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raulcdj

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  1. <?xml version="1.0" encoding="UTF-8"?> <monster name="Walrein" nameDescription="a Walrein" race="water" experience="484" speed="117" manacost="0"> <health now="160" max="160"/> <look type="2006" head="75" body="80" legs="95" feet="113" corpse="15819"/> <targetchange interval="10000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="97"/> <flag runonhealth="0"/> <flag hungerdelay="18"/> </flags> <attacks> <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"> </attack> <attack name="Lick" interval="2570" chance="31" range="1"> </attack> <attack name="Water Pulse" interval="2852" chance="29" range="4"> </attack> <attack name="Aurora Beam" interval="3040" chance="28" range="6"> </attack> <attack name="Harden" interval="5625" chance="18" range="6"> </attack> <attack name="Waterball" interval="2899" chance="29" range="4"> </attack> <attack name="Ice Beam" interval="3416" chance="26" range="6"> </attack> <attack name="Blizzard" interval="3933" chance="22" range="6"> </attack> </attacks> <defenses armor="0" defense="0"> </defenses> <voices interval="5000" chance="10"> <voice sentence="Walrein!"/> </voices> <loot> <item id="12779" chance="50" countmax="50"/> <item id="12778" chance="25" countmax="50"/> <item id="12785" chance="5" countmax="50"/> </loot> <script> <event name="Spawn"/> </script> </monster> fiz isso copiei oque estava fucinado e voltou ao normal
  2. estou comum problema adaptei uma soucer no servidor e meu fly parou de funcionar estou contraindo alguém para arruma para min acredito que seja na soucer do servidor quando no ultimo anda do fly ele não anda para frente ..
  3. Eu estou precisando de uma ajuda ate te pago se conseguir resolver o Pokémon sceptile e nem de mais da 3 geração não segue o personagem estou adicionado ele agora e ele não me segue como o dragonite da 1 geração por exemplo alguém poderia me ajudar vou deixa um vídeo para vocês ver como esta acontecendo. https://youtu.be/P4IqR2hCDCo
  4. Desculpa não ter respondido antes.. bom deu certo de aparecer as fotos no npc mais não deu certo quando vou batalhar ele diz que da a insigna porem não vai para badge case e posso batalhar novamente com o mesmo npc varias vezes e não consigo fazer mais nada porque continuo na batalha com ela mesmo ganhado dela nao ganho a insigna
  5. obrigado mesmo pela ajuda fico no aguarde 😁
  6. ola obrigado por responder fiz oque me pediu antes mais continua a mesma coisa ainda não esta no cliente ainda as imagens deles vou posta aqui como fiz data\images\game\pokemon\gyns data\lib\gym.lua no Item Editor esta adicionado cliente depois que mudei que pediu items.xml coloquei 9 mais nao apareceu os da 2 geracao de Gym mods no firstitems.xml
  7. Desculpa reviver o tópico mais como coloca a imagens na bar case
  8. alguém poderia me Ajuda com adicionar um novo Gym na badge case ou me fala como faço isso ja adicionei em algumas parte que eu achei mais nâo esta aparecendo no cliente vou deixa uma imagens abaixo desculpe se não É no lugar certo... se quiser chama no discord tambem ajuda Alkimista#5984
  9. alguém poderia me ajuda queria que desse um recolor no corpo "normal do Hypno" para "shiny Hypno" nessa pokemon mim dou rep+... @brazvct
  10. raulcdj

    Npc De Recompensa

    poderia fazer um npc que ganharia varios items por level por exemplo 20 ele ganharia potion dinheiro e pokebola cada um com quantidade depois 50 e outros items
  11. alguem poderia recolori para min da mesma cor o hitmonlee para o corps dele @brazvct
  12. poderia me passa oque esta na pasta bim aqui nao esta abrindo up
  13. e depois verifica o nome da city tem que coloca em todas e salva o mapa e reinicia o server se não você vai ter que ver outros tutorias no tibia king
  14. não da certo eu tentei aqui e não deu teria como fazer só do ditto em vez dos dois juntos no mesmo scripts já deixei meu rep+
  15. Vai em rme e clica duas vezes em cima do depot e específica a city
  16. desculpa reviver o tópico mais poderia me ajuda com essa parte da source da lua não tem essa função no de mais consegui em tudo poderia me ajudar lua.ccp //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include "luascript.h" #include "scriptmanager.h" #include <boost/filesystem.hpp> #include <boost/any.hpp> #include <iostream> #include <iomanip> #include "player.h" #include "item.h" #include "teleport.h" #include "town.h" #include "house.h" #include "housetile.h" #include "database.h" #include "iologindata.h" #include "ioban.h" #include "iomapserialize.h" #include "talkaction.h" #include "spells.h" #include "combat.h" #include "condition.h" #include "baseevents.h" #include "monsters.h" #include "raids.h" #include "configmanager.h" #include "vocation.h" #include "status.h" #include "game.h" #include "chat.h" extern Game g_game; extern Monsters g_monsters; extern Chat g_chat; extern ConfigManager g_config; extern Spells* g_spells; extern TalkActions* g_talkActions; enum { EVENT_ID_LOADING = 1, EVENT_ID_USER = 1000, }; ScriptEnviroment::AreaMap ScriptEnviroment::m_areaMap; uint32_t ScriptEnviroment::m_lastAreaId = 0; ScriptEnviroment::CombatMap ScriptEnviroment::m_combatMap; uint32_t ScriptEnviroment::m_lastCombatId = 0; ScriptEnviroment::ConditionMap ScriptEnviroment::m_conditionMap; uint32_t ScriptEnviroment::m_lastConditionId = 0; ScriptEnviroment::ThingMap ScriptEnviroment::m_globalMap; ScriptEnviroment::StorageMap ScriptEnviroment::m_storageMap; ScriptEnviroment::TempItemListMap ScriptEnviroment::m_tempItems; ScriptEnviroment::ScriptEnviroment() { m_lastUID = 70000; m_loaded = true; reset(); } ScriptEnviroment::~ScriptEnviroment() { for(CombatMap::iterator it = m_combatMap.begin(); it != m_combatMap.end(); ++it) delete it->second; m_combatMap.clear(); for(AreaMap::iterator it = m_areaMap.begin(); it != m_areaMap.end(); ++it) delete it->second; m_areaMap.clear(); reset(); } void ScriptEnviroment::reset() { m_scriptId = m_callbackId = 0; m_timerEvent = false; m_realPos = Position(); m_interface = NULL; for(TempItemListMap::iterator mit = m_tempItems.begin(); mit != m_tempItems.end(); ++mit) { ItemList itemList = mit->second; for(ItemList::iterator it = itemList.begin(); it != itemList.end(); ++it) { if((*it)->getParent() == VirtualCylinder::virtualCylinder) g_game.freeThing(*it); } } m_tempItems.clear(); for(DBResultMap::iterator it = m_tempResults.begin(); it != m_tempResults.end(); ++it) { if(it->second) it->second->free(); } m_tempResults.clear(); m_localMap.clear(); } bool ScriptEnviroment::saveGameState() { if(!g_config.getBool(ConfigManager::SAVE_GLOBAL_STORAGE)) return true; Database* db = Database::getInstance(); DBQuery query; query << "DELETE FROM `global_storage` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << ";"; if(!db->executeQuery(query.str())) return false; DBInsert query_insert(db); query_insert.setQuery("INSERT INTO `global_storage` (`key`, `world_id`, `value`) VALUES "); for(StorageMap::const_iterator it = m_storageMap.begin(); it != m_storageMap.end(); ++it) { char buffer[25 + it->second.length()]; sprintf(buffer, "%u, %u, %s", it->first, g_config.getNumber(ConfigManager::WORLD_ID), db->escapeString(it->second).c_str()); if(!query_insert.addRow(buffer)) return false; } return query_insert.execute(); } bool ScriptEnviroment::loadGameState() { Database* db = Database::getInstance(); DBResult* result; DBQuery query; query << "SELECT `key`, `value` FROM `global_storage` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << ";"; if((result = db->storeQuery(query.str()))) { do m_storageMap[result->getDataInt("key")] = result->getDataString("value"); while(result->next()); result->free(); } query.str(""); return true; } bool ScriptEnviroment::setCallbackId(int32_t callbackId, LuaScriptInterface* interface) { if(!m_callbackId) { m_callbackId = callbackId; m_interface = interface; return true; } //nested callbacks are not allowed if(m_interface) m_interface->errorEx("Nested callbacks!"); return false; } void ScriptEnviroment::getInfo(int32_t& scriptId, std::string& desc, LuaScriptInterface*& interface, int32_t& callbackId, bool& timerEvent) { scriptId = m_scriptId; desc = m_eventdesc; interface = m_interface; callbackId = m_callbackId; timerEvent = m_timerEvent; } void ScriptEnviroment::addUniqueThing(Thing* thing) { Item* item = thing->getItem(); if(!item || !item->getUniqueId()) return; if(m_globalMap[item->getUniqueId()]) { if(item->getActionId() != 2000) //scripted quest system std::cout << "Duplicate uniqueId " << item->getUniqueId() << std::endl; } else m_globalMap[item->getUniqueId()] = thing; } void ScriptEnviroment::removeUniqueThing(Thing* thing) { Item* item = thing->getItem(); if(!item || !item->getUniqueId()) return; ThingMap::iterator it = m_globalMap.find(item->getUniqueId()); if(it != m_globalMap.end()) m_globalMap.erase(it); } uint32_t ScriptEnviroment::addThing(Thing* thing) { if(!thing || thing->isRemoved()) return 0; for(ThingMap::iterator it = m_localMap.begin(); it != m_localMap.end(); ++it) { if(it->second == thing) return it->first; } if(Creature* creature = thing->getCreature()) { m_localMap[creature->getID()] = thing; return creature->getID(); } if(Item* item = thing->getItem()) { uint32_t tmp = item->getUniqueId(); if(tmp) { m_localMap[tmp] = thing; return tmp; } } while(m_localMap.find(m_lastUID) != m_localMap.end()) ++m_lastUID; m_localMap[m_lastUID] = thing; return m_lastUID; } void ScriptEnviroment::insertThing(uint32_t uid, Thing* thing) { if(!m_localMap[uid]) m_localMap[uid] = thing; else std::cout << "[Error - ScriptEnviroment::insertThing] Thing uid already taken" << std::endl; } Thing* ScriptEnviroment::getThingByUID(uint32_t uid) { Thing* tmp = m_localMap[uid]; if(tmp && !tmp->isRemoved()) return tmp; tmp = m_globalMap[uid]; if(tmp && !tmp->isRemoved()) return tmp; if(uid >= 0x10000000) { tmp = g_game.getCreatureByID(uid); if(tmp && !tmp->isRemoved()) { m_localMap[uid] = tmp; return tmp; } } return NULL; } Item* ScriptEnviroment::getItemByUID(uint32_t uid) { if(Thing* tmp = getThingByUID(uid)) { if(Item* item = tmp->getItem()) return item; } return NULL; } Container* ScriptEnviroment::getContainerByUID(uint32_t uid) { if(Item* tmp = getItemByUID(uid)) { if(Container* container = tmp->getContainer()) return container; } return NULL; } Creature* ScriptEnviroment::getCreatureByUID(uint32_t uid) { if(Thing* tmp = getThingByUID(uid)) { if(Creature* creature = tmp->getCreature()) return creature; } return NULL; } Player* ScriptEnviroment::getPlayerByUID(uint32_t uid) { if(Thing* tmp = getThingByUID(uid)) { if(Creature* creature = tmp->getCreature()) { if(Player* player = creature->getPlayer()) return player; } } return NULL; } void ScriptEnviroment::removeThing(uint32_t uid) { ThingMap::iterator it; it = m_localMap.find(uid); if(it != m_localMap.end()) m_localMap.erase(it); it = m_globalMap.find(uid); if(it != m_globalMap.end()) m_globalMap.erase(it); } uint32_t ScriptEnviroment::addCombatArea(CombatArea* area) { uint32_t newAreaId = m_lastAreaId + 1; m_areaMap[newAreaId] = area; m_lastAreaId++; return newAreaId; } CombatArea* ScriptEnviroment::getCombatArea(uint32_t areaId) { AreaMap::const_iterator it = m_areaMap.find(areaId); if(it != m_areaMap.end()) return it->second; return NULL; } uint32_t ScriptEnviroment::addCombatObject(Combat* combat) { uint32_t newCombatId = m_lastCombatId + 1; m_combatMap[newCombatId] = combat; m_lastCombatId++; return newCombatId; } Combat* ScriptEnviroment::getCombatObject(uint32_t combatId) { CombatMap::iterator it = m_combatMap.find(combatId); if(it != m_combatMap.end()) return it->second; return NULL; } uint32_t ScriptEnviroment::addConditionObject(Condition* condition) { uint32_t newConditionId = m_lastConditionId + 1; m_conditionMap[newConditionId] = condition; m_lastConditionId++; return m_lastConditionId; } Condition* ScriptEnviroment::getConditionObject(uint32_t conditionId) { ConditionMap::iterator it = m_conditionMap.find(conditionId); if(it != m_conditionMap.end()) return it->second; return NULL; } void ScriptEnviroment::addTempItem(ScriptEnviroment* env, Item* item) { m_tempItems[env].push_back(item); } void ScriptEnviroment::removeTempItem(ScriptEnviroment* env, Item* item) { ItemList itemList = m_tempItems[env]; ItemList::iterator it = std::find(itemList.begin(), itemList.end(), item); if(it != itemList.end()) itemList.erase(it); } void ScriptEnviroment::removeTempItem(Item* item) { for(TempItemListMap::iterator mit = m_tempItems.begin(); mit != m_tempItems.end(); ++mit) { ItemList itemList = mit->second; ItemList::iterator it = std::find(itemList.begin(), itemList.end(), item); if(it != itemList.end()) itemList.erase(it); } } uint32_t ScriptEnviroment::addResult(DBResult* res) { uint32_t lastId = 0; while(m_tempResults.find(lastId) != m_tempResults.end()) lastId++; m_tempResults[lastId] = res; return lastId; } bool ScriptEnviroment::removeResult(uint32_t id) { DBResultMap::iterator it = m_tempResults.find(id); if(it == m_tempResults.end()) return false; if(it->second) it->second->free(); m_tempResults.erase(it); return true; } DBResult* ScriptEnviroment::getResultByID(uint32_t id) { DBResultMap::iterator it = m_tempResults.find(id); if(it != m_tempResults.end()) return it->second; return NULL; } bool ScriptEnviroment::getStorage(const uint32_t key, std::string& value) const { StorageMap::const_iterator it = m_storageMap.find(key); if(it != m_storageMap.end()) { value = it->second; return true; } value = "-1"; return false; } void ScriptEnviroment::streamVariant(std::stringstream& stream, const std::string& local, const LuaVariant& var) { if(!local.empty()) stream << "local " << local << " = {" << std::endl; stream << "type = " << var.type; switch(var.type) { case VARIANT_NUMBER: stream << "," << std::endl << "number = " << var.number; break; case VARIANT_STRING: stream << "," << std::endl << "string = \"" << var.text << "\""; break; case VARIANT_TARGETPOSITION: case VARIANT_POSITION: { stream << "," << std::endl; streamPosition(stream, "pos", var.pos); break; } case VARIANT_NONE: default: break; } if(!local.empty()) stream << std::endl << "}" << std::endl; } void ScriptEnviroment::streamThing(std::stringstream& stream, const std::string& local, Thing* thing, uint32_t id/* = 0*/) { if(!local.empty()) stream << "local " << local << " = {" << std::endl; if(thing && thing->getItem()) { const Item* item = thing->getItem(); if(!id) id = addThing(thing); stream << "uid = " << id << "," << std::endl; stream << "itemid = " << item->getID() << "," << std::endl; if(item->hasSubType()) stream << "type = " << item->getSubType() << "," << std::endl; else stream << "type = 0," << std::endl; stream << "actionid = " << item->getActionId() << std::endl; } else if(thing && thing->getCreature()) { const Creature* creature = thing->getCreature(); if(!id) id = creature->getID(); stream << "uid = " << id << "," << std::endl; stream << "itemid = 1," << std::endl; if(creature->getPlayer()) stream << "type = 1," << std::endl; else if(creature->getMonster()) stream << "type = 2," << std::endl; else stream << "type = 3," << std::endl; if(const Player* player = creature->getPlayer()) stream << "actionid = " << player->getGUID() << "," << std::endl; else stream << "actionid = 0" << std::endl; } else { stream << "uid = 0," << std::endl; stream << "itemid = 0," << std::endl; stream << "type = 0," << std::endl; stream << "actionid = 0" << std::endl; } if(!local.empty()) stream << "}" << std::endl; } void ScriptEnviroment::streamPosition(std::stringstream& stream, const std::string& local, const Position& position, uint32_t stackpos) { if(!local.empty()) stream << "local " << local << " = {" << std::endl; stream << "x = " << position.x << "," << std::endl; stream << "y = " << position.y << "," << std::endl; stream << "z = " << position.z << "," << std::endl; stream << "stackpos = " << stackpos << std::endl; if(!local.empty()) stream << "}" << std::endl; } void ScriptEnviroment::streamOutfit(std::stringstream& stream, const std::string& local, const Outfit_t& outfit) { if(!local.empty()) stream << "local " << local << " = {" << std::endl; stream << "lookType = " << outfit.lookType << "," << std::endl; stream << "lookTypeEx = " << outfit.lookTypeEx << "," << std::endl; stream << "lookHead = " << outfit.lookHead << "," << std::endl; stream << "lookBody = " << outfit.lookBody << "," << std::endl; stream << "lookLegs = " << outfit.lookLegs << "," << std::endl; stream << "lookFeet = " << outfit.lookFeet << "," << std::endl; stream << "lookAddons = " << outfit.lookAddons << std::endl; if(!local.empty()) stream << "}" << std::endl; } std::string LuaScriptInterface::getError(ErrorCode_t code) { switch(code) { case LUA_ERROR_PLAYER_NOT_FOUND: return "Player not found"; case LUA_ERROR_MONSTER_NOT_FOUND: return "Monster not found"; case LUA_ERROR_NPC_NOT_FOUND: return "NPC not found"; case LUA_ERROR_CREATURE_NOT_FOUND: return "Creature not found"; case LUA_ERROR_ITEM_NOT_FOUND: return "Item not found"; case LUA_ERROR_THING_NOT_FOUND: return "Thing not found"; case LUA_ERROR_TILE_NOT_FOUND: return "Tile not found"; case LUA_ERROR_HOUSE_NOT_FOUND: return "House not found"; case LUA_ERROR_COMBAT_NOT_FOUND: return "Combat not found"; case LUA_ERROR_CONDITION_NOT_FOUND: return "Condition not found"; case LUA_ERROR_AREA_NOT_FOUND: return "Area not found"; case LUA_ERROR_CONTAINER_NOT_FOUND: return "Container not found"; case LUA_ERROR_VARIANT_NOT_FOUND: return "Variant not found"; case LUA_ERROR_VARIANT_UNKNOWN: return "Unknown variant type"; case LUA_ERROR_SPELL_NOT_FOUND: return "Spell not found"; default: break; } return "Invalid error code!"; } ScriptEnviroment LuaScriptInterface::m_scriptEnv[21]; int32_t LuaScriptInterface::m_scriptEnvIndex = -1; LuaScriptInterface::LuaScriptInterface(std::string interfaceName) { m_luaState = NULL; m_interfaceName = interfaceName; m_lastEventTimerId = 1000; } LuaScriptInterface::~LuaScriptInterface() { closeState(); } bool LuaScriptInterface::reInitState() { closeState(); return initState(); } bool LuaScriptInterface::loadBuffer(const std::string& text, Npc* npc/* = NULL*/) { //loads buffer as a chunk at stack top int32_t ret = luaL_loadbuffer(m_luaState, text.c_str(), text.length(), "loadBuffer"); if(ret) { m_lastError = popString(m_luaState); error(NULL, m_lastError); return false; } //check that it is loaded as a function if(!lua_isfunction(m_luaState, -1)) return false; m_loadingFile = "buffer"; reserveEnv(); ScriptEnviroment* env = getEnv(); env->setScriptId(EVENT_ID_LOADING, this); env->setNpc(npc); //execute it ret = lua_pcall(m_luaState, 0, 0, 0); if(ret) { error(NULL, popString(m_luaState)); releaseEnv(); return false; } releaseEnv(); return true; } bool LuaScriptInterface::loadFile(const std::string& file, Npc* npc/* = NULL*/) { //loads file as a chunk at stack top int32_t ret = luaL_loadfile(m_luaState, file.c_str()); if(ret) { m_lastError = popString(m_luaState); std::cout << "[Error - LuaScriptInterface::loadFile] " << m_lastError << std::endl; return false; } //check that it is loaded as a function if(!lua_isfunction(m_luaState, -1)) return false; m_loadingFile = file; reserveEnv(); ScriptEnviroment* env = getEnv(); env->setScriptId(EVENT_ID_LOADING, this); env->setNpc(npc); //execute it ret = lua_pcall(m_luaState, 0, 0, 0); if(ret) { error(NULL, popString(m_luaState)); releaseEnv(); return false; } releaseEnv(); return true; } bool LuaScriptInterface::loadDirectory(const std::string& dir, Npc* npc/* = NULL*/) { StringVec files; for(boost::filesystem::directory_iterator it(dir), end; it != end; ++it) { std::string s = it->leaf(); if(!boost::filesystem::is_directory(it->status()) && (s.size() > 4 ? s.substr(s.size() - 4) : "") == ".lua") files.push_back(s); } std::sort(files.begin(), files.end()); for(StringVec::iterator it = files.begin(); it != files.end(); ++it) { if(!loadFile(dir + (*it), npc)) return false; } return true; } int32_t LuaScriptInterface::getEvent(const std::string& eventName) { //get our events table lua_getfield(m_luaState, LUA_REGISTRYINDEX, "EVENTS"); if(!lua_istable(m_luaState, -1)) { lua_pop(m_luaState, 1); return -1; } //get current event function pointer lua_getglobal(m_luaState, eventName.c_str()); if(!lua_isfunction(m_luaState, -1)) { lua_pop(m_luaState, 1); return -1; } //save in our events table lua_pushnumber(m_luaState, m_runningEventId); lua_pushvalue(m_luaState, -2); lua_rawset(m_luaState, -4); lua_pop(m_luaState, 2); //reset global value of this event lua_pushnil(m_luaState); lua_setglobal(m_luaState, eventName.c_str()); m_cacheFiles[m_runningEventId] = m_loadingFile + ":" + eventName; ++m_runningEventId; return m_runningEventId - 1; } std::string LuaScriptInterface::getScript(int32_t scriptId) { const static std::string tmp = "(Unknown script file)"; if(scriptId != EVENT_ID_LOADING) { ScriptsCache::iterator it = m_cacheFiles.find(scriptId); if(it != m_cacheFiles.end()) return it->second; return tmp; } return m_loadingFile; } void LuaScriptInterface::error(const char* function, const std::string& desc) { int32_t script, callback; bool timer; std::string event; LuaScriptInterface* interface; getEnv()->getInfo(script, event, interface, callback, timer); if(interface) { std::cout << std::endl << "[Error - " << interface->getName() << "] " << std::endl; if(callback) std::cout << "In a callback: " << interface->getScript(callback) << std::endl; if(timer) std::cout << (callback ? "from" : "In") << " a timer event called from: " << std::endl; std::cout << interface->getScript(script) << std::endl << "Description: "; } else std::cout << std::endl << "[Lua Error] "; std::cout << event << std::endl; if(function) std::cout << "(" << function << ") "; std::cout << desc << std::endl; } bool LuaScriptInterface::pushFunction(int32_t function) { lua_getfield(m_luaState, LUA_REGISTRYINDEX, "EVENTS"); if(lua_istable(m_luaState, -1)) { lua_pushnumber(m_luaState, function); lua_rawget(m_luaState, -2); lua_remove(m_luaState, -2); if(lua_isfunction(m_luaState, -1)) return true; } return false; } bool LuaScriptInterface::initState() { m_luaState = luaL_newstate(); if(!m_luaState) return false; luaL_openlibs(m_luaState); registerFunctions(); if(!loadDirectory(getFilePath(FILE_TYPE_OTHER, "lib/"), NULL)) std::cout << "[Warning - LuaScriptInterface::initState] Cannot load " << getFilePath(FILE_TYPE_OTHER, "lib/") << std::endl; lua_newtable(m_luaState); lua_setfield(m_luaState, LUA_REGISTRYINDEX, "EVENTS"); m_runningEventId = EVENT_ID_USER; return true; } bool LuaScriptInterface::closeState() { if(!m_luaState) return false; m_cacheFiles.clear(); for(LuaTimerEvents::iterator it = m_timerEvents.begin(); it != m_timerEvents.end(); ++it) { for(std::list<int32_t>::iterator lt = it->second.parameters.begin(); lt != it->second.parameters.end(); ++lt) luaL_unref(m_luaState, LUA_REGISTRYINDEX, *lt); it->second.parameters.clear(); luaL_unref(m_luaState, LUA_REGISTRYINDEX, it->second.function); } m_timerEvents.clear(); lua_close(m_luaState); return true; } void LuaScriptInterface::executeTimer(uint32_t eventIndex) { LuaTimerEvents::iterator it = m_timerEvents.find(eventIndex); if(it != m_timerEvents.end()) { //push function lua_rawgeti(m_luaState, LUA_REGISTRYINDEX, it->second.function); //push parameters for(std::list<int32_t>::reverse_iterator rt = it->second.parameters.rbegin(); rt != it->second.parameters.rend(); ++rt) lua_rawgeti(m_luaState, LUA_REGISTRYINDEX, *rt); //call the function if(reserveEnv()) { ScriptEnviroment* env = getEnv(); env->setTimerEvent(); env->setScriptId(it->second.scriptId, this); callFunction(it->second.parameters.size()); releaseEnv(); } else std::cout << "[Error] Call stack overflow. LuaScriptInterface::executeTimer" << std::endl; //free resources for(std::list<int32_t>::iterator lt = it->second.parameters.begin(); lt != it->second.parameters.end(); ++lt) luaL_unref(m_luaState, LUA_REGISTRYINDEX, *lt); it->second.parameters.clear(); luaL_unref(m_luaState, LUA_REGISTRYINDEX, it->second.function); m_timerEvents.erase(it); } } int32_t LuaScriptInterface::handleFunction(lua_State* L) { lua_getfield(L, LUA_GLOBALSINDEX, "debug"); if(!lua_istable(L, -1)) { lua_pop(L, 1); return 1; } lua_getfield(L, -1, "traceback"); if(!lua_isfunction(L, -1)) { lua_pop(L, 2); return 1; } lua_pushvalue(L, 1); lua_pushinteger(L, 2); lua_call(L, 2, 1); return 1; } bool LuaScriptInterface::callFunction(uint32_t params) { int32_t size = lua_gettop(m_luaState), handler = lua_gettop(m_luaState) - params; lua_pushcfunction(m_luaState, handleFunction); bool result = false; lua_insert(m_luaState, handler); if(lua_pcall(m_luaState, params, 1, handler)) LuaScriptInterface::error(NULL, LuaScriptInterface::popString(m_luaState)); else result = (int32_t)LuaScriptInterface::popBoolean(m_luaState); lua_remove(m_luaState, handler); if((lua_gettop(m_luaState) + (int32_t)params + 1) != size) LuaScriptInterface::error(NULL, "Stack size changed!"); return result; } void LuaScriptInterface::dumpStack(lua_State* L/* = NULL*/) { if(!L) L = m_luaState; int32_t stack = lua_gettop(L); if(!stack) return; std::cout << "Stack size: " << stack << std::endl; for(int32_t i = 1; i <= stack ; ++i) std::cout << lua_typename(m_luaState, lua_type(m_luaState, -i)) << " " << lua_topointer(m_luaState, -i) << std::endl; } void LuaScriptInterface::pushVariant(lua_State* L, const LuaVariant& var) { lua_newtable(L); setField(L, "type", var.type); switch(var.type) { case VARIANT_NUMBER: setField(L, "number", var.number); break; case VARIANT_STRING: setField(L, "string", var.text); break; case VARIANT_TARGETPOSITION: case VARIANT_POSITION: { lua_pushstring(L, "pos"); pushPosition(L, var.pos); pushTable(L); break; } case VARIANT_NONE: break; } } void LuaScriptInterface::pushThing(lua_State* L, Thing* thing, uint32_t id/* = 0*/) { lua_newtable(L); if(thing && thing->getItem()) { const Item* item = thing->getItem(); if(!id) id = getEnv()->addThing(thing); setField(L, "uid", id); setField(L, "itemid", item->getID()); if(item->hasSubType()) setField(L, "type", item->getSubType()); else setField(L, "type", 0); setField(L, "actionid", item->getActionId()); } else if(thing && thing->getCreature()) { const Creature* creature = thing->getCreature(); if(!id) id = creature->getID(); setField(L, "uid", id); setField(L, "itemid", 1); if(creature->getPlayer()) setField(L, "type", 1); else if(creature->getMonster()) setField(L, "type", 2); else setField(L, "type", 3); if(const Player* player = creature->getPlayer()) setField(L, "actionid", player->getGUID()); else setField(L, "actionid", 0); } else { setField(L, "uid", 0); setField(L, "itemid", 0); setField(L, "type", 0); setField(L, "actionid", 0); } } void LuaScriptInterface::pushPosition(lua_State* L, const Position& position, uint32_t stackpos) { lua_newtable(L); setField(L, "x", position.x); setField(L, "y", position.y); setField(L, "z", position.z); setField(L, "stackpos", stackpos); } void LuaScriptInterface::pushOutfit(lua_State* L, const Outfit_t& outfit) { lua_newtable(L); setField(L, "lookType", outfit.lookType); setField(L, "lookTypeEx", outfit.lookTypeEx); setField(L, "lookHead", outfit.lookHead); setField(L, "lookBody", outfit.lookBody); setField(L, "lookLegs", outfit.lookLegs); setField(L, "lookFeet", outfit.lookFeet); setField(L, "lookAddons", outfit.lookAddons); } void LuaScriptInterface::pushCallback(lua_State* L, int32_t callback) { lua_rawgeti(L, LUA_REGISTRYINDEX, callback); } LuaVariant LuaScriptInterface::popVariant(lua_State* L) { LuaVariant var; var.type = (LuaVariantType_t)getField(L, "type"); switch(var.type) { case VARIANT_NUMBER: var.number = getFieldUnsigned(L, "number"); break; case VARIANT_STRING: var.text = getField(L, "string"); break; case VARIANT_POSITION: case VARIANT_TARGETPOSITION: { lua_pushstring(L, "pos"); lua_gettable(L, -2); popPosition(L, var.pos); break; } default: var.type = VARIANT_NONE; break; } lua_pop(L, 1); //table return var; } void LuaScriptInterface::popPosition(lua_State* L, PositionEx& position) { if(!lua_isboolean(L, -1)) { position.x = getField(L, "x"); position.y = getField(L, "y"); position.z = getField(L, "z"); position.stackpos = getField(L, "stackpos"); } else position = PositionEx(); lua_pop(L, 1); //table } void LuaScriptInterface::popPosition(lua_State* L, Position& position, uint32_t& stackpos) { stackpos = 0; if(!lua_isboolean(L, -1)) { position.x = getField(L, "x"); position.y = getField(L, "y"); position.z = getField(L, "z"); stackpos = getField(L, "stackpos"); } else position = Position(); lua_pop(L, 1); //table } bool LuaScriptInterface::popBoolean(lua_State* L) { lua_pop(L, 1); return lua_toboolean(L, 0); } int64_t LuaScriptInterface::popNumber(lua_State* L) { lua_pop(L, 1); if(lua_isboolean(L, 0)) return (int64_t)lua_toboolean(L, 0); return (int64_t)lua_tonumber(L, 0); } double LuaScriptInterface::popFloatNumber(lua_State* L) { lua_pop(L, 1); return lua_tonumber(L, 0); } std::string LuaScriptInterface::popString(lua_State* L) { lua_pop(L, 1); const char* str = lua_tostring(L, 0); if(!str || !strlen(str)) return std::string(); return str; } int32_t LuaScriptInterface::popCallback(lua_State* L) { return luaL_ref(L, LUA_REGISTRYINDEX); } Outfit_t LuaScriptInterface::popOutfit(lua_State* L) { Outfit_t outfit; outfit.lookAddons = getField(L, "lookAddons"); outfit.lookFeet = getField(L, "lookFeet"); outfit.lookLegs = getField(L, "lookLegs"); outfit.lookBody = getField(L, "lookBody"); outfit.lookHead = getField(L, "lookHead"); outfit.lookTypeEx = getField(L, "lookTypeEx"); outfit.lookType = getField(L, "lookType"); lua_pop(L, 1); //table return outfit; } void LuaScriptInterface::setField(lua_State* L, const char* index, int32_t val) { lua_pushstring(L, index); lua_pushnumber(L, val); pushTable(L); } void LuaScriptInterface::setField(lua_State* L, const char* index, const std::string& val) { lua_pushstring(L, index); lua_pushstring(L, val.c_str()); pushTable(L); } void LuaScriptInterface::setFieldBool(lua_State* L, const char* index, bool val) { lua_pushstring(L, index); lua_pushboolean(L, val); pushTable(L); } void LuaScriptInterface::setFieldFloat(lua_State* L, const char* index, double val) { lua_pushstring(L, index); lua_pushnumber(L, val); pushTable(L); } void LuaScriptInterface::createTable(lua_State* L, const char* index) { lua_pushstring(L, index); lua_newtable(L); } void LuaScriptInterface::createTable(lua_State* L, const char* index, int32_t narr, int32_t nrec) { lua_pushstring(L, index); lua_createtable(L, narr, nrec); } void LuaScriptInterface::createTable(lua_State* L, int32_t index) { lua_pushnumber(L, index); lua_newtable(L); } void LuaScriptInterface::createTable(lua_State* L, int32_t index, int32_t narr, int32_t nrec) { lua_pushnumber(L, index); lua_createtable(L, narr, nrec); } void LuaScriptInterface::pushTable(lua_State* L) { lua_settable(L, -3); } int64_t LuaScriptInterface::getField(lua_State* L, const char* key) { lua_pushstring(L, key); lua_gettable(L, -2); // get table[key] int64_t result = (int64_t)lua_tonumber(L, -1); lua_pop(L, 1); // remove number and key return result; } uint64_t LuaScriptInterface::getFieldUnsigned(lua_State* L, const char* key) { lua_pushstring(L, key); lua_gettable(L, -2); // get table[key] uint64_t result = (uint64_t)lua_tonumber(L, -1); lua_pop(L, 1); // remove number and key return result; } bool LuaScriptInterface::getFieldBool(lua_State* L, const char* key) { lua_pushstring(L, key); lua_gettable(L, -2); // get table[key] bool result = lua_toboolean(L, -1); lua_pop(L, 1); // remove number and key return result; } std::string LuaScriptInterface::getFieldString(lua_State* L, const char* key) { lua_pushstring(L, key); lua_gettable(L, -2); // get table[key] std::string result = lua_tostring(L, -1); lua_pop(L, 1); // remove number and key return result; } std::string LuaScriptInterface::getGlobalString(lua_State* L, const std::string& _identifier, const std::string& _default/* = ""*/) { lua_getglobal(L, _identifier.c_str()); if(!lua_isstring(L, -1)) { lua_pop(L, 1); return _default; } int32_t len = (int32_t)lua_strlen(L, -1); std::string ret(lua_tostring(L, -1), len); lua_pop(L, 1); return ret; } bool LuaScriptInterface::getGlobalBool(lua_State* L, const std::string& _identifier, bool _default/* = false*/) { lua_getglobal(L, _identifier.c_str()); if(!lua_isboolean(L, -1)) { lua_pop(L, 1); return booleanString(LuaScriptInterface::getGlobalString(L, _identifier, _default ? "yes" : "no")); } bool val = lua_toboolean(L, -1); lua_pop(L, 1); return val; } int32_t LuaScriptInterface::getGlobalNumber(lua_State* L, const std::string& _identifier, const int32_t _default/* = 0*/) { return (int32_t)LuaScriptInterface::getGlobalDouble(L, _identifier, _default); } double LuaScriptInterface::getGlobalDouble(lua_State* L, const std::string& _identifier, const double _default/* = 0*/) { lua_getglobal(L, _identifier.c_str()); if(!lua_isnumber(L, -1)) { lua_pop(L, 1); return _default; } double val = lua_tonumber(L, -1); lua_pop(L, 1); return val; } void LuaScriptInterface::getValue(const std::string& key, lua_State* L, lua_State* _L) { lua_getglobal(L, key.c_str()); moveValue(L, _L); } void LuaScriptInterface::moveValue(lua_State* from, lua_State* to) { switch(lua_type(from, -1)) { case LUA_TNIL: lua_pushnil(to); break; case LUA_TBOOLEAN: lua_pushboolean(to, lua_toboolean(from, -1)); break; case LUA_TNUMBER: lua_pushnumber(to, lua_tonumber(from, -1)); break; case LUA_TSTRING: { size_t len; const char* str = lua_tolstring(from, -1, &len); lua_pushlstring(to, str, len); break; } case LUA_TTABLE: { lua_newtable(to); lua_pushnil(from); // First key while(lua_next(from, -2)) { // Move value to the other state moveValue(from, to); // Value is popped, key is left // Move key to the other state lua_pushvalue(from, -1); // Make a copy of the key to use for the next iteration moveValue(from, to); // Key is in other state. // We still have the key in the 'from' state ontop of the stack lua_insert(to, -2); // Move key above value pushTable(to); // Set the key } break; } default: break; } lua_pop(from, 1); // Pop the value we just read } void LuaScriptInterface::registerFunctions() { //example(...) //lua_register(L, "name", C_function); //getCreatureHealth(cid) lua_register(m_luaState, "getCreatureHealth", LuaScriptInterface::luaGetCreatureHealth); //openChannelDialog(cid) lua_register(m_luaState, "openChannelDialog", LuaScriptInterface::luaOpenChannelDialog); //getCreatureMaxHealth(cid) lua_register(m_luaState, "getCreatureMaxHealth", LuaScriptInterface::luaGetCreatureMaxHealth); //getCreatureMana(cid) lua_register(m_luaState, "getCreatureMana", LuaScriptInterface::luaGetCreatureMana); //getCreatureMaxMana(cid) lua_register(m_luaState, "getCreatureMaxMana", LuaScriptInterface::luaGetCreatureMaxMana); //getCreatureHideHealth(cid) lua_register(m_luaState, "getCreatureHideHealth", LuaScriptInterface::luaGetCreatureHideHealth); //doCreatureSetHideHealth(cid, hide) lua_register(m_luaState, "doCreatureSetHideHealth", LuaScriptInterface::luaDoCreatureSetHideHealth); //getCreatureSpeakType(cid) lua_register(m_luaState, "getCreatureSpeakType", LuaScriptInterface::luaGetCreatureSpeakType); //doCreatureSetSpeakType(cid, type) lua_register(m_luaState, "doCreatureSetSpeakType", LuaScriptInterface::luaDoCreatureSetSpeakType); //getCreatureLookDirection(cid) lua_register(m_luaState, "getCreatureLookDirection", LuaScriptInterface::luaGetCreatureLookDirection); //getPlayerLevel(cid) lua_register(m_luaState, "getPlayerLevel", LuaScriptInterface::luaGetPlayerLevel); //getPlayerExperience(cid) lua_register(m_luaState, "getPlayerExperience", LuaScriptInterface::luaGetPlayerExperience); //getPlayerMagLevel(cid[, ignoreBuffs = false]) lua_register(m_luaState, "getPlayerMagLevel", LuaScriptInterface::luaGetPlayerMagLevel); //getPlayerSpentMana(cid) lua_register(m_luaState, "getPlayerSpentMana", LuaScriptInterface::luaGetPlayerSpentMana); //getPlayerFood(cid) lua_register(m_luaState, "getPlayerFood", LuaScriptInterface::luaGetPlayerFood); //getPlayerAccess(cid) lua_register(m_luaState, "getPlayerAccess", LuaScriptInterface::luaGetPlayerAccess); //getPlayerGhostAccess(cid) lua_register(m_luaState, "getPlayerGhostAccess", LuaScriptInterface::luaGetPlayerGhostAccess); //getPlayerSkillLevel(cid, skillid) lua_register(m_luaState, "getPlayerSkillLevel", LuaScriptInterface::luaGetPlayerSkillLevel); //getPlayerSkillTries(cid, skillid) lua_register(m_luaState, "getPlayerSkillTries", LuaScriptInterface::luaGetPlayerSkillTries); //getPlayerTown(cid) lua_register(m_luaState, "getPlayerTown", LuaScriptInterface::luaGetPlayerTown); //getPlayerVocation(cid) lua_register(m_luaState, "getPlayerVocation", LuaScriptInterface::luaGetPlayerVocation); //getPlayerIp(cid) lua_register(m_luaState, "getPlayerIp", LuaScriptInterface::luaGetPlayerIp); //getPlayerRequiredMana(cid, magicLevel) lua_register(m_luaState, "getPlayerRequiredMana", LuaScriptInterface::luaGetPlayerRequiredMana); //getPlayerRequiredSkillTries(cid, skillId, skillLevel) lua_register(m_luaState, "getPlayerRequiredSkillTries", LuaScriptInterface::luaGetPlayerRequiredSkillTries); //getPlayerItemCount(cid, itemid[, subType = -1]) lua_register(m_luaState, "getPlayerItemCount", LuaScriptInterface::luaGetPlayerItemCount); //getPlayerMoney(cid) lua_register(m_luaState, "getPlayerMoney", LuaScriptInterface::luaGetPlayerMoney); //getPlayerSoul(cid) lua_register(m_luaState, "getPlayerSoul", LuaScriptInterface::luaGetPlayerSoul); //getPlayerFreeCap(cid) lua_register(m_luaState, "getPlayerFreeCap", LuaScriptInterface::luaGetPlayerFreeCap); //getPlayerLight(cid) lua_register(m_luaState, "getPlayerLight", LuaScriptInterface::luaGetPlayerLight); //getPlayerSlotItem(cid, slot) lua_register(m_luaState, "getPlayerSlotItem", LuaScriptInterface::luaGetPlayerSlotItem); //getPlayerWeapon(cid[, ignoreAmmo = false]) lua_register(m_luaState, "getPlayerWeapon", LuaScriptInterface::luaGetPlayerWeapon); //getPlayerItemById(cid, deepSearch, itemId[, subType = -1]) lua_register(m_luaState, "getPlayerItemById", LuaScriptInterface::luaGetPlayerItemById); //getPlayerDepotItems(cid, depotid) lua_register(m_luaState, "getPlayerDepotItems", LuaScriptInterface::luaGetPlayerDepotItems); //getPlayerGuildId(cid) lua_register(m_luaState, "getPlayerGuildId", LuaScriptInterface::luaGetPlayerGuildId); //getPlayerGuildName(cid) lua_register(m_luaState, "getPlayerGuildName", LuaScriptInterface::luaGetPlayerGuildName); //getPlayerGuildRankId(cid) lua_register(m_luaState, "getPlayerGuildRankId", LuaScriptInterface::luaGetPlayerGuildRankId); //getPlayerGuildRank(cid) lua_register(m_luaState, "getPlayerGuildRank", LuaScriptInterface::luaGetPlayerGuildRank); //getPlayerGuildNick(cid) lua_register(m_luaState, "getPlayerGuildNick", LuaScriptInterface::luaGetPlayerGuildNick); //getPlayerGuildLevel(cid) lua_register(m_luaState, "getPlayerGuildLevel", LuaScriptInterface::luaGetPlayerGuildLevel); //getPlayerGUID(cid) lua_register(m_luaState, "getPlayerGUID", LuaScriptInterface::luaGetPlayerGUID); //getPlayerNameDescription(cid) lua_register(m_luaState, "getPlayerNameDescription", LuaScriptInterface::luaGetPlayerNameDescription); //doPlayerSetNameDescription(cid, desc) lua_register(m_luaState, "doPlayerSetNameDescription", LuaScriptInterface::luaDoPlayerSetNameDescription); //getPlayerSpecialDescription(cid) lua_register(m_luaState, "getPlayerSpecialDescription", LuaScriptInterface::luaGetPlayerSpecialDescription); //doPlayerSetSpecialDescription(cid, desc) lua_register(m_luaState, "doPlayerSetSpecialDescription", LuaScriptInterface::luaDoPlayerSetSpecialDescription); //getPlayerAccountId(cid) lua_register(m_luaState, "getPlayerAccountId", LuaScriptInterface::luaGetPlayerAccountId); //getPlayerAccount(cid) lua_register(m_luaState, "getPlayerAccount", LuaScriptInterface::luaGetPlayerAccount); //getPlayerFlagValue(cid, flag) lua_register(m_luaState, "getPlayerFlagValue", LuaScriptInterface::luaGetPlayerFlagValue); //getPlayerCustomFlagValue(cid, flag) lua_register(m_luaState, "getPlayerCustomFlagValue", LuaScriptInterface::luaGetPlayerCustomFlagValue); //getPlayerPromotionLevel(cid) lua_register(m_luaState, "getPlayerPromotionLevel", LuaScriptInterface::luaGetPlayerPromotionLevel); //doPlayerSetPromotionLevel(cid, level) lua_register(m_luaState, "doPlayerSetPromotionLevel", LuaScriptInterface::luaDoPlayerSetPromotionLevel); //getPlayerGroupId(cid) lua_register(m_luaState, "getPlayerGroupId", LuaScriptInterface::luaGetPlayerGroupId); //doPlayerSetGroupId(cid, newGroupId) lua_register(m_luaState, "doPlayerSetGroupId", LuaScriptInterface::luaDoPlayerSetGroupId); //doPlayerSendOutfitWindow(cid) lua_register(m_luaState, "doPlayerSendOutfitWindow", LuaScriptInterface::luaDoPlayerSendOutfitWindow); //doPlayerLearnInstantSpell(cid, name) lua_register(m_luaState, "doPlayerLearnInstantSpell", LuaScriptInterface::luaDoPlayerLearnInstantSpell); //doPlayerUnlearnInstantSpell(cid, name) lua_register(m_luaState, "doPlayerUnlearnInstantSpell", LuaScriptInterface::luaDoPlayerUnlearnInstantSpell); //getPlayerLearnedInstantSpell(cid, name) lua_register(m_luaState, "getPlayerLearnedInstantSpell", LuaScriptInterface::luaGetPlayerLearnedInstantSpell); //getPlayerInstantSpellCount(cid) lua_register(m_luaState, "getPlayerInstantSpellCount", LuaScriptInterface::luaGetPlayerInstantSpellCount); //getPlayerInstantSpellInfo(cid, index) lua_register(m_luaState, "getPlayerInstantSpellInfo", LuaScriptInterface::luaGetPlayerInstantSpellInfo); //getInstantSpellInfo(cid, name) lua_register(m_luaState, "getInstantSpellInfo", LuaScriptInterface::luaGetInstantSpellInfo); //getCreatureStorage(uid, key) lua_register(m_luaState, "getCreatureStorage", LuaScriptInterface::luaGetCreatureStorage); //doCreatureSetStorage(uid, key, value) lua_register(m_luaState, "doCreatureSetStorage", LuaScriptInterface::luaDoCreatureSetStorage); //getStorage(key) lua_register(m_luaState, "getStorage", LuaScriptInterface::luaGetStorage); //doSetStorage(key, value) lua_register(m_luaState, "doSetStorage", LuaScriptInterface::luaDoSetStorage); //getChannelUsers(channelId) lua_register(m_luaState, "getChannelUsers", LuaScriptInterface::luaGetChannelUsers); //getPlayersOnline() lua_register(m_luaState, "getPlayersOnline", LuaScriptInterface::luaGetPlayersOnline); //getTileInfo(pos) lua_register(m_luaState, "getTileInfo", LuaScriptInterface::luaGetTileInfo); //getThingFromPos(pos[, displayError = true]) lua_register(m_luaState, "getThingFromPos", LuaScriptInterface::luaGetThingFromPos); //getThing(uid) lua_register(m_luaState, "getThing", LuaScriptInterface::luaGetThing); //doTileQueryAdd(uid, pos[, flags[, displayError = true]]) lua_register(m_luaState, "doTileQueryAdd", LuaScriptInterface::luaDoTileQueryAdd); //doItemRaidUnref(uid) lua_register(m_luaState, "doItemRaidUnref", LuaScriptInterface::luaDoItemRaidUnref); //getThingPosition(uid) lua_register(m_luaState, "getThingPosition", LuaScriptInterface::luaGetThingPosition); //getTileItemById(pos, itemId[, subType = -1]) lua_register(m_luaState, "getTileItemById", LuaScriptInterface::luaGetTileItemById); //getTileItemByType(pos, type) lua_register(m_luaState, "getTileItemByType", LuaScriptInterface::luaGetTileItemByType); //getTileThingByPos(pos) lua_register(m_luaState, "getTileThingByPos", LuaScriptInterface::luaGetTileThingByPos); //getTopCreature(pos) lua_register(m_luaState, "getTopCreature", LuaScriptInterface::luaGetTopCreature); //doRemoveItem(uid[, count]) lua_register(m_luaState, "doRemoveItem", LuaScriptInterface::luaDoRemoveItem); //doPlayerFeed(cid, food) lua_register(m_luaState, "doPlayerFeed", LuaScriptInterface::luaDoFeedPlayer); //doPlayerSendCancel(cid, text) lua_register(m_luaState, "doPlayerSendCancel", LuaScriptInterface::luaDoPlayerSendCancel); //setCreatureName(cid, name, description) lua_register(m_luaState, "setCreatureName", LuaScriptInterface::luaSetCreatureName); //doPlayerSendDefaultCancel(cid, ReturnValue) lua_register(m_luaState, "doPlayerSendDefaultCancel", LuaScriptInterface::luaDoSendDefaultCancel); //getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]]) lua_register(m_luaState, "getSearchString", LuaScriptInterface::luaGetSearchString); //getClosestFreeTile(cid, targetpos[, extended = false[, ignoreHouse = true]]) lua_register(m_luaState, "getClosestFreeTile", LuaScriptInterface::luaGetClosestFreeTile); //doTeleportThing(cid, newpos[, pushmove]) lua_register(m_luaState, "doTeleportThing", LuaScriptInterface::luaDoTeleportThing); //doTransformItem(uid, newId[, count/subType]) lua_register(m_luaState, "doTransformItem", LuaScriptInterface::luaDoTransformItem); //doCreatureSay(uid, text[, type = SPEAK_SAY[, ghost = false[, cid = 0[, pos]]]]) lua_register(m_luaState, "doCreatureSay", LuaScriptInterface::luaDoCreatureSay); //doSendMagicEffect(pos, type[, player]) lua_register(m_luaState, "doSendMagicEffect", LuaScriptInterface::luaDoSendMagicEffect); //doSendDistanceShoot(fromPos, toPos, type[, player]) lua_register(m_luaState, "doSendDistanceShoot", LuaScriptInterface::luaDoSendDistanceShoot); //doSendAnimatedText(pos, text, color[, player]) lua_register(m_luaState, "doSendAnimatedText", LuaScriptInterface::luaDoSendAnimatedText); //doPlayerAddSkillTry(cid, skillid, n[, useMultiplier]) lua_register(m_luaState, "doPlayerAddSkillTry", LuaScriptInterface::luaDoPlayerAddSkillTry); //doCreatureAddHealth(cid, health[, hitEffect[, hitColor[, force]]]) lua_register(m_luaState, "doCreatureAddHealth", LuaScriptInterface::luaDoCreatureAddHealth); //doCreatureAddMana(cid, mana) lua_register(m_luaState, "doCreatureAddMana", LuaScriptInterface::luaDoCreatureAddMana); //setCreatureMaxHealth(cid, health) lua_register(m_luaState, "setCreatureMaxHealth", LuaScriptInterface::luaSetCreatureMaxHealth); //setCreatureMaxMana(cid, mana) lua_register(m_luaState, "setCreatureMaxMana", LuaScriptInterface::luaSetCreatureMaxMana); //doPlayerSetMaxCapacity(cid, cap) lua_register(m_luaState, "doPlayerSetMaxCapacity", LuaScriptInterface::luaDoPlayerSetMaxCapacity); //doPlayerAddSpentMana(cid, amount[, useMultiplier]) lua_register(m_luaState, "doPlayerAddSpentMana", LuaScriptInterface::luaDoPlayerAddSpentMana); //doPlayerAddSoul(cid, soul) lua_register(m_luaState, "doPlayerAddSoul", LuaScriptInterface::luaDoPlayerAddSoul); //doPlayerAddItem(cid, itemid[, count/subtype[, canDropOnMap]]) //doPlayerAddItem(cid, itemid[, count[, canDropOnMap[, subtype]]]) //Returns uid of the created item lua_register(m_luaState, "doPlayerAddItem", LuaScriptInterface::luaDoPlayerAddItem); //doPlayerAddItemEx(cid, uid[, canDropOnMap = FALSE]) lua_register(m_luaState, "doPlayerAddItemEx", LuaScriptInterface::luaDoPlayerAddItemEx); //doPlayerSendTextMessage(cid, MessageClasses, message) lua_register(m_luaState, "doPlayerSendTextMessage", LuaScriptInterface::luaDoPlayerSendTextMessage); //doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel) lua_register(m_luaState, "doPlayerSendChannelMessage", LuaScriptInterface::luaDoPlayerSendChannelMessage); //doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time]) lua_register(m_luaState, "doPlayerSendToChannel", LuaScriptInterface::luaDoPlayerSendToChannel); //doPlayerAddMoney(cid, money) lua_register(m_luaState, "doPlayerAddMoney", LuaScriptInterface::luaDoPlayerAddMoney); //doPlayerRemoveMoney(cid, money) lua_register(m_luaState, "doPlayerRemoveMoney", LuaScriptInterface::luaDoPlayerRemoveMoney); //doPlayerTransferMoneyTo(cid, target, money) lua_register(m_luaState, "doPlayerTransferMoneyTo", LuaScriptInterface::luaDoPlayerTransferMoneyTo); //doShowTextDialog(cid, itemid, text) lua_register(m_luaState, "doShowTextDialog", LuaScriptInterface::luaDoShowTextDialog); //doDecayItem(uid) lua_register(m_luaState, "doDecayItem", LuaScriptInterface::luaDoDecayItem); //doCreateItem(itemid[, type/count], pos) //Returns uid of the created item, only works on tiles. lua_register(m_luaState, "doCreateItem", LuaScriptInterface::luaDoCreateItem); //doCreateItemEx(itemid[, count/subType = -1]) lua_register(m_luaState, "doCreateItemEx", LuaScriptInterface::luaDoCreateItemEx); //doTileAddItemEx(pos, uid) lua_register(m_luaState, "doTileAddItemEx", LuaScriptInterface::luaDoTileAddItemEx); //doAddContainerItemEx(uid, virtuid) lua_register(m_luaState, "doAddContainerItemEx", LuaScriptInterface::luaDoAddContainerItemEx); //doRelocate(pos, posTo[, creatures = true]) //Moves all moveable objects from pos to posTo lua_register(m_luaState, "doRelocate", LuaScriptInterface::luaDoRelocate); //doCleanTile(pos[, forceMapLoaded = false]) lua_register(m_luaState, "doCleanTile", LuaScriptInterface::luaDoCleanTile); //doCreateTeleport(itemid, topos, createpos) lua_register(m_luaState, "doCreateTeleport", LuaScriptInterface::luaDoCreateTeleport); //doCreateMonster(name, pos[, displayError = true]) lua_register(m_luaState, "doCreateMonster", LuaScriptInterface::luaDoCreateMonster); //doCreateNpc(name, pos[, displayError = true]) lua_register(m_luaState, "doCreateNpc", LuaScriptInterface::luaDoCreateNpc); //doSummonMonster(cid, name) lua_register(m_luaState, "doSummonMonster", LuaScriptInterface::luaDoSummonMonster); //doConvinceCreature(cid, target) lua_register(m_luaState, "doConvinceCreature", LuaScriptInterface::luaDoConvinceCreature); //getMonsterTargetList(cid) lua_register(m_luaState, "getMonsterTargetList", LuaScriptInterface::luaGetMonsterTargetList); //getMonsterFriendList(cid) lua_register(m_luaState, "getMonsterFriendList", LuaScriptInterface::luaGetMonsterFriendList); //doMonsterSetTarget(cid, target) lua_register(m_luaState, "doMonsterSetTarget", LuaScriptInterface::luaDoMonsterSetTarget); //doMonsterChangeTarget(cid) lua_register(m_luaState, "doMonsterChangeTarget", LuaScriptInterface::luaDoMonsterChangeTarget); //getMonsterInfo(name) lua_register(m_luaState, "getMonsterInfo", LuaScriptInterface::luaGetMonsterInfo); //doAddCondition(cid, condition) lua_register(m_luaState, "doAddCondition", LuaScriptInterface::luaDoAddCondition); //doRemoveCondition(cid, type[, subId]) lua_register(m_luaState, "doRemoveCondition", LuaScriptInterface::luaDoRemoveCondition); //doRemoveConditions(cid[, onlyPersistent]) lua_register(m_luaState, "doRemoveConditions", LuaScriptInterface::luaDoRemoveConditions); //doRemoveCreature(cid[, forceLogout = true]) lua_register(m_luaState, "doRemoveCreature", LuaScriptInterface::luaDoRemoveCreature); //doMoveCreature(cid, direction) lua_register(m_luaState, "doMoveCreature", LuaScriptInterface::luaDoMoveCreature); //doPlayerSetPzLocked(cid, locked) lua_register(m_luaState, "doPlayerSetPzLocked", LuaScriptInterface::luaDoPlayerSetPzLocked); //doPlayerSetTown(cid, townid) lua_register(m_luaState, "doPlayerSetTown", LuaScriptInterface::luaDoPlayerSetTown); //doPlayerSetVocation(cid,voc) lua_register(m_luaState, "doPlayerSetVocation", LuaScriptInterface::luaDoPlayerSetVocation); //doPlayerRemoveItem(cid, itemid[, count[, subType]]) lua_register(m_luaState, "doPlayerRemoveItem", LuaScriptInterface::luaDoPlayerRemoveItem); //doPlayerAddExperience(cid, amount) lua_register(m_luaState, "doPlayerAddExperience", LuaScriptInterface::luaDoPlayerAddExperience); //doPlayerSetGuildId(cid, id) lua_register(m_luaState, "doPlayerSetGuildId", LuaScriptInterface::luaDoPlayerSetGuildId); //doPlayerSetGuildLevel(cid, level[, rank]) lua_register(m_luaState, "doPlayerSetGuildLevel", LuaScriptInterface::luaDoPlayerSetGuildLevel); //doPlayerSetGuildNick(cid, nick) lua_register(m_luaState, "doPlayerSetGuildNick", LuaScriptInterface::luaDoPlayerSetGuildNick); //doPlayerAddOutfit(cid, looktype, addon) lua_register(m_luaState, "doPlayerAddOutfit", LuaScriptInterface::luaDoPlayerAddOutfit); //doPlayerRemoveOutfit(cid, looktype[, addon = 0]) lua_register(m_luaState, "doPlayerRemoveOutfit", LuaScriptInterface::luaDoPlayerRemoveOutfit); //doPlayerAddOutfitId(cid, outfitId, addon) lua_register(m_luaState, "doPlayerAddOutfitId", LuaScriptInterface::luaDoPlayerAddOutfitId); //doPlayerRemoveOutfitId(cid, outfitId[, addon = 0]) lua_register(m_luaState, "doPlayerRemoveOutfitId", LuaScriptInterface::luaDoPlayerRemoveOutfitId); //canPlayerWearOutfit(cid, looktype[, addon = 0]) lua_register(m_luaState, "canPlayerWearOutfit", LuaScriptInterface::luaCanPlayerWearOutfit); //canPlayerWearOutfitId(cid, outfitId[, addon = 0]) lua_register(m_luaState, "canPlayerWearOutfitId", LuaScriptInterface::luaCanPlayerWearOutfitId); //doSetCreatureLight(cid, lightLevel, lightColor, time) lua_register(m_luaState, "doSetCreatureLight", LuaScriptInterface::luaDoSetCreatureLight); //getCreatureCondition(cid, condition[, subId]) lua_register(m_luaState, "getCreatureCondition", LuaScriptInterface::luaGetCreatureCondition); //doCreatureSetDropLoot(cid, doDrop) lua_register(m_luaState, "doCreatureSetDropLoot", LuaScriptInterface::luaDoCreatureSetDropLoot); //getPlayerLossPercent(cid, lossType) lua_register(m_luaState, "getPlayerLossPercent", LuaScriptInterface::luaGetPlayerLossPercent); //doPlayerSetLossPercent(cid, lossType, newPercent) lua_register(m_luaState, "doPlayerSetLossPercent", LuaScriptInterface::luaDoPlayerSetLossPercent); //doPlayerSetLossSkill(cid, doLose) lua_register(m_luaState, "doPlayerSetLossSkill", LuaScriptInterface::luaDoPlayerSetLossSkill); //getPlayerLossSkill(cid) lua_register(m_luaState, "getPlayerLossSkill", LuaScriptInterface::luaGetPlayerLossSkill); //doPlayerSwitchSaving(cid) lua_register(m_luaState, "doPlayerSwitchSaving", LuaScriptInterface::luaDoPlayerSwitchSaving); //doPlayerSave(cid[, shallow = false]) lua_register(m_luaState, "doPlayerSave", LuaScriptInterface::luaDoPlayerSave); //isPlayerPzLocked(cid) lua_register(m_luaState, "isPlayerPzLocked", LuaScriptInterface::luaIsPlayerPzLocked); //isPlayerSaving(cid) lua_register(m_luaState, "isPlayerSaving", LuaScriptInterface::luaIsPlayerSaving); //isCreature(cid) lua_register(m_luaState, "isCreature", LuaScriptInterface::luaIsCreature); //isContainer(uid) lua_register(m_luaState, "isContainer", LuaScriptInterface::luaIsContainer); //isMovable(uid) lua_register(m_luaState, "isMovable", LuaScriptInterface::luaIsMovable); //getCreatureByName(name) lua_register(m_luaState, "getCreatureByName", LuaScriptInterface::luaGetCreatureByName); //getPlayerByGUID(guid) lua_register(m_luaState, "getPlayerByGUID", LuaScriptInterface::luaGetPlayerByGUID); //getPlayerByNameWildcard(name~[, ret = false]) lua_register(m_luaState, "getPlayerByNameWildcard", LuaScriptInterface::luaGetPlayerByNameWildcard); //getPlayerGUIDByName(name[, multiworld = false]) lua_register(m_luaState, "getPlayerGUIDByName", LuaScriptInterface::luaGetPlayerGUIDByName); //getPlayerNameByGUID(guid[, multiworld = false[, displayError = true]]) lua_register(m_luaState, "getPlayerNameByGUID", LuaScriptInterface::luaGetPlayerNameByGUID); //registerCreatureEvent(uid, eventName) lua_register(m_luaState, "registerCreatureEvent", LuaScriptInterface::luaRegisterCreatureEvent); //getContainerSize(uid) lua_register(m_luaState, "getContainerSize", LuaScriptInterface::luaGetContainerSize); //getContainerCap(uid) lua_register(m_luaState, "getContainerCap", LuaScriptInterface::luaGetContainerCap); //getContainerItem(uid, slot) lua_register(m_luaState, "getContainerItem", LuaScriptInterface::luaGetContainerItem); //doAddContainerItem(uid, itemid[, count/subType]) lua_register(m_luaState, "doAddContainerItem", LuaScriptInterface::luaDoAddContainerItem); //getHouseInfo(houseId) lua_register(m_luaState, "getHouseInfo", LuaScriptInterface::luaGetHouseInfo); //getHouseAccessList(houseid, listId) lua_register(m_luaState, "getHouseAccessList", LuaScriptInterface::luaGetHouseAccessList); //getHouseByPlayerGUID(playerGUID) lua_register(m_luaState, "getHouseByPlayerGUID", LuaScriptInterface::luaGetHouseByPlayerGUID); //getHouseFromPos(pos) lua_register(m_luaState, "getHouseFromPos", LuaScriptInterface::luaGetHouseFromPos); //setHouseAccessList(houseid, listid, listtext) lua_register(m_luaState, "setHouseAccessList", LuaScriptInterface::luaSetHouseAccessList); //setHouseOwner(houseId, owner[, clean]) lua_register(m_luaState, "setHouseOwner", LuaScriptInterface::luaSetHouseOwner); //getWorldType() lua_register(m_luaState, "getWorldType", LuaScriptInterface::luaGetWorldType); //setWorldType(type) lua_register(m_luaState, "setWorldType", LuaScriptInterface::luaSetWorldType); //getWorldTime() lua_register(m_luaState, "getWorldTime", LuaScriptInterface::luaGetWorldTime); //getWorldLight() lua_register(m_luaState, "getWorldLight", LuaScriptInterface::luaGetWorldLight); //getWorldCreatures(type) //0 players, 1 monsters, 2 npcs, 3 all lua_register(m_luaState, "getWorldCreatures", LuaScriptInterface::luaGetWorldCreatures); //getWorldUpTime() lua_register(m_luaState, "getWorldUpTime", LuaScriptInterface::luaGetWorldUpTime); //getGuildId(guildName) lua_register(m_luaState, "getGuildId", LuaScriptInterface::luaGetGuildId); //getGuildMotd(guildId) lua_register(m_luaState, "getGuildMotd", LuaScriptInterface::luaGetGuildMotd); //getPlayerSex(cid[, full = false]) lua_register(m_luaState, "getPlayerSex", LuaScriptInterface::luaGetPlayerSex); //doPlayerSetSex(cid, newSex) lua_register(m_luaState, "doPlayerSetSex", LuaScriptInterface::luaDoPlayerSetSex); //createCombatArea({area}[, {extArea}]) lua_register(m_luaState, "createCombatArea", LuaScriptInterface::luaCreateCombatArea); //createConditionObject(type[, ticks[, buff[, subId]]]) lua_register(m_luaState, "createConditionObject", LuaScriptInterface::luaCreateConditionObject); //setCombatArea(combat, area) lua_register(m_luaState, "setCombatArea", LuaScriptInterface::luaSetCombatArea); //setCombatCondition(combat, condition) lua_register(m_luaState, "setCombatCondition", LuaScriptInterface::luaSetCombatCondition); //setCombatParam(combat, key, value) lua_register(m_luaState, "setCombatParam", LuaScriptInterface::luaSetCombatParam); //setConditionParam(condition, key, value) lua_register(m_luaState, "setConditionParam", LuaScriptInterface::luaSetConditionParam); //addDamageCondition(condition, rounds, time, value) lua_register(m_luaState, "addDamageCondition", LuaScriptInterface::luaAddDamageCondition); //addOutfitCondition(condition, outfit) lua_register(m_luaState, "addOutfitCondition", LuaScriptInterface::luaAddOutfitCondition); //setCombatCallBack(combat, key, function_name) lua_register(m_luaState, "setCombatCallback", LuaScriptInterface::luaSetCombatCallBack); //setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]]) lua_register(m_luaState, "setCombatFormula", LuaScriptInterface::luaSetCombatFormula); //setConditionFormula(combat, mina, minb, maxa, maxb) lua_register(m_luaState, "setConditionFormula", LuaScriptInterface::luaSetConditionFormula); //doCombat(cid, combat, param) lua_register(m_luaState, "doCombat", LuaScriptInterface::luaDoCombat); //createCombatObject() lua_register(m_luaState, "createCombatObject", LuaScriptInterface::luaCreateCombatObject); //doCombatAreaHealth(cid, type, pos, area, min, max, effect) lua_register(m_luaState, "doCombatAreaHealth", LuaScriptInterface::luaDoCombatAreaHealth); //doTargetCombatHealth(cid, target, type, min, max, effect) lua_register(m_luaState, "doTargetCombatHealth", LuaScriptInterface::luaDoTargetCombatHealth); //doCombatAreaMana(cid, pos, area, min, max, effect) lua_register(m_luaState, "doCombatAreaMana", LuaScriptInterface::luaDoCombatAreaMana); //doTargetCombatMana(cid, target, min, max, effect) lua_register(m_luaState, "doTargetCombatMana", LuaScriptInterface::luaDoTargetCombatMana); //doCombatAreaCondition(cid, pos, area, condition, effect) lua_register(m_luaState, "doCombatAreaCondition", LuaScriptInterface::luaDoCombatAreaCondition); //doTargetCombatCondition(cid, target, condition, effect) lua_register(m_luaState, "doTargetCombatCondition", LuaScriptInterface::luaDoTargetCombatCondition); //doCombatAreaDispel(cid, pos, area, type, effect) lua_register(m_luaState, "doCombatAreaDispel", LuaScriptInterface::luaDoCombatAreaDispel); //doTargetCombatDispel(cid, target, type, effect) lua_register(m_luaState, "doTargetCombatDispel", LuaScriptInterface::luaDoTargetCombatDispel); //doChallengeCreature(cid, target) lua_register(m_luaState, "doChallengeCreature", LuaScriptInterface::luaDoChallengeCreature); //numberToVariant(number) lua_register(m_luaState, "numberToVariant", LuaScriptInterface::luaNumberToVariant); //stringToVariant(string) lua_register(m_luaState, "stringToVariant", LuaScriptInterface::luaStringToVariant); //positionToVariant(pos) lua_register(m_luaState, "positionToVariant", LuaScriptInterface::luaPositionToVariant); //targetPositionToVariant(pos) lua_register(m_luaState, "targetPositionToVariant", LuaScriptInterface::luaTargetPositionToVariant); //variantToNumber(var) lua_register(m_luaState, "variantToNumber", LuaScriptInterface::luaVariantToNumber); //variantToString(var) lua_register(m_luaState, "variantToString", LuaScriptInterface::luaVariantToString); //variantToPosition(var) lua_register(m_luaState, "variantToPosition", LuaScriptInterface::luaVariantToPosition); //doChangeSpeed(cid, delta) lua_register(m_luaState, "doChangeSpeed", LuaScriptInterface::luaDoChangeSpeed); //doCreatureChangeOutfit(cid, outfit) lua_register(m_luaState, "doCreatureChangeOutfit", LuaScriptInterface::luaDoCreatureChangeOutfit); //doSetMonsterOutfit(cid, name, time) lua_register(m_luaState, "doSetMonsterOutfit", LuaScriptInterface::luaSetMonsterOutfit); //doSetItemOutfit(cid, item, time) lua_register(m_luaState, "doSetItemOutfit", LuaScriptInterface::luaSetItemOutfit); //doSetCreatureOutfit(cid, outfit, time) lua_register(m_luaState, "doSetCreatureOutfit", LuaScriptInterface::luaSetCreatureOutfit); //getCreatureOutfit(cid) lua_register(m_luaState, "getCreatureOutfit", LuaScriptInterface::luaGetCreatureOutfit); //getCreatureLastPosition(cid) lua_register(m_luaState, "getCreatureLastPosition", LuaScriptInterface::luaGetCreatureLastPosition); //getCreatureName(cid) lua_register(m_luaState, "getCreatureName", LuaScriptInterface::luaGetCreatureName); //getCreatureSpeed(cid) lua_register(m_luaState, "getCreatureSpeed", LuaScriptInterface::luaGetCreatureSpeed); //getCreatureBaseSpeed(cid) lua_register(m_luaState, "getCreatureBaseSpeed", LuaScriptInterface::luaGetCreatureBaseSpeed); //getCreatureTarget(cid) lua_register(m_luaState, "getCreatureTarget", LuaScriptInterface::luaGetCreatureTarget); //isSightClear(fromPos, toPos, floorCheck) lua_register(m_luaState, "isSightClear", LuaScriptInterface::luaIsSightClear); //isInArray(array, value[, caseSensitive = false]) lua_register(m_luaState, "isInArray", LuaScriptInterface::luaIsInArray); //addEvent(callback, delay, ...) lua_register(m_luaState, "addEvent", LuaScriptInterface::luaAddEvent); //stopEvent(eventid) lua_register(m_luaState, "stopEvent", LuaScriptInterface::luaStopEvent); //getPlayersByAccountId(accId) lua_register(m_luaState, "getPlayersByAccountId", LuaScriptInterface::luaGetPlayersByAccountId); //getAccountIdByName(name) lua_register(m_luaState, "getAccountIdByName", LuaScriptInterface::luaGetAccountIdByName); //getAccountByName(name) lua_register(m_luaState, "getAccountByName", LuaScriptInterface::luaGetAccountByName); //getAccountIdByAccount(accName) lua_register(m_luaState, "getAccountIdByAccount", LuaScriptInterface::luaGetAccountIdByAccount); //getAccountByAccountId(accId) lua_register(m_luaState, "getAccountByAccountId", LuaScriptInterface::luaGetAccountByAccountId); //getIpByName(name) lua_register(m_luaState, "getIpByName", LuaScriptInterface::luaGetIpByName); //getPlayersByIp(ip[, mask = 0xFFFFFFFF]) lua_register(m_luaState, "getPlayersByIp", LuaScriptInterface::luaGetPlayersByIp); //doPlayerPopupFYI(cid, message) lua_register(m_luaState, "doPlayerPopupFYI", LuaScriptInterface::luaDoPlayerPopupFYI); //doPlayerSendTutorial(cid, id) lua_register(m_luaState, "doPlayerSendTutorial", LuaScriptInterface::luaDoPlayerSendTutorial); //doPlayerSendMailByName(name, item[, town[, actor]]) lua_register(m_luaState, "doPlayerSendMailByName", LuaScriptInterface::luaDoPlayerSendMailByName); //doPlayerAddMapMark(cid, pos, type[, description]) lua_register(m_luaState, "doPlayerAddMapMark", LuaScriptInterface::luaDoPlayerAddMapMark); //doPlayerAddPremiumDays(cid, days) lua_register(m_luaState, "doPlayerAddPremiumDays", LuaScriptInterface::luaDoPlayerAddPremiumDays); //getPlayerPremiumDays(cid) lua_register(m_luaState, "getPlayerPremiumDays", LuaScriptInterface::luaGetPlayerPremiumDays); //doCreatureSetLookDirection(cid, dir) lua_register(m_luaState, "doCreatureSetLookDirection", LuaScriptInterface::luaDoCreatureSetLookDir); //getCreatureSkullType(cid[, target]) lua_register(m_luaState, "getCreatureSkullType", LuaScriptInterface::luaGetCreatureSkullType); //doCreatureSetSkullType(cid, skull) lua_register(m_luaState, "doCreatureSetSkullType", LuaScriptInterface::luaDoCreatureSetSkullType); //getPlayerSkullEnd(cid) lua_register(m_luaState, "getPlayerSkullEnd", LuaScriptInterface::luaGetPlayerSkullEnd); //doPlayerSetSkullEnd(cid, time, type) lua_register(m_luaState, "doPlayerSetSkullEnd", LuaScriptInterface::luaDoPlayerSetSkullEnd); //getPlayerBalance(cid) lua_register(m_luaState, "getPlayerBalance", LuaScriptInterface::luaGetPlayerBalance); //getPlayerBlessing(cid, blessing) lua_register(m_luaState, "getPlayerBlessing", LuaScriptInterface::luaGetPlayerBlessing); //doPlayerAddBlessing(cid, blessing) lua_register(m_luaState, "doPlayerAddBlessing", LuaScriptInterface::luaDoPlayerAddBlessing); //getPlayerStamina(cid) lua_register(m_luaState, "getPlayerStamina", LuaScriptInterface::luaGetPlayerStamina); //doPlayerSetStamina(cid, minutes) lua_register(m_luaState, "doPlayerSetStamina", LuaScriptInterface::luaDoPlayerSetStamina); //doPlayerAddStamina(cid, minutes) lua_register(m_luaState, "doPlayerAddStamina", LuaScriptInterface::luaDoPlayerAddStamina); //doPlayerSetBalance(cid, balance) lua_register(m_luaState, "doPlayerSetBalance", LuaScriptInterface::luaDoPlayerSetBalance); //getCreatureNoMove(cid) lua_register(m_luaState, "getCreatureNoMove", LuaScriptInterface::luaGetCreatureNoMove); //doCreatureSetNoMove(cid, block) lua_register(m_luaState, "doCreatureSetNoMove", LuaScriptInterface::luaDoCreatureSetNoMove); //getPlayerIdleTime(cid) lua_register(m_luaState, "getPlayerIdleTime", LuaScriptInterface::luaGetPlayerIdleTime); //doPlayerSetIdleTime(cid, amount) lua_register(m_luaState, "doPlayerSetIdleTime", LuaScriptInterface::luaDoPlayerSetIdleTime); //getPlayerLastLoad(cid) lua_register(m_luaState, "getPlayerLastLoad", LuaScriptInterface::luaGetPlayerLastLoad); //getPlayerLastLogin(cid) lua_register(m_luaState, "getPlayerLastLogin", LuaScriptInterface::luaGetPlayerLastLogin); //getPlayerAccountManager(cid) lua_register(m_luaState, "getPlayerAccountManager", LuaScriptInterface::luaGetPlayerAccountManager); //getPlayerRates(cid) lua_register(m_luaState, "getPlayerRates", LuaScriptInterface::luaGetPlayerRates); //doPlayerSetRate(cid, type, value) lua_register(m_luaState, "doPlayerSetRate", LuaScriptInterface::luaDoPlayerSetRate); //getPlayerPartner(cid) lua_register(m_luaState, "getPlayerPartner", LuaScriptInterface::luaGetPlayerPartner); //doPlayerSetPartner(cid, guid) lua_register(m_luaState, "doPlayerSetPartner", LuaScriptInterface::luaDoPlayerSetPartner); //getPlayerParty(cid) lua_register(m_luaState, "getPlayerParty", LuaScriptInterface::luaGetPlayerParty); //doPlayerJoinParty(cid, lid) lua_register(m_luaState, "doPlayerJoinParty", LuaScriptInterface::luaDoPlayerJoinParty); //getPartyMembers(lid) lua_register(m_luaState, "getPartyMembers", LuaScriptInterface::luaGetPartyMembers); //getCreatureMaster(cid) lua_register(m_luaState, "getCreatureMaster", LuaScriptInterface::luaGetCreatureMaster); //getCreatureSummons(cid) lua_register(m_luaState, "getCreatureSummons", LuaScriptInterface::luaGetCreatureSummons); //doUpdatePokemonsBar(cid) lua_register(m_luaState, "doUpdatePokemonsBar", LuaScriptInterface::luaDoUpdatePokemonsBar); //doMoveBar(playerid, item) lua_register(m_luaState, "doMoveBar", LuaScriptInterface::luaDoMoveBar); //getTownId(townName) lua_register(m_luaState, "getTownId", LuaScriptInterface::luaGetTownId); //getTownName(townId) lua_register(m_luaState, "getTownName", LuaScriptInterface::luaGetTownName); //getTownTemplePosition(townId[, displayError]) lua_register(m_luaState, "getTownTemplePosition", LuaScriptInterface::luaGetTownTemplePosition); //getTownHouses(townId) lua_register(m_luaState, "getTownHouses", LuaScriptInterface::luaGetTownHouses); //getSpectators(centerPos, rangex, rangey[, multifloor = false]) lua_register(m_luaState, "getSpectators", LuaScriptInterface::luaGetSpectators); //getVocationInfo(id) lua_register(m_luaState, "getVocationInfo", LuaScriptInterface::luaGetVocationInfo); //getGroupInfo(id) lua_register(m_luaState, "getGroupInfo", LuaScriptInterface::luaGetGroupInfo); //getWaypointList() lua_register(m_luaState, "getWaypointList", LuaScriptInterface::luaGetWaypointList); //getTalkActionList() lua_register(m_luaState, "getTalkActionList", LuaScriptInterface::luaGetTalkActionList); //getExperienceStageList() lua_register(m_luaState, "getExperienceStageList", LuaScriptInterface::luaGetExperienceStageList); //getItemIdByName(name[, displayError = true]) lua_register(m_luaState, "getItemIdByName", LuaScriptInterface::luaGetItemIdByName); //getItemInfo(itemid) lua_register(m_luaState, "getItemInfo", LuaScriptInterface::luaGetItemInfo); //getItemAttribute(uid, key) lua_register(m_luaState, "getItemAttribute", LuaScriptInterface::luaGetItemAttribute); //doItemSetAttribute(uid, key, value) lua_register(m_luaState, "doItemSetAttribute", LuaScriptInterface::luaDoItemSetAttribute); //doItemEraseAttribute(uid, key) lua_register(m_luaState, "doItemEraseAttribute", LuaScriptInterface::luaDoItemEraseAttribute); //getItemWeight(uid[, precise = true]) lua_register(m_luaState, "getItemWeight", LuaScriptInterface::luaGetItemWeight); //hasItemProperty(uid) lua_register(m_luaState, "hasItemProperty", LuaScriptInterface::luaHasItemProperty); //hasPlayerClient(cid) lua_register(m_luaState, "hasPlayerClient", LuaScriptInterface::luaHasPlayerClient); //isIpBanished(ip[, mask]) lua_register(m_luaState, "isIpBanished", LuaScriptInterface::luaIsIpBanished); //isPlayerBanished(name/guid, type) lua_register(m_luaState, "isPlayerBanished", LuaScriptInterface::luaIsPlayerBanished); //isAccountBanished(accountId[, playerId]) lua_register(m_luaState, "isAccountBanished", LuaScriptInterface::luaIsAccountBanished); //doAddIpBanishment(...) lua_register(m_luaState, "doAddIpBanishment", LuaScriptInterface::luaDoAddIpBanishment); //doAddPlayerBanishment(...) lua_register(m_luaState, "doAddPlayerBanishment", LuaScriptInterface::luaDoAddPlayerBanishment); //doAddAccountBanishment(...) lua_register(m_luaState, "doAddAccountBanishment", LuaScriptInterface::luaDoAddAccountBanishment); //doAddNotation(...) lua_register(m_luaState, "doAddNotation", LuaScriptInterface::luaDoAddNotation); //doAddStatement(...) lua_register(m_luaState, "doAddStatement", LuaScriptInterface::luaDoAddStatement); //doRemoveIpBanishment(ip[, mask]) lua_register(m_luaState, "doRemoveIpBanishment", LuaScriptInterface::luaDoRemoveIpBanishment); //doRemovePlayerBanishment(name/guid, type) lua_register(m_luaState, "doRemovePlayerBanishment", LuaScriptInterface::luaDoRemovePlayerBanishment); //doRemoveAccountBanishment(accountId[, playerId]) lua_register(m_luaState, "doRemoveAccountBanishment", LuaScriptInterface::luaDoRemoveAccountBanishment); //doRemoveNotations(accountId[, playerId]) lua_register(m_luaState, "doRemoveNotations", LuaScriptInterface::luaDoRemoveNotations); //doRemoveStatements(name/guid[, channelId]) lua_register(m_luaState, "doRemoveStatements", LuaScriptInterface::luaDoRemoveStatements); //getNotationsCount(accountId[, playerId]) lua_register(m_luaState, "getNotationsCount", LuaScriptInterface::luaGetNotationsCount); //getStatementsCount(name/guid[, channelId]) lua_register(m_luaState, "getStatementsCount", LuaScriptInterface::luaGetStatementsCount); //getBanData(value[, type[, param]]) lua_register(m_luaState, "getBanData", LuaScriptInterface::luaGetBanData); //getBanReason(id) lua_register(m_luaState, "getBanReason", LuaScriptInterface::luaGetBanReason); //getBanAction(id) lua_register(m_luaState, "getBanAction", LuaScriptInterface::luaGetBanAction); //getBanList(type[, value[, param]]) lua_register(m_luaState, "getBanList", LuaScriptInterface::luaGetBanList); //getExperienceStage(level) lua_register(m_luaState, "getExperienceStage", LuaScriptInterface::luaGetExperienceStage); //getDataDir() lua_register(m_luaState, "getDataDir", LuaScriptInterface::luaGetDataDir); //getLogsDir() lua_register(m_luaState, "getLogsDir", LuaScriptInterface::luaGetLogsDir); //getConfigFile() lua_register(m_luaState, "getConfigFile", LuaScriptInterface::luaGetConfigFile); //getConfigValue(key) lua_register(m_luaState, "getConfigValue", LuaScriptInterface::luaGetConfigValue); //getModList() lua_register(m_luaState, "getModList", LuaScriptInterface::luaGetModList); //getHighscoreString(skillId) lua_register(m_luaState, "getHighscoreString", LuaScriptInterface::luaGetHighscoreString); //getWaypointPosition(name) lua_register(m_luaState, "getWaypointPosition", LuaScriptInterface::luaGetWaypointPosition); //doWaypointAddTemporial(name, pos) lua_register(m_luaState, "doWaypointAddTemporial", LuaScriptInterface::luaDoWaypointAddTemporial); //getGameState() lua_register(m_luaState, "getGameState", LuaScriptInterface::luaGetGameState); //doSetGameState(id) lua_register(m_luaState, "doSetGameState", LuaScriptInterface::luaDoSetGameState); //doExecuteRaid(name) lua_register(m_luaState, "doExecuteRaid", LuaScriptInterface::luaDoExecuteRaid); //doCreatureExecuteTalkAction(cid, text[, ignoreAccess[, channelId]]) lua_register(m_luaState, "doCreatureExecuteTalkAction", LuaScriptInterface::luaDoCreatureExecuteTalkAction); //doReloadInfo(id[, cid]) lua_register(m_luaState, "doReloadInfo", LuaScriptInterface::luaDoReloadInfo); //doSaveServer() lua_register(m_luaState, "doSaveServer", LuaScriptInterface::luaDoSaveServer); //doCleanHouse(houseId) lua_register(m_luaState, "doCleanHouse", LuaScriptInterface::luaDoCleanHouse); //doCleanMap() lua_register(m_luaState, "doCleanMap", LuaScriptInterface::luaDoCleanMap); //doRefreshMap() lua_register(m_luaState, "doRefreshMap", LuaScriptInterface::luaDoRefreshMap); //doUpdateHouseAuctions() lua_register(m_luaState, "doUpdateHouseAuctions", LuaScriptInterface::luaDoUpdateHouseAuctions); //loadmodlib(lib) lua_register(m_luaState, "loadmodlib", LuaScriptInterface::luaL_loadmodlib); //domodlib(lib) lua_register(m_luaState, "domodlib", LuaScriptInterface::luaL_domodlib); //dodirectory(dir) lua_register(m_luaState, "dodirectory", LuaScriptInterface::luaL_dodirectory); //db table luaL_register(m_luaState, "db", LuaScriptInterface::luaDatabaseTable); //result table luaL_register(m_luaState, "result", LuaScriptInterface::luaResultTable); //bit table luaL_register(m_luaState, "bit", LuaScriptInterface::luaBitTable); //std table luaL_register(m_luaState, "std", LuaScriptInterface::luaStdTable); } const luaL_Reg LuaScriptInterface::luaDatabaseTable[] = { //db.executeQuery(query) {"executeQuery", LuaScriptInterface::luaDatabaseExecute}, //db.storeQuery(query) {"storeQuery", LuaScriptInterface::luaDatabaseStoreQuery}, //db.escapeString(str) {"escapeString", LuaScriptInterface::luaDatabaseEscapeString}, //db.escapeBlob(s, length) {"escapeBlob", LuaScriptInterface::luaDatabaseEscapeBlob}, //db.lastInsertId() {"lastInsertId", LuaScriptInterface::luaDatabaseLastInsertId}, //db.stringComparison() {"stringComparison", LuaScriptInterface::luaDatabaseStringComparison}, //db.updateLimiter() {"updateLimiter", LuaScriptInterface::luaDatabaseUpdateLimiter}, {NULL,NULL} }; const luaL_Reg LuaScriptInterface::luaResultTable[] = { //result.getDataInt(resId, s) {"getDataInt", LuaScriptInterface::luaResultGetDataInt}, //result.getDataLong(resId, s) {"getDataLong", LuaScriptInterface::luaResultGetDataLong}, //result.getDataString(resId, s) {"getDataString", LuaScriptInterface::luaResultGetDataString}, //result.getDataStream(resId, s, length) {"getDataStream", LuaScriptInterface::luaResultGetDataStream}, //result.next(resId) {"next", LuaScriptInterface::luaResultNext}, //result.free(resId) {"free", LuaScriptInterface::luaResultFree}, {NULL,NULL} }; const luaL_Reg LuaScriptInterface::luaBitTable[] = { //{"cast", LuaScriptInterface::luaBitCast}, {"bnot", LuaScriptInterface::luaBitNot}, {"band", LuaScriptInterface::luaBitAnd}, {"bor", LuaScriptInterface::luaBitOr}, {"bxor", LuaScriptInterface::luaBitXor}, {"lshift", LuaScriptInterface::luaBitLeftShift}, {"rshift", LuaScriptInterface::luaBitRightShift}, //{"arshift", LuaScriptInterface::luaBitArithmeticalRightShift}, //{"ucast", LuaScriptInterface::luaBitUCast}, {"ubnot", LuaScriptInterface::luaBitUNot}, {"uband", LuaScriptInterface::luaBitUAnd}, {"ubor", LuaScriptInterface::luaBitUOr}, {"ubxor", LuaScriptInterface::luaBitUXor}, {"ulshift", LuaScriptInterface::luaBitULeftShift}, {"urshift", LuaScriptInterface::luaBitURightShift}, //{"uarshift", LuaScriptInterface::luaBitUArithmeticalRightShift}, {NULL,NULL} }; const luaL_Reg LuaScriptInterface::luaStdTable[] = { {"cout", LuaScriptInterface::luaStdCout}, {"cerr", LuaScriptInterface::luaStdCerr}, {"clog", LuaScriptInterface::luaStdClog}, {"md5", LuaScriptInterface::luaStdMD5}, {"sha1", LuaScriptInterface::luaStdSHA1}, {NULL, NULL} }; int32_t LuaScriptInterface::internalGetPlayerInfo(lua_State* L, PlayerInfo_t info) { ScriptEnviroment* env = getEnv(); const Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { std::stringstream s; s << getError(LUA_ERROR_PLAYER_NOT_FOUND) << " when requesting player info #" << info; errorEx(s.str()); lua_pushboolean(L, false); return 1; } int64_t value = 0; Position pos; switch(info) { case PlayerInfoNameDescription: lua_pushstring(L, player->getNameDescription().c_str()); return 1; case PlayerInfoSpecialDescription: lua_pushstring(L, player->getSpecialDescription().c_str()); return 1; case PlayerInfoAccess: value = player->getAccess(); break; case PlayerInfoGhostAccess: value = player->getGhostAccess(); break; case PlayerInfoLevel: value = player->getLevel(); break; case PlayerInfoExperience: value = player->getExperience(); break; case PlayerInfoManaSpent: value = player->getSpentMana(); break; case PlayerInfoTown: value = player->getTown(); break; case PlayerInfoPromotionLevel: value = player->getPromotionLevel(); break; case PlayerInfoGUID: value = player->getGUID(); break; case PlayerInfoAccountId: value = player->getAccount(); break; case PlayerInfoAccount: lua_pushstring(L, player->getAccountName().c_str()); return 1; case PlayerInfoPremiumDays: value = player->getPremiumDays(); break; case PlayerInfoFood: { if(Condition* condition = player->getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)) value = condition->getTicks() / 1000; break; } case PlayerInfoVocation: value = player->getVocationId(); break; case PlayerInfoSoul: value = player->getSoul(); break; case PlayerInfoFreeCap: value = (int64_t)player->getFreeCapacity(); break; case PlayerInfoGuildId: value = player->getGuildId(); break; case PlayerInfoGuildName: lua_pushstring(L, player->getGuildName().c_str()); return 1; case PlayerInfoGuildRankId: value = player->getRankId(); break; case PlayerInfoGuildRank: lua_pushstring(L, player->getRankName().c_str()); return 1; case PlayerInfoGuildLevel: value = player->getGuildLevel(); break; case PlayerInfoGuildNick: lua_pushstring(L, player->getGuildNick().c_str()); return 1; case PlayerInfoGroupId: value = player->getGroupId(); break; case PlayerInfoBalance: value = (g_config.getBool(ConfigManager::BANK_SYSTEM) ? player->balance : 0); break; case PlayerInfoStamina: value = player->getStaminaMinutes(); break; case PlayerInfoLossSkill: lua_pushboolean(L, player->getLossSkill()); return 1; case PlayerInfoMarriage: value = player->marriage; break; case PlayerInfoPzLock: lua_pushboolean(L, player->isPzLocked()); return 1; case PlayerInfoSaving: lua_pushboolean(L, player->isSaving()); return 1; case PlayerInfoIp: value = player->getIP(); break; case PlayerInfoSkullEnd: value = player->getSkullEnd(); break; case PlayerInfoOutfitWindow: player->sendOutfitWindow(); lua_pushboolean(L, true); return 1; case PlayerInfoIdleTime: value = player->getIdleTime(); break; case PlayerInfoClient: lua_pushboolean(L, player->hasClient()); return 1; case PlayerInfoLastLoad: value = player->getLastLoad(); break; case PlayerInfoLastLogin: value = player->getLastLogin(); break; case PlayerInfoAccountManager: value = player->accountManager; break; default: errorEx("Unknown player info #" + info); value = 0; break; } lua_pushnumber(L, value); return 1; } //getPlayer[Info](uid) int32_t LuaScriptInterface::luaGetPlayerNameDescription(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoNameDescription); } int32_t LuaScriptInterface::luaGetPlayerSpecialDescription(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoSpecialDescription); } int32_t LuaScriptInterface::luaGetPlayerFood(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoFood); } int32_t LuaScriptInterface::luaGetPlayerAccess(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoAccess); } int32_t LuaScriptInterface::luaGetPlayerGhostAccess(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGhostAccess); } int32_t LuaScriptInterface::luaGetPlayerLevel(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoLevel); } int32_t LuaScriptInterface::luaGetPlayerExperience(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoExperience); } int32_t LuaScriptInterface::luaGetPlayerSpentMana(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoManaSpent); } int32_t LuaScriptInterface::luaGetPlayerVocation(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoVocation); } int32_t LuaScriptInterface::luaGetPlayerSoul(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoSoul); } int32_t LuaScriptInterface::luaGetPlayerFreeCap(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoFreeCap); } int32_t LuaScriptInterface::luaGetPlayerGuildId(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGuildId); } int32_t LuaScriptInterface::luaGetPlayerGuildName(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGuildName); } int32_t LuaScriptInterface::luaGetPlayerGuildRankId(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGuildRankId); } int32_t LuaScriptInterface::luaGetPlayerGuildRank(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGuildRank); } int32_t LuaScriptInterface::luaGetPlayerGuildLevel(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGuildLevel); } int32_t LuaScriptInterface::luaGetPlayerGuildNick(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGuildNick); } int32_t LuaScriptInterface::luaGetPlayerTown(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoTown); } int32_t LuaScriptInterface::luaGetPlayerPromotionLevel(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoPromotionLevel); } int32_t LuaScriptInterface::luaGetPlayerGroupId(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGroupId); } int32_t LuaScriptInterface::luaGetPlayerGUID(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoGUID); } int32_t LuaScriptInterface::luaGetPlayerAccountId(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoAccountId); } int32_t LuaScriptInterface::luaGetPlayerAccount(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoAccount); } int32_t LuaScriptInterface::luaGetPlayerPremiumDays(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoPremiumDays); } int32_t LuaScriptInterface::luaGetPlayerBalance(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoBalance); } int32_t LuaScriptInterface::luaGetPlayerStamina(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoStamina); } int32_t LuaScriptInterface::luaGetPlayerLossSkill(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoLossSkill); } int32_t LuaScriptInterface::luaGetPlayerPartner(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoMarriage); } int32_t LuaScriptInterface::luaIsPlayerPzLocked(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoPzLock); } int32_t LuaScriptInterface::luaIsPlayerSaving(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoSaving); } int32_t LuaScriptInterface::luaGetPlayerIp(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoIp); } int32_t LuaScriptInterface::luaGetPlayerSkullEnd(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoSkullEnd); } int32_t LuaScriptInterface::luaDoPlayerSendOutfitWindow(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoOutfitWindow); } int32_t LuaScriptInterface::luaGetPlayerIdleTime(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoIdleTime); } int32_t LuaScriptInterface::luaHasPlayerClient(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoClient); } int32_t LuaScriptInterface::luaGetPlayerLastLoad(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoLastLoad); } int32_t LuaScriptInterface::luaGetPlayerLastLogin(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoLastLogin); } int32_t LuaScriptInterface::luaGetPlayerAccountManager(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoAccountManager); } // int32_t LuaScriptInterface::luaGetPlayerSex(lua_State* L) { //getPlayerSex(cid[, full = false]) bool full = false; if(lua_gettop(L) > 1) full = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID((uint32_t)popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } else lua_pushnumber(L, player->getSex(full)); return 1; } int32_t LuaScriptInterface::luaDoPlayerSetNameDescription(lua_State* L) { //doPlayerSetNameDescription(cid, description) std::string description = popString(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->nameDescription += description; lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetSpecialDescription(lua_State* L) { //doPlayerSetSpecialDescription(cid, description) std::string description = popString(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->name = (description); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerMagLevel(lua_State* L) { //getPlayerMagLevel(cid[, ignoreBuffs = false]) bool ignoreBuffs = false; if(lua_gettop(L) > 1) ignoreBuffs = popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) lua_pushnumber(L, (ignoreBuffs ? player->magLevel : player->getMagicLevel())); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerRequiredMana(lua_State* L) { //getPlayerRequiredMana(cid, magicLevel) uint32_t magLevel = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushnumber(L, player->vocation->getReqMana(magLevel)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerRequiredSkillTries(lua_State* L) { //getPlayerRequiredSkillTries(cid, skillId, skillLevel) int32_t sLevel = popNumber(L), sId = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushnumber(L, player->vocation->getReqSkillTries(sId, sLevel)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerFlagValue(lua_State* L) { //getPlayerFlagValue(cid, flag) uint32_t index = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(index < PlayerFlag_LastFlag) lua_pushboolean(L, player->hasFlag((PlayerFlags)index)); else { std::stringstream ss; ss << index; errorEx("No valid flag index - " + ss.str()); lua_pushboolean(L, false); } } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerCustomFlagValue(lua_State* L) { //getPlayerCustomFlagValue(cid, flag) uint32_t index = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(index < PlayerCustomFlag_LastFlag) lua_pushboolean(L, player->hasCustomFlag((PlayerCustomFlags)index)); else { std::stringstream ss; ss << index; errorEx("No valid flag index - " + ss.str()); lua_pushboolean(L, false); } } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerLearnInstantSpell(lua_State* L) { //doPlayerLearnInstantSpell(cid, name) std::string spellName = popString(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } InstantSpell* spell = g_spells->getInstantSpellByName(spellName); if(!spell) { lua_pushboolean(L, false); return 1; } player->learnInstantSpell(spell->getName()); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerUnlearnInstantSpell(lua_State* L) { //doPlayerUnlearnInstantSpell(cid, name) std::string spellName = popString(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } InstantSpell* spell = g_spells->getInstantSpellByName(spellName); if(!spell) { lua_pushboolean(L, false); return 1; } player->unlearnInstantSpell(spell->getName()); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaGetPlayerLearnedInstantSpell(lua_State* L) { //getPlayerLearnedInstantSpell(cid, name) std::string spellName = popString(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } InstantSpell* spell = g_spells->getInstantSpellByName(spellName); if(!spell) { lua_pushboolean(L, false); return 1; } lua_pushboolean(L, player->hasLearnedInstantSpell(spellName)); return 1; } int32_t LuaScriptInterface::luaGetPlayerInstantSpellCount(lua_State* L) { //getPlayerInstantSpellCount(cid) ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushnumber(L, g_spells->getInstantSpellCount(player)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerInstantSpellInfo(lua_State* L) { //getPlayerInstantSpellInfo(cid, index) uint32_t index = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } InstantSpell* spell = g_spells->getInstantSpellByIndex(player, index); if(!spell) { errorEx(getError(LUA_ERROR_SPELL_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_newtable(L); setField(L, "name", spell->getName()); setField(L, "words", spell->getWords()); setField(L, "level", spell->getLevel()); setField(L, "mlevel", spell->getMagicLevel()); setField(L, "mana", spell->getManaCost(player)); setField(L, "manapercent", spell->getManaPercent()); return 1; } int32_t LuaScriptInterface::luaGetInstantSpellInfo(lua_State* L) { //getInstantSpellInfo(name) InstantSpell* spell = g_spells->getInstantSpellByName(popString(L)); if(!spell) { errorEx(getError(LUA_ERROR_SPELL_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_newtable(L); setField(L, "name", spell->getName()); setField(L, "words", spell->getWords()); setField(L, "level", spell->getLevel()); setField(L, "mlevel", spell->getMagicLevel()); setField(L, "mana", spell->getManaCost(NULL)); setField(L, "manapercent", spell->getManaPercent()); return 1; } int32_t LuaScriptInterface::luaDoRemoveItem(lua_State* L) { //doRemoveItem(uid[, count]) int32_t count = -1; if(lua_gettop(L) > 1) count = popNumber(L); ScriptEnviroment* env = getEnv(); Item* item = env->getItemByUID(popNumber(L)); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(g_game.internalRemoveItem(NULL, item, count) != RET_NOERROR) { lua_pushboolean(L, false); return 1; } lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerRemoveItem(lua_State* L) { //doPlayerRemoveItem(cid, itemid, count[, subType]) int32_t subType = -1; if(lua_gettop(L) > 3) subType = popNumber(L); uint32_t count = popNumber(L); uint16_t itemId = (uint16_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushboolean(L, g_game.removeItemOfType(player, itemId, count, subType)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoFeedPlayer(lua_State* L) { //doFeedPlayer(cid, food) int32_t food = (int32_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->addDefaultRegeneration((food * 1000) * 3); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSendCancel(lua_State* L) { //doPlayerSendCancel(cid, text) std::string text = popString(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) { player->sendCancel(text); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetCreatureName(lua_State* L) { //setCreatureName(cid, newName, newDescription) std::string newDesc = popString(L); std::string newName = popString(L); ScriptEnviroment* env = getEnv(); Creature* creature; if(creature = env->getCreatureByUID(popNumber(L))){ Monster* monster = (Monster*)creature; monster->name = newName; monster->nameDescription = newDesc; lua_pushboolean(L, true); } else{ errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoSendDefaultCancel(lua_State* L) { //doPlayerSendDefaultCancel(cid, ReturnValue) ReturnValue ret = (ReturnValue)popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) { player->sendCancelMessage(ret); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetSearchString(lua_State* L) { //getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]]) PositionEx toPos, fromPos; bool toIsCreature = false, fromIsCreature = false; int32_t params = lua_gettop(L); if(params > 3) toIsCreature = popNumber(L); if(params > 2) fromIsCreature = popNumber(L); popPosition(L, toPos); popPosition(L, fromPos); if(!toPos.x || !toPos.y || !fromPos.x || !fromPos.y) { errorEx("wrong position(s) specified."); lua_pushboolean(L, false); } else lua_pushstring(L, g_game.getSearchString(fromPos, toPos, fromIsCreature, toIsCreature).c_str()); return 1; } int32_t LuaScriptInterface::luaGetClosestFreeTile(lua_State* L) { //getClosestFreeTile(cid, targetPos[, extended = false[, ignoreHouse = true]]) uint32_t params = lua_gettop(L); bool ignoreHouse = true, extended = false; if(params > 3) ignoreHouse = popNumber(L); if(params > 2) extended = popNumber(L); PositionEx pos; popPosition(L, pos); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { Position newPos = g_game.getClosestFreeTile(creature, pos, extended, ignoreHouse); if(newPos.x != 0) pushPosition(L, newPos, 0); else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoTeleportThing(lua_State* L) { //doTeleportThing(cid, newpos[, pushmove = TRUE]) bool pushMove = true; if(lua_gettop(L) > 2) pushMove = popNumber(L); PositionEx pos; popPosition(L, pos); ScriptEnviroment* env = getEnv(); if(Thing* tmp = env->getThingByUID(popNumber(L))) lua_pushboolean(L, g_game.internalTeleport(tmp, pos, pushMove) == RET_NOERROR); else { errorEx(getError(LUA_ERROR_THING_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoTransformItem(lua_State* L) { //doTransformItem(uid, newId[, count/subType]) int32_t count = -1; if(lua_gettop(L) > 2) count = popNumber(L); uint16_t newId = popNumber(L); uint32_t uid = popNumber(L); ScriptEnviroment* env = getEnv(); Item* item = env->getItemByUID(uid); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const ItemType& it = Item::items[newId]; if(it.stackable && count > 100) count = 100; Item* newItem = g_game.transformItem(item, newId, count); if(item->isRemoved()) env->removeThing(uid); if(newItem && newItem != item) env->insertThing(uid, newItem); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoCreatureSay(lua_State* L) { //doCreatureSay(uid, text[, type = SPEAK_SAY[, ghost = false[, cid = 0[, pos]]]]) uint32_t params = lua_gettop(L), cid = 0, uid = 0; PositionEx pos; if(params > 5) popPosition(L, pos); if(params > 4) cid = popNumber(L); bool ghost = false; if(params > 3) ghost = popNumber(L); SpeakClasses type = SPEAK_SAY; if(params > 2) type = (SpeakClasses)popNumber(L); std::string text = popString(L); uid = popNumber(L); if(params > 5 && (!pos.x || !pos.y)) { errorEx("Invalid position specified."); lua_pushboolean(L, false); return 1; } ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(uid); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } SpectatorVec list; if(cid) { Creature* target = env->getCreatureByUID(cid); if(!target) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } list.push_back(target); } if(params > 5) lua_pushboolean(L, g_game.internalCreatureSay(creature, type, text, ghost, &list, &pos)); else lua_pushboolean(L, g_game.internalCreatureSay(creature, type, text, ghost, &list)); return 1; } int32_t LuaScriptInterface::luaDoSendMagicEffect(lua_State* L) { //doSendMagicEffect(pos, type[, player]) ScriptEnviroment* env = getEnv(); SpectatorVec list; if(lua_gettop(L) > 2) { if(Creature* creature = env->getCreatureByUID(popNumber(L))) list.push_back(creature); } uint32_t type = popNumber(L); PositionEx pos; popPosition(L, pos); if(pos.x == 0xFFFF) pos = env->getRealPos(); if(!list.empty()) g_game.addMagicEffect(list, pos, type); else g_game.addMagicEffect(pos, type); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoSendDistanceShoot(lua_State* L) { //doSendDistanceShoot(fromPos, toPos, type[, player]) ScriptEnviroment* env = getEnv(); SpectatorVec list; if(lua_gettop(L) > 3) { if(Creature* creature = env->getCreatureByUID(popNumber(L))) list.push_back(creature); } uint32_t type = popNumber(L); PositionEx toPos, fromPos; popPosition(L, toPos); popPosition(L, fromPos); if(fromPos.x == 0xFFFF) fromPos = env->getRealPos(); if(toPos.x == 0xFFFF) toPos = env->getRealPos(); if(!list.empty()) g_game.addDistanceEffect(list, fromPos, toPos, type); else g_game.addDistanceEffect(fromPos, toPos, type); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerAddSkillTry(lua_State* L) { //doPlayerAddSkillTry(uid, skillid, n[, useMultiplier]) bool multiplier = true; if(lua_gettop(L) > 3) multiplier = popNumber(L); uint32_t n = popNumber(L), skillid = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->addSkillAdvance((skills_t)skillid, n, multiplier); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureSpeakType(lua_State* L) { //getCreatureSpeakType(uid) ScriptEnviroment* env = getEnv(); if(const Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, (SpeakClasses)creature->getSpeakType()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureSetSpeakType(lua_State* L) { //doCreatureSetSpeakType(uid, type) SpeakClasses type = (SpeakClasses)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(type < SPEAK_CLASS_FIRST || type > SPEAK_CLASS_LAST) { errorEx("Invalid speak type!"); lua_pushboolean(L, false); return 1; } creature->setSpeakType(type); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureHideHealth(lua_State* L) { //getCreatureHideHealth(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, creature->getHideHealth()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaOpenChannelDialog(lua_State* L) { ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->sendChannelsDialog(); return true; } else return false; } int32_t LuaScriptInterface::luaDoCreatureSetHideHealth(lua_State* L) { //doCreatureSetHideHealth(cid, hide) bool hide = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { creature->setHideHealth(hide); g_game.addCreatureHealth(creature); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureAddHealth(lua_State* L) { //doCreatureAddHealth(uid, health[, hitEffect[, hitColor[, force]]]) int32_t params = lua_gettop(L); bool force = false; if(params > 4) force = popNumber(L); TextColor_t hitColor = TEXTCOLOR_UNKNOWN; if(params > 3) hitColor = (TextColor_t)popNumber(L); MagicEffect_t hitEffect = MAGIC_EFFECT_UNKNOWN; if(params > 2) hitEffect = (MagicEffect_t)popNumber(L); int32_t healthChange = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(healthChange) //do not post with 0 value g_game.combatChangeHealth(healthChange < 1 ? COMBAT_UNDEFINEDDAMAGE : COMBAT_HEALING, NULL, creature, healthChange, hitEffect, hitColor, force); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureAddMana(lua_State* L) { //doCreatureAddMana(uid, mana[, aggressive]) bool aggressive = true; if(lua_gettop(L) > 2) aggressive = popNumber(L); int32_t manaChange = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(aggressive) g_game.combatChangeMana(NULL, creature, manaChange); else creature->changeMana(manaChange); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerAddSpentMana(lua_State* L) { //doPlayerAddSpentMana(cid, amount[, useMultiplier]) bool multiplier = true; if(lua_gettop(L) > 2) multiplier = popNumber(L); uint32_t amount = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->addManaSpent(amount, multiplier); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerAddItem(lua_State* L) { //doPlayerAddItem(cid, itemid[, count/subtype[, canDropOnMap]]) //doPlayerAddItem(cid, itemid[, count[, canDropOnMap[, subtype]]]) int32_t params = lua_gettop(L), subType = 1; if(params > 4) subType = popNumber(L); bool canDropOnMap = true; if(params > 3) canDropOnMap = popNumber(L); uint32_t count = 1; if(params > 2) count = popNumber(L); uint32_t itemId = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID((uint32_t)popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const ItemType& it = Item::items[itemId]; int32_t itemCount = 1; if(params > 4) itemCount = std::max((uint32_t)1, count); else if(it.hasSubType()) { if(it.stackable) itemCount = (int32_t)std::ceil((float)count / 100); subType = count; } while(itemCount > 0) { int32_t stackCount = std::min(100, subType); Item* newItem = Item::CreateItem(itemId, stackCount); if(!newItem) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(it.stackable) subType -= stackCount; ReturnValue ret = g_game.internalPlayerAddItem(NULL, player, newItem, canDropOnMap); if(ret != RET_NOERROR) { delete newItem; lua_pushboolean(L, false); return 1; } --itemCount; if(itemCount) continue; if(newItem->getParent()) lua_pushnumber(L, env->addThing(newItem)); else //stackable item stacked with existing object, newItem will be released lua_pushnil(L); return 1; } lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaDoPlayerAddItemEx(lua_State* L) { //doPlayerAddItemEx(cid, uid[, canDropOnMap = false]) bool canDropOnMap = false; if(lua_gettop(L) > 2) canDropOnMap = popNumber(L); uint32_t uid = (uint32_t)popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Item* item = env->getItemByUID(uid); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(item->getParent() == VirtualCylinder::virtualCylinder) lua_pushnumber(L, g_game.internalPlayerAddItem(NULL, player, item, canDropOnMap)); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoTileAddItemEx(lua_State* L) { //doTileAddItemEx(pos, uid) uint32_t uid = (uint32_t)popNumber(L); PositionEx pos; popPosition(L, pos); ScriptEnviroment* env = getEnv(); Tile* tile = g_game.getTile(pos.x, pos.y, pos.z); if(!tile) { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Item* item = env->getItemByUID(uid); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(item->getParent() == VirtualCylinder::virtualCylinder) lua_pushnumber(L, g_game.internalAddItem(NULL, tile, item)); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoRelocate(lua_State* L) { //doRelocate(pos, posTo[, creatures = true]) //Moves all moveable objects from pos to posTo bool creatures = true; if(lua_gettop(L) > 2) creatures = popNumber(L); PositionEx toPos; popPosition(L, toPos); PositionEx fromPos; popPosition(L, fromPos); Tile* fromTile = g_game.getTile(fromPos.x, fromPos.y, fromPos.z); if(!fromTile) { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Tile* toTile = g_game.getTile(toPos.x, toPos.y, toPos.z); if(!toTile) { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(fromTile != toTile) { for(int32_t i = fromTile->getThingCount() - 1; i >= 0; --i) { Thing* thing = fromTile->__getThing(i); if(thing) { if(Item* item = thing->getItem()) { const ItemType& it = Item::items[item->getID()]; if(!it.isGroundTile() && !it.alwaysOnTop && !it.isMagicField()) g_game.internalTeleport(item, toPos, false, FLAG_IGNORENOTMOVEABLE); } else if(creatures) { Creature* creature = thing->getCreature(); if(creature) g_game.internalTeleport(creature, toPos, true); } } } } lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoCleanTile(lua_State* L) { //doCleanTile(pos, forceMapLoaded = false) //Remove all items from tile, ignore creatures bool forceMapLoaded = false; if(lua_gettop(L) > 1) forceMapLoaded = popNumber(L); PositionEx pos; popPosition(L, pos); Tile* tile = g_game.getTile(pos); if(!tile) { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } for(int32_t i = tile->getThingCount() - 1; i >= 1; --i) //ignore ground { if(Thing* thing = tile->__getThing(i)) { if(Item* item = thing->getItem()) { if(!item->isLoadedFromMap() || forceMapLoaded) g_game.internalRemoveItem(NULL, item); } } } lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerSendTextMessage(lua_State* L) { //doPlayerSendTextMessage(cid, MessageClasses, message) std::string text = popString(L); uint32_t messageClass = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } player->sendTextMessage((MessageClasses)messageClass, text); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerSendChannelMessage(lua_State* L) { //doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel) uint16_t channelId = popNumber(L); uint32_t speakClass = popNumber(L); std::string text = popString(L), name = popString(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } player->sendChannelMessage(name, text, (SpeakClasses)speakClass, channelId); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerSendToChannel(lua_State* L) { //doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time]) ScriptEnviroment* env = getEnv(); uint32_t time = 0; if(lua_gettop(L) > 5) time = popNumber(L); uint16_t channelId = popNumber(L); std::string text = popString(L); uint32_t speakClass = popNumber(L), targetId = popNumber(L); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Creature* creature = env->getCreatureByUID(targetId); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } player->sendToChannel(creature, (SpeakClasses)speakClass, text, channelId, time); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoSendAnimatedText(lua_State* L) { //doSendAnimatedText(pos, text, color[, player]) ScriptEnviroment* env = getEnv(); SpectatorVec list; if(lua_gettop(L) > 3) { if(Creature* creature = env->getCreatureByUID(popNumber(L))) list.push_back(creature); } uint32_t color = popNumber(L); std::string text = popString(L); PositionEx pos; popPosition(L, pos); if(pos.x == 0xFFFF) pos = env->getRealPos(); if(!list.empty()) g_game.addAnimatedText(list, pos, color, text); else g_game.addAnimatedText(pos, color, text); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaGetPlayerSkillLevel(lua_State* L) { //getPlayerSkillLevel(cid, skillid) uint32_t skillId = popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) { if(skillId <= SKILL_LAST) lua_pushnumber(L, player->skills[skillId][SKILL_LEVEL]); else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerSkillTries(lua_State* L) { //getPlayerSkillTries(cid, skillid) uint32_t skillid = popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) { if(skillid <= SKILL_LAST) lua_pushnumber(L, player->skills[skillid][SKILL_TRIES]); else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureSetDropLoot(lua_State* L) { //doCreatureSetDropLoot(cid, doDrop) bool doDrop = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { creature->setDropLoot(doDrop ? LOOT_DROP_FULL : LOOT_DROP_NONE); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerLossPercent(lua_State* L) { //getPlayerLossPercent(cid, lossType) uint8_t lossType = (uint8_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) { if(lossType <= LOSS_LAST) { uint32_t value = player->getLossPercent((lossTypes_t)lossType); lua_pushnumber(L, value); } else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetLossPercent(lua_State* L) { //doPlayerSetLossPercent(cid, lossType, newPercent) uint32_t newPercent = popNumber(L); uint8_t lossType = (uint8_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(lossType <= LOSS_LAST) { player->setLossPercent((lossTypes_t)lossType, newPercent); lua_pushboolean(L, true); } else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetLossSkill(lua_State* L) { //doPlayerSetLossSkill(cid, doLose) bool doLose = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setLossSkill(doLose); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoShowTextDialog(lua_State* L) { //doShowTextDialog(cid, itemid, text) std::string text = popString(L); uint32_t itemId = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setWriteItem(NULL, 0); player->sendTextWindow(itemId, text); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoDecayItem(lua_State* L) { //doDecayItem(uid) //Note: to stop decay set decayTo = 0 in items.xml ScriptEnviroment* env = getEnv(); if(Item* item = env->getItemByUID(popNumber(L))) { g_game.startDecay(item); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetThingFromPos(lua_State* L) { //getThingFromPos(pos[, displayError = true]) //Note: // stackpos = 255- top thing (movable item or creature) // stackpos = 254- magic field // stackpos = 253- top creature bool displayError = true; if(lua_gettop(L) > 1) displayError = popNumber(L); PositionEx pos; popPosition(L, pos); ScriptEnviroment* env = getEnv(); Thing* thing = NULL; if(Tile* tile = g_game.getMap()->getTile(pos)) { if(pos.stackpos == 255) { if(!(thing = tile->getTopCreature())) { Item* item = tile->getTopDownItem(); if(item && item->isMoveable()) thing = item; } } else if(pos.stackpos == 254) thing = tile->getFieldItem(); else if(pos.stackpos == 253) thing = tile->getTopCreature(); else thing = tile->__getThing(pos.stackpos); if(thing) pushThing(L, thing, env->addThing(thing)); else pushThing(L, NULL, 0); return 1; } if(displayError) errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); pushThing(L, NULL, 0); return 1; } int32_t LuaScriptInterface::luaGetTileItemById(lua_State* L) { //getTileItemById(pos, itemId[, subType = -1]) ScriptEnviroment* env = getEnv(); int32_t subType = -1; if(lua_gettop(L) > 2) subType = (int32_t)popNumber(L); int32_t itemId = (int32_t)popNumber(L); PositionEx pos; popPosition(L, pos); Tile* tile = g_game.getTile(pos); if(!tile) { pushThing(L, NULL, 0); return 1; } Item* item = g_game.findItemOfType(tile, itemId, false, subType); if(!item) { pushThing(L, NULL, 0); return 1; } pushThing(L, item, env->addThing(item)); return 1; } int32_t LuaScriptInterface::luaGetTileItemByType(lua_State* L) { //getTileItemByType(pos, type) uint32_t rType = (uint32_t)popNumber(L); if(rType >= ITEM_TYPE_LAST) { errorEx("Not a valid item type"); pushThing(L, NULL, 0); return 1; } PositionEx pos; popPosition(L, pos); Tile* tile = g_game.getTile(pos); if(!tile) { pushThing(L, NULL, 0); return 1; } bool found = true; switch((ItemTypes_t)rType) { case ITEM_TYPE_TELEPORT: { if(!tile->hasFlag(TILESTATE_TELEPORT)) found = false; break; } case ITEM_TYPE_MAGICFIELD: { if(!tile->hasFlag(TILESTATE_MAGICFIELD)) found = false; break; } case ITEM_TYPE_MAILBOX: { if(!tile->hasFlag(TILESTATE_MAILBOX)) found = false; break; } case ITEM_TYPE_TRASHHOLDER: { if(!tile->hasFlag(TILESTATE_TRASHHOLDER)) found = false; break; } case ITEM_TYPE_BED: { if(!tile->hasFlag(TILESTATE_BED)) found = false; break; } default: break; } if(!found) { pushThing(L, NULL, 0); return 1; } ScriptEnviroment* env = getEnv(); Item* item = NULL; for(uint32_t i = 0; i < tile->getThingCount(); ++i) { if(!(item = tile->__getThing(i)->getItem())) continue; if(Item::items[item->getID()].type != (ItemTypes_t)rType) continue; pushThing(L, item, env->addThing(item)); return 1; } pushThing(L, NULL, 0); return 1; } int32_t LuaScriptInterface::luaGetTileThingByPos(lua_State* L) { //getTileThingByPos(pos) PositionEx pos; popPosition(L, pos); ScriptEnviroment* env = getEnv(); Tile* tile = g_game.getTile(pos.x, pos.y, pos.z); if(!tile) { if(pos.stackpos == -1) { lua_pushnumber(L, -1); return 1; } else { pushThing(L, NULL, 0); return 1; } } if(pos.stackpos == -1) { lua_pushnumber(L, tile->getThingCount()); return 1; } Thing* thing = tile->__getThing(pos.stackpos); if(!thing) { pushThing(L, NULL, 0); return 1; } pushThing(L, thing, env->addThing(thing)); return 1; } int32_t LuaScriptInterface::luaGetTopCreature(lua_State* L) { //getTopCreature(pos) PositionEx pos; popPosition(L, pos); ScriptEnviroment* env = getEnv(); Tile* tile = g_game.getTile(pos); if(!tile) { pushThing(L, NULL, 0); return 1; } Thing* thing = tile->getTopCreature(); if(!thing || !thing->getCreature()) { pushThing(L, NULL, 0); return 1; } pushThing(L, thing, env->addThing(thing)); return 1; } int32_t LuaScriptInterface::luaDoCreateItem(lua_State* L) { //doCreateItem(itemid[, type/count], pos) //Returns uid of the created item, only works on tiles. PositionEx pos; popPosition(L, pos); uint32_t count = 1; if(lua_gettop(L) > 1) count = popNumber(L); uint32_t itemId = popNumber(L); ScriptEnviroment* env = getEnv(); Tile* tile = g_game.getTile(pos); if(!tile) { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const ItemType& it = Item::items[itemId]; int32_t itemCount = 1, subType = 1; if(it.hasSubType()) { if(it.stackable) itemCount = (int32_t)std::ceil((float)count / 100); subType = count; } else itemCount = std::max((uint32_t)1, count); while(itemCount > 0) { int32_t stackCount = std::min(100, subType); Item* newItem = Item::CreateItem(itemId, stackCount); if(!newItem) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(it.stackable) subType -= stackCount; ReturnValue ret = g_game.internalAddItem(NULL, tile, newItem, INDEX_WHEREEVER, FLAG_NOLIMIT); if(ret != RET_NOERROR) { delete newItem; lua_pushboolean(L, false); return 1; } --itemCount; if(itemCount) continue; if(newItem->getParent()) lua_pushnumber(L, env->addThing(newItem)); else //stackable item stacked with existing object, newItem will be released lua_pushnil(L); return 1; } lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaDoCreateItemEx(lua_State* L) { //doCreateItemEx(itemid[, count/subType]) uint32_t count = 0; if(lua_gettop(L) > 1) count = popNumber(L); ScriptEnviroment* env = getEnv(); const ItemType& it = Item::items[(uint32_t)popNumber(L)]; if(it.stackable && count > 100) count = 100; Item* newItem = Item::CreateItem(it.id, count); if(!newItem) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } newItem->setParent(VirtualCylinder::virtualCylinder); env->addTempItem(env, newItem); lua_pushnumber(L, env->addThing(newItem)); return 1; } int32_t LuaScriptInterface::luaDoCreateTeleport(lua_State* L) { //doCreateTeleport(itemid, toPosition, fromPosition) PositionEx createPos; popPosition(L, createPos); PositionEx toPos; popPosition(L, toPos); uint32_t itemId = (uint32_t)popNumber(L); ScriptEnviroment* env = getEnv(); Tile* tile = g_game.getMap()->getTile(createPos); if(!tile) { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Item* newItem = Item::CreateItem(itemId); Teleport* newTeleport = newItem->getTeleport(); if(!newTeleport) { delete newItem; lua_pushboolean(L, false); return 1; } newTeleport->setDestination(toPos); if(g_game.internalAddItem(NULL, tile, newTeleport, INDEX_WHEREEVER, FLAG_NOLIMIT) != RET_NOERROR) { delete newItem; lua_pushboolean(L, false); return 1; } if(newItem->getParent()) lua_pushnumber(L, env->addThing(newItem)); else //stackable item stacked with existing object, newItem will be released lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaGetCreatureStorage(lua_State* L) { //getCreatureStorage(cid, key) uint32_t key = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { std::string strValue; if(creature->getStorage(key, strValue)) { int32_t intValue = atoi(strValue.c_str()); if(intValue || strValue == "0") lua_pushnumber(L, intValue); else lua_pushstring(L, strValue.c_str()); } else lua_pushnumber(L, -1); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureSetStorage(lua_State* L) { //doCreatureSetStorage(cid, key[, value]) std::string value; bool nil = true; if(lua_gettop(L) > 2) { if(!lua_isnil(L, -1)) { value = popString(L); nil = false; } else lua_pop(L, 1); } uint32_t key = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(!nil) nil = creature->setStorage(key, value); else creature->eraseStorage(key); lua_pushboolean(L, nil); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetTileInfo(lua_State* L) { //getTileInfo(pos) PositionEx pos; popPosition(L, pos); if(Tile* tile = g_game.getMap()->getTile(pos)) { ScriptEnviroment* env = getEnv(); pushThing(L, tile->ground, env->addThing(tile->ground)); setFieldBool(L, "protection", tile->hasFlag(TILESTATE_PROTECTIONZONE)); setFieldBool(L, "nopvp", tile->hasFlag(TILESTATE_NOPVPZONE)); setFieldBool(L, "nologout", tile->hasFlag(TILESTATE_NOLOGOUT)); setFieldBool(L, "pvp", tile->hasFlag(TILESTATE_PVPZONE)); setFieldBool(L, "refresh", tile->hasFlag(TILESTATE_REFRESH)); setFieldBool(L, "trashed", tile->hasFlag(TILESTATE_TRASHED)); setFieldBool(L, "house", tile->hasFlag(TILESTATE_HOUSE)); setFieldBool(L, "bed", tile->hasFlag(TILESTATE_BED)); setFieldBool(L, "depot", tile->hasFlag(TILESTATE_DEPOT)); setField(L, "things", tile->getThingCount()); setField(L, "creatures", tile->getCreatureCount()); setField(L, "items", tile->getItemCount()); setField(L, "topItems", tile->getTopItemCount()); setField(L, "downItems", tile->getDownItemCount()); } else { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetHouseFromPos(lua_State* L) { //getHouseFromPos(pos) PositionEx pos; popPosition(L, pos); Tile* tile = g_game.getMap()->getTile(pos); if(!tile) { errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } HouseTile* houseTile = tile->getHouseTile(); if(!houseTile) { lua_pushboolean(L, false); return 1; } House* house = houseTile->getHouse(); if(!house) { lua_pushboolean(L, false); return 1; } lua_pushnumber(L, house->getId()); return 1; } int32_t LuaScriptInterface::luaDoCreateMonster(lua_State* L) { //doCreateMonster(name, pos[, displayError = true]) bool displayError = true; if(lua_gettop(L) > 2) displayError = popNumber(L); PositionEx pos; popPosition(L, pos); std::string name = popString(L); Monster* monster = Monster::createMonster(name.c_str()); if(!monster) { if(displayError) errorEx("Monster with name '" + name + "' not found"); lua_pushboolean(L, false); return 1; } if(!g_game.placeCreature(monster, pos)) { delete monster; if(displayError) errorEx("Cannot create monster: " + name); lua_pushboolean(L, true); return 1; } ScriptEnviroment* env = getEnv(); lua_pushnumber(L, env->addThing((Thing*)monster)); return 1; } int32_t LuaScriptInterface::luaDoCreateNpc(lua_State* L) { //doCreateNpc(name, pos[, displayError = true]) bool displayError = true; if(lua_gettop(L) > 2) displayError = popNumber(L); PositionEx pos; popPosition(L, pos); std::string name = popString(L); Npc* npc = Npc::createNpc(name.c_str()); if(!npc) { if(displayError) errorEx("Npc with name '" + name + "' not found"); lua_pushboolean(L, false); return 1; } if(!g_game.placeCreature(npc, pos)) { delete npc; if(displayError) errorEx("Cannot create npc: " + name); lua_pushboolean(L, true); //for scripting compatibility return 1; } ScriptEnviroment* env = getEnv(); lua_pushnumber(L, env->addThing((Thing*)npc)); return 1; } int32_t LuaScriptInterface::luaDoRemoveCreature(lua_State* L) { //doRemoveCreature(cid[, forceLogout = true]) bool forceLogout = true; if(lua_gettop(L) > 1) forceLogout = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(Player* player = creature->getPlayer()) player->kickPlayer(true, forceLogout); //Players will get kicked without restrictions else g_game.removeCreature(creature); //Monsters/NPCs will get removed lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerAddMoney(lua_State* L) { //doPlayerAddMoney(cid, money) uint64_t money = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { g_game.addMoney(player, money); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerRemoveMoney(lua_State* L) { //doPlayerRemoveMoney(cid,money) uint64_t money = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushboolean(L, g_game.removeMoney(player, money)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerTransferMoneyTo(lua_State* L) { //doPlayerTransferMoneyTo(cid, target, money) uint64_t money = popNumber(L); std::string target = popString(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushboolean(L, player->transferMoneyTo(target, money)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetPzLocked(lua_State* L) { //doPlayerSetPzLocked(cid, locked) bool locked = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(player->isPzLocked() != locked) { player->setPzLocked(locked); player->sendIcons(); } lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetTown(lua_State* L) { //doPlayerSetTown(cid, townid) uint32_t townid = (uint32_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(Town* town = Towns::getInstance()->getTown(townid)) { player->setMasterPosition(town->getPosition()); player->setTown(townid); lua_pushboolean(L, true); } else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetVocation(lua_State* L) { //doPlayerSetVocation(cid, voc) uint32_t voc = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setVocation(voc); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetSex(lua_State* L) { //doPlayerSetSex(cid, sex) uint32_t newSex = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setSex(newSex); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerAddSoul(lua_State* L) { //doPlayerAddSoul(cid, soul) int32_t soul = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->changeSoul(soul); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerItemCount(lua_State* L) { //getPlayerItemCount(cid, itemid[, subType = -1]) int32_t subType = -1; if(lua_gettop(L) > 2) subType = popNumber(L); uint32_t itemId = popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) lua_pushnumber(L, player->__getItemTypeCount(itemId, subType)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerMoney(lua_State* L) { //getPlayerMoney(cid) ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushnumber(L, g_game.getMoney(player)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetHouseInfo(lua_State* L) { //getHouseInfo(houseId) bool displayError = true; if(lua_gettop(L) > 1) displayError = popNumber(L); House* house = Houses::getInstance()->getHouse(popNumber(L)); if(!house) { if(displayError) errorEx(getError(LUA_ERROR_HOUSE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_newtable(L); setField(L, "id", house->getId()); setField(L, "name", house->getName().c_str()); setField(L, "owner", house->getOwner()); lua_pushstring(L, "entry"); pushPosition(L, house->getEntry(), 0); pushTable(L); setField(L, "rent", house->getRent()); setField(L, "price", house->getPrice()); setField(L, "town", house->getTownId()); setField(L, "paidUntil", house->getPaidUntil()); setField(L, "warnings", house->getRentWarnings()); setField(L, "lastWarning", house->getLastWarning()); setFieldBool(L, "guildHall", house->isGuild()); setField(L, "size", house->getSize()); setField(L, "doors", house->getDoorsCount()); setField(L, "beds", house->getBedsCount()); setField(L, "tiles", house->getTilesCount()); return 1; } int32_t LuaScriptInterface::luaGetHouseAccessList(lua_State* L) { //getHouseAccessList(houseid, listid) uint32_t listid = popNumber(L); if(House* house = Houses::getInstance()->getHouse(popNumber(L))) { std::string list; if(house->getAccessList(listid, list)) lua_pushstring(L, list.c_str()); else lua_pushnil(L); } else { errorEx(getError(LUA_ERROR_HOUSE_NOT_FOUND)); lua_pushnil(L); } return 1; } int32_t LuaScriptInterface::luaGetHouseByPlayerGUID(lua_State* L) { //getHouseByPlayerGUID(guid) if(House* house = Houses::getInstance()->getHouseByPlayerId(popNumber(L))) lua_pushnumber(L, house->getId()); else lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaSetHouseAccessList(lua_State* L) { //setHouseAccessList(houseid, listid, listtext) std::string list = popString(L); uint32_t listid = popNumber(L); if(House* house = Houses::getInstance()->getHouse(popNumber(L))) { house->setAccessList(listid, list); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_HOUSE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetHouseOwner(lua_State* L) { //setHouseOwner(houseId, owner[, clean]) bool clean = true; if(lua_gettop(L) > 2) clean = popNumber(L); uint32_t owner = popNumber(L); if(House* house = Houses::getInstance()->getHouse(popNumber(L))) lua_pushboolean(L, house->setOwnerEx(owner, clean)); else { errorEx(getError(LUA_ERROR_HOUSE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetWorldType(lua_State* L) { lua_pushnumber(L, (uint32_t)g_game.getWorldType()); return 1; } int32_t LuaScriptInterface::luaSetWorldType(lua_State* L) { //setWorldType(type) WorldType_t type = (WorldType_t)popNumber(L); if(type >= WORLD_TYPE_FIRST && type <= WORLD_TYPE_LAST) { g_game.setWorldType(type); lua_pushboolean(L, true); } else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetWorldTime(lua_State* L) { //getWorldTime() lua_pushnumber(L, g_game.getLightHour()); return 1; } int32_t LuaScriptInterface::luaGetWorldLight(lua_State* L) { //getWorldLight() LightInfo lightInfo; g_game.getWorldLightInfo(lightInfo); lua_pushnumber(L, lightInfo.level); lua_pushnumber(L, lightInfo.color); return 1; } int32_t LuaScriptInterface::luaGetWorldCreatures(lua_State* L) { //getWorldCreatures(type) //0 players, 1 monsters, 2 npcs, 3 all uint32_t type = popNumber(L), value; switch(type) { case 0: value = g_game.getPlayersOnline(); break; case 1: value = g_game.getMonstersOnline(); break; case 2: value = g_game.getNpcsOnline(); break; case 3: value = g_game.getCreaturesOnline(); break; default: lua_pushboolean(L, false); return 1; } lua_pushnumber(L, value); return 1; } int32_t LuaScriptInterface::luaGetWorldUpTime(lua_State* L) { //getWorldUpTime() uint32_t uptime = 0; if(Status* status = Status::getInstance()) uptime = status->getUptime(); lua_pushnumber(L, uptime); return 1; } int32_t LuaScriptInterface::luaGetPlayerLight(lua_State* L) { //getPlayerLight(cid) ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) { LightInfo lightInfo; player->getCreatureLight(lightInfo); lua_pushnumber(L, lightInfo.level); lua_pushnumber(L, lightInfo.color); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerAddExperience(lua_State* L) { //doPlayerAddExperience(cid, amount) int64_t amount = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(amount > 0) player->addExperience(amount); else if(amount < 0) player->removeExperience(std::abs(amount)); else { lua_pushboolean(L, false); return 1; } lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerSlotItem(lua_State* L) { //getPlayerSlotItem(cid, slot) uint32_t slot = popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player* player = env->getPlayerByUID(popNumber(L))) { if(Thing* thing = player->__getThing(slot)) pushThing(L, thing, env->addThing(thing)); else pushThing(L, NULL, 0); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); pushThing(L, NULL, 0); } return 1; } int32_t LuaScriptInterface::luaGetPlayerWeapon(lua_State* L) { //getPlayerWeapon(cid[, ignoreAmmo = false]) bool ignoreAmmo = false; if(lua_gettop(L) > 1) ignoreAmmo = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(Item* weapon = player->getWeapon(ignoreAmmo)) pushThing(L, weapon, env->addThing(weapon)); else pushThing(L, NULL, 0); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushnil(L); } return 1; } int32_t LuaScriptInterface::luaGetPlayerItemById(lua_State* L) { //getPlayerItemById(cid, deepSearch, itemId[, subType = -1]) ScriptEnviroment* env = getEnv(); int32_t subType = -1; if(lua_gettop(L) > 3) subType = (int32_t)popNumber(L); int32_t itemId = (int32_t)popNumber(L); bool deepSearch = popNumber(L); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); pushThing(L, NULL, 0); return 1; } Item* item = g_game.findItemOfType(player, itemId, deepSearch, subType); if(!item) { pushThing(L, NULL, 0); return 1; } pushThing(L, item, env->addThing(item)); return 1; } int32_t LuaScriptInterface::luaGetThing(lua_State* L) { //getThing(uid) uint32_t uid = popNumber(L); ScriptEnviroment* env = getEnv(); if(Thing* thing = env->getThingByUID(uid)) pushThing(L, thing, uid); else { errorEx(getError(LUA_ERROR_THING_NOT_FOUND)); pushThing(L, NULL, 0); } return 1; } int32_t LuaScriptInterface::luaDoTileQueryAdd(lua_State* L) { //doTileQueryAdd(uid, pos[, flags[, displayError = true]]) uint32_t flags = 0, params = lua_gettop(L); bool displayError = true; if(params > 3) displayError = popNumber(L); if(params > 2) flags = popNumber(L); PositionEx pos; popPosition(L, pos); uint32_t uid = popNumber(L); ScriptEnviroment* env = getEnv(); Tile* tile = g_game.getTile(pos); if(!tile) { if(displayError) errorEx(getError(LUA_ERROR_TILE_NOT_FOUND)); lua_pushnumber(L, (uint32_t)RET_NOTPOSSIBLE); return 1; } Thing* thing = env->getThingByUID(uid); if(!thing) { if(displayError) errorEx(getError(LUA_ERROR_THING_NOT_FOUND)); lua_pushnumber(L, (uint32_t)RET_NOTPOSSIBLE); return 1; } lua_pushnumber(L, (uint32_t)tile->__queryAdd(0, thing, 1, flags)); return 1; } int32_t LuaScriptInterface::luaDoItemRaidUnref(lua_State* L) { //doItemRaidUnref(uid) ScriptEnviroment* env = getEnv(); if(Item* item = env->getItemByUID(popNumber(L))) { if(Raid* raid = item->getRaid()) { raid->unRef(); item->setRaid(NULL); lua_pushboolean(L, true); } else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetThingPosition(lua_State* L) { //getThingPosition(uid) ScriptEnviroment* env = getEnv(); if(Thing* thing = env->getThingByUID(popNumber(L))) { Position pos = thing->getPosition(); uint32_t stackpos = 0; if(Tile* tile = thing->getTile()) stackpos = tile->__getIndexOfThing(thing); pushPosition(L, pos, stackpos); } else { errorEx(getError(LUA_ERROR_THING_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaCreateCombatObject(lua_State* L) { //createCombatObject() ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } Combat* combat = new Combat; if(!combat) { errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_pushnumber(L, env->addCombatObject(combat)); return 1; } bool LuaScriptInterface::getArea(lua_State* L, std::list<uint32_t>& list, uint32_t& rows) { rows = 0; uint32_t i = 0; lua_pushnil(L); while(lua_next(L, -2)) { lua_pushnil(L); while(lua_next(L, -2)) { list.push_back((uint32_t)lua_tonumber(L, -1)); lua_pop(L, 1); //removes value, keeps key for next iteration ++i; } lua_pop(L, 1); //removes value, keeps key for next iteration ++rows; i = 0; } lua_pop(L, 1); return rows; } int32_t LuaScriptInterface::luaCreateCombatArea(lua_State* L) { //createCombatArea( {area}[, {extArea}]) ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } CombatArea* area = new CombatArea; if(lua_gettop(L) > 1) { //has extra parameter with diagonal area information uint32_t rowsExtArea; std::list<uint32_t> listExtArea; getArea(L, listExtArea, rowsExtArea); /*setup all possible rotations*/ area->setupExtArea(listExtArea, rowsExtArea); } if(lua_isnoneornil(L, -1)) //prevent crash { lua_pop(L, 2); lua_pushboolean(L, false); return 1; } uint32_t rowsArea = 0; std::list<uint32_t> listArea; getArea(L, listArea, rowsArea); area->setupArea(listArea, rowsArea); lua_pushnumber(L, env->addCombatArea(area)); return 1; } int32_t LuaScriptInterface::luaCreateConditionObject(lua_State* L) { //createConditionObject(type[, ticks[, buff[, subId]]]) uint32_t params = lua_gettop(L), subId = 0; if(params > 3) subId = popNumber(L); bool buff = false; if(params > 2) buff = popNumber(L); int32_t ticks = 0; if(params > 1) ticks = popNumber(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } if(Condition* condition = Condition::createCondition(CONDITIONID_COMBAT, (ConditionType_t)popNumber(L), ticks, 0, buff, subId)) lua_pushnumber(L, env->addConditionObject(condition)); else { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetCombatArea(lua_State* L) { //setCombatArea(combat, area) uint32_t areaId = popNumber(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } Combat* combat = env->getCombatObject(popNumber(L)); if(!combat) { errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const CombatArea* area = env->getCombatArea(areaId); if(!area) { errorEx(getError(LUA_ERROR_AREA_NOT_FOUND)); lua_pushboolean(L, false); return 1; } combat->setArea(new CombatArea(*area)); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaSetCombatCondition(lua_State* L) { //setCombatCondition(combat, condition) uint32_t conditionId = popNumber(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } Combat* combat = env->getCombatObject(popNumber(L)); if(!combat) { errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const Condition* condition = env->getConditionObject(conditionId); if(!condition) { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); return 1; } combat->setCondition(condition->clone()); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaSetCombatParam(lua_State* L) { //setCombatParam(combat, key, value) uint32_t value = popNumber(L); CombatParam_t key = (CombatParam_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } Combat* combat = env->getCombatObject(popNumber(L)); if(!combat) { errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND)); lua_pushboolean(L, false); } else { combat->setParam(key, value); lua_pushboolean(L, true); } return 1; } int32_t LuaScriptInterface::luaSetConditionParam(lua_State* L) { //setConditionParam(condition, key, value) int32_t value = (int32_t)popNumber(L); ConditionParam_t key = (ConditionParam_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } if(Condition* condition = env->getConditionObject(popNumber(L))) { condition->setParam(key, value); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaAddDamageCondition(lua_State* L) { //addDamageCondition(condition, rounds, time, value) int32_t value = popNumber(L), time = popNumber(L), rounds = popNumber(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } if(ConditionDamage* condition = dynamic_cast<ConditionDamage*>(env->getConditionObject(popNumber(L)))) { condition->addDamage(rounds, time, value); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaAddOutfitCondition(lua_State* L) { //addOutfitCondition(condition, outfit) Outfit_t outfit = popOutfit(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } if(ConditionOutfit* condition = dynamic_cast<ConditionOutfit*>(env->getConditionObject(popNumber(L)))) { condition->addOutfit(outfit); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetCombatCallBack(lua_State* L) { //setCombatCallBack(combat, key, functionName) std::string function = popString(L); CallBackParam_t key = (CallBackParam_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } Combat* combat = env->getCombatObject(popNumber(L)); if(!combat) { errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND)); lua_pushboolean(L, false); return 1; } LuaScriptInterface* interface = env->getInterface(); combat->setCallback(key); CallBack* callback = combat->getCallback(key); if(!callback) { std::stringstream ss; ss << key; errorEx(ss.str() + " is not a valid callback key."); lua_pushboolean(L, false); return 1; } if(!callback->loadCallBack(interface, function)) { errorEx("Cannot load callback"); lua_pushboolean(L, false); } else lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaSetCombatFormula(lua_State* L) { //setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]]) ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } int32_t params = lua_gettop(L), minc = 0, maxc = 0; if(params > 11) maxc = popNumber(L); if(params > 10) minc = popNumber(L); double minm = g_config.getDouble(ConfigManager::FORMULA_MAGIC), maxm = minm, minl = g_config.getDouble(ConfigManager::FORMULA_LEVEL), maxl = minl; if(params > 8) { maxm = popFloatNumber(L); minm = popFloatNumber(L); } if(params > 6) { maxl = popFloatNumber(L); minl = popFloatNumber(L); } double maxb = popFloatNumber(L), maxa = popFloatNumber(L), minb = popFloatNumber(L), mina = popFloatNumber(L); formulaType_t type = (formulaType_t)popNumber(L); if(Combat* combat = env->getCombatObject(popNumber(L))) { combat->setPlayerCombatValues(type, mina, minb, maxa, maxb, minl, maxl, minm, maxm, minc, maxc); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetConditionFormula(lua_State* L) { //setConditionFormula(condition, mina, minb, maxa, maxb) ScriptEnviroment* env = getEnv(); if(env->getScriptId() != EVENT_ID_LOADING) { errorEx("This function can only be used while loading the script."); lua_pushboolean(L, false); return 1; } double maxb = popFloatNumber(L), maxa = popFloatNumber(L), minb = popFloatNumber(L), mina = popFloatNumber(L); if(ConditionSpeed* condition = dynamic_cast<ConditionSpeed*>(env->getConditionObject(popNumber(L)))) { condition->setFormulaVars(mina, minb, maxa, maxb); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCombat(lua_State* L) { //doCombat(cid, combat, param) ScriptEnviroment* env = getEnv(); LuaVariant var = popVariant(L); uint32_t combatId = popNumber(L), cid = popNumber(L); Creature* creature = NULL; if(cid != 0) { creature = env->getCreatureByUID(cid); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } const Combat* combat = env->getCombatObject(combatId); if(!combat) { errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(var.type == VARIANT_NONE) { errorEx(getError(LUA_ERROR_VARIANT_NOT_FOUND)); lua_pushboolean(L, false); return 1; } switch(var.type) { case VARIANT_NUMBER: { Creature* target = g_game.getCreatureByID(var.number); if(!target || !creature || !creature->canSeeCreature(target)) { lua_pushboolean(L, false); return 1; } if(combat->hasArea()) combat->doCombat(creature, target->getPosition()); else combat->doCombat(creature, target); break; } case VARIANT_POSITION: { combat->doCombat(creature, var.pos); break; } case VARIANT_TARGETPOSITION: { if(!combat->hasArea()) { combat->postCombatEffects(creature, var.pos); g_game.addMagicEffect(var.pos, MAGIC_EFFECT_POFF); } else combat->doCombat(creature, var.pos); break; } case VARIANT_STRING: { Player* target = g_game.getPlayerByName(var.text); if(!target || !creature || !creature->canSeeCreature(target)) { lua_pushboolean(L, false); return 1; } combat->doCombat(creature, target); break; } default: { errorEx(getError(LUA_ERROR_VARIANT_UNKNOWN)); lua_pushboolean(L, false); return 1; } } lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoCombatAreaHealth(lua_State* L) { //doCombatAreaHealth(cid, type, pos, area, min, max, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); int32_t maxChange = (int32_t)popNumber(L), minChange = (int32_t)popNumber(L); uint32_t areaId = popNumber(L); PositionEx pos; popPosition(L, pos); CombatType_t combatType = (CombatType_t)popNumber(L); uint32_t cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } const CombatArea* area = env->getCombatArea(areaId); if(area || !areaId) { CombatParams params; params.combatType = combatType; params.effects.impact = effect; Combat::doCombatHealth(creature, pos, area, minChange, maxChange, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_AREA_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoTargetCombatHealth(lua_State* L) { //doTargetCombatHealth(cid, target, type, min, max, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); int32_t maxChange = (int32_t)popNumber(L), minChange = (int32_t)popNumber(L); CombatType_t combatType = (CombatType_t)popNumber(L); uint32_t targetCid = popNumber(L), cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } Creature* target = env->getCreatureByUID(targetCid); if(target) { CombatParams params; params.combatType = combatType; params.effects.impact = effect; Combat::doCombatHealth(creature, target, minChange, maxChange, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCombatAreaMana(lua_State* L) { //doCombatAreaMana(cid, pos, area, min, max, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); int32_t maxChange = (int32_t)popNumber(L), minChange = (int32_t)popNumber(L); uint32_t areaId = popNumber(L); PositionEx pos; popPosition(L, pos); uint32_t cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } const CombatArea* area = env->getCombatArea(areaId); if(area || !areaId) { CombatParams params; params.effects.impact = effect; Combat::doCombatMana(creature, pos, area, minChange, maxChange, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_AREA_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoTargetCombatMana(lua_State* L) { //doTargetCombatMana(cid, target, min, max, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); int32_t maxChange = (int32_t)popNumber(L), minChange = (int32_t)popNumber(L); uint32_t targetCid = popNumber(L), cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } if(Creature* target = env->getCreatureByUID(targetCid)) { CombatParams params; params.effects.impact = effect; Combat::doCombatMana(creature, target, minChange, maxChange, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCombatAreaCondition(lua_State* L) { //doCombatAreaCondition(cid, pos, area, condition, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); uint32_t conditionId = popNumber(L), areaId = popNumber(L); PositionEx pos; popPosition(L, pos); uint32_t cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } if(const Condition* condition = env->getConditionObject(conditionId)) { const CombatArea* area = env->getCombatArea(areaId); if(area || !areaId) { CombatParams params; params.effects.impact = effect; params.conditionList.push_back(condition); Combat::doCombatCondition(creature, pos, area, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_AREA_NOT_FOUND)); lua_pushboolean(L, false); } } else { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoTargetCombatCondition(lua_State* L) { //doTargetCombatCondition(cid, target, condition, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); uint32_t conditionId = popNumber(L), targetCid = popNumber(L), cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } if(Creature* target = env->getCreatureByUID(targetCid)) { if(const Condition* condition = env->getConditionObject(conditionId)) { CombatParams params; params.effects.impact = effect; params.conditionList.push_back(condition); Combat::doCombatCondition(creature, target, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); } } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCombatAreaDispel(lua_State* L) { //doCombatAreaDispel(cid, pos, area, type, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); ConditionType_t dispelType = (ConditionType_t)popNumber(L); uint32_t areaId = popNumber(L); PositionEx pos; popPosition(L, pos); uint32_t cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } const CombatArea* area = env->getCombatArea(areaId); if(area || !areaId) { CombatParams params; params.effects.impact = effect; params.dispelType = dispelType; Combat::doCombatDispel(creature, pos, area, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_AREA_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoTargetCombatDispel(lua_State* L) { //doTargetCombatDispel(cid, target, type, effect) MagicEffect_t effect = (MagicEffect_t)popNumber(L); ConditionType_t dispelType = (ConditionType_t)popNumber(L); uint32_t targetCid = popNumber(L), cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = NULL; if(cid) { if(!(creature = env->getCreatureByUID(cid))) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } if(Creature* target = env->getCreatureByUID(targetCid)) { CombatParams params; params.effects.impact = effect; params.dispelType = dispelType; Combat::doCombatDispel(creature, target, params); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoChallengeCreature(lua_State* L) { //doChallengeCreature(cid, target) ScriptEnviroment* env = getEnv(); uint32_t targetCid = popNumber(L); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Creature* target = env->getCreatureByUID(targetCid); if(!target) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } target->challengeCreature(creature); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoSummonMonster(lua_State* L) { //doSummonMonster(cid, name) std::string name = popString(L); ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_pushnumber(L, g_game.placeSummon(creature, name)); return 1; } int32_t LuaScriptInterface::luaDoConvinceCreature(lua_State* L) { //doConvinceCreature(cid, target) uint32_t cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Creature* target = env->getCreatureByUID(cid); if(!target) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } target->convinceCreature(creature); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaGetMonsterTargetList(lua_State* L) { //getMonsterTargetList(cid) ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Monster* monster = creature->getMonster(); if(!monster) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const CreatureList& targetList = monster->getTargetList(); CreatureList::const_iterator it = targetList.begin(); lua_newtable(L); for(uint32_t i = 1; it != targetList.end(); ++it, ++i) { if(monster->isTarget(*it)) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(*it)); pushTable(L); } } return 1; } int32_t LuaScriptInterface::luaGetMonsterFriendList(lua_State* L) { //getMonsterFriendList(cid) ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Monster* monster = creature->getMonster(); if(!monster) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Creature* friendCreature; const CreatureList& friendList = monster->getFriendList(); CreatureList::const_iterator it = friendList.begin(); lua_newtable(L); for(uint32_t i = 1; it != friendList.end(); ++it, ++i) { friendCreature = (*it); if(!friendCreature->isRemoved() && friendCreature->getPosition().z == monster->getPosition().z) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(*it)); pushTable(L); } } return 1; } int32_t LuaScriptInterface::luaDoMonsterSetTarget(lua_State* L) { //doMonsterSetTarget(cid, target) uint32_t targetId = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Monster* monster = creature->getMonster(); if(!monster) { errorEx(getError(LUA_ERROR_MONSTER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Creature* target = env->getCreatureByUID(targetId); if(!target) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(!monster->isSummon()) lua_pushboolean(L, monster->selectTarget(target)); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoMonsterChangeTarget(lua_State* L) { //doMonsterChangeTarget(cid) ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Monster* monster = creature->getMonster(); if(!monster) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(!monster->isSummon()) monster->searchTarget(TARGETSEARCH_RANDOM); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaGetMonsterInfo(lua_State* L) { //getMonsterInfo(name) const MonsterType* mType = g_monsters.getMonsterType(popString(L)); if(!mType) { errorEx(getError(LUA_ERROR_MONSTER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_newtable(L); setField(L, "name", mType->name.c_str()); setField(L, "description", mType->nameDescription.c_str()); setField(L, "experience", mType->experience); setField(L, "health", mType->health); setField(L, "healthMax", mType->healthMax); setField(L, "manaCost", mType->manaCost); setField(L, "defense", mType->defense); setField(L, "armor", mType->armor); setField(L, "baseSpeed", mType->baseSpeed); setField(L, "lookCorpse", mType->lookCorpse); setField(L, "race", mType->race); setField(L, "skull", mType->skull); setField(L, "partyShield", mType->partyShield); setFieldBool(L, "summonable", mType->isSummonable); setFieldBool(L, "illusionable", mType->isIllusionable); setFieldBool(L, "convinceable", mType->isConvinceable); setFieldBool(L, "attackable", mType->isAttackable); setFieldBool(L, "hostile", mType->isHostile); createTable(L, "defenses"); SpellList::const_iterator it = mType->spellDefenseList.begin(); for(uint32_t i = 1; it != mType->spellDefenseList.end(); ++it, ++i) { createTable(L, i); setField(L, "speed", it->speed); setField(L, "chance", it->chance); setField(L, "range", it->range); setField(L, "minCombatValue", it->minCombatValue); setField(L, "maxCombatValue", it->maxCombatValue); setFieldBool(L, "isMelee", it->isMelee); pushTable(L); } pushTable(L); createTable(L, "attacks"); it = mType->spellAttackList.begin(); for(uint32_t i = 1; it != mType->spellAttackList.end(); ++it, ++i) { createTable(L, i); setField(L, "speed", it->speed); setField(L, "chance", it->chance); setField(L, "range", it->range); setField(L, "minCombatValue", it->minCombatValue); setField(L, "maxCombatValue", it->maxCombatValue); setFieldBool(L, "isMelee", it->isMelee); pushTable(L); } pushTable(L); createTable(L, "loot"); LootItems::const_iterator lit = mType->lootItems.begin(); for(uint32_t i = 1; lit != mType->lootItems.end(); ++lit, ++i) { createTable(L, i); if(lit->ids.size() > 1) { createTable(L, "ids"); std::vector<uint16_t>::const_iterator iit = lit->ids.begin(); for(uint32_t j = 1; iit != lit->ids.end(); ++iit, ++j) { lua_pushnumber(L, j); lua_pushnumber(L, (*iit)); pushTable(L); } pushTable(L); } else setField(L, "id", lit->ids[0]); setField(L, "count", lit->count); setField(L, "chance", lit->chance); setField(L, "subType", lit->subType); setField(L, "actionId", lit->actionId); setField(L, "uniqueId", lit->uniqueId); setField(L, "text", lit->text); if(lit->childLoot.size() > 0) { createTable(L, "child"); LootItems::const_iterator cit = lit->childLoot.begin(); for(uint32_t j = 1; cit != lit->childLoot.end(); ++cit, ++j) { createTable(L, j); if(cit->ids.size() > 1) { createTable(L, "ids"); std::vector<uint16_t>::const_iterator iit = cit->ids.begin(); for(uint32_t k = 1; iit != cit->ids.end(); ++iit, ++k) { lua_pushnumber(L, k); lua_pushnumber(L, (*iit)); pushTable(L); } pushTable(L); } else setField(L, "id", cit->ids[0]); setField(L, "count", cit->count); setField(L, "chance", cit->chance); setField(L, "subType", cit->subType); setField(L, "actionId", cit->actionId); setField(L, "uniqueId", cit->uniqueId); setField(L, "text", cit->text); pushTable(L); } pushTable(L); } pushTable(L); } pushTable(L); createTable(L, "summons"); SummonList::const_iterator sit = mType->summonList.begin(); for(uint32_t i = 1; sit != mType->summonList.end(); ++sit, ++i) { createTable(L, i); setField(L, "name", sit->name); setField(L, "chance", sit->chance); setField(L, "interval", sit->interval); setField(L, "amount", sit->amount); pushTable(L); } pushTable(L); return 1; } int32_t LuaScriptInterface::luaGetTalkActionList(lua_State* L) { //getTalkactionList() TalkActionsMap::const_iterator it = g_talkActions->getFirstTalk(); lua_newtable(L); for(uint32_t i = 1; it != g_talkActions->getLastTalk(); ++it, ++i) { createTable(L, i); setField(L, "words", it->first); setField(L, "access", it->second->getAccess()); setFieldBool(L, "log", it->second->isLogged()); setFieldBool(L, "hide", it->second->isHidden()); setField(L, "channel", it->second->getChannel()); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaGetExperienceStageList(lua_State* L) { //getExperienceStageList() if(!g_config.getBool(ConfigManager::EXPERIENCE_STAGES)) { lua_pushboolean(L, false); return true; } StageList::const_iterator it = g_game.getFirstStage(); lua_newtable(L); for(uint32_t i = 1; it != g_game.getLastStage(); ++it, ++i) { createTable(L, i); setField(L, "level", it->first); setFieldFloat(L, "multiplier", it->second); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaDoAddCondition(lua_State* L) { //doAddCondition(cid, condition) uint32_t conditionId = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Condition* condition = env->getConditionObject(conditionId); if(!condition) { errorEx(getError(LUA_ERROR_CONDITION_NOT_FOUND)); lua_pushboolean(L, false); return 1; } creature->addCondition(condition->clone()); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoRemoveCondition(lua_State* L) { //doRemoveCondition(cid, type[, subId]) uint32_t subId = 0; if(lua_gettop(L) > 2) subId = popNumber(L); ConditionType_t conditionType = (ConditionType_t)popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Condition* condition = creature->getCondition(conditionType, CONDITIONID_COMBAT, subId); if(!condition) condition = creature->getCondition(conditionType, CONDITIONID_DEFAULT, subId); if(condition) creature->removeCondition(condition); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoRemoveConditions(lua_State* L) { //doRemoveConditions(cid[, onlyPersistent]) bool onlyPersistent = true; if(lua_gettop(L) > 1) onlyPersistent = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } creature->removeConditions(CONDITIONEND_ABORT, onlyPersistent); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaNumberToVariant(lua_State* L) { //numberToVariant(number) LuaVariant var; var.type = VARIANT_NUMBER; var.number = popNumber(L); LuaScriptInterface::pushVariant(L, var); return 1; } int32_t LuaScriptInterface::luaStringToVariant(lua_State* L) { //stringToVariant(string) LuaVariant var; var.type = VARIANT_STRING; var.text = popString(L); LuaScriptInterface::pushVariant(L, var); return 1; } int32_t LuaScriptInterface::luaPositionToVariant(lua_State* L) { //positionToVariant(pos) LuaVariant var; var.type = VARIANT_POSITION; popPosition(L, var.pos); LuaScriptInterface::pushVariant(L, var); return 1; } int32_t LuaScriptInterface::luaTargetPositionToVariant(lua_State* L) { //targetPositionToVariant(pos) LuaVariant var; var.type = VARIANT_TARGETPOSITION; popPosition(L, var.pos); LuaScriptInterface::pushVariant(L, var); return 1; } int32_t LuaScriptInterface::luaVariantToNumber(lua_State* L) { //variantToNumber(var) LuaVariant var = popVariant(L); uint32_t number = 0; if(var.type == VARIANT_NUMBER) number = var.number; lua_pushnumber(L, number); return 1; } int32_t LuaScriptInterface::luaVariantToString(lua_State* L) { //variantToString(var) LuaVariant var = popVariant(L); std::string text = ""; if(var.type == VARIANT_STRING) text = var.text; lua_pushstring(L, text.c_str()); return 1; } int32_t LuaScriptInterface::luaVariantToPosition(lua_State* L) { //luaVariantToPosition(var) LuaVariant var = popVariant(L); PositionEx pos(0, 0, 0, 0); if(var.type == VARIANT_POSITION || var.type == VARIANT_TARGETPOSITION) pos = var.pos; pushPosition(L, pos, pos.stackpos); return 1; } int32_t LuaScriptInterface::luaDoChangeSpeed(lua_State* L) { //doChangeSpeed(cid, delta) int32_t delta = (int32_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { g_game.changeSpeed(creature, delta); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetCreatureOutfit(lua_State* L) { //doSetCreatureOutfit(cid, outfit, time) int32_t time = (int32_t)popNumber(L); Outfit_t outfit = popOutfit(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, Spell::CreateIllusion(creature, outfit, time) == RET_NOERROR); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureOutfit(lua_State* L) { //getCreatureOutfit(cid) ScriptEnviroment* env = getEnv(); if(const Creature* creature = env->getCreatureByUID(popNumber(L))) pushOutfit(L, creature->getCurrentOutfit()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetMonsterOutfit(lua_State* L) { //doSetMonsterOutfit(cid, name, time) int32_t time = (int32_t)popNumber(L); std::string name = popString(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, Spell::CreateIllusion(creature, name, time) == RET_NOERROR); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetItemOutfit(lua_State* L) { //doSetItemOutfit(cid, item, time) int32_t time = (int32_t)popNumber(L); uint32_t item = (uint32_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, Spell::CreateIllusion(creature, item, time) == RET_NOERROR); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetStorage(lua_State* L) { //getStorage(key) ScriptEnviroment* env = getEnv(); std::string strValue; if(env->getStorage(popNumber(L), strValue)) { int32_t intValue = atoi(strValue.c_str()); if(intValue || strValue == "0") lua_pushnumber(L, intValue); else lua_pushstring(L, strValue.c_str()); } else lua_pushnumber(L, -1); return 1; } int32_t LuaScriptInterface::luaDoSetStorage(lua_State* L) { //doSetStorage(value, key) std::string value; bool nil = false; if(lua_isnil(L, -1)) { nil = true; lua_pop(L, 1); } else value = popString(L); ScriptEnviroment* env = getEnv(); if(!nil) env->setStorage(popNumber(L), value); else env->eraseStorage(popNumber(L)); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaGetPlayerDepotItems(lua_State* L) { //getPlayerDepotItems(cid, depotid) uint32_t depotid = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(const Depot* depot = player->getDepot(depotid, true)) lua_pushnumber(L, depot->getItemHoldingCount()); else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetGuildId(lua_State* L) { //doPlayerSetGuildId(cid, id) uint32_t id = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(player->guildId) { player->leaveGuild(); if(!id) lua_pushboolean(L, true); else if(IOGuild::getInstance()->guildExists(id)) lua_pushboolean(L, IOGuild::getInstance()->joinGuild(player, id)); else lua_pushboolean(L, false); } else if(id && IOGuild::getInstance()->guildExists(id)) lua_pushboolean(L, IOGuild::getInstance()->joinGuild(player, id)); else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetGuildLevel(lua_State* L) { //doPlayerSetGuildLevel(cid, level[, rank]) uint32_t rank = 0; if(lua_gettop(L) > 2) rank = popNumber(L); GuildLevel_t level = (GuildLevel_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushboolean(L, player->setGuildLevel(level, rank)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetGuildNick(lua_State* L) { //doPlayerSetGuildNick(cid, nick) std::string nick = popString(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setGuildNick(nick); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetGuildId(lua_State* L) { //getGuildId(guildName) uint32_t guildId; if(IOGuild::getInstance()->getGuildId(guildId, popString(L))) lua_pushnumber(L, guildId); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetGuildMotd(lua_State* L) { //getGuildMotd(guildId) uint32_t guildId = popNumber(L); if(IOGuild::getInstance()->guildExists(guildId)) lua_pushstring(L, IOGuild::getInstance()->getMotd(guildId).c_str()); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoMoveCreature(lua_State* L) { //doMoveCreature(cid, direction) uint32_t direction = popNumber(L); if(direction < NORTH || direction > NORTHEAST) { lua_pushboolean(L, false); return 1; } ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, g_game.internalMoveCreature(creature, (Direction)direction, FLAG_NOLIMIT)); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaIsCreature(lua_State* L) { //isCreature(cid) ScriptEnviroment* env = getEnv(); lua_pushboolean(L, env->getCreatureByUID(popNumber(L)) ? true : false); return 1; } int32_t LuaScriptInterface::luaIsContainer(lua_State* L) { //isContainer(uid) ScriptEnviroment* env = getEnv(); lua_pushboolean(L, env->getContainerByUID(popNumber(L)) ? true : false); return 1; } int32_t LuaScriptInterface::luaIsMovable(lua_State* L) { //isMovable(uid) ScriptEnviroment* env = getEnv(); Thing* thing = env->getThingByUID(popNumber(L)); if(thing && thing->isPushable()) lua_pushboolean(L, true); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetCreatureByName(lua_State* L) { //getCreatureByName(name) ScriptEnviroment* env = getEnv(); if(Creature* creature = g_game.getCreatureByName(popString(L))) lua_pushnumber(L, env->addThing(creature)); else lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaGetPlayerByGUID(lua_State* L) { //getPlayerByGUID(guid) ScriptEnviroment* env = getEnv(); if(Player* player = g_game.getPlayerByGuid(popNumber(L))) lua_pushnumber(L, env->addThing(player)); else lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaGetPlayerByNameWildcard(lua_State* L) { //getPlayerByNameWildcard(name~[, ret = false]) Player* player = NULL; bool pushRet = false; if(lua_gettop(L) > 1) pushRet = popNumber(L); ScriptEnviroment* env = getEnv(); ReturnValue ret = g_game.getPlayerByNameWildcard(popString(L), player); if(ret == RET_NOERROR) lua_pushnumber(L, env->addThing(player)); else if(pushRet) lua_pushnumber(L, ret); else lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaGetPlayerGUIDByName(lua_State* L) { //getPlayerGUIDByName(name[, multiworld = false]) bool multiworld = false; if(lua_gettop(L) > 1) multiworld = popNumber(L); std::string name = popString(L); uint32_t guid; if(Player* player = g_game.getPlayerByName(name.c_str())) lua_pushnumber(L, player->getGUID()); else if(IOLoginData::getInstance()->getGuidByName(guid, name, multiworld)) lua_pushnumber(L, guid); else lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaGetPlayerNameByGUID(lua_State* L) { //getPlayerNameByGUID(guid[, multiworld = false[, displayError = true]]) int32_t parameters = lua_gettop(L); bool multiworld = false, displayError = true; if(parameters > 2) displayError = popNumber(L); if(parameters > 1) multiworld = popNumber(L); uint32_t guid = popNumber(L); std::string name; if(!IOLoginData::getInstance()->getNameByGuid(guid, name, multiworld)) { if(displayError) errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushnil(L); return 1; } lua_pushstring(L, name.c_str()); return 1; } int32_t LuaScriptInterface::luaGetPlayersByAccountId(lua_State* L) { //getPlayersByAccountId(accId) PlayerVector players = g_game.getPlayersByAccount(popNumber(L)); ScriptEnviroment* env = getEnv(); PlayerVector::iterator it = players.begin(); lua_newtable(L); for(uint32_t i = 1; it != players.end(); ++it, ++i) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(*it)); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaGetIpByName(lua_State* L) { //getIpByName(name) std::string name = popString(L); if(Player* player = g_game.getPlayerByName(name)) lua_pushnumber(L, player->getIP()); else lua_pushnumber(L, IOLoginData::getInstance()->getLastIPByName(name)); return 1; } int32_t LuaScriptInterface::luaGetPlayersByIp(lua_State* L) { //getPlayersByIp(ip[, mask]) uint32_t mask = 0xFFFFFFFF; if(lua_gettop(L) > 1) mask = (uint32_t)popNumber(L); PlayerVector players = g_game.getPlayersByIP(popNumber(L), mask); ScriptEnviroment* env = getEnv(); PlayerVector::iterator it = players.begin(); lua_newtable(L); for(uint32_t i = 1; it != players.end(); ++it, ++i) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(*it)); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaGetAccountIdByName(lua_State* L) { //getAccountIdByName(name) std::string name = popString(L); if(Player* player = g_game.getPlayerByName(name)) lua_pushnumber(L, player->getAccount()); else lua_pushnumber(L, IOLoginData::getInstance()->getAccountIdByName(name)); return 1; } int32_t LuaScriptInterface::luaGetAccountByName(lua_State* L) { //getAccountByName(name) std::string name = popString(L); if(Player* player = g_game.getPlayerByName(name)) lua_pushstring(L, player->getAccountName().c_str()); else { std::string tmp; IOLoginData::getInstance()->getAccountName(IOLoginData::getInstance()->getAccountIdByName(name), tmp); lua_pushstring(L, tmp.c_str()); } return 1; } int32_t LuaScriptInterface::luaGetAccountIdByAccount(lua_State* L) { //getAccountIdByAccount(accName) uint32_t value = 0; IOLoginData::getInstance()->getAccountId(popString(L), value); lua_pushnumber(L, value); return 1; } int32_t LuaScriptInterface::luaGetAccountByAccountId(lua_State* L) { //getAccountByAccountId(accId) std::string value = 0; IOLoginData::getInstance()->getAccountName(popNumber(L), value); lua_pushstring(L, value.c_str()); return 1; } int32_t LuaScriptInterface::luaRegisterCreatureEvent(lua_State* L) { //registerCreatureEvent(cid, name) std::string name = popString(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, creature->registerCreatureEvent(name)); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetContainerSize(lua_State* L) { //getContainerSize(uid) ScriptEnviroment* env = getEnv(); if(Container* container = env->getContainerByUID(popNumber(L))) lua_pushnumber(L, container->size()); else { errorEx(getError(LUA_ERROR_CONTAINER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetContainerCap(lua_State* L) { //getContainerCap(uid) ScriptEnviroment* env = getEnv(); if(Container* container = env->getContainerByUID(popNumber(L))) lua_pushnumber(L, container->capacity()); else { errorEx(getError(LUA_ERROR_CONTAINER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetContainerItem(lua_State* L) { //getContainerItem(uid, slot) uint32_t slot = popNumber(L); ScriptEnviroment* env = getEnv(); if(Container* container = env->getContainerByUID(popNumber(L))) { if(Item* item = container->getItem(slot)) pushThing(L, item, env->addThing(item)); else pushThing(L, NULL, 0); } else { errorEx(getError(LUA_ERROR_CONTAINER_NOT_FOUND)); pushThing(L, NULL, 0); } return 1; } int32_t LuaScriptInterface::luaDoAddContainerItemEx(lua_State* L) { //doAddContainerItemEx(uid, virtuid) uint32_t virtuid = popNumber(L); ScriptEnviroment* env = getEnv(); if(Container* container = env->getContainerByUID(popNumber(L))) { Item* item = env->getItemByUID(virtuid); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(item->getParent() != VirtualCylinder::virtualCylinder) { lua_pushboolean(L, false); return 1; } ReturnValue ret = g_game.internalAddItem(NULL, container, item); if(ret == RET_NOERROR) env->removeTempItem(item); lua_pushnumber(L, ret); return 1; } else { errorEx(getError(LUA_ERROR_CONTAINER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } } int32_t LuaScriptInterface::luaDoAddContainerItem(lua_State* L) { //doAddContainerItem(uid, itemid[, count/subType]) uint32_t count = 1; if(lua_gettop(L) > 2) count = popNumber(L); uint16_t itemId = popNumber(L); ScriptEnviroment* env = getEnv(); Container* container = env->getContainerByUID((uint32_t)popNumber(L)); if(!container) { errorEx(getError(LUA_ERROR_CONTAINER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const ItemType& it = Item::items[itemId]; int32_t itemCount = 1, subType = 1; if(it.hasSubType()) { if(it.stackable) itemCount = (int32_t)std::ceil((float)count / 100); subType = count; } else itemCount = std::max((uint32_t)1, count); while(itemCount > 0) { int32_t stackCount = std::min(100, subType); Item* newItem = Item::CreateItem(itemId, stackCount); if(!newItem) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(it.stackable) subType -= stackCount; ReturnValue ret = g_game.internalAddItem(NULL, container, newItem); if(ret != RET_NOERROR) { delete newItem; lua_pushboolean(L, false); return 1; } --itemCount; if(itemCount) continue; if(newItem->getParent()) lua_pushnumber(L, env->addThing(newItem)); else //stackable item stacked with existing object, newItem will be released lua_pushnil(L); return 1; } lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaDoPlayerAddOutfit(lua_State *L) { //Consider using doPlayerAddOutfitId instead //doPlayerAddOutfit(cid, looktype, addon) uint32_t addon = popNumber(L), lookType = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID((uint32_t)popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Outfit outfit; if(Outfits::getInstance()->getOutfit(lookType, outfit)) { lua_pushboolean(L, player->addOutfit(outfit.outfitId, addon)); return 1; } lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoPlayerRemoveOutfit(lua_State *L) { //Consider using doPlayerRemoveOutfitId instead //doPlayerRemoveOutfit(cid, looktype[, addon = 0]) uint32_t addon = 0xFF; if(lua_gettop(L) > 2) addon = popNumber(L); uint32_t lookType = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID((uint32_t)popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Outfit outfit; if(Outfits::getInstance()->getOutfit(lookType, outfit)) { lua_pushboolean(L, player->removeOutfit(outfit.outfitId, addon)); return 1; } lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoPlayerAddOutfitId(lua_State *L) { //doPlayerAddOutfitId(cid, outfitId, addon) uint32_t addon = popNumber(L), outfitId = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID((uint32_t)popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_pushboolean(L, player->addOutfit(outfitId, addon)); return 1; } int32_t LuaScriptInterface::luaDoPlayerRemoveOutfitId(lua_State *L) { //doPlayerRemoveOutfitId(cid, outfitId[, addon = 0]) uint32_t addon = 0xFF; if(lua_gettop(L) > 2) addon = popNumber(L); uint32_t outfitId = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID((uint32_t)popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_pushboolean(L, player->removeOutfit(outfitId, addon)); return 1; } int32_t LuaScriptInterface::luaCanPlayerWearOutfit(lua_State* L) { //canPlayerWearOutfit(cid, looktype[, addon = 0]) uint32_t addon = 0; if(lua_gettop(L) > 2) addon = popNumber(L); uint32_t lookType = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Outfit outfit; if(Outfits::getInstance()->getOutfit(lookType, outfit)) { lua_pushboolean(L, player->canWearOutfit(outfit.outfitId, addon)); return 1; } lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaCanPlayerWearOutfitId(lua_State* L) { //canPlayerWearOutfitId(cid, outfitId[, addon = 0]) uint32_t addon = 0; if(lua_gettop(L) > 2) addon = popNumber(L); uint32_t outfitId = popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_pushboolean(L, player->canWearOutfit(outfitId, addon)); return 1; } int32_t LuaScriptInterface::luaDoCreatureChangeOutfit(lua_State* L) { //doCreatureChangeOutfit(cid, outfit) Outfit_t outfit = popOutfit(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(Player* player = creature->getPlayer()) player->changeOutfit(outfit, false); else creature->defaultOutfit = outfit; if(!creature->hasCondition(CONDITION_OUTFIT, 1)) g_game.internalCreatureChangeOutfit(creature, outfit); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoSetCreatureLight(lua_State* L) { //doSetCreatureLight(cid, lightLevel, lightColor, time) uint32_t time = popNumber(L); uint8_t color = (uint8_t)popNumber(L), level = (uint8_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { Condition* condition = Condition::createCondition(CONDITIONID_COMBAT, CONDITION_LIGHT, time, level | (color << 8)); creature->addCondition(condition); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerPopupFYI(lua_State* L) { //doPlayerPopupFYI(cid, message) std::string message = popString(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->sendFYIBox(message); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSendTutorial(lua_State* L) { //doPlayerSendTutorial(cid, id) uint8_t id = (uint8_t)popNumber(L); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } player->sendTutorial(id); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerSendMailByName(lua_State* L) { //doPlayerSendMailByName(name, item[, town[, actor]]) ScriptEnviroment* env = getEnv(); int32_t params = lua_gettop(L); Creature* actor = NULL; if(params > 3) actor = env->getCreatureByUID(popNumber(L)); uint32_t town = 0; if(params > 2) town = popNumber(L); Item* item = env->getItemByUID(popNumber(L)); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(item->getParent() != VirtualCylinder::virtualCylinder) { lua_pushboolean(L, false); return 1; } lua_pushboolean(L, IOLoginData::getInstance()->playerMail(actor, popString(L), town, item)); return 1; } int32_t LuaScriptInterface::luaDoPlayerAddMapMark(lua_State* L) { //doPlayerAddMapMark(cid, pos, type[, description]) std::string description; if(lua_gettop(L) > 3) description = popString(L); MapMarks_t type = (MapMarks_t)popNumber(L); PositionEx pos; popPosition(L, pos); ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } player->sendAddMarker(pos, type, description); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoPlayerAddPremiumDays(lua_State* L) { //doPlayerAddPremiumDays(cid, days) int32_t days = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(player->premiumDays < 65535) { Account account = IOLoginData::getInstance()->loadAccount(player->getAccount()); if(days < 0) { account.premiumDays = std::max((uint32_t)0, uint32_t(account.premiumDays + (int32_t)days)); player->premiumDays = std::max((uint32_t)0, uint32_t(player->premiumDays + (int32_t)days)); } else { account.premiumDays = std::min((uint32_t)65534, uint32_t(account.premiumDays + (uint32_t)days)); player->premiumDays = std::min((uint32_t)65534, uint32_t(player->premiumDays + (uint32_t)days)); } IOLoginData::getInstance()->saveAccount(account); } lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureLastPosition(lua_State* L) { //getCreatureLastPosition(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) pushPosition(L, creature->getLastPosition(), 0); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureName(lua_State* L) { //getCreatureName(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushstring(L, creature->getName().c_str()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureNoMove(lua_State* L) { //getCreatureNoMove(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, creature->getNoMove()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureSkullType(lua_State* L) { //getCreatureSkullType(cid[, target]) uint32_t tid = 0; if(lua_gettop(L) > 1) tid = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(!tid) lua_pushnumber(L, creature->getSkull()); else if(Creature* target = env->getCreatureByUID(tid)) lua_pushnumber(L, creature->getSkullClient(target)); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureSetLookDir(lua_State* L) { //doCreatureSetLookDirection(cid, dir) Direction dir = (Direction)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { if(dir < NORTH || dir > WEST) { lua_pushboolean(L, false); return 1; } g_game.internalCreatureTurn(creature, dir); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureSetSkullType(lua_State* L) { //doCreatureSetSkullType(cid, skull) Skulls_t skull = (Skulls_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { creature->setSkull(skull); g_game.updateCreatureSkull(creature); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetSkullEnd(lua_State* L) { //doPlayerSetSkullEnd(cid, time, type) Skulls_t _skull = (Skulls_t)popNumber(L); time_t _time = (time_t)std::max((int64_t)0, popNumber(L)); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setSkullEnd(_time, false, _skull); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureSpeed(lua_State* L) { //getCreatureSpeed(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, creature->getSpeed()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureBaseSpeed(lua_State* L) { //getCreatureBaseSpeed(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, creature->getBaseSpeed()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureTarget(lua_State* L) { //getCreatureTarget(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { Creature* target = creature->getAttackedCreature(); lua_pushnumber(L, target ? env->addThing(target) : 0); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaIsSightClear(lua_State* L) { //isSightClear(fromPos, toPos, floorCheck) PositionEx fromPos, toPos; bool floorCheck = popNumber(L); popPosition(L, toPos); popPosition(L, fromPos); lua_pushboolean(L, g_game.isSightClear(fromPos, toPos, floorCheck)); return 1; } int32_t LuaScriptInterface::luaIsInArray(lua_State* L) { //isInArray(array, value[, caseSensitive = false]) bool caseSensitive = false; if(lua_gettop(L) > 2) caseSensitive = popNumber(L); boost::any value; if(lua_isnumber(L, -1)) value = popFloatNumber(L); else if(lua_isboolean(L, -1)) value = popBoolean(L); else if(lua_isstring(L, -1)) value = popString(L); else { lua_pop(L, 1); lua_pushboolean(L, false); return 1; } const std::type_info& type = value.type(); if(!caseSensitive && type == typeid(std::string)) value = asLowerCaseString(boost::any_cast<std::string>(value)); if(!lua_istable(L, -1)) { boost::any data; if(lua_isnumber(L, -1)) data = popFloatNumber(L); else if(lua_isboolean(L, -1)) data = popBoolean(L); else if(lua_isstring(L, -1)) data = popString(L); else { lua_pop(L, 1); lua_pushboolean(L, false); return 1; } if(type != data.type()) // check is it even same data type before searching deeper lua_pushboolean(L, false); else if(type == typeid(bool)) lua_pushboolean(L, boost::any_cast<bool>(value) == boost::any_cast<bool>(data)); else if(type == typeid(double)) lua_pushboolean(L, boost::any_cast<double>(value) == boost::any_cast<double>(data)); else if(caseSensitive) lua_pushboolean(L, boost::any_cast<std::string>(value) == boost::any_cast<std::string>(data)); else lua_pushboolean(L, boost::any_cast<std::string>(value) == asLowerCaseString(boost::any_cast<std::string>(data))); return 1; } lua_pushnil(L); while(lua_next(L, -2)) { boost::any data; if(lua_isnumber(L, -1)) data = popFloatNumber(L); else if(lua_isboolean(L, -1)) data = popBoolean(L); else if(lua_isstring(L, -1)) data = popString(L); else { lua_pop(L, 1); break; } if(type != data.type()) // check is it same data type before searching deeper continue; if(type == typeid(bool)) { if(boost::any_cast<bool>(value) != boost::any_cast<bool>(data)) continue; lua_pushboolean(L, true); return 1; } else if(type == typeid(double)) { if(boost::any_cast<double>(value) != boost::any_cast<double>(data)) continue; lua_pushboolean(L, true); return 1; } else if(caseSensitive) { if(boost::any_cast<std::string>(value) != boost::any_cast<std::string>(data)) continue; lua_pushboolean(L, true); return 1; } else if(boost::any_cast<std::string>(value) == asLowerCaseString(boost::any_cast<std::string>(data))) { lua_pushboolean(L, true); return 1; } } lua_pop(L, 2); lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaAddEvent(lua_State* L) { //addEvent(callback, delay, ...) ScriptEnviroment* env = getEnv(); LuaScriptInterface* interface = env->getInterface(); if(!interface) { errorEx("No valid script interface!"); lua_pushboolean(L, false); return 1; } int32_t parameters = lua_gettop(L); if(!lua_isfunction(L, -parameters)) //-parameters means the first parameter from left to right { errorEx("Callback parameter should be a function."); lua_pushboolean(L, false); return 1; } std::list<int32_t> params; for(int32_t i = 0; i < parameters - 2; ++i) //-2 because addEvent needs at least two parameters params.push_back(luaL_ref(L, LUA_REGISTRYINDEX)); uint32_t delay = std::max((int64_t)SCHEDULER_MINTICKS, popNumber(L)); LuaTimerEvent eventDesc; eventDesc.parameters = params; eventDesc.function = luaL_ref(L, LUA_REGISTRYINDEX); eventDesc.scriptId = env->getScriptId(); interface->m_timerEvents[++interface->m_lastEventTimerId] = eventDesc; Scheduler::getInstance().addEvent(createSchedulerTask(delay, boost::bind( &LuaScriptInterface::executeTimer, interface, interface->m_lastEventTimerId))); lua_pushnumber(L, interface->m_lastEventTimerId); return 1; } int32_t LuaScriptInterface::luaStopEvent(lua_State* L) { //stopEvent(eventid) uint32_t eventId = popNumber(L); ScriptEnviroment* env = getEnv(); LuaScriptInterface* interface = env->getInterface(); if(!interface) { errorEx("No valid script interface!"); lua_pushboolean(L, false); return 1; } LuaTimerEvents::iterator it = interface->m_timerEvents.find(eventId); if(it != interface->m_timerEvents.end()) { for(std::list<int32_t>::iterator lt = it->second.parameters.begin(); lt != it->second.parameters.end(); ++lt) luaL_unref(interface->m_luaState, LUA_REGISTRYINDEX, *lt); it->second.parameters.clear(); luaL_unref(interface->m_luaState, LUA_REGISTRYINDEX, it->second.function); interface->m_timerEvents.erase(it); lua_pushboolean(L, true); } else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetCreatureCondition(lua_State* L) { //getCreatureCondition(cid, condition[, subId]) uint32_t subId = 0, condition = 0; if(lua_gettop(L) > 2) subId = popNumber(L); condition = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, creature->hasCondition((ConditionType_t)condition, subId)); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerBlessing(lua_State* L) { //getPlayerBlessings(cid, blessing) int16_t blessing = popNumber(L) - 1; ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushboolean(L, player->hasBlessing(blessing)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerAddBlessing(lua_State* L) { //doPlayerAddBlessing(cid, blessing) int16_t blessing = popNumber(L) - 1; ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(!player->hasBlessing(blessing)) { player->addBlessing(1 << blessing); lua_pushboolean(L, true); } else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetPromotionLevel(lua_State* L) { //doPlayerSetPromotionLevel(cid, level) uint32_t level = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setPromotionLevel(level); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetGroupId(lua_State* L) { //doPlayerSetGroupId(cid, groupId) uint32_t groupId = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(Group* group = Groups::getInstance()->getGroup(groupId)) { player->setGroup(group); lua_pushboolean(L, true); } else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureMana(lua_State* L) { //getCreatureMana(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, creature->getMana()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureMaxMana(lua_State* L) { //getCreatureMaxMana(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, creature->getMaxMana()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureHealth(lua_State* L) { //getCreatureHealth(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, creature->getHealth()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureLookDirection(lua_State* L) { //getCreatureLookDirection(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, creature->getDirection()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureMaxHealth(lua_State* L) { //getCreatureMaxHealth(cid) ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushnumber(L, creature->getMaxHealth()); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetStamina(lua_State* L) { //doPlayerSetStamina(cid, minutes) uint32_t minutes = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setStaminaMinutes(minutes); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerAddStamina(lua_State* L) { //doPlayerAddStamina(cid, minutes) int32_t minutes = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setStaminaMinutes(player->getStaminaMinutes() + minutes); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetBalance(lua_State* L) { //doPlayerSetBalance(cid, balance) uint32_t balance = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->balance = balance; lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetPartner(lua_State* L) { //doPlayerSetPartner(cid, guid) uint32_t guid = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->marriage = guid; lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerParty(lua_State* L) { //getPlayerParty(cid) uint32_t cid = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(cid)) { if(Party* party = player->getParty()) lua_pushnumber(L, env->addThing(party->getLeader())); else lua_pushnil(L); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerJoinParty(lua_State* L) { //doPlayerJoinParty(cid, lid) ScriptEnviroment* env = getEnv(); Player* leader = env->getPlayerByUID(popNumber(L)); if(!leader) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } g_game.playerJoinParty(player->getID(), leader->getID()); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaGetPartyMembers(lua_State* L) { //getPartyMembers(cid) ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(Party* party = player->getParty()) { PlayerVector list = party->getMembers(); list.push_back(party->getLeader()); PlayerVector::const_iterator it = list.begin(); lua_newtable(L); for(uint32_t i = 1; it != list.end(); ++it, ++i) { lua_pushnumber(L, i); lua_pushnumber(L, (*it)->getID()); pushTable(L); } return 1; } } lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetVocationInfo(lua_State* L) { //getVocationInfo(id) uint32_t id = popNumber(L); Vocation* voc = Vocations::getInstance()->getVocation(id); if(!voc) { lua_pushboolean(L, false); return 1; } lua_newtable(L); setField(L, "id", voc->getId()); setField(L, "name", voc->getName().c_str()); setField(L, "description", voc->getDescription().c_str()); setField(L, "healthGain", voc->getGain(GAIN_HEALTH)); setField(L, "healthGainTicks", voc->getGainTicks(GAIN_HEALTH)); setField(L, "healthGainAmount", voc->getGainAmount(GAIN_HEALTH)); setField(L, "manaGain", voc->getGain(GAIN_MANA)); setField(L, "manaGainTicks", voc->getGainTicks(GAIN_MANA)); setField(L, "manaGainAmount", voc->getGainAmount(GAIN_MANA)); setField(L, "attackSpeed", voc->getAttackSpeed()); setField(L, "baseSpeed", voc->getBaseSpeed()); setField(L, "fromVocation", voc->getFromVocation()); setField(L, "promotedVocation", Vocations::getInstance()->getPromotedVocation(id)); setField(L, "soul", voc->getGain(GAIN_SOUL)); setField(L, "soulAmount", voc->getGainAmount(GAIN_SOUL)); setField(L, "soulTicks", voc->getGainTicks(GAIN_SOUL)); setField(L, "capacity", voc->getGainCap()); setFieldBool(L, "attackable", voc->isAttackable()); setFieldBool(L, "needPremium", voc->isPremiumNeeded()); setFieldFloat(L, "experienceMultiplier", voc->getExperienceMultiplier()); return 1; } int32_t LuaScriptInterface::luaGetGroupInfo(lua_State* L) { //getGroupInfo(id[, premium]) bool premium = false; if(lua_gettop(L) > 1) premium = popNumber(L); Group* group = Groups::getInstance()->getGroup(popNumber(L)); if(!group) { lua_pushboolean(L, false); return 1; } lua_newtable(L); setField(L, "id", group->getId()); setField(L, "name", group->getName().c_str()); setField(L, "access", group->getAccess()); setField(L, "ghostAccess", group->getGhostAccess()); setField(L, "violationReasons", group->getViolationReasons()); setField(L, "statementViolationFlags", group->getStatementViolationFlags()); setField(L, "nameViolationFlags", group->getNameViolationFlags()); setField(L, "flags", group->getFlags()); setField(L, "customFlags", group->getCustomFlags()); setField(L, "depotLimit", group->getDepotLimit(premium)); setField(L, "maxVips", group->getMaxVips(premium)); setField(L, "outfit", group->getOutfit()); return 1; } int32_t LuaScriptInterface::luaGetChannelUsers(lua_State* L) { //getChannelUsers(channelId) ScriptEnviroment* env = getEnv(); uint16_t channelId = popNumber(L); if(ChatChannel* channel = g_chat.getChannelById(channelId)) { UsersMap usersMap = channel->getUsers(); UsersMap::iterator it = usersMap.begin(); lua_newtable(L); for(int32_t i = 1; it != usersMap.end(); ++it, ++i) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(it->second)); pushTable(L); } } else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetPlayersOnline(lua_State* L) { //getPlayersOnline() ScriptEnviroment* env = getEnv(); AutoList<Player>::iterator it = Player::autoList.begin(); lua_newtable(L); for(int32_t i = 1; it != Player::autoList.end(); ++it, ++i) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(it->second)); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaSetCreatureMaxHealth(lua_State* L) { //setCreatureMaxHealth(uid, health) uint32_t maxHealth = (uint32_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { creature->changeMaxHealth(maxHealth); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaSetCreatureMaxMana(lua_State* L) { //setCreatureMaxMana(uid, mana) uint32_t maxMana = (uint32_t)popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { creature->changeMaxMana(maxMana); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetMaxCapacity(lua_State* L) { //doPlayerSetMaxCapacity(uid, cap) double cap = popFloatNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setCapacity(cap); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetCreatureMaster(lua_State* L) { //getCreatureMaster(cid) uint32_t cid = popNumber(L); ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(cid); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } Creature* master = creature->getMaster(); lua_pushnumber(L, master ? env->addThing(master) : cid); return 1; } int32_t LuaScriptInterface::luaGetCreatureSummons(lua_State* L) { //getCreatureSummons(cid) ScriptEnviroment* env = getEnv(); Creature* creature = env->getCreatureByUID(popNumber(L)); if(!creature) { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); return 1; } const std::list<Creature*>& summons = creature->getSummons(); CreatureList::const_iterator it = summons.begin(); lua_newtable(L); for(uint32_t i = 1; it != summons.end(); ++it, ++i) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(*it)); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetIdleTime(lua_State* L) { //doPlayerSetIdleTime(cid, amount) int64_t amount = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->setIdleTime(amount); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoCreatureSetNoMove(lua_State* L) { //doCreatureSetNoMove(cid, block) bool block = popNumber(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) { creature->setNoMove(block); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetPlayerRates(lua_State* L) { //getPlayerRates(cid) ScriptEnviroment* env = getEnv(); Player* player = env->getPlayerByUID(popNumber(L)); if(!player) { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); return 1; } lua_newtable(L); for(uint32_t i = SKILL_FIRST; i <= SKILL__LAST; ++i) { lua_pushnumber(L, i); lua_pushnumber(L, player->rates[(skills_t)i]); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSetRate(lua_State* L) { //doPlayerSetRate(cid, type, value) float value = popFloatNumber(L); uint32_t type = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { if(type <= SKILL__LAST) { player->rates[(skills_t)type] = value; lua_pushboolean(L, true); } else lua_pushboolean(L, false); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSwitchSaving(lua_State* L) { //doPlayerSwitchSaving(cid) ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) { player->switchSaving(); lua_pushboolean(L, true); } else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoPlayerSave(lua_State* L) { //doPlayerSave(cid[, shallow = false]) bool shallow = false; if(lua_gettop(L) > 1) shallow = popNumber(L); ScriptEnviroment* env = getEnv(); if(Player* player = env->getPlayerByUID(popNumber(L))) lua_pushboolean(L, IOLoginData::getInstance()->savePlayer(player, false, shallow)); else { errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaGetTownId(lua_State* L) { //getTownId(townName) std::string townName = popString(L); if(Town* town = Towns::getInstance()->getTown(townName)) lua_pushnumber(L, town->getID()); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetTownName(lua_State* L) { //getTownName(townId) uint32_t townId = popNumber(L); if(Town* town = Towns::getInstance()->getTown(townId)) lua_pushstring(L, town->getName().c_str()); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetTownTemplePosition(lua_State* L) { //getTownTemplePosition(townId) bool displayError = true; if(lua_gettop(L) >= 2) displayError = popNumber(L); uint32_t townId = popNumber(L); if(Town* town = Towns::getInstance()->getTown(townId)) pushPosition(L, town->getPosition(), 255); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetTownHouses(lua_State* L) { //getTownHouses(townId) uint32_t townId = 0; if(lua_gettop(L) > 0) townId = popNumber(L); HouseMap::iterator it = Houses::getInstance()->getHouseBegin(); lua_newtable(L); for(uint32_t i = 1; it != Houses::getInstance()->getHouseEnd(); ++i, ++it) { if(townId != 0 && it->second->getTownId() != townId) continue; lua_pushnumber(L, i); lua_pushnumber(L, it->second->getId()); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaGetSpectators(lua_State* L) { //getSpectators(centerPos, rangex, rangey[, multifloor = false]) bool multifloor = false; if(lua_gettop(L) > 3) multifloor = popNumber(L); uint32_t rangey = popNumber(L), rangex = popNumber(L); PositionEx centerPos; popPosition(L, centerPos); SpectatorVec list; g_game.getSpectators(list, centerPos, false, multifloor, rangex, rangex, rangey, rangey); if(list.empty()) { lua_pushnil(L); return 1; } ScriptEnviroment* env = getEnv(); SpectatorVec::const_iterator it = list.begin(); lua_newtable(L); for(uint32_t i = 1; it != list.end(); ++it, ++i) { lua_pushnumber(L, i); lua_pushnumber(L, env->addThing(*it)); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaGetHighscoreString(lua_State* L) { //getHighscoreString(skillId) uint16_t skillId = popNumber(L); if(skillId <= SKILL__LAST) lua_pushstring(L, g_game.getHighscoreString(skillId).c_str()); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaGetWaypointList(lua_State* L) { //getWaypointList() WaypointMap waypointsMap = g_game.getMap()->waypoints.getWaypointsMap(); WaypointMap::iterator it = waypointsMap.begin(); lua_newtable(L); for(uint32_t i = 1; it != waypointsMap.end(); ++it, ++i) { createTable(L, i); setField(L, "name", it->first); setField(L, "pos", it->second->pos.x); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaGetWaypointPosition(lua_State* L) { //getWaypointPosition(name) if(WaypointPtr waypoint = g_game.getMap()->waypoints.getWaypointByName(popString(L))) pushPosition(L, waypoint->pos, 0); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoWaypointAddTemporial(lua_State* L) { //doWaypointAddTemporial(name, pos) PositionEx pos; popPosition(L, pos); g_game.getMap()->waypoints.addWaypoint(WaypointPtr(new Waypoint(popString(L), pos))); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaGetGameState(lua_State* L) { //getGameState() lua_pushnumber(L, g_game.getGameState()); return 1; } int32_t LuaScriptInterface::luaDoSetGameState(lua_State* L) { //doSetGameState(id) uint32_t id = popNumber(L); if(id >= GAME_STATE_FIRST && id <= GAME_STATE_LAST) { Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, &g_game, (GameState_t)id))); lua_pushboolean(L, true); } else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoCreatureExecuteTalkAction(lua_State* L) { //doCreatureExecuteTalkAction(cid, text[, ignoreAccess[, channelId]]) uint32_t params = lua_gettop(L), channelId = CHANNEL_DEFAULT; if(params > 3) channelId = popNumber(L); bool ignoreAccess = false; if(params > 2) ignoreAccess = popNumber(L); std::string text = popString(L); ScriptEnviroment* env = getEnv(); if(Creature* creature = env->getCreatureByUID(popNumber(L))) lua_pushboolean(L, g_talkActions->onPlayerSay(creature, channelId, text, ignoreAccess)); else { errorEx(getError(LUA_ERROR_CREATURE_NOT_FOUND)); lua_pushboolean(L, false); } return 1; } int32_t LuaScriptInterface::luaDoExecuteRaid(lua_State* L) { //doExecuteRaid(name) std::string raidName = popString(L); if(Raids::getInstance()->getRunning()) { lua_pushboolean(L, false); return 1; } Raid* raid = Raids::getInstance()->getRaidByName(raidName); if(!raid || !raid->isLoaded()) { errorEx("Raid with name " + raidName + " does not exists."); lua_pushboolean(L, false); return 1; } lua_pushboolean(L, raid->startRaid()); return 1; } int32_t LuaScriptInterface::luaDoReloadInfo(lua_State* L) { //doReloadInfo(id[, cid]) uint32_t cid = 0; if(lua_gettop(L) > 1) cid = popNumber(L); uint32_t id = popNumber(L); if(id >= RELOAD_FIRST && id <= RELOAD_LAST) { Scheduler::getInstance().addEvent(createSchedulerTask(SCHEDULER_MINTICKS, boost::bind(&Game::reloadInfo, &g_game, (ReloadInfo_t)id, cid))); lua_pushboolean(L, true); } else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoSaveServer(lua_State* L) { //doSaveServer([shallow]) bool shallow = false; if(lua_gettop(L) > 0) shallow = popNumber(L); Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::saveGameState, &g_game, shallow))); return 1; } int32_t LuaScriptInterface::luaDoCleanHouse(lua_State* L) { //doCleanHouse(houseId) uint32_t houseId = popNumber(L); if(House* house = Houses::getInstance()->getHouse(houseId)) { house->clean(); lua_pushboolean(L, true); } else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDoCleanMap(lua_State* L) { //doCleanMap() uint32_t count = 0; g_game.cleanMap(count); lua_pushnumber(L, count); return 1; } int32_t LuaScriptInterface::luaDoRefreshMap(lua_State* L) { //doRefreshMap() g_game.proceduralRefresh(); return 1; } int32_t LuaScriptInterface::luaDoUpdateHouseAuctions(lua_State* L) { //doUpdateHouseAuctions() lua_pushboolean(L, IOMapSerialize::getInstance()->updateAuctions()); return 1; } int32_t LuaScriptInterface::luaGetItemIdByName(lua_State* L) { //getItemIdByName(name[, displayError = true]) bool displayError = true; if(lua_gettop(L) >= 2) displayError = popNumber(L); int32_t itemId = Item::items.getItemIdByName(popString(L)); if(itemId == -1) { if(displayError) errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); } else lua_pushnumber(L, itemId); return 1; } int32_t LuaScriptInterface::luaGetItemInfo(lua_State* L) { //getItemInfo(itemid) const ItemType* item; if(!(item = Item::items.getElement(popNumber(L)))) { lua_pushboolean(L, false); return 1; } lua_newtable(L); setFieldBool(L, "stopTime", item->stopTime); setFieldBool(L, "showCount", item->showCount); setFieldBool(L, "clientCharges", item->clientCharges); setFieldBool(L, "stackable", item->stackable); setFieldBool(L, "showDuration", item->showDuration); setFieldBool(L, "showCharges", item->showCharges); setFieldBool(L, "showAttributes", item->showCharges); setFieldBool(L, "distRead", item->allowDistRead); setFieldBool(L, "readable", item->canReadText); setFieldBool(L, "writable", item->canWriteText); setFieldBool(L, "forceSerialize", item->forceSerialize); setFieldBool(L, "vertical", item->isVertical); setFieldBool(L, "horizontal", item->isHorizontal); setFieldBool(L, "hangable", item->isHangable); setFieldBool(L, "usable", item->useable); setFieldBool(L, "movable", item->moveable); setFieldBool(L, "pickupable", item->pickupable); setFieldBool(L, "rotable", item->rotable); setFieldBool(L, "replacable", item->replaceable); setFieldBool(L, "hasHeight", item->hasHeight); setFieldBool(L, "blockSolid", item->blockSolid); setFieldBool(L, "blockPickupable", item->blockPickupable); setFieldBool(L, "blockProjectile", item->blockProjectile); setFieldBool(L, "blockPathing", item->blockPathFind); setFieldBool(L, "allowPickupable", item->allowPickupable); setFieldBool(L, "alwaysOnTop", item->alwaysOnTop); createTable(L, "floorChange"); for(int32_t i = CHANGE_FIRST; i <= CHANGE_LAST; ++i) { lua_pushnumber(L, i); lua_pushboolean(L, item->floorChange[i - 1]); pushTable(L); } pushTable(L); setField(L, "magicEffect", (int32_t)item->magicEffect); setField(L, "fluidSource", (int32_t)item->fluidSource); setField(L, "weaponType", (int32_t)item->weaponType); setField(L, "bedPartnerDirection", (int32_t)item->bedPartnerDir); setField(L, "ammoAction", (int32_t)item->ammoAction); setField(L, "combatType", (int32_t)item->combatType); setField(L, "corpseType", (int32_t)item->corpseType); setField(L, "shootType", (int32_t)item->shootType); setField(L, "ammoType", (int32_t)item->ammoType); createTable(L, "transformUseTo"); setField(L, "female", item->transformUseTo[PLAYERSEX_FEMALE]); setField(L, "male", item->transformUseTo[PLAYERSEX_MALE]); pushTable(L); setField(L, "transformToFree", item->transformToFree); setField(L, "transformEquipTo", item->transformEquipTo); setField(L, "transformDeEquipTo", item->transformDeEquipTo); setField(L, "clientId", item->clientId); setField(L, "maxItems", item->maxItems); setField(L, "slotPosition", item->slotPosition); setField(L, "wieldPosition", item->wieldPosition); setField(L, "speed", item->speed); setField(L, "maxTextLength", item->maxTextLen); setField(L, "writeOnceItemId", item->writeOnceItemId); setField(L, "attack", item->attack); setField(L, "extraAttack", item->extraAttack); setField(L, "defense", item->defense); setField(L, "extraDefense", item->extraDefense); setField(L, "armor", item->armor); setField(L, "breakChance", item->breakChance); setField(L, "hitChance", item->hitChance); setField(L, "maxHitChance", item->maxHitChance); setField(L, "runeLevel", item->runeLevel); setField(L, "runeMagicLevel", item->runeMagLevel); setField(L, "lightLevel", item->lightLevel); setField(L, "lightColor", item->lightColor); setField(L, "decayTo", item->decayTo); setField(L, "rotateTo", item->rotateTo); setField(L, "alwaysOnTopOrder", item->alwaysOnTopOrder); setField(L, "shootRange", item->shootRange); setField(L, "charges", item->charges); setField(L, "decayTime", item->decayTime); setField(L, "attackSpeed", item->attackSpeed); setField(L, "wieldInfo", item->wieldInfo); setField(L, "minRequiredLevel", item->minReqLevel); setField(L, "minRequiredMagicLevel", item->minReqMagicLevel); setField(L, "worth", item->worth); setField(L, "levelDoor", item->levelDoor); setField(L, "name", item->name.c_str()); setField(L, "plural", item->pluralName.c_str()); setField(L, "article", item->article.c_str()); setField(L, "description", item->description.c_str()); setField(L, "runeSpellName", item->runeSpellName.c_str()); setField(L, "vocationString", item->vocationString.c_str()); createTable(L, "abilities"); setFieldBool(L, "manaShield", item->abilities.manaShield); setFieldBool(L, "invisible", item->abilities.invisible); setFieldBool(L, "regeneration", item->abilities.regeneration); setFieldBool(L, "preventLoss", item->abilities.preventLoss); setFieldBool(L, "preventDrop", item->abilities.preventDrop); setField(L, "elementType", (int32_t)item->abilities.elementType); setField(L, "elementDamage", item->abilities.elementDamage); setField(L, "speed", item->abilities.speed); setField(L, "healthGain", item->abilities.healthGain); setField(L, "healthTicks", item->abilities.healthTicks); setField(L, "manaGain", item->abilities.manaGain); setField(L, "manaTicks", item->abilities.manaTicks); setField(L, "conditionSuppressions", item->abilities.conditionSuppressions); //TODO: absorb, increment, reflect, skills, skillsPercent, stats, statsPercent pushTable(L); setField(L, "group", (int32_t)item->group); setField(L, "type", (int32_t)item->type); setFieldFloat(L, "weight", item->weight); return 1; } int32_t LuaScriptInterface::luaGetItemAttribute(lua_State* L) { //getItemAttribute(uid, key) std::string key = popString(L); ScriptEnviroment* env = getEnv(); Item* item = env->getItemByUID(popNumber(L)); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushnil(L); return 1; } boost::any value = item->getAttribute(key); if(value.empty()) lua_pushnil(L); else if(value.type() == typeid(std::string)) lua_pushstring(L, boost::any_cast<std::string>(value).c_str()); else if(value.type() == typeid(int32_t)) lua_pushnumber(L, boost::any_cast<int32_t>(value)); else if(value.type() == typeid(float)) lua_pushnumber(L, boost::any_cast<float>(value)); else if(value.type() == typeid(bool)) lua_pushboolean(L, boost::any_cast<bool>(value)); else lua_pushnil(L); return 1; } int32_t LuaScriptInterface::luaDoItemSetAttribute(lua_State* L) { //doItemSetAttribute(uid, key, value) boost::any value; if(lua_isnumber(L, -1)) { float tmp = popFloatNumber(L); if(std::floor(tmp) < tmp) value = tmp; else value = (int32_t)tmp; } else if(lua_isboolean(L, -1)) value = popBoolean(L); else if(lua_isstring(L, -1)) value = popString(L); else { lua_pop(L, 1); errorEx("Invalid data type"); lua_pushboolean(L, false); return 1; } std::string key = popString(L); ScriptEnviroment* env = getEnv(); Item* item = env->getItemByUID(popNumber(L)); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } if(value.type() == typeid(int32_t)) { if(key == "uid") { int32_t tmp = boost::any_cast<int32_t>(value); if(tmp < 1000 || tmp > 0xFFFF) { errorEx("Value for protected key \"uid\" must be in range of 1000 to 65535"); lua_pushboolean(L, false); return 1; } item->setUniqueId(tmp); } else if(key == "aid") item->setActionId(boost::any_cast<int32_t>(value)); else item->setAttribute(key, boost::any_cast<int32_t>(value)); } else item->setAttribute(key, value); lua_pushboolean(L, true); return 1; } int32_t LuaScriptInterface::luaDoItemEraseAttribute(lua_State* L) { //doItemEraseAttribute(uid, key) std::string key = popString(L); ScriptEnviroment* env = getEnv(); Item* item = env->getItemByUID(popNumber(L)); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } bool ret = true; if(key == "uid") { errorEx("Attempt to erase protected key \"uid\"."); ret = false; } else if(key != "aid") item->eraseAttribute(key); else item->resetActionId(); lua_pushboolean(L, ret); return 1; } int32_t LuaScriptInterface::luaGetItemWeight(lua_State* L) { //getItemWeight(itemid[, precise = true]) bool precise = true; if(lua_gettop(L) > 2) precise = popNumber(L); ScriptEnviroment* env = getEnv(); Item* item = env->getItemByUID(popNumber(L)); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } double weight = item->getWeight(); if(precise) { std::stringstream ws; ws << std::fixed << std::setprecision(2) << weight; weight = atof(ws.str().c_str()); } lua_pushnumber(L, weight); return 1; } int32_t LuaScriptInterface::luaHasItemProperty(lua_State* L) { //hasItemProperty(uid, prop) uint32_t prop = popNumber(L); ScriptEnviroment* env = getEnv(); Item* item = env->getItemByUID(popNumber(L)); if(!item) { errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND)); lua_pushboolean(L, false); return 1; } //Check if the item is a tile, so we can get more accurate properties bool tmp = item->hasProperty((ITEMPROPERTY)prop); if(item->getTile() && item->getTile()->ground == item) tmp = item->getTile()->hasProperty((ITEMPROPERTY)prop); lua_pushboolean(L, tmp); return 1; } int32_t LuaScriptInterface::luaIsIpBanished(lua_State* L) { //isIpBanished(ip[, mask]) uint32_t mask = 0xFFFFFFFF; if(lua_gettop(L) > 1) mask = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->isIpBanished((uint32_t)popNumber(L), mask)); return 1; } int32_t LuaScriptInterface::luaIsPlayerBanished(lua_State* L) { //isPlayerBanished(name/guid, type) PlayerBan_t type = (PlayerBan_t)popNumber(L); if(lua_isnumber(L, -1)) lua_pushboolean(L, IOBan::getInstance()->isPlayerBanished((uint32_t)popNumber(L), type)); else lua_pushboolean(L, IOBan::getInstance()->isPlayerBanished(popString(L), type)); return 1; } int32_t LuaScriptInterface::luaIsAccountBanished(lua_State* L) { //isAccountBanished(accountId[, playerId]) uint32_t playerId = 0; if(lua_gettop(L) > 1) playerId = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->isAccountBanished((uint32_t)popNumber(L), playerId)); return 1; } int32_t LuaScriptInterface::luaDoAddIpBanishment(lua_State* L) { //doAddIpBanishment(ip[, mask[, length[, reason[, comment[, admin[, statement]]]]]]) uint32_t admin = 0, reason = 21, mask = 0xFFFFFFFF, params = lua_gettop(L); int64_t length = time(NULL) + g_config.getNumber(ConfigManager::IPBANISHMENT_LENGTH); std::string statement, comment; if(params > 6) statement = popString(L); if(params > 5) admin = popNumber(L); if(params > 4) comment = popString(L); if(params > 3) reason = popNumber(L); if(params > 2) length = popNumber(L); if(params > 1) mask = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->addIpBanishment((uint32_t)popNumber(L), length, reason, comment, admin, mask, statement)); return 1; } int32_t LuaScriptInterface::luaDoAddPlayerBanishment(lua_State* L) { //doAddPlayerBanishment(name/guid[, type[, length[, reason[, action[, comment[, admin[, statement]]]]]]]) uint32_t admin = 0, reason = 21, params = lua_gettop(L); int64_t length = -1; std::string statement, comment; ViolationAction_t action = ACTION_NAMELOCK; PlayerBan_t type = PLAYERBAN_LOCK; if(params > 7) statement = popString(L); if(params > 6) admin = popNumber(L); if(params > 5) comment = popString(L); if(params > 4) action = (ViolationAction_t)popNumber(L); if(params > 3) reason = popNumber(L); if(params > 2) length = popNumber(L); if(params > 1) type = (PlayerBan_t)popNumber(L); if(lua_isnumber(L, -1)) lua_pushboolean(L, IOBan::getInstance()->addPlayerBanishment((uint32_t)popNumber(L), length, reason, action, comment, admin, type, statement)); else lua_pushboolean(L, IOBan::getInstance()->addPlayerBanishment(popString(L), length, reason, action, comment, admin, type, statement)); return 1; } int32_t LuaScriptInterface::luaDoAddAccountBanishment(lua_State* L) { //doAddAccountBanishment(accountId[, playerId[, length[, reason[, action[, comment[, admin[, statement]]]]]]]) uint32_t admin = 0, reason = 21, playerId = 0, params = lua_gettop(L); int64_t length = time(NULL) + g_config.getNumber(ConfigManager::BAN_LENGTH); std::string statement, comment; ViolationAction_t action = ACTION_BANISHMENT; if(params > 7) statement = popString(L); if(params > 6) admin = popNumber(L); if(params > 5) comment = popString(L); if(params > 4) action = (ViolationAction_t)popNumber(L); if(params > 3) reason = popNumber(L); if(params > 2) length = popNumber(L); if(params > 1) playerId = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->addAccountBanishment((uint32_t)popNumber(L), length, reason, action, comment, admin, playerId, statement)); return 1; } int32_t LuaScriptInterface::luaDoAddNotation(lua_State* L) { //doAddNotation(accountId[, playerId[, reason[, comment[, admin[, statement]]]]]]) uint32_t admin = 0, reason = 21, playerId = 0, params = lua_gettop(L); std::string statement, comment; if(params > 5) statement = popString(L); if(params > 4) admin = popNumber(L); if(params > 3) comment = popString(L); if(params > 2) reason = popNumber(L); if(params > 1) playerId = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->addNotation((uint32_t)popNumber(L), reason, comment, admin, playerId, statement)); return 1; } int32_t LuaScriptInterface::luaDoAddStatement(lua_State* L) { //doAddStatement(name/guid[, channelId[, reason[, comment[, admin[, statement]]]]]]) uint32_t admin = 0, reason = 21, params = lua_gettop(L); int16_t channelId = -1; std::string statement, comment; if(params > 5) statement = popString(L); if(params > 4) admin = popNumber(L); if(params > 3) comment = popString(L); if(params > 2) reason = popNumber(L); if(params > 1) channelId = popNumber(L); if(lua_isnumber(L, -1)) lua_pushboolean(L, IOBan::getInstance()->addStatement((uint32_t)popNumber(L), reason, comment, admin, channelId, statement)); else lua_pushboolean(L, IOBan::getInstance()->addStatement(popString(L), reason, comment, admin, channelId, statement)); return 1; } int32_t LuaScriptInterface::luaDoRemoveIpBanishment(lua_State* L) { //doRemoveIpBanishment(ip[, mask]) uint32_t mask = 0xFFFFFFFF; if(lua_gettop(L) > 1) mask = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->removeIpBanishment( (uint32_t)popNumber(L), mask)); return 1; } int32_t LuaScriptInterface::luaDoRemovePlayerBanishment(lua_State* L) { //doRemovePlayerBanishment(name/guid, type) PlayerBan_t type = (PlayerBan_t)popNumber(L); if(lua_isnumber(L, -1)) lua_pushboolean(L, IOBan::getInstance()->removePlayerBanishment((uint32_t)popNumber(L), type)); else lua_pushboolean(L, IOBan::getInstance()->removePlayerBanishment(popString(L), type)); return 1; } int32_t LuaScriptInterface::luaDoRemoveAccountBanishment(lua_State* L) { //doRemoveAccountBanishment(accountId[, playerId]) uint32_t playerId = 0; if(lua_gettop(L) > 1) playerId = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->removeAccountBanishment((uint32_t)popNumber(L), playerId)); return 1; } int32_t LuaScriptInterface::luaDoRemoveNotations(lua_State* L) { //doRemoveNotations(accountId[, playerId]) uint32_t playerId = 0; if(lua_gettop(L) > 1) playerId = popNumber(L); lua_pushboolean(L, IOBan::getInstance()->removeNotations((uint32_t)popNumber(L), playerId)); return 1; } int32_t LuaScriptInterface::luaDoRemoveStatements(lua_State* L) { //doRemoveStatements(name/guid[, channelId]) int16_t channelId = -1; if(lua_gettop(L) > 1) channelId = popNumber(L); if(lua_isnumber(L, -1)) lua_pushboolean(L, IOBan::getInstance()->removeStatements((uint32_t)popNumber(L), channelId)); else lua_pushboolean(L, IOBan::getInstance()->removeStatements(popString(L), channelId)); return 1; } int32_t LuaScriptInterface::luaGetNotationsCount(lua_State* L) { //getNotationsCount(accountId[, playerId]) uint32_t playerId = 0; if(lua_gettop(L) > 1) playerId = popNumber(L); lua_pushnumber(L, IOBan::getInstance()->getNotationsCount((uint32_t)popNumber(L), playerId)); return 1; } int32_t LuaScriptInterface::luaGetStatementsCount(lua_State* L) { //getStatementsCount(name/guid[, channelId]) int16_t channelId = -1; if(lua_gettop(L) > 1) channelId = popNumber(L); if(lua_isnumber(L, -1)) lua_pushnumber(L, IOBan::getInstance()->getStatementsCount((uint32_t)popNumber(L), channelId)); else lua_pushnumber(L, IOBan::getInstance()->getStatementsCount(popString(L), channelId)); return 1; } int32_t LuaScriptInterface::luaGetBanData(lua_State* L) { //getBanData(value[, type[, param]]) Ban tmp; uint32_t params = lua_gettop(L); if(params > 2) tmp.param = popNumber(L); if(params > 1) tmp.type = (Ban_t)popNumber(L); tmp.value = popNumber(L); if(!IOBan::getInstance()->getData(tmp)) { lua_pushboolean(L, false); return 1; } lua_newtable(L); setField(L, "id", tmp.id); setField(L, "type", tmp.type); setField(L, "value", tmp.value); setField(L, "param", tmp.param); setField(L, "added", tmp.added); setField(L, "expires", tmp.expires); setField(L, "adminId", tmp.adminId); setField(L, "reason", tmp.reason); setField(L, "action", tmp.action); setField(L, "comment", tmp.comment); setField(L, "statement", tmp.statement); return 1; } int32_t LuaScriptInterface::luaGetBanReason(lua_State* L) { //getBanReason(id) lua_pushstring(L, getReason((ViolationAction_t)popNumber(L)).c_str()); return 1; } int32_t LuaScriptInterface::luaGetBanAction(lua_State* L) { //getBanAction(id[, ipBanishment]) bool ipBanishment = false; if(lua_gettop(L) > 1) ipBanishment = popNumber(L); lua_pushstring(L, getAction((ViolationAction_t)popNumber(L), ipBanishment).c_str()); return 1; } int32_t LuaScriptInterface::luaGetBanList(lua_State* L) { //getBanList(type[, value[, param]]) int32_t param = 0, params = lua_gettop(L); if(params > 2) param = popNumber(L); uint32_t value = 0; if(params > 1) value = popNumber(L); BansVec bans = IOBan::getInstance()->getList((Ban_t)popNumber(L), value, param); BansVec::const_iterator it = bans.begin(); lua_newtable(L); for(uint32_t i = 1; it != bans.end(); ++it, ++i) { createTable(L, i); setField(L, "id", it->id); setField(L, "type", it->type); setField(L, "value", it->value); setField(L, "param", it->param); setField(L, "added", it->added); setField(L, "expires", it->expires); setField(L, "adminId", it->adminId); setField(L, "reason", it->reason); setField(L, "action", it->action); setField(L, "comment", it->comment); setField(L, "statement", it->statement); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaGetExperienceStage(lua_State* L) { //getExperienceStage(level[, divider]) double divider = 1.0f; if(lua_gettop(L) > 1) divider = popFloatNumber(L); lua_pushnumber(L, g_game.getExperienceStage(popNumber(L), divider)); return 1; } int32_t LuaScriptInterface::luaGetDataDir(lua_State* L) { //getDataDir() lua_pushstring(L, getFilePath(FILE_TYPE_OTHER, "").c_str()); return 1; } int32_t LuaScriptInterface::luaGetLogsDir(lua_State* L) { //getLogsDir() lua_pushstring(L, getFilePath(FILE_TYPE_LOG, "").c_str()); return 1; } int32_t LuaScriptInterface::luaGetConfigFile(lua_State* L) { //getConfigFile() lua_pushstring(L, g_config.getString(ConfigManager::CONFIG_FILE).c_str()); return 1; } int32_t LuaScriptInterface::luaGetConfigValue(lua_State* L) { //getConfigValue(key) g_config.getValue(popString(L), L); return 1; } int32_t LuaScriptInterface::luaGetModList(lua_State* L) { //getModList() ModMap::iterator it = ScriptingManager::getInstance()->getFirstMod(); lua_newtable(L); for(uint32_t i = 1; it != ScriptingManager::getInstance()->getLastMod(); ++it, ++i) { createTable(L, i); setField(L, "name", it->first); setField(L, "description", it->second.description); setField(L, "file", it->second.file); setField(L, "version", it->second.version); setField(L, "author", it->second.author); setField(L, "contact", it->second.contact); setFieldBool(L, "enabled", it->second.enabled); pushTable(L); } return 1; } int32_t LuaScriptInterface::luaL_loadmodlib(lua_State* L) { //loadmodlib(lib) std::string name = asLowerCaseString(popString(L)); for(LibMap::iterator it = ScriptingManager::getInstance()->getFirstLib(); it != ScriptingManager::getInstance()->getLastLib(); ++it) { if(asLowerCaseString(it->first) != name) continue; luaL_loadstring(L, it->second.second.c_str()); lua_pushvalue(L, -1); break; } return 1; } int32_t LuaScriptInterface::luaL_domodlib(lua_State* L) { //domodlib(lib) std::string name = asLowerCaseString(popString(L)); for(LibMap::iterator it = ScriptingManager::getInstance()->getFirstLib(); it != ScriptingManager::getInstance()->getLastLib(); ++it) { if(asLowerCaseString(it->first) != name) continue; bool ret = luaL_dostring(L, it->second.second.c_str()); if(ret) error(NULL, popString(L)); lua_pushboolean(L, !ret); break; } return 1; } int32_t LuaScriptInterface::luaL_dodirectory(lua_State* L) { std::string dir = popString(L); if(!getEnv()->getInterface()->loadDirectory(dir, NULL)) { errorEx("Failed to load directory " + dir + "."); lua_pushboolean(L, false); } else lua_pushboolean(L, true); return 1; } #define EXPOSE_LOG(Name, Stream)\ int32_t LuaScriptInterface::luaStd##Name(lua_State* L)\ {\ StringVec data;\ for(int32_t i = 0, params = lua_gettop(L); i < params; ++i)\ data.push_back(popString(L));\ \ for(StringVec::reverse_iterator it = data.rbegin(); it != data.rend(); ++it)\ Stream << (*it) << std::endl;\ \ lua_pushnumber(L, data.size());\ return 1;\ } EXPOSE_LOG(Cout, std::cout) EXPOSE_LOG(Cerr, std::cerr) EXPOSE_LOG(Clog, std::clog) #undef EXPOSE_LOG int32_t LuaScriptInterface::luaStdMD5(lua_State* L) { //std.md5(string[, upperCase]) bool upperCase = false; if(lua_gettop(L) > 1) upperCase = popNumber(L); lua_pushstring(L, transformToMD5(popString(L), upperCase).c_str()); return 1; } int32_t LuaScriptInterface::luaStdSHA1(lua_State* L) { //std.sha1(string[, upperCase]) bool upperCase = false; if(lua_gettop(L) > 1) upperCase = popNumber(L); lua_pushstring(L, transformToSHA1(popString(L), upperCase).c_str()); return 1; } int32_t LuaScriptInterface::luaDatabaseExecute(lua_State* L) { //db.executeQuery(query) DBQuery query; //lock mutex lua_pushboolean(L, Database::getInstance()->executeQuery(popString(L))); return 1; } int32_t LuaScriptInterface::luaDatabaseStoreQuery(lua_State* L) { //db.storeQuery(query) ScriptEnviroment* env = getEnv(); DBQuery query; //lock mutex if(DBResult* res = Database::getInstance()->storeQuery(popString(L))) lua_pushnumber(L, env->addResult(res)); else lua_pushboolean(L, false); return 1; } int32_t LuaScriptInterface::luaDatabaseEscapeString(lua_State* L) { //db.escapeString(str) DBQuery query; //lock mutex lua_pushstring(L, Database::getInstance()->escapeString(popString(L)).c_str()); return 1; } int32_t LuaScriptInterface::luaDatabaseEscapeBlob(lua_State* L) { //db.escapeBlob(s, length) uint32_t length = popNumber(L); DBQuery query; //lock mutex lua_pushstring(L, Database::getInstance()->escapeBlob(popString(L).c_str(), length).c_str()); return 1; } int32_t LuaScriptInterface::luaDatabaseLastInsertId(lua_State* L) { //db.lastInsertId() DBQuery query; //lock mutex lua_pushnumber(L, Database::getInstance()->getLastInsertId()); return 1; } int32_t LuaScriptInterface::luaDatabaseStringComparison(lua_State* L) { //db.stringComparison() lua_pushstring(L, Database::getInstance()->getStringComparison().c_str()); return 1; } int32_t LuaScriptInterface::luaDatabaseUpdateLimiter(lua_State* L) { //db.updateLimiter() lua_pushstring(L, Database::getInstance()->getUpdateLimiter().c_str()); return 1; } #define CHECK_RESULT()\ if(!res)\ {\ lua_pushboolean(L, false);\ return 1;\ } int32_t LuaScriptInterface::luaResultGetDataInt(lua_State* L) { //result.getDataInt(res, s) const std::string& s = popString(L); ScriptEnviroment* env = getEnv(); DBResult* res = env->getResultByID(popNumber(L)); CHECK_RESULT() lua_pushnumber(L, res->getDataInt(s)); return 1; } int32_t LuaScriptInterface::luaResultGetDataLong(lua_State* L) { //result.getDataLong(res, s) const std::string& s = popString(L); ScriptEnviroment* env = getEnv(); DBResult* res = env->getResultByID(popNumber(L)); CHECK_RESULT() lua_pushnumber(L, res->getDataLong(s)); return 1; } int32_t LuaScriptInterface::luaResultGetDataString(lua_State* L) { //result.getDataString(res, s) const std::string& s = popString(L); ScriptEnviroment* env = getEnv(); DBResult* res = env->getResultByID(popNumber(L)); CHECK_RESULT() lua_pushstring(L, res->getDataString(s).c_str()); return 1; } int32_t LuaScriptInterface::luaResultGetDataStream(lua_State* L) { //result.getDataStream(res, s) const std::string s = popString(L); ScriptEnviroment* env = getEnv(); DBResult* res = env->getResultByID(popNumber(L)); CHECK_RESULT() uint64_t length = 0; lua_pushstring(L, res->getDataStream(s, length)); lua_pushnumber(L, length); return 1; } int32_t LuaScriptInterface::luaResultNext(lua_State* L) { //result.next(res) ScriptEnviroment* env = getEnv(); DBResult* res = env->getResultByID(popNumber(L)); CHECK_RESULT() lua_pushboolean(L, res->next()); return 1; } int32_t LuaScriptInterface::luaResultFree(lua_State* L) { //result.free(res) uint32_t rid = popNumber(L); ScriptEnviroment* env = getEnv(); DBResult* res = env->getResultByID(rid); CHECK_RESULT() lua_pushboolean(L, env->removeResult(rid)); return 1; } #undef CHECK_RESULT int32_t LuaScriptInterface::luaBitNot(lua_State* L) { int32_t number = (int32_t)popNumber(L); lua_pushnumber(L, ~number); return 1; } int32_t LuaScriptInterface::luaBitUNot(lua_State* L) { uint32_t number = (uint32_t)popNumber(L); lua_pushnumber(L, ~number); return 1; } #define MULTI_OPERATOR(type, name, op)\ int32_t LuaScriptInterface::luaBit##name(lua_State* L)\ {\ int32_t params = lua_gettop(L);\ type value = (type)popNumber(L);\ for(int32_t i = 2; i <= params; ++i)\ value op popNumber(L);\ \ lua_pushnumber(L, value);\ return 1;\ } MULTI_OPERATOR(int32_t, And, &=) MULTI_OPERATOR(int32_t, Or, |=) MULTI_OPERATOR(int32_t, Xor, ^=) MULTI_OPERATOR(uint32_t, UAnd, &=) MULTI_OPERATOR(uint32_t, UOr, |=) MULTI_OPERATOR(uint32_t, UXor, ^=) #undef MULTI_OPERATOR #define SHIFT_OPERATOR(type, name, op)\ int32_t LuaScriptInterface::luaBit##name(lua_State* L)\ {\ type v2 = (type)popNumber(L), v1 = (type)popNumber(L);\ lua_pushnumber(L, (v1 op v2));\ return 1;\ } SHIFT_OPERATOR(int32_t, LeftShift, <<) SHIFT_OPERATOR(int32_t, RightShift, >>) SHIFT_OPERATOR(uint32_t, ULeftShift, <<) SHIFT_OPERATOR(uint32_t, URightShift, >>) #undef SHIFT_OPERATOR lua.h //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #ifndef __LUASCRIPT__ #define __LUASCRIPT__ #include "otsystem.h" extern "C" { #include "lua.h" #include "lualib.h" #include "lauxlib.h" } #include "database.h" #include "position.h" enum LuaVariantType_t { VARIANT_NONE = 0, VARIANT_NUMBER, VARIANT_POSITION, VARIANT_TARGETPOSITION, VARIANT_STRING }; struct LuaVariant { LuaVariant() { type = VARIANT_NONE; text = ""; pos = PositionEx(); number = 0; } LuaVariantType_t type; std::string text; PositionEx pos; uint32_t number; }; class Game; class Thing; class LuaScriptInterface; class Creature; class Player; class Npc; class Item; class Container; class Combat; class CombatArea; class Condition; struct Outfit_t; class ScriptEnviroment { public: ScriptEnviroment(); virtual ~ScriptEnviroment(); static bool saveGameState(); static bool loadGameState(); bool getStorage(const uint32_t key, std::string& value) const; void setStorage(const uint32_t key, const std::string& value) {m_storageMap[key] = value;} void eraseStorage(const uint32_t key) {m_storageMap.erase(key);} int32_t getScriptId() {return m_scriptId;} void setScriptId(int32_t scriptId, LuaScriptInterface* interface) {m_scriptId = scriptId; m_interface = interface;} int32_t getCallbackId() {return m_callbackId;} bool setCallbackId(int32_t callbackId, LuaScriptInterface* interface); std::string getEventDesc() {return m_eventdesc;} void setEventDesc(const std::string& desc) {m_eventdesc = desc;} Position getRealPos() {return m_realPos;} void setRealPos(const Position& realPos) {m_realPos = realPos;} Npc* getNpc() const {return m_curNpc;} void setNpc(Npc* npc) {m_curNpc = npc;} static uint32_t addCombatArea(CombatArea* area); static CombatArea* getCombatArea(uint32_t areaId); static uint32_t addCombatObject(Combat* combat); static Combat* getCombatObject(uint32_t combatId); static uint32_t addConditionObject(Condition* condition); static Condition* getConditionObject(uint32_t conditionId); Thing* getThingByUID(uint32_t uid); Item* getItemByUID(uint32_t uid); Container* getContainerByUID(uint32_t uid); Creature* getCreatureByUID(uint32_t uid); Player* getPlayerByUID(uint32_t uid); uint32_t addThing(Thing* thing); void insertThing(uint32_t uid, Thing* thing); void removeThing(uint32_t uid); static void addTempItem(ScriptEnviroment* env, Item* item); static void removeTempItem(ScriptEnviroment* env, Item* item); static void removeTempItem(Item* item); DBResult* getResultByID(uint32_t id); uint32_t addResult(DBResult* res); bool removeResult(uint32_t id); static void addUniqueThing(Thing* thing); static void removeUniqueThing(Thing* thing); static uint32_t getLastConditionId() {return m_lastConditionId;} static uint32_t getLastCombatId() {return m_lastCombatId;} static uint32_t getLastAreaId() {return m_lastAreaId;} void setTimerEvent() {m_timerEvent = true;} void resetTimerEvent() {m_timerEvent = false;} LuaScriptInterface* getInterface() {return m_interface;} void getInfo(int32_t& scriptId, std::string& desc, LuaScriptInterface*& interface, int32_t& callbackId, bool& timerEvent); void reset(); void resetCallback() {m_callbackId = 0;} void streamVariant(std::stringstream& stream, const std::string& local, const LuaVariant& var); void streamThing(std::stringstream& stream, const std::string& local, Thing* thing, uint32_t id = 0); void streamPosition(std::stringstream& stream, const std::string& local, const PositionEx& position) {streamPosition(stream, local, position, position.stackpos);} void streamPosition(std::stringstream& stream, const std::string& local, const Position& position, uint32_t stackpos); void streamOutfit(std::stringstream& stream, const std::string& local, const Outfit_t& outfit); private: typedef std::map<uint64_t, Thing*> ThingMap; typedef std::vector<const LuaVariant*> VariantVector; typedef std::map<uint32_t, std::string> StorageMap; typedef std::map<uint32_t, CombatArea*> AreaMap; typedef std::map<uint32_t, Combat*> CombatMap; typedef std::map<uint32_t, Condition*> ConditionMap; typedef std::list<Item*> ItemList; typedef std::map<ScriptEnviroment*, ItemList> TempItemListMap; typedef std::map<uint32_t, DBResult*> DBResultMap; LuaScriptInterface* m_interface; int32_t m_scriptId, m_callbackId; std::string m_eventdesc; bool m_timerEvent; ThingMap m_localMap; DBResultMap m_tempResults; static TempItemListMap m_tempItems; static StorageMap m_storageMap; static ThingMap m_globalMap; static uint32_t m_lastAreaId; static AreaMap m_areaMap; static uint32_t m_lastCombatId; static CombatMap m_combatMap; static uint32_t m_lastConditionId; static ConditionMap m_conditionMap; int32_t m_lastUID; bool m_loaded; Position m_realPos; Npc* m_curNpc; }; enum ErrorCode_t { LUA_ERROR_PLAYER_NOT_FOUND, LUA_ERROR_MONSTER_NOT_FOUND, LUA_ERROR_NPC_NOT_FOUND, LUA_ERROR_CREATURE_NOT_FOUND, LUA_ERROR_ITEM_NOT_FOUND, LUA_ERROR_THING_NOT_FOUND, LUA_ERROR_TILE_NOT_FOUND, LUA_ERROR_HOUSE_NOT_FOUND, LUA_ERROR_COMBAT_NOT_FOUND, LUA_ERROR_CONDITION_NOT_FOUND, LUA_ERROR_AREA_NOT_FOUND, LUA_ERROR_CONTAINER_NOT_FOUND, LUA_ERROR_VARIANT_NOT_FOUND, LUA_ERROR_VARIANT_UNKNOWN, LUA_ERROR_SPELL_NOT_FOUND }; #define errorEx(a) error(__FUNCTION__, a) class LuaScriptInterface { public: LuaScriptInterface(std::string interfaceName); virtual ~LuaScriptInterface(); virtual bool initState(); bool reInitState(); static bool reserveEnv() { ++m_scriptEnvIndex; if(m_scriptEnvIndex > 20) { --m_scriptEnvIndex; return false; } return true; } static void releaseEnv() { if(m_scriptEnvIndex >= 0) { m_scriptEnv[m_scriptEnvIndex].reset(); --m_scriptEnvIndex; } } bool loadBuffer(const std::string& text, Npc* npc = NULL); bool loadFile(const std::string& file, Npc* npc = NULL); bool loadDirectory(const std::string& dir, Npc* npc = NULL); std::string getName() {return m_interfaceName;} std::string getScript(int32_t scriptId); std::string getLastError() const {return m_lastError;} int32_t getEvent(const std::string& eventName); lua_State* getState() {return m_luaState;} static ScriptEnviroment* getEnv() { assert(m_scriptEnvIndex >= 0 && m_scriptEnvIndex < 21); return &m_scriptEnv[m_scriptEnvIndex]; } bool pushFunction(int32_t functionId); bool callFunction(uint32_t params); static int32_t handleFunction(lua_State* L); void dumpStack(lua_State* L = NULL); //push/pop common structures static void pushThing(lua_State* L, Thing* thing, uint32_t id = 0); static void pushVariant(lua_State* L, const LuaVariant& var); static void pushPosition(lua_State* L, const PositionEx& position) {pushPosition(L, position, position.stackpos);} static void pushPosition(lua_State* L, const Position& position, uint32_t stackpos); static void pushOutfit(lua_State* L, const Outfit_t& outfit); static void pushCallback(lua_State* L, int32_t callback); static LuaVariant popVariant(lua_State* L); static void popPosition(lua_State* L, PositionEx& position); static void popPosition(lua_State* L, Position& position, uint32_t& stackpos); static bool popBoolean(lua_State* L); static int64_t popNumber(lua_State* L); static double popFloatNumber(lua_State* L); static std::string popString(lua_State* L); static int32_t popCallback(lua_State* L); static Outfit_t popOutfit(lua_State* L); static int64_t getField(lua_State* L, const char* key); static uint64_t getFieldUnsigned(lua_State* L, const char* key); static std::string getFieldString(lua_State* L, const char* key); static bool getFieldBool(lua_State* L, const char* key); static void setField(lua_State* L, const char* index, int32_t val); static void setField(lua_State* L, const char* index, const std::string& val); static void setFieldBool(lua_State* L, const char* index, bool val); static void setFieldFloat(lua_State* L, const char* index, double val); static void createTable(lua_State* L, const char* index); static void createTable(lua_State* L, const char* index, int32_t narr, int32_t nrec); static void createTable(lua_State* L, int32_t index); static void createTable(lua_State* L, int32_t index, int32_t narr, int32_t nrec); static void pushTable(lua_State* L); static std::string getGlobalString(lua_State* L, const std::string& _identifier, const std::string& _default = ""); static bool getGlobalBool(lua_State* L, const std::string& _identifier, bool _default = false); static int32_t getGlobalNumber(lua_State* L, const std::string& _identifier, const int32_t _default = 0); static double getGlobalDouble(lua_State* L, const std::string& _identifier, const double _default = 0); static void getValue(const std::string& key, lua_State* L, lua_State* _L); static void moveValue(lua_State* from, lua_State* to); static void error(const char* function, const std::string& desc); protected: virtual bool closeState(); static std::string getError(ErrorCode_t code); static bool getArea(lua_State* L, std::list<uint32_t>& list, uint32_t& rows); virtual void registerFunctions(); //lua functions static int32_t luaDoUpdatePokemonsBar(lua_State* L); static int32_t luaDoMoveBar(lua_State* L); static int32_t luaDoRemoveItem(lua_State* L); static int32_t luaDoFeedPlayer(lua_State* L); static int32_t luaDoPlayerSendCancel(lua_State* L); static int32_t luaSetCreatureName(lua_State* L); static int32_t luaDoSendDefaultCancel(lua_State* L); static int32_t luaGetSearchString(lua_State* L); static int32_t luaGetClosestFreeTile(lua_State* L); static int32_t luaDoTeleportThing(lua_State* L); static int32_t luaDoTransformItem(lua_State* L); static int32_t luaDoSendMagicEffect(lua_State* L); static int32_t luaDoSendAnimatedText(lua_State* L); static int32_t luaDoSendDistanceShoot(lua_State* L); static int32_t luaDoShowTextWindow(lua_State* L); static int32_t luaDoShowTextDialog(lua_State* L); static int32_t luaDoDecayItem(lua_State* L); static int32_t luaDoCreateItem(lua_State* L); static int32_t luaDoCreateItemEx(lua_State* L); static int32_t luaDoCreateTeleport(lua_State* L); static int32_t luaDoCreateMonster(lua_State* L); static int32_t luaDoCreateNpc(lua_State* L); static int32_t luaDoSummonMonster(lua_State* L); static int32_t luaDoConvinceCreature(lua_State* L); static int32_t luaGetMonsterTargetList(lua_State* L); static int32_t luaGetMonsterFriendList(lua_State* L); static int32_t luaDoMonsterSetTarget(lua_State* L); static int32_t luaDoMonsterChangeTarget(lua_State* L); static int32_t luaDoAddCondition(lua_State* L); static int32_t luaDoRemoveCondition(lua_State* L); static int32_t luaDoRemoveConditions(lua_State* L); static int32_t luaDoRemoveCreature(lua_State* L); static int32_t luaDoMoveCreature(lua_State* L); static int32_t luaDoCreatureSay(lua_State* L); static int32_t luaDoPlayerAddSkillTry(lua_State* L); static int32_t luaDoCreatureAddHealth(lua_State* L); static int32_t luaDoCreatureAddMana(lua_State* L); static int32_t luaSetCreatureMaxHealth(lua_State* L); static int32_t luaSetCreatureMaxMana(lua_State* L); static int32_t luaDoPlayerSetMaxCapacity(lua_State* L); static int32_t luaDoPlayerAddSpentMana(lua_State* L); static int32_t luaDoPlayerAddItem(lua_State* L); static int32_t luaDoPlayerAddItemEx(lua_State* L); static int32_t luaDoTileAddItemEx(lua_State* L); static int32_t luaDoAddContainerItemEx(lua_State* L); static int32_t luaDoRelocate(lua_State* L); static int32_t luaDoCleanTile(lua_State* L); static int32_t luaDoPlayerSendTextMessage(lua_State* L); static int32_t luaDoPlayerSendChannelMessage(lua_State* L); static int32_t luaDoPlayerSendToChannel(lua_State* L); static int32_t luaDoPlayerAddMoney(lua_State* L); static int32_t luaDoPlayerRemoveMoney(lua_State* L); static int32_t luaDoPlayerTransferMoneyTo(lua_State* L); static int32_t luaDoPlayerSetPzLocked(lua_State* L); static int32_t luaDoPlayerSetTown(lua_State* L); static int32_t luaDoPlayerSetVocation(lua_State* L); static int32_t luaDoPlayerRemoveItem(lua_State* L); static int32_t luaDoPlayerAddSoul(lua_State* L); static int32_t luaDoPlayerAddStamina(lua_State* L); static int32_t luaDoPlayerSetStamina(lua_State* L); static int32_t luaDoPlayerAddExperience(lua_State* L); static int32_t luaDoPlayerSetGuildId(lua_State* L); static int32_t luaDoPlayerSetGuildLevel(lua_State* L); static int32_t luaDoPlayerSetGuildNick(lua_State* L); static int32_t luaDoPlayerSetSex(lua_State* L); static int32_t luaDoPlayerSetIdleTime(lua_State* L); static int32_t luaGetPlayerIdleTime(lua_State* L); static int32_t luaDoSetCreatureLight(lua_State* L); static int32_t luaDoCreatureSetLookDir(lua_State* L); static int32_t luaGetCreatureHideHealth(lua_State* L); static int32_t luaDoCreatureSetHideHealth(lua_State* L); static int32_t luaGetCreatureSpeakType(lua_State* L); static int32_t luaDoCreatureSetSpeakType(lua_State* L); static int32_t luaGetCreatureSkullType(lua_State* L); static int32_t luaDoCreatureSetSkullType(lua_State* L); static int32_t luaGetPlayerSkullEnd(lua_State* L); static int32_t luaDoPlayerSetSkullEnd(lua_State* L); static int32_t luaDoPlayerSwitchSaving(lua_State* L); static int32_t luaDoPlayerSave(lua_State* L); static int32_t luaDoPlayerSendOutfitWindow(lua_State* L); static int32_t luaDoCreatureExecuteTalkAction(lua_State* L); static int32_t luaGetCreatureByName(lua_State* L); static int32_t luaGetPlayerByGUID(lua_State* L); static int32_t luaGetPlayerByNameWildcard(lua_State* L); static int32_t luaGetPlayerGUIDByName(lua_State* L); static int32_t luaGetPlayerNameByGUID(lua_State* L); static int32_t luaGetPlayersByAccountId(lua_State* L); static int32_t luaGetAccountIdByName(lua_State* L); static int32_t luaGetAccountByName(lua_State* L); static int32_t luaGetAccountIdByAccount(lua_State* L); static int32_t luaGetAccountByAccountId(lua_State* L); static int32_t luaGetIpByName(lua_State* L); static int32_t luaGetPlayersByIp(lua_State* L); static int32_t luaIsIpBanished(lua_State* L); static int32_t luaIsPlayerBanished(lua_State* L); static int32_t luaIsAccountBanished(lua_State* L); static int32_t luaDoAddIpBanishment(lua_State* L); static int32_t luaDoAddPlayerBanishment(lua_State* L); static int32_t luaDoAddAccountBanishment(lua_State* L); static int32_t luaDoAddNotation(lua_State* L); static int32_t luaDoAddStatement(lua_State* L); static int32_t luaDoRemoveIpBanishment(lua_State* L); static int32_t luaDoRemovePlayerBanishment(lua_State* L); static int32_t luaDoRemoveAccountBanishment(lua_State* L); static int32_t luaDoRemoveNotations(lua_State* L); static int32_t luaDoRemoveStatements(lua_State* L); static int32_t luaGetNotationsCount(lua_State* L); static int32_t luaGetStatementsCount(lua_State* L); static int32_t luaGetBanData(lua_State* L); static int32_t luaGetBanReason(lua_State* L); static int32_t luaGetBanAction(lua_State* L); static int32_t luaGetBanList(lua_State* L); static int32_t luaGetPlayerRates(lua_State* L); static int32_t luaDoPlayerSetRate(lua_State* L); static int32_t luaDoCreatureSetDropLoot(lua_State* L); static int32_t luaGetPlayerLossPercent(lua_State* L); static int32_t luaDoPlayerSetLossPercent(lua_State* L); static int32_t luaDoPlayerSetLossSkill(lua_State* L); static int32_t luaGetPlayerLossSkill(lua_State* L); static int32_t luaGetThing(lua_State* L); static int32_t luaGetThingPosition(lua_State* L); static int32_t luaDoItemRaidUnref(lua_State* L); static int32_t luaHasItemProperty(lua_State* L); static int32_t luaGetThingFromPos(lua_State* L); static int32_t luaGetTileItemById(lua_State* L); static int32_t luaGetTileItemByType(lua_State* L); static int32_t luaGetTileThingByPos(lua_State* L); static int32_t luaGetTopCreature(lua_State* L); static int32_t luaGetTileInfo(lua_State* L); static int32_t luaDoTileQueryAdd(lua_State* L); static int32_t luaGetHouseInfo(lua_State* L); static int32_t luaGetHouseAccessList(lua_State* L); static int32_t luaGetHouseByPlayerGUID(lua_State* L); static int32_t luaGetHouseFromPos(lua_State* L); static int32_t luaSetHouseOwner(lua_State* L); static int32_t luaSetHouseAccessList(lua_State* L); static int32_t luaDoPlayerSetNameDescription(lua_State* L); static int32_t luaGetPlayerNameDescription(lua_State* L); static int32_t luaDoPlayerSetSpecialDescription(lua_State* L); static int32_t luaGetPlayerSpecialDescription(lua_State* L); static int32_t luaGetPlayerFood(lua_State* L); static int32_t luaGetPlayerAccess(lua_State* L); static int32_t luaGetPlayerGhostAccess(lua_State* L); static int32_t luaGetPlayerLevel(lua_State* L); static int32_t luaGetPlayerExperience(lua_State* L); static int32_t luaGetPlayerMagLevel(lua_State* L); static int32_t luaGetPlayerSpentMana(lua_State* L); static int32_t luaGetCreatureMana(lua_State* L); static int32_t luaGetCreatureMaxMana(lua_State* L); static int32_t luaGetCreatureHealth(lua_State* L); static int32_t luaOpenChannelDialog(lua_State* L); static int32_t luaGetCreatureMaxHealth(lua_State* L); static int32_t luaGetCreatureSpeed(lua_State* L); static int32_t luaGetCreatureBaseSpeed(lua_State* L); static int32_t luaGetCreatureTarget(lua_State* L); static int32_t luaGetCreatureLookDirection(lua_State* L); static int32_t luaGetPlayerSkillLevel(lua_State* L); static int32_t luaGetPlayerSkillTries(lua_State* L); static int32_t luaGetPlayerVocation(lua_State* L); static int32_t luaGetPlayerTown(lua_State* L); static int32_t luaGetPlayerItemCount(lua_State* L); static int32_t luaGetPlayerMoney(lua_State* L); static int32_t luaGetPlayerSoul(lua_State* L); static int32_t luaGetPlayerStamina(lua_State* L); static int32_t luaGetPlayerFreeCap(lua_State* L); static int32_t luaGetPlayerLight(lua_State* L); static int32_t luaGetPlayerSlotItem(lua_State* L); static int32_t luaGetPlayerWeapon(lua_State* L); static int32_t luaGetPlayerItemById(lua_State* L); static int32_t luaGetPlayerRequiredMana(lua_State* L); static int32_t luaGetPlayerRequiredSkillTries(lua_State* L); static int32_t luaGetPlayerIp(lua_State* L); static int32_t luaGetPlayerLastLoad(lua_State* L); static int32_t luaGetPlayerLastLogin(lua_State* L); static int32_t luaGetPlayerAccountManager(lua_State* L); static int32_t luaGetPlayerAccountId(lua_State* L); static int32_t luaGetPlayerAccount(lua_State* L); static int32_t luaGetPlayerDepotItems(lua_State* L); static int32_t luaGetPlayerGuildId(lua_State* L); static int32_t luaGetPlayerGuildName(lua_State* L); static int32_t luaGetPlayerGuildRank(lua_State* L); static int32_t luaGetPlayerGuildRankId(lua_State* L); static int32_t luaGetPlayerGuildLevel(lua_State* L); static int32_t luaGetPlayerGuildNick(lua_State* L); static int32_t luaGetPlayerSex(lua_State* L); static int32_t luaGetPlayerGUID(lua_State* L); static int32_t luaGetPlayerFlagValue(lua_State* L); static int32_t luaGetPlayerCustomFlagValue(lua_State* L); static int32_t luaGetCreatureCondition(lua_State* L); static int32_t luaHasPlayerClient(lua_State* L); static int32_t luaGetDepotId(lua_State* L); static int32_t luaGetVocationInfo(lua_State* L); static int32_t luaGetGroupInfo(lua_State* L); static int32_t luaGetMonsterInfo(lua_State* L); static int32_t luaGetPlayerPromotionLevel(lua_State* L); static int32_t luaDoPlayerSetPromotionLevel(lua_State* L); static int32_t luaGetPlayerGroupId(lua_State* L); static int32_t luaDoPlayerSetGroupId(lua_State* L); static int32_t luaDoPlayerLearnInstantSpell(lua_State* L); static int32_t luaDoPlayerUnlearnInstantSpell(lua_State* L); static int32_t luaGetPlayerLearnedInstantSpell(lua_State* L); static int32_t luaGetPlayerInstantSpellCount(lua_State* L); static int32_t luaGetPlayerInstantSpellInfo(lua_State* L); static int32_t luaGetInstantSpellInfo(lua_State* L); static int32_t luaGetPlayerPartner(lua_State* L); static int32_t luaDoPlayerSetPartner(lua_State* L); static int32_t luaGetPlayerParty(lua_State* L); static int32_t luaDoPlayerJoinParty(lua_State* L); static int32_t luaGetPartyMembers(lua_State* L); static int32_t luaGetCreatureStorage(lua_State* L); static int32_t luaDoCreatureSetStorage(lua_State* L); static int32_t luaDoPlayerAddBlessing(lua_State* L); static int32_t luaGetPlayerBlessing(lua_State* L); static int32_t luaGetStorage(lua_State* L); static int32_t luaDoSetStorage(lua_State* L); static int32_t luaDoPlayerAddOutfit(lua_State* L); static int32_t luaDoPlayerRemoveOutfit(lua_State* L); static int32_t luaDoPlayerAddOutfitId(lua_State* L); static int32_t luaDoPlayerRemoveOutfitId(lua_State* L); static int32_t luaCanPlayerWearOutfit(lua_State* L); static int32_t luaCanPlayerWearOutfitId(lua_State* L); static int32_t luaGetWorldType(lua_State* L); static int32_t luaSetWorldType(lua_State* L); static int32_t luaGetWorldTime(lua_State* L); static int32_t luaGetWorldLight(lua_State* L); static int32_t luaGetWorldCreatures(lua_State* L); static int32_t luaGetWorldUpTime(lua_State* L); static int32_t luaGetGuildId(lua_State* L); static int32_t luaGetGuildMotd(lua_State* L); static int32_t luaIsPlayerPzLocked(lua_State* L); static int32_t luaIsPlayerSaving(lua_State* L); static int32_t luaIsCreature(lua_State* L); static int32_t luaIsContainer(lua_State* L); static int32_t luaIsMovable(lua_State* L); static int32_t luaGetContainerSize(lua_State* L); static int32_t luaGetContainerCap(lua_State* L); static int32_t luaGetContainerItem(lua_State* L); static int32_t luaDoAddContainerItem(lua_State* L); static int32_t luaCreateCombatObject(lua_State* L); static int32_t luaCreateCombatArea(lua_State* L); static int32_t luaSetCombatArea(lua_State* L); static int32_t luaSetCombatCondition(lua_State* L); static int32_t luaSetCombatParam(lua_State* L); static int32_t luaCreateConditionObject(lua_State* L); static int32_t luaSetConditionParam(lua_State* L); static int32_t luaAddDamageCondition(lua_State* L); static int32_t luaAddOutfitCondition(lua_State* L); static int32_t luaSetCombatCallBack(lua_State* L); static int32_t luaSetCombatFormula(lua_State* L); static int32_t luaSetConditionFormula(lua_State* L); static int32_t luaDoCombat(lua_State* L); static int32_t luaDoCombatAreaHealth(lua_State* L); static int32_t luaDoTargetCombatHealth(lua_State* L); static int32_t luaDoCombatAreaMana(lua_State* L); static int32_t luaDoTargetCombatMana(lua_State* L); static int32_t luaDoCombatAreaCondition(lua_State* L); static int32_t luaDoTargetCombatCondition(lua_State* L); static int32_t luaDoCombatAreaDispel(lua_State* L); static int32_t luaDoTargetCombatDispel(lua_State* L); static int32_t luaDoChallengeCreature(lua_State* L); static int32_t luaNumberToVariant(lua_State* L); static int32_t luaStringToVariant(lua_State* L); static int32_t luaPositionToVariant(lua_State* L); static int32_t luaTargetPositionToVariant(lua_State* L); static int32_t luaVariantToNumber(lua_State* L); static int32_t luaVariantToString(lua_State* L); static int32_t luaVariantToPosition(lua_State* L); static int32_t luaDoChangeSpeed(lua_State* L); static int32_t luaGetExperienceStage(lua_State* L); static int32_t luaDoCreatureChangeOutfit(lua_State* L); static int32_t luaSetCreatureOutfit(lua_State* L); static int32_t luaGetCreatureOutfit(lua_State* L); static int32_t luaSetMonsterOutfit(lua_State* L); static int32_t luaSetItemOutfit(lua_State* L); static int32_t luaGetCreatureLastPosition(lua_State* L); static int32_t luaGetCreatureName(lua_State* L); static int32_t luaGetCreatureMaster(lua_State* L); static int32_t luaGetCreatureSummons(lua_State* L); static int32_t luaGetHighscoreString(lua_State* L); static int32_t luaIsSightClear(lua_State* L); static int32_t luaIsInArray(lua_State* L); static int32_t luaAddEvent(lua_State* L); static int32_t luaStopEvent(lua_State* L); static int32_t luaRegisterCreatureEvent(lua_State* L); static int32_t luaGetPlayerBalance(lua_State* L); static int32_t luaDoPlayerSetBalance(lua_State* L); static int32_t luaDoPlayerPopupFYI(lua_State* L); static int32_t luaDoPlayerSendTutorial(lua_State* L); static int32_t luaDoPlayerSendMailByName(lua_State* L); static int32_t luaDoPlayerAddMapMark(lua_State* L); static int32_t luaGetPlayerPremiumDays(lua_State* L); static int32_t luaDoPlayerAddPremiumDays(lua_State* L); static int32_t luaGetCreatureNoMove(lua_State* L); static int32_t luaDoCreatureSetNoMove(lua_State* L); static int32_t luaGetTownId(lua_State* L); static int32_t luaGetTownName(lua_State* L); static int32_t luaGetTownTemplePosition(lua_State* L); static int32_t luaGetTownHouses(lua_State* L); static int32_t luaGetSpectators(lua_State* L); static int32_t luaGetGameState(lua_State* L); static int32_t luaDoSetGameState(lua_State* L); static int32_t luaGetChannelUsers(lua_State* L); static int32_t luaGetPlayersOnline(lua_State* L); static int32_t luaDoExecuteRaid(lua_State* L); static int32_t luaDoReloadInfo(lua_State* L); static int32_t luaDoSaveServer(lua_State* L); static int32_t luaDoCleanHouse(lua_State* L); static int32_t luaDoCleanMap(lua_State* L); static int32_t luaDoRefreshMap(lua_State* L); static int32_t luaDoUpdateHouseAuctions(lua_State* L); static int32_t luaGetItemIdByName(lua_State* L); static int32_t luaGetItemInfo(lua_State* L); static int32_t luaGetItemWeight(lua_State* L); static int32_t luaGetItemAttribute(lua_State* L); static int32_t luaDoItemSetAttribute(lua_State* L); static int32_t luaDoItemEraseAttribute(lua_State* L); static int32_t luaGetTalkActionList(lua_State* L); static int32_t luaGetExperienceStageList(lua_State* L); static int32_t luaGetWaypointList(lua_State* L); static int32_t luaGetWaypointPosition(lua_State* L); static int32_t luaDoWaypointAddTemporial(lua_State* L); static int32_t luaGetDataDir(lua_State* L); static int32_t luaGetLogsDir(lua_State* L); static int32_t luaGetConfigFile(lua_State* L); static int32_t luaGetConfigValue(lua_State* L); static int32_t luaGetModList(lua_State* L); static int32_t luaL_loadmodlib(lua_State* L); static int32_t luaL_domodlib(lua_State* L); static int32_t luaL_dodirectory(lua_State* L); static const luaL_Reg luaDatabaseTable[8]; static int32_t luaDatabaseExecute(lua_State* L); static int32_t luaDatabaseStoreQuery(lua_State* L); static int32_t luaDatabaseEscapeString(lua_State* L); static int32_t luaDatabaseEscapeBlob(lua_State* L); static int32_t luaDatabaseLastInsertId(lua_State* L); static int32_t luaDatabaseStringComparison(lua_State* L); static int32_t luaDatabaseUpdateLimiter(lua_State* L); static const luaL_Reg luaResultTable[7]; static int32_t luaResultGetDataInt(lua_State* L); static int32_t luaResultGetDataLong(lua_State* L); static int32_t luaResultGetDataString(lua_State* L); static int32_t luaResultGetDataStream(lua_State* L); static int32_t luaResultNext(lua_State* L); static int32_t luaResultFree(lua_State* L); static const luaL_Reg luaBitTable[13]; static int32_t luaBitNot(lua_State* L); static int32_t luaBitAnd(lua_State* L); static int32_t luaBitOr(lua_State* L); static int32_t luaBitXor(lua_State* L); static int32_t luaBitLeftShift(lua_State* L); static int32_t luaBitRightShift(lua_State* L); static int32_t luaBitUNot(lua_State* L); static int32_t luaBitUAnd(lua_State* L); static int32_t luaBitUOr(lua_State* L); static int32_t luaBitUXor(lua_State* L); static int32_t luaBitULeftShift(lua_State* L); static int32_t luaBitURightShift(lua_State* L); static const luaL_Reg luaStdTable[6]; static int32_t luaStdCout(lua_State* L); static int32_t luaStdCerr(lua_State* L); static int32_t luaStdClog(lua_State* L); static int32_t luaStdMD5(lua_State* L); static int32_t luaStdSHA1(lua_State* L); lua_State* m_luaState; std::string m_lastError; private: void executeTimer(uint32_t eventIndex); enum PlayerInfo_t { PlayerInfoFood, PlayerInfoAccess, PlayerInfoGhostAccess, PlayerInfoLevel, PlayerInfoExperience, PlayerInfoManaSpent, PlayerInfoVocation, PlayerInfoTown, PlayerInfoPromotionLevel, PlayerInfoSoul, PlayerInfoFreeCap, PlayerInfoGuildId, PlayerInfoGuildName, PlayerInfoGuildRankId, PlayerInfoGuildRank, PlayerInfoGuildLevel, PlayerInfoGuildNick, PlayerInfoGroupId, PlayerInfoGUID, PlayerInfoAccountId, PlayerInfoAccount, PlayerInfoPremiumDays, PlayerInfoBalance, PlayerInfoStamina, PlayerInfoLossSkill, PlayerInfoMarriage, PlayerInfoPzLock, PlayerInfoSaving, PlayerInfoIp, PlayerInfoSkullEnd, PlayerInfoOutfitWindow, PlayerInfoNameDescription, PlayerInfoSpecialDescription, PlayerInfoIdleTime, PlayerInfoClient, PlayerInfoLastLoad, PlayerInfoLastLogin, PlayerInfoAccountManager }; static int32_t internalGetPlayerInfo(lua_State* L, PlayerInfo_t info); int32_t m_runningEventId; uint32_t m_lastEventTimerId; std::string m_loadingFile, m_interfaceName; static ScriptEnviroment m_scriptEnv[21]; static int32_t m_scriptEnvIndex; //events information struct LuaTimerEvent { int32_t scriptId, function; std::list<int32_t> parameters; }; typedef std::map<uint32_t , LuaTimerEvent > LuaTimerEvents; LuaTimerEvents m_timerEvents; //script file cache typedef std::map<int32_t , std::string> ScriptsCache; ScriptsCache m_cacheFiles; }; #endif
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