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Tudo que raulcdj postou
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Preciso de ajuda para resolver um problema acho que é na soucer Explicação do problema Quando o pokémon do player e derrotado o corpo não some como nos outros poketibia ele fica no chão o normal e sumir Pode chama no ZAP 35988469882 Discord https://discord.gg/NJS7mfAJ
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vou deixa o arquivo aqui para alguem puder me ajuda mais acho que vai ser na soucer mesmo //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include "creature.h" #include "player.h" #include "npc.h" #include "monster.h" #include "condition.h" #include "combat.h" #include "container.h" #if defined __EXCEPTION_TRACER__ #include "exception.h" #endif #include "configmanager.h" #include "game.h" boost::recursive_mutex AutoId::lock; uint32_t AutoId::count = 1000; AutoId::List AutoId::list; extern Game g_game; extern ConfigManager g_config; extern CreatureEvents* g_creatureEvents; Creature::Creature() { id = 0; _tile = NULL; direction = SOUTH; master = NULL; lootDrop = LOOT_DROP_FULL; skillLoss = true; hideName = hideHealth = cannotMove = false; speakType = SPEAK_CLASS_NONE; skull = SKULL_NONE; partyShield = SHIELD_NONE; Nick = ""; health = 1000; healthMax = 1000; mana = 0; manaMax = 0; lastStep = 0; lastStepCost = 1; baseSpeed = 220; varSpeed = 0; gym = 0; masterRadius = -1; masterPosition = Position(); followCreature = NULL; hasFollowPath = false; removed = false; eventWalk = 0; forceUpdateFollowPath = false; isMapLoaded = false; isUpdatingPath = false; checked = false; memset(localMapCache, false, sizeof(localMapCache)); attackedCreature = NULL; lastHitCreature = 0; lastDamageSource = COMBAT_NONE; blockCount = 0; blockTicks = 0; walkUpdateTicks = 0; checkVector = -1; scriptEventsBitField = 0; onIdleStatus(); } Creature::~Creature() { attackedCreature = NULL; removeConditions(CONDITIONEND_CLEANUP, false); for(std::list<Creature*>::iterator cit = summons.begin(); cit != summons.end(); ++cit) { (*cit)->setAttackedCreature(NULL); (*cit)->setMaster(NULL); (*cit)->unRef(); } summons.clear(); conditions.clear(); eventsList.clear(); } bool Creature::canSee(const Position& myPos, const Position& pos, uint32_t viewRangeX, uint32_t viewRangeY) { if(myPos.z <= 7) { //we are on ground level or above (7 -> 0) //view is from 7 -> 0 if(pos.z > 7) return false; } else if(myPos.z >= 😎 { //we are underground (8 -> 15) //view is +/- 2 from the floor we stand on if(std::abs(myPos.z - pos.z) > 2) return false; } int32_t offsetz = myPos.z - pos.z; return (((uint32_t)pos.x >= myPos.x - viewRangeX + offsetz) && ((uint32_t)pos.x <= myPos.x + viewRangeX + offsetz) && ((uint32_t)pos.y >= myPos.y - viewRangeY + offsetz) && ((uint32_t)pos.y <= myPos.y + viewRangeY + offsetz)); } bool Creature::canSee(const Position& pos) const { return canSee(getPosition(), pos, Map::maxViewportX, Map::maxViewportY); } bool Creature::canSeeCreature(const Creature* creature) const { return creature == this || (!creature->isGhost() && (!creature->isInvisible() || canSeeInvisibility())); } int64_t Creature::getTimeSinceLastMove() const { if(lastStep) return OTSYS_TIME() - lastStep; return 0x7FFFFFFFFFFFFFFFLL; } int32_t Creature::getWalkDelay(Direction dir) const { if(lastStep) return getStepDuration(dir) - (OTSYS_TIME() - lastStep); return 0; } int32_t Creature::getWalkDelay() const { if(lastStep) return getStepDuration() - (OTSYS_TIME() - lastStep); return 0; } void Creature::onThink(uint32_t interval) { if(!isMapLoaded && useCacheMap()) { isMapLoaded = true; updateMapCache(); } if(followCreature && master != followCreature && !canSeeCreature(followCreature)) internalCreatureDisappear(followCreature, false); if(attackedCreature && master != attackedCreature && !canSeeCreature(attackedCreature)) internalCreatureDisappear(attackedCreature, false); blockTicks += interval; if(blockTicks >= 1000) { blockCount = std::min((uint32_t)blockCount + 1, (uint32_t)2); blockTicks = 0; } if(followCreature) { walkUpdateTicks += interval; if(forceUpdateFollowPath || walkUpdateTicks >= 2000) { walkUpdateTicks = 0; forceUpdateFollowPath = false; isUpdatingPath = true; } } if(isUpdatingPath) { isUpdatingPath = false; getPathToFollowCreature(); } onAttacking(interval); executeConditions(interval); CreatureEventList thinkEvents = getCreatureEvents(CREATURE_EVENT_THINK); for(CreatureEventList::iterator it = thinkEvents.begin(); it != thinkEvents.end(); ++it) (*it)->executeThink(this, interval); } void Creature::onAttacking(uint32_t interval) { if(!attackedCreature) return; CreatureEventList attackEvents = getCreatureEvents(CREATURE_EVENT_ATTACK); for(CreatureEventList::iterator it = attackEvents.begin(); it != attackEvents.end(); ++it) { if(!(*it)->executeAttack(this, attackedCreature) && attackedCreature) setAttackedCreature(NULL); } if(!attackedCreature) return; onAttacked(); attackedCreature->onAttacked(); if(g_game.isSightClear(getPosition(), attackedCreature->getPosition(), true)) doAttacking(interval); } void Creature::onWalk() { if(getWalkDelay() <= 0) { Direction dir; uint32_t flags = FLAG_IGNOREFIELDDAMAGE; if(getNextStep(dir, flags) && g_game.internalMoveCreature(this, dir, flags) != RET_NOERROR) forceUpdateFollowPath = true; } if(listWalkDir.empty()) onWalkComplete(); if(eventWalk) { eventWalk = 0; addEventWalk(); } } void Creature::onWalk(Direction& dir) { if(!hasCondition(CONDITION_DRUNK)) return; uint32_t r = random_range(0, 16); if(r > 4) return; switch(r) { case 0: dir = NORTH; break; case 1: dir = WEST; break; case 3: dir = SOUTH; break; case 4: dir = EAST; break; } g_game.internalCreatureSay(this, SPEAK_MONSTER_SAY, "Hicks!", isGhost()); } bool Creature::getNextStep(Direction& dir, uint32_t& flags) { if(listWalkDir.empty()) return false; dir = listWalkDir.front(); listWalkDir.pop_front(); onWalk(dir); return true; } bool Creature::startAutoWalk(std::list<Direction>& listDir) { if(getPlayer() && getPlayer()->getNoMove()) { getPlayer()->sendCancelWalk(); return false; } listWalkDir = listDir; addEventWalk(); return true; } void Creature::addEventWalk() { if(eventWalk) return; int64_t ticks = getEventStepTicks(); if(ticks > 0) eventWalk = Scheduler::getInstance().addEvent(createSchedulerTask(ticks, boost::bind(&Game::checkCreatureWalk, &g_game, getID()))); } void Creature::stopEventWalk() { if(!eventWalk) return; Scheduler::getInstance().stopEvent(eventWalk); eventWalk = 0; if(!listWalkDir.empty()) { listWalkDir.clear(); onWalkAborted(); } } void Creature::internalCreatureDisappear(const Creature* creature, bool isLogout) { if(attackedCreature == creature) { setAttackedCreature(NULL); onAttackedCreatureDisappear(isLogout); } if(followCreature == creature) { setFollowCreature(NULL); onFollowCreatureDisappear(isLogout); } } void Creature::updateMapCache() { const Position& myPos = getPosition(); Position pos(0, 0, myPos.z); Tile* tile = NULL; for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) { pos.x = myPos.x + x; pos.y = myPos.y + y; if((tile = g_game.getTile(pos.x, pos.y, myPos.z))) updateTileCache(tile, pos); } } } #ifdef __DEBUG__ void Creature::validateMapCache() { const Position& myPos = getPosition(); for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) getWalkCache(Position(myPos.x + x, myPos.y + y, myPos.z)); } } #endif void Creature::updateTileCache(const Tile* tile, int32_t dx, int32_t dy) { if((std::abs(dx) <= (mapWalkWidth - 1) / 2) && (std::abs(dy) <= (mapWalkHeight - 1) / 2)) { int32_t x = (mapWalkWidth - 1) / 2 + dx, y = (mapWalkHeight - 1) / 2 + dy; localMapCache[y][x] = (tile && tile->__queryAdd(0, this, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) == RET_NOERROR); } #ifdef __DEBUG__ else std::cout << "Creature::updateTileCache out of range." << std::endl; #endif } void Creature::updateTileCache(const Tile* tile, const Position& pos) { const Position& myPos = getPosition(); if(pos.z == myPos.z) updateTileCache(tile, pos.x - myPos.x, pos.y - myPos.y); } int32_t Creature::getWalkCache(const Position& pos) const { if(!useCacheMap()) return 2; const Position& myPos = getPosition(); if(myPos.z != pos.z) return 0; if(pos == myPos) return 1; int32_t dx = pos.x - myPos.x, dy = pos.y - myPos.y; if((std::abs(dx) <= (mapWalkWidth - 1) / 2) && (std::abs(dy) <= (mapWalkHeight - 1) / 2)) { int32_t x = (mapWalkWidth - 1) / 2 + dx, y = (mapWalkHeight - 1) / 2 + dy; #ifdef __DEBUG__ //testing Tile* tile = g_game.getTile(pos); if(tile && (tile->__queryAdd(0, this, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) == RET_NOERROR)) { if(!localMapCache[y][x]) std::cout << "Wrong cache value" << std::endl; } else if(localMapCache[y][x]) std::cout << "Wrong cache value" << std::endl; #endif if(localMapCache[y][x]) return 1; return 0; } //out of range return 2; } void Creature::onAddTileItem(const Tile* tile, const Position& pos, const Item* item) { if(isMapLoaded && pos.z == getPosition().z) updateTileCache(tile, pos); } void Creature::onUpdateTileItem(const Tile* tile, const Position& pos, const Item* oldItem, const ItemType& oldType, const Item* newItem, const ItemType& newType) { if(isMapLoaded && (oldType.blockSolid || oldType.blockPathFind || newType.blockPathFind || newType.blockSolid) && pos.z == getPosition().z) updateTileCache(tile, pos); } void Creature::onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType, const Item* item) { if(isMapLoaded && (iType.blockSolid || iType.blockPathFind || iType.isGroundTile()) && pos.z == getPosition().z) updateTileCache(tile, pos); } void Creature::onCreatureAppear(const Creature* creature) { if(creature == this) { if(useCacheMap()) { isMapLoaded = true; updateMapCache(); } } else if(isMapLoaded && creature->getPosition().z == getPosition().z) updateTileCache(creature->getTile(), creature->getPosition()); } void Creature::onCreatureDisappear(const Creature* creature, bool isLogout) { internalCreatureDisappear(creature, true); if(creature != this && isMapLoaded && creature->getPosition().z == getPosition().z) updateTileCache(creature->getTile(), creature->getPosition()); } void Creature::onRemovedCreature() { setRemoved(); removeList(); if(master && !master->isRemoved()) master->removeSummon(this); } void Creature::onChangeZone(ZoneType_t zone) { if(attackedCreature && zone == ZONE_PROTECTION) internalCreatureDisappear(attackedCreature, false); } void Creature::onAttackedCreatureChangeZone(ZoneType_t zone) { if(zone == ZONE_PROTECTION) internalCreatureDisappear(attackedCreature, false); } void Creature::onCreatureMove(const Creature* creature, const Tile* newTile, const Position& newPos, const Tile* oldTile, const Position& oldPos, bool teleport) { if(creature == this) { lastStep = OTSYS_TIME(); lastStepCost = 1; setLastPosition(oldPos); if(!teleport) { if(oldPos.z != newPos.z || (std::abs(newPos.x - oldPos.x) >= 1 && std::abs(newPos.y - oldPos.y) >= 1)) lastStepCost = 2; } else stopEventWalk(); if(newTile->getZone() != oldTile->getZone()) onChangeZone(getZone()); //update map cache if(isMapLoaded) { if(!teleport && oldPos.z == newPos.z) { Tile* tile = NULL; const Position& myPos = getPosition(); if(oldPos.y > newPos.y) //north { //shift y south for(int32_t y = mapWalkHeight - 1 - 1; y >= 0; --y) memcpy(localMapCache[y + 1], localMapCache[y], sizeof(localMapCache[y])); //update 0 for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) { tile = g_game.getTile(myPos.x + x, myPos.y - ((mapWalkHeight - 1) / 2), myPos.z); updateTileCache(tile, x, -((mapWalkHeight - 1) / 2)); } } else if(oldPos.y < newPos.y) // south { //shift y north for(int32_t y = 0; y <= mapWalkHeight - 1 - 1; ++y) memcpy(localMapCache[y], localMapCache[y + 1], sizeof(localMapCache[y])); //update mapWalkHeight - 1 for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) { tile = g_game.getTile(myPos.x + x, myPos.y + ((mapWalkHeight - 1) / 2), myPos.z); updateTileCache(tile, x, (mapWalkHeight - 1) / 2); } } if(oldPos.x < newPos.x) // east { //shift y west int32_t starty = 0, endy = mapWalkHeight - 1, dy = (oldPos.y - newPos.y); if(dy < 0) endy = endy + dy; else if(dy > 0) starty = starty + dy; for(int32_t y = starty; y <= endy; ++y) { for(int32_t x = 0; x <= mapWalkWidth - 1 - 1; ++x) localMapCache[y][x] = localMapCache[y][x + 1]; } //update mapWalkWidth - 1 for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { tile = g_game.getTile(myPos.x + ((mapWalkWidth - 1) / 2), myPos.y + y, myPos.z); updateTileCache(tile, (mapWalkWidth - 1) / 2, y); } } else if(oldPos.x > newPos.x) // west { //shift y east int32_t starty = 0, endy = mapWalkHeight - 1, dy = (oldPos.y - newPos.y); if(dy < 0) endy = endy + dy; else if(dy > 0) starty = starty + dy; for(int32_t y = starty; y <= endy; ++y) { for(int32_t x = mapWalkWidth - 1 - 1; x >= 0; --x) localMapCache[y][x + 1] = localMapCache[y][x]; } //update 0 for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { tile = g_game.getTile(myPos.x - ((mapWalkWidth - 1) / 2), myPos.y + y, myPos.z); updateTileCache(tile, -((mapWalkWidth - 1) / 2), y); } } updateTileCache(oldTile, oldPos); #ifdef __DEBUG__ validateMapCache(); #endif } else updateMapCache(); } } else if(isMapLoaded) { const Position& myPos = getPosition(); if(newPos.z == myPos.z) updateTileCache(newTile, newPos); if(oldPos.z == myPos.z) updateTileCache(oldTile, oldPos); } if(creature == followCreature || (creature == this && followCreature)) { if(hasFollowPath) { isUpdatingPath = true; Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::updateCreatureWalk, &g_game, getID()))); } if(newPos.z != oldPos.z || !canSee(followCreature->getPosition())) internalCreatureDisappear(followCreature, false); } if(creature == attackedCreature || (creature == this && attackedCreature)) { if(newPos.z == oldPos.z && canSee(attackedCreature->getPosition())) { if(hasExtraSwing()) //our target is moving lets see if we can get in hit Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::checkCreatureAttack, &g_game, getID()))); if(newTile->getZone() != oldTile->getZone()) onAttackedCreatureChangeZone(attackedCreature->getZone()); } else internalCreatureDisappear(attackedCreature, false); } } bool Creature::onDeath() { DeathList deathList = getKillers(); bool deny = false; CreatureEventList prepareDeathEvents = getCreatureEvents(CREATURE_EVENT_PREPAREDEATH); for(CreatureEventList::iterator it = prepareDeathEvents.begin(); it != prepareDeathEvents.end(); ++it) { if(!(*it)->executePrepareDeath(this, deathList) && !deny) deny = true; } if(deny) return false; int32_t i = 0, size = deathList.size(), limit = g_config.getNumber(ConfigManager::DEATH_ASSISTS) + 1; if(limit > 0 && size > limit) size = limit; Creature* tmp = NULL; CreatureVector justifyVec; for(DeathList::iterator it = deathList.begin(); it != deathList.end(); ++it, ++i) { if(it->isNameKill()) continue; bool lastHit = it == deathList.begin(); uint32_t flags = KILLFLAG_NONE; if(lastHit) flags |= (uint32_t)KILLFLAG_LASTHIT; if(i < size) { if(it->getKillerCreature()->getPlayer()) tmp = it->getKillerCreature(); else if(it->getKillerCreature()->getPlayerMaster()) tmp = it->getKillerCreature()->getMaster(); } if(tmp) { if(std::find(justifyVec.begin(), justifyVec.end(), tmp) == justifyVec.end()) { flags |= (uint32_t)KILLFLAG_JUSTIFY; justifyVec.push_back(tmp); } tmp = NULL; } if(!it->getKillerCreature()->onKilledCreature(this, flags) && lastHit) return false; if(hasBitSet((uint32_t)KILLFLAG_UNJUSTIFIED, flags)) it->setUnjustified(true); } for(CountMap::iterator it = damageMap.begin(); it != damageMap.end(); ++it) { if((tmp = g_game.getCreatureByID(it->first))) tmp->onAttackedCreatureKilled(this); } dropCorpse(deathList); if(master) master->removeSummon(this); return true; } void Creature::dropCorpse(DeathList deathList) { Item* corpse = createCorpse(deathList); if(corpse) corpse->setParent(VirtualCylinder::virtualCylinder); bool deny = false; CreatureEventList deathEvents = getCreatureEvents(CREATURE_EVENT_DEATH); for(CreatureEventList::iterator it = deathEvents.begin(); it != deathEvents.end(); ++it) { if(!(*it)->executeDeath(this, corpse, deathList) && !deny) deny = true; } if(!corpse) return; corpse->setParent(NULL); if(deny) return; Tile* tile = getTile(); if(!tile) return; Item* splash = NULL; switch(getRace()) { case RACE_VENOM: splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_GREEN); break; case RACE_BLOOD: break; default: break; } if(splash) { g_game.internalAddItem(NULL, tile, splash, INDEX_WHEREEVER, FLAG_NOLIMIT); g_game.startDecay(splash); } g_game.internalAddItem(NULL, tile, corpse, INDEX_WHEREEVER, FLAG_NOLIMIT); dropLoot(corpse->getContainer()); g_game.startDecay(corpse); } DeathList Creature::getKillers() { DeathList list; Creature* lhc = NULL; if(!(lhc = g_game.getCreatureByID(lastHitCreature))) list.push_back(DeathEntry(getCombatName(lastDamageSource), 0)); else list.push_back(DeathEntry(lhc, 0)); int32_t requiredTime = g_config.getNumber(ConfigManager::DEATHLIST_REQUIRED_TIME); int64_t now = OTSYS_TIME(); CountBlock_t cb; for(CountMap::const_iterator it = damageMap.begin(); it != damageMap.end(); ++it) { cb = it->second; if((now - cb.ticks) > requiredTime) continue; Creature* mdc = g_game.getCreatureByID(it->first); if(!mdc || mdc == lhc || (lhc && (mdc->getMaster() == lhc || lhc->getMaster() == mdc))) continue; bool deny = false; for(DeathList::iterator fit = list.begin(); fit != list.end(); ++fit) { if(fit->isNameKill()) continue; Creature* tmp = fit->getKillerCreature(); if(!(mdc->getName() == tmp->getName() && mdc->getMaster() == tmp->getMaster()) && (!mdc->getMaster() || (mdc->getMaster() != tmp && mdc->getMaster() != tmp->getMaster())) && (mdc->getSummonCount() <= 0 || tmp->getMaster() != mdc)) continue; deny = true; break; } if(!deny) list.push_back(DeathEntry(mdc, cb.total)); } if(list.size() > 1) std::sort(list.begin() + 1, list.end(), DeathLessThan()); return list; } bool Creature::hasBeenAttacked(uint32_t attackerId) const { CountMap::const_iterator it = damageMap.find(attackerId); if(it != damageMap.end()) return (OTSYS_TIME() - it->second.ticks) <= g_config.getNumber(ConfigManager::PZ_LOCKED); return false; } Item* Creature::createCorpse(DeathList deathList) { return Item::CreateItem(getLookCorpse()); } void Creature::changeHealth(int32_t healthChange) { if(healthChange > 0) health += std::min(healthChange, getMaxHealth() - health); else health = std::max((int32_t)0, health + healthChange); g_game.addCreatureHealth(this); } void Creature::changeMana(int32_t manaChange) { if(manaChange > 0) mana += std::min(manaChange, getMaxMana() - mana); else mana = std::max((int32_t)0, mana + manaChange); } bool Creature::getStorage(const uint32_t key, std::string& value) const { StorageMap::const_iterator it = storageMap.find(key); if(it != storageMap.end()) { value = it->second; return true; } value = "-1"; return false; } bool Creature::setStorage(const uint32_t key, const std::string& value) { storageMap[key] = value; return true; } void Creature::gainHealth(Creature* caster, int32_t healthGain) { if(healthGain > 0) { int32_t prevHealth = getHealth(); changeHealth(healthGain); int32_t effectiveGain = getHealth() - prevHealth; if(caster) caster->onTargetCreatureGainHealth(this, effectiveGain); } else changeHealth(healthGain); } void Creature::drainHealth(Creature* attacker, CombatType_t combatType, int32_t damage) { lastDamageSource = combatType; onAttacked(); changeHealth(-damage); if(attacker) attacker->onAttackedCreatureDrainHealth(this, damage); } void Creature::drainMana(Creature* attacker, CombatType_t combatType, int32_t damage) { lastDamageSource = combatType; onAttacked(); changeMana(-damage); if(attacker) attacker->onAttackedCreatureDrainMana(this, damage); } BlockType_t Creature::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage, bool checkDefense/* = false*/, bool checkArmor/* = false*/) { BlockType_t blockType = BLOCK_NONE; return blockType; } bool Creature::setAttackedCreature(Creature* creature) { if(creature) { const Position& creaturePos = creature->getPosition(); if(creaturePos.z != getPosition().z || !canSee(creaturePos)) { attackedCreature = NULL; return false; } } attackedCreature = creature; if(attackedCreature) { onAttackedCreature(attackedCreature); attackedCreature->onAttacked(); } for(std::list<Creature*>::iterator cit = summons.begin(); cit != summons.end(); ++cit) (*cit)->setAttackedCreature(creature); return true; } void Creature::getPathSearchParams(const Creature* creature, FindPathParams& fpp) const { fpp.fullPathSearch = !hasFollowPath; fpp.clearSight = true; fpp.maxSearchDist = 12; fpp.minTargetDist = fpp.maxTargetDist = 1; } void Creature::getPathToFollowCreature() { if(followCreature) { FindPathParams fpp; getPathSearchParams(followCreature, fpp); if(g_game.getPathToEx(this, followCreature->getPosition(), listWalkDir, fpp)) { hasFollowPath = true; startAutoWalk(listWalkDir); } else hasFollowPath = false; } onFollowCreatureComplete(followCreature); } bool Creature::setFollowCreature(Creature* creature, bool fullPathSearch /*= false*/) { if(creature) { if(followCreature == creature) return true; const Position& creaturePos = creature->getPosition(); if(creaturePos.z != getPosition().z || !canSee(creaturePos)) { followCreature = NULL; return false; } if(!listWalkDir.empty()) { listWalkDir.clear(); onWalkAborted(); } hasFollowPath = forceUpdateFollowPath = false; followCreature = creature; isUpdatingPath = true; } else { isUpdatingPath = false; followCreature = NULL; } onFollowCreature(creature); return true; } double Creature::getDamageRatio(Creature* attacker) const { double totalDamage = 0, attackerDamage = 0; for(CountMap::const_iterator it = damageMap.begin(); it != damageMap.end(); ++it) { totalDamage += it->second.total; if(it->first == attacker->getID()) attackerDamage += it->second.total; } return attackerDamage / totalDamage; } void Creature::addDamagePoints(Creature* attacker, int32_t damagePoints) { uint32_t attackerId = 0; if(attacker) attackerId = attacker->getID(); CountMap::iterator it = damageMap.find(attackerId); if(it != damageMap.end()) { it->second.ticks = OTSYS_TIME(); if(damagePoints > 0) it->second.total += damagePoints; } else damageMap[attackerId] = CountBlock_t(damagePoints); if(damagePoints > 0) lastHitCreature = attackerId; } void Creature::addHealPoints(Creature* caster, int32_t healthPoints) { if(healthPoints <= 0) return; uint32_t casterId = 0; if(caster) casterId = caster->getID(); CountMap::iterator it = healMap.find(casterId); if(it != healMap.end()) { it->second.ticks = OTSYS_TIME(); it->second.total += healthPoints; } else healMap[casterId] = CountBlock_t(healthPoints); } void Creature::onAddCondition(ConditionType_t type, bool hadCondition) { if(type == CONDITION_INVISIBLE) { if(!hadCondition) g_game.internalCreatureChangeVisible(this, VISIBLE_DISAPPEAR); } else if(type == CONDITION_PARALYZE) { if(hasCondition(CONDITION_HASTE)) removeCondition(CONDITION_HASTE); } else if(type == CONDITION_HASTE) { if(hasCondition(CONDITION_PARALYZE)) removeCondition(CONDITION_PARALYZE); } } void Creature::onEndCondition(ConditionType_t type) { if(type == CONDITION_INVISIBLE && !hasCondition(CONDITION_INVISIBLE, -1, false)) g_game.internalCreatureChangeVisible(this, VISIBLE_APPEAR); } void Creature::onTickCondition(ConditionType_t type, int32_t interval, bool& _remove) { if(const MagicField* field = getTile()->getFieldItem()) { switch(type) { case CONDITION_FIRE: _remove = field->getCombatType() != COMBAT_FIREDAMAGE; break; case CONDITION_ENERGY: _remove = field->getCombatType() != COMBAT_ENERGYDAMAGE; break; case CONDITION_POISON: _remove = field->getCombatType() != COMBAT_EARTHDAMAGE; break; case CONDITION_DROWN: _remove = field->getCombatType() != COMBAT_DROWNDAMAGE; break; default: break; } } } void Creature::onCombatRemoveCondition(const Creature* attacker, Condition* condition) { removeCondition(condition); } void Creature::onIdleStatus() { if(getHealth() > 0) { healMap.clear(); damageMap.clear(); } } void Creature::onAttackedCreatureDrainHealth(Creature* target, int32_t points) { onAttackedCreatureDrain(target, points); } void Creature::onAttackedCreatureDrainMana(Creature* target, int32_t points) { onAttackedCreatureDrain(target, points); } void Creature::onAttackedCreatureDrain(Creature* target, int32_t points) { target->addDamagePoints(this, points); } void Creature::onTargetCreatureGainHealth(Creature* target, int32_t points) { target->addHealPoints(this, points); } void Creature::onAttackedCreatureKilled(Creature* target) { if(target == this) return; double gainExp = target->getGainedExperience(this); onGainExperience(gainExp, !target->getPlayer(), false); } bool Creature::onKilledCreature(Creature* target, uint32_t& flags) { bool ret = true; if(master) ret = master->onKilledCreature(target, flags); CreatureEventList killEvents = getCreatureEvents(CREATURE_EVENT_KILL); if(!hasBitSet((uint32_t)KILLFLAG_LASTHIT, flags)) { for(CreatureEventList::iterator it = killEvents.begin(); it != killEvents.end(); ++it) (*it)->executeKill(this, target, false); return true; } for(CreatureEventList::iterator it = killEvents.begin(); it != killEvents.end(); ++it) { if(!(*it)->executeKill(this, target, true) && ret) ret = false; } return ret; } void Creature::onGainExperience(double& gainExp, bool fromMonster, bool multiplied) { if(gainExp <= 0) return; if(master) { gainExp = gainExp / 2; master->onGainExperience(gainExp, fromMonster, multiplied); } else if(!multiplied) gainExp *= g_config.getDouble(ConfigManager::RATE_EXPERIENCE); int16_t color = g_config.getNumber(ConfigManager::EXPERIENCE_COLOR); if(color < 0) color = random_range(0, 255); std::stringstream ss; ss << (uint64_t)gainExp; g_game.addAnimatedText(getPosition(), (uint8_t)color, ss.str()); } void Creature::onGainSharedExperience(double& gainExp, bool fromMonster, bool multiplied) { if(gainExp <= 0) return; if(master) { gainExp = gainExp / 2; master->onGainSharedExperience(gainExp, fromMonster, multiplied); } else if(!multiplied) gainExp *= g_config.getDouble(ConfigManager::RATE_EXPERIENCE); int16_t color = g_config.getNumber(ConfigManager::EXPERIENCE_COLOR); if(color < 0) color = random_range(0, 255); std::stringstream ss; ss << (uint64_t)gainExp; g_game.addAnimatedText(getPosition(), (uint8_t)color, ss.str()); } void Creature::addSummon(Creature* creature) { creature->setDropLoot(LOOT_DROP_NONE); creature->setLossSkill(false); creature->setMaster(this); creature->addRef(); summons.push_back(creature); } void Creature::removeSummon(const Creature* creature) { std::list<Creature*>::iterator it = std::find(summons.begin(), summons.end(), creature); if(it == summons.end()) return; (*it)->setMaster(NULL); (*it)->unRef(); summons.erase(it); } void Creature::destroySummons() { for(std::list<Creature*>::iterator it = summons.begin(); it != summons.end(); ++it) { (*it)->setAttackedCreature(NULL); (*it)->changeHealth(-(*it)->getHealth()); (*it)->setMaster(NULL); (*it)->unRef(); } summons.clear(); } bool Creature::addCondition(Condition* condition) { if(!condition) return false; bool hadCondition = hasCondition(condition->getType(), -1, false); if(Condition* previous = getCondition(condition->getType(), condition->getId(), condition->getSubId())) { previous->addCondition(this, condition); delete condition; return true; } if(condition->startCondition(this)) { conditions.push_back(condition); onAddCondition(condition->getType(), hadCondition); return true; } delete condition; return false; } bool Creature::addCombatCondition(Condition* condition) { bool hadCondition = hasCondition(condition->getType(), -1, false); //Caution: condition variable could be deleted after the call to addCondition ConditionType_t type = condition->getType(); if(!addCondition(condition)) return false; onAddCombatCondition(type, hadCondition); return true; } void Creature::removeCondition(ConditionType_t type) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if((*it)->getType() != type) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_ABORT); onEndCondition(condition->getType()); delete condition; } } void Creature::removeCondition(ConditionType_t type, ConditionId_t id) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if((*it)->getType() != type || (*it)->getId() != id) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_ABORT); onEndCondition(condition->getType()); delete condition; } } void Creature::removeCondition(Condition* condition) { ConditionList::iterator it = std::find(conditions.begin(), conditions.end(), condition); if(it != conditions.end()) { Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_ABORT); onEndCondition(condition->getType()); delete condition; } } void Creature::removeCondition(const Creature* attacker, ConditionType_t type) { ConditionList tmpList = conditions; for(ConditionList::iterator it = tmpList.begin(); it != tmpList.end(); ++it) { if((*it)->getType() == type) onCombatRemoveCondition(attacker, *it); } } void Creature::removeConditions(ConditionEnd_t reason, bool onlyPersistent/* = true*/) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if(onlyPersistent && !(*it)->isPersistent()) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, reason); onEndCondition(condition->getType()); delete condition; } } Condition* Creature::getCondition(ConditionType_t type, ConditionId_t id, uint32_t subId/* = 0*/) const { for(ConditionList::const_iterator it = conditions.begin(); it != conditions.end(); ++it) { if((*it)->getType() == type && (*it)->getId() == id && (*it)->getSubId() == subId) return *it; } return NULL; } void Creature::executeConditions(uint32_t interval) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if((*it)->executeCondition(this, interval)) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_TICKS); onEndCondition(condition->getType()); delete condition; } } bool Creature::hasCondition(ConditionType_t type, int32_t subId/* = 0*/, bool checkTime/* = true*/) const { if(isSuppress(type)) return false; for(ConditionList::const_iterator it = conditions.begin(); it != conditions.end(); ++it) { if((*it)->getType() != type || (subId != -1 && (*it)->getSubId() != (uint32_t)subId)) continue; if(!checkTime || g_config.getBool(ConfigManager::OLD_CONDITION_ACCURACY) || !(*it)->getEndTime() || (*it)->getEndTime() >= OTSYS_TIME()) return true; } return false; } bool Creature::isImmune(CombatType_t type) const { return ((getDamageImmunities() & (uint32_t)type) == (uint32_t)type); } bool Creature::isImmune(ConditionType_t type) const { return ((getConditionImmunities() & (uint32_t)type) == (uint32_t)type); } bool Creature::isSuppress(ConditionType_t type) const { return ((getConditionSuppressions() & (uint32_t)type) == (uint32_t)type); } std::string Creature::getDescription(int32_t lookDistance) const { return "a creature"; } int32_t Creature::getStepDuration(Direction dir) const { if(dir == NORTHWEST || dir == NORTHEAST || dir == SOUTHWEST || dir == SOUTHEAST) return getStepDuration() * 2; return getStepDuration(); } int32_t Creature::getStepDuration() const { if(removed) return 0; uint32_t stepSpeed = getStepSpeed(); if(!stepSpeed) return 0; const Tile* tile = getTile(); if(!tile || !tile->ground) return 0; return ((1000 * Item::items[tile->ground->getID()].speed) / stepSpeed) * lastStepCost; } int64_t Creature::getEventStepTicks() const { int64_t ret = getWalkDelay(); if(ret > 0) return ret; return getStepDuration(); } void Creature::getCreatureLight(LightInfo& light) const { light = internalLight; } void Creature::setNormalCreatureLight() { internalLight.level = internalLight.color = 0; } bool Creature::registerCreatureEvent(const std::string& name) { CreatureEvent* event = g_creatureEvents->getEventByName(name); if(!event) //check for existance return false; for(CreatureEventList::iterator it = eventsList.begin(); it != eventsList.end(); ++it) { if((*it) == event) //do not allow registration of same event more than once return false; } if(!hasEventRegistered(event->getEventType())) //there's no such type registered yet, so set the bit in the bitfield scriptEventsBitField |= ((uint32_t)1 << event->getEventType()); eventsList.push_back(event); return true; } CreatureEventList Creature::getCreatureEvents(CreatureEventType_t type) { CreatureEventList retList; if(!hasEventRegistered(type)) return retList; for(CreatureEventList::iterator it = eventsList.begin(); it != eventsList.end(); ++it) { if((*it)->getEventType() == type) retList.push_back(*it); } return retList; } FrozenPathingConditionCall::FrozenPathingConditionCall(const Position& _targetPos) { targetPos = _targetPos; } bool FrozenPathingConditionCall::isInRange(const Position& startPos, const Position& testPos, const FindPathParams& fpp) const { int32_t dxMin = ((fpp.fullPathSearch || (startPos.x - targetPos.x) <= 0) ? fpp.maxTargetDist : 0), dxMax = ((fpp.fullPathSearch || (startPos.x - targetPos.x) >= 0) ? fpp.maxTargetDist : 0), dyMin = ((fpp.fullPathSearch || (startPos.y - targetPos.y) <= 0) ? fpp.maxTargetDist : 0), dyMax = ((fpp.fullPathSearch || (startPos.y - targetPos.y) >= 0) ? fpp.maxTargetDist : 0); if(testPos.x > targetPos.x + dxMax || testPos.x < targetPos.x - dxMin) return false; if(testPos.y > targetPos.y + dyMax || testPos.y < targetPos.y - dyMin) return false; return true; } bool FrozenPathingConditionCall::operator()(const Position& startPos, const Position& testPos, const FindPathParams& fpp, int32_t& bestMatchDist) const { if(!isInRange(startPos, testPos, fpp)) return false; if(fpp.clearSight && !g_game.isSightClear(testPos, targetPos, true)) return false; int32_t testDist = std::max(std::abs(targetPos.x - testPos.x), std::abs(targetPos.y - testPos.y)); if(fpp.maxTargetDist == 1) return (testDist >= fpp.minTargetDist && testDist <= fpp.maxTargetDist); if(testDist <= fpp.maxTargetDist) { if(testDist < fpp.minTargetDist) return false; if(testDist == fpp.maxTargetDist) { bestMatchDist = 0; return true; } else if(testDist > bestMatchDist) { //not quite what we want, but the best so far bestMatchDist = testDist; return true; } } return false; } goback.lua
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bom procurei e nao achei um sistema de poste de luz que acende e apaga ao clicar o meu estava dando erro pedi a "IA" um mais nao consigo adicionar mais de 1 poste Base skyfall do gabriel txu se alguem puder me ajuda script local luzApagadaID = 14002 local luzAcesaID = 14001 function onUse(cid, item, frompos, item2, topos) if item.itemid == luzApagadaID then -- Quando clica no apagado, vira aceso doTransformItem(item.uid, luzAcesaID) elseif item.itemid == luzAcesaID then -- Quando clica no aceso, vira apagado doTransformItem(item.uid, luzApagadaID) end return TRUE end <!-- Poste de Energia aceso e apagado--> <action itemid="14002;14001" event="script" value="poste_luz.lua"/>
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[OTClient - Module] Caught Achievement v1.4 - Atualizado!
tópico respondeu ao Tony Araujo de raulcdj em Clients
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spriting Download Pack de Pokémons Mega!
tópico respondeu ao Luga03 de raulcdj em Tutoriais de Spriting
poderia reupar -
Mano para arruma no meu servidor o erro adicionei ele no configuração da lib
- 167 respostas
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- mega stone
- megevolution
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(e 1 mais)
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desculpa revive o topoco depoisdemuito tempo mais poderia me ajuda com essa parte [23/08/2025 15:34:08] [Warning - Event::loadScript] Event onEquip not found (data/movements/scripts/blockBike.lua)
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cdBar.luaGalera procurei mais nao achei como coloca na HORIZONTAL a barra de atak do pokemon alguem poderia me ajuda voou deixa o arquevo aqui se pude me ajuda.
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@GamerGoiano se nao recolore para min nao
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<?xml version="1.0" encoding="UTF-8"?> <monster name="Walrein" nameDescription="a Walrein" race="water" experience="484" speed="117" manacost="0"> <health now="160" max="160"/> <look type="2006" head="75" body="80" legs="95" feet="113" corpse="15819"/> <targetchange interval="10000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="97"/> <flag runonhealth="0"/> <flag hungerdelay="18"/> </flags> <attacks> <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"> </attack> <attack name="Lick" interval="2570" chance="31" range="1"> </attack> <attack name="Water Pulse" interval="2852" chance="29" range="4"> </attack> <attack name="Aurora Beam" interval="3040" chance="28" range="6"> </attack> <attack name="Harden" interval="5625" chance="18" range="6"> </attack> <attack name="Waterball" interval="2899" chance="29" range="4"> </attack> <attack name="Ice Beam" interval="3416" chance="26" range="6"> </attack> <attack name="Blizzard" interval="3933" chance="22" range="6"> </attack> </attacks> <defenses armor="0" defense="0"> </defenses> <voices interval="5000" chance="10"> <voice sentence="Walrein!"/> </voices> <loot> <item id="12779" chance="50" countmax="50"/> <item id="12778" chance="25" countmax="50"/> <item id="12785" chance="5" countmax="50"/> </loot> <script> <event name="Spawn"/> </script> </monster> fiz isso copiei oque estava fucinado e voltou ao normal
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estou comum problema adaptei uma soucer no servidor e meu fly parou de funcionar estou contraindo alguém para arruma para min acredito que seja na soucer do servidor quando no ultimo anda do fly ele não anda para frente ..
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vlw consegui resolver
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Eu estou precisando de uma ajuda ate te pago se conseguir resolver o Pokémon sceptile e nem de mais da 3 geração não segue o personagem estou adicionado ele agora e ele não me segue como o dragonite da 1 geração por exemplo alguém poderia me ajudar vou deixa um vídeo para vocês ver como esta acontecendo. https://youtu.be/P4IqR2hCDCo
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como adicionar mais uma nova Foto Gym na badge case
pergunta respondeu ao raulcdj de raulcdj em Programação
Blz obrigado vai ajuda e muito... -
como adicionar mais uma nova Foto Gym na badge case
pergunta respondeu ao raulcdj de raulcdj em Programação
Desculpa não ter respondido antes.. bom deu certo de aparecer as fotos no npc mais não deu certo quando vou batalhar ele diz que da a insigna porem não vai para badge case e posso batalhar novamente com o mesmo npc varias vezes e não consigo fazer mais nada porque continuo na batalha com ela mesmo ganhado dela nao ganho a insigna -
como adicionar mais uma nova Foto Gym na badge case
pergunta respondeu ao raulcdj de raulcdj em Programação
obrigado mesmo pela ajuda fico no aguarde 😁 -
como adicionar mais uma nova Foto Gym na badge case
pergunta respondeu ao raulcdj de raulcdj em Programação
ola obrigado por responder fiz oque me pediu antes mais continua a mesma coisa ainda não esta no cliente ainda as imagens deles vou posta aqui como fiz data\images\game\pokemon\gyns data\lib\gym.lua no Item Editor esta adicionado cliente depois que mudei que pediu items.xml coloquei 9 mais nao apareceu os da 2 geracao de Gym mods no firstitems.xml -
poketibia Alguns Gyns Poketibia
tópico respondeu ao Gabrielzxzx de raulcdj em NPCs, monsters e raids
Desculpa reviver o tópico mais como coloca a imagens na bar case
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