then addEvent(function() if not g_settings.getBoolean('autologin') then return end EnterGame.doLogin() end) end end function EnterGame.terminate() g_keyboard.unbindKeyDown('Ctrl+G') enterGame:destroy() enterGame = nil enterGameButton:destroy() enterGameButton = nil protocolBox = nil if motdWindow then motdWindow:destroy() motdWindow = nil end if motdButton then motdButton:destroy() motdButton = nil end if loadBox then loadBox:destroy() loadBox = nil end if protocolLogin then protocolLogin:cancelLogin() protocolLogin = nil end EnterGame = nil end function EnterGame.show() if loadBox then return end enterGame:show() enterGame:raise() enterGame:focus() end function EnterGame.hide() enterGame:hide() end function EnterGame.openWindow() if g_game.isOnline() then CharacterList.show() elseif not g_game.isLogging() and not CharacterList.isVisible() then EnterGame.show() end end function EnterGame.setAccountName(account) local account = g_crypt.decrypt(account) enterGame:getChildById('accountNameTextEdit'):setText(account) enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1) enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0) end function EnterGame.setPassword(password) local password = g_crypt.decrypt(password) enterGame:getChildById('accountPasswordTextEdit'):setText(password) end function EnterGame.clearAccountFields() enterGame:getChildById('accountNameTextEdit'):clearText() enterGame:getChildById('accountPasswordTextEdit'):clearText() enterGame:getChildById('accountNameTextEdit'):focus() g_settings.remove('account') g_settings.remove('password') end function EnterGame.doLogin() G.account = enterGame:getChildById('accountNameTextEdit'):getText() G.password = enterGame:getChildById('accountPasswordTextEdit'):getText() G.host = enterGame:getChildById('serverHostTextEdit'):getText() G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText()) local protocolVersion = tonumber(protocolBox:getText()) local clientVersions = g_game.getSupportedClients(protocolVersion) EnterGame.hide() if g_game.isOnline() then local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.')) connect(errorBox, { onOk = EnterGame.show }) return end g_settings.set('host', G.host) g_settings.set('port', G.port) protocolLogin = ProtocolLogin.create() protocolLogin.onLoginError = onError protocolLogin.onMotd = onMotd protocolLogin.onCharacterList = onCharacterList protocolLogin.onUpdateNeeded = onUpdateNeeded loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...')) connect(loadBox, { onCancel = function(msgbox) loadBox = nil protocolLogin:cancelLogin() EnterGame.show() end }) g_game.chooseRsa(G.host) g_game.setProtocolVersion(protocolVersion) if #clientVersions > 0 then g_game.setClientVersion(clientVersions[#clientVersions]) end if modules.game_things.isLoaded() then protocolLogin:login(G.host, G.port, G.account, G.password) else loadBox:destroy() loadBox = nil EnterGame.show() end end function EnterGame.displayMotd() if not motdWindow then motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage) motdWindow.onOk = function() motdWindow = nil end end end function EnterGame.setDefaultServer(host, port, protocol) local hostTextEdit = enterGame:getChildById('serverHostTextEdit') local portTextEdit = enterGame:getChildById('serverPortTextEdit') local protocolLabel = enterGame:getChildById('protocolLabel') local accountTextEdit = enterGame:getChildById('accountNameTextEdit') local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit') if hostTextEdit:getText() ~= host then hostTextEdit:setText(host) portTextEdit:setText(port) protocolBox:setCurrentOption(protocol) accountTextEdit:setText('') passwordTextEdit:setText('') end end function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight) local hostTextEdit = enterGame:getChildById('serverHostTextEdit') hostTextEdit:setText(host) hostTextEdit:setVisible(false) hostTextEdit:setHeight(0) local portTextEdit = enterGame:getChildById('serverPortTextEdit') portTextEdit:setText(port) portTextEdit:setVisible(false) portTextEdit:setHeight(0) protocolBox:setCurrentOption(protocol) protocolBox:setVisible(false) protocolBox:setHeight(0) local serverLabel = enterGame:getChildById('serverLabel') serverLabel:setVisible(false) serverLabel:setHeight(0) local portLabel = enterGame:getChildById('portLabel') portLabel:setVisible(false) portLabel:setHeight(0) local protocolLabel = enterGame:getChildById('protocolLabel') protocolLabel:setVisible(false) protocolLabel:setHeight(0) local serverListButton = enterGame:getChildById('serverListButton') serverListButton:setVisible(false) serverListButton:setHeight(0) serverListButton:setWidth(0) local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox') rememberPasswordBox:setMarginTop(-5) if not windowWidth then windowWidth = 236 end enterGame:setWidth(windowWidth) if not windowHeight then windowHeight = 200 end enterGame:setHeight(windowHeight) end function EnterGame.setServerInfo(message) local label = enterGame:getChildById('serverInfoLabel') label:setText(message) end function EnterGame.disableMotd() motdEnabled = false motdButton:hide() end
  14. Bom galera queria sabe se tem como me da uma força em arruma alguns botao e o nome do da conta que esta fora do lugar.
  15. alguém poderia me ajuda com efeito ao derrota player sai um efeito e quando morre para um pokemon também sai um efeito alguém poderia me ajudar. desculpa se postei no lugar errado
  16. raulcdj

    Efeito na Morte

    desculpa reviver o tópico porem queria saber se poderia me ajuda com esse script porem um corpos para male e female ja tenho o efect para cada um
  17. desculpa revive o tópico mais também não consegui o meu e igual esse de cima
  18. raulcdj

    [OtClient] Auto-Loot

    o meu deu o mesmo erro ao tentar loga
  19. tem como recolori o corpo para min e o iconi
  20. faz o corpes do shiny para min mano e do golem o icone amarelo para min
  21. Vlw mano e nois
  22. poderia disponibilizar pois eu tenho essa mesmo problema
  23. faz um shiny da cleffa para min só a assa verde tem como??
  24. faz o copes do kindra para min roxo e rosa e o icon tem como me da uma força nesse também
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